Vitrum is a 3D, first person, puzzle/platform game with more than 45 stages, stage editor and community's shared stages. The game uses physics and powerful crystalsto challenge the player find your way out of each stage.
User reviews:
Mixed (55 reviews) - 47% of the 55 user reviews for this game are positive.
Release Date: Sep 25, 2012

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About This Game

Vitrum is a 3D, first person, puzzle/platform game. The main character is an android designed to convert energy from crystals into powers. The android can absorb energy in each of his hands, allowing him to combine different powers. One of the coolest powers is the ability to invert the gravity, because it’s 3d and because the player can freely choose when and where to use it! Vitrum takes place in a desert laboratory full of different colored crystals. Some crystals grant powers, others are harmful to the android.

The player will have to figure out how to use the crystals, solve the puzzles and finish each stage in Vitrum. Features:

- Stage editor
- More than 45 stages.
- Collect crystal shards to unlock Insane stages.
- Each crystal color represents a power, explore each color and discover every power the android can execute.
- Combine powers to solve more difficult puzzles.
- Explore 3D gravity inversion, materialization of crystal platforms, super high jumps and other powers.

System Requirements

    • OS: XP/Vista/7/8
    • Processor: 2.0+ GHz (dual core recommended);
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 2000+, nVidia GeForce FX 6 series
    • Storage: 214 MB available space
Customer reviews
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Mixed (55 reviews)
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26 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
44 of 45 people (98%) found this review helpful
Not Recommended
6.8 hrs on record
Posted: October 8, 2014
This game had great potential, and I really liked the idea, but I ended up disliking the game as I progressed. It seems like at later levels they stopped focusing on the puzzle aspect of the game, and started to focus on platforming and skill jumps instead. To me, once you understand how to beat a level in a puzzle game, it should take a couple of tries max to beat the level. This is best seen in Portal. Some of you probably think its not fair to compare the two games, but in reality they have very similar concepts. In Vitrum, however, I often found myself extremely frustrated at my inability to complete a level that I knew how to beat. Don't get me wrong, I like platforming just as much as the next guy, but this game takes it too far for my tastes. Almost every level includes some sort of difficult jump that made it difficult to beat. This is the type of stuff that I would liked to have known before buying it. If you like platforming, then go ahead and buy it, If not, stay away.
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45 of 57 people (79%) found this review helpful
2 people found this review funny
0.4 hrs on record
Posted: April 22, 2014
Interesting game. Has some glitches and sometimes I can't figure out which door opened when I pressed something. Could use some more checkpoints in levels as well. Die and you have to do the entire level over again, so far only found 1 checkpoint in the game. Level editor sounds interesting yet I haven't tried it yet. Could potentially result in some pretty neat stuff.

Not the most exciting game ever, but it's cool.
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18 of 20 people (90%) found this review helpful
Not Recommended
4.4 hrs on record
Posted: November 10, 2014
Vitrum starts out being a somewhat enjoyable first person puzzle platformer that copies concepts from Twin Sector and Q.U.B.E., however later on it starts to focus too heavily on skill based platforming. Combined with movement speed that is a tad too fast to make it work well, Vitrum really fizzles at any attempt of having a good game feel.

The puzzle aspects aren't that challenging. There's 50 levels in total. I managed to finish about 30 of them before I stopped because the platforming wore on my patience. I can only take so much fail after my 100th effort of trying to make 20 consecutive precision jumps on nearly impossible vertical surfaces. Plus there really isn't any reward system other than completing the level so there was no incentive to push forward.

Vitrum is fun for the first few hours, but ends up getting stale pretty quickly after that.
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11 of 15 people (73%) found this review helpful
2 people found this review funny
0.7 hrs on record
Posted: May 20, 2014
A bit laggy for me but the concept is cool. You can have up to two powers at one to help you navigate the puzzles. The controls are pretty easy to get used to. I suggest the trying the demo version first.
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8 of 10 people (80%) found this review helpful
1 person found this review funny
Not Recommended
3.2 hrs on record
Posted: May 7, 2015
Looked to be a fun portal-type puzzler from the first-person perspective...but fell very short. The game had some potential in its idea, but the game itself feels like an unfinished piece of work. Despite its mediocre graphics, the game ran very poorly on my system (which can run something like Saints Row IV in medium without lag), which also took away from the experience.

Although the game does look decent in the videos, the levels actually feel very empty and devoid of life, and not in a meaningful way.

If you're looking for an FPS puzzler, find something polished like Portal or Antichamber instead.
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8 of 10 people (80%) found this review helpful
1 person found this review funny
Not Recommended
5.0 hrs on record
Posted: October 19, 2014
The first thing one might notice is that this game seems extremely similar to two other first person puzzler games, at least that was what i though at first glance. But i figured that just because it clones other games doesn't make it automaticaly bad, so i went ahead and bought vitrum anyway.

I started up the game and was greeted by a really ugly, amateurish and lofi menu screen that just screamed college project. But i put my prejudices against its visuals aside and went ahead and started a level.
The framerate was terrible despite of running on a powerful machine so i had to search the forums for a fix. i found a couple of possible solutions, none of which worked. So i was just going to have to accept the ♥♥♥♥♥♥ framerate and play it anyway.

What i first noticed was that the sound effects were really tinny, But that the music was really great. (I would actually like to get my hands on the soundtrack) and then that the level design was pretty decent. with some relaxing puzzles with intresting powers involved.
then at about level 10-15 it started to go downhill, the levels became inconsistent and less clever, the game started to go for a more platformy approach. but this was fine with me however as i like platformers too. but let's just say that platforming design isn't vitrums strongest feature.

And at about level 20 (i think) the game started to slowly become a hellish precision platformer with power crystals less and less frequent. And it wasn't the good kind of precision platformer in my opinion. as the amount of precision (and sometimes even luck) required was at ridiculous levels. the checkpoints weren't generous either.
it kind of reminded me of counter strike's death run mod. in which victory is a sight rarely seen. i also found myself having no clue on where to go and what to do. but this may be my own fault however.
I came to a point were the platforming became too frustrating for me to endure, so i stopped playing there.

So all in all i do not recommend this game, if i would describe it in one phrase it would be "Student project"
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4 of 5 people (80%) found this review helpful
Not Recommended
1.5 hrs on record
Posted: May 10, 2015
I couldn't really run it.
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4 of 5 people (80%) found this review helpful
Not Recommended
4.5 hrs on record
Posted: May 28, 2015
I don't know why i wasted my money on this. This game is boring and i don't know if the creator tried to help Valve to create new Portal. Don't be as foolish as I was. Try the demo before you buy.
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9 of 15 people (60%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: November 21, 2015
Unplayable at what looks like 10fps with low settings, even though Steam's fps counter is well above 60.
It also looks uninspired and poorly made.
Avoid avoid avoid.
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3 of 4 people (75%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: March 1, 2015
I really thought I'd like it, but the level design is poor and the game is made tricky by running at around 10fps (my computer is powerful, and the developer-supplied 'patch' does not help). I wish I could get my money back.

Don't be as foolish as I was; try the demo before you buy.
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Recently Posted
3.5 hrs
Posted: June 23
bery gud in deed
Helpful? Yes No Funny
0.5 hrs
Posted: June 7
Crashes when you alt tab, controls are bad, puzzles stop feeling hard half way through.
Helpful? Yes No Funny
Sgt. Buttersworth [E-308]
1.0 hrs
Posted: June 2
This game is more about trick jumps and landings more than anything. It's a fine platformer but a weak puzzle game.
Helpful? Yes No Funny
Peanut (They kill me)
5.6 hrs
Posted: May 27
All in all not a bad puzzle platformer for the price. As a puzzle game it will inevitably be compared to games like Portal and Quantum Conundrum which it doesn't measure up to, but that doesn't make it not fun. Most of the puzzles are pretty straightforward and a nice variety of crystals keeps the levels amusing. The addition of collectibles is also nice since they add their own little puzzles to each level as well.

The main issue with the game is lag. Even if your pc is well above the specs to run the game as mine was, I still experienced lag quite frequently. Though this didn't make it unplayable it was a little annoying at times. If you are experiencing horrible lag at all times in game, try restarting your computer, that fixed my issue.

Vitrum is worth trying if you like puzzle games. I would suggest trying the demo before you buy it though, I have provided a link below incase you can't find it.
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6.7 hrs
Posted: January 25
i had a little bit hope for the game
a puzzle game, like portal (and also I wanted the V badge) but the game just doesn't really interest me. the mechanic isn't really that fun and i was having some framrate issues.
the controls felt slippery and i felt like I didn't have good control over my character. for puzzle games lover this would be a pretty fun game but it's just feels unplayable.
just go play portal for the 100th time
Helpful? Yes No Funny
16.9 hrs
Posted: January 10
2¢ Review

Game Name:Vitrum
Original Release: 22 Apr 2014 or 25 Sept 2012
My Overall Grade (#/10): 6
Demo: Yes
Workshop: No
Level Editor: Yes
Captions: No
Controller Support: No
Multiplayer: No
Steam Cards / Achieves: Yes / No
Genre: Action, puzzle, indie
Manual: No
Metacritic Score:N/A
Full Audio Multi Language: English
Win 10 / Crapple / Linux: Yes / No / No
Recommended To: People who like “Portal” and such games and are looking for a small game with editor from an indie dev. Now that’s a narrow market!
Other: For me the best part of the game is the editor, and there has only been a nominal number of new levels submitted. Take that as you wish.

5¢ Review
Level Editor
Steam Cards
At $5.50 CDN it’s not that expensive and it does go on sale / in bundle now and then.

Not much to this game at the moment
Tiny dev community

The graphics look futuristic in a 1990s sort of way

5/10 +2 demo +1 level editor -1 not that fun -1 buggy for some people (I'm fine though)= 6/10

Grab the demo. Play the crap out of it. If you’re having fun grab the game on sale.

For me the levels were either too simple, annoying or hard. So I downloaded some available levels in-game. Meh again goldilocks & the 3 bears type of thing.
So I started playing around with the level editor - 16.9 hours in game and nearly 30 in editor (doesn’t show in steam).

Thus my problem. How do I rate a game that I have more fun working on the game than actually playing the game?

I decided thumbs up due to the demo & level editor …. Seriously this is now 2016 WTF do we not have demos for EVERY GAME?!? Hey steam! You see that wish list? Half of those games would already be in my account if I could demo them … then again half of them would probably not be on my wish list either.
Helpful? Yes No Funny
๖ۣۜTaco ๖ۣۜCat
0.6 hrs
Posted: June 19, 2015
Helpful? Yes No Funny