문명 VI 에서는 새로운 방식으로 세상과 소통하고, 제국의 영토를 확장시키며, 문화를 발전시키고, 역사속 위대한 지도자들에 맞서 오래도록 지속될 나만의 문명을 건설해볼 수 있습니다. 클레오파트라를 비롯한 20명의 역사 속 지도자들 중 한명으로 플레이 해보세요.
최근 평가:
복합적 (807) - 지난 30일 동안의 사용자 평가 807건 중 51% 가 긍정적입니다.
모든 평가
대체로 긍정적 (23,275) - 이 게임에 대한 사용자 평가 23,275개 중 70% 가 긍정적입니다.
출시 날짜:
2016년 10월 20일
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최신 업데이트 모두 보기 (62)

2017년 11월 15일

Civilization VI Update Available Now

An update for Civilization VI is available now for PC players and coming soon for Mac and Linux. This update is an improvement to start location issues including civilizations and city-states spawning too close together, as well as starting in severely disadvantaged areas. We will continue to monitor community feedback as we support Civilization VI.

*We have received reports that some players are still experiencing start location issues. We appreciate your feedback and are currently investigating this for future updates. If you are experiencing this issue, please contact us at https://support.2k.com/.
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2017년 10월 19일

Civilization VI 'Fall 2017 Update' Available Now


The Fall 2017 update for Civilization VI is available now for PC players and coming soon for Mac and Linux. Just one of the big changes here: Religion has been overhauled. Religion gets fleshed out with new beliefs, new religious units, two new Pantheons, along with new Founder, Follower, Enhancer, and Worship Beliefs. These beliefs unlock the ability to build two new buildings as well as a new combat unit, the Warrior Monk. Finally, the Religion Lens has been overhauled to improve overall usability and readability. Beyond religion, there’s a number of other changes in store. For more details, see the complete list below:

http://store.steampowered.com/app/645401/Civilization_VI__Khmer_and_Indonesia_Civilization__Scenario_Pack/  
[NEW]
  • Khmer
    • Civ Unique Ability: Grand Barays - Farms provide +2 Food if adjacent to an Aqueduct. +3 Faith and +1 Amenity to each city with an Aqueduct.
    • Jayavarman VII Unique Ability: Monasteries of the King - Holy Sites provide +2 Food and +1 Housing if placed on a river. Holy Sites provide a culture bomb.
    • Domrey: Unlocks with Military Engineering technology. Unique Medieval era siege unit. Can move and shoot in the same turn and exerts zone of control.
    • Prasat: Same yield as Temple. Missionaries purchased in this city receive the Martyr promotion. +1 Relic slot.
  • Indonesia
    • Civ Unique Ability: Great Nusantara - Minor Adjacency for Coastal tiles to Holy Site, Campus, Industrial Zone, and Theater Square. +1 Amenity to each Entertainment Complex adjacent to a coastal tile.
    • Gitarja Unique Ability: Exalted Goddess of the Three Worlds - Naval units can be purchased with Faith. Religious units pay no movement to embark or disembark. +2 Faith to City Centers that are adjacent to Coast.
    • Jong: Replaces Frigate. Unlocks with Mercenaries civic. +1 Movement.  All units in formation inherit movement speed. +5 to combat when in a formation.
    • Kampung: Unique improvement placed on Coastal tiles that are adjacent to a sea resource. +1 Housing. +1 Production. +1 Food for each adjacent Fishing Boat. More Housing, Production, and Tourism as you advance through the game.
  • Angkor Wat Wonder
    • +1 Population in all Current Cities when built. +1 Housing in all cities. Must be built adjacent to an Aqueduct district.
  • Ha Long Bay Natural Wonder
    • Two tile natural wonder that can be found on coastal terrain and provides +3 Food, +1 Production, and +1 Culture. +15 Combat Strength when defending in this tile.
  • ‘Path to Nirvana’ Scenario
    • The lands around the Indian Ocean flourish with many religions and many people. Heaven has chosen you to bring the light to all these lands. Is your faith up to the challenge? Can you convince the people of Southeast Asia to follow your religion? In this 50 turn scenario, compete to have the most followers of your religion, the most faith per turn, and the most foreign cities following your religion.
 

[RELIGION UPDATE]
  • Overhauled “Religion Lens”
  • All religious units move on their own layer (similar to Trade Units and Spies)
  • Switched to unique unit flag backing for religious units
  • Display religion (if applicable) for a unit to be purchased with Faith
  • Added the ‘Condemn Heretic’ unit action to allow military units to eliminate religious units in their tile, similar to pillaging a trade route
  • Added Religion indicators to unit flags
  • Religious units now exert Zone of Control and receive Flank and Support bonuses in religious combat
  • Added two new Pantheons, two new Founder Beliefs, two new Follower Beliefs, two new Enhancer Beliefs, and two new Worship Beliefs (with new buildings)
    • Follower Belief “Warrior Monks” unlocks the new Warrior Monk unit, a medieval land combat unit with its own promotion tree that is purchased with Faith
  • Added the Guru religious support unit, which can heal nearby religious units
  • Improved long-term usefulness of Missionaries by giving their spread religion ability 10% eviction of all other religions
  • Gave nine existing leaders the LOW_RELIGIOUS_PREFERENCE trait so they are unlikely to push hard for a religion, making it easier for players to get one on high difficulties
  • Added Unit Action tooltip to show you how many followers you’ll have in a city after you spread religion there
  • Adding religious pressure to both ends of a trade route:
    • Destination city gets 1 pressure per turn of the origin city's majority religion (if it has one). This is the same amount as if that city was close by.
    • Origin city gets 0.5 pressure per turn of the destination city's majority religion (if it has one)
  • Added 8 new Relics
 

[UI ENHANCEMENTS]
  • Updated Diplomacy screens to improve readability and usability
  • Trade Overview: Available Routes tab will now show all possible routes between two cities regardless if the origin city has a trader located at it
  • New medallion style art for Great People
  • Capital icons now appear on city banners in espionage chooser menu
  • Rest & Repair actions inform you if you can’t heal due to a missing Strategic Resource
  • Changed sort order for gossip so most recent messages are shown first
  • Ensure plot tooltips show up after mousing over 2D icons in same plot
  • Trade route chooser now sorts routes when filtered by a yield
  • Lots of changes to make assorted UI screens more moddable/extensible
 

[AI TUNING]
  • Improved AI’s naval gameplay, including protection and healing of naval units, building a proper navy, and assaulting coastal cities
  • AI will attempt to re-convert its holy cities
  • AI will no longer commit to battles they cannot win
  • Improve AI city and district placement
  • Improved AI’s valuation of great works
  • Improved Scout’s drive to explore Tribal Villages
  • Improved siege attacks
  • Adjusted religious strategies, preventing large hordes of units going to the same, distant city
  • New AI support for Religious Heal and Condemn Heretic actions
  • Improve AI use of Inquisitors
  • Money Grubber agenda is no longer as sensitive to fluctuations in income
 

[MULTIPLAYER]
  • Ongoing stability improvements
 

[BALANCE CHANGES]
  • Removed some of the least useful Gossip messages to improve signal to noise:
    • Buildings constructed if from 2 eras earlier than the constructing player's current era
    • Civic cultivated if from 1 era earlier than developing player's current era
    • Influenced city-state if not tied or higher than all other players
    • Land unit promoted if only to Level 2
    • Naval unit promoted if only to Level 2
    • Policy slotted if unlocked from a Civic that is 2 eras earlier than slotting player's current era
    • Tech researched if from 1 era earlier than researching player's current era
  • Move +1 embark speed from Cartography to Square Rigging
  • Allow friendly or allied spies to escape just before a nuke is detonated on a city they are in. All other spies are still killed.
  • Add Guilds as a prereq for Humanism so you have Theater Square before Museums
  • Change the Civic prereqs between Industrial and Modern so Zoo is required before Stadiums
  • Religious Idols Pantheon belief is now +2 Faith per mine instead of +1
  • Persian Immortal unit now behaves primarily as a melee unit with a ranged attack ability
 

[BUG FIXES]
  • AI will now recruit Great People when they take control of a human's game in MP
  • Fixed an issue where AI would trade invalid items
  • Fixed issues where AI appears to refuse their own deal proposals
  • Corrected an error that made the AI very unlikely to agree to alliances
  • Added missing description text for Broadway (+20% Culture for the city)
  • Fixed Colonial Taxes to be the listed 25% boost
  • Fix player being able to make peace with city states while at war with the suzerain
  • Pillaged districts no longer provide adjacency yields and they drop adjacent Appeal
  • Fixed the Hanging Gardens not granting Appeal
  • Archery tech boost earned by a Slinger on defense
  • Unique districts don’t count twice for Mathematics tech boost
  • Fix Housing from Monarchy to properly be +1 for each level of Wall
  • Culture Bombs can no longer steal National Park tiles
  • Conquering a city with a spaceport under sabotage no longer redirects that mission at yourself
  • Captured spies are immediately returned when a player is defeated
  • Gold costs of delegations is correct at all game speeds
  • Properly compute foreign followers of a religion for beliefs that use this stat. Followers from cities that didn’t have this religion as a majority were not counted previously
  • Embarked combat units can no longer capture enemy embarked civilians
  • Additional bug fixes
 

[MISC]
  • Changed Jakarta City-State to Bandar Brunei
  • Added Motion Blur to leaders
 

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

         
댓글 251 개 더 읽어보기

평가

“I’ll never need another Civ game in my life besides this one”
93 / 100 – PC Gamer

“Possibly the biggest and deepest game in the series' 25-year history.”
9.4 / 10 – IGN

“One of the most rewarding 4X experiences to date”
9.5 / 10 – Game Informer

디지털 디럭스 에디션


문명 VI 디지털 디럭스 에디션으로 제국을 더 넓히십시오. 원본 게임, 25주년 디지털 사운드트랙과 새로운 문명, 지도자, 시나리오 및 다양한 추가 사항을 제공하는 다음 6개의 DLC 팩*을 할인된 번들로 구매할 수 있습니다.

  • 문명 VI - 바이킹 시나리오 팩
  • 문명 VI - 폴란드 문명 및 시나리오 팩
  • 문명 VI - 호주 문명 및 시나리오 팩
  • 문명 VI - 페르시아와 마케도니아 문명 및 시나리오 팩
  • 문명 VI - 누비아 문명 및 시나리오 팩
  • 문명 VI - 크메르와 인도네시아 문명 및 시나리오 팩

게임에 대해

전설적인 게임 디자이너 시드 마이어가 개발한 문명 시리즈는 오랜 역사를 버틸 수 있는 제국을 건설하는 턴제 전략게임입니다. 석기 시대부터 정보화 시대에 걸쳐 세계를 주름잡는 문명의 지배자가 되십시오. 전쟁을 일으키고, 외교관계를 조율하며, 문명을 꽃피우고 역사적인 지도자들과 겨루며 세계사에 길이 남을 위대한 문명을 건설하십시오.

문명 6은 당신의 세계에 새로운 방식으로 접근할 수 있게 해줍니다. 도시들은 이제 지도상에서 물리적으로 확장하며, 기술 및 문화의 발달이 새로운 능력을 가져오고, 당신이 5가지 승리방식을 두고 싸우는 동안 다른 지도자들은 역사적인 기록에 근거하여 자신만의 목적을 갖고 경쟁에 임하게 됩니다.

  • 제국 건설

    당신의 제국이 이전과 다른 모습으로 지도에 펼쳐집니다. 개별 도시들은 여러 개의 타일에 걸쳐 건설되므로 지형지물을 이용하여 도시의 개성을 추구할 수 있습니다.
  • 적극적인 연구

    당신의 문명이 역사 속에서 더 빨리 발전할 수 있도록 부스트를 연구하십시오. 속도를 높이려면 유닛을 사용해서 적극적으로 탐험하고, 주변 환경을 개발하며, 새로운 문명을 발견하십시오.
  • 역동적인 외교

    다른 문명과의 상호작용이 시간에 따라 변화합니다. 최초의 원시적이고 호전적인 접촉은 후반에 연합과 협상으로 이어집니다.
  • 군대 조합

    ""한 타일당 한 유닛""에서 나아가 이제 지원 유닛들을 다른 유닛에 붙일 수 있습니다. 예를 들어 대전차 지원 유닛을 보병에게, 혹은 개척민들에게 전사를 붙일 수 있습니다. 유사한 유닛들을 통합하여 강력한 ""군단"" 유닛을 만들 수도 있습니다.
  • 강화된 멀티플레이어

    전통적인 멀티플레이 모드에 더하여, 당신의 친구들과 단일 세션에서 금방 끝낼 수 있도록 설계된 다양한 상황에서 협동 및 경쟁하십시오.
  • 모든 플레이어를 위한 문명

    문명 6은 베테랑 플레이어들에게 자신의 문명을 새로운 방식으로 강화하고 조정할 수 있게 해주며, 새로운 튜토리얼 시스템은 새로운 플레이어들에게 핵심 개념을 쉽게 익힐 수 있도록 해줍니다.

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    최소:
    • 운영체제: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • 프로세서: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
    • 메모리: 4 GB RAM
    • 그래픽: 1 GB & AMD 5570 or nVidia 450
    • DirectX: 버전 11
    • 저장공간: 12 GB 사용 가능 공간
    • 사운드카드: DirectX Compatible Sound Device
    • 추가 사항: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++ 2012 and 2015 Runtime Libraries, and Microsoft DirectX. Internet connection and acceptance of Steam™ Subscriber Agreement required for activation. See www.steampowered.com/agreement for details.
    권장:
    • 운영체제: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • 프로세서: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
    • 메모리: 8 GB RAM
    • 그래픽: 2GB & AMD 7970 or nVidia 770 or greater
    • DirectX: 버전 11
    • 저장공간: 12 GB 사용 가능 공간
    • 사운드카드: DirectX Compatible Sound Device
    최소:
    • 운영체제: 10.11 (El Capitan) or 10.12 (Sierra)
    • 프로세서: Intel Core i5 2.7Ghz
    • 메모리: 6 GB RAM
    • 그래픽: 1 GB GPU Minimum - GeForce 775M | Radeon HD 6970 | Intel Iris Pro
    • 저장공간: 15 GB 사용 가능 공간
    • 추가 사항: NOTICE: It is possible for Mac and PC to become out of sync (which is currently the case) during updates or patches. Within this short time period, Mac users will only be able to play other Mac users.
    최소:
    • 운영체제: SteamOS, Ubuntu 16.04 (64bit)
    • 프로세서: Intel Core i3 530 or AMD A8-3870
    • 메모리: 6 GB RAM
    • 그래픽: 1 GB VRAM Minimum - NVIDIA GeForce 650
    • 저장공간: 15 GB 사용 가능 공간
    • 추가 사항: IMPORTANT NOTICE: ATI and INTEL chipsets are NOT supported to run Civilization VI LINUX. Don't meet the above requirements? Running on a unique distro? That doesn't mean your configuration wont run Civ VI! Visit the Civilization VI community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ VI Linux and future AAA Linux releases!

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