Glitchspace, currently in alpha, is a first person programming game that's centred around a visual programming mechanic. Set in a cyberspace world, you are trying to find a place known as Glitchspace - a by-product of cyberspace and its various glitches.
User reviews: Very Positive (116 reviews)
Release Date: Jan 31, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access has given us the ability to make a game alongside a community that cares. The feedback is immeasurable, and of course sales help to pay for the development of the game, all of which we self funded through our bank overdrafts for the first few months.”

Approximately how long will this game be in Early Access?

“The full game will be released in 2015.”

How is the full version planned to differ from the Early Access version?

“The full version will feature fully polished content, at least 2 hours of main play through the story mode, and a sandbox allowing you to play around with the programming mechanic as you please.”

What is the current state of the Early Access version?

“Currently the game offers up to an hour of main play, and some polish. We try our best to make sure the game is as bug free (outwith the obvious glitching) with every update.”

Will the game be priced differently during and after Early Access?

“Our pricing increases as we move through the updates.”

How are you planning on involving the Community in your development process?

“The community is involved, and we discuss all of the points and suggestions raised on the steam community hub, emails, and even in the reviews.”
Read more

Buy Glitchspace

 

Recommended By Curators

"Programming platformer. Unfortunately not much content yet, but highly recommended for the concept if you can grab it for cheap."

Recent updates View all (23)

May 28

Dev Blog 15 - Patterns of Play

Available here

Another week's gone by and there's been another series of design refinements from us to report. Some of these gifs are from old game builds but they help to illustrate what we've been wrestling with.

Much like the subject of the previous post, play-tests have been such a crucial component in getting this update right. Aside from fixing the placement of assets in our level block-outs, issues with spacial awareness and line of sight, it has also helped us to understand the various play patterns present in the game.

An interesting thing to report on is the length of this update. Initially we thought it would take about 30 minutes to complete, however what we found is that players new to Glitchspace were taking on average over 2 hours to finish it. Users that know what they're doing (either excellent problem solvers or those with experience in programming) take around 1hr 20mins to finish it. So it's quite a meaty update for our users :3. This will very likely mean that the finished release of Glitchspace's story mode will clock in at more than our 2-3 hour aim we had last year.

However, one of the biggest cruxes we've been wrestling with is in trying to fix this behaviour, especially with new players:



Whilst we've been doing some hardcore iteration over the past several weeks, Like a whack-a-mole it keeps popping up at every play-testing session we have done with 2.0 and it's proving to be very difficult to fix. In fact it's been a problem with the game since day one (that's over two years ago!) and we have to get it resolved before we go any further

When speaking with players about why they were doing it, what we realised is that the problem was actually the way connectors were being presented. Whilst players were usually associating connectors of the same type with each other (though usually isn't good enough...), many were also then trying to connect outputs to outputs, as opposed to outputs to inputs. This would result in players then trying to overlap nodes on top of each other, thinking that the solution was then this:



We then realized that this would also be completely game-breaking as you'd have layering problems with being unable to access the node that you just let go of. Overall, watching people do this every time has been incredibly soul-destroying as it just feels like a personal failure on our end. It also causes people to just turn off from the game in the first 10 minutes.

So we've been hard at work at coming up with solutions. Initially we thought that using glows like this would fix it. Nope! Not only was it difficult to make them look visually in keeping with the rest of the game, players just weren't getting it...

Robin then had a better solution. What she produced below is the closest that we have ever been in getting this problem resolved:



Players have responded well to it, but sometimes the meaning of these short animations (there's quite a few) gets lost in translation and misconstrued. We also thought that our tutorial was going to be too long at 10 puzzles but we're likely going to have to either increase the count for a more gradual difficulty ramp or alternatively restructure to allow players more time in getting used to connecting & dragging functions. We'll be investigating these two possibilities for after 2.0 as we're behind where we wanted to be in getting this finished.

There's certainly been other challenges with the UI and level designs that we're fixing but on this problem, we're all ears from our readers and would love to hear from you either in the comments below or by sending us an email on any ideas you've got in how to solve this. Once we've got this problem out of the way, we'll be ready to start shipping 2.0 out (so please let us know your thoughts!).

I'll leave you with another gif to gaze at until the next update:



Ronan

0 comments Read more

May 20

Dev Blog 14 - Playtesting

Available here

Hey folks, Kaye here to give you another exciting update!
As some of you may have heard, we had a playtesting session recently (well, a couple of weeks ago now), which was very insightful!

During the session we were primarily looking at areas in which the player may get confused or lost, be it within the level itself or the UI, it was also worth noting how long it took our lovely volunteers to play through it all.

Fortunately nobody got so frustrated at playing that they felt the need to throw office furniture around the room, so I'm calling this one a success!

Overall though, the results were very interesting. Naturally there were a few lost souls, unsure of where they were or where they were going, but eventually they found their way.

There was a key issue with the interface when connecting the nodes which resulted in the players being unsure if what they were doing was correct or not, even when they were. We've had many discussions at great length on how to solve this issue and help to clarify to people when they have correctly joined two nodes. This seems to be an ongoing problem for some time, for now we're experimenting with different visual effects, like indents or outlines, but these may just be temporary fixes until we work out a more elegant solution.

The most apparent bug fixes were that of the level layout, which is what we've been tidying up for the last two weeks. Ripping apart whole sections of levels and rebuilding them to help clarify areas, and to stop cheeky players being able to get into areas they shouldn't and getting stuck!

As some of the puzzles weren't immediately clear in their solution some players would attempt to solve the following puzzle. This led to further confusion. In order to avoid this happening we've established a rule of making only one editable red block to be seen at any one time when possible.



And finally we've been working on adding more lighting to areas which were severely under lit.



Well that's the abridged version of our playtesting results!
In other news, we got shiny new business cards!



You fine folks can see these business cards in person this week if you're around Edinburgh on Thursday and Friday, as myself and Robin will be representing Space Budgie at the "Games are for Everyone" event at the Mash House on Friday staring at 7pm as well as the "Scottish Design Summit 2015" on Thursday from 9am at the Edinburgh International Conference Centre. It's gonna be an exciting couple of days and we'd sure love to see you there! And we'll be bringing along a version of 2.0 to play too! :)

Keep and eye out for the next exciting update!

Over and out! - Kaye

2 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“Glitchspace could become one of the more inventive puzzle games to arrive on the PC in some time.”
Gamespot

“Even with other programming-based puzzlers on the horizon Glitchspace still looks unique, bewildering and promising.”
Eurogamer

“As someone with the programming knowledge of a log this is immediately challenging stuff, even if at first you can only make very minor changes. But then, it’s all the more satisfying to make a platform bouncy when it wasn’t before.”
Rock, Paper, Shotgun

About This Game



Glitchspace (currently in early access), is a first person puzzle platformer that's centred around a visual programming mechanic. Stretch and scale objects to make a bridge, apply a force to objects, bouncing you up to high places, use your programming gun to fire code at objects, changing their physical properties in the game world!

Set in a VR cyberspace world, you are trying to find a place known as Glitchspace - a by-product of cyberspace and its various glitches. A world that would allow for infinite possibilities, and access across all systems in cyberspace through exploitation.

Through problem solving, it's up to you how you approach the in-game challenges; find glitches in the cyberspace world, and exploit them in various different ways, allowing for a emergent play experience.

Programming And Gameplay

We created a node-based programming system for Glitchspace, called Null. Null allows for chunks of functionality to be applied to objects with ease, and makes the programming a visual, dynamic, and instantaneous feature.

Objects in Glitchspace are either programmable, or non-programmable. You can make an object programmable through decryption using a decrypter, and similarly you can make it non-programmable through encryption using an encrypter.

For each programmable object, a canvas can be brought up, and function nodes can be added to it upon the canvas. These function nodes have input and output connections, and can be connected to each other to create functional code that does something to the object, to another object it references, or to totally new objects it creates!

Here are some example programs you could make:
  • Apply a force to an object, moving it out of the way.
  • Scale an object down to make it the correct height for jumping on.
  • Duplicate and move an object to create stairs, or floating platforms.
  • Make an object have no collisions to pass through it.
  • Change the physical properties of an object.
  • Make an object move when you touch another object.
  • Replicate the functionality of the Portal, and Gravity gun.

Objects that are decrypted will have a default program applied, and a specific set of function nodes for you to edit the program. This will depend upon the decrypter used.

In the sandbox mode, all functions are available to you, allowing you to play around with all that is possible!

**Rift DK1 & DK2 Supported

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP. Vista, 7, 8.
    • Processor: 1.0Ghz Dual Core
    • Memory: 250 MB RAM
    • Graphics: 512MB Video Card, Shader Model 3.0
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: Windows XP. Vista, 7, 8.
    • Processor: 2.0Ghz Dual Core or greater
    • Memory: 500 MB RAM
    • Graphics: 512MB Video Card, Shader Model 3.0 or greater
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: An Intel-based Mac running Mac OS X 10.6
    • Processor: 1.0Ghz Dual Core
    • Memory: 250 MB RAM
    • Graphics: 512MB Video Card, Shader Model 3.0
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: An Intel-based Mac running Mac OS X 10.6
    • Processor: 2.0Ghz Dual Core or greater
    • Memory: 500 MB RAM
    • Graphics: 512MB Video Card, Shader Model 3.0 or greater
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: A Debian based Linux distro
    • Processor: 1.0Ghz Dual Core
    • Memory: 250 MB RAM
    • Graphics: 512MB Video Card, Shader Model 3.0
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: A Debian based Linux distro
    • Processor: 2.0Ghz Dual Core or greater
    • Memory: 500 MB RAM
    • Graphics: 512MB Video Card, Shader Model 3.0 or greater
    • Hard Drive: 150 MB available space
Helpful customer reviews
4 of 6 people (67%) found this review helpful
1.0 hrs on record
Posted: May 9
Early Access Review
It is like playing portal with just the blue portal. The game has a lot of potential but very little content and it stops just as it starts getting interesting.

The programming aspect is very basic, mostly just setting the size and location of blocks. Once you understand how the system works all the puzzles are trivial.

I'll keep an eye on this one hoping the devolepers make a great game out of this but I would not recommend anyone to buy it in its current state.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
6.0 hrs on record
Posted: February 6
Early Access Review
Well... This is a difficult game to review. I have very mixed feelings about it. The concept is very good, and the game was very well thought out and put together. The problem is, it's not finished. If they ever finish it it has the potential to be a very popular game, but as it is they haven't put out a new update in a LOOONG time. As it is it's still in beta. So if this game goes on sale for like 7 bucks or less, I'd say get it. But at the full price, it's not worth it.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
6.8 hrs on record
Posted: April 2
Early Access Review
This game is great fun to play and with it's non violent type theme, it could be a great game to teach teens like me how to learn the idea of code. It's not like it acually teaches you the language of code but it teaches you how code works like collision, booleans and more. you will not learn real code in this, just give you a basic mind set of it.

The game is good. Nice pase, intresting challenges and a unique to other games. The only game off the top of my head I could relate this to is portal as becuase of it's first person puzzle style, but the puzzles given are just nothing I have seen in another game before. But I have not really looked into that many programming games so how should I know.

I have not got a VR headset currently so I was not able to test the VR but in my expeience with VR, it would be a great thing to include.

However you should take not this game IS STILL IN EARLY ACCESS. If you want this game to become a reality then go ahead and fund it, It's fun and worth it, if it becomes a full release that is. Since it is in early access, there is bugs, Plenty of bugs. I have in this current update had a few crashes to the point that I gave up playing.

"The game crashed.
The crash report folder named "2015-04-02_122406" next to game executable."
/\ error code /\

So overall good game, but it needs to be one of the few games to acually escape early access and become bug free (or at most, 2 bugs)

Keep going Space budgie, I believe in you!!!
Was this review helpful? Yes No Funny
59 of 64 people (92%) found this review helpful
1.2 hrs on record
Posted: April 24, 2014
Early Access Review
I just finished playing the games short story mode/tutorial. It is a Alpha game so I did not expect something long and complex. I would say it is a very interesting puzzle platformer. If it had more content, which it will hopefully have upon its full release. I would also say that it might come close to Antichamber and Portal.

The gameplay and the puzzle solving is really intuitive (Okay maybe that is just because I do know how to programm). In the tutorial section you were pretty much just guided through the levels because you didn't have all the commands available so it was pretty easy but I can see it getting really interesting when you actually have all commands at your fingertips.

The soundtrack is okay. It is nothing special but it is not bad either. Just somewhere inbetween.

The Movement is okayish but I would say it needs a litle bit more work because jumping doesn't feel right. But I can't really put my finger on why it doesn't feel right.

I think a great addition would be workshop support and a level editor because if a game like this has these features it will never get old because there is always new stuff to download or to creat. I also think maybe creating your own more complex commands would be great but so far I think the game has all necessary commands you need to have fun with it.

I suggest you buy it now to support the devs so we can get more features. I will also EDIT this review when the final Product is released.

Edit 1: Jumping now feels good and not clunky anymore.
Was this review helpful? Yes No Funny
38 of 49 people (78%) found this review helpful
2.2 hrs on record
Posted: April 14, 2014
Early Access Review
As a programmer this was pretty basic, but for a teaching tool, this is very good. I know that it's currently in alpha, and i hope to see where this idea will go.
Was this review helpful? Yes No Funny
19 of 19 people (100%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: November 2, 2014
Early Access Review
The Good
Tired of button-mashing quicktime events? Sick of "Press (x) to hack"? Then Glitchspace is for you! This game is one of the few in gaming that gets "hacking" in video games right. Rather than dumb down the experience to the point where you don't have to be concious to play, Glitchspace takes hacking to a whole new level. With an intuitive Node-based system, you can connect constants to mathematic expressions, multiply vectors together, or transform an object, all with the ease of a mouse drag.

The Bad
There's just not enough of it! After one hour of playing, I had beaten the game, and was left yearning for more. Given the early-access state of the game, and the number of levels there are, I would suggest waiting until the game comes out with more levels and more functionality. If you just can't wait, I suggest buying it on sale.

The Ugly
The game is graphically simplistic, but very interesting none the less. The random "glitching" of the hackable blocks can be distracting at times, but otherwise the game is very pleasing, both visually and auditorily.

In conclusion, I do recommend this game, but would like either more levels, or Steam Workshop level editing capabilities.
Was this review helpful? Yes No Funny
25 of 31 people (81%) found this review helpful
1.2 hrs on record
Posted: April 14, 2014
Early Access Review
In its early stages, but a really interesting and surprisingly fun concept. The programing is introduced in stages that make it easy to learn and is designed really well for teaching new concepts. The music is also very relaxing and the whole game has a contemplative leasurely tone to it that I really enjoyed.
Was this review helpful? Yes No Funny
20 of 27 people (74%) found this review helpful
0.9 hrs on record
Posted: April 28, 2014
Early Access Review
The idea is great and the concept is easy to grasp, at least for me as a programmer.

Here is me playing the first few levels.
Was this review helpful? Yes No Funny
15 of 22 people (68%) found this review helpful
4.3 hrs on record
Posted: April 20, 2014
Early Access Review
This game is still in alpha but there are two problems I've noticed. 1) The Story Mode is too short, took 40 minutes to complete. 2) The sandbox mode wasn't really customisable. This game is still fun and rewarding when you solve your puzzle and again, it's still in alpha. Overall right now, I'd give Glitchspace a 7/10.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
4.5 hrs on record
Posted: May 25, 2014
Early Access Review
I played this with my 8 year old son, and it inadvertently turned into a great trial and error programming/math lesson for my son. Near the end, I was even able to teach him about vector operations, object translation, scaling, rotation and other cool stuff. The story mode is really short though...maybe to be expected for $7, but I love the teaching potential of this game. Like SpaceChem it's one of the few games out there that has successfully gamified programming.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
1.8 hrs on record
Posted: November 16, 2014
Early Access Review
Fun, took like 50 minutes to finish story but I understand it's alpha and there are more features and levels coming.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
3.8 hrs on record
Posted: June 28, 2014
Early Access Review
Looking forward to the finished game! I had much fun playing both story and sandbox mode.
If you don't mind it's alpha state, you should definitely consider buying this game (+ it's currently on sale)!
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
1.1 hrs on record
Posted: May 9, 2014
Early Access Review
I got this game form the Indiegamestand deal page at https://indiegamestand.com/deal/ and I bought it just because I was intrigued. and what a surprise.

OK, if you are the kind of person who only plays FPS multiplayer, stop reading this and go play COD, BF or Titanfall, it won`t be a game for you.

But if you like games to make you think logically then grab this game immediately.

The objective of the game is to control your environment and go through levels that becomes more difficult with each new puzzle.

If you are a programmer, you will find this game easy I think but since I stopped programming with Quick Basic, I found it fun and challenging and I think, it even managed to teach me a little how coding works now

Pros:
Fun, challenging, easy to get used to the algorythm, early access so this means more content will be added

Cons:
Could use a little tutorial on the first puzzle to get new players into the game, I had to look up a dev`s post to explain how the game worked

Final thoughts
If you like a thinking game, grab this game, if you are not sure, get it on sale on in the IGS deal atm, it is worth it
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
1.1 hrs on record
Posted: August 28, 2014
Early Access Review
For an alpha, it's not bad at all. Quite enjoy it. Teaches the basics of programming in a simple, fairly straight foward manner. Would definately recommend!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
0.7 hrs on record
Posted: June 26, 2014
Early Access Review
This game is wonderfully inventive. And considering this is an early release it has been flawless gameplay for me so far.

As a fan of puzzle games and a programmer I love blend of elements that have gone into this game. It is a whole new way of viewing your environment as a playground and really lets you go through the trial and error that takes place when learning logic.

I absolutely cannot wait to get more gametime in and for the full release.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
3.9 hrs on record
Posted: May 15, 2014
Early Access Review
This is a fun, short game that introduces one to the basic fundamentals of programming. The entire game takes less than an hour (unless you get stuck), but there is a sandbox mode (and this review is being written while the game is at Alpha 1.5 stage). Regardless of price, I think this is definitely worth devoting an hour or so to if you're interested in learning any sort of programming language.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
3.1 hrs on record
Posted: May 16, 2014
Early Access Review
Truly a remarkable concept and WONDERFUL exhibition of it! I imagine that the sandbox mode will be just ridiculously fun, not sure if it is not implemented yet, or if I have to beat the story mode first, but at any rate, for an ALPHA game, I am having LOADS of fun with this.

I also find it very cool that it could actually be applied as a basic programming learning tool, obviously all of the subroutines are the "nodes" that the developer mentions, but I can see how an un-knowing learner could piece it all together as the architecture of programs.

I think anyone who enjoys logic puzzles and/or has or wants to learn programming knowledge would deeply enjoy this game.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
0.5 hrs on record
Posted: May 20, 2014
Early Access Review
Great idea, and the implementation keeps getting better.

Good for teaching about variables and their uses, but might not be intuitive to some players. Overall I really like it. It is easy enough for a noob to fiddle their way through it, yet still offers some challenge to the nerds. Speaking of nerds, this game will appeal to them. If you consider yourself a nerd (as in, technically minded, not as in; you watch the big bang theory, have no friends, and are generally cluimsy and out-of-shape. Thats not being a nerd, that is just sad, Go outside.) you WILL enjoy this game.

Be warened casual gamer, this is not an FPS in the usual sense even though it does technically have a gun and take place in first-person. Consider it more of a 3D logic puzzle game with some cool game-bending physics.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1.1 hrs on record
Posted: May 2, 2014
Early Access Review
As someone who is interested in programming and has some basic knowledge of it already - this is a fantastic idea!
The atmosphere is lovely, the puzzles gradually teach you the logic of coding and the overall aesthetic of the title feels pleasant - especially due to the ambience and the soundtrack.
The game is however in alpha and will only take around 40 minutes/1 hour to complete. The game will naturally be updated and worked on as all Early Access titles and I can't wait to see what comes out of this in the end!
For right now, it's a fun short little walkthrough in aiding the player to understand the logistics and basics of coding and programming.
One can hope for the inclusion of Steam Workshop as one of the features which would make this game brilliant.

If you have any interest in coding/programming - give Glitschspace a try! Keep in mind however that it is fairly basic, and won't be challenging for proficient programmers.

EDIT: I just realised I met one of the creators of this game at the open day at Abertay University, as he was giving a presentation on the company and their games... What a small world we live in :')
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
0.5 hrs on record
Posted: September 4, 2014
Early Access Review
Very good! Thank you for doing this guys.
Was this review helpful? Yes No Funny