The Tomorrow War is a space sim based on the trilogy of novels written by a famous Russian author, Alexander Zorich. These books are dedicated to the intergalactic war of two mighty empires. Along with the graduates of the military-space academy players will witness different stages of the conflict between United Earth Empire and...
User reviews:
Overall:
Mixed (45 reviews) - 48% of the 45 user reviews for this game are positive.
Release Date: May 4, 2009

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Includes 8 items: Parkan 2, Space Rangers HD: A War Apart, Star Wolves, Star Wolves 2, Star Wolves 3: Civil War, The Tomorrow War, UFO: Aftermath, UFO: Aftershock

 

About This Game

The Tomorrow War is a space sim based on the trilogy of novels written by a famous Russian author, Alexander Zorich. These books are dedicated to the intergalactic war of two mighty empires. Along with the graduates of the military-space academy players will witness different stages of the conflict between United Earth Empire and Konkordia.
Gamers will participate in local operations and in huge space battles, meet alien races and fight against unofficial military organizations and of course take part in the final battle.

The 27th Century. There is peace on Earth. Mankind has discovered ways to travel outside of the solar system and planets thousands of light-years away have been colonized. The United Earth Empire is at a cross-roads as an old enemy decides the galaxy has room for only one Empire.

300 years ago one of the human colonies turned to Zoroastrianism, an ancient human religion. They formed a new nation called Konkordia and then increased the population through cloning their people. Konkordia has already conquered more than 30 planets and has become a powerful star nation. While The United Earth Empire has signed peace with Konkordia there was always tension in the relations between the two states.

Key features:

  • owerful game engine capable of modeling whole planetary systems. The engine allows continuous flights from space into the atmosphere of a planet and landing on any part of the planet
  • Adjustable settings - from a hardcore space sim to a near arcade game
  • Dozens of NPCs and locations
  • Different types of spacecrafts - from fighters to ferry ships

    System Requirements

      Minimum:
      • OS: Windows XP/7/8
      • Processor: 2.4 GHz or higher
      • Memory: 512 MB RAM
      • Graphics: ATi 9600/nVidia 5600 128 MB or higher
      • DirectX: Version 9.0c
      • Storage: 8 GB available space
      • Sound Card: DirectXcompatible
      Recommended:
      • OS: Windows XP/7/8
      • Processor: 3 GHz or higher
      • Memory: 1 GB RAM
      • Graphics: Ati X800/nVidia 6800256 MB or higher
      • DirectX: Version 9.0c
      • Storage: 8 GB available space
      • Sound Card: DirectXcompatible
    Helpful customer reviews
    9 of 10 people (90%) found this review helpful
    1 person found this review funny
    29.2 hrs on record
    Posted: February 20
    Note: The Tomorrow War ended up being a 'middle of the road' game for me. It had a lot of potential, but one has to review based on what was, rather than what could have been. I was tossing up if I'd call it a very low positive review or a very high negative review. Given I think the 'average' gamer would struggle with it, I had to go the latter option.

    ---

    Old looking graphics. The internal visuals of people interacting look on par with Half Life 1, so late 90's, despite the game being released in 2009. External visuals I didn't mind though. There's something nice about watching the fighters flying in formation. An advantage of lower level graphics, however, was that it allowed for a large number of objects to be on screen at a time. This is especially obvious when flying in asteroid fields.

    Short missions with long delays. The missions you perform in the game are short, often with long auto-pilot sequences with nothing going on. These long flight sequences might be 'realistic', but come across as boring filler to bulk out the game. At times it wasn't clear what you were required to do either, leading to periods of guesswork/trial and error.

    Fun dogfights. While the missions were often short and dull, the dogfights were fun. Long range missiles (requiring lock-on) and short ranged machine guns/lasers. Once your missiles are depleted, you'd often spend most of your time flying in tight circles, trying to get your target back in your sights. The AI could have been better during these fights. Additionally, some variety to the way the AI would fight, especially between different races, would have added to the enjoyment.

    Rough dialogue / translations and voice acting. The game is based on a Russian book series and has assumingly been translated after game release. The dialogue comes off very dry and flat and shows an obvious sign of being directly translated. This means at times, the dialogue isn't making much sense. Voice acting is terrible and at times sounds like computer generated voices. Additionally, while the game has subtitles, they aren't strict to the dialogue and are often played well ahead of the audio.

    Very confusing story. This is in part due to translation issues. The story would often jump all over the place and often quite quickly. For the first half of the game, you'll do a mission or two with one faction, and then you'll be swept off to another, not allowing for any development to occur. The second half of the game was where the 'primary' story takes place, but it too suffered from the story jumping and came across as poorly written (though possibly a translation issue too). I think there was a good story in there somewhere, but I think the developers needed to focus more time on developing and delivering upon it.

    Difficult mechanics and lack of tutorial. While a lot of the piloting mechanics are pretty common for this kind of game, a number of them are hidden away. A good read over the key configurations prior to getting started is certainly recommended (Especially engaging/disengaging planetary engines!). A brief tutorial at the start of the game and/or tooltips could certainly have helped.

    Bugs. The game had a number of bugs and was very rough around the edges. One repeatedly annoying bug was the game's difficulty with collision detection. A number of times you would be required to land on a surface, only to fall through that surface and ultimately die. Another issue (poor design rather than a bug) is that the mission screen would pop up when your mission changed/updated. The problem with this is that you're unable to control your ship until you close it, but the game doesn't pause, resulting in my ship crashing a number of times. A lesser issues were dialogue being played twice, skipped or played in the wrong order.

    Lack of polish. A few little lack of polish items that I'd lastly like to raise: There seems to be a personal inventory system in place that doesn't seem to serve any purpose. It seems like a feature that was discontinued but never removed; At one point you're offered the option to buy information for some side missions that you never really get the opportunity to do anything with; There's a currency system in the game, where for maybe 1/4 of the game, you're required to purchase your own weaponry / ammo with money you're earning on the missions (never enough, mind you). Now this might simply be because during that period, you're a mercenary whereas the rest of the game you're a military pilot, but the concept of the currency persist through the rest of the game.

    Conclusion. The Tomorrow War certain had potential, but I feel it was never probably finished. If you're patient and like space shooters, you might enjoy this game, otherwise it might be best to look for another title.
    Was this review helpful? Yes No Funny
    13 of 21 people (62%) found this review helpful
    5.3 hrs on record
    Posted: November 21, 2015
    This space sim comes with a fairly sharp learning curve. Blink and miss instructions and objectives. Hideous voice and script. Dated graphics. If there are any good points, the bad unfortunately blinded me to them.
    Was this review helpful? Yes No Funny
    106 of 131 people (81%) found this review helpful
    4.2 hrs on record
    Posted: April 26, 2014
    All the reviews of this game are bad, So I felt the need to correct this. Now, the negative reviews have valid points, this is fact. But I have found this game fast paced, and fun, if a little confusing at times. the objectives sometimes come in text at the top of the screen, and you may miss it if you aren't super attentive. The game play is fast, and heavy on action. Over all, 6.5/10 - 7/10.
    Was this review helpful? Yes No Funny
    51 of 56 people (91%) found this review helpful
    3 people found this review funny
    1.3 hrs on record
    Posted: January 30, 2015
    Get past the graphics people! Very few space sims actually allow you to seamlessly fly from planets to space. See those rings of saturn? Those aren't pixels, those are individual rocks!!

    As for the control system being clunky, this could be easily fixed by setting the physics to arcade mode. Simulation mode, which is the default, is really hard to control without some sort of degree in physics.

    If you're a space sim fan, I highly guarantee it but if you're looking for a quick and clean space shooter then this might not be your cup of team.
    Was this review helpful? Yes No Funny
    9 of 14 people (64%) found this review helpful
    3.7 hrs on record
    Posted: April 22, 2015
    Certainly a little rough round the edges, and ignore the voiceovers, but thoroughly recommended if you like space shooters like Wing Commander.

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