Time has come to join the dark side. Take a trip to the other side of Teana, to the part of the world that has yet remained unseen to the royal bounty hunters. Take advantage of buying the game at a reduced price available during Early Access right now!
User reviews: Mostly Positive (315 reviews)
Release Date: Aug 19, 2014

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Includes 66 items: 7,62 High Calibre, A.I.M. Racing, A.I.M.2 Clan Wars, Ascension to the Throne, BorderZone, Brigade E5: New Jagged Union, Death to Spies, Death to Spies: Moment of Truth, Death Track®: Resurrection, El Matador, Elven Legacy, Elven Legacy: Magic, Elven Legacy: Ranger, Elven Legacy: Siege, Faces of War, Fairy Tale About Father Frost, Ivan and Nastya, Fantasy Wars, Freight Tycoon Inc., King's Bounty: Armored Princess, King's Bounty: Crossworlds, King's Bounty: Dark Side, King's Bounty: The Legend, King's Bounty: Warriors of the North, King's Bounty: Warriors of the North - Ice and Fire, Konung 2, Konung 3: Ties of the Dynasty, Men of War: Assault Squad, Men of War: Assault Squad - MP Supply Pack Alpha, Men of War: Assault Squad - MP Supply Pack Bravo, Men of War: Assault Squad - MP Supply Pack Charlie, Men of War: Assault Squad - Skirmish Pack, Men of War: Assault Squad - Skirmish Pack 2, Men of War: Assault Squad 2, Men of War: Assault Squad 2 - Deluxe Edition upgrade, Men of War: Condemned Heroes, Men of War: Red Tide, Men of War: Vietnam, Men of War: Vietnam Special Edition Upgrade Pack, Men of War™, NecroVision, NecrovisioN: Lost Company, Off-Road Drive, Parkan 2, Perimeter, Perimeter: Emperor's Testament, Planet Alcatraz, RC Cars, Real Warfare 1242, Real Warfare 2: Northern Crusades, Reign: Conflict of Nations, Rig n Roll, Soldiers: Heroes of World War II, Space Rangers HD: A War Apart, Star Wolves, Star Wolves 2, Star Wolves 3: Civil War, The Tomorrow War, Theatre of War, Theatre of War 2 - Battle for Caen, Theatre of War 2: Africa 1943, Theatre of War 2: Centauro, Theatre of War 2: Kursk 1943, Theatre of War 3: Korea, UFO: Aftermath, UFO: Aftershock, XIII Century – Gold Edition


Recommended By Curators

"This time you can play a villain for the dark side, Vampire, Demoness or Ork. More quests, some new units, old proven King's Bounty gameplay - same fun!"

Recent updates View all (4)

November 15, 2014

King's Bounty: Dark Side Updated

This small update addresses the following issues:

  • Crash when using teleporter to find Bastet (this one may require a new game since certain location information is stored in a saved game unfortunately)
  • An error in dialog (Aguzyk Bigaxe)
  • Leadership calculation formula for Priestesses improved
  • Problems with items Vampire kiss and Guts out
  • Spell not found (spell_odin_wizdom)
  • Some minor script errors.

Это небольшое обновление исправляет следующие ошибки:

  • Вылет игры при телепортации к Бастет (к сожалению, может потребоваться новая игра, так как часть информации о локациях хранится в сохранённой игре)
  • Ошибка в диалоге (Aguzyk Bigaxe)
  • Улучшен расчёт лидерства для Жриц
  • Исправлены проблемы с предметами "Поцелуй вампира" и "Кишки наружу"
  • Исправлена ошибка с одним из заклинаний (spell_odin_wizdom)
  • Исправлены несколько ошибок в скриптах.

13 comments Read more

Premium edition

Premium edition includes Dark Side Cookies bonus DLC that features:

  • Clot of Darkness amulet providing bonus to money and experience
  • Two additional locations
  • Over a dozen additional quests and a new unit

About This Game

Time has come to join the Dark Journey to the other side of Teana and visit a mysterious part of the world never before seen by royal bounty hunters.

For the first time in King’s Bounty series, players will be able to choose their hero’s race as well as class. Become a fearless Orcs warrior, lead and heal your troops as a Demoness, or use dark magic as a fearsome Vampire.

The world is in turmoil. After winning the battle of Tristrem, arrogant elves plunder Orcish villages, desecrate holy shrines, and massacre the innocents. Orc-Baghyr, the greatest living Orc warrior, is forced to flee with a handful of loyal followers. He vows to return with a stronger force and retake his homeland!

Armies of human knights invade the land of Atrixus. A young Demoness named Neoleene, still mourning the death of her royal father, and her small unit of devoted imps is all that stands in the way of the invading horde.

Castle of the ancient Morton clan is threatened by an army of vampire hunters. Young Daert leaves home to seek allies among the other Dark races. All must join him or perish.

Fates of the three heroes are sealed. They come together in the depths of the Black Cave, where many centuries ago races of Light imprisoned Ancient Evil. The heroes exchange vows and share antique artifacts, then gather their armies and march to fight for the very survival of their race. They must unite against the Light or face extinction!

  • New companion system (different companions for each character);
  • New battle companion;
  • New units, artifacts, and rage abilities;
  • Over 100 new quests and 15 new locations.

System Requirements

    • OS: Windows XP (SP3 required), Vista, 7, 8
    • Processor: 2.6 GHz and better
    • Memory: 1 GB RAM
    • Graphics: nVidia GeForce 6600 with 128 Mb VRAM or similar AMD card
    • DirectX: Version 9.0c
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c compliant
Helpful customer reviews
114 of 126 people (90%) found this review helpful
98.4 hrs on record
Posted: November 11, 2014
It's a good game overall. It really is, gives almost as much enjoyment as previous iterations. So why the thumb down? Because there are issues which I'm not willing to see in future releases of this game, nor in any other games for that matter.

There are reviews saying that the developers completly ignored the community. I personally don't care if devs are listening to community or not, as long as they're good enough to release a consistent product. Which this is not. In far too many places it looks like the devs (level designers mostly) were thinking "ok, here's a draft of a level, I'll save it now and finish it some time closer to the deadline", and then never did.
First catacombs are ridiculously lined with eggs along the corridors walls, just like someone would launch a level editor and made click, click, click, click to spray them in few minutes and voila! We have a level!
On Whitehill there was not enough will to do even that, it's just a barren land with a couple of enemies and badly aligned textures.
Aralan feels deserted even thought there's no reason for that in the story, it's an Elven mainland!
Most other levels are ok, but from time to time you'll see things that strike you how someone couldn't be arsed to finish something on a decent level.
You don't release something in such a merry state, they should rather cut such unfinished content alltogether. Now it's like a lovely pie with a ball of poo on top instead of a cherry.

Then there are bugs. Not game breaking ones (I haven't had even a single in-game crash), rather little or bigger annoyances. Like inability to have an aspect-ratio correct display with sharp graphics (everything gets soft-scaled with some blurry filter), unless you switch your monitor to game's native resolution (1680x1050) without scaling, which makes things look better (but still not perfect). Or crashes when you switch resolutions (had to edit the configuration file manually). Or crash on every exit. Or some badly working spells. Etc.
The point is that it's not that the devs ignore the community. They outright abandoned the product - there were practically no meaningful patches, and probably never will be.

What annoys me most is that publisher is now probably sitting there scoffing "we released a 20% unfinished product and look how it sells! lets make the next one 60% unfinished, straight in the customers face hahaha!"
And they will charge it 30 euro, with 60% of levels being deserted whitehill lined with eggs, provided that you'll get out of washed-out main menu without a crash, to be fixed with the next patch, which will never come. And we'll buy it.

And that's why I thumb it down. To have the next King Bounty as well designed as The Legend, as bug-free as Crossworlds, and as rich as WotN.

As to what I liked: the overall story is fun, even though I don't empathise with evil scum (I'd rather be a hero). Some dialogues are ingenious, but some are childish (I guess there were several writers). There are no bosses (except the final enemy), which I never liked. There's some new beautifull music by Lind Erebros (he's a russian Paul Romero ;).
And it's generally another King's Bounty, which is never enough.

Go get it, and then thumb it down to let the devs/publishers know that they can do better.
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60 of 80 people (75%) found this review helpful
1 person found this review funny
247.8 hrs on record
Posted: October 8, 2014
Summary: Clearly the worst game in the series, but still a lot of fun.
Pros: Virtually identical game engine to previous KB games
Cons: Virtually identical game engine to previous KB games

The RPG elements are silly, but that's OK because they're meant to be. If you take the plot seriously you're playing the wrong game. However, the quests are also sometimes buggy and often ambiguous to the point where you'll probably have to consolt Google to know what to do next, which is not OK -- but not fatally so. That's because the quests are merely an awkward contrivance to get you from one battle to the next -- which is where the game really shines.

As with each new game in the series, the basic combat engine is the same, with a handful of minor new mechanics for new spells and monsters thrown in. You also get a new "companion" that provides a suite of new special abilities in combat. In King's Bounty:Warriors of the North you got Valkyries; in Dark Side you get... well I'm not quite sure what it is, some kind of demon, I think. As usual the new abilities are a mixed bag: some you'll use every combat, some you'll probably only use a couple times to see what they do and then file them away.

The thing that makes the game fun is the variety of units and spells you can use in combat. After a few introductory campaigns, you can switch your army's "build" pretty easily at any time, which allows you to do all kinds of experiments with different tactics. Over the course of my game, I went from an army built around a couple of super-strong core units (dragons), to one compsed almost entirely of undead melee units, to one focused on plastering the enemy from afar with ranged units.

Plus, there is huge variety of spells that can supplement or even become the focus of your tactical strategy. Pump up the Hypnosis spell to its maximum level and use it in conjunction with your companion's Jealousy ability to turn your emeny's army against itself. Spam the Call of Nature spell to overwhelm your enemy with a horde of summoned animals. Make your own army effectively immortal by casting Resurrection every turn. Or just lay into the bad guys with good old fashioned Fireballs and Lightning Bolts. Those are just a few of the many strategies I've used with success.

The spell and unit animations are more or less the same from previous games in the franchise, but that's not a bad thing since they are, as far as I know, the state of the art. The same can be said of the whole game, really: there's nothing new here, but until something new does come along, King's Bounty remains the best turn-based tactical combat game around.
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60 of 81 people (74%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: December 27, 2014
Click for Gameplay Trailer
>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
+ lovingly detailed maps
+ battlefields are generated depending on the environment
+ many different units
- sparse animations
- inflexible camera

+ history with many pop culture references
+ optically varied world
- text-only story
- no cutscenes

+ orchestrated soundtrack
+ atmospheric ambient noise
- no dialogue set to music
- hardly sound effects

+ balanced spells and special attacks
+ heroes specializations
- unbalanced classes especially at the beginning
- too easy for veterans
- to short introduction for newcomers

Mission Design:
+ many quests and side missions
+ some different solutions
+ eadable mission descriptions
- but too many of them
- long walking distances

Combat System:
+ tactical depth by rage spirit and magic
+ rock-scissors-paper-principle
- small battlefields
- no terrain effects

+ unique monsters for each fraction
+ units with special abilities
+ very many troops
- of which only a few are any good

+ many rewards
+ experience for heroes and normal units
- always the same tasks

Game Size:
+ solo playtime around 50 hours
+ huge game world
+ three character classes
+ many tactical finesse
- low replay value
- later battles very lengthy

Multiplayer: no multiplayer

More specifically, we can count on one hand the changes. There would firstly the story. As the subtitle suggests, this time on the dark side of the Force.
Our hero for a change, not a shining knight in glittering armor, but alternatively an orc (Warrior) undead (Mage) or a demon lady (hybrid).

The second innovation turns out on closer inspection to be sham: When the promised fresh units are in most cases only about new versions of old acquaintance. For example, it is now also female vampires who have admittedly over nearly the same talents as their male colleagues.

The third amendment concerns our companions. The spirit Blackie performs the same role as the dragon in Armored Princess or the Valkyries in Warriors of the North: a living superweapon powerful pure skin with large area spells and control formulas, however, previously with rage (the second magic resource in addition to mana) needs charging , Proverbs named differently than in the past and look different, but they have very similar effects.

The rest is well known: We draw our hero and his army in real time across the country, explore, collect treasures and go upgrades while, learn new skills or spells and take orders as whistleblowers. Let us raise our enemy armies, the game switches to a small hex map, where we deliver the resulting skirmish about fashion.

The goal is always to insert as little loss as possible. Because they are as described, it is very awkward to balance, in part because the supply is limited - and even more than before. Anyway, we had to move again and again on weak auxiliaries in the test, because we could easily find by our desire too few units.

The game is almost nothing better (or just different) than its predecessors, but much worse. Even the maligned for their innovative poverty makers of FIFA or Call of Duty can come up with for their sequels more than the developers of King's Bounty.

Score: 69 / 100

Sorry for my bad english.
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42 of 56 people (75%) found this review helpful
399.5 hrs on record
Posted: October 23, 2014
After 1 official patch (9/2/14) that I'm aware of, this game has very few bugs (compared to KB: WOTN), w/ the caveat that the Mac version seems to be a little behind the PC. I'm expecting a new patch soon, and hopefully the Mac faithful get a better game. Because this game is super fun.

I was mystified to read some reviewers thought it the worst in the series (or maybe the "weakest"). That's not my impression at all. I think they stepped up their game significantly w/ the writing, quests, and overall sense of humor. Also, for those of you tired of playing the same old standby human and dragon units, this is the game for you. You can of course over time get a significant medley of old favorites, but I would recommend trying to stay close to the thematic choices that fit the 3 PCs: Mage (Vampire) > Undead units; Paladin (Demoness) > Demon units; Warrior (Orc) > well you get the idea. I've only played as the Mage, but I suspect I won't feel differently after playing the next 2 PCs.

More than past games, you really should have a pad of notepaper, and keep notes on where NPCs are, what they are selling, etc. A lot of times, the main clues for a quest are in dialogue only, so pay attention!

There is a massive amount of bang for the very modest buck you pay out (I'd go for the Premium Edition for the 2 new islands, 1 of which has a cool new unit). I spent a ridiculous amount of time on just 1 playthrough, and I plan on 2 more to come.

There is one particular new unit that is one of my all-time favorites: the Dragon Rider. They cost a fortune and are hard to get initially, but--at least for a small army game like the Mage/Vampire has--they were a huge part of my success mid-late game.

There are minor criticisms I might have, but that's all they are--minor. If anyone cares what I think, here they are:
1) while underground "realms" get maps, dungeons don't; that should be an easy fix going forward in the series;
2) changing the camera's perspective can be a minor pain, sometimes having to poke your horse into a wall and swivel around just to see from a different perspective;
3) the "bleed" damage is OP in this game. All it takes is some puny archer to hit your Black Knight stack and all of a sudden you're losing numbers of them from what should have been a minor wound;
4) on a similar note, I wish they would calculate damage/status effects a tad bit more "realistically"--for example, it's great that Ents take double fire damage, but why should any of the undead units take "bleed" damage? Silly.

Don't get discouraged in the early game when you seem limited in troop recruitment etc. Once the game opens up (i.e., other islands and realms), you'll soon have a dizzying number of potential quests. Final nice point: many times, there are more ways than just 1 to solve a quest.
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35 of 47 people (74%) found this review helpful
78.9 hrs on record
Posted: November 22, 2014
The worst King's Bounty game I have seen so far. It takes ages to finish, which is usually a good thing. However, in this case it takes ages because you have to run around from one island to the other...again and again.

A typicall quests looks like:

"Hello evil vampire, I would like to cooperate with you, but first you got to fetch me the following three items and kill 3 enemy heroes".
Off you go, often to a different island, where you have been before and where there is nothing left to do, just to talk to some NPC that gives you the desired item. Then you have to return to your quest giver. And you do this over and over again... walking...walking...walking...walking.

The quest log is horrible as well. It does not tell you what to do in many cases. So, if you didn't read the quest text carefully, you need to look it up on the internet. Otherwise, there is no way to re-read the quest text.

Oh, and the fights are very repetitive and unbalaced (nothing too unexpected, if you played the first two KB games. But this one felt even worse).
On the first island, the difficulty seems alright, then it becames very difficult suddenly (could be because I played the mage class). After the first few islands it then becomes too easy. All enemy groups classified as "deadly" or "invincible" are a joke. You just use your call nature spell to summon animals that did ~55.000 damage at the end of the game.

To sum it up, don't buy this game, unless you like getting frustrated.
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21 of 31 people (68%) found this review helpful
1 person found this review funny
66.2 hrs on record
Posted: November 3, 2014
I've played all of the KB games. The first 2 are the best. Next up, I'd put this game. Warriors of the North was very convuluted, and reused far too many maps from the previous games. I felt like 50% of tha game was simply playing through the first 2 again. KB: Dark Side rekindles that fire I felt in the first 2 games. Yes, you will see many of the same units and spells as the other games, but most of the maps are new, and the story presents a different aspect, as you are playing on the side of evil. This is much closer to a "new game" than Warriors of the North in my opinion.

That said, I wish we'd get a whole new KB game, with a new engine, all new units and spells, maps one of these days.
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7 of 9 people (78%) found this review helpful
49.1 hrs on record
Posted: January 1
King's Bounty : Dark Side comes in with a fresh viewpoint and good intentions-it is a big step forward over the dullsville that was Warriors of the North, but after starting relatively strong the game becomes a repetitive, challenge-free grindfest that saps your will to press on and finish the game.

The game has a few seemingly unrelated issues that come together in the midgame that really make it boring to play:

  • The game is not set up will to allow you to change out armies easily-you don't have anywhere to put your effective, proven army compositions in storage while you try out a new army type, and recruiting a new army from scratch is super expensive for most of the game. As a result, every fight plays out the same, and since you generally fight the same armies over and over, you wind up banging your head for hours playing the same fight with different permutations over and over.
  • Once it stops being expensive, it doesn't matter becuase the game becomes so easy (even on Impossible, the difficultly I played at) , the units are poorly balanced and while the game does its best to just overwhelm you with AI stack sizes it doesn't really matter, your armies still crush them due to abilities and stats.
  • The game is just too long, areas drag out and any novelty of being the bad guy is drained away as you get two pages of interesting story for every few hours of grinding fights.

I've played every KB game since The Legend, and I appreciate the fresh take on the story that Dark SIde is trying to do, but it is unfortunate that the rest of the game didn't get that same fresh coat of paint. I'm not opposed to playing games that take a long time to complete, but those games must make me change up my routine and present interesting strategy gaming play, which Dark Side does initially but fails to do as the game's systems scale out to larger numbers (in both stats and army size).

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7 of 11 people (64%) found this review helpful
44.7 hrs on record
Posted: December 12, 2014
The Good:
I'd recommend this to anyone who enjoyed the exploration and battles of the previous games. This game builds upon those established formulas and offers a fun experience for those who enjoyed that part of the ones that came before it.

The Bad.
The English localization is pretty bad. While very little of the dialogue is grammatically incorrect the phrasing and tone of many characters is awkward and confusing. Many conversations, especially those dealing with the evil nature of the player and their companions, come off as quite childish, almost like they were written by an 5 year old. Some of this may just be bad writing. It's hard to tell. Maybe they were aiming for dialogue that had a narmy charm to it? If so they fell slightly short.

Quest objectives are often vague and the solutions can be non-intuitive. In multiple cases I scouring a region for half an hour trying to find an item before discovering that the item in question was located in another region found later in the game. The icons for Quest Giver, Quest Objective, and Complete Quest are very hard to distinguish and often seem to be used incorrectly.

I recommend the game only to people who enjoyed the previous games primarily for the battles and exploration. If quests, plot, and dialogue matter significantly to you, you'll probably be happier spending your money on something else.
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2 of 2 people (100%) found this review helpful
1.9 hrs on record
Posted: December 28, 2014
As someone who played (and enjoyed) both King's Bounty: The Legend and Armoured Princess/Crossworlds, all I can say about this one is that it is NOT worth your time and money by comparison. The game practically screams 'unfinished', with empty adventuring locales devoid of life, resources and the little touches of its previous installments, badly balanced encounters where practically everything you encounter is stronger than you and you lack the free-roaming of the earlier installments, and an extremely wonky opening act that does a poor job at introducing the world both gameplay- and storywise.

To be avoided.
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1 of 1 people (100%) found this review helpful
109.6 hrs on record
Posted: February 8
The good: Greater variety of units near the start and a more non-linear structure than Warriors of the North. Also units aren't a micromanagement nightmare. Furthermore, early demon and undead armies provide interesting play. The shortage of crystals also makes spell choice more meaningful.

The bad: The writing quality slides past the first few islands - be prepared for quest instructions that are hopelessly vague, inconsistent or plain wrong, nearly deserted islands, encounter levels are a mishmash and the main plot starts to fall into 'people attack you for no good reason'. The ending is particularly unsatisfying in this regard.

The ugly: 1280x960 resolution (and all other options creating a horribly pixelated mess) is horribly antiquted in 2014.

Worth playing if you already have played king's bounty (or similar games like HOMM), but not the best entry of the series.

Good overall design held back by uneven execution.
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1 of 1 people (100%) found this review helpful
71.1 hrs on record
Posted: February 25
Dark Side is impressive casual vision of KB! Highly recommended.
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1 of 1 people (100%) found this review helpful
89.0 hrs on record
Posted: February 25
Same old same old for the series. If you like the others you will like this one but don't expect it to break the mold. The equation works well for me so I enjoy it. Quests are a little more annoying in this game than the other 3 but I enjoyed the game just the same. It's nice being able to try demons/undead from the start and not having to worry about morale issues.

Hit me up if you have any questions about the game or want any mod suggestions. I made a mod that lets you replenish your army stacks without finding a place to buy them for 2x the normal cost.
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1 of 1 people (100%) found this review helpful
38.8 hrs on record
Posted: January 12

This game has a good potential to be good.
1) the worst thing about this game is finding out who to talk to and what to do next in the quest line. you cannot skip steps either. you must complete everything in a certain order or the dialogue choice/quest item/quest npc will not appear! a lot of the quests don't get triggered until other unrelated quests are completed and it is just a mess.

2) quests are poorly designed. most of them have you deliver stuff and if someone is in the way kill it. in fact that is all the quests in the game i can think of right now. good thing there is no quest that makes you deliver a baby...imagine if a vampire or an orc or a demoness is delivering your baby. other than that you deliver anything and everything.

3) quests are bugged even in the premium version. or maybe no one ever found out how to complete/trigger some of the quests....who knows? but then quests are not the only bugs, some of the combat system like the female vampire's ability is bugged as well...i guess they never really tested the female vampire's ability in certain stages. then there is also phoenix that get resurrected on top of a person occupying the tile. then there is also bugs with the sheep that gets sheeped again (who would sheep a sheep? well what happen if someone did? then the game crash!) ....

4) Game certainly good, but monotony kills with a time. I prefer original part more. my assessment = 7\10
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1 of 1 people (100%) found this review helpful
121.5 hrs on record
Posted: January 17
While initially sceptical and even with a handful of bugs left i ended up liking this installment the best of all Kings Bounty games. Unfortunately it still inherits the inherit flaws of the prior games. Namely an unbalanced early game and a broken and drawn out late game. Still fun!
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1 of 1 people (100%) found this review helpful
0.8 hrs on record
Posted: January 16
After 5 monthes and 2 patches, the game is still full of bugs. It's simply unplayable and incomplete. I've played around 15 minutes, took several battles and got a bunch of bugs. If you want to play, use all gameplay abilities, take pleasure, you should not buy it till two or more patches are come.
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1 of 1 people (100%) found this review helpful
52.5 hrs on record
Posted: December 25, 2014
I think this game is for someone who really likes other King's Bounty games. Becouse if you were expecting something new you won't get it. It is just new story with some new characters but nothig else. So if you like KB games and you aren'y bored with them yet.. Play! :) Just for fans really.
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1 of 1 people (100%) found this review helpful
14.8 hrs on record
Posted: January 4
Basically it's pretty terrible. It's unfinished and filled with blank spots and poor writing, and the weird open-world thing doesn't really work, in that you'll find wild difficulty cliffs in one area and weak enemies you crush in others without really knowing where you have to be.

But in what other game features your prime means of gathering community support being "serially zombify inkeepers" and "found yellow journalism"? Seriously, tell me. I want to play these.
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2 of 3 people (67%) found this review helpful
25.4 hrs on record
Posted: January 15
This game is OK. Unfortunately, the King's Bounty series has stagnated. They started out with a solid game, but successive iterations haven't really improved upon the original. I only own this game because it was included with a bundle and I'm unlikely to purchase any further King's Bounty games or replay the ones I own.

The combat in this game remains among the best of any strategy game I've ever played but the questing is miserable. Although the developers have thankfully taken the time to include the origin of each quest in the quest log, most quests in the log don't explicitly state where to go for each step (not where on the current map, or even which map). And in terms of content, almost all of the quests are simple fetch quests that require slowly shuffling back and forth between a few locations many times or collect quests that often devolve into a pixel hunt. Even with a flying mount and the new teleport mechanic, constantly running trivial errands is very boring indeed.

I feel like having some good voice acting might help ratchet up the fun-factor with some injections of character, but the quests in Dark Side are again text-driven. The fun-factor is also hindered by some serious flaws with the underlying quest engine: collect quests generally don't mark items as critical, leaving it possible to consume or destroy quest-sensitive items, quests frequently have hidden interdependencies making whatever quest you're currently on fail to update without feedback, etc. It is shockingly easy to find oneself with quests that are impossible to finish without restarting the game anew, but who wants to replay 80 hours just to deliver some thorn spores? Maybe a well-documented script console and/or comprehensive wiki pages from the developer would help here.

I think that my favorite KB is Crossworlds. On reflection, I think that the simple arena-style quest progression is what makes it so much better. Combat and army-building are the focus points and uninspired questing is greatly abbreviated. In contrast, I feel compelled to arm myself with pen and paper prior to sitting down with Dark Side and I hate having to do so. 1C must evolve or perish.
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2 of 3 people (67%) found this review helpful
58.2 hrs on record
Posted: January 6
This has "we don't care" written all over it. For example:
One of the starting/tutorial-ish areas is this huge island with 3 armies to defeat, and absolutely nothing else. Nothing to collect, no sightseeing, no hidden booty. They even give you a ship so you can sail all around the island and make absolutely sure that, indeed, there is nothing else to do there. (other areas are ok)

The writing has the same vibe, though they do try to be funny. There's a fair share of really silly dialogues and a few embarassingly bad ones. The English localisation is ok but you can tell the game was written in Russian.

Quests are bland and sometimes feel they're only there to waste time between battles. Bait and switch endings, questgivers that send you to the same place several times, handful of fetch quests.

Skip unless you only care about the combat.
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4 of 7 people (57%) found this review helpful
39.9 hrs on record
Posted: November 8, 2014
if you know about kings bounty then obviously I don't need to explain much about this but it's more of the same. I've enjoyed the series but feel like this needs to be the last one as fundamentally there is not much design difference between them now and the graphics engine is starting to age. Much as I love the soundtrack it's also been heavily reused in each game and is starting to get a bit irritating.

It's a solid game with alot of content a good 50+ hour campaign, it doesn't hold your hand like other games and won't point you towards exactly where you need to go for each quest, this can be interesting or annoying depending on your patience level.

I still enjoyed it and it's a decent game for any turn based/fantasy/rpg type players. With all KB games though the combat can get a bit monotonous by about half way through the game.

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