Kings Bounty; Dark Side is a turn based strategy game set in a hexagonal
honeycomb battlefield. This is the fifth game in the Kings Bounty series, and
I have found that for the most part, the game has remained unchanged from the
As a turn based strategy game, you lead troops into battle as an Orc,
a Demoness, or a Vampire on your choice of difficulty. Strategy and tactics
are at this games core, with your decisions on what kind of troops you use, what
class you choose, and what spells you use influencing how well you do in the game.
The Orc (warrior) gives a bonus to Attack, the Vampire (mage) leans more heavily
on spells and spell power, and the Demoness (Leader) is the middle ground,
relying on both magic and numbers of troops. Each unit or spell can synergize
with other units and spells, so you must be aware of what you are doing to excel.
There is a place for everything
This game series best and strongest feature is its combat. It is highly
enjoyable and satisfying. The issue I had with the game was that it is too easy.
While this game in the series starts out with a steeper learning curve in the
beginning, but it has the same problem as the other games; mid to late game
battles are too easy with the gear provided and abilities earned. It becomes
too simplistic and redundant. The difficulty level does not increase as your
characters power increases.
As for the story; it gets by, but is definitely not a strength to the
game. In this particular game, you play as a dark side character, but spend the
majority of your time doing fetch and carry missions or reuniting lost loves;
nothing that falls in line with the darkness of your character. This story
is the weakest one of all the series.
Graphically the game has not changed at all from previous games. Also,
the quest log hasn't changed from previous games-listing current and completed
missions on the same log, making it next to impossible to find a particular one.
You are bombarded with a multitude of quests that do not fall in line with the
character you represent. As to level design, you unlock different islands as you
progress, but in contrast to previous games, they made the islands larger and more
complicated, with convoluted roadways. I don't play this game to enjoy the
scenery between levels. By complicating the level design, it becomes more
annoying and doesn't respect the players time. It slows the gameplay down in
a negative way.
While the combat is good, it is unchanged from previous games in the
series. Graphically it is the same, the aesthetic is the same, the level design
has only been made worse. The story is a waste of time. I cannot recommend
this game, and would point you to the Kings Bounty; Armored Princess game if
you are curious to try out this gamestyle.
This is a summary of my review video, which I encourage you to watch
if you are looking for a more in-depth review.
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