Glitchspace is about reprogramming the game to solve puzzles. Trapped in an abstract cyberspace world, your way forward uses visual programming to edit environmental geometry, whilst unlocking key programming concepts along the way.
User reviews:
Recent:
Mixed (10 reviews) - 40% of the 10 user reviews in the last 30 days are positive.
Overall:
Very Positive (197 reviews) - 84% of the 197 user reviews for this game are positive.
Release Date: May 5, 2016

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Recent updates View all (54)

July 29

New Updates & VR Weekend Sale

Hey players,

Yesterday we've put out a new patch to address any of the remaining Linux and Oculus issues. Linux reports have been good so far but any problems just give us a shout.

In other news, Glitchspace is included in the VR weekend sale, so you can grab the game for 33% off!

Space Budgie.

2 comments Read more

July 5

Linux Version Now Available And Oculus Updates

Hey folks,

We've added a couple of new things for Glitchspace's latest update:

- Linux support is now up: sorry this took so long to get out there. If Linux users can let us know how it is running or if they run into any problems that would be great.

- Oculus support is now out of beta, and includes a number of fixes for reported issues. Hopefully this should be good to go for people now but as before just let us know.

- Added the FOV slider in. This should also help some of the perception issues in the rift.

Happy coding or some sort of programming related adieu to you all :-)

Space Budgie

7 comments Read more

About This Game

A Reprogrammable World


Glitchspace is about reprogramming the game to solve puzzles. Trapped in an abstract cyberspace world, your way forward uses visual programming to edit environmental geometry, whilst unlocking key programming concepts along the way. Stretch, scale, rotate, manipulate and create, explore a world of reprogrammable geometry as you discover your way home, ever distant on the horizon.

Features


  • A Reprogrammable World - Explore a cyberspace world of reprogrammable geometry.
  • A Reprogrammable Tool - Enhance your toolbox through the functions you unlock, allowing you to craft your own programs.
  • A Programming Experience - Discover key programming concepts through the puzzles you solve.
  • A Brian Eno inspired score, coupled with a lifelike soundscape.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8, 10
    • Processor: 2.0Ghz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GTX 260 or AMD Equivalent
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Additional Notes: Oculus VR Has Its Own System Requirements: https://www.oculus.com/en-us/rift/
    Minimum:
    • OS: An Intel-based Mac running Mac OS X 10.8
    • Processor: 2.0Ghz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GTX 260 or AMD Equivalent
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04+
    • Processor: 2.0 Ghz Dual Core
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GTX 260 or AMD Equivalent
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Mixed (10 reviews)
Overall:
Very Positive (197 reviews)
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163 reviews match the filters above ( Very Positive)
Recently Posted
Acid-Notation
1.2 hrs
Posted: September 22
Had to refund this one due to game mechanic bugs. The game looked potentially interesting, but ultimately it became frustating to overcome the setbacks from bugs. The biggest one is due to that your respawn point can get set to a location such as on top of a launchpad or above air due to changes in cuboids. This requires to restart the current level in order to fix it, so not exactly great. Another issue is where you can program a platform to move while you're on it, however, it only sometimes moves you with it and can sometimes result in the first issue. Lastly the wiring in the programming menu can get stuck to your mouse, making you unable to do anything with that piece until you restart the level. This is also only found in 1.2 hours of play, so there may be more bugs, or maybe none for your particular machine. Just watch out.
Helpful? Yes No Funny
Sorrien
1.0 hrs
Posted: September 21
It's not a bad game, but I found it to be pretty repetitive and boring. The only puzzles I saw in my first hour were transformations of shapes. It's a game based on editing red cubes with a visual script editor. It is slow paced, and kinda treats you like an idiot. If you are a programmer, I would not recommend this. For those who are new to such forms of logic, maybe?
Helpful? Yes No Funny
Peculiarly
0.4 hrs
Posted: September 9
As a programmer, the game mechanic's were awesome. I love interesting game mechanic's. The game was a decent representation of coding and its obstacles. In this game it is literal obstacles that you overcome. If you even have the slightest idea if you would be enjoy coding, try this game out. I could see this as a great way to learn basic logic to solve problems in a fun manner with out the overhead of actually learning a coding language.
Helpful? Yes No Funny
[DB][PG]Rico2 ︻デ═一
3.6 hrs
Posted: September 4
Pros: Very enjoyable and decently puzzling

Cons: Bit glitchy, Short


7.3/10 enjoyable.
Helpful? Yes No Funny
Kiloby
8.6 hrs
Posted: September 3
I first played Glitchspace several years ago, when it was in a rather early stage of development. I quite liked it, especially the ways in which I could break the game to do as I wanted. It had a short set of levels, and a nice enough sandbox. At the time, I would have recommended the game.

However, playing it now it has been fully released, I found myself more infuriated than anything else. The biggest frustration for me was the way in which it handled the puzzles. At set points, the game just takes away certain abilities to try and force you to solve a puzzle in a certain way. Not a bad idea in principle, but because of the bizarre difficulty curve it made some of the later puzzles really confusing. I ultimately resorted to a walkthrough, which was disappointing because it turned out it was the final puzzle in the game that I got finally stuck on.

The story mode itself is quite simplistic. There is no narrator, but instead tutorial texts that flash up on your screen when new things become available over time. However, about halfway through you have unlocked basically everything, and the game just tells leaves you to meander towards the end. I found that fine at first, but because certain blocks in the game have codes written on them that you can't manipulate at all, I just became irritated because the coding they had was not always something I was used to playing around with myself.

The visuals are dark, in a sort of gritty cyberpunk way. While not bad, I personally prefered the whites and lighter colours that the earlier version had. The music is also a bit weird, as it's screechy static the whole way through. I just turned it off after a while.

I'm not a programmer by any means, and I liked how it taught me the basics. It did just seem to give up on me by the end though, and for that reason I would simply not recommend this game. It just didn't feel like a game that wanted me to play it ultimately.
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Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Not Recommended
4.1 hrs on record
Posted: September 22
It's a very very nice concept but the devs have dropped the ball on this game heavily. Very repetitive and the puzzles were uninteresting. Somewhat glitch on spawning objects (game breaks and you nee to eit out on main menu). Has sandbox mode but no workshop support, probably because they know their own level design sucks ♥♥♥. And VR mode only on oculus on what I assume is KB/M and seating experience only.

It seems devs hates money to even implement it on the vive with proper room-scaling. Wait for it to get bundled before getting seeing this was already bundled twiced at the time of writing this review.
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1 of 1 people (100%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: August 28
game itself seems very glitchy. there's often no indication of the correct direction to progress other than the portals at end of levels. i can often get cought in inifinite death loops because it won't always put you back on solid ground. i might have done a couple sections incorrectly by mistake by just trying to go anywhere i could see. impact force commands sometimes just don't work for no apparent reason which can get you stuck in certain areas unable to progress until the game decides to finally work. one section that looked like it should have a puzzle had a small ledge i was luanched towards trying to prgress and i ended up just walking a large portion of the level and jumping to the end because there wasn't anywhere else to go anymore. the level design isn't great, the interface is a bit clunky and it's hard for me to personally tell if i'm learning what it's trying to teach because most times it seems it's less about the logic processing to actually code and more about puzzle solving and working around the game because it doesn't want to work correctly.

i tend to already be fairly adept at puzzles, finding glitches and working around broken game mechanics so when i ran into this game thinking it would help me learn a bit about some programming elements as i go through my self teachings, i've been disappointed by what i've seen so far. it might get better but after playing quite a bit and fighting the game to allow me to progress i've found myself more frustrated than i'd like. also, a couple looping soundtracks wouldn't kill me either, it gets boring hearing either nothing or bouncing noises and nothing else really. considering my prior experience with a few of the subjects i've already run across and knowing things it's trying to teach or fighting to get them to work while possibly missing some makes me think this isn't as great a teaching tool as i was lead to believe. the worst part is thinking i'm missing parts of the lessons because there's no clear directions. i know you're supposed to figure it out on your own but it wouldn't hurt to say explicitly what it wants you to accomplish, learn or do when introducing new concepts. i feel like even though i passed easily enough, i'm not learning what i should be and that makes me feel like i'm wasting time and effort.

if i complete the game 100% (i'm not that far off or so i'm told) i might change my review but unfortunately i'm going to have to say you'd be better off trying something else or maybe just a book.

edit: most reviews are vague or sound like some cheap magazine ad for a game. i don't believe most of revies are real, nor would i believe what most people are saying. i have a fair amount of programming experience myself and i had to fight this game way too often to find it fun or educational. from doing CNC, the vector system is clunky and could be much better. lego does a better job with buidling blocks for programs in their simplest robot kits. if you want ot learn most of this stuff, play with a lego robot or something, which can also get more advanced depending on the model and which programming method you use. the core concept might be here, but they aren't presented well at all. i'm gonna have to say you're better off just reading a book from your local library, try the dummies books, they're better than you'd think.
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1 of 1 people (100%) found this review helpful
Recommended
16.1 hrs on record
Posted: September 9
Hell do i ever love this game. This game is a very fun game and i urge you to play it. the only thing that i an kinda sad about is that the old version was removed in alpha 2.2.

---------------DEVELOPERS OF THE GAME SECTION-----------------
Developers, can you add a alpha 2.1 beta branch? i really miss the old version and i bet others do too.
no need to update it because its only for Alpha 2.1. thanks, and i understand if you cannot.

RATING: 10/10
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1 of 1 people (100%) found this review helpful
Not Recommended
0.9 hrs on record
Posted: September 23
I honestly had a good feeling about this game going into it, especially after having watched a friend play it extensively in the past, but unfortunately after getting a personal, hands-on feel it did not take long at all for this game to grate on me fully.

The main gimmick of this game involves manipulating red platforms to get you across obstacles; the way you manipulate these blocks involves going into a sub menu and inserting bits of code in the form of shapes and numbers to make them move the way you want. It seems like a neat concept until you realize that's all you do, and not only that but it disconnects you from the game in such a way that it ruins the immersion. Everytime you need to "hack" one of the platforms the game essentially stops so you can put in the few blocks of code in to make it do the menial task it needs to do.

It honestly makes me wonder if this game would be any better in a 2D form, because in a 3D platforming environment this concept gets repetitive and tiresome very quickly; you finish a segment, walk a few feet forward, then you do essentially the same thing over again. This especially gets annoying if you happen to be building a path upwards and you accidentally fall down because that means redoing every single bit of tedious coding that got you there in the first place.

There's also a rather annoying problem with respawning that more often than not breaks the level and keeps you from progressing. Quite often when you die the game puts you back dangerously close to the obstacle or pit that killed you in the first place. Sometimes with levels that involve platforms that bounce you forward or upward, for example, if you die you are prone to spawn directly on the bouncing platform only to get killed again by the same obstacle, thus trapping you in an infinite loop of respawning and dying. It's really frustrating when I get far enough into a level and I accidentally get caught in one of those loops because then all I can do is go back to the last portal and redo the entire level.

Glitchspace has ambition, but it's not executed properly. The gimmick is tedious and boring and it leaves a lot to be desired. This is a title that I don't think you should feel bad about skipping out on.
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1 of 2 people (50%) found this review helpful
Not Recommended
0.9 hrs on record
Posted: August 31
It's boring. It's like Portal but the gameplay isn't as smooth, the puzzles aren't as interesting, there is no humor, and there is no story.
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Most Helpful Reviews  Overall
71 of 82 people (87%) found this review helpful
1 person found this review funny
Recommended
2.2 hrs on record
Early Access Review
Posted: April 24, 2014
I just finished playing the games short story mode/tutorial. It is a Alpha game so I did not expect something long and complex. I would say it is a very interesting puzzle platformer. If it had more content, which it will hopefully have upon its full release. I would also say that it might come close to Antichamber and Portal.

The gameplay and the puzzle solving is really intuitive (Okay maybe that is just because I do know how to programm). In the tutorial section you were pretty much just guided through the levels because you didn't have all the commands available so it was pretty easy but I can see it getting really interesting when you actually have all commands at your fingertips.

The soundtrack is okay. It is nothing special but it is not bad either. Just somewhere inbetween.

The Movement is okayish but I would say it needs a litle bit more work because jumping doesn't feel right. But I can't really put my finger on why it doesn't feel right.

I think a great addition would be workshop support and a level editor because if a game like this has these features it will never get old because there is always new stuff to download or to creat. I also think maybe creating your own more complex commands would be great but so far I think the game has all necessary commands you need to have fun with it.

I suggest you buy it now to support the devs so we can get more features. I will also EDIT this review when the final Product is released.

Edit 1: Jumping now feels good and not clunky anymore.
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34 of 36 people (94%) found this review helpful
3 people found this review funny
Recommended
1.2 hrs on record
Early Access Review
Posted: November 2, 2014
The Good
Tired of button-mashing quicktime events? Sick of "Press (x) to hack"? Then Glitchspace is for you! This game is one of the few in gaming that gets "hacking" in video games right. Rather than dumb down the experience to the point where you don't have to be concious to play, Glitchspace takes hacking to a whole new level. With an intuitive Node-based system, you can connect constants to mathematic expressions, multiply vectors together, or transform an object, all with the ease of a mouse drag.

The Bad
There's just not enough of it! After one hour of playing, I had beaten the game, and was left yearning for more. Given the early-access state of the game, and the number of levels there are, I would suggest waiting until the game comes out with more levels and more functionality. If you just can't wait, I suggest buying it on sale.

The Ugly
The game is graphically simplistic, but very interesting none the less. The random "glitching" of the hackable blocks can be distracting at times, but otherwise the game is very pleasing, both visually and auditorily.

In conclusion, I do recommend this game, but would like either more levels, or Steam Workshop level editing capabilities.
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35 of 39 people (90%) found this review helpful
2 people found this review funny
Recommended
3.6 hrs on record
Posted: May 5
Very fun, but the story mode is only about 3 hours long and seems like I just finished the tutorial. If it gets sandbox mode or even better steam workshop then it could be worth the money ($12) on steam. I got it on a sale for $1 and consider it a great deal.
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43 of 55 people (78%) found this review helpful
Recommended
3.7 hrs on record
Early Access Review
Posted: April 14, 2014
Coming back to this after the alpha 2.0 was night and day. Glitchspace is no longer a simple teaching tool, but is starting to become it's own full fledged game. I have only had the chance to play the tutorial levels and so far they have a good learning curve and do a great job of teaching not telling the player how things work.

The new design and graphics for Glitchspace is nearly night and day to the pre-alpha 2.

---
Pre Alpha 2.0:

As a programmer this was pretty basic, but for a teaching tool, this is very good. I know that it's currently in alpha, and i hope to see where this idea will go.
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29 of 37 people (78%) found this review helpful
Recommended
4.4 hrs on record
Early Access Review
Posted: April 14, 2014
In its early stages, but a really interesting and surprisingly fun concept. The programing is introduced in stages that make it easy to learn and is designed really well for teaching new concepts. The music is also very relaxing and the whole game has a contemplative leasurely tone to it that I really enjoyed.
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