ROCKETS fire ROCKETS at ROCKETS in this action-arcade, arena-combat, gorgeous festival-of-fireworks! It's dogfighting meets figure-skating in space with local multiplayer and single-player fast-paced action modes plus a ZEN MODE where ROCKETS learn to LOVE.
User reviews:
Very Positive (454 reviews) - 83% of the 454 user reviews for this game are positive.
Release Date: May 1, 2015

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Recent updates View all (9)

July 25

New Maps and Tournament Modes!

Hi there rocketeers!

It’s been a while, but we have a new build for you, with such updates as:

  • New maps! Sail through the Blank void, fight in Close Quarters, weave through the Asteroid Field, or climb The Tower to victory!
  • New tournament modes! See who can win the longest in Monarch of the Mountain, or see how many kills you can get in the Elimination mode!
  • Bug fixes, including updates to the controller software and tweaks to resolution selection that should hopefully limit the issues with problematic resolutions.
As always, let us know if you encounter any issues on the forums, and keep flying!

7 comments Read more


“People sat down and played that movement demo for hours on end, and it was just the beginning. The game is fast, frenzied, and gorgeous even in these early stages. With a bit more polish, it could become as addictive as Towerfall and Nidhogg.”
Hardcore Gamer

“I’m ga-ga for rockets.”
Big Sushi

“The agility of these rockets belongs in the Luftrausers universe, where survival is only possible if you can stall your plane's engines and turn on a dime in mid-flight. Get to grips with that and you can dance.”
Kill Screen

About This Game

ROCKETSROCKETSROCKETS is a game where you fly ROCKETS that rocket ROCKETS at other ROCKETS! The ultimate rush of arcade arena action, with the fluidity and amazing feel of soaring through space.


  • ROCKETS. We feature only the finest interstellar vehicles.
  • LOCAL VERSUS MULTIPLAYER. Get your fellow rocketeers together, we're going to BLOW THINGS UP!
  • UNDERDOG MODE. A flock of rockets versus the lone rebel. Amongst all the friendly fire, will you rocket to the top?
  • TEAM PLAY. Every rocket needs a partner!
  • STANLEY. This is a story of a rocket named Stanley. Meet the AI Rocket that thinks he has free will, and meet the rockets he will relentlessly fire at your rocket.
  • COOL LIGHT TRAILS. These are some classy rockets that are a lot of fun to fly.
  • ALL THE CONTROLLERS. In addition to full keyboard support, we currently support dozens of different controllers, and are always adding more!
  • MAKE IT YOUR OWN. We've got a glorious settings menu where you can turn on different game modes, tweak weapon behaviours, alter gravity, and even adjust sprite sizes!
  • MODDING. Dig into our data files and edit yourself up a new game mode!

Really, though, the game is about intimacy. Check out Zen mode, it's wonderful with a loved-one!


The deluxe pack includes the full game, the soundtrack, and two exclusive bonus MP3s!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Storage: 200 MB available space
    • Sound Card: DirectX compatible sound card
    • OS: 7
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 9800 GTX+ or higher
    • Storage: 200 MB available space
    • Sound Card: DirectX compatible sound card
    • OS: 10.7
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Storage: 200 MB available space
    • Sound Card: DirectX compatible sound card
    • OS: 10.8
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 9800 GTX+ or higher
    • Storage: 200 MB available space
    • Sound Card: DirectX compatible sound card
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 1.8 GHz dual core CPU
    • Memory: 1 GB RAM
    • Graphics: 256 MB GeForce 8800, Radeon HD 2000, or Intel HD 4000 Graphics
    • Storage: 200 MB available space
    • Sound Card: DirectX compatible sound card
    • OS: SteamOS
    • Processor: 1.8 GHz dual core CPU
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (454 reviews)
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337 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
182 of 247 people (74%) found this review helpful
3 people found this review funny
409.3 hrs on record
Early Access Review
Posted: April 29, 2014
Hey! I am a member of TEAM ROCKETS so my review would be biased and terrible for you. But we would like to hear your feedback; we check the steam forums many times a day!

But if you want to know what I really think about ROCKETSROCKETSROCKETS, let's get *serious* for a moment.

I've been a game developer for many years. A lot of times you work on an exciting idea that seems like it might work, and a lot of times you work on things just out of momentum, and sometimes you wake up and discover you're working on something you should have cancelled months ago. It's sorta the way life goes, as a developer; it's hard to objectively see what you are working on as anything but "good." A lot of the time it's hard to even find playtesters to help you out.

Sometimes, though - rarely - an idea comes along that hits you like falling in love does. You jump out of bed every day to work on it. You can't stop thinking about it. The whole world gets more vibrant, and you see your idea everywhere. Everyone you show the early prototypes to instantly get it and also fall in love. You start gaining fans and all you have is a title screen or a doodle on a napkin... And they aren't friends or family. This kind of experience is incredibly rare, and I am stupendously honoured to be feeling it for ROCKETS right now.

I know I'm in the thick of it right now, and I still have those rose-colored glasses on, but I think I will fondly look back on ROCKETS for the rest of my life. It may not be my best technical work, it may be unfinished right now, and it may not become a commercial success (I'm writing this before the Early Access launch!), but by golly does this game feel right in every way.

It feels incredible to build, it feels incredible to play, and it feels incredible to be a part of this talented team.

I hope you'll fall in love with the game like I did.
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69 of 87 people (79%) found this review helpful
4 people found this review funny
Not Recommended
7.4 hrs on record
Posted: January 13
Warning! Unfinished game that is *not* labeled early access. Avoid buying this, no need to support developers who mislead consumers. Many menu features say "coming soon" but the developer is no longer present or updating the game. Soon looks to be far away.
-Here's a fairly prominent bug that hasn't been patched. Changing resolution sticks you on this screen until you close and reopen the game:
Was this review helpful? Yes No Funny
39 of 47 people (83%) found this review helpful
1 person found this review funny
1.5 hrs on record
Early Access Review
Posted: May 2, 2014
ROCKETSROCKETSROCKETS is exactly what the title implies. You fly around in a rocket and prove to others who is the studliest of all the rockets.

Here's a Quick Look video if you want to see how this game plays. There's also my review below if you simply want a more in-depth and concise look at the game.

Let me start my review by saying this game is extremely bare at this point. It only has local dogfighting between 2 rockets, 2 v 1 underdog mode, or team deathmatch. But damn is the dogfighting good. You get three different ways to attack: by shooting lasers that go straight ahead, dropping bombs that fling out your side and are effected by gravity, and finally mines that shoot out your backside and blow up behind you. Simple right? But try throwing that in with high-speed rocket action. Suddenly you have to plan your shots to cut off the path your enemy is flying. Did the enemy drop a mine? Knock it right back at him with a laser and laugh in his face. Wanna rain death on a pursuer? Fling bombs into the sky and try to weave away from the hail of death. It's simply fun experimenting and trying to become the best pilot.

And trust me, you'll always know who is the better pilot. You simply can't win the game based solely on luck. You have to dominate your opponent with the tag system they implemented. Basically put, both sides start from scratch, and if you hit the enemy 3 times in a row, it's your win. But if he hits you once, he'll knock a tag off your streak that you'll have to make up for until you fill the gauge in the top of the screen. This means games can end quickly, or be an intense test of endurance between two evenly-matched pilots.

Another great point of this game is the visuals. I love painting the cosmos with my vapor trails. Not only does it enhance the sense of speed you're getting, but it also tells the tale of the dance of death the rockets have been through. And when I say dance, I mean it. The music in this game is super catchy, too.

But let's discuss some negatives now. Just keep in mind that his is Early Access, and most of this will probably get changed in future patches.

*The game is super short in its current state (you do everything there is to do once you play your first match). It's just dogfighting. And while it's good, it might not be enough to sell it at this point for some people.
*There is no progression or anything to unlock. Something that'll keep the player coming back for more is always knowing they'll get rewarded if they play more.
*All the rockets are the same, just colored differently. I'd like to have different looking rockets just for cosmetic purposes at least. Just something to make me feel unique.
*No upgrades to weapons. I'm not talking flat out upgrades that are better than another, but more of something that makes them act differently. Like a laser that fires faster but has limited range. Or a mine that explodes in a larger radius but you can't shoot out as many. Just something to make this game more strategic and diverse would be good.
*No online. This will be fixed later, but it'll remain a negative until it's implemented.
*No tutorial. Sure it's fun flying around and getting absolutely owned by the AI for the first few times, but some sort of menu to list the controls would be nice.
*No options menu. You can't change the sound effects, resolution, or anything else ingame currently.

Now while that may be a lot of negatives, most--if not all--of those while be ironed out in the future. So wait until then if they bother you.

So to wrap this up, this game is going to bud into something very good. And for the low cost of $5 they're handing it out for currently, it certainly worth picking it up even now.

*As a side note, I will (hopefully) update this review as major patches are released or just do it again once it's finally released. Just yell at me and I'll come running to take another look if I forget.*
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29 of 33 people (88%) found this review helpful
40.7 hrs on record
Early Access Review
Posted: May 6, 2014
It's on sale! Do not hesitate, just buy!

Read the tl;dr section if you want at the bottom(too long; didn't read)Better View

Review will be updated periodically. [Last Update: 21:27 PM(EST) June 18th, 2014]
I discuss: What is R3, the gameplay, music, and even the developer for those of you who are worried about Early Access.

ROCKETSROCKETSROCKETS. I haven't had more fun with a game in awhile, and I have a lot of games. However, I will not make this review solely based on praising the game, but to get a better idea of what the gameplay is like I will explain all the core mechanics and aspects of the game. Pictures will not help you, you must try this out for yourself.


R3 is a rocket flying arcade shooter, where you shoot rockets at other rockets.
Currently there is one single gamemode with local only, but don't let this dissapoint you. All my hours are with its smart 1v1 AI that faces a huge challenge at first. Games can go either way everytime. R3 relies on quick twitch mechanics with its easier to learn gameplay and controls. The learning curve flows very nicely where you will be able to play decently after a couple of hours, but you will always get better.

You have three weapons.
Standard Rockets(You will use this most of the time.)

Drop Rockets(These are advanced and even I have trouble using them. Many people accidentally hit themselves with it. It takes practice.)
- They drop using physics, so based off your momentum and gravity,
the rockets will drop different ways. Usually you want to use this when the enemy is far below you.

Mine(Static mine that pops out behind you.)

The neat part about R3 is its controls. They aren't relative. Up goes upward, right goes right, etc. This means you have true freedom in how you move. You can pull of neat turns and dodge obstacles at fast speeds. Hitting someone can be sometimes very difficult.
You have a shield that you activate with a button, it only comes on for about a second and will promptly dissapear. Rockets can't get through your shield but mines can. This helps prevent your uninvitable doom when faced with a barrage of rockets that you realize you can not dodge. It also gives you a little boost, and has a cooldown, so you better be careful when using it.

The standard gamemode is an advantage system. Whoever has a +3 advantage in hits wins.
Your opponent has 2 points and you hit them. They now have 1 point and you still have 0. When they are back at 0 you can now score. This gamemode influences long high octane battles, however if this sounds off to you still consider getting it as the developer plans to add more gamemodes.

Now what about the Developer!?
The lead Developer Andy Moore is probably one of the best Early Access indie devs I've seen that not only is commited to adding lots of content, but making sure everyone has an enjoyable experience. Don't be afraid that this game will not work for you, he always puts out experimental builds that you can opt into to try and listens to every complaint you have.
He's not the type of developer that goes, "I like feedback, but I'm not going to actually use said feedback". He updates in a regular and timely manner and is always in the discussions on the forum.

So don't be afraid to put your money into this project. Infact I encourage you because the price will get higher upon release. Yes, this does seem off putting to a lot of you. However, the game is fairly polished and always recieving updates. They have plans for after release also. No, this won't end up being $60(DayZ... really?). My guess is $10 - $15.

Hot Jams
The music in this game is absolutely wonderful. It's composed by Power Up Audio, who did the music for Towerfall: Ascension and many others. Check them out! It features upbeat electro space jams. You can listen to it all day. I swear. It currently only includes 4 tracks. Menu theme and two in-game themes and a 2 part win theme. All are good and mastered well. They are adding in more music, but you can tell by the quality that they put effort into it.

What's not good about R3
- Currently it has a limited options menu(which will be improved soon.)
- It needs a bit more polish on the UI, it's very clean and neat however it's missing a good amount of stuff.
- The game is in Early Access so AI is only complete for 1v1, but they are now testing multi AI currently so I wouldn't worry about it. Honestly, the game is best for 1v1. You will probably most likely play 1v1. Any higher is for more advanced players.

Alright, I can't think of anymore problems.

Will this game support my controller and keyboard!?
Most likely: Yes. Literally every recent update he has added support for a bunch of random controllers I've never even heard off. Keyboard controls are good at the moment, but are always getting better.

What should I be warned about before buying?
It's Alpha mate. Things change.

What I'm worried about in the Future

Multiplayer Netccode
This game features a lot of collision and player interaction which is why it must have a good netcode. Netcode is the reason I haven't purchased Brawlhalla. I do expect on Multiplayer release the netcode to be very shoddy, however I hope the developers will work very hard on it, and based on my comment on the dev, I'm sure he will.

I hope this doesn't require any of our own servers like many indie games have been doing lately. A Peer-to-peer lobby or universal servers will be better.

What I need you to do.
Buy this game. It won't be good without players. Don't hold off and get it. $5, and you're getting it at a cheaper price than release also. Hate the idea of paying developers for alpha testing? Remember when games didn't tell you they were incomplete till you bought them? You're supporting development and helping this game get out there and faster. By buying in you allow them to afford a multitude of things that will go back into the game. Servers, advertisement, features, music. Just do it.

In current development I give R3 a: 7/10 Unique!

Gameplay and Controls: 10 Best!
Settings and UI: 5/10 Average

And I don't do that BS where 7 is average. 5 is average on my scale.

Have fun Rocketeers!

+ Well polished.
+ Frequent Updates
+ Dedicated Devloper who releases Expiremental builds to ensure all users are having fun. Have a problem? Just post in the forum, a build will be out in seconds!
+ Hot Jams
+ Great Controls and pacing
+ Support for everything
+ Learning Curve
+ Button Mashing is actually fun?

- Limited Setting(at the moment!)
- Missing a couple of in-game UI elements
- Only two modes avaliable

-------12:30 AM(EST) May 18th, 2014-------
Andy is allowing the community to edit the level generation, controls, physics, and more with a new file. We're all testing different outcomes of how we believe R3 should play like.

-------21:27 PM(EST) June 18th, 2014-------
So R3 Module One update hit for all users not in the Experimental build a few days ago. After getting my testing in the amount of stuff added is great. NA new challenge mode has been added with leaderboards and a couple of new styles for everything. Also more hot jams!
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32 of 39 people (82%) found this review helpful
1.2 hrs on record
Early Access Review
Posted: May 2, 2014
This game is very fun.. once you know the controls. At first I was very confused with how I controlled my rocket, thinking it was relative, but then I realized the up arrow goes up, down arrow goes down, left goes left, and right goes right. Okay, I had that figured out, but then I needed to figure out how to shoot. Space? No. Shift? No, that's a weird shield thing. Control? Nope. X? Nah. Z? Nope! D? Ah, that shoots rockets. I then started pressing WASD to see what it would do. A shoots smaller rockets, and S drops bombs.

Also, my resolution is stuck at 800x600, for some reason. This game needs an options menu, or even just a seperate executable to change the resolution.

For positive, well, the music is amazing!! This game is also very beautiful, and fast paced. It has a feel to it... It's great. And the light trails, wow. The AI is very smart, also. Still haven't won a battle.

Anyway, this is a great game, and has a lot of potential for future multiplayer, but I feel it needs a tutorial and some options.
Pick it up, though, it's worth it!

EDIT: It seems the developer added some settings! That's great, he even added a controls page. I'm loving the game and it fixed most of its problems!

I know that this game will be also very good for the keyboard in the future, because right now it seems the developer still seems uncertain about the current controls. Hoping for the best!

Again, it's a great game, worth the money, pick it up!
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33 of 45 people (73%) found this review helpful
7 people found this review funny
10.0 hrs on record
Early Access Review
Posted: November 27, 2014
Great game.

The art style is nice, the concept is amazing, and the game feels really new too. It has a nice flat UI that looks pretty and responds nicely. It isn't too cluttered but has it's options.

It's a very simple little game where you are a rocket and you shoot missiles, bombs, and explosives at other missiles.

Basically you dogfight with rockets. Fun.
Was this review helpful? Yes No Funny
25 of 32 people (78%) found this review helpful
6 people found this review funny
26.0 hrs on record
Early Access Review
Posted: February 16, 2015
Although its in early access, ROCKETSROCKETSROCKETS is hella fun in its current state. This game is faced paced. Really fast. You'll dodge mines, rockets, and bombs by the skin of your teeth constantly. The AI is a ♥♥♥♥♥♥♥ and will beat you many, many, many times. I've played for over 10 hours and it still kicks my ♥♥♥. The art style is attractive and easy on the eyes. Only problem so far for me is navigating the menus at first, but you'll get used to it.

  • Slick visuals
  • Invigorating music
  • Great gameplay
  • ♥♥♥♥♥♥♥ AI

  • Menu navigation

10/10 would shoot rockets again
Was this review helpful? Yes No Funny
44 of 67 people (66%) found this review helpful
49 people found this review funny
1.7 hrs on record
Early Access Review
Posted: October 18, 2014
my favorite part was probably the rockets
Was this review helpful? Yes No Funny
15 of 16 people (94%) found this review helpful
5.8 hrs on record
Early Access Review
Posted: May 5, 2014
This game was immediately a good time. I definitely recommend it to anyone who is viewing this review. ROCKETSROCKETSROCKETS does a great job at bringing the arena combat, action type game back in to play with a bit of a fancier look. It's fun to look at and the music is awesome. Take a look for yourself!

Edit: I have added a newer video to go along with the most recent update! More enemies! YAY!
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16 of 18 people (89%) found this review helpful
3 people found this review funny
7.8 hrs on record
Posted: August 24, 2015
4min of this game

There are 3 modes zen, quick, and tournament
In zen you fly around and you can make your jets leave behind 1 of 4 colors to make pictures or just cem. trails.
In quick you can play against up to 3 other ai or local humans.
In tournament you can only play with upto 3 other local humans but you can set the terms of vicroty.

Your rocket has a forward shot, a light charge that drops behind you and explodes after a second, a bomb you can drop from the bottom of your rocket (the top & bottom of the rocket look the same), & a shield.
You can hit yourself so watch but it mostly be from the bombs.
You win by hitting the other rockets and making them lose all 3 of the little orbs around them (tournament has other victory conditions)
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Recently Posted
Mikail Yazzy
0.1 hrs
Posted: October 12
Please my rudeness, but what the hell is up with the camera in this game?
I'm trying to practice against the AI and the camera is ZOOMING IN and OUT constantly (wavering as well) makes the game utterly unplayable.

How could they ship the game like this? I simply don't understand.
Also seemingly no option for steady cam to turn off gamings worst camera since Bubsy 3D.

GUYS you have a great game here, why did you put in a terrible dynamic camera??? Please fix it, I wanna play this sweet game.
Helpful? Yes No Funny
0.8 hrs
Posted: September 19
WoW!! Best $6.00 ever spent!

Such a simple and fun game. 4 players versus, awesome soundtrack. Bought this game to project on my movie screen for my son's b-day, and was a huge hit. Pictures incoming.
Helpful? Yes No Funny
1.1 hrs
Posted: September 2
Just do it.
Helpful? Yes No Funny
1.0 hrs
Posted: August 27
Everything in this game comes together really well. If you need another couch party game then I can't recommend this enough.
Helpful? Yes No Funny
1.4 hrs
Posted: August 9
Pretty awesome game for the price. Addicting fast paced gameplay that gets pretty intense when playing with a few buddies. A solid game with a low price. I definitely recommend.
Helpful? Yes No Funny
79.8 hrs
Posted: August 5
Helpful? Yes No Funny
0.1 hrs
Posted: July 26
How the hell do you play single pllayer!
Helpful? Yes No Funny
Susan_C Gaming
7.2 hrs
Posted: July 17
Product received for free
This is great game so far after being gifted this game from a friend, I know that the developers are still working hard with new features. I have to say that I love the soundtrack, the graphics and just the game in general. I love the fact that the song names are on the pause screen, so now I can have something to listen to on youtube. I also love that the lights beat with the music, thats a very nice touch. I dont have much bad to say about it however, maybe a bug/glitch here and there but nothing serious or anything that happens all the time.
This is a great game and I highly reccomened this to others
Helpful? Yes No Funny
0.2 hrs
Posted: July 8
I had no issues with framerates, graphics, speed, or controls. My only problem with this game is it DOESN'T ♥♥♥♥ING WORK!!!

Like, not that it doesn't start up, it just doesn't work the way it's supposed to.

Four of us played this game and we can all attest that when you fire rockets on top of rockets on top of rockets your opponent never gets hit. I can actively see the rockets flying directly through the center of my enemies but not hitting them. Then they shoot one ♥♥♥♥ing rocket near me but obviously not hitting and your armor gets blown to ♥♥♥♥sville. Hit detection is attrocious in this game. Luckily I got it in a Humble Bundle and didn't have to waste anything more than our time on this game. (which it isn't worth)

1/10 at best!

Avoid at all costs! Even if it's free!
Helpful? Yes No Funny
9.2 hrs
Posted: July 7
Rockets Rockets Rockets is a fun game with bright amazing visuals, epic and awesome gameplay, and easy to master controls and combat that make this a great buy for anyone. The only problem I have with this game is that although this game is like a deep pool filled the brim with fun and action, this pool is about a foot wide. It is loaded with an amazing gameplay experience that no other game can match, but you can do nothing with it. There is only one game mode, one AI, only three maps, and most importantly, NO ONLINE. Having no online in a "fighting game" with no missions, one AI, and only one gamemode ultimately restricts it to being nothing more than a party game that you pull out for half an hour now and then before you put it away for another month. It would be like Super Mario Maker having no online, which it might not have on the DS, but the point still stands. If they just add some more stuff to it like maps, AI, gamemodes, maybe even some missions, and most importantly online, then this game would easily be one of my top games of all time. But right now what they have is awesome but just doesn't work in the long run; it's like a beautiful jukebox with only one song it can play.
Edit- After managing to play and enjoy this game for hours and have lots of fun with it, I have learned a lot about the game, and ultimately decided what it needs. Although I played and enjoyed it by trying to the trophys in the game, I still feel like this game is just a little too empty for what is here, and these are some somewhat easy things they could do to change that. Missions or Some Form of Single Player Mission Mode, More Power-ups (like fully automatic weapons for a few secounds), More Colors To Choose From, Challenges, More AI Types and Difficulties, More Maps (Random Generation Would Be Nice), More Game Modes Like The Old Health System, More Options Like The Ability To Control The Speed of A Battle, Possibly More Weapons (That Probably Would Not Work), And Most Importantly Online. If most of these were done, it would be a much better, longer game that I would fully recommend for even as much as twenty dollars. This would also solve the problem of it feeling like it is not finished.
Helpful? Yes No Funny