Glitchspace is about reprogramming the game to solve puzzles. Trapped in an abstract cyberspace world, your way forward uses visual programming to edit environmental geometry, whilst unlocking key programming concepts along the way.
User reviews:
Overall:
Very Positive (196 reviews) - 86% of the 196 user reviews for this game are positive.
Release Date: May 5, 2016

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Recent updates View all (54)

July 29

New Updates & VR Weekend Sale

Hey players,

Yesterday we've put out a new patch to address any of the remaining Linux and Oculus issues. Linux reports have been good so far but any problems just give us a shout.

In other news, Glitchspace is included in the VR weekend sale, so you can grab the game for 33% off!

Space Budgie.

2 comments Read more

July 5

Linux Version Now Available And Oculus Updates

Hey folks,

We've added a couple of new things for Glitchspace's latest update:

- Linux support is now up: sorry this took so long to get out there. If Linux users can let us know how it is running or if they run into any problems that would be great.

- Oculus support is now out of beta, and includes a number of fixes for reported issues. Hopefully this should be good to go for people now but as before just let us know.

- Added the FOV slider in. This should also help some of the perception issues in the rift.

Happy coding or some sort of programming related adieu to you all :-)

Space Budgie

7 comments Read more

About This Game

A Reprogrammable World


Glitchspace is about reprogramming the game to solve puzzles. Trapped in an abstract cyberspace world, your way forward uses visual programming to edit environmental geometry, whilst unlocking key programming concepts along the way. Stretch, scale, rotate, manipulate and create, explore a world of reprogrammable geometry as you discover your way home, ever distant on the horizon.

Features


  • A Reprogrammable World - Explore a cyberspace world of reprogrammable geometry.
  • A Reprogrammable Tool - Enhance your toolbox through the functions you unlock, allowing you to craft your own programs.
  • A Programming Experience - Discover key programming concepts through the puzzles you solve.
  • A Brian Eno inspired score, coupled with a lifelike soundscape.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8, 10
    • Processor: 2.0Ghz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GTX 260 or AMD Equivalent
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Additional Notes: Oculus VR Has Its Own System Requirements: https://www.oculus.com/en-us/rift/
    Minimum:
    • OS: An Intel-based Mac running Mac OS X 10.8
    • Processor: 2.0Ghz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GTX 260 or AMD Equivalent
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04+
    • Processor: 2.0 Ghz Dual Core
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GTX 260 or AMD Equivalent
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (196 reviews)
Recently Posted
Scorched Earth
0.9 hrs
Posted: August 31
It's boring. It's like Portal but the gameplay isn't as smooth, the puzzles aren't as interesting, there is no humor, and there is no story.
Helpful? Yes No Funny
Machawitz
1.4 hrs
Posted: August 28
game itself seems very glitchy. there's often no indication of the correct direction to progress other than the portals at end of levels. i can often get cought in inifinite death loops because it won't always put you back on solid ground. i might have done a couple sections incorrectly by mistake by just trying to go anywhere i could see. impact force commands sometimes just don't work for no apparent reason which can get you stuck in certain areas unable to progress until the game decides to finally work. one section that looked like it should have a puzzle had a small ledge i was luanched towards trying to prgress and i ended up just walking a large portion of the level and jumping to the end because there wasn't anywhere else to go anymore. the level design isn't great, the interface is a bit clunky and it's hard for me to personally tell if i'm learning what it's trying to teach because most times it seems it's less about the logic processing to actually code and more about puzzle solving and working around the game because it doesn't want to work correctly.

i tend to already be fairly adept at puzzles, finding glitches and working around broken game mechanics so when i ran into this game thinking it would help me learn a bit about some programming elements as i go through my self teachings, i've been disappointed by what i've seen so far. it might get better but after playing quite a bit and fighting the game to allow me to progress i've found myself more frustrated than i'd like. also, a couple looping soundtracks wouldn't kill me either, it gets boring hearing either nothing or bouncing noises and nothing else really. considering my prior experience with a few of the subjects i've already run across and knowing things it's trying to teach or fighting to get them to work while possibly missing some makes me think this isn't as great a teaching tool as i was lead to believe. the worst part is thinking i'm missing parts of the lessons because there's no clear directions. i know you're supposed to figure it out on your own but it wouldn't hurt to say explicitly what it wants you to accomplish, learn or do when introducing new concepts. i feel like even though i passed easily enough, i'm not learning what i should be and that makes me feel like i'm wasting time and effort.

if i complete the game 100% (i'm not that far off or so i'm told) i might change my review but unfortunately i'm going to have to say you'd be better off trying something else or maybe just a book.

edit: most reviews are vague or sound like some cheap magazine ad for a game. i don't believe most of revies are real, nor would i believe what most people are saying. i have a fair amount of programming experience myself and i had to fight this game way too often to find it fun or educational. from doing CNC, the vector system is clunky and could be much better. lego does a better job with buidling blocks for programs in their simplest robot kits. if you want ot learn most of this stuff, play with a lego robot or something, which can also get more advanced depending on the model and which programming method you use. the core concept might be here, but they aren't presented well at all. i'm gonna have to say you're better off just reading a book from your local library, try the dummies books, they're better than you'd think.
Helpful? Yes No Funny
Bob Loblaw's Law Blog
0.4 hrs
Posted: August 17
The sounds are physically painful, lots of high pitched sqealing and crackling. Imagine a dial up modem speed up and in your ears for 30 min. Combine that with a slow pace and it just could not draw me in.
Helpful? Yes No Funny
2Puck
1.2 hrs
Posted: August 14
It's a good game, but it crashes unmercilessly. Unplayable for me. Wouldn't buy it again.
Helpful? Yes No Funny
trienow
1.5 hrs
Posted: August 14
Cool concept. But really buggy.
Helpful? Yes No Funny
Aetern
0.7 hrs
Posted: August 7
Glitchspace was an interesting 44 minutes. I could not take more than that. Terrible, changing mouse response and delayed cursor interaction lead me to become somewhat physically sick. In this game there are two primary modes of involvement with objects and environment, and each has a seperate feel. In editing your objects, you have a highly delayed, unresponsive, mush of a mouse cursour, and in gameplay you have a snappy, quite overly responsive mouse feel. I attempted to rectify and make this game playable by hot switching dpi from my mouse's built in dpi selection buttons. This was not a good solution for any sort of enjoyable gameplay. In the editing mode you will literally move the mouse, and then watch it trail behind it's intended path, delayed by some time, making editing quite annoying. In game settings do little to cope with this. The game does run at very high frame rates, which is nice. The environment is stark, yet beautiful in places. The concept is amazing. But I cannot play this game...ever again due to nausea. And I haven't had game induced stomach-turn since playing Metroid on NES around 1992. The mouse behavior ruined this game for me, and I really did want to like this one.
Helpful? Yes No Funny
lawrieswinfenstyles
5.5 hrs
Posted: July 24
A good game. Occassionally I wondered if I were solving a puzzle correctly (similar to how I feel in Portal 2 at times), but that's all part of the fun for me. If you like Portal/Portal 2, and you liked the Talos Principle, you'll probably like this.
Helpful? Yes No Funny
JSels
17.8 hrs
Posted: July 9
I love this game, casually and for speedrunning. Although I run the game on a 12 year old toaster, I experience tons of lag, especially during speedrunning. My computer, while it is terrible, is able to run games with similar graphics. To me, it just feels like a clunky game that generally slows down my computer, but the content is great, and I wish more games were like it. If the clunky areas were fixed to be smoother, I would probably enjoy this game more than I do already.

Fun game and fun speedrun.

[EDIT]: The problem above with the game being clunky is not the game's fault, but rather my computer's.
Helpful? Yes No Funny
±
4.1 hrs
Posted: July 6
A game that incorperates programming into puzzle solving. A neat concept but the game (Story Mode) doesn't feel like its finished. Look at all those functions avaliable in Sandbox Mode! However since Sandbox Mode have no objective, people will be less likely to explore those functions, unless they are some programming nerds lol. For now, the game gave you all accessible functions in Story Mode continously and just when they did that, the games ends. It kinda feels like a tutorial lesson, it gave you the basics, and thats it. There is definitely room for more difficult puzzle using those full functions, maybe a future update for that along with user-created contents?

I like how the game allows open solutions to puzzles, and some of them are quite tricky due to function limitations. And also there are multiple approaches to perform the same function (I guess this is what programming is about!). One thing I noticed that it seemed the numbers used in the coordinate system are not always fixed: A 20 in this level looks different from the other level. And the game still contains glitches like missing cursor in the canvas and missing pause menu.

Anyways, I still recommend this game as a nice puzzle game and I will definitely try and explore those functions in Sandbox.

7/10
Helpful? Yes No Funny
Syntience
3.1 hrs
Posted: July 5
Meh. This game is REALLY fun and should be a great game, but there are a few infuriating bugs here and there. Like in one puzzle, you have to get 5 blocks and yourself onto a platform to launch yourself to the end. But when i get the 5th block on, some blocks get launched and i don't. why ;-;
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: August 28
game itself seems very glitchy. there's often no indication of the correct direction to progress other than the portals at end of levels. i can often get cought in inifinite death loops because it won't always put you back on solid ground. i might have done a couple sections incorrectly by mistake by just trying to go anywhere i could see. impact force commands sometimes just don't work for no apparent reason which can get you stuck in certain areas unable to progress until the game decides to finally work. one section that looked like it should have a puzzle had a small ledge i was luanched towards trying to prgress and i ended up just walking a large portion of the level and jumping to the end because there wasn't anywhere else to go anymore. the level design isn't great, the interface is a bit clunky and it's hard for me to personally tell if i'm learning what it's trying to teach because most times it seems it's less about the logic processing to actually code and more about puzzle solving and working around the game because it doesn't want to work correctly.

i tend to already be fairly adept at puzzles, finding glitches and working around broken game mechanics so when i ran into this game thinking it would help me learn a bit about some programming elements as i go through my self teachings, i've been disappointed by what i've seen so far. it might get better but after playing quite a bit and fighting the game to allow me to progress i've found myself more frustrated than i'd like. also, a couple looping soundtracks wouldn't kill me either, it gets boring hearing either nothing or bouncing noises and nothing else really. considering my prior experience with a few of the subjects i've already run across and knowing things it's trying to teach or fighting to get them to work while possibly missing some makes me think this isn't as great a teaching tool as i was lead to believe. the worst part is thinking i'm missing parts of the lessons because there's no clear directions. i know you're supposed to figure it out on your own but it wouldn't hurt to say explicitly what it wants you to accomplish, learn or do when introducing new concepts. i feel like even though i passed easily enough, i'm not learning what i should be and that makes me feel like i'm wasting time and effort.

if i complete the game 100% (i'm not that far off or so i'm told) i might change my review but unfortunately i'm going to have to say you'd be better off trying something else or maybe just a book.

edit: most reviews are vague or sound like some cheap magazine ad for a game. i don't believe most of revies are real, nor would i believe what most people are saying. i have a fair amount of programming experience myself and i had to fight this game way too often to find it fun or educational. from doing CNC, the vector system is clunky and could be much better. lego does a better job with buidling blocks for programs in their simplest robot kits. if you want ot learn most of this stuff, play with a lego robot or something, which can also get more advanced depending on the model and which programming method you use. the core concept might be here, but they aren't presented well at all. i'm gonna have to say you're better off just reading a book from your local library, try the dummies books, they're better than you'd think.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
1.5 hrs on record
Posted: August 14
Cool concept. But really buggy.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
71 of 82 people (87%) found this review helpful
1 person found this review funny
Recommended
2.2 hrs on record
Early Access Review
Posted: April 24, 2014
I just finished playing the games short story mode/tutorial. It is a Alpha game so I did not expect something long and complex. I would say it is a very interesting puzzle platformer. If it had more content, which it will hopefully have upon its full release. I would also say that it might come close to Antichamber and Portal.

The gameplay and the puzzle solving is really intuitive (Okay maybe that is just because I do know how to programm). In the tutorial section you were pretty much just guided through the levels because you didn't have all the commands available so it was pretty easy but I can see it getting really interesting when you actually have all commands at your fingertips.

The soundtrack is okay. It is nothing special but it is not bad either. Just somewhere inbetween.

The Movement is okayish but I would say it needs a litle bit more work because jumping doesn't feel right. But I can't really put my finger on why it doesn't feel right.

I think a great addition would be workshop support and a level editor because if a game like this has these features it will never get old because there is always new stuff to download or to creat. I also think maybe creating your own more complex commands would be great but so far I think the game has all necessary commands you need to have fun with it.

I suggest you buy it now to support the devs so we can get more features. I will also EDIT this review when the final Product is released.

Edit 1: Jumping now feels good and not clunky anymore.
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34 of 36 people (94%) found this review helpful
3 people found this review funny
Recommended
1.2 hrs on record
Early Access Review
Posted: November 2, 2014
The Good
Tired of button-mashing quicktime events? Sick of "Press (x) to hack"? Then Glitchspace is for you! This game is one of the few in gaming that gets "hacking" in video games right. Rather than dumb down the experience to the point where you don't have to be concious to play, Glitchspace takes hacking to a whole new level. With an intuitive Node-based system, you can connect constants to mathematic expressions, multiply vectors together, or transform an object, all with the ease of a mouse drag.

The Bad
There's just not enough of it! After one hour of playing, I had beaten the game, and was left yearning for more. Given the early-access state of the game, and the number of levels there are, I would suggest waiting until the game comes out with more levels and more functionality. If you just can't wait, I suggest buying it on sale.

The Ugly
The game is graphically simplistic, but very interesting none the less. The random "glitching" of the hackable blocks can be distracting at times, but otherwise the game is very pleasing, both visually and auditorily.

In conclusion, I do recommend this game, but would like either more levels, or Steam Workshop level editing capabilities.
Was this review helpful? Yes No Funny
35 of 39 people (90%) found this review helpful
2 people found this review funny
Recommended
3.6 hrs on record
Posted: May 5
Very fun, but the story mode is only about 3 hours long and seems like I just finished the tutorial. If it gets sandbox mode or even better steam workshop then it could be worth the money ($12) on steam. I got it on a sale for $1 and consider it a great deal.
Was this review helpful? Yes No Funny
43 of 55 people (78%) found this review helpful
Recommended
3.7 hrs on record
Early Access Review
Posted: April 14, 2014
Coming back to this after the alpha 2.0 was night and day. Glitchspace is no longer a simple teaching tool, but is starting to become it's own full fledged game. I have only had the chance to play the tutorial levels and so far they have a good learning curve and do a great job of teaching not telling the player how things work.

The new design and graphics for Glitchspace is nearly night and day to the pre-alpha 2.

---
Pre Alpha 2.0:

As a programmer this was pretty basic, but for a teaching tool, this is very good. I know that it's currently in alpha, and i hope to see where this idea will go.
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29 of 37 people (78%) found this review helpful
Recommended
4.4 hrs on record
Early Access Review
Posted: April 14, 2014
In its early stages, but a really interesting and surprisingly fun concept. The programing is introduced in stages that make it easy to learn and is designed really well for teaching new concepts. The music is also very relaxing and the whole game has a contemplative leasurely tone to it that I really enjoyed.
Was this review helpful? Yes No Funny
23 of 29 people (79%) found this review helpful
3 people found this review funny
Not Recommended
0.5 hrs on record
Posted: May 15
Glitchspace a few years ago seemed to be a really interesting idea. I got the game from a friend, redeemed it on the now dead Desura, and had a lot of fun. After that, Glitchspace got on Steam and I decided to give it some time to become a proper game. And here we are.

Glitchspace is actually a pretty good idea. I actually love the art style and the game looks a thousand times better than before. It saddens me to say that the game didn't change much in terms of difficult compared to when I played it years ago.

The game is fun at first, but it is extremely simple and easy. There are no mind-bending puzzles, and that makes the whole campaign play like a chore. For the entire time you will wait for it to give you something mind-bending, but it just keeps delivering more and more easy puzzles until it's over.

Glitchspace is not bad per se, but it unfortunately didn't deliver the entire potential behind the gameplay.
If you aren't particularly good at puzzles, I'm sure you'll find a nice game here. For the more seasoned veterans, Glitchspace will play like a children's logic book.

That said, there are lots of fun waiting for you in the sandbox mode, however if you are looking for a good campaign of hand-crafted puzzles, you'll not find it here. Go after The Talos Principle, The Witness and Infinifactory. These are the games that will give you that good feeling of solving a difficult puzzle. Glitchspace unfortunately holds your hand a bit too much, to the point you will know the solution just by looking at the puzzle. Instantly.


Bonus buying guide

:D > :) > :| > :( Should I wait for a discount?
:| Definitely worth a try if bundled or >50% off
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16 of 18 people (89%) found this review helpful
4 people found this review funny
Recommended
7.1 hrs on record
Early Access Review
Posted: January 5
A game that is really coming into it's own. A great basic idea to programming as it uses similar theming to actual programming as well as being clever on the puzzles and a really interesting set design. Glitchspace has a few similarities to Value's Portal in aspect to it's puzzles with 'Aha' moments and a fun physics engine that can be very entertaining on it's own.
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16 of 19 people (84%) found this review helpful
Recommended
3.7 hrs on record
Early Access Review
Posted: May 5
Glitchspace is a first person puzzler that has you reprogramming parts of the world using a visual programming language.

I found the game to be fairly self explanatory, so you don't need to know any programming language before playing the game. The game is pretty good at providing visual cues to guide you, both when solving puzzles as well as when navigating through the game world.

The puzzles grow in difficulty and complexity as you progress. Usually the level design and available tools are a good hint for what the solution would be, but it is fairly forgiving when you make a mistake. Trial & error is actually the way you will probably learn a few things, as you will have to think outside of the box for at least a few of the puzzles.

I bought the game in early access, but also got a review key just before launch to make a YouTube video to show some of the game. If you are on the fence about buying the game, have a look to see if you get a better idea what the game is all about:

https://youtu.be/BR6AzpO8N4w
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