In 2013 the Central Europe (Ukraine, Kiev) witnessed a catastrophe. Everybody was mystified by its cause. What happened was beyond our comprehension. Somebody called it the collision of worlds or the stratification of two dimensions.
User reviews:
Overall:
Mostly Positive (283 reviews) - 70% of the 283 user reviews for this game are positive.
Release Date: Sep 25, 2008

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About This Game


In 2013 the Central Europe (Ukraine, Kiev) witnessed a catastrophe. Everybody was mystified by its cause. What happened was beyond peoples comprehension. Somebody called it the collision of worlds or the stratification of two dimensions.
The major part of Ukraine turned into the zone of paranormal phenomena. Numbers of people were killed. Those who stayed alive and managed to leave the zone told improbable stories…the zone lived according to its own laws.


Fierce battles Fight and defeat incredible bosses using spectacular and effective system of fast-action commands. Finish your enemies with style!
Professionally choreographed moves There are various ways to deal with enemies at your disposal: dual-wielding swords, one- and two-handers, cluster weapon and a number of firearms. All moves are based on real-world fighting techniques and were captured using professional talent.
Intriguing, immersive story A highly detailed world where every character has his own skeletons to hide and reasons to fight. Experience a number of unexpected plot twists leading to a surprising conclusion.

System Requirements

    Minimum:
    • OS: XP/Vista/7/8
    • Processor: Pentium 4 2 GHz/Athlon 64 2800+,
    • Memory: 512 MB RAM
    • Graphics: DirectX compatible 128 MB
    • Storage: 5 GB available space
    Recommended:
    • OS: XP/Vista/7/8
    • Processor: Core 2 Duo 2.5 GHz/Athlon 64 X2 3000
    • Memory: 1 GB RAM
    • Graphics: DirectX compatible 256 MB
    • Storage: 5 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (283 reviews)
Recently Posted
rbdonk
( 7.5 hrs on record )
Posted: May 15
Gave up on this game at the end of chapter 3. Finishing the chapter requies hitting an arrow key in a QTE, but by tghe time your mind even registers that i is on the screen, it as already too late. Combine that occasional crashes and lockups and conversations in Russian instead of English, this game is not worth my time.
Helpful? Yes No Funny
Squirrrtle
( 25.0 hrs on record )
Posted: April 29
This game catches a lot of flack, and not entirely without reason.
Is it fun as all hell? Yes and more yes. Is it going to crash on you sometimes after you die? Yup. But!! the mix of melee and gunfight is such a fun balance, the satisfaction of hack and slash plus the mix of human and monster opponents really makes it rather easy for me to overlook the annoyances. Maybe because I have a toddler and tuning out annoying things has become an art that I have mastered. Anyways, if you wanna use guns and swords and jump around slashing ♥♥♥♥, this game is for you. (Plus, it was dirt cheap!!)
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Privileged_Shitlord
( 9.2 hrs on record )
Posted: April 19
cons:
ctd's
only russian(I can look past this)
subtitles are there, but that's as much as i can say

pros,
music(this is a wtf for me. generally i get annoyed by in game music, there are only a few games I listen to. Defender for the ps2, FFX, and DMC3. now this. I love this music.)
hard as balls that doesn't give a ♥♥♥♥ about your hand holding to cross the street. basically tells you to play in traffic when friendly fire is on, and swords do damage to EVERYTHING IN IT'S PATH. I've lost so much cause i've killed my own ally.

4/10 if your bored and feel like hating yourself a little bit more.
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BrendanButcher
( 0.2 hrs on record )
Posted: April 18
For a game that is on sale I do feel quite jipped on the title. Before I purchased the game I read reviews before hand such as it being some like a cross between Max Payne and Devil May Cry which are both fluent and yet often challenging games. This game seriously feels like a game I would buy off the app store. The "fluent" controls litterally feel like your character is wind dancing as well as looking like a dopey ballerina. When the game decides to "switch gears" and decides to become a third person shooter it feels like a clunckier Gears of War. Of course this is suppose to mix things up but both styles are incredibly unpolished and really you can just shoot your way through sword fights. Their is no english language which I don't have a problem with but it may make the story a little hard to follow for others. Also the visuals are horrid with little detail. The idea seems nice but it could use alot more work 4/10
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Reality Cooking
( 1.8 hrs on record )
Posted: April 7
Вы берет мечи и кубики и ломтики в хардкор действия thirller как и в американской.

$3.75!!!
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TimBhoni The BedWetter
( 2.9 hrs on record )
Posted: March 26
i hate this game i have never been this angry i will never buy a game from these game maker again. if you like your money dont DONT buy this game never never buy any games from these people DONT DO IT

(edited in later)
ok wow how do i tell people how it feels like to buy dog ♥♥♥♥.
well if you really wanna pay 19,99€ for enemys that comes at you with swords
and dont use your sword i mean if you want like 4 guys killing you. you could use your sword
enemy take like 1000 bullets before they die.
its only in russian. but it does have subtitles.
and i dont remember more about the game so am just gonna leave the videos i made
on my youtube channel. so yeah.

https://www.youtube.com/watch?v=v0X-ACtj7Y0&index=1&list=PLmNtHZEwnZ4N1cDO_xeqE6PDqPU9kPGwu
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Xandão
( 19.3 hrs on record )
Posted: March 24
An interesting game: It could be described as a mix between Max Payne and Devil May Cry. A third-person action game in which the gameplay constantly shifts focus between melee and ranged combat, though you're usually free to employ both (the effectiveness of "mixing it up" will, of course, vary with the nature of the engagement) as you see fit.

At first, the game makes it look like its melee combat will be highly nuanced, as if subtle negotiation of space and exquisite knowledge of enemy patterns will be required, but this illusion quickly falls apart. As you get acquainted with the game's systems you will learn that you can, for example, safely mash the action key whenever you're near an enemy, even as you hold block, and easily perform the contextual throw counter (which often allows for an easy instant kill on downed enemies) without ever really reacting to the prompt shown by the game (or to the enemy's movements at all). The game has, nonetheless, some memorable action set pieces, and some rather good boss battles (even if most of them involve QTEs at some point).

You begin the game with four main combos, one for each primary movement direction, and as you advance through the story you learn "super combos", which are enhanced versions of the regular directional combos. These are activated by timing the third hit of a combo correctly. These are much superior to regular combos as they have greatly enhanced damage output and often perform knockdowns - so after you acquire these, you will end up pretty much only using the old, "non-super" combos by accident. The very last super combo you learn, "dragon tail", deals so much damage and covers such a large area that there's almost no reason not to exclusively stick to it for close combat. As the game progresses, you also end up acquiring four different special skills called "energy blows", which can aid you in combat or in solving the game's simple environmental puzzles.

Regarding the plot, Collapse has quite a bit of radio chatter, including calls you can make to learn about the game's story and setting. On this detail: It has a "secret" (it is not actually hidden since you can see the missing call log after the point of no return - You can then simply revert to an older autosave if you so wish) fork in the story which involves making a radio call at a specific point late into the game. All it appeared to change was that a specific character did not die in a cutscene right after this "secret call" becomes available - The ending of the game seemed to remain the same. Speaking of the game's ending, there are some rather aggravating jumping puzzles to be found in the latter sixth of the game or so.

The framerate would sometimes inexplicably plummet despite my machine far exceeding the recommended system requirements. I had around five crashes total (Windows 7). The last two pieces of information (files you can find scattered about the levels which contain details on the game's plot and world) were apparently bugged - they were completely blank to me. I will cautiously recommend Collapse: There is some undeniable jank to it and its presentation (it does NOT look like a game released in 2008), but there are also more than a few positive aspects to it. In the end it is mostly a well-paced experience that was an obvious labor of love, even if it ends up coming off as more than a little derivative.
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LastOfArcadia
( 0.5 hrs on record )
Posted: February 22
Has potential. As is though, I cannot recommend because of the non-intuitive control scheme. It's also ugly, even at the highest settings.
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Most Helpful Reviews  Overall
257 of 291 people (88%) found this review helpful
2 people found this review funny
Recommended
13.9 hrs on record
Posted: April 11, 2014
The first impression I got after playing the game was "solid". No, honestly, all the aspects of Collapse deliver on its expectations, with a few minor questions. Some things deserved a bit more thought or with a little effort, however the game will intrigue even a fed up gamer.

I’ll start from the tasty and most interesting – weapons, combat and its system, not spoiling the storyline in my review (but the Half-Life lovers would definitely find the game story interesting).

Our hero wields a tool perfectly tuned for sticking, as well as stabbing, slicing and hacking. The sword is not just a supplement for keeping private space violators at bay. It's Rodan's main weapon, and will keep off more than one assault. But the hack-and-slash fans will find not only the single-minded dedication to the sword fighting they are used to here. Collapse's combat system is a bit more intricate than it might seem.

One minute Rodan would be passing though the desolated city of Kiev, trading blows with incoming foes, and then BAM! A squad of gun-totting troopers. Sword collapses and gives way to the firearms, with which to shoot the baddies off. Just as you run out of troopers, monsters are back with vengeance. Time to go medieval on some hell spawn ♥♥♥! Wash, rinse, repeat, with a few variations, until the end of the game.

It's hard to tell which sort of weapon is given more attention in the game. A certain parity was sought for by the developers, wherein the game alternates between challenges that call for different tools. But in my opinion, a lack of focus is in place. A shooter would benefit from a capacity to carry more than two guns at a time. Grenades wouldn't hurt either (well, they would, but you know what I mean). But that is a complain from a gamer spoiled by Half-Life and not used to sword fighting. On the other hand for those who are fond of them, some fencing would likely find something more sophisticated than mashing the left mouse button five times in a row in the hope of executing the combo mapped to this sequence.

Combo system deserves some elaboration, since combo moves are at time the only thing that separates the player from the crimson screen shouting "You're a loser and a pathetic insecure hero-wannabe" in their face. As I've mentioned, Rodan's sword is quite a versatile tool.. Depending on the chosen combo, it can become a great sword, or split longwise into two, or turn into a vicious devastator, which scares off every offender thirty miles across. The question is which combo to use and how fast will you manage to do it.

There are two kinds of combos: basic and super. A basic one is a "five left clicks" kind with optional directional keys held down. They do solid damage but nothing inspiring and thus are mostly abandoned after the first half of the game. Super-combos are just that, super. If you're lucky enough to perform one, an awesome (and deadly) spectacle is guaranteed. But these huge sequences are rather hard to perform. If you are not fast enough then I suggest you to click once, then pause, and then click thrice more to initiate the move.

Living in an area full of anomalies should naturally lead to weaponizing them. The coveted keys Rodan is collecting are weapons in their own rights. One of them creates a circular gravitational blast, another one projects a holographic decoy, the third one electrocutes the enemies, and the fourth one slows down time. Keys have limited number of uses but they recharge in time.. Very helpful in tight spots.

You would ask then how this all plays?

Collapse is not precisely the kind of game where you absent-mindedly roam the ruins, exterminating enemies disoderly, although that is certainly what was foremost in mind when the game was made. But from time a certain amount of thought and planning will be required before you act. Whether it's some bracing to shoot off, or a button to press at a precise moment, at least some semblance of thought process will required to conduct. This doesn't bother me in any sense. Puzzles are not excessive, and it's reassuring. And if you're not into thinking at all, there are helpful prompts placed in plain view that show which way to look.

For additional gameplay variety there are mini-games. For the most part, they consist of fighting with some remarkably original enemies, whom you cannot in all conscience simply kill. A mini-game is a single big fight, where the character acts by himself, and the player must press arrows at precise moments. If you miss it, you get a facefull of grenade. The only problem with this approach is that it's impossible to enjoy the fight itself. The animation is well-choreographed and arranged and would make for a great show. But no, you have to sit and fix your eyes on the space where next arrow will hopefully appear. Aesthetically that doesn't make much sense.

After all the game has a very intuitive gameplay, attractive visuals, and coherent story all add up to an engaging gaming experience. Oh, and least I forget. There's also a girl in a gray skin-tight rubber-plastic suit. She's called Lena. If you don't count that to the game's advantages, then I don't know what game to advise for you.
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44 of 52 people (85%) found this review helpful
Recommended
3.1 hrs on record
Posted: June 24, 2014
Surprisingly the most satisfying purchase I've made during the current 2014 Steam summer sale.

Collapse is the best third-person hack'n'slash/shoot-em-up I've played in a long time. Set in post-apocalyptic Ukraine, the game is reminiscent of Resident Evil, with historic Japanese undertones & an art-style similar to that of 80s-90s anime. It is by no means a perfect game, but features some stunningly beautiful environments, fantastic sound design & a suitably energy-packed electro-industrial soundtrack. I highly recommend this game! You won't be disappointed.
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36 of 42 people (86%) found this review helpful
Recommended
7.3 hrs on record
Posted: May 25, 2014
Ok, so lets start from the very begining, this is not AAA title, that`s for sure. Sound effects and music are good at best. Nothing spectacular, yet nothing bad to say about them. Graphics, its a bit outdated, however as for 2008 its ok, I must say textures are sharp enough and i honestly enjoyed visuals. Now in terms of overall design thats the part where your will decide if you like the game or not. As for me, eastern/post soviet/russian climat is awesome so in terms of design this game has bought me. Its quite enjoyable to watch places created in game, especially in early "open" environment, all those blocks of flats and factories, tagged in "typical" eastern way.

Lets talk about the story, its mixed bag, its not Spec Ops The Line or Heavy Rain, but its quite good, however you will enjoy it a bit better if you know Russian i would say because you have english subs however not while cellphone conversation, you may read subtitles when conversation will end what is kinda strange thing in my opinion.

In Collapse the biggest part of the game is fighting of course. You will be shooting and sword fighting, with "humans" or monsters in various chapters. Unfortunately combat IS kinda clunky and stiff. You may choose between several guns and your sword. However you will quickly notice that sword is usefull against sword and gun against other gun. You may like it or not, i get used to it very fast. Mixed bag thing is also enemy AI. Sometimes they can be really dumb and another time they can behave like human beings trying to flank you hiding. Also on higher dificulity level you will notice that they accuracy is really, really annoying. They would probably kill 2 bees from 2 miles using shotgun.

There is also one more important thing that i forgot to cover posting review for the first time. And it is very destructable environment. Very often cover you find hiding yourself behind will not last for longer under heavy fire of your enemies. Its very funny actually how small devs from the east were able to implement really great destructable walls, cover and other stuff in their game, but big companies making AAA titles aren`t able to do it few several years later. I`m sure you know plenty of those...

And yet despite all flaws, this is really enjoyable game, which you definitely should try. It`s not mainstream game so most people just overlooked it, which is a shame. After all its cheap, and really worth playing. I had much more fun with it then with several new AAA titles. I`m sure i`ll back to it again because of climat in it, which is very big thing about the game, if you disslike it, you will probably score that game as mediocre at best. But if you do enjoy it you`ll easily call it a good game. You should definitely buy this game, try it and support devs. Until next time, frankcastle51 out.
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72 of 113 people (64%) found this review helpful
Recommended
1.9 hrs on record
Posted: April 12, 2014
Great game. Played it when she first appeared in 2008. Excellent gameplay and interesting story. I advise everyone to buy, you will not regret.
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14 of 16 people (88%) found this review helpful
Recommended
4.1 hrs on record
Posted: July 1, 2014
Surprisingly good game by a small ukraine studio.

Well let's see the pros:

Nice soundtrack, really enjoyable
Fast paced combat, smooth sword combos, a nice mix of hack and slash, special "Force" like skills and 3rd person shooter
A setting similiar to Stalker
No ridiculously hidden, totally useless collectibles, however you can find background informations similiar to Bioshock or System Shock throughout the game. The game also has those classics from the old FPS...secret rooms to find, medipacks to pick up and health upgrades.
Focus to combat, no immersion breaking physics riddles (for me a pro, others might think this as a con cause the game really is shooting hacking shooting hacking, video sequence, restart)

Cons:

Russian language only (english subtitles)
Outdated graphics (as if I would care when I play an old game, but still, even for 2008 they are outdated)
Physics are a bit weird, sometimes a bit annoying if you search for secret rooms
Simple sword combo system and "action scene" system (actually... I like that, but the hardcore god of war or devil may cry players may be totally bored)
Alien like creatures, especially those little spiders that jump on you...ewwww, I hate them...still... not a real contra


So yeah...don't expect a god of war or a spec ops. If you are looking for a fast, simple action experience and if you can get this game cheap (like I did on summer sale) and if you can forgive the game that its outdated and also not really polished, then grab it. It is a lot of fun. If you want more complex games or eye candy avoid this game however.

7/10
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24 of 36 people (67%) found this review helpful
Recommended
0.6 hrs on record
Posted: April 18, 2014
not a bad game, shame there isnt any english dialog becouse the caption text is way too small for my poor eyes making the story hard to make sence of so most of the time i dont know why im doing what im doing. others have had problems getting it to run on nvidia cards but it runs fine on my gtx 660 ti. if you like aimless shooting and bashing get this game if your after something with a little more depth look elseware. 6/10
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13 of 16 people (81%) found this review helpful
Recommended
20.0 hrs on record
Posted: September 9, 2014
A pretty good shooter/slasher mix. Balanced alright, few but pretty large chapters (10 total + Prologue, I think), the visuals are solid, destructive bits are nice wherever involved, and it doesn't bore for the 20 hours it took me to complete it digging into every single corner for secrets. Fair warning, though, the game appears to crash occasionally (probably some overflow issue), and a pair of save files around the tank boss end up corrupted and impossible to load from.

Other than that... Yeah, I loved it in 2008, and I love it still.
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8 of 10 people (80%) found this review helpful
Recommended
14.9 hrs on record
Posted: February 1
Well-designed authentic post-soviet cityscapes take turns with futuristic sci-fi environments which look unique enough to avoid inducing tedium of revisiting an overused theme.

Skies are done so well - they deserve a separate mention. Especially the one at chapter 3: that's the most beautiful sky I've ever seen.

Layouts of levels are done skillfully to take as much playtime as possible from each location without protracting it.

Checkpoint placement is done perfectly. You get a checkpoint after every fight and after every hard jump, so you will never find yourself in need to replay parts of the game due to save points being too far from each other.

The battle system will look odd and clumsy until you take some time to get used to it. When you do, it becomes pretty fun and similar to Painkiller: bunny-hop, fast movement.

Additional challenge comes from enabled friendly fire. Unlike many other games here you can hurt friendly NPC who help you, but don't worry: it is balanced out by their quickly regenerating health.

Swordfighting part seem lackluster: first your health drops faster than enemies' then you learn standard routine: use strong combo to knock down an enemy, then finish him before he stands up. Don't expect to find depth and variety here. There are many moves to use, but it seems like only difference between them is animation.

QTE during boss fights also don't seem like a good idea: they make you too concentrated on pressing keys to enjoy animations and camera movements.

Following the story is interesting. Characters are charismatic. Writing style and voice acting are done exceptionally well.

Strong atmosphere, originality and variety of the environments, great writing style and acting, soundtrack and combat similar to Painkiller will keep you immersed in the world of Collapse and eager to keep going farther, wondering about what will happen next. It's a huge pleasure to explore beautiful locations and solve challenging puzzles. Do not miss this game, because it is just what you need.
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8 of 11 people (73%) found this review helpful
Recommended
6.1 hrs on record
Posted: March 12, 2015
A very challenging Hack n Slash game, with an oddly intoxicating Soundtrack from a Ukraine Developer, so you will only find English in Subtitles.
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12 of 19 people (63%) found this review helpful
Recommended
7.9 hrs on record
Posted: November 2, 2014
So far so good. I've only played 2 hours so far and enjoy it. It's a bit rough w the movement but still a great game. For 6 bucks I'm more than happy with this game. Well after another hour into it I'm finding that the game keeps crashing don't know why but very frustrating. It's probably my pc so I'm still gonna recomend it.
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