Grey Goo is a real-time strategy (RTS) game that combines classic strategy mechanics and a balanced combat system with an emphasis on large-scale decision-making.
User reviews:
Recent:
Mostly Positive (37 reviews) - 72% of the 37 user reviews in the last 30 days are positive.
Overall:
Mixed (2,391 reviews) - 69% of the 2,391 user reviews for this game are positive.
Release Date: 23 Jan, 2015

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Buy Grey Goo Definitive Edition

Includes 3 items: Grey Goo, Grey Goo - Emergence Campaign, Grey Goo - Soundtrack

 

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23 June

GET GREY GOO FOR $10.16 DURING THE STEAM SUMMER SALE!


The Steam Summer Sale is here! Buy the Grey Goo Definitive Edition for $10.16 and get the game, Emergence DLC and the complete soundtrack.

It’s the perfect time to join the battle, and a perfect chance to get your hands on some Grey Goo Swag! Head over to our Twitter account account and get involved!

For a full list of details on the Grey Goo Twitter contest please visit our forums

3 comments Read more

28 April

Grey Goo Archives - The Valiant Project



The Valiant Project was a multi-university research and development program to advance human/computer interactions. Blending disciplines from behavior-based robotics and early childhood development the project aimed to produce, high functioning machines capable of judgement in uncertainty, or System One thinking.

THE ORPHANAGES

As the project matured, the ‘students’ as they were called spent more and more time interacting with children comparable to their mental capacity. At both the University of Edinburgh and Yonsei University, the children were often visitors from nearby children's homes.

While the ‘students’ at Texas A&M interacted almost exclusively with Aggies, all the programs eventually earned the nickname of Orphanage.



THAT OTHERS MAY LIVE

The first machines produced from the program were placed in high-risk environments demanding quick decision-making.

A Valiant Commander, Singleton is a relic from Humanity’s warring past, escorting Lucy Tak's expedition to appease concerns back on Earth. When unanticipated threats emerge, Singleton proves to be Lucy’s most trusted advisor on the battlefield.

Singleton is one of the earliest graduates of the Valiant Program, a program dedicated to creating high-functioning machines capable of making quick judgment in uncertain situations. Instantiated in the late 21st Century, Singleton served as a soldier for two centuries before being decommissioned for a third. Singleton continues to compile his one line of code.

Including Singleton, the other Valiants served in four classes:
  • Paladins (marines/soldiers)
  • Cavaliers (pilots)
  • Dragonslayers (firefighters)
  • Corsairs (deep divers)
All were considered Valiants. Inscribed on their forearm is a single line of code:

“That others may live.”

Learn more about the Grey Goo universe at http://www.greygoo.com. Stay tuned over the next couple of weeks for more lore about the Valiant Project!

9 comments Read more

Reviews

“What I can say now is that Grey Goo is a superb, cheerfully inviting real-time strategy game. It’s one I can recommend to both fans of the genre and people who have felt shut-out from RTS gaming these past few years.”
PCGamesN

“Grey Goo understands why old-school RTS games were so much fun, and it’s a great expression of that classic design.”
PC Gamer

“Grey Goo is likely the best traditional RTS not made by Blizzard in the past five years.”
IGN

About This Game

FIGHT THE CHAOS. OR HARNESS ITS POWER.


Out of the ashes of war, a tentative truce emerges between the Humans, Beta and the Goo—but peace doesn’t last long. Ecosystem Nine finds itself thrust into turmoil once again with the arrival of a destructive, alien life form known as the Shroud.

Grey Goo is a real-time strategy (RTS) game that combines classic strategy mechanics and a balanced combat system with an emphasis on large-scale decision-making. It puts you at the center of a tactical struggle for survival—and ultimately, control of Ecosystem 9.

Take on the single-player campaign to command three factions: the Humans, masters of defensive architecture; the Beta, a proud, versatile alien race; and the Goo, an enigmatic, highly mobile life form. Or compete with any of the four multiplayer factions—including the disruptive, unpredictable Shroud.

Features


  • Fight—or play as—the Shroud, a brand-new, multiplayer faction.
  • Command new units: the Humans’ Valiant, the Beta’s Squall and the Goo’s Siphon.
  • Explore an additional story arc with “Grey Goo: Emergence,” and discover the Goo’s true intentions.
  • Take on the Shroud in Mission 16, “Herald of Silence."
  • Sharpen your battlefield tactics in the single-player campaign, or join the fray on Steam.
  • Join the fray on Steam and find opponents through skill-based matchmaking.
  • Change the rules of the battlefield with unit-altering tech upgrades.
  • Deliver devastating blows by constructing game-ending Epic units.
  • Take the battle offline via Local Area Network play.
  • Enhance your competitive edge with Replay Mode and Observer Mode.
  • Use the Map Editor to create your own battlefields and share them with the community via Steam Workshop.

System Requirements

    Minimum:
    • OS: 32-bit Windows 7
    • Processor: 3.5 GHz Intel Core i3 Dual Core or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1024 MB DirectX 11 capable video card (GeForce GTX 460 or AMD Radeon HD 5870)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    Recommended:
    • OS: 64-bit Windows 7
    • Processor: 3 GHz Intel Core i5 Quad Core or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1024 MB Direct3D 11 capable video card (GeForce GTX 570 or AMD Radeon HD 7870)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (37 reviews)
Overall:
Mixed (2,391 reviews)
Recently Posted
Xelosu
( 24.6 hrs on record )
Posted: 12 August
I would describe this game as a simplified Starcraft - less unit micromanagement, only one resource, simplified technology tree - with some elements from C&C series. It has decent graphics good optimisation and is generally quite fun to play. I can't speak about multiplayer cause I am not into RTS online experience but I found campaign to be quite pleasing. It took me around 20 hours to complete the story with bonus content on normal mode I find this to be ok. The biggest highlight for me is that all available races are completely different in terms of development philosophy, this is a little bit contrasted by the fact that essentially all the units are mirrored between them, but it is still something I found to be cool.

I would not recommend this game to hardcore StarCreaft-er, or people who love to micromanage. Other than that it's a nice entry into RTS genre.
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dying of lag!
( 33.8 hrs on record )
Posted: 9 August
just buy this game its very cool in looks and game play.very cool story but for a rts takes sum getting used to but its lots of fun!
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NecronGod
( 18.1 hrs on record )
Posted: 9 August
I love the campaign but wish it would be finished already. The story just ends and more units are needed. Maybe even split the factions like C&C did evenually.
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stambo
( 15.4 hrs on record )
Posted: 7 August
Grey Goo is a throwback to the good old days of strategy games. It takes a lot of inspiration of the RTS's which preceded it, and that's a good thing because a new entry in the genre was sorely needed.

I only played through the single player, so I can not comment on how good this game is in multiplayer or how balanced it is. What I can say is that the single player part is very well done. There are 3 main factions and as you progress through the campaign you get to play as each one of them. One of the factions is humans and I have to say it is quite refreshing how they are approached as a faction. Usually in other games humans are presented as a relatively low tech, numerous faction. In Grey Goo the reverse is true, the spot usually occupied by humans is taken by another faction, called the Betas. And the story is more focused on them than any other faction, even the humans, which is a nice change of pace from the traditional formula of presenting the story (mostly) from the human point of view.

In between every single mission you are presented with a CGI cutscene, all of which are beautifully made. They are a bit on the shorter side, most likely due to the sheer number of them. However it feels like a real reward for when you finish a mission. In that respect Grey Goo is very much structured as a traditional RTS. There is barely any story development going on during the missions, you get most of it from the cutscenes. Personally, I like this approach, especially when the cutscenes are as well made as they are here.

I really hope there is a sequel to this game, and what I would like for them to work on is how the third faction plays, the Grey Goo. I have to say that I didn't enjoy playing as that faction nearly as much as I did the others. Although I appreciate the fact that they tried to deviate from the formula of base building which the other two factions employ. And I would really like it if they put an even bigger focus on story, with longer and more elaborate cutscenes. However I do realize this is very expensive and would only be an option if Grey Goo was a big success, and sadly I don't think it actually was.

8 / 10
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Ben McLean
( 30.4 hrs on record )
Posted: 6 August
Grey Goo is the closest thing to StarCraft II without actually being StarCraft II. The best part of it is playing as the Goo faction, because they have no "buildings" -- all their stuff moves. This makes even a moderately skilled Goo player nearly impossible to kill. Which means that the Goo faction is not fun to play against for the very same reason. Tracking down every last goo after having broken any serious resistance can make games drag on, and somewhat harms the pacing of the single player campaign, until you get to play as the Goo faction and then it's awesome.

The games feel a little slow compared to StarCraft, but the units are clearly distinguishable visually so you will be able to get a pretty clear idea of what's happening, which makes Grey Goo far above most other StarCraft clones out there. (I'm looking at you, Achron!!)

The developers of Grey Goo are real good guys and deserve your support. They added an entire fourth faction to the game long after release FOR FREE! That shows some real Blizzard level dedication to post-release support, and ultimately that's what Grey Goo seems to be at it's core: a well-executed Blizzard fan game.

So my conclusion is: Get StarCraft II. Play all the campaigns of StarCraft II. And if you are still wanting more StarCraft II after exhausting all the StarCraft II content, then Grey Goo is totally your jam, son.
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Abyss' end
( 1.8 hrs on record )
Posted: 6 August
Below average game
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Track_Pad_Hero
( 22.7 hrs on record )
Posted: 5 August
Good game. Easy to pick up.
Grey Goo is a game that deserves a good hard look from anyone that enjoys RTS gameplay. It's not as in depth as say Supreme Commander or Planetary Annalhation, but there is plenty of good things here to keep RTS players interested.

Each race has it's own feel to it and will be played diffrently. While each race may have units that share roles like light fighters, artillery, etc. They have diffrent methods of play and diffrent upgrades that make them behave diffrently. They also have at a diffrent Epic unit that has it's own strengths and querks without either one being totally over powered compared to the other.

There is only one resource; catalyst. This is placed on key locations on the map and is sure to be a point of conflict for players.

The Beta bring firepower and typical gun units to pumel their threats into submission.

The Humans are arguably (one of) the most advanced race in the game, which is a diffrent take compared to most RTS games. They are heavly dependant on resources, but have some advanced features like teleporting and walls that will let allies fire through them while keeping out the bad guys.

The game's namesake, the Grey Goo, is a very interesting group that most RTS players should give a shot at playing if only to get a feel for a new way of playing RTS. All Goo units are made up of the Goo and so you must decide if you want to strengthen your primary "building", build a massive light army, build a smaller army of stronger units, and / or use the mass you gain from Catalyst to focuse on creating more Mother Goo for massive expansion. A good player will do a mix of all. I dont recall any RTS game that I've played that is quite like this race, but I hope to see more traits of the Goo implemented.

While I have not played as the ______ I will leave a mystery until someone interested in the game has a chance to play them. I was not aware of this 4th faction until I had almost beaten the game and the surprise was a great treat. The fact that this faction was added as a bonus as free DLC to all players later on along with a new mission raises my already good opinion of the devs.

In addition to gameplay this game has a very interesting storyline, good graphics, and fantastic voice acting. There are plenty of plot twists that happen in the game. Some of them are expected some not so much. All the while presented in a nice pretty format to keep you interested.
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OutCome
( 13.4 hrs on record )
Posted: 3 August
Decent RTS. It's not the new Starcraft, but it's a nice little game to dump a few hours into.
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3DJFLetch
( 0.4 hrs on record )
Posted: 3 August
Clunky, just painful. Done soooooooo much better elsewhere

Want an RTS?, don't bother with this ♥♥♥♥♥
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Desolater IV
( 20.2 hrs on record )
Posted: 1 August
A Sci-Fi Real Time Strategy Game
https://youtu.be/8KZm2aL7mI8
+ Similar to games like Command and Conquer and Starcraft (yet not nearly as fast paced). I absolutely loved the pacing of the game. If you enjoyed C&C 3 Tiberium Wars or Kane's Wrath, you will likely find yourself at home with this game.
+ Amazing soundtrack with some truly epic songs
+ Very unique story setup / campaign. You actually start off playing as the alien "Beta" race who is seemingly being invaded by humans and "The Goo". You then play as the humans and find out the humans accidentally created the goo and team up with the Betas to defeat the Goo. Then you get to play as the Goo.
+ Visually the game looks excellent, rivaling other RTS games and often exceeding my expectations.
+ Great level design that are often very colorful and pleasent to gaze at while encourage exploring.
+ The 3 races you get to play as are all very unique with a variety of different units, and unique building mechanics that you will need to learn to excel in the game.
+ Every mission is story based and have unique objectives which keeps the campaign from getting repetitive.
+ Super Units, although costly you can make truly grand scale units like a flying fortress that shoots nukes, has turrets, and can manufacture units. The Beta's have an enourmous sentinel that fires a highly destructive laser.
+ Quite a lot of content. I believe there's 16 full missions + 3 DLC missions which will take around 10hours+ to finish

- The difficulty in this game is a bit too high. I found that even playing on Easy was a challenge at times, especially when trying to learn which units I needed to build as each mission is dramatically different.
- The story itself and character development is lacking in some areas. I often found myself being a bit confused on what was happening.
- The name of the game... "Grey Goo" is just silly to me, and likely caused this game to fall into obscurity far too quickly. Even in game hearing lines like "We must warn them about the Goo!!" is just laughable. I really wish they would have chosen a better name. Perhaps something like "Molecular Nanobots" would have been more fitting.
- The ending story-wise was pretty poorly scripted and a bit odd to be honest. Basically every race ends up pointing fingers at one another. The Goo basically stops at nothing to get the catalyst they need to defend against "The Silent Ones" who are planet destroying aliens you face at the end of the game. The Betas (Alien Race) are just trying to survive, and were unfairly attacked by the humans and the goo, and blame the Humans for creating the Goo. The Humans are caught in the middle trying to destroy the Goo even though the Goo are trying to ultimately defend the Humans from the Silent Ones. (Confusing? Yeah.... )
- The DLC campaign in my opinion should have been part of the main campaign. It's sort of like they just removed a chunk of the campaign and put it as DLC, and it contains some pretty important story elements concerning Singelton which was never explained in the main campaign.


~ The multiplayer is fun, but the community is largely dead so I would not suggest buying this for multiplayer.

In my eyes, this game is a hidden gem. If you like RTS games you should pick this up on sale sometime. :)
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
9 of 10 people (90%) found this review helpful
1 person found this review funny
Recommended
20.2 hrs on record
Posted: 1 August
A Sci-Fi Real Time Strategy Game
https://youtu.be/8KZm2aL7mI8
+ Similar to games like Command and Conquer and Starcraft (yet not nearly as fast paced). I absolutely loved the pacing of the game. If you enjoyed C&C 3 Tiberium Wars or Kane's Wrath, you will likely find yourself at home with this game.
+ Amazing soundtrack with some truly epic songs
+ Very unique story setup / campaign. You actually start off playing as the alien "Beta" race who is seemingly being invaded by humans and "The Goo". You then play as the humans and find out the humans accidentally created the goo and team up with the Betas to defeat the Goo. Then you get to play as the Goo.
+ Visually the game looks excellent, rivaling other RTS games and often exceeding my expectations.
+ Great level design that are often very colorful and pleasent to gaze at while encourage exploring.
+ The 3 races you get to play as are all very unique with a variety of different units, and unique building mechanics that you will need to learn to excel in the game.
+ Every mission is story based and have unique objectives which keeps the campaign from getting repetitive.
+ Super Units, although costly you can make truly grand scale units like a flying fortress that shoots nukes, has turrets, and can manufacture units. The Beta's have an enourmous sentinel that fires a highly destructive laser.
+ Quite a lot of content. I believe there's 16 full missions + 3 DLC missions which will take around 10hours+ to finish

- The difficulty in this game is a bit too high. I found that even playing on Easy was a challenge at times, especially when trying to learn which units I needed to build as each mission is dramatically different.
- The story itself and character development is lacking in some areas. I often found myself being a bit confused on what was happening.
- The name of the game... "Grey Goo" is just silly to me, and likely caused this game to fall into obscurity far too quickly. Even in game hearing lines like "We must warn them about the Goo!!" is just laughable. I really wish they would have chosen a better name. Perhaps something like "Molecular Nanobots" would have been more fitting.
- The ending story-wise was pretty poorly scripted and a bit odd to be honest. Basically every race ends up pointing fingers at one another. The Goo basically stops at nothing to get the catalyst they need to defend against "The Silent Ones" who are planet destroying aliens you face at the end of the game. The Betas (Alien Race) are just trying to survive, and were unfairly attacked by the humans and the goo, and blame the Humans for creating the Goo. The Humans are caught in the middle trying to destroy the Goo even though the Goo are trying to ultimately defend the Humans from the Silent Ones. (Confusing? Yeah.... )
- The DLC campaign in my opinion should have been part of the main campaign. It's sort of like they just removed a chunk of the campaign and put it as DLC, and it contains some pretty important story elements concerning Singelton which was never explained in the main campaign.


~ The multiplayer is fun, but the community is largely dead so I would not suggest buying this for multiplayer.

In my eyes, this game is a hidden gem. If you like RTS games you should pick this up on sale sometime. :)
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9 of 11 people (82%) found this review helpful
Not Recommended
17.7 hrs on record
Posted: 18 July
What can i say, it's a huge disappointment. After Universe at War you would think Petroglyph would learn from their mistakes and actually improve. They did not. Grey Goo is a very generic RTS, to the point where, halfway through the campaign, you are just gathering all units and then just ctrl+a clicking on the other end of the map.

Graphic wise Grey Goo looks decent, at least for me. Runs smoothly 60 frames, although there are hiccups every now and then, especially with more than 100 units on the screen, which do not happen too often. Audio is a strong aspect of the game, good old orchestral score intertwined with some rock riff and veeeery cheesy dubstep/techno fragments.

The campaign was also the strong aspect of every RTS game. GG campaign had a lot of potential, but it felt either unfinished, or only a part of some bigger story. Cinematics are well made, transitions between missions and debriefings smoothly continues the story. However, the campaign also unravels the game biggest weakness. The resources it possess, buildings and units, are very limited, which in many cases reduces the strategy to simply pumping up main battle/tank units and just unleashing them on the other side of the map, without the need for artillery or siege/support units. Just focus on MBU and crank that ♥♥♥♥ up to eleven, occasionally add a couple of AA and that's it, the whole strategy.

You can play skirmish, but, as I said earlier, you will get bored pretty fast. The DLC faction, the Shroud, actually adds a new and interesting mechanics, based upon the interaction between the low and high tier units and reintroduces the need for support units. The rest is a standard RTS mechanics: refinery with extractors, mineral/catalyst fields, structures operated upon modular interactions, rock/paper/scissor units weaknesses. The titular Goo is a copy of Morphids from Earth 2016, with certain exceptions, like lack of aircraft and fairly weak units, which leaves you to operate on masses of units that need quite a lot of time to produce.

Multiplayer is mostly empty, you can find an opponent every now and then, for some 1v1. Kinda hard to actually attract people with such premises with so many better alternatives out there on the market.

In my opinion, it is not worth the price, i'v grabbed it in E3 bundle for 4 Euros, so i can't complain, but its standard price, generic mechanics and bland gameplay successfully discourages people from buying it.
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6 of 8 people (75%) found this review helpful
Not Recommended
11.3 hrs on record
Posted: 26 July
normally im all for giving a game a positive review but with a game like this, an empty shell with a literally ♥♥♥♥ storyline i can only say that i am disappointed.
-the campaign sucks
-the character development is hollow at best
-the factions all seem too generic, the only reason i put as much time as i did into this game is because of the goo faction, it is the only faction that shows the slightest shred of originality
-not enough units or structures, i feel limited with how pathetic the list of things i can build is
3/10 would not play again sadly
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5 of 7 people (71%) found this review helpful
Recommended
41.1 hrs on record
Posted: 24 July
Grey Goo is, first and foremost, not Starcraft. If you like the modern Starcraft-esque RTS that's fast paced, micro intensive, and largely based on twitch skill and on-the-fly adaptation mixed with scouting and mastery of build order, this may not be the game for you. Grey Goo is slow, deliberate, and methodical. The organization of your forces going into an engagement is going to be much more important than what you do in the middle of the fight, and for most of the factions, all of your production is going to be very, very centralized, leading to longer games that focus on large-scale battles. Grey Goo as an RTS is far more focused on the large-scale strategy to the small-scale tactics, and it can be jarring for a lot of people if they're familiar with more micro-intensive games.

The Good:
- Large faction diversity. Basic units are present in each faction, but infrastructure needs vary drastically and while the same general roles are filled by each class and their units (Light tank, light damage, heavy tank, heavy damage, artillery, seige, scout, air, etc.), how each race goes about those basic goals has enough variety to make playing each faction quite different, especially the unorthodox Goo of the title.
- Streamlined economy and tech management. Only the one resource to worry about, and tech, despite generally requiring certain buildings be built, isn't linked to them intrisically.
- Excellent UI and menu design. Once you get used to it, the hotkeys for building are incredibly intuitive, allowing for easier base management without having to set your infrastructure to 4-5 hotkeys just by themselves.

The Bad:
- A very slow game. The standard win-condition requires you destroy the enemy core, all of their factories, and all of their refineries. Even if they literally could not possibly recover, you've gotta whittle away their buildings if they don't feel like surrendering. Which the AI doesn't so practicing against the AI is going to be a bit of a long process.
- Buildings are very tanky and supply lines are difficult to disrupt early game, which makes harassment a non-viable option. Early-game can feel very same-y as you scout out the enemy and try and build your forces to counter theirs. The exception to this is the Goo, which...
- The Goo, despite being really cool and unique, are incredibly weak one-on-one. They're the only faction vulnerable to harassment because their health is their resource, and because they gain resources so slow early on, it's very, very easy for them to fall into a death spiral, especially on small maps.
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2 of 3 people (67%) found this review helpful
Not Recommended
18.3 hrs on record
Posted: 21 July
Cool game but with a few flaws that allow people to forgo tactics or planning by putting long range bombers on a hill to destroy your base, as when on a hill anti air cannot attack them, forcing you to go for an aerial army. This and other flaws make the gameplay dull.
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2 of 3 people (67%) found this review helpful
Recommended
13.4 hrs on record
Posted: 3 August
Decent RTS. It's not the new Starcraft, but it's a nice little game to dump a few hours into.
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2 of 3 people (67%) found this review helpful
Recommended
16.8 hrs on record
Posted: 31 July
"Grey Goo" is beautifully produced, but ultimately disappointing.

Let's start with the positives.

This game has a grand setting and top-shelf art. The cinematics, though not having as much action as a Blizzard production, absolutely CAN compete with Blizzard in terms of character design and visual quality. My jaw also dropped for the Beta and Human mission briefings, as those often featured cinematically rendered and composited characters that were big and lifelike.

And, of course, the realtime graphics look as good as you would expect.

As a piece of art, this title stands up to the heavy hitters. I actually wish Grey Box would make a movie of this universe, because it seems like they have most of the necessary assets on hand, along with the general knowhow required. (Plus a story worth telling, naturally.)

Another aspect that earns a hat-tip is how the different factions actually have separate identities. The Humans and Betas are "external hardware" cultures that aren't completely estranged, yet the Betas have a freeform ability to plonk down structures almost anywhere. Humans, on the other hand, require a connection to their central power grid, and this has real implications for how you relate to resourcing operations and general expansion. The Goo manages to feel very alien by having a completely different take on everything. For Goo, your HQ is your resource operation, and your factory, and also a weapon. Even in "Starcraft," the Zerg distinctives don't go quite as far. This game does a great job at actually presenting the internal experience of a race that reproduces by fission, which is a feat that I will definitely applaud.

Where "Grey Goo" doesn't manage to truly compete is technical execution. Mostly, it comes down to lots of little things that aren't quite up to scratch.

To start with, the interface tries to "up the game" by being less "contextually bound" than what you would get in something like "Starcraft." Unit build information is almost always available, and that's nice, but the way you get around in the various panels isn't quite as smooth as you might like. I also found it strange that certain structure build commands aren't "sticky." That is, once you've built a structure, you drop out of the structure build command and go back to "click to select." On the one hand, this makes sense, because Grey Goo isn't really about building a giant swarm of buildings - but there are some times when it's clunky. For instance, a human player might want to build multiple sentinels (weapon towers) at a time, but there's no apparent way to do so. You either have to call up the right panel over and over, or hit the hotkey combo multiple times.

As it turns out, having an interface rearrange itself based on your selection context (and what makes sense in that context) is a better choice.

Another design choice that didn't quite pan out for me was how the "tech-tree" requirements are presented. If you can't build something yet, the prerequisites are mostly displayed as icons. This seems like a good idea in theory, but in practice, plenty of things (especially in the realm of building attachments) look pretty similar. What happens is that you end up getting a little confused, and clicking around to get another look at what that thing you need is supposed to look like.

In the same sort of track, you'll sometimes run into situations where pulling off build requirements is fiddly, or even obstructed by the natural way that a faction's builds work. Specifically, humans build on their power grid, which has an alarming tendency to block off tech-attachment slots. This causes trouble for building the "Alpha" epic unit, because various build scenarios end up preventing your large factory from attaching everything necessary. Yes, you can rotate buildings before they're constructed, but doing so never became immediately intuitive for me. Also, once you do figure that out, there's a very real tendency that the structure won't want to attach to the grid at the point you need.

I had to pause the game and go look up how to situate a factory to build the Alpha. Come on, guys...

A different problem area was the fog of war on the main map. In this game, the difference between areas that have been explored, but are not currently visible is not defined well enough. This can lead to all manner of possible confusion. A bit more contrast between those two display states would make a world of difference. As it stands, there were multiple occurrences of me having to look VERY carefully at the screen to figure out what my units could and could not observe.

...and I was pretty shocked at how underpowered the aircraft are, with limited, "plinky" munitions that have to be refilled at a landing pad every 10 seconds. (Of course, aircraft can be killer when the CPU sends them against you, but you already knew that.)

"Goo" can also suffer from some rather disappointing technical problems. As far as I can tell, the game uses a client/ server architecture for even the single player campaign. This would be fine, but my game somehow managed to lose the connection to itself(!) on a regular basis. This lead to long freezes, sound problems, and even the occasional hard crash. The final insult was during the Goo campaign, when my savegames from a long and hard-fought skirmish suddenly refused to load without crashing the client.

That's when I gave up.

I do still recommend this title, because I think its worth experiencing. Like I said, the artwork factor is really very good - but there are lots of functional things that don't seem to have worked out. I don't want to be unnecessarily hard on the Grey Box team, but dang it, they could have hit a home run if "Goo" had actually worked out as a complete package.
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2 of 3 people (67%) found this review helpful
Recommended
30.4 hrs on record
Posted: 6 August
Grey Goo is the closest thing to StarCraft II without actually being StarCraft II. The best part of it is playing as the Goo faction, because they have no "buildings" -- all their stuff moves. This makes even a moderately skilled Goo player nearly impossible to kill. Which means that the Goo faction is not fun to play against for the very same reason. Tracking down every last goo after having broken any serious resistance can make games drag on, and somewhat harms the pacing of the single player campaign, until you get to play as the Goo faction and then it's awesome.

The games feel a little slow compared to StarCraft, but the units are clearly distinguishable visually so you will be able to get a pretty clear idea of what's happening, which makes Grey Goo far above most other StarCraft clones out there. (I'm looking at you, Achron!!)

The developers of Grey Goo are real good guys and deserve your support. They added an entire fourth faction to the game long after release FOR FREE! That shows some real Blizzard level dedication to post-release support, and ultimately that's what Grey Goo seems to be at it's core: a well-executed Blizzard fan game.

So my conclusion is: Get StarCraft II. Play all the campaigns of StarCraft II. And if you are still wanting more StarCraft II after exhausting all the StarCraft II content, then Grey Goo is totally your jam, son.
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2 of 4 people (50%) found this review helpful
Not Recommended
2.9 hrs on record
Posted: 29 July
Grey Goo looks beautiful and oozes polish in its cutscense and voice acting, but it falls flat with its slow pacing, boring mission design, and restrictive base-building mechanics (for the Humans and Betas; the Goo cannot build structures). The Goo are particularly frustrating to play against, as most battles seem to end in me chasing the last 'mother goo' around the map for 20+ minutes. The units also feel very generic and, since they lack any abilities, Ctrl+A attack moves tend to be the players only interaction in fights.
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1 of 2 people (50%) found this review helpful
Recommended
22.7 hrs on record
Posted: 5 August
Good game. Easy to pick up.
Grey Goo is a game that deserves a good hard look from anyone that enjoys RTS gameplay. It's not as in depth as say Supreme Commander or Planetary Annalhation, but there is plenty of good things here to keep RTS players interested.

Each race has it's own feel to it and will be played diffrently. While each race may have units that share roles like light fighters, artillery, etc. They have diffrent methods of play and diffrent upgrades that make them behave diffrently. They also have at a diffrent Epic unit that has it's own strengths and querks without either one being totally over powered compared to the other.

There is only one resource; catalyst. This is placed on key locations on the map and is sure to be a point of conflict for players.

The Beta bring firepower and typical gun units to pumel their threats into submission.

The Humans are arguably (one of) the most advanced race in the game, which is a diffrent take compared to most RTS games. They are heavly dependant on resources, but have some advanced features like teleporting and walls that will let allies fire through them while keeping out the bad guys.

The game's namesake, the Grey Goo, is a very interesting group that most RTS players should give a shot at playing if only to get a feel for a new way of playing RTS. All Goo units are made up of the Goo and so you must decide if you want to strengthen your primary "building", build a massive light army, build a smaller army of stronger units, and / or use the mass you gain from Catalyst to focuse on creating more Mother Goo for massive expansion. A good player will do a mix of all. I dont recall any RTS game that I've played that is quite like this race, but I hope to see more traits of the Goo implemented.

While I have not played as the ______ I will leave a mystery until someone interested in the game has a chance to play them. I was not aware of this 4th faction until I had almost beaten the game and the surprise was a great treat. The fact that this faction was added as a bonus as free DLC to all players later on along with a new mission raises my already good opinion of the devs.

In addition to gameplay this game has a very interesting storyline, good graphics, and fantastic voice acting. There are plenty of plot twists that happen in the game. Some of them are expected some not so much. All the while presented in a nice pretty format to keep you interested.
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