Clandestine is a 2-player or singleplayer stealth/hacking game set in 1996. Asymmetrical co-op allows one player to take the role of the spy while a friend provides overwatch and assistance as the hacker, and unravel a post-Cold War espionage conspiracy.
User reviews:
Mostly Positive (163 reviews) - 77% of the 163 user reviews for this game are positive.
Release Date: Nov 5, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Clandestine



“Grab a friend, jump on to a third-party voice chat program, and go play Clandestine. I have no doubt you'll come away with a memorable gaming experience.”
8/10 – Destructoid

“Clandestine is a great cooperative game and a good single player game. Try it if you are in search of an original take on the stealth genre.”
8.7/10 – Multiplayer

“Clandestine is one of the best coop experiences we've played so far. We've loved working together with a friend, both as a hacker and as a spy.”
8.3/10 – Vandal

About This Game


Clandestine is a 2-player or singleplayer stealth/hacking game set in 1996. Asymmetrical co-op allows one player to take the role of the spy while a friend provides overwatch and assistance as the hacker, and unravel a post-Cold War espionage conspiracy.

The year is 1996, five years after the dissolution of the Soviet Union. A string of accidents and murders gone mostly unnoticed by the public eye have put the world of international espionage on high alert - veteran Cold War operatives from both sides of the former Iron Curtain are being assassinated around the globe. High-ranking officials of the CIA and the FSB secretly establish a joint task force to investigate the leaks. Codenamed The Kingbridge Executive, the group is funded with whatever money could be skimmed off of official projects and staffed by whoever could be spared from official operations. As field operative Katya Kozlova or hacker Martin Symborski, you will be deployed on dangerous missions across Europe and North America, chasing the source of the leaks.

Key Features

  • Single Player & Asymmetrical co-op: Play as the spy while a friend guides you through the missions or take on the role of the hacker to crack infrastructure and defeat security systems.
  • A return to hard-core stealth games where the enemies are lethal and combat is unforgiving.
  • A deep hacking system built around core stealth game mechanics, rife with options to manipulate the game world and mess with your enemies.
  • Use social engineering in cooperative dialogue sequences to bypass security checkpoints and gain entry to restricted areas.
  • Your actions won't go unnoticed - the story will respond to how much evidence you leave in each mission and how many dead bodies you leave in your wake.

Playing as the Spy

The role of the Spy will be familiar to fans of stealth/action games. As the Spy, you will experience Clandestine as a 3rd person game, controlling the movements and actions of Katya in the game world. Katya is the boots on the ground, armed with weapons and gadgets that you can use to stay alive and evade your opponents. Katya is also well trained in hand-to-hand combat, and can use lethal or non-lethal stealth takedowns to take down enemies, leaving behind as little evidence as possible. During the mission, it also falls to the Spy to search for dossiers and intel to unlock new equipment and software for subsequent missions.

Playing as the Hacker

Martin operates in an entirely different way than the spy, which is reflected in the hacker player's interface and game mechanics. As the Hacker, players have access to four game windows and a toolbar. These game windows are: the Camera Feed, the Console, the Network View, and the Tactical Map.

Camera Feed

The Camera Feed allows the hacker to observe the game world and scout ahead for the Spy. By default, the Camera Feed displays the Operative Camera (a hidden camera worn by Katya), but you can also jump into surveillance cameras on the Tactical Map (see below) to look through them and scout the levels for enemies and other threats. The Camera Feed also displays the status of the Spy's health.


The Console always displays game Objectives at the top of the window and prints important information in the Message Log such as cracked keypad codes. You can also use it to communicate with the Spy via the in-game text chat.

Network View

The Network View window is where Hackers can access the computer network(s) which run all of the electronic infrastructure in the mission area. This includes door keypads, PCs, Servers, Firewalls, and Hazards (steam pipes and electrical boxes which can be triggered to cause "accidents"). Hackers must be mindful of the Network Admin, an enemy AI which searches for changes in the Network and tries to correct them. Not only will the Admin kick a hacker from the Network if caught, the Admin will also reset firewalls and pass-codes. Hackers can unlock Viruses and DDOS attacks to keep the Admin busy when trying to escape or complete an objective.

Tactical Map

The Tactical Map is the window Hackers use to provide direct support to their Spy partners. This includes gaining access to cameras for scouting and observation, tagging enemies so the spy can track their location without maintaining line-of-sight, and use Local Assets to drop ammo or health, "clean up" bodies, cancel alarms before they sound, and even bribe enemies.

System Requirements

    • OS: Windows Vista 64-bit, Windows 7 64-bit, Windows 8 64-bit
    • Processor: Intel Core 2 Duo E8400 or higher, AMD Phenom X3 8750 or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 280 GTX or higher, ATI Radeon HD 4870 or higher, 1 GB VideoRAM
    • DirectX: Version 9.0c
    • OS: Windows 7 64-bit, Windows 8 64-bit, Windows 10 64-bit
    • Processor: Intel Core i7-3770 or higher, AMD FX-8350 or higher
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce GTX 660 or higher, ATI Radeon HD 7950 or higher, 2 GB VideoRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (163 reviews)
Recently Posted
Doctor Twizz M.D
2.4 hrs
Posted: August 19
Me and a friend played this and it is absolutely fantastic.

Just...Brilliant, this is the game I have been waiting for.
Helpful? Yes No Funny
Dr. Tail Toucher MD
11.2 hrs
Posted: July 5

  • The tutorial needs work and the controls need expressing to the player better.
  • There are a fair amount of bugs and exploits.
  • There's sometimes iffy things going on with mouths during cutscenes.
  • A balaclava is not a bullet-proof helmet no matter what you tell me. If a player cannot tell the difference, it needs to be made clearer.
  • £19.99 feels like a lot for the title.


  • The gameplay absolutely 100% redeems all of the cons but the infuriating balaclavas.
  • Asymetrical co-op is a very interesting concept that isn't done often. This is a perfect example of how it should be done.
  • The missions feel realistic and immersive.

The story and characters are interesting, but nothing to write home about. The HQ is a needlessly complicated maze. With a bigger team working on it, or perhaps given more time, this game would have been 10/10.
Helpful? Yes No Funny
2.8 hrs
Posted: July 5
Optimization, clever AI, intersting game mechanics and good story
This things doesnt exist in this game
Helpful? Yes No Funny
8.5 hrs
Posted: July 4
♥♥♥♥ING NERD running/ Angsty grunge russian sim. Janky as ♥♥♥♥ in a charming way but only buy if its half off. Would defs call my agent an uncooperative ♥♥♥♥ again
Helpful? Yes No Funny
6.0 hrs
Posted: July 3
Helpful? Yes No Funny
7.2 hrs
Posted: July 3
Helpful? Yes No Funny
=(eGO)= Zelda
4.7 hrs
Posted: July 2
How did i not see this game?
A co-worker was telling me about it.
I've been looking for a game that fits my style of gameplay and I LOVE IT!
One players as the spy, the secand is the to work togeather to compleat the game.
Tryed to stealth the 3ed mission, got seen by guard shot a few times...Still passed Nailed it!
Helpful? Yes No Funny
[SnC]The Jarl Doom
2.0 hrs
Posted: June 26
The graphics are so-so, the animations are funky at times, and the HQ building can seem like a maze. No of that matters though! Grab a pal, a brew, and your favorite 3rd party VoIP and have some seriously edge-of-your-seat hacking/spying fun. I especially like the checkpoint system so if you mess up a section you don't have to start over from the top, you just roll back a bit and try a different strategy.

Looking for a good co-op game for you and a buddy? This is it.
Helpful? Yes No Funny
26.0 hrs
Posted: June 24
This game looks like ♥♥♥♥, but when I saw nerd^3's gameplay it looked like a golden turd to me.

I had dreams of spying it up and decided to fulfill them by buying this game for both me and my lil bro at the low, low price of 40 dollars minus one cent per copy.

I then settled for hacker because my brother sucked at the hacking role, and lived the dream.

I still had fun because it feels like playing baseball. Most spy games only let you experience impossible fantasies of super spies, but that isn't immersive enough to me because no-one can cover all bases and still pitch. I like the experience of a supportive role that is also supported, I like the joy I get from being appreciated and appreciating what is done for me. This is the only spy game I know of that is like this which is why I think it at least needs some attention so others can try to make shinier turds than this.
Helpful? Yes No Funny
1.9 hrs
Posted: June 24
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
2.4 hrs on record
Posted: August 19
Me and a friend played this and it is absolutely fantastic.

Just...Brilliant, this is the game I have been waiting for.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
75 of 82 people (91%) found this review helpful
5 people found this review funny
7.4 hrs on record
Posted: November 8, 2015
This is the BEST stealth action game I have played in a while. The asymetrical co-op is phenomenal. Having two distinct agents which are separate, but inextricably codependant upon each other, is just brilliant. Each must rely on the other's unique skill set to proceed through the mission.

Imagine if Deus Ex had a love affair with Uplink.

Playing as the operative, you enter each mission with naught but a pistol and a fist full of tech gadgets. Like a newborn babe with a PPK, you crawl blindly through the missions, guided only by your senses and the information provided to you by your hacker co-op partner as you carry out objectives and respond on the fly to changes in the AO.

Playing as the hacker, you must intrude into a series of networks, spoof systems, control surviellance, decrypt information and feed intel to your operative. You watch the map, keep eyes on the guards patrols, prevent cameras from seeing your operative, find codes to allow them to open doors, sift through information to find the dirt that allows the operative to pressure people during interrogations, and send in the cleaners when your operative starts droping bodies.

The synergistic nature of the gameplay just blows my mind.

I have had more fun and entertainment, more epic moments, more feelings of being a super spy than I have ever experienced playing any Sam Fisher, Jason Bourne, or Ethan Hunt games. The attention to detail is great, and the pacing is just right. The NPCs respond to how you approach missions, if you are loud and murder everyone, they notice and will make comments about it. If you are a super ninja, they praise you for your ninja skills. The point is, you have options, and only one mission so far has a fail state for botching stealth and going loud.

Sure, it has some blemishes. The animations are sometimes wonky, Katya crouch-walks like she has a pistol holster in her keister, and you can occasionally use the melee prompt to teleport enemies to you from around corners, through walls, and even through the ceiling. The voice acting feels forced at times, but after a while it gets better. The lip syncing animations are hilariously bad.

HOWEVER, I can look past ALL of those minor things. Why? Because the gameplay is so damn good.

Bottom Line: If you enjoy stealth action games, espionage storylines, and you have a dedicated co-op partner, this game is AMAZING. To me, it has been a better, more engaging game than those twice or three times the price. I can't wait to play more of it. Sadly, my hacker had to sleep, and I am blind without him. AND I LOVE IT.
Was this review helpful? Yes No Funny
141 of 185 people (76%) found this review helpful
128 people found this review funny
4.7 hrs on record
Early Access Review
Posted: November 15, 2014
Kadeshot: Hack this alarm please, I need a code.

Me: Are you sure? I don't think I can...

Kadeshot: Just do it.

Me: OK, hacking now.

>alarm goes off, guards swarm around Kadeshot<

Kadeshot: >sigh<

Me: >checks vital signs, all red.<

Kadeshot: Le...

Me: Wait let me do this one thing, >clears throat< SNAKE! SNAKE! SNAAAAAAAKKKKKEEEE!!!!

Good game with a lot of potential with great developers who seem to answer as many forum posts as possible.
Was this review helpful? Yes No Funny
50 of 54 people (93%) found this review helpful
10.1 hrs on record
Posted: November 8, 2015
Clandestine is a unique experience with good writing and a somewhat poor graphics and performance attached to it.

Let's just get right to business with the bad. Yes, it looks like it came straight from the Playstation 2 era and this is not at all encouraging to modern gamers. It even has some occasional issues with the performance, bugs that are somewhat obvious, clunky movement and controls, and it definitely does not look like it brings much new to the stealth genre.
But then why the positive recommendation?

Because where the graphics and performance are questionable, the gameplay itself is solid, the writing is great with excellent attention to detail, and the co-op is a good way to spend time with a friend working things out together. and getting through the story. Which, by the way, changes based on what you do. If you kill everyone because dead men don't tell tales, then you will have a different experience after a few missions than if you went through as a ghost, unseen and unheard.
While some things are easy to see coming from far away, the story as far as I've experienced it makes sense and is intriguing enough to keep you coming back for more. As for the co-op gameplay, it does exactly what many people wanted to do for their stealth games. As the spy, you will rely on your co-op partner to hack into the computer net, get you the information you need to play your undercover role out, block cameras from seeing you, and mess with anything electronic that needs messing with. As the hacker, you will be multitasking to hack into their system in one screen, check the cameras for guards approaching your partner from behind, and work with a map to make sure your partner doesn't get lost in the facilities you're infiltrating. Both roles are rewarding, and working together as a team makes for a unique experience that so far I've not been able to find anywhere else in a game.
(I have not played single player, so I can not mention much on that)

Clandestine can be a real hit, something you will remember for years to come and will hope to see more of if you can see past the obvious flaws and outdated graphics. If you can, I can certainly recommend it.
But if you are big into graphics and are easily frustrated it may not be your kind of thing. Clandestine is a flawed gem. If you can look past the flaws you will have a great time.
Was this review helpful? Yes No Funny
40 of 41 people (98%) found this review helpful
10.0 hrs on record
Posted: June 20
This game has lots of setbacks. So how can I recommend it, considering that? Two words: asymmetric co-op — this single factor is so important that it changes the perception of this game and its overall experience. There are pretty much no other games on PC with asymmetric co-op of this kind. This feature makes Clandestine a unique experience which has to be appreciated despite its flaws.

Let's get clear with the setbacks first:

1. Poor optimization (average 40 FPS on a decent rig).
2. Visuals and overall production values will remind you of mid 2000s (except for music, which is spot on).
3. Story and characters are nothing to blow your wad over.

So how can a single feature outweigh all of the above?

Just get a friend for co-op and now all of a sudden you're no longer playing a generic indie stealth-action game with dated visuals, but engaging in deep & realistic spy missions all over the world. Go in as a spy and do whatever it takes to get the job done, or put yourself in the shoes of the all-seeing internet wizard and help your spy friend in any way you can. There are plenty of approaches to the missions at hand, both from the perspective of the spy and hacker: you can be totally stealth, without leaving any traces in either physical or digital form, or go in guns blazing / server DDOS'ing, wiping out any resistance in your way. But playstyle isn't the only thing that's left at your discretion, with it also expanding to side objectives, in-mission decisions, choosing routes, equipment and the like.

What's usually just a generic gaming convention, e.g. hacking electronic door locks and disabling security cameras, now becomes a real game mechanic, with those jobs being reserved for your co-op hacker partner. Need to know the location of those security guards? Ask your partner to tag them for you. Want to make an extreme, highly dangerous stealth run between the routes of security guards? Have your hacker partner carefully guide you, tracking both your and their movement. Seriously, open a voice chat via Steam, Teamspeak, Skype, Hangouts or any similar app and the game becomes an experience like no other.

It also isn't a walk in the park if you're playing as a hacker — you'll need to be really good at multi-tasking, providing spot-on help for your spy partner, digesting and extracting useful information from data you obtained, spotting enemies through cameras and disabling them with the right timing and playing hide-and-seek with the network administrator. Sometimes, all at the same time. You won't be bored.

Usually in spy games mission control is reserved only for supplying player some info. And in hacker games, usually you can do everything remotely, leaping from host to host. In Clandestine, you're nothing without your partner, there are some thing that only your partner can do, and this goes for both hacker and spy characters. Hacker won't be able to reach non-connected machines or designated networks without a help from a spy. Spy is a blind puppy without a hacker.

This game develops great sense of trust between players, resulting in jolly co-operation.
Clandestine is a great example of a flawed masterpiece or a diamond in the rough, that almost nobody gave a chance to, with SteamSpy estimating sales at just 9K copies sold. Sure, it's hard to see what's so good about this game just by its description and some screenshots, but that's just more reason for you to try it yourself — just remember to get a friend along for the ride.

P.S. For more awesome hidden gems, follow the CRIMINALLY Low Sales steam curator.
Was this review helpful? Yes No Funny
47 of 55 people (85%) found this review helpful
2 people found this review funny
1.1 hrs on record
Early Access Review
Posted: November 1, 2014
Clandestine, a two-player co-op game that's unique in the sense of how it plays where one of the players takes the role of a spy, that plays in the third person view, where you have to complete the objectives presented to you like stealing data, or killing a whole bunch of people..etc, without getting spotted or killed. The other player takes the role of a hacker that's behind the scenes, away from the action, providing intel for the spy player like spotting enemies and cameras, where you can disable and/or use for your advantage, and hacking a door systems to get the code to give to the spy for him/her to open the locked door, and more like sounding alarms for distractions..etc. Also it's worth to mention that you can play this solo, hoping from the hacker to the spy and vice versa. The game is a hard stealth game by the way, as in like one or two shots and you're dead.

The game also has, for the spy, two types of clothing/armor where one of them would be spy gear with more protection and whatnot, but you would be instantly suspected and spot if seen wearing it, while the other choice is wearing normal civilian cloth which decreases your spy abilities in some ways, but removes all suspension in certain levels when seen, unless you go to restricted areas, go on and kill some know, the thing that one does to receive suspicion, and that's kind of a nice touch.

To me this is a great idea, combining two different gameplay types in a coop like mode, and haven't seen a game do this kind of thing before ( at least for me ) and it has my support and recommendation as a great game with great innovative potential, but it needs a lot of refinement / improvements in terms of how the game controls on both sides of the game ( the spy and the hacker ) with how the gameplay feeling really clunky seeing as how it's on Steam Early Access as version 0.1. And i hope they improve the tutorial as the hacker, also improving how you hack seeing as it's time consuming and annoying to hack something and then moving to hack something else, a click and drag system would be better, and if you're wondering what i mean by this is as a hack you have sort of a squid icon and you have to move it with you're arrow keys in certain lines, which becomes a pain really fast when using it.

The game is in development and i want to play more of it once it has been polished, and will get back to it on another new post in the future once the improvements are in place, and i want it to improve because i like the idea behind it and the fun coop gameplay that comes with it, and so if you want to support the idea, help developing it by getting it and providing feedback, wanting to see this game shine, then I'm with you, it also has a handful of levels to play with if you're wondering, but if you're thinking that it 'looks cool' and don't want to deal with how a game is in development with it's bugs and un-refinements, then i suggest you wait.

Shameless original link to post.
Was this review helpful? Yes No Funny
46 of 55 people (84%) found this review helpful
4 people found this review funny
6.1 hrs on record
Early Access Review
Posted: October 21, 2015
[Please note: this review covers only the single-player aspect of the game.]

Clandestine is a third person (two player co-op) (action-)stealth game that personally reminded me a bit of Alpha Protocol. Both are heavily focused on stealth and hacking, but both also control kind of similar.
Let it be known, however, that Clandestine is a game of its own and while there’s definitely room for technical improvements the game in this state is already fun to play. That’s right, even in single-player. It’s still best played with a friend or partner, though, since the game is focused on a co-op experience. In any case; let us talk about the single-player aspect of the game a bit more, which is was I played for myself.

You’re pretty much dropped right into the first level without too much of an explanation. You’re then taught the basic movements and how to hack electronic devices. If you play by yourself then this information might be a little overwhelming at first, especially if you’re being taught the hacker side of the game. Still, it’s nothing too complex and with a little practice you should do just fine.

The first level is, for a prologue, rather large, and after an introduction of about 10 minutes, you’re tasked with planting several bugs (optional) and getting to the basement, preferably without being seen/spotted. As a single-player experience you will have to do everything yourself and this in turn lowers the tension a bit, which is to be expected and I’m not going to blame the game for it. In co-op, however, each player will just see his or her part of the game: the hacker will see the four panels (camera, map, network and console) while the other person will have to physically get through the level by (quietly) moving around, collecting data and killing/knocking out/distracting enemies.
There are a total of 7 levels, excluding the prologue/tutorial level and each one can be played with a completely different playstyle. You don’t have to use stealth per se. The choice is yours: if you want go to through a level trying to remain undetected that’s fine. And if you want to go in guns blazing you can do this, too. And if that still doesn’t suit you then you can mix things up and use a combination of both, for example. You are completely free to choose how you want to approach each level.

Controls wise – and this is for the third person part - the game plays a bit similar to games like Alpha Protocol or the Gothic or Risen series. It doesn’t feel really fluent or even connected, but it doesn’t feel weird or slow either. I think people call it ‘janky’ these days. If you’ve played the game I just mentioned then you should understand what I mean.

The third person part of the game is really good and feels grounded: enemies don’t have superhuman sight or hearing and they react mostly realistically. It has an authentic, realistic feel, while also still feeling like an actual game. I appreciated that a lot personally.
Should an enemy notice your attention then a meter fills up until you get either out of sight or kill him/knock him out. If the meter fills up entirely then all guards in the nearby area will be alerted. Same goes for being detected on security cameras, by the way.
Enemies don’t have the ability to ‘one-shot’ you but they do inflict a lot of damage if you’re reckless. If you’re caught between several guards then it’s likely you will not even survive the fight so it’s important that you’re careful and just take your time. Overall, the game seems to have a good balance in difficulty.
Playing the hacker is a little more passive, but I think it can still be very rewarding if you can pull of the perfect mission. Although it may be more passive it’s in no way boring.
Anyway, as a hacker you will have to keep an eye on things with the office and building cameras and tag potential enemies for your buddy to see. Tagged enemies can be seen through the walls so it’s a good way to prevent your team member from getting spotted. You will also have access to the map so you can give directions and whenever your buddy logs in to an electronic device you can then try to hack it. Sometimes you will also have to get access codes and these then have to be sent by chat (or remembered in case of single-player) which adds to the authenticity of it all. It’s a really cool and neat idea.
Both characters play completely different and that’s why it’s so great to have a game like this.

While the game is pretty linear - as in: there’s really only one way to complete a level - there still are plenty of big areas and rooms where you can take a different route. But these routes nearly always end up at the same location so it’s more an illusion of freedom, really. But it’s still way better than making/keeping everything linear; I appreciate the effort that was put into making it feel like you have freedom, although ‘true’ freedom would obviously be better (but I understand there are constraints to game developing).

Audio & Visuals
The audio is pretty good. Characters use their native language (Russians speak Russian, et cetera) and the voice acting is mostly solid. Sounds effects are also generally well done.

Graphically it isn’t the most advanced game. Characters have just enough detail but the faces could definitely use some work. The textures range from okay to good. The environments on the other hand sometimes feel a bit empty. It’s a bit of a mixed bag, but this is yet another game that’s all about the gameplay and not the graphics. Still, there’s some work to be done.
Length/Replay Value
If you each take your time each mission could take anywhere between 30-60 minutes to complete. And then you can switch characters. Or try go get a better score. Or try a different playstyle. I think that with a solid friend/partner you could put at least 15 hours or more into it.

For single-player it might not be completely worth the full asking price, but if you can find someone to play it with then it’s well worth your time, and money.

Too long, didn’t read
+ A great mix of stealth (active) and hacking (more passive)
+ Large, semi-linear, levels
+ Feels realistic/authentic
+ Cool, asymmetrical experience

+/- Enemies aren’t terribly clever/observant
+/- To get the best experience you really need to have a friend or partner.

- It still has a bit of a janky feel at the moment

Please note: a Steam key for this game was provided by the developer/publisher.

Rating: 7.7 (out of 10)
(Ratings aren’t calculated based on a formula, but on my personal feelings)

Please feel free to join my group, DJ’s reviews, or follow me directly as a curator.
Don’t feel like it? No worries, just click here to read more of my unbiased reviews; no subscription required.
If you have any kind of feedback - positive or negative - please feel free to leave a comment (in case of negative feedback please try to keep it constructive). It would be greatly appreciated!

Early Access ratings may change at any given time, depending on the updates. There's also the possibility that certain features discussed in this review will be updated or removed later during development, making parts of it obsolete. I'm afraid this is beyond my control.
Was this review helpful? Yes No Funny
34 of 39 people (87%) found this review helpful
1 person found this review funny
10.7 hrs on record
Posted: December 20, 2015
Dear God. This is EXACTLY the game that I've been looking for for a long time. A friend and I recently started playing, and already it is evident just how fun this will be.

Clandestine is a stealh game where one person plays as the operative (Katya) and another person plays as the hacker (Martin). It pretty much takes the TV shows and movies like Person of Interest and turns them into an amazing game. Both the operative and the hacker depend on each other to complete the mission - Katya does the ground work like knocking out guards and grabbing written documents and pieces of intel but she can't move through the map without Martin's help in getting past things like lasers, code-locked doors and cameras. Martin sits in his van and connects to the security network that controls elements that surround Katya - he can control cameras, call pagers, hack computer systems, remotely retrieve door passcodes, shut down lasers and knock out guards with pulses of electricity from nearby power lines but he can't access any written documents or ledgers or closed networks and so he needs Katya.

That's enough regarding what this game is about. Moving on to my personal experience and why I recommend it so highly:
This game can get very intense very fast. VoIP of some sort is a fundamental necessity if you're playing with a friend (which I highly recommend doing). Every minute that the mission goes on Katya needs to be constantly checking her surroundings, looking ahead and behind, timing her movement so she isn't spotted, judging situations and communicating with Martin about any obstacles in the way while Martin needs to be checking cameras, marking guards, hacking e-mails and door codes, clearing Katya's path, avoiding the system administrator and alerting Katya to anything that might be trouble. One mistake by Martin could lead to Katya walking into a bad situation or being spotted by a camera whereas one mistake by Katya could incite a chain reaction that ends in her death. Both roles are intense and require concentration and reasoning. On the higher difficulties, guards can see Katya from across parking lots and the system admin moves fast, requiring the skills of both players to succeed.
It can make for some fun, interesting and memorable experiences - for example, my friend and I were playing recently and things got wild. A special ops team started moving in on our mission AO, forcing my friend to start making a quick exit and me to start checking all the cameras in the building to find out the locations of the enemy team members. My partner was waiting behind a corner to knock a guard out when one of the team members that I couldn't see burst into the room and saw him. He quickly turned around and shot the spec ops guy, but the guard down the hall saw what happened and moved forward, calling for backup. My partner took the guard down just as I alerted him to more spec ops coming up the stairwell. One of them walked in, my partner shot him, sprinted down the hall and ducked into cover just as bullets from the rifles of more enemies whizzed by. The enemy team split up, some going one way and the others going a different path. I tagged part of the team heading down to my partner's far right so he knew they were flanking him. He got hit but killed the guys that came through and not half a second later the other part was about to round the corner when my partner performed a takedown just in the nick of time.
That whole ordeal happened over the course of just a few seconds, believe it or not. It was probably one of the most nerve-racking experiences that I've ever had and it was insanely fun.

The only downsides to this game are that the singleplayer mode (to me) is not very doable. I've tried it a few times and on the difficulty settings I have, it took me an hour to get past the tutorial mission. Being just one role like I did with my friend required concentration and trying to switch between them both as needed simply wasn't efficient enough. I'd be switching cameras or hacking a door as Martin and Katya would get found by a patrol officer or I'd be running between cover as Katya and get spotted by a camera because I didn't have enough time to switch over. Although being spotted isn't a game-ending event, it makes the mission much more difficult because alarms summon reinforcements from outside the AO. The voice acting also could have been better and the graphics and animations are a bit sub-par but if you can see past those things the gameplay is truly great.

TL;DR Great game, asymmetrical co-op is very well done. Voice acting and graphics aren't great but the gameplay more than makes up for it. 9.7/10 (My opinion).
Was this review helpful? Yes No Funny
44 of 58 people (76%) found this review helpful
28 people found this review funny
6.5 hrs on record
Posted: November 5, 2015
You play as Lilu Dallas or David Spade, and your handler, Martin Lawrence, has this weird glitch where his Halloween costume paste on goatee clips through his face whenever he talks. Things happen in the story, which I'm unfamiliar with because my partner kept skipping all cutscenes because of how incredibly immersive the voice acting was. He just didn't want to get drawn in too much, so he was forced to skip it. Really, the devs outdid themselves with the facial animations as well, because it really captured SAG-AFTRA members Microsoft Sam and Anna's facial features while talking. But yeah, stuff happens and eventually Lilu thinks it's a good idea to change her appearance when they go on the run, so she goes undercover as a chemo patient by shaving her hair(rather than dyeing it). Why? Because a bald woman with a (fake) Russian accent is far less conspicuous, than looking similar to the hundreds of thousands of women with brown or black hair in various cities around the world. Luckily David Spade retains his image, because no one is looking/seeking him anyway after the disaster known as Joe Dirt 2.

Enough about the story, it's less important than you think. The graphics are indeed dated, but anyone born prior to the year 2000 remembers the times when good gameplay was what mattered. And good news! The stealth and shooting are, according to my friend, incredibly clunky and further hindered by poor performance due to lack of optimization at times. Animations are, thankfully, pretty janky and further pushed to the point of hilarity due to rag doll physics. Seeing Woody from Toy Story collapse when Andy walks in the room, everytime you shoot someone in the head never gets old.

So why recommend it? Because honestly playing as the hacker is a lot of fun with a friend who is present on VoIP. I would not recommend this game otherwise. Solo you're literally going to miss out on half the experience, and due to lack of quality of life features(such as being able to place markers down for the operative as the hacker) make coordinating outside of VoIP needlessly more complicated than it should be. So, if you or your friend is willing to take a back seat to actually being in the field, and being the video game incarnation of Tank from The Matrix(the operator on the Nebuchadnezzar), you'll likely have a lot of fun with this title! There's even a point where the operative/spy woman is getting overwhelmed by heavily armed forces, and I found myself thinking of the chase scene in The Matrix with me even telling my friend as he ran, "the door on your left. No, your other left!".

However, game is short. Just shy of 4 hours in, my buddy wanted to call it for tonight. He said we only really have 2 or so missions left. Wait for a sale if you're interested, because I can't see much longevity out of this title unfortunately at a $25 USD price tag.

EDIT: And we beat it in about 6 hours. Yikes. May be some replayability in there, if you swap up playing as Hacker/Spy, but still...Game's overall content and quality doesn't warrant a full price buy. It's still fun though!
Was this review helpful? Yes No Funny
67 of 98 people (68%) found this review helpful
Not Recommended
1.0 hrs on record
Posted: November 6, 2015
Sadly, I gotta admit that so far this is a 'no'. Don't get me wrong, it's not a bad game per se, the idea is rather nice and game design is okay, but you WILL get mad at this game A LOT, because almost every feature is rough around the edges. Movement? Yup. Object interaction? Yup. Failing mission because a guard noticed you just as the bullet was saying hi to his brain? Totally. Unable to open Pause menu by pressing Escape? Uh-huh, you're stuck here until Alt+F4.
Also, this game might have been more fun to play despite all its flaws, probably, but what we end up with is rather generic and repetetive as well. It doesn't make the game terrible. It just makes the game 'meh'.
Was this review helpful? Yes No Funny