Marauder, is a squad based and tactical 3D game with RPG elements. It was released in late 2009, in Russia. You may know these names as the former made Brigade 7,62 and the later also published Pathologic.
User reviews: Mixed (221 reviews) - 61% of the 221 user reviews for this game are positive.
Release Date: Sep 10, 2009

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"I murdered literally my entire neighborhood with an over-under because they went all proletariat on my ass"

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About This Game

«Marauder» is a tactical strategy with RPG elements. The game is based on the book "Marauder" by Berkem al Atomi and brings you to an alternate history where anarchy and endless strife have become a rule. You will play as a marauder who is trying to survive and settle a comfortable life. At first you have nothing but a double-barreled gun and a handful of shells, but in time you will gather "a family", arm it, and learn to stay alive in this constant war of everything against everyone.

  • Game script and character dialogues written by Berkem al Atomi himself.
  • A full-blown RPG system to develop your squad members.
  • A small Uralian town with various different locales for you to explore (ruins, forests, military bases, underground bunkers); flexible system of weapon customization and a great diversity of items for barter and survival equipment.
  • Possibilities for tactical play and rich selection of combat situations – you will have to use stationary weapons, assault fortified buildings, operate at night, battle enemies indoors and outdoors and much more.

System Requirements

    • OS: Windows XP/Vista/7/8/8.1
    • Processor: Pentium 4/Athlon XP 2 MHz
    • Memory: 512 MB RAM
    • Graphics: DirectX compatible 64 MB
    • Hard Drive: 3 GB available space
    • OS: Windows XP/Vista/7/8/8.1
    • Processor: Pentium 4/Athlon XP 2.6 MHz
    • Memory: 1 GB RAM
    • Graphics: DirectX compatible 128 MB
    • Hard Drive: 3 GB available space
Helpful customer reviews
32 of 36 people (89%) found this review helpful
1 person found this review funny
12.7 hrs on record
Posted: May 3
Aperion’s previous game, 7.62 High Calibre, was a real-time open world tactical RPG, heavily inspired by the Jagged Alliance series. While rather buggy and with a boring storyline, its complex simulationist combat and highly detailed “gun porn” conquered quite a few devout fans.

Marauder, also known as Men of Prey in Europe, is instead a linear, story-driven game, based on a book series by the same name from Russian author Berkem Al Atomi. The game places you in the boots of Akhmetzyanov, a common man trying to survive an alternate-history Russia where the government collapsed, anarchy reigns and the US is invading.

Don’t expect a pleasant game. Ahkmet himself is neither a virtuous paragon nor a noble-hearted anti-hero – just a man trying to survive with his wife, at any cost. You will fight militias, rogue cops, raiders and cannibals, but also desperate, starved neighbors trying to take some of your precious food.

Marauder’s combat perfectly reinforces its harsh atmosphere. The unique real-time with pause system from High Calibre is still here, if slightly streamlined. Every action takes a set time to be performed, and each has its pros and cons. The shotgun is a sure kill at close range, but it takes 0.42 seconds to ready it, while a pistol-wielding enemy can fire in just 0.08 seconds. You must take that into account in order to survive.

While I usually prefer turn-based tactical games, Marauder’s intense and nerve-wrecking battles make great use of the game’s elaborate real-time system. To add to the challenge, Ahkmet can only see what’s in front of him and must otherwise rely on hearing to guess the enemy’s position. This is further accentuated by the game’s overwhelming odds, pitting you alone against dozens of looters or a full elite military squad with nothing but a rifle, some mines and your wits.

The game keeps the extensive and highly detailed armory found in High Calibre, with almost a hundred weapons, and adds a few more RPG mechanics to the formula, such as character creation, a skill tree and lockpicking. You’ll also get up to three companions as the plot advances, allowing for more complex tactics.

Sadly, Marauder is extremely linear. Besides the main story, you’ll only be able to visit a bazaar, do a couple of side-quests and have one-line conversation with a handful of NPCs. And the dialogs are all in Russian, with poorly translated English subtitles.

Rough, challenging and intense, Marauder is an unique low budget tactical RPG. Its bleak story, harsh setting, high difficulty and complex combat are a sure treat to cold-blooded tactical enthusiasts.

PS: I strongly recommend to manually edit the game’s config files. That way you can unlock higher resolutions and better camera controls.
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6 of 7 people (86%) found this review helpful
44.1 hrs on record
Posted: July 7
Despite its technical and gameplay flaws, such as the broken default camera settings (easily fixed by turning up sensitivity and move speed), tedious loot-gathering and occasional glitches potentially spoiling the fun, Man of Prey (aka Marauder) offers a captivating, tense, and usually rewarding squad-based strategy experience for those willing to put up with its quirks. The storyline is a neat perspective not seen often by western audiences, the soundtrack sets the tone well, gunplay is satisfying once the player conquers the challenge of the interface itself, with simple but effective RPG elements carrying the game's progression well enough to be invested in your character's builds and weapon loadouts. Considering its modest price, Marauder is definitely worth a play for fans of the genre or people who get enjoyment out of games that lack a certain level of polish but present a distinctive experience for the patient.
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12 of 21 people (57%) found this review helpful
1 person found this review funny
29.9 hrs on record
Posted: August 8
DNR Simulator 2009
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10 of 19 people (53%) found this review helpful
1 person found this review funny
46.0 hrs on record
Posted: April 10
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122 of 145 people (84%) found this review helpful
5.4 hrs on record
Posted: April 4, 2014
Realtime RPG/Strategy with active pause (means, sheduling orders during pause is prefereble), worthy successor for 7.62/Brigade E5

Comparation with 7.62 Reload:
-better interface and graphics
-interesting story line and good voice guidance (note: I played russian version few years ago)
-almost no free choises or free battles (linear story line with close to no side missions and fixed order of combats)
-most of battles are in large enough, but extremely secluded locations (like buildings and alleys) with seriously limeted resources and huge difference in numbers of participants (you squad is 1-3 men), making combat somewhat different from 7.62 series (you will have to use mines and traps a lot more, rely on one shot kills instead of supressing firepower, element of surprise e t c)
-mostly same real time tactical combat system with active pause.
-slight changes to detecting system and RPG elements

P.S. Game is old, if there are serious lags, try compatibility mode with XP.
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