Evolution RTS is a free an Open Source RTS game designed using the Spring Engine. It has been in development for over 5 years and receives updates often. It’s gameplay is designed specifically to appeal to gamers of all skill levels.
User reviews:
Mixed (340 reviews) - 48% of the 340 user reviews for this game are positive.
Release Date: Apr 4, 2014

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June 23

What’s been happening with Evolution RTS and how it’s gameplay has grown

Hi everyone, it’s been quite a while since I posted any news about EvoRTS and specifically changes to the gameplay, so this post is intended to bring everyone up to speed.

Website Redesign

As you might be able to tell, the website has seen a bit of a makeover. On the front end it might not seem like that much has changed, but behind the scenes, it is much easier to manage. It is built using my super powerful wordpress framework (Shameless Plug), and it allows me to do much, much, more than was previously possible (barring a ton of work). I’m still working out all the kinks, but for the most part it’s pretty solid so far.

What’s been going on with EvoRTS?

Forgive me, but some of this will be copy pasta from a post I made in the forums recently with some added details.

Personally, the current released version is kind of embarrassing to be honest. I tried very hard and failed pretty badly. I have been working on the next version since February and have been testing extremely extensively with KoyoteKamper, who happens to have a ridiculously crappy laptop. I’ve managed to get him up to an average of about 30 fps in most situations (give or take a bit here and there).

So, that’s pretty significant. I’ve also been working on making the gameplay much more simple and now it even has an internal luaAI that actually plays the game reasonably competently (probably won’t be much challenge to experienced players, but for noobs it should work really nicely).

I don’t really want to go huge into depth about gameplay changes because that’s being saved for some pretty detailed blog posts, but suffice it to say that I am focused on players having fun. Yes, it should be challenging, but at the same time, if the challenge feels like a grind then no one will want to play that, so the trick is to make the challenge fun each time. I think I/We (koyote has been helping me a lot) have achieved or are extremely close to achieving that.

Suffice it to say, while the reviews are disheartening to read, and while some are just silly, there is a ton of reviews that have perfectly valid points in them. Sadly, one of the current problems is the fact that it’s so difficult for a player to actually make it into the game (I.E. they don’t make it past the lobby). That sucks. New version should solve that though.

So basically, that’s it in a nutshell. The somewhat longer explanation would be the fact that the current release is hit or miss. Partly due to using an older, less compatible version of the engine, and partly because of some dodgy Lua. The Spring Engine has had a long and complicated history with ATI/AMD video cards. ATI writes drivers that are very strict, and will fail in many cases if the commands it receives are not 100% “correct”. Now, that could be a point of contention with the Spring Devs as JK has told me previously that clean commands are sent, yet the drivers continue to fail. Suffice it to say that until somewhat recently, ATI/AMD does not play nicely with OpenGL rendering. Nvidia on the other hand will take pretty much any curve ball you throw at it and present you with a home run.

Knowing this, you can probably see why the release of EvoRTS was a bit of a mixed bag. Even to this day, there are a lot of people who download it but never make it ingame. It’s frustrating, but there hasn’t been a whole lot that I could do about it.

This all changed somewhat recently (January/February), when Hokomoko (a Spring Engine Developer) offered to help me get EvoRTS into the newest version of the engine. This was previously impossible to do because there had been significant changes to how Lua worked in the engine between Spring versions 96 (current EvoRTS engine) and version 97. Basically, I was a bit stranded. To make a long story short, with Hokomoko’s help and a mountain of work, EvoRTS is now working beautifully on the latest Release Candidate of the engine. That said, this latest RC has some reasonably debilitating bugs, but they will get sorted out, and the game is very playable, and shouldn’t have any strange or highly specific issues with ATI/AMD anymore (YMMV).

Which leads me to changes to the gameplay and the game itself…

Big Evolution RTS Gameplay Changes

Well, the first big change is a change to how resourcing works. There are a lot of moving parts here but I will try to address them as coherently as possible.


Previously, to gather metal you would have to send workers out to build Metal Extractors on predefined metal spots. This serves the function of making you need to expand and cover territory. Depending on where the spots are, a patch of land may be more or less valuable. It has a lot of weaknesses though. For example, games tend to snowball once a tipping point is reached. A lot of games are ok with this, but EvoRTS has always had a really strong comeback element, and it is one of the gameplay elements that I like the most. In EvoRTS, it is almost always possible to come back from behind.

So, how is it different now?

Metal spots no longer exist. Metal extractors no longer exist. There is no need to go out and harvest metal anymore. Instead, metal is given in increments of 3m/s compounding every 2.5 minutes. What this means is that you start with an income of 3m/s, then at 2:50, that increases to 6m/s, and so on. It caps out at a maximum of 15m/s. This has a lot of advantages on the game design side of things. First off, it eliminates snowballing. This is important as the snowball effect makes it so that no matter how hard you try, you ultimately lose because the snowball eventually rolls over you. With equal income, you and your opponent are on equal footing (theoretically) for the entire game. This brings me to the caveats…

While metal income is fixed, you can still supplement your metal income by reclaiming energy cores. Additionally, if you are leaking metal (your storage is full and you’re just sending metal off into the ether), it directly effects your ability to fight your opponent. In testing, it is always interesting to look at the graphs and see who used all of the resources they took in. Many times you will see that the person who lost the game was the one who did not spend their resources completely. This brings me to the last point about this, which is that it puts a very strong emphasis on what you spend your metal on. If you spend your metal income all on buildings, and your enemy spends all of his income on army, then your opponent will likely win, because he invested his income more efficiently. So, instead of making land grabbing with mexes more important, we make it more important to spend your resources wisely.


Remember that metal is just one resource that you need to worry about. You have to have energy in order to fire weapons, power shields, cloaking, etc. Because your income is fixed, it means that you must wisely split your income between enough army to crush your opponent, but also on energy and storage infrastructure to allow your units to be effective in battle. If you have a giant army but you run dry of energy five seconds after the battle starts, your army turns into a bunch of very expensive paperweights.

The upshot of all of this is to simply make it so that instead of it being really difficult to gather resources, we make it so that using resources wisely is rewarded and having a strategy going into the game is a wise move.

But you might be thinking “But in this case, people would just build up a 200/200 army and roll out only then!”…

Control Victory Points

Not a terribly sexy name at the moment, but it is descriptive. Control Points are spread throughout the map. The points can be captured by simply moving units into the circle. It’s very similar to how Dawn of War or Battlefield control points works. Probably more similar to Battlefield. You and your opponent(s) start with a maximum score (by default right now it is 3500). For each Control Point that your opponent controls, you will lose that many points from your score every second. There are 7 points on each map that can be captured. This causes you to need to move out as quickly as possible, and you will find that you constantly are fighting over control points. When a player reaches a score of 0, that player’s units will explode. This makes for some very intense and exciting games, and in testing we have had a ton of fun with them.

Additionally, there are 3 Control Victory modes:

  • Countdown
  • Tug of War
  • Domination

Countdown is the game mode that I just described. Both player’s score counts down until someone hits 0.

Tug of war causes the points to be transferred from one player to another but with a small catch… Point values are doubled, meaning that if you own 7 points, you will receive 14 score points from your opponent every second.

Domination requires that you own all of the Control Points for 30 seconds. If you accomplish this then you score 1000 points, at which point all of the Control Points capture status is reset (in other words all points go neutral after a score). First player to 3500 points wins!

All of the parameters are highly configurable from the lobby, and you can change nearly everything about the gameplay with these configuration options.

New Maps

I have been working on a set of new maps specifically created just for EvoRTS. Previously I had used maps that were created by the Spring community for various Spring games. This resulted in some fairly questionable gameplay quality at times, and so I decided that it would be best if I created a map pool specifically for EvoRTS. Currently 5 maps are done. There are a variety of types that cater to various techs. The latest is a basin with a lava pool in the center that covers 3 Control Points and is designed for up to 8 person FFA. But, that’s just one of them. I’ll be making posts showing them off some time in the future.

Shard AI is now a LuaAI!

Now, understandably, you might not realize why this is a big deal. Shard existed before, so who cares that it’s now written in Lua? Well, the reson this is a big deal is that LuaAIs are packaged with the game, instead of with the engine. This allows for the AI to be a much tighter part of the game that if it is an AI that must be compiled externally from the game and the engine. Additionally, with C++ Shard, it could only be used properly by people who were using steam to play EvoRTS because the configs were not part of the game. To make things even better, Shard knows how to play using control points as well. This is a huge deal and a ton of thanks go out to Eronoobos for making it possible!

Welp, that’s about it! All of the above is still in testing and will likely remain that way for some time. The plan is to push out a game that is polished but functional and hopefully you guys will appreciate the work that has gone into it.

That said, I might mention that if you have any interest in helping develop Evolution RTS, feel free to let me know! The source for the game is at http://www.source.evolutionrts.info. I am in reasonably desperate need of a Lua developer (because my Lua skills are laughable). Please remember that EvoRTS is free and open source, so this is not a project that is handled behind closed doors.

If you’ve read this far I would like to say thank you, and that I’m sorry for the rough time that EvoRTS might have given you. The upcoming release addresses most of the valid points that have been left in the steam reviews and aims to be much easier for newbies and vets alike to get into. Chou!

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About This Game



Evolution RTS is a free an Open Source RTS game designed using the Spring Engine. It has been in development for over 5 years and receives updates often. Its gameplay is designed specifically to appeal to gamers of all skill levels. The gameplay is designed around the use of unit groups, and the mixture of your unit group often will determine how successful you are in battle, as opposed to churning out hundreds of the same unit continually.

The economy and teching system is easy to learn and use. The game itself supplies many tools that make managing your economy easier so that you can focus more on crushing your enemy than of playing simcity in your base. Units interact using realistic physics and varied terrain (you can actually micro units in order to dodge projectiles!).

Below is a very short list of the features that Evolution RTS has to offer:

Realistic Physics
Projectiles and units use a realistic physics system which allow for unprecedented control and gameplay. Micro your units to avoid projectiles. Hide behind terrain for cover.

Epic and Macro scales
Control the battlefield and a level that feels the most comfortable to you, whether zoomed in controlling individual units, zoomed out viewing the entire map and issuing orders on a macro scale, or somewhere in between! You are in complete control!

Fine tuning controls for builders
Set builders on repeat so that they repeat the orders you give infinitely until they die. Adjust builder priority in order to control the amount of resources allocated to that specific builder’s construction project.

Unique Cover System allows you to easily set up ambushes
Hide your army in rocks and foilage completely undetected and lie in wait to ambush your enemy!

Gameplay geared towards casual gamers in addition to hardcore rts fans, as opposed to only being fun to play at the higher levels
Gameplay designed around being easy to learn yet hard to master. As a newbie you can be up and running in no time, and the gameplay ensures that just because you are new, you aren’t necessarily at a huge disadvantage.

Hundreds of units at once
The Spring Engine allows for hundreds or thousands of units to be beating the daylights out of each other all at once. Gameplay scales seamlessly to fit!

Unique unit abilities
Discover units with special abilities, such as the ORB with it’s incredible area healing abilities, or the Overseer with it’s EMP ability!

Simple Economy
The economy is designed to be easy to learn, and use. There are only two resources in the game; Energy and Metal. Energy is used for utility purposes such as unit ammunition, powering shields, and building nuclear missiles, whereas metal is used to construct structures and units. Metal income is split between allies and resources that overflow the player’s capacity automatically flow into allies banks.

Easy to learn teching system
Simple teching system that revolves around using the same buildings that supply energy as a means to increase your tech availability ensure seamless transitions into heavier unit technologies.

Incredible effects
Full particle effects engine and beautiful effects painstakingly created down to the last detail ensure that every battle will be visually stunning!

Full Soundtrack
Full in-game soundtrack that highlights the mood based upon whether you are building structures in your base or engaged in an all out no holds barred war for survival will keep you on your toes and fuel your need for dominance! Over 40+ tracks!

Easy battle formations
Easy to use battle formations via selecting a group of units, right-clicking and dragging on the map make it easy for you to give complex orders to your units, even in the midst of a battle!

Intelligent Unit Targeting AI
Units automatically target the best enemy units to attack on their own, leaving you to concentrate on formations, flanking, and commanding your army!

Give orders via the mini-map
Full unit orders can be given via the minimap, so you can control your units intuitively no matter where your camera is pointing.

Place map markers with or without labels, and draw directly on the map
Map markers, drawing, and labels make it easy for you and your allies to communicate your battle plans, and illustrate them!

Unit balance dependent on unit mixture instead of one unit owning an entire army all by itself
Unit balance is designed so that composition matters more than simply churning out hordes of the most expensive unit.

Intelligent builder AI
Builders have a plethora of tools and options available to use to help you with macro tasks so that you can focus on kicking robotic ass!

Completely customizeable GUI
The in-game gui can easily be moved around, resized, and position exactly how you like it! Be your own boss!

Gorgeously detailed unit textures and designs

Weekly scheduled gaming events that are streamed live!
Streamed live every Saturday at 5pm GMT at http://www.evolutionrts.info/stream and http://www.twitch.tv/evolutionrts

Automatic ladder ranking and replay system

Completely free, forever!
Open Source!

Evolution RTS is a continually evolving and developing game; Come and join our community! We love having more people to talk to and play with! Preemptively, welcome to our community!

System Requirements

    • OS: Windows Vista
    • Processor: 1.6ghz
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 450 or better (or ATI/AMD equivalent)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: ATI/AMD Video cards have issues with OpenGL games. This is due to the fact that AMD can't be bothered to write proper drivers. That said, post in the forums if you have an issue and it will be worked out.
    • OS: Windows 7/8
    • Processor: 3ghz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 450 or better (or ATI/AMD equivalent)
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: ATI/AMD Video cards have issues with OpenGL games. This is due to the fact that AMD can't be bothered to write proper drivers. That said, post in the forums if you have an issue and it will be worked out.
Customer reviews
Customer Review system updated! Learn more
Mixed (340 reviews)
Recently Posted
( 0.3 hrs on record )
Posted: July 24
over all looks good but one little problem i cant do jack :I
its prob just me being a ♥♥♥♥♥♥ but once ive clicked play game it loads up and then crashes? and displays a message saying
that it was saved to so and so
Helpful? Yes No Funny
( 0.1 hrs on record )
Posted: July 20
Can't start the game. It just stays on the choose starting position but when I click somewhere my game does not start. I've played other spring based games and haven't come across this problem before.
Helpful? Yes No Funny
wolfie the wolf master
( 1.4 hrs on record )
Posted: July 18
this game sucks my screen is zomed in and i can't see any freeking thing!!!
Helpful? Yes No Funny
( 12.1 hrs on record )
Posted: July 7
buggy and unbalanced
Helpful? Yes No Funny
( 5.2 hrs on record )
Posted: June 28
This is an excellent rts game for being FOSS software. It plays really slick and has some really neat visual effects like the exchange of lazer fire or the artillary shells raining down from the sky. I could almost pay for this game its soo nice. It reminds me of playing TA or something like Planetary Annhiliation. I don't see to many people playing online which is sad but at least you get a really challenging survivial mode which is fun but very hard to stay alive. All in all I'm impressed. The only thing this game could use work on is more factory/ turret variation and a more compact and streamline ui system.
Helpful? Yes No Funny
( 1.8 hrs on record )
Posted: June 2
A boring turd that gives you know instructions then you die 1/100
Helpful? Yes No Funny
( 0.2 hrs on record )
Posted: May 28
WARNING WARNING!!! dont try to install it waste of time
Helpful? Yes No Funny
( 49.1 hrs on record )
Posted: May 28
When the game works you have a selection of different "games" to choose from. I say games because they each have different units, buildings, and overall different gameplay. For example one is similar to starcraft whereas the other is similar to planetary annihilation (how they play, one is smaller whereas one is bigger). The launcher is very buggy but when you start playing with your friends or someone it is very good.
Helpful? Yes No Funny
Damien Cooley
( 2.6 hrs on record )
Posted: May 22
This game is so ♥♥♥♥ed up it freezes the whole computer on me.
Helpful? Yes No Funny
( 0.6 hrs on record )
Posted: May 22
NO NO NO NO! The UI is mystery and the most basic things are complety hidden and just weird....
Helpful? Yes No Funny
Most Helpful Reviews  Overall
191 of 241 people (79%) found this review helpful
5 people found this review funny
31.2 hrs on record
Posted: April 7, 2014
As you can see I have barely any hours on this title, but I can assure that I have played EVO RTS for many years since it was in its early stages. I can understand how the lot of you have never heard about this game, and how the game and the engine behind it, is the most robust and next gen in terms of gameplay and mechanics. and can do almost anything. The maps are completly deformable and the tactics that can be used are limitless. Not to mention the dynamic soundtrack. and the amazing unit models that make other big time devs look like amatures. and the effects and how intense the battles can get, are staggering. Now all we need on Steam that also uses the Spring Engine is NOTA and Zero-K ad I'll never need to by another RTS again. Thats my two cents, and congrats Forboding_Angel on making it to Steam and showing steam users that games can kick some major ♥♥♥, and still be completly free, Thats the power of open source.

ZealousFoX Out!
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90 of 105 people (86%) found this review helpful
1 person found this review funny
348.6 hrs on record
Posted: April 7, 2014
First off a few misconceptions, You are not actually downloading the Evolution RTS right away, you are simply downloading the Weblobby, which is a very simple barebones lobby, from there it is automatically filtered to Evolution Games. The easiest way to acquire the content is to join a multiplayer game, the rest should be automatic, you will download the map, the mod, and the engine.

There are many things about the engine and the game that you could like and certainly join, esp. if you love all sorts of RTS. The biggest issue is the weblobby, hopefully they will make it user-friendly over time now that it is getting rapid feedback. If you can get past over the Weblobby into the game, your going to have a good time. But if you can't its not your fault either. Anyway have fun gaming!

And Remember if you can get past the lobby, you can have a good time, always ask for help in main lobby chats and there is a good chance somone could help you.
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38 of 41 people (93%) found this review helpful
2 people found this review funny
19.3 hrs on record
Posted: October 19, 2014
My review is just a word of caution in case you are interested in single player only. In single player you are given a short grace period to build before the AI starts spawning units all over the map. Even the very easiest AI defeated me 100% of the time within the first 20 or so minutes. If you enjoy the RTS genre do check this game out but don't expect to play around in singleplayer. Perhaps grab a friend for multiplayer if you want to learn at your own pace.

This game has a lot of potential if you find you enjoy it. You can check out some of the VODs on YouTube to get a feel on how to play it. Also the developers are active in the community which is awesome.

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183 of 293 people (62%) found this review helpful
5 people found this review funny
Not Recommended
4.2 hrs on record
Posted: April 8, 2014
UPDATE 4/20/14
In light of the recent update, it's necessary I update my review with it, to maintain accuracy. The original contents are below.

The layout of the game lobby has improved dramatically. I was actually able to start a game through Single Player mode, fairly independent of the multiplayer lobby. That doesn't mean I actually had any idea how to play the game at that point, but it was a start.

I received comments that the issues in my previous review were resolved; they weren't. Not the main ones. I need to say, the lobby still doesn't seem user-friendly enough for newbies to join right in. The major unaddressed problem was the absence of documentation or instructions for the lobby, and now that I can start a game, a lack of game rules or a tutorial came into play too. If there are rules available somewhere, they aren't visible enough for me to find them. (If there are instructions on the Spring site, link 'em to me please.)

With the new update, the game has really upped its... game (snort). It’s much improved, but only relative to its ease to start with. There are legit unresolved problems that even the new update didn’t address, and are probably keeping the more inexperienced off of their doorstep. It's difficult because I really want to give this game a shot- but I've spent over two hours messing around with the game and lobby settings, and haven't even been able to blow anything up. I really need some direction for me to recommend this game, but for now it's too undeveloped for me to stick a “yes” on it.

UPDATE 5/4/14
I'm holding true to my promise that I would update this further.
So, this review has been getting reviewed pretty good. It attracted enough attention that even the developer came to my page! (This was my initial impression, before realizing that every negative review on the game was downvoted by this individual.)

To start, the first thing even close to help I received was the developer finding my review and labeling me as “not using my noggin” when dealing with in-game commands. I'm not holding grudges, our issues are resolved. However, nothing is laid out, and the service I've received by a helpful community member (and only a community member, that is, someone not responsible to the game itself) has been the only clarification. The lobby is scary, in-game less so, and it's all expected to be figured out by the player, as made evident by the developer. Apparently it was not just me who wasn't able to build something so simple as generators, which was seen as obvious and common sense during development and doesn't require explanation (however, the developer did design a very helpful piece of video tutorial, just for me, that can be found in the comments or here: http://www.twitch.tv/evolutionrts/b/524601270 – I feel loved).

So the service is garbage, if I can sum it up.
Shout-out to Paladin, for the help I did get. :)

--ORIGINAL TEXT-- 4/8/14
Note: This is not a review of the gameplay itself, and you'll find out why in a second.

The download for the game is simply a download for a game lobby.
I hung around for around 25 minutes trying to figure out how to just start a game. The Terms of Service for the Spring Engine lobby were easy to read, props for that. Other than that, there was no documentation/instructions for getting you familiar/set up/started, and the layout of the lobby featured tabs and whatnot that remained completely unexplained because of it. Apparently I needed to downoad game files from an obscure site location to start a game. I found this out after I made a feeble attempt at starting a match. DENIED. What's even worse is that, for some reason, you have to join a multiplayer game to get the downlaods available to you. If this all sounds vague, it's because it was.
I chatted with another equally confused player (probably from Steam as well) who was just about to head out when I beat him to the door.
Granted, I would need longer to experiment with the lobby and learn how to start a game, but that was time I didn't have (a LOT of time I don't have). I instead spent my time writing a review. So there.

Overall, gameplay not included, this is not designed for casual gamers who do not posess preobtained knowledge of how game lobbies work. This game won't be worth it to me until the setup is unobscured and clarified.
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25 of 28 people (89%) found this review helpful
5 people found this review funny
12.9 hrs on record
Posted: November 11, 2014
A great game if you want to race... HARD. I say "Race" because if you do not put the bots down within 20 minutes they get this... THING... that one-shots basically your whole base. Even the "Very easy" bots. It is a neat game though. The only problem I really have with it is its lack of naval warfare and the overall complication of the game at its core. The complication, however, is easily overcome by doing some research into the mechanics after every win/loss to see exactly why you won/lost, provided that you didn't just do something dumb like build hovercrafts on top of a mountain that they can't get down like I've done ^^; With the right knowledge though, it is amazingly rewarding.
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23 of 30 people (77%) found this review helpful
17 people found this review funny
16.0 hrs on record
Posted: November 15, 2014
Well worth the $0, at first i was skeptical about the price, but i was reassured because it matches my credit card balance and i like to keep things equal, i find it likely that about 80% of the negative reviews didnt actually put real effort into learning the mechanics of the game(played for .5 hrs), or even set up the game :) not to fear, its good :) im still terrible at it, but enjoy it thoughly, i reccomend it to anyone willing to take the time to learn, not exactly casual... but not like anyones gonna care if you dont know what your doing, especially early on, it helped that some awesome guy, who was the only other person in a chat room was willing and friendly enough to help me figure out the basic mechanics, by starting a game and saying, learn or die.... that was a false statement, in the act of dying i was also able to learn! :) over and over
until he left me with a CAI bot to play against, which works 70% of the time, so its awesome
8/8 m8, jk thou like 8/10 itll be more fun when im better, atm i enjoy it alot anyways
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29 of 43 people (67%) found this review helpful
9.4 hrs on record
Posted: April 7, 2014
Easy to learn, and fast paced RTS. Highly recommend.
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14 of 16 people (88%) found this review helpful
7.6 hrs on record
Posted: April 14, 2014
This is a really fun and underplayed RTS game. Fast paced and action packed unlike many other games of this genre like which focus on base building and economy. Evolution RTS has a bunch of quality maps that are official and hundreds more spring engine maps that are compatible with the game. It is a bit confusing at first while you figure out how it works, but the outcome is very satisfying. The large number of possibilities in-game feels like all-in-one RTS which gives you control over everything in the game and it makes crazy number of strategies possible.Evolution RTS is rough around the edges and far from perfect, but I'm sure a true RTS fan will enjoy this game.

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14 of 17 people (82%) found this review helpful
239.3 hrs on record
Posted: April 8, 2014
Is this game good? Yes.

Is it difficult to actually figure out how to get the game running? As of when I write this (9/4/2014), yes.

Don't expect to download the game off steam and have it working immediately. You'll most likely encounter issues figuring out exactly how to get it running. There is information available on how to fix most issues, but you may need to do some reading.

The server is also over-run with noobs atm which makes it difficult to get a lobby into the end-zone and actually start a game. Since yesterday when I started playing, there have been substantial quality of life improvements in this regard, but it's still rough around the edges.

The pre-release community have all been very nice and patient, and the devs are obviously working very hard to remedy known issues.

You may be too impatient to get this game working. I think it's well worth it, but if you are not the patient type, it may be worth coming back later when the devs have had time to respond to community feedback. In the meantime, Ima do a training montage and shatter your scrubby nerd ego across my doombringing knee come the time when you finally man up and get around to playing this awesome game.

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13 of 16 people (81%) found this review helpful
1 person found this review funny
35.2 hrs on record
Posted: October 12, 2014
Evolution RTS is really complicated. Especially if you are playing this by yourself. It has no tutorial what so ever and just trying to launch your own game is just as difficult. If you ever want to try this game out, I would most recommend playing / starting out with a person who's played Evolution before. There can be more than two people in each game.
When you do play the game, it's really fun. You build structures that give you more energy and metal, which are used in making your troops and other buildings, Kinda like starcraft and other RTS games. I reallyl ike this game because near the end, you get to build nukes and there are forcefields (called protectors) that stop them and you could build as much of these if there is space to place them. There are several maps that are different from one another and most rounds take about half an hour (unless you realy want to finish the round, you could beat it in maybe 10 mins if you are good)

All in all, it's good if you know how to play it. Most of the time, almost everyone I know that I reccomended this game to has quit the game in minutes before anything really happened or actually played the game (like only 3 people out of the many that i recommended to has played properly) I reallyl ike the game. It's one of my favourites and is one of the games on the top of my list to play when someone wants to play with me.
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