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Glitchspace, currently in alpha, is a first person programming game that's centred around a visual programming mechanic. Set in a cyberspace world, you are trying to find a place known as Glitchspace - a by-product of cyberspace and its various glitches.
Release Date: Jan 31, 2013
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access has given us the ability to make a game alongside a community that cares. The feedback is immeasurable, and of course sales help to pay for the development of the game, all of which we self funded through our bank overdrafts for the first few months.”

How long will this game be in Early Access?

“The Full game will be released in March 2015.”

How is the full version planned to differ from the Early Access version?

“The full version will feature fully polished content, at least 2 hours of main play through the story mode, and a sandbox allowing you to play around with the programming mechanic as you please.”

What is the current state of the Early Access version?

“Currently the game offers up to an hour of main play, and some polish. We try our best to make sure the game is as bug free (outwith the obvious glitching) with every update.”

Will the game be priced differently during and after Early Access?

“Our pricing increases as we move through the updates.”

How are you planning on involving the Community in your development process?

“The community is involved, and we discuss all of the points and suggestions raised on the steam community hub, emails, and even in the reviews.”
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Buy Glitchspace

$9.99

Recent updates View all (3)

Glitchspace Alpha 1.7 Update!

August 26th, 2014



Hi folks,

We're pleased to announce the 1.7 update for Glitchspace!

Here's a new little trailer with the experimental graphics setting turned on: Glitchspace - Alpha 1.7 Trailer

We have reintegrated the rift for this update, but we can only support DK1 right now. DK2 will be in one of the future updates.

As always, we want to put out a massive thanks to everyone who has supported the game so far! We're really excited with the next few months of development as we near beta!

Talking of time-scales, we have pushed back the final release to March 2015. We want to make sure the game is just as we wanted it, and that we deliver an experience which will be remembered for all the good things it was doing. It's quite a jump from our original release date, but we found ourselves lost in other work, and we've realised there's a lot more that we need to work on before Glitchspace is ready for final release.


We've also set up a new promo site for Glitchspace which you can find here:Glitchspace Promo Site (Share it out if you can!)

And if you would like to be included in our newsletter, getting all update news through email, sign up here: Newsletter Sign up

As for the updates in this latest version, here's the change log:

Changes

  • Added Oculus Rift DK1 support (DK2 currently unsuporrted)
  • Added "Experimental" graphics mode, features distance field AO
  • Programming UI refinements, improved graphics and feedback
  • New main menu
  • Level and function tweaks

Bug Fixes
  • Transparency bug
  • Portal rendering bug
  • Removed mouse acceleration
  • Connecting locked nodes bug
  • CollisionForce/ImpactForce bug

Again, thank you for supporting us! Stick around for the next update!

Kind regards,

Space Budgie Team

Glitchspace Promo Site
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5 comments Read more

Glitchspace Hits Alpha 1.6!

July 1st, 2014



Hi everyone! We're happy to announce the Glitchspace alpha 1.6 update!

We apologise for the delay to this update, but we had other things going on at the Space Budgie Space Nest (attack ships on fire off the shoulder of Orion etc..). We wanted this update out before the summer sale, but it just was not meant to be.

We're really happy with the progress so far! We want Glitchspace to be as good as it can be, and your support through purchasing the game, and through your continued suggestions and letting us know of bugs, problems, and awesome stuff is helping us achieve that! We are hugely grateful to you all.

Here is the list of changes:

Changes
- 5 new levels (3, 6, 10, 12, 13) and tweaks to existing ones
- Improved auto-respawning, die faster and respawn where you fell/jumped off
- Improved level-select
- Nodes with inputs do not output/run unless all inputs are connected/available
- More feedback on locked nodes
- X/Y/Z axis/compass
- Added/improved SFX
- Performance optimization

Bug Fixes
- Player no longer falls off platform when it's scaled upwards
- Locked node outputs can now be dragged
- Nodes connect easier
- More mouse sensitivity range

For those waiting for the Rift to be turned back on, we're afraid it will not be until the next update. :( There are a few reasons for this, but we need to make sure it's as bug free as possible before we flip the switch.

Lots more stuff is scheduled for future updates, so keep your eyes peeled.

Until next time! Enjoy!

10 comments Read more
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Reviews

“Glitchspace could become one of the more inventive puzzle games to arrive on the PC in some time.”
NA – Gamespot

“Even with other programming-based puzzlers on the horizon Glitchspace still looks unique, bewildering and promising.”
NA – Eurogamer

“As someone with the programming knowledge of a log this is immediately challenging stuff, even if at first you can only make very minor changes. But then, it’s all the more satisfying to make a platform bouncy when it wasn’t before.”
NA – Rock, Paper, Shotgun

About the Game

Description_

Glitchspace (currently in early access), is a first person puzzle platformer that's centred around a visual programming mechanic. Stretch and scale objects to make a bridge, apply a force to objects, bouncing you up to high places, use your programming gun to fire code at objects, changing their physical properties in the game world!

Set in a VR cyberspace world, you are trying to find a place known as Glitchspace - a by-product of cyberspace and its various glitches. A world that would allow for infinite possibilities, and access across all systems in cyberspace through exploitation.

Through problem solving, it's up to you how you approach the in-game challenges; find glitches in the cyberspace world, and exploit them in various different ways, allowing for a emergent play experience.

Programming_And_Gameplay_

We created a node-based programming system for Glitchspace, called Null. Null allows for chunks of functionality to be applied to objects with ease, and makes the programming a visual, dynamic, and instantaneous feature.

Objects in Glitchspace are either programmable, or non-programmable. You can make an object programmable through decryption using a decrypter, and similarly you can make it non-programmable through encryption using an encrypter.

For each programmable object, a canvas can be brought up, and function nodes can be added to it upon the canvas. These function nodes have input and output connections, and can be connected to each other to create functional code that does something to the object, to another object it references, or to totally new objects it creates!

Here are some example programs you could make:
  • Apply a force to an object, moving it out of the way.
  • Scale an object down to make it the correct height for jumping on.
  • Duplicate and move an object to create stairs, or floating platforms.
  • Make an object have no collisions to pass through it.
  • Change the physical properties of an object.
  • Make an object move when you touch another object.
  • Replicate the functionality of the Portal, and Gravity gun.

Objects that are decrypted will have a default program applied, and a specific set of function nodes for you to edit the program. This will depend upon the decrypter used.

In the sandbox mode, all functions are available to you, allowing you to play around with all that is possible!

**Rift DK1 is supported, we're working on DK2 right now!

PC System Requirements

    Minimum:
    • OS: Windows XP. Vista, 7, 8.
    • Processor: 1.0Ghz Dual Core
    • Memory: 250 MB RAM
    • Graphics: 512MB Video Card, Shader Model 3.0
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: Windows XP. Vista, 7, 8.
    • Processor: 2.0Ghz Dual Core or greater
    • Memory: 500 MB RAM
    • Graphics: 512MB Video Card, Shader Model 3.0 or greater
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space

Mac System Requirements

    Minimum:
    • OS: An Intel-based Mac running Mac OS X 10.6
    • Processor: 1.0Ghz Dual Core
    • Memory: 250 MB RAM
    • Graphics: 512MB Video Card, Shader Model 3.0
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: An Intel-based Mac running Mac OS X 10.6
    • Processor: 2.0Ghz Dual Core or greater
    • Memory: 500 MB RAM
    • Graphics: 512MB Video Card, Shader Model 3.0 or greater
    • Hard Drive: 150 MB available space

Linux System Requirements

    Minimum:
    • OS: A Debian based Linux distro
    • Processor: 1.0Ghz Dual Core
    • Memory: 250 MB RAM
    • Graphics: 512MB Video Card, Shader Model 3.0
    • Hard Drive: 150 MB available space
    Recommended:
    • OS: A Debian based Linux distro
    • Processor: 2.0Ghz Dual Core or greater
    • Memory: 500 MB RAM
    • Graphics: 512MB Video Card, Shader Model 3.0 or greater
    • Hard Drive: 150 MB available space
Helpful customer reviews
48 of 53 people (91%) found this review helpful
976 products in account
19 reviews
1.1 hrs on record
Early Access Review
I just finished playing the games short story mode/tutorial. It is a Alpha game so I did not expect something long and complex. I would say it is a very interesting puzzle platformer. If it had more content, which it will hopefully have upon its full release. I would also say that it might come close to Antichamber and Portal.

The gameplay and the puzzle solving is really intuitive (Okay maybe that is just because I do know how to programm). In the tutorial section you were pretty much just guided through the levels because you didn't have all the commands available so it was pretty easy but I can see it getting really interesting when you actually have all commands at your fingertips.

The soundtrack is okay. It is nothing special but it is not bad either. Just somewhere inbetween.

The Movement is okayish but I would say it needs a litle bit more work because jumping doesn't feel right. But I can't really put my finger on why it doesn't feel right.

I think a great addition would be workshop support and a level editor because if a game like this has these features it will never get old because there is always new stuff to download or to creat. I also think maybe creating your own more complex commands would be great but so far I think the game has all necessary commands you need to have fun with it.

I suggest you buy it now to support the devs so we can get more features. I will also EDIT this review when the final Product is released.

Edit 1: Jumping now feels good and not clunky anymore.
Posted: April 24th, 2014
Was this review helpful? Yes No
28 of 39 people (72%) found this review helpful
298 products in account
3 reviews
1.5 hrs on record
Early Access Review
As a programmer this was pretty basic, but for a teaching tool, this is very good. I know that it's currently in alpha, and i hope to see where this idea will go.
Posted: April 14th, 2014
Was this review helpful? Yes No
20 of 26 people (77%) found this review helpful
186 products in account
12 reviews
1.2 hrs on record
Early Access Review
In its early stages, but a really interesting and surprisingly fun concept. The programing is introduced in stages that make it easy to learn and is designed really well for teaching new concepts. The music is also very relaxing and the whole game has a contemplative leasurely tone to it that I really enjoyed.
Posted: April 14th, 2014
Was this review helpful? Yes No
13 of 18 people (72%) found this review helpful
129 products in account
1 review
0.9 hrs on record
Early Access Review
The idea is great and the concept is easy to grasp, at least for me as a programmer.

Here is me playing the first few levels.
Posted: April 28th, 2014
Was this review helpful? Yes No
12 of 17 people (71%) found this review helpful
18 products in account
4 reviews
4.3 hrs on record
Early Access Review
This game is still in alpha but there are two problems I've noticed. 1) The Story Mode is too short, took 40 minutes to complete. 2) The sandbox mode wasn't really customisable. This game is still fun and rewarding when you solve your puzzle and again, it's still in alpha. Overall right now, I'd give Glitchspace a 7/10.
Posted: April 20th, 2014
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Awards

EGW at Game Developers Conference 2014

Glitchspace was amongst 12 other carefully selected games shown at the Experimental Gameplay Workshop at the Game Developers Conference 2014.