Unrest is a role playing adventure game set in a fantasy interpretation of ancient India that adapts to death, failure, and the choices you make. Play as ordinary people in a struggle for safety, freedom, and a chance at peace. Use conversation, manipulation (and rarely, violence) to achieve your goals.
User reviews: Mostly Positive (93 reviews) - 70% of the 93 user reviews for this game are positive.
Release Date: Jul 23, 2014

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Recommended By Curators

"Choice & consequence-driven "adventure RPG" based on Indian history and myth. Lacking in puzzles and statistically light, but strong in plot."
Read the full review here.

Recent updates View all (5)

July 10

We've added achievements!

Perfect for those who require extrinsic motivation to see all the different endings/scenarios in their ancient Indian RPG!

5 comments Read more


“Ethical dilemmas reminiscent of Papers, Please.”

“Its heavy focus on the story does wonders thanks to some great writing, and almost every character you meet or play will have understandable backstories, motivations and traits.”

“Unrest is excellent [...] It’s not often that a game I’m reviewing hooks me so hard that I play it through twice.”
Indie Games

About This Game

Set in a fantasy interpretation of ancient India, Unrest is an adventure RPG focused on story and choices. Play as five ordinary people who are struggling to get by in the famine-stricken city-state of Bhimra.

Brave poverty, disease, treason, political and social upheaval. Face unique burdens and gripping dilemmas as you struggle to survive in each chapter...but choices made to help one character may well make life harder for another.

In Unrest, there are no heroes of legend, there is no mystical quest, and fate has not chosen you.
You're on your own.

Key Features

  • Diverse Characters: Play as a peasant girl faced with an arranged marriage, a priest troubled by his radical temple, a slum dweller with a dangerous past, an ambassador from a militant nation, and a mercenary captain far out of his depth - all as part of the same narrative.

  • Reactive Storyline: Hard decisions made in one chapter have consequences in the next. A choice made as one character may well determine the fate of another.

  • No Right Answers: There are no fail states in Unrest - if a character dies or fails in their objectives, that becomes part of the narrative. You can play in Iron Man mode to ensure there are no second chances, or save/load if you wish (not that we recommend it).

  • Complex Conversations: Unrest's dialogues are organic, branching exchanges designed to offer an unparalleled level of control and involvement to the player. You'll always know exactly what you're saying and how you're saying it, and you'll be able to see how much the person likes, fears, or respects you as a result.

  • Violence is Rarely the Answer: Combat in Unrest is rare and always avoidable. When faced with the possibility of death, it's up to you to decide how much you're willing to risk.

  • Lush Art & Music: Unrest's hand-drawn sprites and environments call to mind a living canvas, while the classical Indian soundtrack perfectly echoes the narrative's emotional core.

  • Mod Support: Create and share your own worlds and adventures.

Notable Mentions

Unrest is a game that makes me think of Bede, of transience and loss...Unrest captures something of the lives of people rather than the bombast of heroes and protagonists.
- Rock Paper Shotgun

One of Time Magazine‘s games to watch for summer 2014

Pyrodactyl’s promises of deep interactivity and role playing freedom have, in fact, been fulfilled - The Cloud Monster

[Unrest] tells the kind of story that very few games are willing (or able) to tell... - New World Notes

…seems really cool. I’m so thrilled that [Unrest] even exists – Jesse Cox

Special Edition Content

  • The Unrest OST, a 12-track instrumental album inspired by Indian classical music. (Preview)
  • A novella set in Bhimra, written by Rutskarn of Chocolate Hammer. (Preview)
  • High-res digital posters, including a concept map of Bhimra
  • Behind the scenes developer footage
  • Concept art & Design documents

System Requirements

Mac OS X
    • OS: Windows XP SP2 or newer
    • Processor: 2 GHz Intel Core 2 Duo or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compatible graphics card with 1 GB memory
    • Storage: 1 GB available space
    • Additional Notes: Monitor resolution of 1280x720 or greater recommended
    • OS: OS X 10.7 or newer
    • Processor: 2 GHz Intel Core 2 Duo or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 compatible graphics card with 1 GB memory
    • Storage: 1 GB available space
    • Additional Notes: Monitor resolution of 1280x720 or greater recommended
Helpful customer reviews
16 of 17 people (94%) found this review helpful
4.6 hrs on record
Posted: August 11
A good little game, Unrest is a point and click adventure sort of game, there's not really any combat to speak of. There's lot of roleplay (multiple characters and viewpoints), lots of dialogue and some fantastic music.

There remains the odd graphical glitches when the main characters are walking, but these are minor.

Unrest is essentially a story, of rebellion, survival and greed. There's no real white and black morality here, even the bad guys have sympathetic reasons or personalities that are completely disarming compared to what the game sneakily builds upon. Choices are impactful, some have consequences that are visable, others do not and are left for the player to think about. There's a wide variety of colourful characters, and the world here is bleak and despondant.

That said, it is a short game (2 hours) and very dialog heavy. Those who hate roleplaying and dialog/story, should probably avoid picking this up at all. For RPG fans, or those interested in a story that refuses to swan-song you to a happy ending, this is well worth picking up on sale (£10 is a bit much).
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9 of 10 people (90%) found this review helpful
3.2 hrs on record
Posted: July 6
An interesting game, right on that blurry border between point-and-click and graphic novel. Play through a rebellion in a vaguely Indian medieval kingdom, having to deal with famine, racial tensions with the neighboring Naga empire, and plenty of corruption and backstabbing. It's all neatly broken up into short segments, so you won't spend a lot of time backtracking, and most segments have different viewpoint characters, so you see the chaos from all sides and it's pretty easy to put down and pick back up again.

As far as cons go, though... I wish the interface was programmed a little more smoothly, and that the walk speed was a bit higher and didn't slow down on stairs or at strange angles. I also wish you didn't have to be standing on top of an NPC to talk to them -- having a larger radius for that, or a "auto-walk to within range and immediately start up the conversation" option would be a blessing.

Overall, the implementation is a little bit rough, but I'll be playing it through a few times to see what other endings are like. I also find it to be a pleasant surprise when a fantasy game reasonably portrays/imitates a culture other than medieval Europe or Japan.
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5 of 6 people (83%) found this review helpful
2.8 hrs on record
Posted: July 11
I had bought this game while it was on sale, and I personally think that I would not buy the game for the original price. Definintly wait until it's on sale.

The game itself is very interesting, in my opinion. I liked how the characters' personalities changed due to what you chose to say to people. I also like how the story line tied together, but I would really not pay for this game for the full price. It was fun to play for a few hours, and I can see myself playing vrious times to see what other endings for various characters I get.

All in all, it as a nice game to play and I would recommend you buying it on sale (whenever it is on it).
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4 of 5 people (80%) found this review helpful
7.5 hrs on record
Posted: October 28
Alright, so this is less a 'game' and more of a choose your own adventure type visual novel. The only thing remotely 'game' like I did was in Chapter 4 as the priest character, there's one scene where you can get into the ONE fight programmed into the game that has actual controls.

However, what it lacks in gameplay it more than makes up for in plot. I would not recommend this game to the people who like action RPGs or people who play Halo and Counterstrike, ha ha. This is strictly made for people who like to read an immerse themselves into the plot of a story.

The music is incredible and fits the scenarios very well. My one gripe with this game is your choices affect how the character you happen to be playing at any given time is perceived... but it does not really affect the plot overall. Hell, even if you murder the evil snake hating priest guy, the story ends up exactly the same. There are no different endings, only different ways to complete each chapter. So in the end, while your choices affect the CHAPTER you're in, they do not affect the overall plot of the entire game. That should have been better written. I still enjoyed the story and the entire 7 hours I put into it... but I cannot see myself playing this again.

20 dollars is too much for what is not actually a game. And it only took me 4 playthroughs to get all 52 achievements.
There is much to read and rich characters some with more development than others, but not any gameplay. Wait until it goes on sale or you have a coupon to check it out. I still recommend it, though!
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2 of 4 people (50%) found this review helpful
11.4 hrs on record
Posted: July 18
I am on my third playthrough and everytime I have played it I have loved the diolougue more than the last time. I bought it a year ago and only have about 9 hours on it atm but i do not regret buying it for a second.

If you like dialogue BUY THIS GAME if you take a second to appreciate the dialogueit might be the best you have seen!

P.S Don't mistake it for a modern day RPG
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