In 2013 the Central Europe (Ukraine, Kiev) witnessed a catastrophe. Everybody was mystified by its cause. What happened was beyond our comprehension. Somebody called it the collision of worlds or the stratification of two dimensions.
User reviews: Mostly Positive (205 reviews)
Release Date: Sep 25, 2008

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Steam Summer Sale. Special Event from BUKA Entartainment.

----------------------------- JURASSIC QUEST. THE END!----------------------------



Thank you, friends! We have passed all quest’s days and found all little Boo-Bukas!
It was our first that kind of Event on Steam. And we never saw it from other publishers or developers on Steam! We tried to make this event curious and fun!
* Of course there were some issues during event, but I hope that nobody was unhappy!

We would like to make a lot of interesting and unusual events in this year!

Follow BUKA Entertainment on Steam!

-------------------------------- FOR ALL WINNERS! --------------------------------

Choose your prizes games! Add Salut_Michel to your friends list! Send the message with your choice!

THE FINAL DAY PASSED! Eleven games for two winners!

Unfortunatelly, “Jurassic Quest’ came to the end. Congratulations our last winners:
NAMELESS became the first on Russian region! There were 34 Boo-Bukas!
Nerney9 was the first who found all 40 Boo-Bukas of worldwide group!
It was LAST DAY!

---------------- You can read history of quest day by day HERE! ---------------

About This Game


In 2013 the Central Europe (Ukraine, Kiev) witnessed a catastrophe. Everybody was mystified by its cause. What happened was beyond peoples comprehension. Somebody called it the collision of worlds or the stratification of two dimensions.
The major part of Ukraine turned into the zone of paranormal phenomena. Numbers of people were killed. Those who stayed alive and managed to leave the zone told improbable stories…the zone lived according to its own laws.


Fierce battles Fight and defeat incredible bosses using spectacular and effective system of fast-action commands. Finish your enemies with style!
Professionally choreographed moves There are various ways to deal with enemies at your disposal: dual-wielding swords, one- and two-handers, cluster weapon and a number of firearms. All moves are based on real-world fighting techniques and were captured using professional talent.
Intriguing, immersive story A highly detailed world where every character has his own skeletons to hide and reasons to fight. Experience a number of unexpected plot twists leading to a surprising conclusion.

System Requirements

    Minimum:
    • OS: XP/Vista/7/8
    • Processor: Pentium 4 2 GHz/Athlon 64 2800+,
    • Memory: 512 MB RAM
    • Graphics: DirectX compatible 128 MB
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: XP/Vista/7/8
    • Processor: Core 2 Duo 2.5 GHz/Athlon 64 X2 3000
    • Memory: 1 GB RAM
    • Graphics: DirectX compatible 256 MB
    • Hard Drive: 5 GB available space
Helpful customer reviews
4 of 5 people (80%) found this review helpful
3.1 hrs on record
Posted: March 12
A very challenging Hack n Slash game, with an oddly intoxicating Soundtrack from a Ukraine Developer, so you will only find English in Subtitles.
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15 of 28 people (54%) found this review helpful
2 people found this review funny
0.2 hrs on record
Posted: April 4
the constant crashes made me give up
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6 of 11 people (55%) found this review helpful
1.7 hrs on record
Posted: January 27
Average Hack & Slash Third Person game.
It looks and feels odd.
Not bad but, it shines in nothing in particular.
Story is just a bad excuse to continuosly hack and slash.
Weapon's bullets rays seem to be bad traced so, you can find yourself clearly having in your point of sight and enemy and, the bullet can hit anything else (a close wall or whatever).
Fight with sword is funnier.
Play it if you have nothing else to play and nothing else where to put your money on.
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224 of 256 people (88%) found this review helpful
13.9 hrs on record
Posted: April 11, 2014
The first impression I got after playing the game was "solid". No, honestly, all the aspects of Collapse deliver on its expectations, with a few minor questions. Some things deserved a bit more thought or with a little effort, however the game will intrigue even a fed up gamer.

I’ll start from the tasty and most interesting – weapons, combat and its system, not spoiling the storyline in my review (but the Half-Life lovers would definitely find the game story interesting).

Our hero wields a tool perfectly tuned for sticking, as well as stabbing, slicing and hacking. The sword is not just a supplement for keeping private space violators at bay. It's Rodan's main weapon, and will keep off more than one assault. But the hack-and-slash fans will find not only the single-minded dedication to the sword fighting they are used to here. Collapse's combat system is a bit more intricate than it might seem.

One minute Rodan would be passing though the desolated city of Kiev, trading blows with incoming foes, and then BAM! A squad of gun-totting troopers. Sword collapses and gives way to the firearms, with which to shoot the baddies off. Just as you run out of troopers, monsters are back with vengeance. Time to go medieval on some hell spawn ♥♥♥! Wash, rinse, repeat, with a few variations, until the end of the game.

It's hard to tell which sort of weapon is given more attention in the game. A certain parity was sought for by the developers, wherein the game alternates between challenges that call for different tools. But in my opinion, a lack of focus is in place. A shooter would benefit from a capacity to carry more than two guns at a time. Grenades wouldn't hurt either (well, they would, but you know what I mean). But that is a complain from a gamer spoiled by Half-Life and not used to sword fighting. On the other hand for those who are fond of them, some fencing would likely find something more sophisticated than mashing the left mouse button five times in a row in the hope of executing the combo mapped to this sequence.

Combo system deserves some elaboration, since combo moves are at time the only thing that separates the player from the crimson screen shouting "You're a loser and a pathetic insecure hero-wannabe" in their face. As I've mentioned, Rodan's sword is quite a versatile tool.. Depending on the chosen combo, it can become a great sword, or split longwise into two, or turn into a vicious devastator, which scares off every offender thirty miles across. The question is which combo to use and how fast will you manage to do it.

There are two kinds of combos: basic and super. A basic one is a "five left clicks" kind with optional directional keys held down. They do solid damage but nothing inspiring and thus are mostly abandoned after the first half of the game. Super-combos are just that, super. If you're lucky enough to perform one, an awesome (and deadly) spectacle is guaranteed. But these huge sequences are rather hard to perform. If you are not fast enough then I suggest you to click once, then pause, and then click thrice more to initiate the move.

Living in an area full of anomalies should naturally lead to weaponizing them. The coveted keys Rodan is collecting are weapons in their own rights. One of them creates a circular gravitational blast, another one projects a holographic decoy, the third one electrocutes the enemies, and the fourth one slows down time. Keys have limited number of uses but they recharge in time.. Very helpful in tight spots.

You would ask then how this all plays?

Collapse is not precisely the kind of game where you absent-mindedly roam the ruins, exterminating enemies disoderly, although that is certainly what was foremost in mind when the game was made. But from time a certain amount of thought and planning will be required before you act. Whether it's some bracing to shoot off, or a button to press at a precise moment, at least some semblance of thought process will required to conduct. This doesn't bother me in any sense. Puzzles are not excessive, and it's reassuring. And if you're not into thinking at all, there are helpful prompts placed in plain view that show which way to look.

For additional gameplay variety there are mini-games. For the most part, they consist of fighting with some remarkably original enemies, whom you cannot in all conscience simply kill. A mini-game is a single big fight, where the character acts by himself, and the player must press arrows at precise moments. If you miss it, you get a facefull of grenade. The only problem with this approach is that it's impossible to enjoy the fight itself. The animation is well-choreographed and arranged and would make for a great show. But no, you have to sit and fix your eyes on the space where next arrow will hopefully appear. Aesthetically that doesn't make much sense.

After all the game has a very intuitive gameplay, attractive visuals, and coherent story all add up to an engaging gaming experience. Oh, and least I forget. There's also a girl in a gray skin-tight rubber-plastic suit. She's called Lena. If you don't count that to the game's advantages, then I don't know what game to advise for you.
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25 of 29 people (86%) found this review helpful
3.1 hrs on record
Posted: June 24, 2014
Surprisingly the most satisfying purchase I've made during the current 2014 Steam summer sale.

Collapse is the best third-person hack'n'slash/shoot-em-up I've played in a long time. Set in post-apocalyptic Ukraine, the game is reminiscent of Resident Evil, with historic Japanese undertones & an art-style similar to that of 80s-90s anime. It is by no means a perfect game, but features some stunningly beautiful environments, fantastic sound design & a suitably energy-packed electro-industrial soundtrack. I highly recommend this game! You won't be disappointed.
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