Vitrum is a 3D, first person, puzzle/platform game with more than 45 stages, stage editor and community's shared stages. The game uses physics and powerful crystalsto challenge the player find your way out of each stage.
User reviews: Mixed (34 reviews) - 47% of the 34 user reviews for this game are positive.
Release Date: Sep 25, 2012

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"Futuristic first person puzzle/platformer made in Brazil / Juego de plataformas y puzzles en primera persona, con ambientación futurista, hecho Brasil"

About This Game

Vitrum is a 3D, first person, puzzle/platform game. The main character is an android designed to convert energy from crystals into powers. The android can absorb energy in each of his hands, allowing him to combine different powers. One of the coolest powers is the ability to invert the gravity, because it’s 3d and because the player can freely choose when and where to use it! Vitrum takes place in a desert laboratory full of different colored crystals. Some crystals grant powers, others are harmful to the android.

The player will have to figure out how to use the crystals, solve the puzzles and finish each stage in Vitrum. Features:

- Stage editor
- More than 45 stages.
- Collect crystal shards to unlock Insane stages.
- Each crystal color represents a power, explore each color and discover every power the android can execute.
- Combine powers to solve more difficult puzzles.
- Explore 3D gravity inversion, materialization of crystal platforms, super high jumps and other powers.

System Requirements

    • OS: XP/Vista/7/8
    • Processor: 2.0+ GHz (dual core recommended);
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 2000+, nVidia GeForce FX 6 series
    • Storage: 214 MB available space
Helpful customer reviews
37 of 38 people (97%) found this review helpful
6.7 hrs on record
Posted: October 8, 2014
This game had great potential, and I really liked the idea, but I ended up disliking the game as I progressed. It seems like at later levels they stopped focusing on the puzzle aspect of the game, and started to focus on platforming and skill jumps instead. To me, once you understand how to beat a level in a puzzle game, it should take a couple of tries max to beat the level. This is best seen in Portal. Some of you probably think its not fair to compare the two games, but in reality they have very similar concepts. In Vitrum, however, I often found myself extremely frustrated at my inability to complete a level that I knew how to beat. Don't get me wrong, I like platforming just as much as the next guy, but this game takes it too far for my tastes. Almost every level includes some sort of difficult jump that made it difficult to beat. This is the type of stuff that I would liked to have known before buying it. If you like platforming, then go ahead and buy it, If not, stay away.
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45 of 54 people (83%) found this review helpful
0.4 hrs on record
Posted: April 22, 2014
Interesting game. Has some glitches and sometimes I can't figure out which door opened when I pressed something. Could use some more checkpoints in levels as well. Die and you have to do the entire level over again, so far only found 1 checkpoint in the game. Level editor sounds interesting yet I haven't tried it yet. Could potentially result in some pretty neat stuff.

Not the most exciting game ever, but it's cool.
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14 of 16 people (88%) found this review helpful
4.4 hrs on record
Posted: November 10, 2014
Vitrum starts out being a somewhat enjoyable first person puzzle platformer that copies concepts from Twin Sector and Q.U.B.E., however later on it starts to focus too heavily on skill based platforming. Combined with movement speed that is a tad too fast to make it work well, Vitrum really fizzles at any attempt of having a good game feel.

The puzzle aspects aren't that challenging. There's 50 levels in total. I managed to finish about 30 of them before I stopped because the platforming wore on my patience. I can only take so much fail after my 100th effort of trying to make 20 consecutive precision jumps on nearly impossible vertical surfaces. Plus there really isn't any reward system other than completing the level so there was no incentive to push forward.

Vitrum is fun for the first few hours, but ends up getting stale pretty quickly after that.
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11 of 13 people (85%) found this review helpful
0.7 hrs on record
Posted: May 20, 2014
A bit laggy for me but the concept is cool. You can have up to two powers at one to help you navigate the puzzles. The controls are pretty easy to get used to. I suggest the trying the demo version first.
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6 of 8 people (75%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: October 19, 2014
The first thing one might notice is that this game seems extremely similar to two other first person puzzler games, at least that was what i though at first glance. But i figured that just because it clones other games doesn't make it automaticaly bad, so i went ahead and bought vitrum anyway.

I started up the game and was greeted by a really ugly, amateurish and lofi menu screen that just screamed college project. But i put my prejudices against its visuals aside and went ahead and started a level.
The framerate was terrible despite of running on a powerful machine so i had to search the forums for a fix. i found a couple of possible solutions, none of which worked. So i was just going to have to accept the ♥♥♥♥♥♥ framerate and play it anyway.

What i first noticed was that the sound effects were really tinny, But that the music was really great. (I would actually like to get my hands on the soundtrack) and then that the level design was pretty decent. with some relaxing puzzles with intresting powers involved.
then at about level 10-15 it started to go downhill, the levels became inconsistent and less clever, the game started to go for a more platformy approach. but this was fine with me however as i like platformers too. but let's just say that platforming design isn't vitrums strongest feature.

And at about level 20 (i think) the game started to slowly become a hellish precision platformer with power crystals less and less frequent. And it wasn't the good kind of precision platformer in my opinion. as the amount of precision (and sometimes even luck) required was at ridiculous levels. the checkpoints weren't generous either.
it kind of reminded me of counter strike's death run mod. in which victory is a sight rarely seen. i also found myself having no clue on where to go and what to do. but this may be my own fault however.
I came to a point were the platforming became too frustrating for me to endure, so i stopped playing there.

So all in all i do not recommend this game, if i would describe it in one phrase it would be "Student project"
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