Glitchspace, currently in alpha, is a first person programming game that's centred around a visual programming mechanic. Set in a cyberspace world, you are trying to find a place known as Glitchspace - a by-product of cyberspace and its various glitches.
User reviews: Very Positive (94 reviews)
Release Date: Jan 31, 2013
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access has given us the ability to make a game alongside a community that cares. The feedback is immeasurable, and of course sales help to pay for the development of the game, all of which we self funded through our bank overdrafts for the first few months.”

How long will this game be in Early Access?

“The Full game will be released in March 2015.”

How is the full version planned to differ from the Early Access version?

“The full version will feature fully polished content, at least 2 hours of main play through the story mode, and a sandbox allowing you to play around with the programming mechanic as you please.”

What is the current state of the Early Access version?

“Currently the game offers up to an hour of main play, and some polish. We try our best to make sure the game is as bug free (outwith the obvious glitching) with every update.”

Will the game be priced differently during and after Early Access?

“Our pricing increases as we move through the updates.”

How are you planning on involving the Community in your development process?

“The community is involved, and we discuss all of the points and suggestions raised on the steam community hub, emails, and even in the reviews.”
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Recent updates View all (4)

September 1

Glitchspace Alpha 1.7.1: Mango Tango Fix



Hi everyone,

We're happy to announce a small update for Glitchspace, the 1.7.1: Mango Tango Fix!

Here's a run down of the changes:

Changes

  • Tweaks to levels
Bug Fixes
  • Mouse movement stutter/jitter
  • Zooming when mouse over function bug
Kind regards,

Space Budgie Team

2 comments Read more

August 26

Glitchspace Alpha 1.7 Update!



Hi folks,

We're pleased to announce the 1.7 update for Glitchspace!

Here's a new little trailer with the experimental graphics setting turned on: Glitchspace - Alpha 1.7 Trailer

We have reintegrated the rift for this update, but we can only support DK1 right now. DK2 will be in one of the future updates.

As always, we want to put out a massive thanks to everyone who has supported the game so far! We're really excited with the next few months of development as we near beta!

Talking of time-scales, we have pushed back the final release to March 2015. We want to make sure the game is just as we wanted it, and that we deliver an experience which will be remembered for all the good things it was doing. It's quite a jump from our original release date, but we found ourselves lost in other work, and we've realised there's a lot more that we need to work on before Glitchspace is ready for final release.


We've also set up a new promo site for Glitchspace which you can find here:Glitchspace Promo Site (Share it out if you can!)

And if you would like to be included in our newsletter, getting all update news through email, sign up here: Newsletter Sign up

As for the updates in this latest version, here's the change log:

Changes

  • Added Oculus Rift DK1 support (DK2 currently unsuporrted)
  • Added "Experimental" graphics mode, features distance field AO
  • Programming UI refinements, improved graphics and feedback
  • New main menu
  • Level and function tweaks

Bug Fixes
  • Transparency bug
  • Portal rendering bug
  • Removed mouse acceleration
  • Connecting locked nodes bug
  • CollisionForce/ImpactForce bug

Again, thank you for supporting us! Stick around for the next update!

Kind regards,

Space Budgie Team

Glitchspace Promo Site
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Youtube

6 comments Read more
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Reviews

“Glitchspace could become one of the more inventive puzzle games to arrive on the PC in some time.”
NA – Gamespot

“Even with other programming-based puzzlers on the horizon Glitchspace still looks unique, bewildering and promising.”
NA – Eurogamer

“As someone with the programming knowledge of a log this is immediately challenging stuff, even if at first you can only make very minor changes. But then, it’s all the more satisfying to make a platform bouncy when it wasn’t before.”
NA – Rock, Paper, Shotgun

About This Game

Description_

Glitchspace (currently in early access), is a first person puzzle platformer that's centred around a visual programming mechanic. Stretch and scale objects to make a bridge, apply a force to objects, bouncing you up to high places, use your programming gun to fire code at objects, changing their physical properties in the game world!

Set in a VR cyberspace world, you are trying to find a place known as Glitchspace - a by-product of cyberspace and its various glitches. A world that would allow for infinite possibilities, and access across all systems in cyberspace through exploitation.

Through problem solving, it's up to you how you approach the in-game challenges; find glitches in the cyberspace world, and exploit them in various different ways, allowing for a emergent play experience.

Programming_And_Gameplay_

We created a node-based programming system for Glitchspace, called Null. Null allows for chunks of functionality to be applied to objects with ease, and makes the programming a visual, dynamic, and instantaneous feature.

Objects in Glitchspace are either programmable, or non-programmable. You can make an object programmable through decryption using a decrypter, and similarly you can make it non-programmable through encryption using an encrypter.

For each programmable object, a canvas can be brought up, and function nodes can be added to it upon the canvas. These function nodes have input and output connections, and can be connected to each other to create functional code that does something to the object, to another object it references, or to totally new objects it creates!

Here are some example programs you could make:
  • Apply a force to an object, moving it out of the way.
  • Scale an object down to make it the correct height for jumping on.
  • Duplicate and move an object to create stairs, or floating platforms.
  • Make an object have no collisions to pass through it.
  • Change the physical properties of an object.
  • Make an object move when you touch another object.
  • Replicate the functionality of the Portal, and Gravity gun.

Objects that are decrypted will have a default program applied, and a specific set of function nodes for you to edit the program. This will depend upon the decrypter used.

In the sandbox mode, all functions are available to you, allowing you to play around with all that is possible!

**Rift DK1 is supported, we're working on DK2 right now!

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP. Vista, 7, 8.
    • Processor: 1.0Ghz Dual Core
    • Memory: 250 MB RAM
    • Graphics: 512MB Video Card, Shader Model 3.0
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: Windows XP. Vista, 7, 8.
    • Processor: 2.0Ghz Dual Core or greater
    • Memory: 500 MB RAM
    • Graphics: 512MB Video Card, Shader Model 3.0 or greater
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: An Intel-based Mac running Mac OS X 10.6
    • Processor: 1.0Ghz Dual Core
    • Memory: 250 MB RAM
    • Graphics: 512MB Video Card, Shader Model 3.0
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: An Intel-based Mac running Mac OS X 10.6
    • Processor: 2.0Ghz Dual Core or greater
    • Memory: 500 MB RAM
    • Graphics: 512MB Video Card, Shader Model 3.0 or greater
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: A Debian based Linux distro
    • Processor: 1.0Ghz Dual Core
    • Memory: 250 MB RAM
    • Graphics: 512MB Video Card, Shader Model 3.0
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: A Debian based Linux distro
    • Processor: 2.0Ghz Dual Core or greater
    • Memory: 500 MB RAM
    • Graphics: 512MB Video Card, Shader Model 3.0 or greater
    • Hard Drive: 150 MB available space
Helpful customer reviews
1.5 hrs on record
Early Access Review
Excellent game, a little since its in alpha, but i have a feeling it will be one of the biggest games ever. its kinda like portal, but you can reprogram space to do certain things, such as throw you or whatnot. The only thing that could make his game better is a level creating platform, and then it would just be perfect.
Posted: September 27
Was this review helpful? Yes No
2.5 hrs on record
Early Access Review
11/10
Would buy again.
This game is fun. It should be up there with portal and antichamber. It is short, but new levels and features are being made. If you struggled through either portal or antichamber then don't play.

TL;DR; Buy it if your smart and like challenges.
Posted: October 18
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17 of 24 people (71%) found this review helpful
0.9 hrs on record
Early Access Review
The idea is great and the concept is easy to grasp, at least for me as a programmer.

Here is me playing the first few levels.
Posted: April 28
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3 of 3 people (100%) found this review helpful
1.1 hrs on record
Early Access Review
I got this game form the Indiegamestand deal page at https://indiegamestand.com/deal/ and I bought it just because I was intrigued. and what a surprise.

OK, if you are the kind of person who only plays FPS multiplayer, stop reading this and go play COD, BF or Titanfall, it won`t be a game for you.

But if you like games to make you think logically then grab this game immediately.

The objective of the game is to control your environment and go through levels that becomes more difficult with each new puzzle.

If you are a programmer, you will find this game easy I think but since I stopped programming with Quick Basic, I found it fun and challenging and I think, it even managed to teach me a little how coding works now

Pros:
Fun, challenging, easy to get used to the algorythm, early access so this means more content will be added

Cons:
Could use a little tutorial on the first puzzle to get new players into the game, I had to look up a dev`s post to explain how the game worked

Final thoughts
If you like a thinking game, grab this game, if you are not sure, get it on sale on in the IGS deal atm, it is worth it
Posted: May 9
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3 of 3 people (100%) found this review helpful
3.7 hrs on record
Early Access Review
Looking forward to the finished game! I had much fun playing both story and sandbox mode.
If you don't mind it's alpha state, you should definitely consider buying this game (+ it's currently on sale)!
Posted: June 28
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3 of 3 people (100%) found this review helpful
4.5 hrs on record
Early Access Review
I played this with my 8 year old son, and it inadvertently turned into a great trial and error programming/math lesson for my son. Near the end, I was even able to teach him about vector operations, object translation, scaling, rotation and other cool stuff. The story mode is really short though...maybe to be expected for $7, but I love the teaching potential of this game. Like SpaceChem it's one of the few games out there that has successfully gamified programming.
Posted: May 25
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3 of 3 people (100%) found this review helpful
3.9 hrs on record
Early Access Review
This is a fun, short game that introduces one to the basic fundamentals of programming. The entire game takes less than an hour (unless you get stuck), but there is a sandbox mode (and this review is being written while the game is at Alpha 1.5 stage). Regardless of price, I think this is definitely worth devoting an hour or so to if you're interested in learning any sort of programming language.
Posted: May 15
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3 of 3 people (100%) found this review helpful
3.1 hrs on record
Early Access Review
Truly a remarkable concept and WONDERFUL exhibition of it! I imagine that the sandbox mode will be just ridiculously fun, not sure if it is not implemented yet, or if I have to beat the story mode first, but at any rate, for an ALPHA game, I am having LOADS of fun with this.

I also find it very cool that it could actually be applied as a basic programming learning tool, obviously all of the subroutines are the "nodes" that the developer mentions, but I can see how an un-knowing learner could piece it all together as the architecture of programs.

I think anyone who enjoys logic puzzles and/or has or wants to learn programming knowledge would deeply enjoy this game.
Posted: May 16
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3 of 3 people (100%) found this review helpful
0.5 hrs on record
Early Access Review
Great idea, and the implementation keeps getting better.

Good for teaching about variables and their uses, but might not be intuitive to some players. Overall I really like it. It is easy enough for a noob to fiddle their way through it, yet still offers some challenge to the nerds. Speaking of nerds, this game will appeal to them. If you consider yourself a nerd (as in, technically minded, not as in; you watch the big bang theory, have no friends, and are generally cluimsy and out-of-shape. Thats not being a nerd, that is just sad, Go outside.) you WILL enjoy this game.

Be warened casual gamer, this is not an FPS in the usual sense even though it does technically have a gun and take place in first-person. Consider it more of a 3D logic puzzle game with some cool game-bending physics.
Posted: May 20
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2 of 2 people (100%) found this review helpful
1.1 hrs on record
Early Access Review
As someone who is interested in programming and has some basic knowledge of it already - this is a fantastic idea!
The atmosphere is lovely, the puzzles gradually teach you the logic of coding and the overall aesthetic of the title feels pleasant - especially due to the ambience and the soundtrack.
The game is however in alpha and will only take around 40 minutes/1 hour to complete. The game will naturally be updated and worked on as all Early Access titles and I can't wait to see what comes out of this in the end!
For right now, it's a fun short little walkthrough in aiding the player to understand the logistics and basics of coding and programming.
One can hope for the inclusion of Steam Workshop as one of the features which would make this game brilliant.

If you have any interest in coding/programming - give Glitschspace a try! Keep in mind however that it is fairly basic, and won't be challenging for proficient programmers.

EDIT: I just realised I met one of the creators of this game at the open day at Abertay University, as he was giving a presentation on the company and their games... What a small world we live in :')
Posted: May 2
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2 of 2 people (100%) found this review helpful
2.3 hrs on record
Early Access Review
This game is incredibly fun. Non-linear, cerebral, and challenging are three of the things that accurately describe the gameplay. The minimalistic feel to the graphics really allows you to focus on the actually 'programming' aspect of the game. This game is worth having in your library.
Posted: May 9
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2 of 2 people (100%) found this review helpful
0.8 hrs on record
Early Access Review
I’m going to be frank with you, when it comes to programming I haven’t got a ♥♥♥♥ing clue. It’s all about maths or something, you have to make sure numbers add up or whatever, I don’t know. I’ve never needed programming before in my life, so I leave it alone.
But then this game comes along, it calls itself Glitchspace and it’s all about programming, so normally I’d just ignore it, especially since it isn’t even finished yet. But I don’t ignore it, why? Because it’s made by the developers of (the rather brilliant) 9.03m, because it’s different, hell, I don’t know, but for whatever reason I buy this game. This programming game, Glitchspace.
Oh man, you really have to play it. Maybe you’re intrigued by this whole ‘programming’ malarkey, maybe you don’t really care, you just have to play it. See, this isn’t the boring kind of programming, the kind where you have to make sure everything adds up and doesn’t explode or whatever (although the exploding sounds quite exciting), this is programming as a puzzle. A ♥♥♥♥ing puzzle man, I can tell you’re going to love it.
You like puzzles, right? Sure you do, everyone likes puzzles. Puzzles are hard, you have to think, have to use your BRAIN. Sometimes you get stuck and it’s a pain in the ♥♥♥, I know the feeling. But then it just clicks, and it’s insanely satisfying. Puzzles are the most advanced form of ego massage, and I love them for it.
So programming becomes this puzzle, this giant ♥♥♥♥ing puzzle you have to solve. You’re in this 3D world, it’s like a 3D platformer you see. But anyway, to go on you have to programme the walls and floor and ♥♥♥♥ to make you jump super high or not get in your way or move forward and stuff. The point is you do this through programming, that’s right – the boring friendless programming that I kept my distance from all this time. But it isn’t boring, that’s the point. It’s challenging, it’s complicated, it’s satisfying. It really, really is.
Oh man, this game. This ♥♥♥♥ing game. It made me renew my relationship (or lack thereof) with programming. It made me think. It made me feel clever. That’s it, this is a game that makes you feel clever, in my case by making me clever (or more so than before). Oh man, this game. I really can’t wait for the full game to release. I’m going to do so much ♥♥♥♥ing programming, and I can’t wait.
Posted: June 1
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2 of 2 people (100%) found this review helpful
2.2 hrs on record
Early Access Review
This game is really good. Without a tutorial I can imagine it is a little difficult if you don't understand programming, but I am quite familiar with it, so it all makes sense. I am really enjoying playing what has been made of the game so far (early access), I would recommend this game to any programmer, once there is a tutorial in place, I would recommend this game to others too.
Posted: May 21
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2 of 2 people (100%) found this review helpful
0.2 hrs on record
Early Access Review
Awesome ♥♥♥♥ing game and unique gameplay. This is still in Alpha and the current game is obviously quite short, however I'd still recomend it. 10/10 Has a lot of potential for a great full release.

Just one thing; make levels more complicated
Posted: July 1
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3 of 4 people (75%) found this review helpful
0.9 hrs on record
Early Access Review
Glitchspace is looking really promising!
I've just played through the levels that are available, and I'll say that I really enjoyed, it.

In this game, you're a Hacker, and you arrive at this place... called GlitchSpace.

There, in other to procceed, you need to alter the virtual reality by manipulating objects and their properties to reach your destination.

You can alter their size, rotate them, move them, apply forces, change position, etc. You do that through nodes. Each node has a function, and by combining them all, you alter what you want.
It follows the thought of programming in a simple, yet neat way!

The levels weren't too complex, more about just giving you the feel for what's to come.

To be honest, I'm pumped, now. The structure for the game is there, so now is just a matter of waiting!

There's no actual story yet, and the Sandbox mode is also limited, but it actually has a lot of potential. I'd like to see some user generated content, it doesn't seem to hard for this.


Of course, this is early alpha, so it is very short in terms of content, so buyer beware.
It does play nicely, though, and I really like the simplistic architecture in the levels. Looking forward to it.
Posted: May 10
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Early Access Review
Smart, awesome twist on the FPS. Can't wait to try it out in the Rift!
Posted: May 8
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
Early Access Review
I love programming. I am learning Python and code on my free time.
Now I can play games as I code.

Though not quite what I am used to (this is graphical programming), I can still understand everything. And I found it very fun.

I do have a few complaints that I would hope to see changed in future updates, though:
1. This needs a level editor!
2. Sandbox mode is not quite a "real sandbox mode". I would like to be able to put objects wherever I want annd have access to all the programming blocks/structures/nodes.
Posted: May 4
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1 of 1 people (100%) found this review helpful
0.6 hrs on record
Early Access Review
I will just say: promissing. The game stills on a very early state, but the devs seems to have a real clear idea of what they want to do with their product. If this games manages to merge challenge with teaching basic coding I think it will be done.
Posted: May 9
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1 of 1 people (100%) found this review helpful
1.2 hrs on record
Early Access Review
Definitely worth the cash. The game is pretty short though, so hopefully the devs add more levels soon!
Posted: June 21
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1 of 1 people (100%) found this review helpful
1.0 hrs on record
Early Access Review
This game is amazing. You would never expect coding to be this easy and fun. Not only is it somewhat educational, it is also a very beautiful game. I can't wait for further updates.
Posted: June 21
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