Evolution RTS is a free an Open Source RTS game designed using the Spring Engine. It has been in development for over 5 years and receives updates often. It’s gameplay is designed specifically to appeal to gamers of all skill levels.
User reviews:
Mixed (342 reviews) - 47% of the 342 user reviews for this game are positive.
Release Date: Apr 4, 2014

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Recent updates View all (14)

August 20

v10.00 Released!!! hbots ingame! 5 ways that playing Evo cures cancer (You won't believe number 3)!

Before we get started... Join our Discord server!

Click here to join the Evolution RTS Discord Server

Hows that for a clickbait title eh? So to address the elephant in the room, Yes v10.00 has been released. It is simply a stable version of the alpha I have been working on. The funny thing is, the alpha is more stable than the previous released version and plays nicely with more computer setups, so it ends up being a plus all the way around. Just a warning, this post is going to be quite heavy on the imagery...

Lets have a look at the h-Bot units

First up is the h-Bot PeeWee:

The weapons aren't final, but at the moment he has a Railgun Shotgun. It's pretty sweet.

Second, we have the h-Bot Thud:

The Thud has an area of effect plasma cannon. It's not terribly powerful, but it blankets the area that it hits with pain, so for all it's weakness, it makes up for it in effect.

Third is the h-Bot Pyro:

The Pyro has an exceedingly nasty flamethrower that has a habit of incinerating anything that happens to be unlucky enough to get in front of it.

4th and last, but not least, we have the h-Bot Rocko:

The Rocko fires a salvo of missiles that aren't terribly accurate, but they have a large area of effect and are excellent for suppression fire.

It should be noted that the hbots still have a way to go before they make it into the game, there is testing and balancing that has to be done, and balancing these guys might take a little while. They also need a factory model and I have to get their engineer scripted and in-game.

New Loadscreens
I'm just going to dump these here. The original ones are still there because I made them and it took forever and I like them, but the new ones were taken using screenshots from inside "Space Engine" which is a ridiculously cool and free Engine that allows you to explore our known universe. It fills in the gaps procedurally based upon the information we have about these heavenly bodies. But enough of that... Eyecandy!

I wasn't kidding when I said it would be heavy on the imagery.

Miscellaneous Updates and fixes
I had the opportunity to go through the orders menu and make everything have a tooltip and a hotkey. That was a bit of an undertaking, but the orders menu looks a lot nicer and uniform now, and hopefully it is more usable as well.

There were a lot of other little fixes here and there as well, mostly graphics related, but a few gameplay related ones as well.

That's it for this round. Rest assured, there is more to come!

7 comments Read more

July 29

Development Updates, massive strides forward, lots of goodies!

Custom Unit Shaders
This won’t mean a whole lot to most of you, but suffice it to say that CUS handles a lot of things like units cloaking, displaying normal maps on units, displaying teamcolors and even animating trees. Yep, you heard me, animated trees. It’s not a huge thing, but it does affect immersion. From now on, when you are on a map with vegetation, that vegetation will sway and bend to the breeze. It’s relatively minor, but it’s a nice touch. Working CUS also fixes some other issues, like spectators viewing cloaked units, and how units uncloak when they aren’t yours (it’s less ugly now).

Control Victory
So last time I mention this, I was going on about how it worked. I mentioned that it worked well, but there were still some bugs to sort out. I’m happy to announce that with the help of Lurker, all of the bugs have been squished! The scoreboard also now will display bots. This is a HUGE deal and will now allow you to actually play against ShardLua. It still needs more testing, but I am confident that it is ready to go!

HighGround (Map)
Another map has been added to the map pool. It is called HighGround. There are control points on each loading zone, and 3 in the middle. The lack of easy access to the middle makes taking and holding the loading zones all the more important. This map was previously released under a different name and for various games. I have rigged it specifically for Evolution RTS and it is live on the test server (more on that in a moment).

Here is the layout of the map:

And here is a more angled view of it:

New Soundtrack!
This I am EXTREMELY pleased to tell you about. The EnigmaTNG has graciously allowed for the use of his music in Evolution RTS. This music is replacing the previous soundtrack in it’s entirety. I hope you like it… It’s really, really good. Make sure to go to his page on BandCamp and show him some love! I won’t spoil what tracks are in, but suffice it to say that this album is part of the War tracks: http://theenigmatng.bandcamp.com/album/world-of-madness

New Alpha Testing Host!
If you have been wanting to check out the changes to Evolution RTS, but have not been able to do it using the source code repository, don’t worry! Now you can check it out with friends or alone with a bot (Make sure to only use ShardLua… the others will probably crash).

Just log in and join the Alpha Testing Host. The lobby will download all the new files that you need automagically (It’s likely to be a pretty big download (300ish mb), so… warning).

Just a warning… At any given time, this game version could be broken. The server itself is dumb and doesn’t do any sort of checking. It simply auto updates the server to the latest commit version in the Source Repository, so YMMV.

Chobby (A new lobby!!!)
The past few days, I have been involved in a project to create a lua lobby in the engine itself. This means that you would go ingame to play single player / multi player, like other games. It’s really nice and it just had its first public release! Currently the release is focused on another game (ZK) as that particular game has quite a few users and the hope is that bugs can be squished more quickly as they are found. When Chobby is ready to be used with Evolution RTS, I will be updating the steam packages to use it. The screenshot I will show here is branded for ZeroK, but you can see how it is looking so far:

News notifications (Chrome and Firefox)
This item is fairly minor, but if you would like to get news updates on your phone or in chrome/firefox, you can simply click the link below (button is also in the footer on the site). This service is provided by pushpad. Unfortunately, my host, Inmotionhosting, does not support LetsEncrypt, so to acquire an SSL certificate for this site would be prohibitively expensive. Pushpad acts as an intermediary and facilitates the notifications.

Click here to get notified when there is a new news item!

4 comments Read more

About This Game

Check out our Discord Server!: https://discord.gg/WUbAs2f

Evolution RTS is a free an Open Source RTS game designed using the Spring Engine. It has been in development for over 5 years and receives updates often. Its gameplay is designed specifically to appeal to gamers of all skill levels. The gameplay is designed around the use of unit groups, and the mixture of your unit group often will determine how successful you are in battle, as opposed to churning out hundreds of the same unit continually.

The economy and teching system is easy to learn and use. The game itself supplies many tools that make managing your economy easier so that you can focus more on crushing your enemy than of playing simcity in your base. Units interact using realistic physics and varied terrain (you can actually micro units in order to dodge projectiles!).

Below is a very short list of the features that Evolution RTS has to offer:

Realistic Physics
Projectiles and units use a realistic physics system which allow for unprecedented control and gameplay. Micro your units to avoid projectiles. Hide behind terrain for cover.

Epic and Macro scales
Control the battlefield and a level that feels the most comfortable to you, whether zoomed in controlling individual units, zoomed out viewing the entire map and issuing orders on a macro scale, or somewhere in between! You are in complete control!

Fine tuning controls for builders
Set builders on repeat so that they repeat the orders you give infinitely until they die. Adjust builder priority in order to control the amount of resources allocated to that specific builder’s construction project.

Unique Cover System allows you to easily set up ambushes
Hide your army in rocks and foilage completely undetected and lie in wait to ambush your enemy!

Gameplay geared towards casual gamers in addition to hardcore rts fans, as opposed to only being fun to play at the higher levels
Gameplay designed around being easy to learn yet hard to master. As a newbie you can be up and running in no time, and the gameplay ensures that just because you are new, you aren’t necessarily at a huge disadvantage.

Hundreds of units at once
The Spring Engine allows for hundreds or thousands of units to be beating the daylights out of each other all at once. Gameplay scales seamlessly to fit!

Unique unit abilities
Discover units with special abilities, such as the ORB with it’s incredible area healing abilities, or the Overseer with it’s EMP ability!

Simple Economy
The economy is designed to be easy to learn, and use. There are only two resources in the game; Energy and Metal. Energy is used for utility purposes such as unit ammunition, powering shields, and building nuclear missiles, whereas metal is used to construct structures and units. Metal income is split between allies and resources that overflow the player’s capacity automatically flow into allies banks.

Easy to learn teching system
Simple teching system that revolves around using the same buildings that supply energy as a means to increase your tech availability ensure seamless transitions into heavier unit technologies.

Incredible effects
Full particle effects engine and beautiful effects painstakingly created down to the last detail ensure that every battle will be visually stunning!

Full Soundtrack
Full in-game soundtrack that highlights the mood based upon whether you are building structures in your base or engaged in an all out no holds barred war for survival will keep you on your toes and fuel your need for dominance! Over 40+ tracks!

Easy battle formations
Easy to use battle formations via selecting a group of units, right-clicking and dragging on the map make it easy for you to give complex orders to your units, even in the midst of a battle!

Intelligent Unit Targeting AI
Units automatically target the best enemy units to attack on their own, leaving you to concentrate on formations, flanking, and commanding your army!

Give orders via the mini-map
Full unit orders can be given via the minimap, so you can control your units intuitively no matter where your camera is pointing.

Place map markers with or without labels, and draw directly on the map
Map markers, drawing, and labels make it easy for you and your allies to communicate your battle plans, and illustrate them!

Unit balance dependent on unit mixture instead of one unit owning an entire army all by itself
Unit balance is designed so that composition matters more than simply churning out hordes of the most expensive unit.

Intelligent builder AI
Builders have a plethora of tools and options available to use to help you with macro tasks so that you can focus on kicking robotic ass!

Completely customizeable GUI
The many parts of the in-game gui can easily be moved around, resized, and positioned exactly how you like it! Be your own boss!

Gorgeously detailed unit textures and designs

Weekly scheduled gaming events that are streamed live!
Streamed live every Saturday at 5pm GMT at http://www.evolutionrts.info/stream and http://www.twitch.tv/evolutionrts

Automatic ladder ranking and replay system

Completely free, forever!
Open Source!

Evolution RTS is a continually evolving and developing game; Come and join our community! We love having more people to talk to and play with! Preemptively, welcome to our community!

System Requirements

SteamOS + Linux
    • OS: Windows 7/8/8.1
    • Processor: 1.6ghz
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 450 or better (or ATI/AMD equivalent)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: ATI/AMD Video cards sometimes have issues with OpenGL games. Post in the forums if you have an issue and it will be worked out.
    • OS: Windows 10
    • Processor: 3ghz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 450 or better (or ATI/AMD equivalent)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: ATI/AMD Video cards sometimes have issues with OpenGL games. Post in the forums if you have an issue and it will be worked out.
    • Processor: 1.6ghz
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 450 or better (or ATI/AMD equivalent)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: ATI/AMD Video cards sometimes have issues with OpenGL games. Post in the forums if you have an issue and it will be worked out.
    • Processor: 3ghz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 450 or better (or ATI/AMD equivalent)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: ATI/AMD Video cards sometimes have issues with OpenGL games. Post in the forums if you have an issue and it will be worked out.
Customer reviews
Customer Review system updated! Learn more
Mixed (342 reviews)
Recently Posted
0.5 hrs
Posted: August 27
To be honest I have never played open sourced games before, and this one is really good. At first it took me about a half hour to figure out the and what the mechanics were. but the game is a fun free RTS game, I wanna play games like C&C but my computer right now can not handle C&C games, and this game reminds me of C&C so much, I reccomend a campaing mode, like have a non open sourced campaing mode but keep the features, I bet adding this in will defentily make the game appeal to more gamers in the RTS community.
Helpful? Yes No Funny
Tnega Libram
0.2 hrs
Posted: August 24
I clicked the button on the main menu that stated "play with survial spawner" I asumed this was some sort of tower defency mode. I attempted to play, and after haveing my ears assaulted by terible metal as soon as the game started I won, as there "was no opponent".

Word of advice to aspiring developers, MAKE SURE THE OPTIONS ON YOUR MAIN MENU WORK.
Helpful? Yes No Funny
43.7 hrs
Posted: August 16
A really great RTS game. I play this with my friends anytime we get a chance. It has many different units you can pick and choose to fight with. There are different strategies you can take such as either waiting and building up a defence/attack or just going all out and attacking from the very beginning. I have not encountered any bugs as of yet. The game seems to be very well made. The graphics are really great and yet I am still able to play it on a low quality laptop. In my time playing this game, I really enjoyed how you can get these huge units that can take out nearly everything. This is a great game so get it today!

The only downside is that there aren't enough people who know about the game who are playing it.
Helpful? Yes No Funny
2.3 hrs
Posted: August 3
you can never beat the computer. EVER!
Helpful? Yes No Funny
kaaz #nogamestoplay
0.3 hrs
Posted: July 24
over all looks good but one little problem i cant do jack :I
its prob just me being a ♥♥♥♥♥♥ but once ive clicked play game it loads up and then crashes? and displays a message saying
that it was saved to so and so
Helpful? Yes No Funny
0.1 hrs
Posted: July 20
Can't start the game. It just stays on the choose starting position but when I click somewhere my game does not start. I've played other spring based games and haven't come across this problem before.
Helpful? Yes No Funny
wolfie the wolf master
1.4 hrs
Posted: July 18
this game sucks my screen is zomed in and i can't see any freeking thing!!!
Helpful? Yes No Funny
12.1 hrs
Posted: July 7
buggy and unbalanced
Helpful? Yes No Funny
5.2 hrs
Posted: June 28
This is an excellent rts game for being FOSS software. It plays really slick and has some really neat visual effects like the exchange of lazer fire or the artillary shells raining down from the sky. I could almost pay for this game its soo nice. It reminds me of playing TA or something like Planetary Annhiliation. I don't see to many people playing online which is sad but at least you get a really challenging survivial mode which is fun but very hard to stay alive. All in all I'm impressed. The only thing this game could use work on is more factory/ turret variation and a more compact and streamline ui system.
Helpful? Yes No Funny
1.8 hrs
Posted: June 2
A boring turd that gives you know instructions then you die 1/100
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
Not Recommended
2.3 hrs on record
Posted: August 3
you can never beat the computer. EVER!
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Most Helpful Reviews  Overall
193 of 243 people (79%) found this review helpful
5 people found this review funny
31.2 hrs on record
Posted: April 7, 2014
As you can see I have barely any hours on this title, but I can assure that I have played EVO RTS for many years since it was in its early stages. I can understand how the lot of you have never heard about this game, and how the game and the engine behind it, is the most robust and next gen in terms of gameplay and mechanics. and can do almost anything. The maps are completly deformable and the tactics that can be used are limitless. Not to mention the dynamic soundtrack. and the amazing unit models that make other big time devs look like amatures. and the effects and how intense the battles can get, are staggering. Now all we need on Steam that also uses the Spring Engine is NOTA and Zero-K ad I'll never need to by another RTS again. Thats my two cents, and congrats Forboding_Angel on making it to Steam and showing steam users that games can kick some major ♥♥♥, and still be completly free, Thats the power of open source.

ZealousFoX Out!
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92 of 107 people (86%) found this review helpful
1 person found this review funny
348.6 hrs on record
Posted: April 7, 2014
First off a few misconceptions, You are not actually downloading the Evolution RTS right away, you are simply downloading the Weblobby, which is a very simple barebones lobby, from there it is automatically filtered to Evolution Games. The easiest way to acquire the content is to join a multiplayer game, the rest should be automatic, you will download the map, the mod, and the engine.

There are many things about the engine and the game that you could like and certainly join, esp. if you love all sorts of RTS. The biggest issue is the weblobby, hopefully they will make it user-friendly over time now that it is getting rapid feedback. If you can get past over the Weblobby into the game, your going to have a good time. But if you can't its not your fault either. Anyway have fun gaming!

And Remember if you can get past the lobby, you can have a good time, always ask for help in main lobby chats and there is a good chance somone could help you.
Was this review helpful? Yes No Funny
40 of 43 people (93%) found this review helpful
2 people found this review funny
19.3 hrs on record
Posted: October 19, 2014
My review is just a word of caution in case you are interested in single player only. In single player you are given a short grace period to build before the AI starts spawning units all over the map. Even the very easiest AI defeated me 100% of the time within the first 20 or so minutes. If you enjoy the RTS genre do check this game out but don't expect to play around in singleplayer. Perhaps grab a friend for multiplayer if you want to learn at your own pace.

This game has a lot of potential if you find you enjoy it. You can check out some of the VODs on YouTube to get a feel on how to play it. Also the developers are active in the community which is awesome.

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184 of 294 people (63%) found this review helpful
5 people found this review funny
Not Recommended
4.2 hrs on record
Posted: April 8, 2014
UPDATE 4/20/14
In light of the recent update, it's necessary I update my review with it, to maintain accuracy. The original contents are below.

The layout of the game lobby has improved dramatically. I was actually able to start a game through Single Player mode, fairly independent of the multiplayer lobby. That doesn't mean I actually had any idea how to play the game at that point, but it was a start.

I received comments that the issues in my previous review were resolved; they weren't. Not the main ones. I need to say, the lobby still doesn't seem user-friendly enough for newbies to join right in. The major unaddressed problem was the absence of documentation or instructions for the lobby, and now that I can start a game, a lack of game rules or a tutorial came into play too. If there are rules available somewhere, they aren't visible enough for me to find them. (If there are instructions on the Spring site, link 'em to me please.)

With the new update, the game has really upped its... game (snort). It’s much improved, but only relative to its ease to start with. There are legit unresolved problems that even the new update didn’t address, and are probably keeping the more inexperienced off of their doorstep. It's difficult because I really want to give this game a shot- but I've spent over two hours messing around with the game and lobby settings, and haven't even been able to blow anything up. I really need some direction for me to recommend this game, but for now it's too undeveloped for me to stick a “yes” on it.

UPDATE 5/4/14
I'm holding true to my promise that I would update this further.
So, this review has been getting reviewed pretty good. It attracted enough attention that even the developer came to my page! (This was my initial impression, before realizing that every negative review on the game was downvoted by this individual.)

To start, the first thing even close to help I received was the developer finding my review and labeling me as “not using my noggin” when dealing with in-game commands. I'm not holding grudges, our issues are resolved. However, nothing is laid out, and the service I've received by a helpful community member (and only a community member, that is, someone not responsible to the game itself) has been the only clarification. The lobby is scary, in-game less so, and it's all expected to be figured out by the player, as made evident by the developer. Apparently it was not just me who wasn't able to build something so simple as generators, which was seen as obvious and common sense during development and doesn't require explanation (however, the developer did design a very helpful piece of video tutorial, just for me, that can be found in the comments or here: http://www.twitch.tv/evolutionrts/b/524601270 – I feel loved).

So the service is garbage, if I can sum it up.
Shout-out to Paladin, for the help I did get. :)

--ORIGINAL TEXT-- 4/8/14
Note: This is not a review of the gameplay itself, and you'll find out why in a second.

The download for the game is simply a download for a game lobby.
I hung around for around 25 minutes trying to figure out how to just start a game. The Terms of Service for the Spring Engine lobby were easy to read, props for that. Other than that, there was no documentation/instructions for getting you familiar/set up/started, and the layout of the lobby featured tabs and whatnot that remained completely unexplained because of it. Apparently I needed to downoad game files from an obscure site location to start a game. I found this out after I made a feeble attempt at starting a match. DENIED. What's even worse is that, for some reason, you have to join a multiplayer game to get the downlaods available to you. If this all sounds vague, it's because it was.
I chatted with another equally confused player (probably from Steam as well) who was just about to head out when I beat him to the door.
Granted, I would need longer to experiment with the lobby and learn how to start a game, but that was time I didn't have (a LOT of time I don't have). I instead spent my time writing a review. So there.

Overall, gameplay not included, this is not designed for casual gamers who do not posess preobtained knowledge of how game lobbies work. This game won't be worth it to me until the setup is unobscured and clarified.
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25 of 28 people (89%) found this review helpful
5 people found this review funny
12.9 hrs on record
Posted: November 11, 2014
A great game if you want to race... HARD. I say "Race" because if you do not put the bots down within 20 minutes they get this... THING... that one-shots basically your whole base. Even the "Very easy" bots. It is a neat game though. The only problem I really have with it is its lack of naval warfare and the overall complication of the game at its core. The complication, however, is easily overcome by doing some research into the mechanics after every win/loss to see exactly why you won/lost, provided that you didn't just do something dumb like build hovercrafts on top of a mountain that they can't get down like I've done ^^; With the right knowledge though, it is amazingly rewarding.
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24 of 31 people (77%) found this review helpful
17 people found this review funny
16.0 hrs on record
Posted: November 15, 2014
Well worth the $0, at first i was skeptical about the price, but i was reassured because it matches my credit card balance and i like to keep things equal, i find it likely that about 80% of the negative reviews didnt actually put real effort into learning the mechanics of the game(played for .5 hrs), or even set up the game :) not to fear, its good :) im still terrible at it, but enjoy it thoughly, i reccomend it to anyone willing to take the time to learn, not exactly casual... but not like anyones gonna care if you dont know what your doing, especially early on, it helped that some awesome guy, who was the only other person in a chat room was willing and friendly enough to help me figure out the basic mechanics, by starting a game and saying, learn or die.... that was a false statement, in the act of dying i was also able to learn! :) over and over
until he left me with a CAI bot to play against, which works 70% of the time, so its awesome
8/8 m8, jk thou like 8/10 itll be more fun when im better, atm i enjoy it alot anyways
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30 of 44 people (68%) found this review helpful
9.4 hrs on record
Posted: April 7, 2014
Easy to learn, and fast paced RTS. Highly recommend.
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15 of 17 people (88%) found this review helpful
7.6 hrs on record
Posted: April 14, 2014
This is a really fun and underplayed RTS game. Fast paced and action packed unlike many other games of this genre like which focus on base building and economy. Evolution RTS has a bunch of quality maps that are official and hundreds more spring engine maps that are compatible with the game. It is a bit confusing at first while you figure out how it works, but the outcome is very satisfying. The large number of possibilities in-game feels like all-in-one RTS which gives you control over everything in the game and it makes crazy number of strategies possible.Evolution RTS is rough around the edges and far from perfect, but I'm sure a true RTS fan will enjoy this game.

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14 of 17 people (82%) found this review helpful
239.3 hrs on record
Posted: April 8, 2014
Is this game good? Yes.

Is it difficult to actually figure out how to get the game running? As of when I write this (9/4/2014), yes.

Don't expect to download the game off steam and have it working immediately. You'll most likely encounter issues figuring out exactly how to get it running. There is information available on how to fix most issues, but you may need to do some reading.

The server is also over-run with noobs atm which makes it difficult to get a lobby into the end-zone and actually start a game. Since yesterday when I started playing, there have been substantial quality of life improvements in this regard, but it's still rough around the edges.

The pre-release community have all been very nice and patient, and the devs are obviously working very hard to remedy known issues.

You may be too impatient to get this game working. I think it's well worth it, but if you are not the patient type, it may be worth coming back later when the devs have had time to respond to community feedback. In the meantime, Ima do a training montage and shatter your scrubby nerd ego across my doombringing knee come the time when you finally man up and get around to playing this awesome game.

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