Time has come to join the dark side. Take a trip to the other side of Teana, to the part of the world that has yet remained unseen to the royal bounty hunters. Take advantage of buying the game at a reduced price available during Early Access right now!
User reviews: Mostly Positive (280 reviews)
Release Date: Aug 19, 2014

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Includes 66 items: 7,62 High Calibre, A.I.M. Racing, A.I.M.2 Clan Wars, Ascension to the Throne, BorderZone, Brigade E5: New Jagged Union, Death to Spies, Death to Spies: Moment of Truth, Death Track®: Resurrection, El Matador, Elven Legacy, Elven Legacy: Magic, Elven Legacy: Ranger, Elven Legacy: Siege, Faces of War, Fairy Tale About Father Frost, Ivan and Nastya, Fantasy Wars, Freight Tycoon Inc., King's Bounty: Armored Princess, King's Bounty: Crossworlds, King's Bounty: Dark Side, King's Bounty: The Legend, King's Bounty: Warriors of the North, King's Bounty: Warriors of the North - Ice and Fire, Konung 2, Konung 3: Ties of the Dynasty, Men of War: Assault Squad, Men of War: Assault Squad - MP Supply Pack Alpha, Men of War: Assault Squad - MP Supply Pack Bravo, Men of War: Assault Squad - MP Supply Pack Charlie, Men of War: Assault Squad - Skirmish Pack, Men of War: Assault Squad - Skirmish Pack 2, Men of War: Assault Squad 2, Men of War: Assault Squad 2 - Deluxe Edition upgrade, Men of War: Condemned Heroes, Men of War: Red Tide, Men of War: Vietnam, Men of War: Vietnam Special Edition Upgrade Pack, Men of War™, NecroVision, NecrovisioN: Lost Company, Off-Road Drive, Parkan 2, Perimeter, Perimeter: Emperor's Testament, Planet Alcatraz, RC Cars, Real Warfare 1242, Real Warfare 2: Northern Crusades, Reign: Conflict of Nations, Rig n Roll, Soldiers: Heroes of World War II, Space Rangers HD: A War Apart, Star Wolves, Star Wolves 2, Star Wolves 3: Civil War, The Tomorrow War, Theatre of War, Theatre of War 2 - Battle for Caen, Theatre of War 2: Africa 1943, Theatre of War 2: Centauro, Theatre of War 2: Kursk 1943, Theatre of War 3: Korea, UFO: Aftermath, UFO: Aftershock, XIII Century – Gold Edition


Recommended By Curators

"This time you can play a villain for the dark side, Vampire, Demoness or Ork. More quests, some new units, old proven King's Bounty gameplay - same fun!"

Recent updates View all (4)

November 15, 2014

King's Bounty: Dark Side Updated

This small update addresses the following issues:

  • Crash when using teleporter to find Bastet (this one may require a new game since certain location information is stored in a saved game unfortunately)
  • An error in dialog (Aguzyk Bigaxe)
  • Leadership calculation formula for Priestesses improved
  • Problems with items Vampire kiss and Guts out
  • Spell not found (spell_odin_wizdom)
  • Some minor script errors.

Это небольшое обновление исправляет следующие ошибки:

  • Вылет игры при телепортации к Бастет (к сожалению, может потребоваться новая игра, так как часть информации о локациях хранится в сохранённой игре)
  • Ошибка в диалоге (Aguzyk Bigaxe)
  • Улучшен расчёт лидерства для Жриц
  • Исправлены проблемы с предметами "Поцелуй вампира" и "Кишки наружу"
  • Исправлена ошибка с одним из заклинаний (spell_odin_wizdom)
  • Исправлены несколько ошибок в скриптах.

11 comments Read more

September 2, 2014

King's Bounty: Dark Side Updated

1. Crash that occurred when a unit linked with String of Life walked into a trap has been fixed;
2. Dark elves can be hired from Nazimus The Dark;
3. A chest that couldn't be collected in the sea near Amazonia has been moved;
4. Troops can't be hired anymore in the ghost ship on White Mountain;
5. Minor fixes in various dialogs.

1. Исправлен вылет срабатывании ловушки на юните, связанном нитью жизни;
2. Добавлены темные эльфы в магазин Назимуса Темного;
3. Перемещен неберущийся сундук в море у Амазонии;
4. Убран магазин в корабле-призраке на Белой Горе;
5. Минорные исправления в диалогах.

9 comments Read more

Premium edition

Premium edition includes Dark Side Cookies bonus DLC that features:

  • Clot of Darkness amulet providing bonus to money and experience
  • Two additional locations
  • Over a dozen additional quests and a new unit

About This Game

Time has come to join the Dark Journey to the other side of Teana and visit a mysterious part of the world never before seen by royal bounty hunters.

For the first time in King’s Bounty series, players will be able to choose their hero’s race as well as class. Become a fearless Orcs warrior, lead and heal your troops as a Demoness, or use dark magic as a fearsome Vampire.

The world is in turmoil. After winning the battle of Tristrem, arrogant elves plunder Orcish villages, desecrate holy shrines, and massacre the innocents. Orc-Baghyr, the greatest living Orc warrior, is forced to flee with a handful of loyal followers. He vows to return with a stronger force and retake his homeland!

Armies of human knights invade the land of Atrixus. A young Demoness named Neoleene, still mourning the death of her royal father, and her small unit of devoted imps is all that stands in the way of the invading horde.

Castle of the ancient Morton clan is threatened by an army of vampire hunters. Young Daert leaves home to seek allies among the other Dark races. All must join him or perish.

Fates of the three heroes are sealed. They come together in the depths of the Black Cave, where many centuries ago races of Light imprisoned Ancient Evil. The heroes exchange vows and share antique artifacts, then gather their armies and march to fight for the very survival of their race. They must unite against the Light or face extinction!

  • New companion system (different companions for each character);
  • New battle companion;
  • New units, artifacts, and rage abilities;
  • Over 100 new quests and 15 new locations.

System Requirements

    • OS: Windows XP (SP3 required), Vista, 7, 8
    • Processor: 2.6 GHz and better
    • Memory: 1 GB RAM
    • Graphics: nVidia GeForce 6600 with 128 Mb VRAM or similar AMD card
    • DirectX: Version 9.0c
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c compliant
Helpful customer reviews
1,119 of 1,225 people (91%) found this review helpful
414.1 hrs on record
Posted: August 20, 2014
First of all, I would like to say I am a fan of the King's Bounty series and Darkside is not a bad game. Actually, it has the potential to be one of its best installments. The key word being "potential".
Unfortunately, I cannot possibly recommend buying it to anyone. After one month participating in the early access program, I logged 400+ hours playing and testing it. I posted several suggestions in the forum and took part in several other discussions posted by others. The developers gave us, non-russian speaking customers, almost ZERO feedback. All we got were sporadic monosyllabic posts about technical issues. They posted no information about patches and/or the work that was being done.
They pushed back the release date 5 days without warning us - let alone telling us why they did it. After these 5 days there was a cosmetic 10 meg patch and that was it. The product was out.
As it happens, the game they put in the market bears very little difference from the beta version I started playing one month ago. There are huge empty areas, very little or imprecise information about several quests, many balance issues, unclear tooltips, and possibly a number of minor/major bugs. In short, it is NOT a finished product. I expect (and hope) there will be future patches to change all this. But, unless you want to buy an unfinished product, I would wait a few months to buy it on sale.
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369 of 436 people (85%) found this review helpful
14.9 hrs on record
Posted: August 20, 2014
Early access project that was released is still unfinished. Game lacks balance, zones like Wintehill are in alpha stage. After playing some hours i decided to wait for game upgrade to full release to avoid spoilers but FULL RELEASE was a 10mb insult patch. At current state this is NOT worth your time nor money. Please check this game forum before considering purchase.

Edited: This game never was at Kickstarter...
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198 of 233 people (85%) found this review helpful
49.3 hrs on record
Posted: August 20, 2014
Please fix the game!!!
I played all the previous KB games and I must say that I'm very dissapointed with this release.
First of all, the early game lacks balance, you have to face armies that stronger than you with very little choice of spells so it's quite frustrating to replenish your army repeatedly.
There are some area that nearly empty that make me ask why it was created in the first place.
The story seems interesting but lack of balances make me feel very stressful after each encounter.
I'll not touch this again until they could fix it properly.

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149 of 173 people (86%) found this review helpful
1 person found this review funny
87.2 hrs on record
Posted: August 3, 2014
Early Access Review
Somewhere in 1C Software's offices in Moscow, there's some sad little gnome locked in a cage with a computer, cranking out sequels to 2008's King's Bounty: The Legend. Apparently, the only tool at his disposal is a level editor, since Armored Princess, Crossroads and Warriors of the North have been pretty much the same game over and over again. Is it any wonder that Dark Side is no different? If you've played any of the previous titles mentioned, you know exactly what to expect from this game: There's just nothing new or fresh to it, everything looks and feels like you've seen and played it before - because you have. Almost 30 hours in, I just can't bring myself to continue playing. It's just so incredibly dull. Been there, done that. Yes, King's Bounty: The Legend was great. But with each installment, each failure to actually add something new and exciting, I liked the series less and less. What were small annoyances in The Legend (the chaotic quest log, the useless maps, the horrible path finding, the inflexible camera, the small battlefields or the down-time due to travelling and restocking) have by now become major issues for me.

Please, 1C, set that sad little gnome free, hire some talented programmers and give us something really new for a change. A true sequel for once, not the same game with a new logo again.
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93 of 102 people (91%) found this review helpful
98.4 hrs on record
Posted: November 11, 2014
It's a good game overall. It really is, gives almost as much enjoyment as previous iterations. So why the thumb down? Because there are issues which I'm not willing to see in future releases of this game, nor in any other games for that matter.

There are reviews saying that the developers completly ignored the community. I personally don't care if devs are listening to community or not, as long as they're good enough to release a consistent product. Which this is not. In far too many places it looks like the devs (level designers mostly) were thinking "ok, here's a draft of a level, I'll save it now and finish it some time closer to the deadline", and then never did.
First catacombs are ridiculously lined with eggs along the corridors walls, just like someone would launch a level editor and made click, click, click, click to spray them in few minutes and voila! We have a level!
On Whitehill there was not enough will to do even that, it's just a barren land with a couple of enemies and badly aligned textures.
Aralan feels deserted even thought there's no reason for that in the story, it's an Elven mainland!
Most other levels are ok, but from time to time you'll see things that strike you how someone couldn't be arsed to finish something on a decent level.
You don't release something in such a merry state, they should rather cut such unfinished content alltogether. Now it's like a lovely pie with a ball of poo on top instead of a cherry.

Then there are bugs. Not game breaking ones (I haven't had even a single in-game crash), rather little or bigger annoyances. Like inability to have an aspect-ratio correct display with sharp graphics (everything gets soft-scaled with some blurry filter), unless you switch your monitor to game's native resolution (1680x1050) without scaling, which makes things look better (but still not perfect). Or crashes when you switch resolutions (had to edit the configuration file manually). Or crash on every exit. Or some badly working spells. Etc.
The point is that it's not that the devs ignore the community. They outright abandoned the product - there were practically no meaningful patches, and probably never will be.

What annoys me most is that publisher is now probably sitting there scoffing "we released a 20% unfinished product and look how it sells! lets make the next one 60% unfinished, straight in the customers face hahaha!"
And they will charge it 30 euro, with 60% of levels being deserted whitehill lined with eggs, provided that you'll get out of washed-out main menu without a crash, to be fixed with the next patch, which will never come. And we'll buy it.

And that's why I thumb it down. To have the next King Bounty as well designed as The Legend, as bug-free as Crossworlds, and as rich as WotN.

As to what I liked: the overall story is fun, even though I don't empathise with evil scum (I'd rather be a hero). Some dialogues are ingenious, but some are childish (I guess there were several writers). There are no bosses (except the final enemy), which I never liked. There's some new beautifull music by Lind Erebros (he's a russian Paul Romero ;).
And it's generally another King's Bounty, which is never enough.

Go get it, and then thumb it down to let the devs/publishers know that they can do better.
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176 of 227 people (78%) found this review helpful
149.9 hrs on record
Posted: August 20, 2014
The game is still in beta with some bugs in a day after release!
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50 of 63 people (79%) found this review helpful
113.6 hrs on record
Posted: August 23, 2014
After a hundred hours of playing ,I feel myself in an awkward position of not wanting to play the game. Why u ask? Well, as strange as it might sound, because it got released! When i was playing the early acces I obviously had fun playing the game and when I stumbled upon some bug or ballance issue I would just shrug and say "beta"to myself, the hope of a future patch was always there. Can't do that anymore. Then came the forums (mostly lurking), being very familiar with beta-testing (mostly non-steam) I always try to read the forums to prepare for bugs and so that when I see a bug I know if I should post it or if it's already known to the devs. This imo came to be the biggest source of anger for all us early acces players: 0 Communication (honestly the first post I saw by a dev was about snowwhite, during the release). It sounds silly but it really annoyed me, the methaphorical straw that broke my back I guess. Haven't played since.

So in conclusion the feedback/patches/communication were so badly done that even though they were imho the game's only flaw (love KB) it was enough to turn away a fan of the series since the beginning.

Hopefully this gives slightly more insight in the angry old posts and drama for the potential new players. Since Nerbu, Dw0rd and DG D did a near perfect job of discribing the current product I thought some elaboration on the background would be helpfull.

Fun, unfinished and horrible community management sum this game up.
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56 of 76 people (74%) found this review helpful
1 person found this review funny
247.8 hrs on record
Posted: October 8, 2014
Summary: Clearly the worst game in the series, but still a lot of fun.
Pros: Virtually identical game engine to previous KB games
Cons: Virtually identical game engine to previous KB games

The RPG elements are silly, but that's OK because they're meant to be. If you take the plot seriously you're playing the wrong game. However, the quests are also sometimes buggy and often ambiguous to the point where you'll probably have to consolt Google to know what to do next, which is not OK -- but not fatally so. That's because the quests are merely an awkward contrivance to get you from one battle to the next -- which is where the game really shines.

As with each new game in the series, the basic combat engine is the same, with a handful of minor new mechanics for new spells and monsters thrown in. You also get a new "companion" that provides a suite of new special abilities in combat. In King's Bounty:Warriors of the North you got Valkyries; in Dark Side you get... well I'm not quite sure what it is, some kind of demon, I think. As usual the new abilities are a mixed bag: some you'll use every combat, some you'll probably only use a couple times to see what they do and then file them away.

The thing that makes the game fun is the variety of units and spells you can use in combat. After a few introductory campaigns, you can switch your army's "build" pretty easily at any time, which allows you to do all kinds of experiments with different tactics. Over the course of my game, I went from an army built around a couple of super-strong core units (dragons), to one compsed almost entirely of undead melee units, to one focused on plastering the enemy from afar with ranged units.

Plus, there is huge variety of spells that can supplement or even become the focus of your tactical strategy. Pump up the Hypnosis spell to its maximum level and use it in conjunction with your companion's Jealousy ability to turn your emeny's army against itself. Spam the Call of Nature spell to overwhelm your enemy with a horde of summoned animals. Make your own army effectively immortal by casting Resurrection every turn. Or just lay into the bad guys with good old fashioned Fireballs and Lightning Bolts. Those are just a few of the many strategies I've used with success.

The spell and unit animations are more or less the same from previous games in the franchise, but that's not a bad thing since they are, as far as I know, the state of the art. The same can be said of the whole game, really: there's nothing new here, but until something new does come along, King's Bounty remains the best turn-based tactical combat game around.
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52 of 70 people (74%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: December 27, 2014
Click for Gameplay Trailer
>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
+ lovingly detailed maps
+ battlefields are generated depending on the environment
+ many different units
- sparse animations
- inflexible camera

+ history with many pop culture references
+ optically varied world
- text-only story
- no cutscenes

+ orchestrated soundtrack
+ atmospheric ambient noise
- no dialogue set to music
- hardly sound effects

+ balanced spells and special attacks
+ heroes specializations
- unbalanced classes especially at the beginning
- too easy for veterans
- to short introduction for newcomers

Mission Design:
+ many quests and side missions
+ some different solutions
+ eadable mission descriptions
- but too many of them
- long walking distances

Combat System:
+ tactical depth by rage spirit and magic
+ rock-scissors-paper-principle
- small battlefields
- no terrain effects

+ unique monsters for each fraction
+ units with special abilities
+ very many troops
- of which only a few are any good

+ many rewards
+ experience for heroes and normal units
- always the same tasks

Game Size:
+ solo playtime around 50 hours
+ huge game world
+ three character classes
+ many tactical finesse
- low replay value
- later battles very lengthy

Multiplayer: no multiplayer

More specifically, we can count on one hand the changes. There would firstly the story. As the subtitle suggests, this time on the dark side of the Force.
Our hero for a change, not a shining knight in glittering armor, but alternatively an orc (Warrior) undead (Mage) or a demon lady (hybrid).

The second innovation turns out on closer inspection to be sham: When the promised fresh units are in most cases only about new versions of old acquaintance. For example, it is now also female vampires who have admittedly over nearly the same talents as their male colleagues.

The third amendment concerns our companions. The spirit Blackie performs the same role as the dragon in Armored Princess or the Valkyries in Warriors of the North: a living superweapon powerful pure skin with large area spells and control formulas, however, previously with rage (the second magic resource in addition to mana) needs charging , Proverbs named differently than in the past and look different, but they have very similar effects.

The rest is well known: We draw our hero and his army in real time across the country, explore, collect treasures and go upgrades while, learn new skills or spells and take orders as whistleblowers. Let us raise our enemy armies, the game switches to a small hex map, where we deliver the resulting skirmish about fashion.

The goal is always to insert as little loss as possible. Because they are as described, it is very awkward to balance, in part because the supply is limited - and even more than before. Anyway, we had to move again and again on weak auxiliaries in the test, because we could easily find by our desire too few units.

The game is almost nothing better (or just different) than its predecessors, but much worse. Even the maligned for their innovative poverty makers of FIFA or Call of Duty can come up with for their sequels more than the developers of King's Bounty.

Score: 69 / 100

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30 of 37 people (81%) found this review helpful
21.8 hrs on record
Posted: August 30, 2014
Disclaimer: I did not complete this game, nor do I intend to.

This game is disappointing. It feels incomplete - not because there is missing content (although, there might be after the point I stopped playing), but it just feels like the developers cared less and less as you progress through the story. The plot is pretty barebones from the start, but 22 hours into the game, I am literally running around gathering x for y for no good reason.

It's not so much that the quests are generic either (although they are). Rather, how random everything is. Often, I got some vague text like "you should find someone who knows X", without any other useful clues. I had to resort to randomly running around checking every nook and cranny of each (relatively large) world. Just Google "King's Bounty: Dark Side, where is..." The forums are filled with people getting stuck because there is no relationship between the content of some of the quests, and the things you need to do to solve it. Furthermore, the game feels "padded". There are quests that, upon completion, "humorously" reveal to you that you need to do more nonsense to complete them. That got old fast. If anything, you feel tricked.

What's good? Sadly, the things I enjoyed about the game only made me feel more disappointed because of the amount of potential wasted. The combat mecanics are of the classic similar-to-Heroes-of-Might-and-Magic persuasion. If you're into that sort of thing, it can be fun running around collecting troops for your expanding army. It can also get boring really quickly when weak enemies constantly overestimate their strength and charge at you, wasting your time. There are times where the game is genuinely funny, but those are few and far between. Most of the time, it just reads like amateurish writing.

I will admit I bought the game off the hype. I looked at the picture of Snow White, read about "Light and Dark", and though "Oh, cool, this will be a game about how members of the fairy tale community take sides, and wage war on each other". I found myself hunting for ♥♥♥♥ing dwarves on the behest of that stupid woman, only to have her disappear when I had killed them all.
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39 of 53 people (74%) found this review helpful
399.5 hrs on record
Posted: October 23, 2014
After 1 official patch (9/2/14) that I'm aware of, this game has very few bugs (compared to KB: WOTN), w/ the caveat that the Mac version seems to be a little behind the PC. I'm expecting a new patch soon, and hopefully the Mac faithful get a better game. Because this game is super fun.

I was mystified to read some reviewers thought it the worst in the series (or maybe the "weakest"). That's not my impression at all. I think they stepped up their game significantly w/ the writing, quests, and overall sense of humor. Also, for those of you tired of playing the same old standby human and dragon units, this is the game for you. You can of course over time get a significant medley of old favorites, but I would recommend trying to stay close to the thematic choices that fit the 3 PCs: Mage (Vampire) > Undead units; Paladin (Demoness) > Demon units; Warrior (Orc) > well you get the idea. I've only played as the Mage, but I suspect I won't feel differently after playing the next 2 PCs.

More than past games, you really should have a pad of notepaper, and keep notes on where NPCs are, what they are selling, etc. A lot of times, the main clues for a quest are in dialogue only, so pay attention!

There is a massive amount of bang for the very modest buck you pay out (I'd go for the Premium Edition for the 2 new islands, 1 of which has a cool new unit). I spent a ridiculous amount of time on just 1 playthrough, and I plan on 2 more to come.

There is one particular new unit that is one of my all-time favorites: the Dragon Rider. They cost a fortune and are hard to get initially, but--at least for a small army game like the Mage/Vampire has--they were a huge part of my success mid-late game.

There are minor criticisms I might have, but that's all they are--minor. If anyone cares what I think, here they are:
1) while underground "realms" get maps, dungeons don't; that should be an easy fix going forward in the series;
2) changing the camera's perspective can be a minor pain, sometimes having to poke your horse into a wall and swivel around just to see from a different perspective;
3) the "bleed" damage is OP in this game. All it takes is some puny archer to hit your Black Knight stack and all of a sudden you're losing numbers of them from what should have been a minor wound;
4) on a similar note, I wish they would calculate damage/status effects a tad bit more "realistically"--for example, it's great that Ents take double fire damage, but why should any of the undead units take "bleed" damage? Silly.

Don't get discouraged in the early game when you seem limited in troop recruitment etc. Once the game opens up (i.e., other islands and realms), you'll soon have a dizzying number of potential quests. Final nice point: many times, there are more ways than just 1 to solve a quest.
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31 of 40 people (78%) found this review helpful
78.9 hrs on record
Posted: November 22, 2014
The worst King's Bounty game I have seen so far. It takes ages to finish, which is usually a good thing. However, in this case it takes ages because you have to run around from one island to the other...again and again.

A typicall quests looks like:

"Hello evil vampire, I would like to cooperate with you, but first you got to fetch me the following three items and kill 3 enemy heroes".
Off you go, often to a different island, where you have been before and where there is nothing left to do, just to talk to some NPC that gives you the desired item. Then you have to return to your quest giver. And you do this over and over again... walking...walking...walking...walking.

The quest log is horrible as well. It does not tell you what to do in many cases. So, if you didn't read the quest text carefully, you need to look it up on the internet. Otherwise, there is no way to re-read the quest text.

Oh, and the fights are very repetitive and unbalaced (nothing too unexpected, if you played the first two KB games. But this one felt even worse).
On the first island, the difficulty seems alright, then it becames very difficult suddenly (could be because I played the mage class). After the first few islands it then becomes too easy. All enemy groups classified as "deadly" or "invincible" are a joke. You just use your call nature spell to summon animals that did ~55.000 damage at the end of the game.

To sum it up, don't buy this game, unless you like getting frustrated.
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23 of 33 people (70%) found this review helpful
79.8 hrs on record
Posted: September 3, 2014
The game lacks the quality and polishing of Armored Princess. Playing Dark Side feels like playing a game made by a 3rd party modder. You can notice it when watching the clumsy movement animation of your protagonist on the adventure map. King's Bounty was always a game with a terrible pacing, but this one manages to be even worse. The progression is very slow and borring. Playing for hours there is nothing to look forward to.

The only good thing about this game is that you get to play demons early. But the rest of the new stuff is uninspired and borring. They changed significantly the might/mind/magic skill tree, but it does't make the gameplay more fun.

Also, notice how they lock extra content behind the Premium Edition. In short, If you enjoyed Armored Princess, i suggest you consider that the franchise is done and ignore the rest of the titles that came after it.
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19 of 29 people (66%) found this review helpful
1 person found this review funny
66.2 hrs on record
Posted: November 3, 2014
I've played all of the KB games. The first 2 are the best. Next up, I'd put this game. Warriors of the North was very convuluted, and reused far too many maps from the previous games. I felt like 50% of tha game was simply playing through the first 2 again. KB: Dark Side rekindles that fire I felt in the first 2 games. Yes, you will see many of the same units and spells as the other games, but most of the maps are new, and the story presents a different aspect, as you are playing on the side of evil. This is much closer to a "new game" than Warriors of the North in my opinion.

That said, I wish we'd get a whole new KB game, with a new engine, all new units and spells, maps one of these days.
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5 of 5 people (100%) found this review helpful
49.1 hrs on record
Posted: January 1
King's Bounty : Dark Side comes in with a fresh viewpoint and good intentions-it is a big step forward over the dullsville that was Warriors of the North, but after starting relatively strong the game becomes a repetitive, challenge-free grindfest that saps your will to press on and finish the game.

The game has a few seemingly unrelated issues that come together in the midgame that really make it boring to play:

  • The game is not set up will to allow you to change out armies easily-you don't have anywhere to put your effective, proven army compositions in storage while you try out a new army type, and recruiting a new army from scratch is super expensive for most of the game. As a result, every fight plays out the same, and since you generally fight the same armies over and over, you wind up banging your head for hours playing the same fight with different permutations over and over.
  • Once it stops being expensive, it doesn't matter becuase the game becomes so easy (even on Impossible, the difficultly I played at) , the units are poorly balanced and while the game does its best to just overwhelm you with AI stack sizes it doesn't really matter, your armies still crush them due to abilities and stats.
  • The game is just too long, areas drag out and any novelty of being the bad guy is drained away as you get two pages of interesting story for every few hours of grinding fights.

I've played every KB game since The Legend, and I appreciate the fresh take on the story that Dark SIde is trying to do, but it is unfortunate that the rest of the game didn't get that same fresh coat of paint. I'm not opposed to playing games that take a long time to complete, but those games must make me change up my routine and present interesting strategy gaming play, which Dark Side does initially but fails to do as the game's systems scale out to larger numbers (in both stats and army size).

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16 of 26 people (62%) found this review helpful
241.6 hrs on record
Posted: August 22, 2014
I have been playing this game since its Beta launch and hoped to get more when it offically launched on the 19th. Nope zip nadda nothing. There is still empty areas and bugs (just try to pick up all of the spider eggs at the beggining I dare you!!) The game is overly hard at the beggining but then it is too easy once you hit level 6 and can sneak into about 80% of the areas and collect everything you need. You can be at level 14 without killing one group after you make it to Portland. The randomness sucks as you pretty much get the same things everytime even in the same place. Replayability is a joke and don't bother playing any race except for Demons. They are the only ones that give you enough units early in the game and the only ones that can sacrifice so you NEVER have to purchase new troops again. I hate to say it but I liked Warriors of the North better. At least when you replayed you can more random items. BTW I am currently at level 21 Vampire I can kill ANYTHING with my Phoenix and Snow Storm combo. Gets reallly boring really fast. I would not recommend until they actually release a new game instead of just spinning out the BEta with no changes. They probably got enough money already and are working on the next release or a DLC for this one like they did for Warriors of The North. Come on guys my 12 year old could do better than this!!!!
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14 of 25 people (56%) found this review helpful
1 person found this review funny
29.3 hrs on record
Posted: August 22, 2014
Play this in the beta and it work fine. Day it released I believe it was the 19 hit play, hard drive start working, wait wait wait and nothing. Game will not even launch right now hot play and I get nothing. Went to the forums try various recommended fixx's and still won't launch. Updated every driver I can think of. Still won't launch. Delete it and reinstalling as I type this reiview. Fingers xrossed hopefully when I hit play it once again launch and I am able to play as I did weeks before its realease. I have had problems with armored princess much the same way. They did manage to fix it and warriors of the north I never had a problem with. Out of the titles I own from these guys two of them I had to do my own search and fixs for to get them even to play. In my book that doesn't make for very good products. There for I don't recommend this 1. Myabe its just a windows 8.1 issue or maybe not. At this point I have no ideal and very little feed back on what the problem even is.
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2 of 2 people (100%) found this review helpful
95.4 hrs on record
Posted: January 19

Kings Bounty; Dark Side is a turn based strategy game set in a hexagonal
honeycomb battlefield. This is the fifth game in the Kings Bounty series, and
I have found that for the most part, the game has remained unchanged from the
first game.

As a turn based strategy game, you lead troops into battle as an Orc,
a Demoness, or a Vampire on your choice of difficulty. Strategy and tactics
are at this games core, with your decisions on what kind of troops you use, what
class you choose, and what spells you use influencing how well you do in the game.
The Orc (warrior) gives a bonus to Attack, the Vampire (mage) leans more heavily
on spells and spell power, and the Demoness (Leader) is the middle ground,
relying on both magic and numbers of troops. Each unit or spell can synergize
with other units and spells, so you must be aware of what you are doing to excel.
There is a place for everything

This game series best and strongest feature is its combat. It is highly
enjoyable and satisfying. The issue I had with the game was that it is too easy.
While this game in the series starts out with a steeper learning curve in the
beginning, but it has the same problem as the other games; mid to late game
battles are too easy with the gear provided and abilities earned. It becomes
too simplistic and redundant. The difficulty level does not increase as your
characters power increases.

As for the story; it gets by, but is definitely not a strength to the
game. In this particular game, you play as a dark side character, but spend the
majority of your time doing fetch and carry missions or reuniting lost loves;
nothing that falls in line with the darkness of your character. This story
is the weakest one of all the series.

Graphically the game has not changed at all from previous games. Also,
the quest log hasn't changed from previous games-listing current and completed
missions on the same log, making it next to impossible to find a particular one.
You are bombarded with a multitude of quests that do not fall in line with the
character you represent. As to level design, you unlock different islands as you
progress, but in contrast to previous games, they made the islands larger and more
complicated, with convoluted roadways. I don't play this game to enjoy the
scenery between levels. By complicating the level design, it becomes more
annoying and doesn't respect the players time. It slows the gameplay down in
a negative way.

While the combat is good, it is unchanged from previous games in the
series. Graphically it is the same, the aesthetic is the same, the level design
has only been made worse. The story is a waste of time. I cannot recommend
this game, and would point you to the Kings Bounty; Armored Princess game if
you are curious to try out this gamestyle.

This is a summary of my review video, which I encourage you to watch
if you are looking for a more in-depth review.

Thanks for your viewership and support; for more videos click here:
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3 of 4 people (75%) found this review helpful
86.6 hrs on record
Posted: September 28, 2014
Loved the previous King's Bounty games, love this one.

Doesn't look like anything has been updated, improved or expanded upon. But at the point of writing this I'm up to 85hrs played and loved it. (Still not finished).
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6 of 10 people (60%) found this review helpful
44.7 hrs on record
Posted: December 12, 2014
The Good:
I'd recommend this to anyone who enjoyed the exploration and battles of the previous games. This game builds upon those established formulas and offers a fun experience for those who enjoyed that part of the ones that came before it.

The Bad.
The English localization is pretty bad. While very little of the dialogue is grammatically incorrect the phrasing and tone of many characters is awkward and confusing. Many conversations, especially those dealing with the evil nature of the player and their companions, come off as quite childish, almost like they were written by an 5 year old. Some of this may just be bad writing. It's hard to tell. Maybe they were aiming for dialogue that had a narmy charm to it? If so they fell slightly short.

Quest objectives are often vague and the solutions can be non-intuitive. In multiple cases I scouring a region for half an hour trying to find an item before discovering that the item in question was located in another region found later in the game. The icons for Quest Giver, Quest Objective, and Complete Quest are very hard to distinguish and often seem to be used incorrectly.

I recommend the game only to people who enjoyed the previous games primarily for the battles and exploration. If quests, plot, and dialogue matter significantly to you, you'll probably be happier spending your money on something else.
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