ROCKETS fire ROCKETS at ROCKETS in this action-arcade, arena-combat festival-of-fireworks! It's dogfighting meets figure-skating in space with multiplayer and single-player fast-paced combat modes plus a ZEN MODE where ROCKETS learn to LOVE.
User reviews: Very Positive (207 reviews)
Release Date: May 2, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“ROCKETSROCKETSROCKETS is a game meant to be played between friends, in a variety of different playstyles, over a range of experience. Even from the most basic prototypes, our development team simply isn't big enough to cover all of those bases!

Early Access allows us to get the testing, feedback, and direction that we wouldn't be able to otherwise obtain.”

How long will this game be in Early Access?

“ROCKETSROCKETSROCKETS will remain in Early Access until we believe it is ready for prime-time. We are hoping that is mid-2015.”

How is the full version planned to differ from the Early Access version?

“When ROCKETSROCKETSROCKETS first launched on Steam, it was a a beautiful game that got everyone who played it excited; we were happy with it, and considered leaving it just as it was, but we thought that we could continue working on the game in Early Access and make the experience accessible to many more people.

The final product we envision is a much larger product, one with tutorials, new game modes, and different experiences like Zen Mode or even, perhaps, online multiplayer. We aren't sure how many of those will turn out to be fun or what it will look like, but we guarantee we'll make the best game we possibly can.”

What is the current state of the Early Access version?

“As things currently stand, you can play all the core mechanics of ROCKETSROCKETSROCKETS. Maybe we are missing some power ups, we don't have a whole lot of maps, and structural things (like leaderboards, campaigns, and championship competitions) aren't present... But the ROCKETS still shoot ROCKETS at other ROCKETS the same way they will in the final game.”

Will the game be priced differently during and after Early Access?

“The game is priced at a lower tier during development, and as we add features we'll begin raising the price to our target launch of around $15 to $20.”

How are you planning on involving the Community in your development process?

“Our team of rocket scientists hangs out on the Steam forums and goes to all the big North American gaming-gatherings to harvest feedback and make sure the game is heading in the direction that our fans want. We strive to constantly improve the game and make things as great as you can imagine it to be.”
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Recommended By Curators

"Showed at PAX Prime 2014."

Recent updates View all (4)

July 27

Module TWO is Live!

It’s that time again! Here’s a video for the next installment of the Steam-Early-Access version of ROCKETSROCKETSROCKETS:

Module TWO Update video!

What are the highlights of this release?

  • MODDING. Our rocket scientists have been working hard to bring you this update that can unleash your creative potential! Remember back in Module One when we hinted at some new modding features? Those features are now entirely integrated with the Steam Workshop, right inside the game interface! Upload and download mods, rate and rank your favourites, and subscribe to the best to automatically download the latest updates as they happen.
  • NEW TRACK. Strap on your thrust-vectoring nozzles; you are really going to feel the Gs with the fresh new track from Ben Lam!
  • BURST FIRE. Each rocket has an experimental new firing mode — holding down the fire button results in a firehose of artillery, but also exposes the ROCKETS to a vulnerable shield-free period.

For more details and a complete changelog, see the blog post!

4 comments Read more

June 12

Module ONE Released!

The first big update to ROCKETSROCKETSROCKETS is now online! Check out the change log in the forums or the intro video on our website for more information.

1 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“People sat down and played that movement demo for hours on end, and it was just the beginning. The game is fast, frenzied, and gorgeous even in these early stages. With a bit more polish, it could become as addictive as Towerfall and Nidhogg.”
Hardcore Gamer

“I’m ga-ga for rockets.”
Big Sushi

“The agility of these rockets belongs in the Luftrausers universe, where survival is only possible if you can stall your plane's engines and turn on a dime in mid-flight. Get to grips with that and you can dance.”
Kill Screen

About This Game

ROCKETSROCKETSROCKETS is a game where you fly ROCKETS that shoot ROCKETS at other ROCKETS! The ultimate in arcade action arena combat, with the fluidity and amazing feel of soaring through space.

So what is in the game RIGHT NOW?

  • ROCKETS. We feature only the finest interstellar vehicles.
  • LOCAL VERSUS MULTIPLAYER. Get your fellow rocketeers together, we're going to BLOW THINGS UP!
  • UNDERDOG MODE. A flock of rockets versus the lone rebel. Amongst all the friendly fire, will you rocket to the top?
  • TEAM PLAY. Every rocket needs a wing-person!
  • STANLEY. This is a story of a rocket named Stanley. Meet the AI Rocket that thinks he has free will, and meet the rockets he will relentlessly fire at your rocket.
  • COOL LIGHT TRAILS. These are some classy rockets that are a lot of fun to fly.
  • ALL THE CONTROLLERS. In addition to full keyboard support, we currently support dozens of different controllers, and are always adding more!
  • MODDING. Dig into our data files and edit yourself up a new game mode! Steam Workshop support!

Right now ROCKETSROCKETSROCKETS is an excellent play-with-friends or party game, and attracts crowds when we demo it at events and meetups. Brushing up your skills with the A.I., Stanley, or taking on your friends and loved ones is a blast, as is simply enjoying the wonderful dance of the rockets!

And what is planned for THE FUTURE?

The Alpha version here on Early Access is in constant development, with big updates usually once per month (and experimental builds on an almost daily basis). Though we have tons of small things to try and refine, and though we won't know what's fun and what works until we implement it, here are the things we want to try to get into the game:
  • ROCKETS. The game will not be complete until there are more ROCKETS in it.
  • COUCH vs. COUCH. Play single-player or co-op locally while simultaneously playing competitively over the internet, for maximum fun!
  • LEAGUES. East vs. West? AZ vs. BC? Local friends? No matter what aspirations, a built-in league tracker will let you know how close you are to competing in the NATIONALS.
  • SINGLE-PLAYER TRAINING. Right now you can technically practice with our first A.I., Stanley, but we want to throw actual learning scenarios at you so you can discovery the higher levels of strategy, improve your aim, and challenge yourself and your friends to beat your records!
  • SINGLE-PLAYER CAMPAIGN. Hone your skills and rank your rocketeering status with an engaging single player campaign with bonus endless modes!
  • LEADERBOARDS. Think you're the fastest shot in the West? Let's find out!
  • ZEN MODE. Explore the romantic tension as the rockets perform an intricate ballet around each other, making art, not war. Change the color of your contrails instead of firing weapons and share your works of art with the world!
  • CO-OP MODE. We're experimenting with different co-op modes, including two players on a single rocket rocket -- one person flies, one person shoots.
  • ROCKET BRAINZ. A system to allow players to write their own AIs for the rockets and see how they fare!
  • YOUR IDEAS. We listen to our rocketeers. Let us know in the discussion forums!

Of course, we're so early in development, who knows what the future will bring? Be sure to post your ideas to our forums!

System Requirements

    • OS: XP
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX compatible sound card
    • OS: 7
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 9800 GTX+ or higher
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX compatible sound card
    • OS: 10.7
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX compatible sound card
    • OS: 10.8
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 9800 GTX+ or higher
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX compatible sound card
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 1.8 GHz dual core CPU
    • Memory: 1 GB RAM
    • Graphics: 256 MB GeForce 8800, Radeon HD 2000, or Intel HD 4000 Graphics
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX compatible sound card
    • OS: SteamOS
    • Processor: 1.8 GHz dual core CPU
Helpful customer reviews
157 of 209 people (75%) found this review helpful
234.3 hrs on record
Early Access Review
Hey! I am a member of TEAM ROCKETS so my review would be biased and terrible for you. But we would like to hear your feedback; we check the steam forums many times a day!

But if you want to know what I really think about ROCKETSROCKETSROCKETS, let's get *serious* for a moment.

I've been a game developer for many years. A lot of times you work on an exciting idea that seems like it might work, and a lot of times you work on things just out of momentum, and sometimes you wake up and discover you're working on something you should have cancelled months ago. It's sorta the way life goes, as a developer; it's hard to objectively see what you are working on as anything but "good." A lot of the time it's hard to even find playtesters to help you out.

Sometimes, though - rarely - an idea comes along that hits you like falling in love does. You jump out of bed every day to work on it. You can't stop thinking about it. The whole world gets more vibrant, and you see your idea everywhere. Everyone you show the early prototypes to instantly get it and also fall in love. You start gaining fans and all you have is a title screen or a doodle on a napkin... And they aren't friends or family. This kind of experience is incredibly rare, and I am stupendously honoured to be feeling it for ROCKETS right now.

I know I'm in the thick of it right now, and I still have those rose-colored glasses on, but I think I will fondly look back on ROCKETS for the rest of my life. It may not be my best technical work, it may be unfinished right now, and it may not become a commercial success (I'm writing this before the Early Access launch!), but by golly does this game feel right in every way.

It feels incredible to build, it feels incredible to play, and it feels incredible to be a part of this talented team.

I hope you'll fall in love with the game like I did.
Posted: April 29
Was this review helpful? Yes No
36 of 42 people (86%) found this review helpful
1.5 hrs on record
Early Access Review
ROCKETSROCKETSROCKETS is exactly what the title implies. You fly around in a rocket and prove to others who is the studliest of all the rockets.

Here's a Quick Look video if you want to see how this game plays. There's also my review below if you simply want a more in-depth and concise look at the game.

Let me start my review by saying this game is extremely bare at this point. It only has local dogfighting between 2 rockets, 2 v 1 underdog mode, or team deathmatch. But damn is the dogfighting good. You get three different ways to attack: by shooting lasers that go straight ahead, dropping bombs that fling out your side and are effected by gravity, and finally mines that shoot out your backside and blow up behind you. Simple right? But try throwing that in with high-speed rocket action. Suddenly you have to plan your shots to cut off the path your enemy is flying. Did the enemy drop a mine? Knock it right back at him with a laser and laugh in his face. Wanna rain death on a pursuer? Fling bombs into the sky and try to weave away from the hail of death. It's simply fun experimenting and trying to become the best pilot.

And trust me, you'll always know who is the better pilot. You simply can't win the game based solely on luck. You have to dominate your opponent with the tag system they implemented. Basically put, both sides start from scratch, and if you hit the enemy 3 times in a row, it's your win. But if he hits you once, he'll knock a tag off your streak that you'll have to make up for until you fill the gauge in the top of the screen. This means games can end quickly, or be an intense test of endurance between two evenly-matched pilots.

Another great point of this game is the visuals. I love painting the cosmos with my vapor trails. Not only does it enhance the sense of speed you're getting, but it also tells the tale of the dance of death the rockets have been through. And when I say dance, I mean it. The music in this game is super catchy, too.

But let's discuss some negatives now. Just keep in mind that his is Early Access, and most of this will probably get changed in future patches.

*The game is super short in its current state (you do everything there is to do once you play your first match). It's just dogfighting. And while it's good, it might not be enough to sell it at this point for some people.
*There is no progression or anything to unlock. Something that'll keep the player coming back for more is always knowing they'll get rewarded if they play more.
*All the rockets are the same, just colored differently. I'd like to have different looking rockets just for cosmetic purposes at least. Just something to make me feel unique.
*No upgrades to weapons. I'm not talking flat out upgrades that are better than another, but more of something that makes them act differently. Like a laser that fires faster but has limited range. Or a mine that explodes in a larger radius but you can't shoot out as many. Just something to make this game more strategic and diverse would be good.
*No online. This will be fixed later, but it'll remain a negative until it's implemented.
*No tutorial. Sure it's fun flying around and getting absolutely owned by the AI for the first few times, but some sort of menu to list the controls would be nice.
*No options menu. You can't change the sound effects, resolution, or anything else ingame currently.

Now while that may be a lot of negatives, most--if not all--of those while be ironed out in the future. So wait until then if they bother you.

So to wrap this up, this game is going to bud into something very good. And for the low cost of $5 they're handing it out for currently, it certainly worth picking it up even now.

*As a side note, I will (hopefully) update this review as major patches are released or just do it again once it's finally released. Just yell at me and I'll come running to take another look if I forget.*
Posted: May 2
Was this review helpful? Yes No
29 of 35 people (83%) found this review helpful
1.0 hrs on record
Early Access Review
This game is very fun.. once you know the controls. At first I was very confused with how I controlled my rocket, thinking it was relative, but then I realized the up arrow goes up, down arrow goes down, left goes left, and right goes right. Okay, I had that figured out, but then I needed to figure out how to shoot. Space? No. Shift? No, that's a weird shield thing. Control? Nope. X? Nah. Z? Nope! D? Ah, that shoots rockets. I then started pressing WASD to see what it would do. A shoots smaller rockets, and S drops bombs.

Also, my resolution is stuck at 800x600, for some reason. This game needs an options menu, or even just a seperate executable to change the resolution.

For positive, well, the music is amazing!! This game is also very beautiful, and fast paced. It has a feel to it... It's great. And the light trails, wow. The AI is very smart, also. Still haven't won a battle.

Anyway, this is a great game, and has a lot of potential for future multiplayer, but I feel it needs a tutorial and some options.
Pick it up, though, it's worth it!

EDIT: It seems the developer added some settings! That's great, he even added a controls page. I'm loving the game and it fixed most of its problems!

I know that this game will be also very good for the keyboard in the future, because right now it seems the developer still seems uncertain about the current controls. Hoping for the best!

Again, it's a great game, worth the money, pick it up!
Posted: May 2
Was this review helpful? Yes No
24 of 27 people (89%) found this review helpful
36.3 hrs on record
Early Access Review
It's on sale! Do not hesitate, just buy!

Read the tl;dr section if you want at the bottom(too long; didn't read)Better View

Review will be updated periodically. [Last Update: 21:27 PM(EST) June 18th, 2014]
I discuss: What is R3, the gameplay, music, and even the developer for those of you who are worried about Early Access.

ROCKETSROCKETSROCKETS. I haven't had more fun with a game in awhile, and I have a lot of games. However, I will not make this review solely based on praising the game, but to get a better idea of what the gameplay is like I will explain all the core mechanics and aspects of the game. Pictures will not help you, you must try this out for yourself.


R3 is a rocket flying arcade shooter, where you shoot rockets at other rockets.
Currently there is one single gamemode with local only, but don't let this dissapoint you. All my hours are with its smart 1v1 AI that faces a huge challenge at first. Games can go either way everytime. R3 relies on quick twitch mechanics with its easier to learn gameplay and controls. The learning curve flows very nicely where you will be able to play decently after a couple of hours, but you will always get better.

You have three weapons.
Standard Rockets(You will use this most of the time.)

Drop Rockets(These are advanced and even I have trouble using them. Many people accidentally hit themselves with it. It takes practice.)
- They drop using physics, so based off your momentum and gravity,
the rockets will drop different ways. Usually you want to use this when the enemy is far below you.

Mine(Static mine that pops out behind you.)

The neat part about R3 is its controls. They aren't relative. Up goes upward, right goes right, etc. This means you have true freedom in how you move. You can pull of neat turns and dodge obstacles at fast speeds. Hitting someone can be sometimes very difficult.
You have a shield that you activate with a button, it only comes on for about a second and will promptly dissapear. Rockets can't get through your shield but mines can. This helps prevent your uninvitable doom when faced with a barrage of rockets that you realize you can not dodge. It also gives you a little boost, and has a cooldown, so you better be careful when using it.

The standard gamemode is an advantage system. Whoever has a +3 advantage in hits wins.
Your opponent has 2 points and you hit them. They now have 1 point and you still have 0. When they are back at 0 you can now score. This gamemode influences long high octane battles, however if this sounds off to you still consider getting it as the developer plans to add more gamemodes.

Now what about the Developer!?
The lead Developer Andy Moore is probably one of the best Early Access indie devs I've seen that not only is commited to adding lots of content, but making sure everyone has an enjoyable experience. Don't be afraid that this game will not work for you, he always puts out experimental builds that you can opt into to try and listens to every complaint you have.
He's not the type of developer that goes, "I like feedback, but I'm not going to actually use said feedback". He updates in a regular and timely manner and is always in the discussions on the forum.

So don't be afraid to put your money into this project. Infact I encourage you because the price will get higher upon release. Yes, this does seem off putting to a lot of you. However, the game is fairly polished and always recieving updates. They have plans for after release also. No, this won't end up being $60(DayZ... really?). My guess is $10 - $15.

Hot Jams
The music in this game is absolutely wonderful. It's composed by Power Up Audio, who did the music for Towerfall: Ascension and many others. Check them out! It features upbeat electro space jams. You can listen to it all day. I swear. It currently only includes 4 tracks. Menu theme and two in-game themes and a 2 part win theme. All are good and mastered well. They are adding in more music, but you can tell by the quality that they put effort into it.

What's not good about R3
- Currently it has a limited options menu(which will be improved soon.)
- It needs a bit more polish on the UI, it's very clean and neat however it's missing a good amount of stuff.
- The game is in Early Access so AI is only complete for 1v1, but they are now testing multi AI currently so I wouldn't worry about it. Honestly, the game is best for 1v1. You will probably most likely play 1v1. Any higher is for more advanced players.

Alright, I can't think of anymore problems.

Will this game support my controller and keyboard!?
Most likely: Yes. Literally every recent update he has added support for a bunch of random controllers I've never even heard off. Keyboard controls are good at the moment, but are always getting better.

What should I be warned about before buying?
It's Alpha mate. Things change.

What I'm worried about in the Future

Multiplayer Netccode
This game features a lot of collision and player interaction which is why it must have a good netcode. Netcode is the reason I haven't purchased Brawlhalla. I do expect on Multiplayer release the netcode to be very shoddy, however I hope the developers will work very hard on it, and based on my comment on the dev, I'm sure he will.

I hope this doesn't require any of our own servers like many indie games have been doing lately. A Peer-to-peer lobby or universal servers will be better.

What I need you to do.
Buy this game. It won't be good without players. Don't hold off and get it. $5, and you're getting it at a cheaper price than release also. Hate the idea of paying developers for alpha testing? Remember when games didn't tell you they were incomplete till you bought them? You're supporting development and helping this game get out there and faster. By buying in you allow them to afford a multitude of things that will go back into the game. Servers, advertisement, features, music. Just do it.

In current development I give R3 a: 7/10 Unique!

Gameplay and Controls: 10 Best!
Settings and UI: 5/10 Average

And I don't do that BS where 7 is average. 5 is average on my scale.

Have fun Rocketeers!

+ Well polished.
+ Frequent Updates
+ Dedicated Devloper who releases Expiremental builds to ensure all users are having fun. Have a problem? Just post in the forum, a build will be out in seconds!
+ Hot Jams
+ Great Controls and pacing
+ Support for everything
+ Learning Curve
+ Button Mashing is actually fun?

- Limited Setting(at the moment!)
- Missing a couple of in-game UI elements
- Only two modes avaliable

-------12:30 AM(EST) May 18th, 2014-------
Andy is allowing the community to edit the level generation, controls, physics, and more with a new file. We're all testing different outcomes of how we believe R3 should play like.

-------21:27 PM(EST) June 18th, 2014-------
So R3 Module One update hit for all users not in the Experimental build a few days ago. After getting my testing in the amount of stuff added is great. NA new challenge mode has been added with leaderboards and a couple of new styles for everything. Also more hot jams!
Posted: May 6
Was this review helpful? Yes No
13 of 14 people (93%) found this review helpful
5.0 hrs on record
Early Access Review
This game was immediately a good time. I definitely recommend it to anyone who is viewing this review. ROCKETSROCKETSROCKETS does a great job at bringing the arena combat, action type game back in to play with a bit of a fancier look. It's fun to look at and the music is awesome. Take a look for yourself!

Edit: I have added a newer video to go along with the most recent update! More enemies! YAY!
Posted: May 5
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