House fires, traffic accidents and large-scale emergencies: Experience the day-to-day life of the fire department in “Firefighters 2014 – The Simulation Game”! Finally, what firefighter simulation fans have been waiting on for a long time – play and immerse yourself in the daily operations of a fire department: traffic accidents on the...
User reviews:
Mixed (321 reviews) - 58% of the 321 user reviews for this game are positive.
Release Date: May 21, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Firefighters 2014


About This Game

House fires, traffic accidents and large-scale emergencies: Experience the day-to-day life of the fire department in “Firefighters 2014 – The Simulation Game”!
Finally, what firefighter simulation fans have been waiting on for a long time – play and immerse yourself in the daily operations of a fire department: traffic accidents on the highway, fires in the city and in the countryside, subway derailments and much more.

Your squad members head out with you on your daily operations, putting out fires and helping you in dangerous situations. The new inventory system offers better control with easier handling.

A dynamic backdrop with streets and squares filled with people and traffic. Cars swerve out of the way when you’re out on emergency operations and guarantee a quick arrival at the scene, no matter if it’s the fire truck, the turntable ladder vehicle or the ambulance. Don the uniform and face the danger!

The long-awaited arrival for fans of firefighter simulations: Experience the day-to-day life of the fire department

    - Exciting missions: house fire, traffic accident, subway derailment, flooded basement, barn fire and much more
    - Your squad goes on operations with you, putting out fires and helping the injured
    - Put out fires, cut people out of car wrecks, shore up houses, pump out basements, use hydrants, rescue the injured
    - City, industrial area, beltway, rural area with village and forest landscape
    - Drive fire trucks, turntable ladder vehicles, ambulances, swap-body trucks and the auxiliary fire tender

System Requirements

Mac OS X
    • OS: Windows Vista/7/8
    • Processor: Quad-Core® or comparable 3 GHz processor
    • Memory: 4 GB RAM
    • Graphics: 512 MB 3D graphics card with Pixel Shader 3.0
    • DirectX: Version 10
    • Storage: 5187 MB available space
    • Sound Card: DirectX 10 compatible sound card
    • OS: MAC OS X 10.6.8, MAC OS X 10.7.5, MAC OS X 10.8.5, MAC OS X 10.9.3
    • Processor: Intel quad-core processor running at 2.4 GHz (Intel Core i5 is the oldest CPU architectures recommended)
    • Memory: 4 GB RAM
    • Graphics: ATI/Nvidia and Intel equivalent integrated or mobile graphic card, with at least 512MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 5.0 support. Intel HD4000 or ATI/AMD 4670 and NVIDIA GT 330M equivalent and above are minimum required graphic cards.
    • Storage: 5187 MB available space
    • Sound Card: Integrated or dedicated MAC OS X 10.6.8 compatible soundcard
Helpful customer reviews
327 of 395 people (83%) found this review helpful
30 people found this review funny
1.1 hrs on record
Posted: May 22, 2014
As a Firefighter I have a tendency to nitpick at games like this.
Yes it's firefighter simulator, and yes it's clearly german based, so some of my points of view may not apply since I know next to nothing about germans and firefighting outside of the fact Stuphen makes really nice apparatus and Draugr is kinda of a garbage SCBA compared Scott packs (my opinions)
1. Firefighting. This game has some aspects of firefighting right, like water, water is important and keeping your equpiment in usable order is important. But it kinda tanked on everything else. I pulled 4 firefighting calls total on this, You can't crouch at all (Not sure whats with that) you are in turnout gear 24/7. Even when driving an ambulance. This game has no concept of actual fire scenes. It's essentially, you show up, pull out a section of hoseline and it is magically never ending and longer than than space and time itself. Then you just go rambo. No Incident Command, no assigned positions, nothing. Just Put water on Fire.
2. Pre-Hospital Care. There is none. And what they tried to dress up and label as EMS in this game is a total joke. You literally drive the ambulance to the scene. Open your doors, pick up the patient (LITERALLY, NO BACKBOARD, NO C-COLLAR, YOU LITERALLY GRAB THEM WITH TWO HANDS AND CARRY THEM TO THE AMBULANCE....) and drive to the hospital. I even did this for a cyclist that got hit by a car...I mean come on..Thats EMS 101....
3. AI. The NPCs that drive in the game are ♥♥♥♥ing ♥♥♥♥♥♥♥♥. I got sideswipped, t-boned, pushed off the road....Even with sirens and lights running...I mean seriously. Do people try and hit ambulances and fire engines in germany?

I just want a real simulator....Not some gussied up excuse for a game.
Was this review helpful? Yes No Funny
191 of 274 people (70%) found this review helpful
2 people found this review funny
2.0 hrs on record
Posted: May 21, 2014
Buggy and extremely unpolished

This isn't intended to be a AAA title, I understand that. But I do expect a game where at least some measurable effort has been put into it. I expect a sim to actually simulate what it is said to be a sim of. I just didn't find that here, and instead, I found a seemingly incomplete, too early to be released attempt to be a firefighting sim. There are too many things wrong with the game that break the immersion of it feeling like a firefighting simulation.

Had this been an early access game, I may have been able to see potential (and obviously, reviewed it differently). But because this is allegedly a complete game, it must be reviewed accordingly.

=== THE GOOD ===

The premise. To be honest, that's about all I could find good with the game. I do find the genre (rescue simulator) interesting and fun, but the premise only takes us so far...the mechanics, gameplay, ambiance, etc. all must come together to help immerse the player in the experience. The game just doesn't do that.

=== THE BAD ===


--engine sound cuts on and off despite there being no running vehicles nearby

--door sound opening/closing whenever a person is nearby in the station (despite no doors opening/closing nearby)

--no sound distance; all same level despite distance (with a couple exceptions of cars I found while I was walking on road, but even then, they cut in and out instead of properly fading in and out)

--repeat voice loops (constant "good morning" and "Man, another shift that seems like it will never end." On the way back from the event, he kept repeating "I could really do with another hour of sleep." I didn't know firefighters complained so much about their job.

--roaring fire sound same for all fires, even an extremely small 1 box fire. That is, it doesn't matter if a building is on fire or if it is a shoebox, it's a roaring fire with the same sound effect 100% of the time


--shading is bad on characters and other assets, more like smoke. It's difficult to describe, I've never seen a game do that before. I've changed the settings to see if it changes anything, it doesn't. I may post a screenshot to give an example.

--reflections don't make sense. You can see reflections of things (like people for example) at angles, distances, and heights that are physically impossible (walking through the tutorial will give you an example of what I meant, but perhaps I should upload a screenshot to illustrate)

--hose is non-existent once it is connected to water source. Nozzle appears in hand, but it is never connected to the hose. This is an immersion breaker.

--reflections in vehicle rear view mirror are non-existent (except for sometimes, the top 1/4 of the rear view mirror displays the sky, nothing more)

--100% of all civilian vehicles have darkest possible tint - can't see inside any vehicle


--walks randomly w/o meaning (back and forth down halls). They have no real tasks, they do nothing. They are just there to give the illusion that the facility is not empty, but it just doesn't work IMO.

--will continue to walk into obstacles (like a desk). Eventually they seem to stop...but it takes a little while before they figure out they can't walk through the desk, it's weird.

--colleagues do not actually do anything at all. They are there just for aesthetics (they do not put fires, they only appear to be doing so). The Steam home page advertises that your fellow firefighters do help you...but they don't. They don't do jack. The outcome of an event/emergency rests entirely with you...the other "people" there are just for show.

=== THE UGLY ===


--Tutorial only takes you through walkthrough of the department, it does not teach you the operations of the vehicles, nor does it tell you anything about any of the tools you use in putting out fires. There's a fair amount of different equipment, but absolutely no training on how to use them or what it connects to, etc.

The tutorial does absolutely nothing more than what an in-game map could do. That is no exaggeration. There is no benefit that the tut gives other than showing you where rooms are and in some rooms, what can be found there (a couple items here, coffee maker here, etc.).

--Mouse sensitivity - despite having it on its lowest settings, it's still extremely sensitive, I had to use my control panel to adjust settings since game's settings are insufficient. 1st time I've ever had to do that in a game.

--Physics...high pressure hose does not affect any entity in game except fire. 100% of all entities are there for aesthetics only (gas cans, boxes, trash, etc.). There are no movable objects.

--Water...once it leaves the hose, it magically appears, never to be seen again. There is no water on the ground, no soaking walls, nothing. It leaves the hose and disppears into thin air.

--cars take ZERO damage when running into them. They stop (at least), but nothing else happens. Obviously this is not a demolition sim....but I expected at some some sign of damage or some penalty. There's not a scratch on any vehicle, not even the truck I'm driving.

--100% clipping when walking into cars (or them driving into you). They are "ghost cars" apparently.


This is a game I'd expect to be in very early access. Currently, there are many early access games that are further along than this. The idea behind the game (being a firefighter faced with different emergencies) is great, but the application fails miserably IMO. Far too many bugs, immersion breaking issues, and lack of polish in just about every area imaginable.

I had reasonable hopes for the game, but they were dashed by a poorly delivered product on almost every level possible.

IMO, the game is worth around $5. I doubt that many players will get more than a few hours of game play from it as it is tedious, buggy, doesn't make sense at times, annoying (eg sounds), and has too many immersion breaking issues.
Was this review helpful? Yes No Funny
40 of 57 people (70%) found this review helpful
2 people found this review funny
4.0 hrs on record
Posted: October 12, 2014
This is a good game, sure things are not real but its a good time killer and the missions are fun. As you get further into the game it gets harder and harder which make is cool.
Was this review helpful? Yes No Funny
29 of 39 people (74%) found this review helpful
5 people found this review funny
4.8 hrs on record
Posted: August 22, 2014
The game can be better. Much much better. If your going to make a sim, then make it right. Make it a simulator! Amoung many issues and a lot have been covered by earlier posts, It states explore the house and grounds. Well i would if I COULD, BUT i SEAM TO BE THE ONLY ONE WORKING because after each run, I get another call out. I was sent home twice due to over working. Well i keep getting calls, so I roll. Also I was able to hit my rack once, but it took me forever to find my rack. So once I did, I got a call. I cant say I didnt enjoy it, but it could be a very fun game if improved upon. Want to draw a larger croud, improve the game and give us a north american city, FDNY, Boston, Chicago or SFFD would rock.
Was this review helpful? Yes No Funny
14 of 15 people (93%) found this review helpful
21.6 hrs on record
Posted: January 10, 2015
This game has a few bugs/glitches I really want for them to fix. Firstly mainly at car accidents, when they say oil has spilled sometimes there is no spilled oil which just makes me have to reset the whole game. It's really annoying.

Secondly as there are fires such as when a car has caught on fire near and it's near rocks, garbage and benches, they are normally impossible to put out. I'm always dispointed as those type of operations sometime happen as my shift is nearly done and I'm happy and all that and then they are impossible, which you then have to reset or just ragequit.

Thirdly as I am rushing to a scene the car is really easy to slip which can lead to a flip over which then ends the whole operation.

Now the last one is that sometimes the lights and siren aren't always appearing and working as usual. And mainly alot of features and things are mainly like copied. Inside the trucks it is un-releastic. I know that all these excailbur publishing games use the same technique. And I know that these are games base in Germany.
Please try to find a solution.

On the other hand, the game is really enjoyable and good with all these different operations. I really enjoy the different types of vehicles you get to use at each operation depending on your rank/skill level. This is probaly the best firefighting game they have made yet.
Was this review helpful? Yes No Funny