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House fires, traffic accidents and large-scale emergencies: Experience the day-to-day life of the fire department in “Firefighters 2014 – The Simulation Game”! Finally, what firefighter simulation fans have been waiting on for a long time – play and immerse yourself in the daily operations of a fire department: traffic accidents on the...
Release Date: May 21, 2014
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Recent updates View all (2)

Firefighters 2014 - Update 1.1.1

June 13th, 2014

Patch Notes:

- fuel tank and extinguisher are not refilled any more after map change in free play mode
- bug fixed: game lagged after switching to pause menu

7 comments Read more

Firefighters 2014 - Update 1.1

June 6th, 2014

New update to Firefighters 2014 has been released.
The update will be applied automatically when your Steam client is restarted.

Patch Notes:

- optimized in terms of RAM usage and compatibility with 32-bit operating systems.

- Previously, the final station in the tutorial was omitted by mistake.
The tutorial will now end properly with an explanation of the water filling station.

- The fences in the industrial area no longer occlude. Occlusion baking has been redone.

- The large tanks on the sidewalk in the industrial area now have collision detection.

- The material of the mounts of turntable ladder's indicators was set incorrectly. This error has been fixed.

- Minimap rotation is now enabled by default.

- Vehicle indicators can now be activated using the left and right mouse buttons.

- Fire station map: The smoke alarm at the farm was misaligned and was floating in the air. This error has been fixed.

- Fences' collision values has been increased so it is no longer possible to climb into the enclosure.

- The liter counter on refilling pumps now moves faster, making the number of liters pumped more credible.

- Fire extinguishers contain more.

- The water filling station has a larger radius in which the vehicle must be located to refill the tank.

- There are no longer any footstep sounds when the player stands still in the tutorial.

- Bugfix when using wrench/oil can/jumper cables.

- The tool now only repairs a car if you also use it on the hood of the vehicle.

- There is no longer a blocking radius at the site of randomly generated missions so that every operation location can really be reached from anywhere.(This is still present in bigger missions.)

- Some oil spills that were positioned too deep in the street have now been raised so that they no longer disappear.

2 comments Read more

About the Game

House fires, traffic accidents and large-scale emergencies: Experience the day-to-day life of the fire department in “Firefighters 2014 – The Simulation Game”!
Finally, what firefighter simulation fans have been waiting on for a long time – play and immerse yourself in the daily operations of a fire department: traffic accidents on the highway, fires in the city and in the countryside, subway derailments and much more.

Your squad members head out with you on your daily operations, putting out fires and helping you in dangerous situations. The new inventory system offers better control with easier handling.

A dynamic backdrop with streets and squares filled with people and traffic. Cars swerve out of the way when you’re out on emergency operations and guarantee a quick arrival at the scene, no matter if it’s the fire truck, the turntable ladder vehicle or the ambulance. Don the uniform and face the danger!

The long-awaited arrival for fans of firefighter simulations: Experience the day-to-day life of the fire department

    - Exciting missions: house fire, traffic accident, subway derailment, flooded basement, barn fire and much more
    - Your squad goes on operations with you, putting out fires and helping the injured
    - Put out fires, cut people out of car wrecks, shore up houses, pump out basements, use hydrants, rescue the injured
    - City, industrial area, beltway, rural area with village and forest landscape
    - Drive fire trucks, turntable ladder vehicles, ambulances, swap-body trucks and the auxiliary fire tender

System Requirements

    Minimum:
    • OS: Windows Vista/7/8
    • Processor: Quad-Core® or comparable 3 GHz processor
    • Memory: 4 GB RAM
    • Graphics: 512 MB 3D graphics card with Pixel Shader 3.0
    • DirectX: Version 10
    • Hard Drive: 5187 MB available space
    • Sound Card: DirectX 10 compatible sound card
Helpful customer reviews
126 of 169 people (75%) found this review helpful
311 products in account
4 reviews
2.0 hrs on record
Buggy and extremely unpolished
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This isn't intended to be a AAA title, I understand that. But I do expect a game where at least some measurable effort has been put into it. I expect a sim to actually simulate what it is said to be a sim of. I just didn't find that here, and instead, I found a seemingly incomplete, too early to be released attempt to be a firefighting sim. There are too many things wrong with the game that break the immersion of it feeling like a firefighting simulation.

Had this been an early access game, I may have been able to see potential (and obviously, reviewed it differently). But because this is allegedly a complete game, it must be reviewed accordingly.

=== THE GOOD ===


The premise. To be honest, that's about all I could find good with the game. I do find the genre (rescue simulator) interesting and fun, but the premise only takes us so far...the mechanics, gameplay, ambiance, etc. all must come together to help immerse the player in the experience. The game just doesn't do that.


=== THE BAD ===


AMBIENT SOUND ISSUES

--engine sound cuts on and off despite there being no running vehicles nearby

--door sound opening/closing whenever a person is nearby in the station (despite no doors opening/closing nearby)

--no sound distance; all same level despite distance (with a couple exceptions of cars I found while I was walking on road, but even then, they cut in and out instead of properly fading in and out)

--repeat voice loops (constant "good morning" and "Man, another shift that seems like it will never end." On the way back from the event, he kept repeating "I could really do with another hour of sleep." I didn't know firefighters complained so much about their job.

--roaring fire sound same for all fires, even an extremely small 1 box fire. That is, it doesn't matter if a building is on fire or if it is a shoebox, it's a roaring fire with the same sound effect 100% of the time


GRAPHIC ISSUES

--shading is bad on characters and other assets, more like smoke. It's difficult to describe, I've never seen a game do that before. I've changed the settings to see if it changes anything, it doesn't. I may post a screenshot to give an example.

--reflections don't make sense. You can see reflections of things (like people for example) at angles, distances, and heights that are physically impossible (walking through the tutorial will give you an example of what I meant, but perhaps I should upload a screenshot to illustrate)

--hose is non-existent once it is connected to water source. Nozzle appears in hand, but it is never connected to the hose. This is an immersion breaker.

--reflections in vehicle rear view mirror are non-existent (except for sometimes, the top 1/4 of the rear view mirror displays the sky, nothing more)

--100% of all civilian vehicles have darkest possible tint - can't see inside any vehicle


BAD AI

--walks randomly w/o meaning (back and forth down halls). They have no real tasks, they do nothing. They are just there to give the illusion that the facility is not empty, but it just doesn't work IMO.

--will continue to walk into obstacles (like a desk). Eventually they seem to stop...but it takes a little while before they figure out they can't walk through the desk, it's weird.

--colleagues do not actually do anything at all. They are there just for aesthetics (they do not put fires, they only appear to be doing so). The Steam home page advertises that your fellow firefighters do help you...but they don't. They don't do jack. The outcome of an event/emergency rests entirely with you...the other "people" there are just for show.


=== THE UGLY ===


GAMEPLAY

--Tutorial only takes you through walkthrough of the department, it does not teach you the operations of the vehicles, nor does it tell you anything about any of the tools you use in putting out fires. There's a fair amount of different equipment, but absolutely no training on how to use them or what it connects to, etc.

The tutorial does absolutely nothing more than what an in-game map could do. That is no exaggeration. There is no benefit that the tut gives other than showing you where rooms are and in some rooms, what can be found there (a couple items here, coffee maker here, etc.).

--Mouse sensitivity - despite having it on its lowest settings, it's still extremely sensitive, I had to use my control panel to adjust settings since game's settings are insufficient. 1st time I've ever had to do that in a game.

--Physics...high pressure hose does not affect any entity in game except fire. 100% of all entities are there for aesthetics only (gas cans, boxes, trash, etc.). There are no movable objects.

--Water...once it leaves the hose, it magically appears, never to be seen again. There is no water on the ground, no soaking walls, nothing. It leaves the hose and disppears into thin air.

--cars take ZERO damage when running into them. They stop (at least), but nothing else happens. Obviously this is not a demolition sim....but I expected at some some sign of damage or some penalty. There's not a scratch on any vehicle, not even the truck I'm driving.

--100% clipping when walking into cars (or them driving into you). They are "ghost cars" apparently.


=== CONCLUSION ===

This is a game I'd expect to be in very early access. Currently, there are many early access games that are further along than this. The idea behind the game (being a firefighter faced with different emergencies) is great, but the application fails miserably IMO. Far too many bugs, immersion breaking issues, and lack of polish in just about every area imaginable.

I had reasonable hopes for the game, but they were dashed by a poorly delivered product on almost every level possible.

IMO, the game is worth around $5. I doubt that many players will get more than a few hours of game play from it as it is tedious, buggy, doesn't make sense at times, annoying (eg sounds), and has too many immersion breaking issues.
Posted: May 21st, 2014
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71 of 89 people (80%) found this review helpful
127 products in account
2 reviews
1.1 hrs on record
As a Firefighter I have a tendency to nitpick at games like this.
Yes it's firefighter simulator, and yes it's clearly german based, so some of my points of view may not apply since I know next to nothing about germans and firefighting outside of the fact Stuphen makes really nice apparatus and Draugr is kinda of a garbage SCBA compared Scott packs (my opinions)
1. Firefighting. This game has some aspects of firefighting right, like water, water is important and keeping your equpiment in usable order is important. But it kinda tanked on everything else. I pulled 4 firefighting calls total on this, You can't crouch at all (Not sure whats with that) you are in turnout gear 24/7. Even when driving an ambulance. This game has no concept of actual fire scenes. It's essentially, you show up, pull out a section of hoseline and it is magically never ending and longer than than space and time itself. Then you just go rambo. No Incident Command, no assigned positions, nothing. Just Put water on Fire.
2. Pre-Hospital Care. There is none. And what they tried to dress up and label as EMS in this game is a total joke. You literally drive the ambulance to the scene. Open your doors, pick up the patient (LITERALLY, NO BACKBOARD, NO C-COLLAR, YOU LITERALLY GRAB THEM WITH TWO HANDS AND CARRY THEM TO THE AMBULANCE....) and drive to the hospital. I even did this for a cyclist that got hit by a car...I mean come on..Thats EMS 101....
3. AI. The NPCs that drive in the game are ♥♥♥♥ing ♥♥♥♥♥♥♥♥. I got sideswipped, t-boned, pushed off the road....Even with sirens and lights running...I mean seriously. Do people try and hit ambulances and fire engines in germany?


I just want a real simulator....Not some gussied up excuse for a game.
Posted: May 22nd, 2014
Was this review helpful? Yes No
85 of 125 people (68%) found this review helpful
151 products in account
6 reviews
11.2 hrs on record
A huge on fire anal turd, why.
Posted: May 23rd, 2014
Was this review helpful? Yes No
46 of 70 people (66%) found this review helpful
837 products in account
45 reviews
0.9 hrs on record
Reason for "No"
1.Game picture quality is so bad,although i changed every set to "high"
2.the BGM repeated the words from time to time like"Good morning Good morning" it makes me feeling fidget
3.“Game Loading”need long long long time,maybe more than 3-4 min
4.BUG everywhere. sooner or later, this game will put in charity package

HOPE: Game developers can continue to explore options to optimize this game。 After all,lot players dream about to be a great and sacred firefighters

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消防員是一份神聖而偉大的職業,可遊戲裏根本感覺不出來..扯遠了說說這遊戲吧,我把所有設置調到了最高,可遊戲畫面還是像馬賽克般渣到爆,不停重複的語音讓人覺得好煩,loading大概需要3-4分鍾的等待時間,我以爲是我電腦問題 結果看了其他評測,大家都是這個問題,這遊戲優化太有問題,畫面也讓人眩暈,說真的 賣這個價格開放商也真的是勇氣可嘉,这游戏迟早进包~
Posted: May 21st, 2014
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25 of 40 people (63%) found this review helpful
40 products in account
1 review
20.3 hrs on record
To be honesy about this game it really needs to be taken off steam and be redone completely and the right way. I played the game and i see why some people like it and some don't. This game is really buggy and really needs some work done to it. Someone in another post had already posted all the problem so no need to post anything.

AI in the game is the really bad.

AI people:
What is up with this who walks thur cars and walk around when there is a fire. I mean come on when there a real fire people arent going to walk around next to a fire building they stay clear.

AI vehicles :
Are you kidden me
The vehicle do pull over but don't stop. I was going to a fire had the siren and blue lights on and a car decided to pull right out in front of me.

Callouts:

I know this is a simulation game but come on. I get more callouts than the other NPC do and they only go out when there is something big that needs to be changed.

Controler:

Devleoper can add a controller support for this instead of the keyboard all the time.

just to make this short this game needs alot more work done to it.

Posted: May 23rd, 2014
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