Evolution RTS is a free an Open Source RTS game designed using the Spring Engine. It has been in development for over 5 years and receives updates often. It’s gameplay is designed specifically to appeal to gamers of all skill levels.
User reviews: Mixed (225 reviews)
Release Date: Apr 4, 2014

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Recent updates View all (11)

September 12

Evolution RTS Get-Together #35

Main changes are just little balance changes.

As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there!

Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432

Livestream is located at:
http://www.evolutionrts.info/stream

0 comments Read more

September 6

Evolution RTS Get-Togethers are back!

This time with some fairly significant changes that have happened in the background. Most notably, the LRPC no longer exists. It has been replaced with a stockpile-able cruise missile launcher!

Additionally, nuclear missiles now do lots of damage to an area, but do not deal catastrophic damage in a single blow. They are also much cheaper to build (as are their counters).

As per the usual, we will be meeting in the torture chamber room in the spring mumble server at gametime and the even will be livestreamed via twitch! Hope to see you there!

Spring Mumble Server Details:
http://springrts.com/phpbb/viewtopic.php?f=1&t=20432

Livestream is located at:
http://www.evolutionrts.info/stream

1 comments Read more

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About This Game

Evolution RTS is a free an Open Source RTS game designed using the Spring Engine. It has been in development for over 5 years and receives updates often. Its gameplay is designed specifically to appeal to gamers of all skill levels. The gameplay is designed around the use of unit groups, and the mixture of your unit group often will determine how successful you are in battle, as opposed to churning out hundreds of the same unit continually.

The economy and teching system is easy to learn and use. The game itself supplies many tools that make managing your economy easier so that you can focus more on crushing your enemy than of playing simcity in your base. Units interact using realistic physics and varied terrain (you can actually micro units in order to dodge projectiles!).

Below is a very short list of the features that Evolution RTS has to offer:

Realistic Physics
Projectiles and units use a realistic physics system which allow for unprecedented control and gameplay. Micro your units to avoid projectiles. Hide behind terrain for cover.

Epic and Macro scales
Control the battlefield and a level that feels the most comfortable to you, whether zoomed in controlling individual units, zoomed out viewing the entire map and issuing orders on a macro scale, or somewhere in between! You are in complete control!

Fine tuning controls for builders
Set builders on repeat so that they repeat the orders you give infinitely until they die. Adjust builder priority in order to control the amount of resources allocated to that specific builder’s construction project.

Unique Cover System allows you to easily set up ambushes
Hide your army in rocks and foilage completely undetected and lie in wait to ambush your enemy!

Gameplay geared towards casual gamers in addition to hardcore rts fans, as opposed to only being fun to play at the higher levels
Gameplay designed around being easy to learn yet hard to master. As a newbie you can be up and running in no time, and the gameplay ensures that just because you are new, you aren’t necessarily at a huge disadvantage.

Hundreds of units at once
The Spring Engine allows for hundreds or thousands of units to be beating the daylights out of each other all at once. Gameplay scales seamlessly to fit!

Unique unit abilities
Discover units with special abilities, such as the ORB with it’s incredible area healing abilities, or the Overseer with it’s EMP ability!

Simple Economy
The economy is designed to be easy to learn, and use. There are only two resources in the game; Energy and Metal. Energy is used for utility purposes such as unit ammunition, powering shields, and building nuclear missiles, whereas metal is used to construct structures and units. Metal income is split between allies and resources that overflow the player’s capacity automatically flow into allies banks.

Easy to learn teching system
Simple teching system that revolves around using the same buildings that supply energy as a means to increase your tech availability ensure seamless transitions into heavier unit technologies.

Incredible effects
Full particle effects engine and beautiful effects painstakingly created down to the last detail ensure that every battle will be visually stunning!

Full Soundtrack
Full in-game soundtrack that highlights the mood based upon whether you are building structures in your base or engaged in an all out no holds barred war for survival will keep you on your toes and fuel your need for dominance! Over 40+ tracks!

Easy battle formations
Easy to use battle formations via selecting a group of units, right-clicking and dragging on the map make it easy for you to give complex orders to your units, even in the midst of a battle!

Intelligent Unit Targeting AI
Units automatically target the best enemy units to attack on their own, leaving you to concentrate on formations, flanking, and commanding your army!

Give orders via the mini-map
Full unit orders can be given via the minimap, so you can control your units intuitively no matter where your camera is pointing.

Place map markers with or without labels, and draw directly on the map
Map markers, drawing, and labels make it easy for you and your allies to communicate your battle plans, and illustrate them!

Unit balance dependent on unit mixture instead of one unit owning an entire army all by itself
Unit balance is designed so that composition matters more than simply churning out hordes of the most expensive unit.

Intelligent builder AI
Builders have a plethora of tools and options available to use to help you with macro tasks so that you can focus on kicking robotic ass!

Completely customizeable GUI
The in-game gui can easily be moved around, resized, and position exactly how you like it! Be your own boss!

Gorgeously detailed unit textures and designs

Weekly scheduled gaming events that are streamed live!
Streamed live every Saturday at 5pm GMT at http://www.evolutionrts.info/stream and http://www.twitch.tv/evolutionrts

Automatic ladder ranking and replay system
http://replays.springrts.com/browse/game=9

Completely free, forever!
Open Source!
http://www.source.evolutionrts.info

Evolution RTS is a continually evolving and developing game; Come and join our community! We love having more people to talk to and play with! Preemptively, welcome to our community!

System Requirements

PC
Linux
    Minimum:
    • OS: Windows Vista
    • Processor: 1.6ghz
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 450 or better (or ATI/AMD equivalent)
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Additional Notes: ATI/AMD Video cards have issues with OpenGL games. This is due to the fact that AMD can't be bothered to write proper drivers. That said, post in the forums if you have an issue and it will be worked out.
    Recommended:
    • OS: Windows 7/8
    • Processor: 3ghz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 450 or better (or ATI/AMD equivalent)
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Additional Notes: ATI/AMD Video cards have issues with OpenGL games. This is due to the fact that AMD can't be bothered to write proper drivers. That said, post in the forums if you have an issue and it will be worked out.
    Minimum:
    • Processor: 1.6ghz
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 450 or better (or ATI/AMD equivalent)
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Additional Notes: ATI/AMD Video cards have issues with OpenGL games. This is due to the fact that AMD can't be bothered to write proper drivers. That said, post in the forums if you have an issue and it will be worked out.
    Recommended:
    • Processor: 3ghz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Additional Notes: ATI/AMD Video cards have issues with OpenGL games. This is due to the fact that AMD can't be bothered to write proper drivers. That said, post in the forums if you have an issue and it will be worked out.
Helpful customer reviews
11 of 16 people (69%) found this review helpful
0.3 hrs on record
Confusing as hell, no tutorial or instructions and the spring web lobby is seemingly designed to turn away newcomers. Unplayable for me as i have no clue what im supposed to be doing or how im supposed to do it.
Posted: May 18
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6 of 9 people (67%) found this review helpful
1.9 hrs on record
This game looks really good for something that is free but unfortunately at this point in time its not compatible with the latest AMD drivers.

UPDATE (6/08/2014): Because the issue lies with AMD and not with the game itself I'd say give the game a go. I still can't write a good review nor reccomend the game since I can't play it. Good luck to the developers and if this issue is ever fixed I'll certainly try this out.

- I'll post a better review if they ever get the game working with the AMD drivers
Posted: June 11
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12 of 21 people (57%) found this review helpful
0.9 hrs on record
Neat concept, couldn't figure out how to get a game running for the life of me. I'm sure other people have figured it out but nothing should be this much of a pain in the butt to play.
Posted: April 28
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3 of 4 people (75%) found this review helpful
8.6 hrs on record
good game, but there is a easy line between vets of the game and newbies. when i started a single player game i faced a very easy ai, thinking this would be wonderful training BECOUSE IT HAS NO 'TOTORIAL'. within 2 mins, i knew i made a bad move, i swifly made defences, but there was too many of them. i died shortly after my anti-armor defence was made and desroyed. i thought about that battle, and asked to my self. what the fluff did i just witness. i then tried a shard ai, thinking that becouse they have no dificuly rating they are the training dummy ai. i put one shard on my team and one on the enemy team. that was when i noticed that, shard enimies dont die, they just get stronger, realy fast. the first shard was defeated, but my shard and i were overwelmed when the enemy made a queen endgame unit. it swiftly desicrated my bastian that was set in the middle of the map, and i tried to turtle, and play simcity with the economy, but the queen qestroyed everything.

the experiances that i had in the game, showed me that, there is a void, in the system in the game. the ai need wording, in the terms of difficuties, and should create a totorial, showing how the game is played, not just letting to players try and figure things out.

-wolf
Posted: July 16
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3 of 4 people (75%) found this review helpful
0.2 hrs on record
There's no instructions or tutorials to teach you how to play and you have to register just to play. Also, you have to download maps. And there's no campaign or story to keep you interested.
Posted: May 30
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161 of 204 people (79%) found this review helpful
30.9 hrs on record
As you can see I have barely any hours on this title, but I can assure that I have played EVO RTS for many years since it was in its early stages. I can understand how the lot of you have never heard about this game, and how the game and the engine behind it, is the most robust and next gen in terms of gameplay and mechanics. and can do almost anything. The maps are completly deformable and the tactics that can be used are limitless. Not to mention the dynamic soundtrack. and the amazing unit models that make other big time devs look like amatures. and the effects and how intense the battles can get, are staggering. Now all we need on Steam that also uses the Spring Engine is NOTA and Zero-K ad I'll never need to by another RTS again. Thats my two cents, and congrats Forboding_Angel on making it to Steam and showing steam users that games can kick some major ♥♥♥, and still be completly free, Thats the power of open source.

ZealousFoX Out!
Posted: April 7
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