Realistic medieval multiplayer sandbox with terraforming, free preset and modular building construction, rich crafting (smelting, forging, farming, animals breeding etc.), survival, no target physics based combat, original combat formation system and numerous other features.
User reviews: Mostly Positive (2,128 reviews)
Release Date: 19 Sep, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

DO NOT BUY this game unless you want to support the development of something really new and original in the sandbox genre. You will encounter bugs along with various other issues in playtesting. This is Early Access Alpha and your support, understanding and becoming involved with the development process will be something remembered as we move on towards the Beta stage and then on to the final Release version.

We want your feedback and support with the testing and balancing of our current systems. Gameplay improving suggestions are strongly encouraged and direct interaction with the dev team will be a normal part of the development cycles.

We have communicated clearly that the game is not in a finished state, but you can judge for yourself that we have more gameplay content than most games that consider themselves a released final product.

Unlimited terraforming combined with a free building system, innovative combat formation systems, physics based melee combat, alchemy, skill cap and stat cap systems. We think by playing you will begin to see just how deep the rabbit hole goes with creative and exciting gameplay opportunities.

Thank you in advance! You’re awesome and without you this gaming opportunity would not have been developed!”

Approximately how long will this game be in Early Access?

“If the goals in the Alpha and Beta development cycles are met we plan to release the final product Q3 2015.”

How is the full version planned to differ from the Early Access version?

“We plan to have fully implemented and balanced skills and abilities from the skill book including secondary and minor skills. We also plan to deliver rock solid stability with the client and server code in the Release version.

NO, we WILL NOT abandon this project! Actually this project will evolve into a full scale Sandbox MMORPG of which we are already running pre-alpha testing at this time.”

What is the current state of the Early Access version?

“We have almost all primary crafting skills and abilities implemented and even some secondary skills and abilities available now. All basic combat skills and even some advanced features of combat are working currently. Some abilities have yet to be implemented and will require extensive testing as they affect combat balancing and overall gameplay quality.”

Will the game be priced differently during and after Early Access?

“Currently we plan only event based discounts during Early Access with increasing the price on Release once the game has all features implemented and better overall quality.”

How are you planning on involving the Community in your development process?

“1. Actively submitting bug and crash reports
2. General gameplay suggestions and improvements
3. Giving us a morale boost from your kind words or a kick in the pants from constructive criticism”
Read more

Buy Life is Feudal: Your Own

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29,99€
22,49€
 

Recommended By Curators

"A RPG/Sandbox that immerse you in a medieval times period to build, rule, plunder, steal, & kill. Do you think you got what it takes to run a kingdom?"

Recent updates View all (15)

29 December

Beautiful patch (0.2.10.5)

In our last patch of 2014, we have some more render optimizations, and the emote system, providing more ways to express yourself and beautify the harsh medieval world around you. #lifeisnotTHATfeudal

Patch notes (ver. 0.2.10.5):

  • Added dozen of emotional animations to help you to better express yourself. You can find those emote abilities in a Skill Book (L) in a General Actions skills tab. Just drag them on your hotbar and use according to your gameplay situation :)
  • Wild animals should now renew their population each gameplay night
  • New ability, ‘Create Jewelry’ has been added. You can now craft different pieces of jewelry. Currently there is no effect from wearing jewelry, but in some of the following patches we will implement a Luck bonus from jewelry that will affect almost all peaceful and combat actions that your character is performing
  • New ability, ‘Create Decorations’ has been added. You can craft some animal trophies and paintings to decorate your medieval dwelling
  • Chances of finding gems and mineral catalysts while digging tunnels has been increased
  • Updated and corrected a few models to improve their beauty and correct some rendering bugs they had
  • Fixed a lot of objects so they can be carried in a more appropriate way (instead of carrying a table on the top of your head)
  • Fixed few more client side crashes

46 comments Read more

16 December

Bags and bugs (0.2.9.5)

We have implemented a proper bags system that will allow you to sort your stuff in your inventory or inside your warehouses. For additional ease of sorting you can now name your bags.

Some additional bugfixes and optimizations and minor fixes are also included in this patch.

P.S. We have finished software design and started actual implementation of a guild system for LiF:YO - stay tuned ;)

Patch notes (ver. 0.2.9.5):

  • Backpack, bag, sack, pouch containers can now be crafted by tailors and can be renamed (while inside of your inventory) to ease sorting of items.
  • Fixed video settings dialogue and tweaked video settings to fix invisible trees and objects issues on some rare PC specs
  • Added new fortification modules for stone walls
  • Warehouses now have a proper doors that can be opened or closed
  • Reworked some fortifications models to minimize /stuck exploit chances
  • Made some rendering optimizations that should increase rendering performance slightly
  • Provided some crash fixes on a client side
  • Projectiles do not collide with water surface now and sink properly

20 comments Read more
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About This Game

GAME IS IN EARLY ALPHA STATE. DO NOT BUY IT UNLESS YOU WANT TO SUPPORT DEVELOPMENT.

In appreciation of your support all Life is Feudal:YO owners will receive Life is Feudal:MMO currency which later upon the release of the MMO version can be used to purchase a ticket for one character to gain full permanent access to the gameworld in Life is Feudal:MMO.

“Life is Feudal: Your Own”
(LiF:YO) is a 64 player 3km x 3km gameworld that places you in a realistic medieval setting with the ability to host your own private world with your own rules. The game is set in a world with free terraforming and free building features. You can build your own house anywhere in the world! Team up with your friends and build a village or city and repel attacks by other players who want to steal your lands and slaughter your cattle! A good castle with a moat and tall city walls might help you protect yourselves and your precious cattle.

The combat system in our game is quite unique. It is a no target and physics-based combat system. The direction of your attack depends on mouse movement. Basic movements combined with directional attacks can be mixed together into deadly combos with special effects. Battle formations are a new way to collaborate and control the situation on the battlefield with your fighting team. Depending on the battle situation, a group leader must issue the right commands to manage formations during a battle. The more group members that make up a given formation the bigger the advantages they enjoy. A well organised group will always prevail over a bunch of chickens with their heads cut off.

True use of sandbox mechanics and not just the "sandbox" label being applied to the game. A great example is that player skill progression is not limited by artificial classes or roles. The Skill cap and Stat cap systems allow you to design a character which fits your style of play perfectly. The crafting system contains a lot of sand and boxes too. :) An excellent example is how alchemy works almost the same way as it did in TES:Oblivion ©. The wikipedia and your friends won’t be able to help you because all the recipes are randomized for each character and the only way to learn them all is by experimentation.

Farming will demand a sound understanding of different crops, soil fertilization and knowledge regarding when to plant or harvest your crops according to the current weather. A great example of farming knowledge is knowing your crop fertilizer comes from your stables and barns which you need to manage and clean in order to breed the best war horses on the continent! You also will need to feed and tend your other livestock as well.

Food is very important for character development and skill progression. The higher the quality of the food your character eats the faster they will progress through their skills. This places a cook on the same level as other craftspeople such as blacksmiths, carpenters or alchemists.

Features

Unique Features:
  • Free Terraforming & Tunnel Building. 100% free terraforming and tunnel building! Dig tunnels, mines and moats and expand them in all dimensions almost without limit! You can raise and lower ground levels with a landfall effect. Substances include soil, rock, granite, ore veins, clay, sand, and much more!
  • Battle Formation System. In massive battles you can react accordingly to the combat situation and provide your unit with certain bonuses, but to receive these bonuses, unit members must be well organized and always stay inside the formation shape.
  • Unlimited Number of Unique Alchemy Combinations. There are over 40,000,000 alchemy combinations unique to each player! Unlike other online games, you need to learn, experiment and create your very own unique combinations. Alchemy is not simply a matter of character skill as it strongly emphasises spending time and resources on creating good recipes and combinations.
  • Complex Food & Cooking System. Cooking is no longer a secondary or non-existent skill. Being a good cook that knows many complex and tasty recipes means that you and your friends will be better fed and will receive skill bonuses!
  • Realistic Player Damage System. Based on human anatomy with fractures and bleeding wounds you can create unique and deadly combat tactics.
  • Double Health & Stamina Bars. Double health and stamina bars represent better information about the status of your body. Players can be knocked unconscious or killed. They can also be temporarily out of breath or totally exhausted.
These are only a few features that are listed. Craft and construct hundreds of items and build unique structures to create the world around you. Your imagination will be your only limitation as hundreds of personal choices and customization will offer endless combinations in Life is Feudal: Your Own.

System Requirements

    Minimum:
    • OS: Windows 7,8
    • Processor: Intel® Core™ i5 or AMD Phenom II X4 with at least 2,5 GHz
    • Memory: 4 GB RAM
    • Graphics: Video card must have 512 MB RAM or more and should be a DirectX 9-compatible
    • DirectX: Version 9.0
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel® Core™ i7 or AMD Phenom II X6 with at least 3,5 GHz
    • Memory: 8 GB RAM
    • Graphics: Video card with 1024 MB RAM or more and should be a DirectX 9-compatible
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
Helpful customer reviews
928 of 1,119 people (83%) found this review helpful
34.6 hrs on record
Posted: 1 December
Early Access Review
There are some things about LiF that are really neat: the crafting, the graphics. Building your own medieval town is really such a wonderful idea and I was eyeing this game for ages.

But as a single player (and this game is being marketed for single players as well as multiple), this game has been nothing but a disappointment.

- For solo players, the grind is really the only thing there is. There's no danger and no purpose really to play: any wildlife that may attack you is easily avoidable. There are no other mobs. I had read before purchase of intentions to create quests and mobs, but it seems that those ideas have been abandoned in favour of keeping LiF:YO as a game that relies entirely on PvP for non-crafting content.

- The grind is real. It took me over thirty RL hours to flatten the land and collect the mats I needed to build a small shack. This was after tweaking settings so I could have a chance in hell of creating anything on my own. As much as I love crafting, it's going to take absurd amount of time -- hundreds and hundreds of hours -- to build anything. But with no danger present in the world, there's no purpose to build other than aesthetics.

- Some of the cool features in the LiF video are -only available for the MMO-. This is not the MMO. There are no crafting games here. The island you get is small and not likely to get bigger. No quests planned. The only thing in the world is you. And the tedious grind of creation.

- Speaking of the MMO, that's where the devs are focused. Buying LiF: YO isn't giving you a version of the MMO: it's giving you the redheaded stepchild of the family. It's sickly, underdeveloped, and simply not getting any of the attention that they are lavishing on its brother. Reading the official forums makes it clear that this isn't likely to change. (Seriously. Go look at the list about the differences between YO and the MMO. You may find that the feature you're purchasing this for doesn't exist in the YO version.)

Don't get me wrong. I really want to like this game. I'll keep my eyes on it and see if maybe the devs have a change of heart about the PVP-only content. But LiF is too much effort for very little pay off. Even if you are a solo player -- especially, even -- I'd highly suggest you wait for the MMO when it comes out.

If it comes out.
Was this review helpful? Yes No
212 of 263 people (81%) found this review helpful
55.1 hrs on record
Posted: 24 December
Early Access Review
Picked through dirt for roots to eat for 3 hours and barely stayed alive. Right clicked on an apple tree and picked enough appled in 30 seconds to last me for 2 days.

Spent 4 hours digging a hole to find ore, some guy came along and hit me over the head with a shovel and beat me to death then built a wheel barrow to haul away my ore.

Made myself a shovel then dug a tunnel under someones wall and got into their castle where i proceeded to eat all their food and steal their pants.

11/10
Was this review helpful? Yes No
68 of 88 people (77%) found this review helpful
16.2 hrs on record
Posted: 22 December
Early Access Review
This game is very time consuming.

I thought I would attempt to play this 'Space Engineers/Minecraft' style and build for fun. I was not successful. After 16 Hours, I had managed to build some barrels... This game is so realistic that one cannot master all the crafting abilities, so you will need friends to work together in order to assign jobs and delegate work. I.e. Woodsman, miner, carpenter, farmer, and so-on. I think this game could be great with the right group of friends alas, most of mine are d-bags and aren't into sandbox/crafting games.
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101 of 148 people (68%) found this review helpful
16.2 hrs on record
Posted: 20 December
Early Access Review
Day 1 - Trying to find water in the wilderness - realise I do not need water to survive. Stole a trade cart, filled it with my primative wooden tools.

Day 2 - digging, digging, digging.

I may stay a caveman for quite some time, on the plus side I found a potato.
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56 of 78 people (72%) found this review helpful
960.5 hrs on record
Posted: 25 December
Early Access Review
Warning!!! Do not buy this game!!! If you buy it you won't be able to stop playing. Its a curse!!!
Was this review helpful? Yes No
55 of 87 people (63%) found this review helpful
940.1 hrs on record
Posted: 1 December
Early Access Review
Well , my first review. Have to say if you are interested in games where you need to work together with 3 or more people. Where you can feel the accomplishement of your campfire in the clearing becoming a pallisade box. Then the work and time to create your first stone keep. This game is for you. If you enjoy those things listed along with tedious skill up and horrible combat hitboxes and mechanics. Again this games for you. If you REALLY enjoy logging out after a hard days grind to log in later and find out some asshat has put 3 logs floating in air to scale your walls and steal your stuff. This games for you. Catering to different playstyles and multitudes of servers with solo to group friendly skill rates and motifs, this games early access is actually worth it. The environment is nice. In general the players are not but you can make good friends none the less. Or worse comes to worse. Get killed by a naked bald man with a hatchet. The only drawback i get is 90% of the game at the moment is the levelling up of skills. Once you have the keep/warehouse/house/walls you are stuck to the grind. Or you can run out and cause mayhem with banditry or War. In general its a good start, and a novel concept. Lot of work to come but worth it if you enjoy the era it delivers and the fun it gives.

Killed by a man with a giant wooden shovel.
10/10
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31 of 49 people (63%) found this review helpful
8.7 hrs on record
Posted: 25 December
Early Access Review
This game is increasingly difficult to review when you take into account certain factors that have affected it. Firstly, something I must of course say, the game is early-access alpha. It is still in development and so I appreaciate this and will not comment on the large amount of bugs and other "early-access" esque issues that the game has.

I think that the paramount issue with Life is Feudal: YO is the simple fact that the advertisement for the game is misleading. Not on purpose mind, I simply feel as though the developers struggled to catagorize the game they have begun to produce and so consumers who stumble across it are not entirely sure what they are purchasing. I myself am very much into the Mount & Blade franchise and when I stumbled across this game I (and friends from my gaming community) expected it to be like a much larger open world RPG version of the mod for Mount & Blade: Warband, Persisitent World. The game showed pictures of an adventurer moving throughout a completely player made land. This gave me and my friends the misconception that the game was a Skyrim meets Mount & Blade meets Runescape/LOTR Online - what sounded like a perfect compliation.

In actual fact the game is rust meets minecraft. It focuses on the survival aspect far more than the roleplaying rpg medieval aspect. This should be advertised FAR more clearly as survival game fans would appreciate it much more than Medieval role-play fans. Let me try to explain in a DayZ way, the server owners and their friends run around in full armour (like bandits/heroes) whilst everyone else hops from server to server with a few rags, they try to do something but every time they leave the server are forced to try again thanks to a lack of server favouriting implementation. This is fine, particularly in Alpha, but not what I thought when I was buying it.

Good game for what it is in its current stage, but misleading in its advertisement and so that is forcing me to give it a negative review.

Buy the game if you want a Rust esque survival, not a medieval RP RPG MMO sandbox game.
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30 of 48 people (63%) found this review helpful
68.4 hrs on record
Posted: 5 December
Early Access Review
Normally, I refuse to buy Early Release games for obvious reasons - it's an unfinished product. It usually has me asking, "Why would I spend money on something that isn't finished with no guarantee for its release?"
Even as it stands in its current stage, it's a great game with plenty to do - and this is coming from a person who typically hates Sandbox genre games.


Pros:
-More than enough to do
-Great to play in groups
-Feeling of accomplishment when you actually build something
-Scale of map/construction
-Logical and realistic sandbox:
-Survival mechanics
-Building mechanics

Cons:
-Questionable developer choices when it comes to storage
-Obvious bugs due to it being an early release
-Harsh learning curve
-Not noob friendly

I wouldn't recommend this game for people who want to play 20 minutes at a time or for younger people as it requires a bit more of a mature thought process. However, if you like the Mount & Blade series, it's similar to Persisent World Mod mixed with Minecraft. Mind you, this game is only the early release. The actual game will be a Massive Multiplayer Online with player driven politics and the world we be constantly changing based on real players' decisions. There are no NPCs, Quests, or any of the other typical things of an MMO - it truly is a sandbox.
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16 of 25 people (64%) found this review helpful
404.6 hrs on record
Posted: 2 December
Early Access Review
+Liked: I can't stop playing this game! :)

-unliked: I can't stop playing this game! :(
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17 of 27 people (63%) found this review helpful
1.1 hrs on record
Posted: 25 December
Early Access Review
Watched my friend play this, everytime i tuned into his stream he was in a ditch. 10/10 digging a ditch simulator.
Was this review helpful? Yes No
32 of 56 people (57%) found this review helpful
199.6 hrs on record
Posted: 11 December
Early Access Review
11/12/14: I have almost 200 hours on this game, and Ive been playing games for about 23 years.
I really recomend this. The construction part is great and the crafting system is very complex. The PVP is still not perfect but it has improved a lot in the last few patches, along with performance improvements. Playing on your own could be boring and way too hard, so I totaly recomend playing with others, and becoming part of a comunity is one of the best aspects of the game. Also, I recomend playing on servers with higher skill progression so the game doesnt become a chore, and also servers with a high skill cap so you can improve multiple skills. That reduces the time spent on chores and allow you to enjoy it.
About the PVP, it will depend on the server. In the one I play there is always a high number of players, so you can be atacked at any time. There are also battles ocasionaly and at least once a day I go with my friends to hunt and atack others and engage into combat. Dying doesnt cripple your character and allows you to go back to combat in a short ammount of time.
The game is still raw and has tons of bugs and crashes, but its extremely enjoyable and interesting. Not to mention the incredible untaped gameplay and entertainment potential.
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13 of 20 people (65%) found this review helpful
0.9 hrs on record
Posted: 28 December
Early Access Review
Looked down and saw my feet.

10/10
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5 of 5 people (100%) found this review helpful
4.0 hrs on record
Posted: 30 December
Early Access Review
Experience the thrilling life as a medieval peasant, with wonders such as-
1. Trying to survive off the land by attacking the dirt, tickling trees, and fondling rocks
2. Running from nobles and raiders that wish to see everything you own (how little it may be) burnt to the ground
3. Getting caught by said nobles/raiders and getting brutally beat to death
4. Respawn with nothing but longjohns and get killed by a pack of angry wolves
And much, much more...
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6 of 7 people (86%) found this review helpful
207.6 hrs on record
Posted: 25 December
Early Access Review
Best game so far to play with friends who like medieval era, game is fun 10/10 waiting for MMO version of this game! Recommend it to anyone seeking games with a bit "your made" history in it!
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7 of 9 people (78%) found this review helpful
24.3 hrs on record
Posted: 26 December
Early Access Review
If you like looking for iron ore for two hours; this is the game for you! If you like tunneling for the iron hour for two hours: this is the game for you! If you like smelting the iron hour for two hours: this is the game for you! If you want to cut that time in half, make some friends. If you have no friends, try to fend for yourself. If you get bored, pray to god and fall out of the sky. Best game 2014. 10/10
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15 of 25 people (60%) found this review helpful
3.8 hrs on record
Posted: 10 December
Early Access Review
I was never more in touch with my peasant-side than I was with this game.

10 wenches out of 10.
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4 of 4 people (100%) found this review helpful
51.1 hrs on record
Posted: 26 December
Early Access Review
A hard and teadious game that will bring the rewarding of what you'll achieve at a pic level.
First game in the world that make players help each others rather that kill others.
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4 of 4 people (100%) found this review helpful
92.4 hrs on record
Posted: 26 December
Early Access Review
Haven't played in a few months. So things might have changed a bit, but I have to say i very much enjoyed the game. I'm a fairly PvP orientated guy who doesnt mind a bit of crafting and graft to get there. I love player driven games and this is certainly that. Relies on grouping together and in the MMO version, I can see it being a real success. If you like sandboxes then I say give it a go.
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7 of 10 people (70%) found this review helpful
63.9 hrs on record
Posted: 19 December
Early Access Review
This is game, although in early acces and still under constant development is very enjoyable. You can team up with people and build an entire town, I have seen castles been built in just a few days by a group of about 10 people. This game is awsome.
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7 of 10 people (70%) found this review helpful
61.0 hrs on record
Posted: 20 December
Early Access Review
I am waiting in anticipation for this game to move to a MMO server. There is no reason why this cannot be a great game the idea is certainly there.
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