Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. Keep your lines efficient by redrawing them as new stations open. Decide where to use your limited resources. How long can you keep the city moving?
User reviews:
Recent:
Overwhelmingly Positive (254 reviews) - 95% of the 254 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (3,082 reviews) - 96% of the 3,082 user reviews for this game are positive.
Release Date: Nov 6, 2015

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Recent updates View all (41)

May 27

Bug fixes and enhancements

The gamma9 build has been deployed, this includes the following changes:

  • Tidied up service calls for fetching leaderboards and the daily challenge, which means a slightly quicker UI.
  • Fixed uncommon case where the transition or engine sound would loop continuously.
  • Tapping the control key will play a quick red burst animation on top of the mouse cursor. Handy if you've lost it!
  • Fixed inconsistencies in the German translation.
  • Removed one-frame snap when continuing a scored game.
  • Screenshot and GIF save notification messages no longer persist past their useful lifetime.

1 comments Read more

April 25

Multi-monitor support

Quick release today. We've just pushed the gamma8 build from test to the default branch; the most significant change is the reintroduction of the Unity configuration dialog. On Windows you can use this to select which monitor to run Mini Metro on.

To bring up the dialog, hold down the shift key when you start the game. Please note all the other settings are ignored, so you still have to change resolution in-game!

4 comments Read more

Reviews

“Mini Metro makes mass transportation sublime”
83 – Kill Screen

“Très bon”
8 – Gamekult

“It's so satisfying that the moment one game ends ... you'll immediately want to start again”
Boing Boing

About This Game

In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.

The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely.

Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.

Key Features

  • Compelling, constructive, hectic, relaxed gameplay. If that makes sense. It doesn't though, aye? You just gotta play it.
  • Three game modes: Normal for quick scored games, Endless for stress-free sandbox play, and Extreme for the ultimate challenge.
  • Eleven real-world cities to design subways for (London, New York City, Paris, Berlin, Hong Kong, Osaka, Saint Petersburg, Montreal, São Paulo, Cairo, and Auckland). Each has a unique colour theme, set of obstacles, and pace.
  • Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
  • Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off or make it your desktop background!
  • Soundtrack by Disasterpeace
  • Colorblind and night modes.
  • Trains! Did we mention them yet?

Demo

You can check out Mini Metro for yourself and play a game on the London map in the demo. The demo uses the Unity webplayer, so you'll need the Unity plugin (Windows and OS X only unfortunately).

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8 or later
    • Processor: 2 GHz or faster processor
    • Memory: 1024 MB RAM
    • Graphics: Shader Model 2.0
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    Minimum:
    • OS: OS X 10.7 Lion or later
    • Processor: 2 GHz or faster processor
    • Memory: 1024 MB RAM
    • Graphics: Shader Model 2.0
    • Storage: 300 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 2 GHz or faster processor
    • Memory: 1024 MB RAM
    • Graphics: Shader Model 2.0
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Overwhelmingly Positive (254 reviews)
Overall:
Overwhelmingly Positive (3,082 reviews)
Recently Posted
Kiss-Shot
( 3.7 hrs on record )
Posted: May 29
There's nothing quite like watching the structure you carefully planned out and built over the course of 30 - 45 minutes collapse in cascades in front of your very eyes.
Helpful? Yes No Funny
mbrx
( 1.7 hrs on record )
Posted: May 29
Absolutely addictive. Very intuitive and clean interface, with some good depth and strategies below.
Helpful? Yes No Funny
ThatNotSoSecretSmallNinja
( 11.7 hrs on record )
Posted: May 29
Good puzzle game in which each level progessively gets harder. Like 'old school' games where you don't beat the level, rather you keep on playing to get as high a score as possible. It would be easy to think that the levels are 'samey' but I feel they're different enough for each level to have it's own challenge, have their own aesthetic and even come to have a favourite level.
I would say that, personally, the background audio needs some working on as after you've lost a level it can loop on an uncomfortable pitch and won't change once you've started a new level.

Overall - 7.5/10
Helpful? Yes No Funny
rgargvanshu
( 3.3 hrs on record )
Posted: May 29
Pros
  • Smooth Animations(i absolutely love them)
  • Strategically well made(dont ask me what that means)
  • Can run VERY WELL on low end pcs(My laptop !)
Cons
  • Headache
  • You will wanna kill yourself if you want high scores
Helpful? Yes No Funny
zedekblue
( 1.8 hrs on record )
Posted: May 29
This game is infuriating. I can't even get through level 1. Extremely fun game, but I literally cannot, in good consciousness, invest my time into a round I know I'm going to fail.
A single overloaded node, which can happen in a matter of seconds, will ruin your game. Avoiding this is absurdly difficult, requiring an immense amount of time invested in the pause screen, planning your lanes, which may or may not be worse than what you had before, only to be ruined once a few new locations pop up.
I, no doubt, just suck at this game. But I feel like this needs something more to help players avoid that inevitable game over screen.
A population per node, perhaps. People per second, heat maps, popular spots, whatever. Just *something* more to help during the planning stage.

Regardless, this is a great game. I just wish I could play more of it.
Helpful? Yes No Funny
hazey sunshine
( 16.4 hrs on record )
Posted: May 28
Surprisingly addictive, easy to play but hard to master.
Helpful? Yes No Funny
acharris22306
( 8.6 hrs on record )
Posted: May 27
If only the designers of DC's Metro had played this!
Helpful? Yes No Funny
dangerhighdoltage
( 13.8 hrs on record )
Posted: May 27
Product received for free
ESPRESSO SHOT REVIEW
Mini Metro is a wonderfully addictive game that involves strategy and quick planning to run a metro transit service on the fly. Deal with making tunnels, crowded connections, weird layouts, and of course keeping all the people going from one place to the next. In a seemingly endless combination of options, your goal is to move as many people as possible before your mass transit system overcrowds. Even for those who don’t like management games, this is a gem of game to play through.

PROS
- well thought mechanisms to create your metro
- re-playability with high scores
- a real metro look to the maps and layout, beautifully simple and modern

CONS
- slightly repetitive
- can be a game you enjoy, but end up leaving after awhile

FRENCH PRESSED FULL CUP REVIEW

I look down and all I see are triangles, circles, squares, and lines. Yep, just triangles, circles, squares, and lines. I’m looking at my breakfast. It looks like my Mini Metro transit map of Melbourne. Not that Mini Metro has gotten to me, naaaah. But look, the toast triangles are so far across my plate that if someone wanted to get to the orange juice glass, they’d have to go right through the eggs. That’s not going to work. Especially with my eggs making a river of yolk. And then, how is my coffee going to get around the bacon? I’d have to go across the butter dish with a …butter knife bridge, of course. Wait up, what if I just re-arrange my orange juice with some straws so that it goes through the eggs without messing them up? Boy, next time I’m just having a breakfast burrito.

Welcome to Mini Metro, the seriously competent micro-management strategy transit simulation. You start with three basic stops in a variety of geographic situations, including several international cities to unlock. London is one of the first maps and that is where I started. Your first three stops - circle, square, and triangle - are unfortunately expanding to locales on both sides of a river. Well, hurry to it, there are passengers waiting already. Connect the transit lines as efficiently as you can to keep the stations from overcrowding. People will line up, and they are represented by the shape of the station they are headed to. Easy enough, right? Except more connections keep popping up and you have to connect them as soon as possible or it will overcrowd on you. Then, trouble begins. Lots of people want to connect to the square location, but all the stations on that line are triangles or circles for several stops. Pretty soon it snowballs into a screen teaming with passengers wanting to go to a station is that is nowhere near the next several stops. So, then comes the strategy bit. How do you maintain these metro lines?

You have the following to work with: metro lines, tunnels, carriages, stations, and later some specialty trains like bullet trains for Osaka and trams for Melbourne. Unfortunately, you don’t get all of those at once and even what you have is a finite amount. It comes down to managing resources while you wait for the clock to pass in the hopes of another train to add to the map and relieve some overcrowding. Connect too many stations and you may make the metro line unnecessarily long, or don’t have enough connections on the wrong side of the map and you’ll be overcrowding quickly with no relief in sight.

The rivers can also be tricky. You get across one, only to run out of tunnels. Multiple tunnels can relieve a lot of stress on the lines, but at the expense of spreading your resources very thin. I’d find myself with a few lines across the river, only to have a station point pop on the wrong side of the river where I don’t have a good layout of my lines. Sometimes, you have extra metro lines to take care of those stations on the opposite side of the river, but only if you didn’t opt for more transit cars.

You can stop and redo the entire map, though. That’s the beauty of it. There are endless amounts of ways to correct the map midway. Just pause, and retract all the lines. You can then stop and stare at the screen a bit to see the best way to change it up. Next, put it all back together and see if it’s better off than before. I love this part. I’ve got total control to rethink my strategy.

FINAL THOUGHTS

I sit back and enjoy the screen once I have a good map in motion – it’s a bit like looking at a fish tank. The map is alive, moving to and fro in it’s busy, independent life of it’s own. And yet it’s got to be maintained, just like an encased ecosystem. My mini metro fish tank. The slightest stress on it, and you have a tank of overcrowded fish dying on you. It’s this quality that makes the game rather relaxing, despite the endless hordes of passengers.

I enjoyed the Osaka station the most, with the bullet trains involved. Hong Kong was also quite frantic as it tended to overcrowd very quickly. You may find one particular city appeals to you more than others. It’s an aesthetically pleasing, calming strategic game. I honestly, never play these type of games but I can see this being something I leave on my PC to calm my nerves after a frantic shooter game. Perhaps it will come out on a phone app so I can play this on my phone too. Wonderful game if you like high score games with an intelligent strategy design, feel no hesitation is grabbing it when you can. Rate 8.5/10.

Disclaimer: I was provided a review key from the developer.
Helpful? Yes No Funny
Taleweaver
( 1.4 hrs on record )
Posted: May 27
I'll thumbs this one up for being both original and simple. This game is a schoolbook example of elegance in abstract design: here's a map, shaped points (stations) are going to crop up and will slowly get filled up by small shapes (passengers) that need to get to one of the other shapes, and here are a couple routes you can draw as you want. Keep the stations from becoming overcrowded as long as possible.


As you can guess, going about this is growing slowly more complex with every added station. To which route will you add this? Will you make a detour or redesign things? How will the extra travel time affect the waiting times? And will the resulting choice make sure that the route passes through enough different shapes to make sure everyone actually gets on the train?

Sorry...I'm getting off-topic, but for good reason: the graphics are as simple as can be, the music is relaxing but has or needs (pretty much?) no sounds and controls are just left-mouse buttons. What's there to talk about? (okay, the controls sometimes need some getting used to, but still...). Perhaps that I sort of expected this to be a (very good quality) mobile game as well, but mobile users won't be able (yet) to play this game about building a commute system. :P

At this point, I feel like I've both gotten a good idea what the game is about and not having an idea how to PROPERLY play the game at all. And that's a compliment to the depth I'm sure it has to offer... :-)
Helpful? Yes No Funny
ThatNickCotton
( 20.7 hrs on record )
Posted: May 27
Got this in a Humble Bundle, but after playing it would gladly have paid full price.

It starts off relaxing, drawing a line between shapes that represent abstract train stations. Then more and more stations appear, demanding lines to move passengers to their intended destinations, all until full on panic mode sets in and your metro closes due to overcrowding at a station.

This doesn't sound like fun. But it really, really is.
Helpful? Yes No Funny
j4
( 4.5 hrs on record )
Posted: May 27
Elegant and entrancing. High-score chasing becomes an exercise in frustrating micromanagement and praying to RNGesus, but otherwise it's a clever minimalist strategy game. The full 10€ price tag is kind of silly though. It's fun and relaxing in small doses, but the content is minimal.
Helpful? Yes No Funny
934587911
( 2.2 hrs on record )
Posted: May 26
A great puzzle game. Would be greater if it can be play on mobile phone.
Helpful? Yes No Funny
Blubberguy22
( 3.5 hrs on record )
Posted: May 26
Mini Metro seems more like a mobile game because of its simplicity, but it is perfectly playable and somewhat entertaining (ableit slightly frustrating). Although it is sometimes hard to meet certain goals (especially for getting achievements), it is a decent way to kill 15 to 20 minutes in a single sitting (although there are probably better things to waste your time on, if it's on sale for around a dollar, it's worth picking up).
Helpful? Yes No Funny
Calzs
( 8.6 hrs on record )
Posted: May 26
Very fun and very addictive! Awesome game
Helpful? Yes No Funny
Jojo
( 2.2 hrs on record )
Posted: May 25
A really neat puzzle game that is beautifully minimalistic. A definite buy.
Helpful? Yes No Funny
DoUNoY
( 12.5 hrs on record )
Posted: May 25
This game in a few words:
* Simple, but great design
* Easy to learn, hard to master
* Very addictive
* A good challenge (to get in the top 25 or 10%, or higher)

Basically what most (positive rating) people already have written :)
Helpful? Yes No Funny
Sir Joni
( 2.2 hrs on record )
Posted: May 25
Pretty Fun Little Game

Its a pretty casual game, if you are not going for high scores. Its easy to pick up but hard to master.
Id say you have at least 5 Hours of Fun with this game! (I Played while offline, my hours arnt correct)
Helpful? Yes No Funny
DastardlyHawk
( 80.5 hrs on record )
Posted: May 25
Never before have I found myself getting so frustrated and shouting at the screen so much at a selection of different coloured shapes and lines as I have with mini metro 10/10
Helpful? Yes No Funny
peterfox1982zorro
( 9.9 hrs on record )
Posted: May 25
Awesome, subtly addictive game. A real pleasure to play. Am recommending. Can't wait for it to be ported for Android
Helpful? Yes No Funny
Banana Panda Yuu
( 9.7 hrs on record )
Posted: May 24
So relaxing to play, yet still challenging. The music, which builds as you do, is delightful. Graphics are beautifully simple.
I adore this game and couldn't recommend it enough.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
32 of 32 people (100%) found this review helpful
Recommended
11.9 hrs on record
Posted: May 5
Every so often you'll come across a game that simply clicks. There might be nothing mind-blowing about it, but it will be simple, clean, and, most of all, entertaining. Mini Metro is one such game to me. It bills itself as a "simulation" game, setting you the task of building up and managing a train network, but it's not really. Mini Metro is more similar to a casual time management experience, where you have to use limited resources (in terms of train lines and carriages) to juggle the rapidly expanding network, and the increased number of passengers that the network brings. Leave too many passengers waiting on one platform too long and it's game over.

Style isn’t something you would typically associate with a train simulation game, but that’s more of less what we have with Mini Metro. It’s easily the sleekest and most visually pleasing rail-themed game I’ve ever played. Modelling itself on classic underground rail systems from around the world (with maps to match) you connect shapes to ensure passengers reach their destinations. It’s a simple premise elevated by perfect execution.

Stations are symbolised on the map as "shapes" (star, triangle, circle, square, etc), and each passenger has a desire to get to a specific station in order to complete their trip. If they're on a station with a line that takes them directly to their desired station, then it's all good. However, if they're on a station that doesn't take them directly to their goal, they'll travel to a connection station so they can swap lines and get to where they want to go. It's a good idea to try and get as many lines to go to as many different stations as possible, otherwise your network fills with passengers changing trains and not getting to where they need to efficiently. But on the other hand, if a single train line is too long, then trains take too long to travel it, and that in turn means that people build up on the platforms.

So the goal is to balance these conflicting challenges in such a way that the train network covers as much as possible as efficiently as possible. It's not as easy as it sounds. Train tracks can't cross, meaning you need to make good use of the train stations to divert track lines. There's also a very limited number of tunnels or bridges, meaning that only a couple of track lines can pass any river or body of water. And you're limited in how many carriages you can have on the tracks, meaning you need to carefully plan for where the heaviest congestion will be.

Impressively, there are a wide number of cities to play on, and each one has a very different feel to it. Japan's Osaka, for example, gives you access to a limited few shinkansen "bullet trains" which need to be carefully placed to account for the longer distance that it takes to get to some stations. Australia's Melbourne, meanwhile, has you building a tram network, which means trains move more slowly, and you'll need to account for that. China's Hong Kong builds up incredibly quickly, meaning you'll need to think much more quickly on your feet.

In addition to the very different mechanics and environment that mark each city, there's also online leaderboards, daily challenges, and an extreme difficulty mode for extra replay value. There's even the ability to export your efforts to a .gif image format, which allows you to share your efforts online, and show friends how you were able to build up your network.

As abstract as this all is - meaning you don't need to manage finances, positioning of stations, and so on - the end result is that you end up with a train network that does indeed look like real-world train networks. This is reinforced by the aesthetics, which are truly gorgeous in their minimalism. I love the look of train network maps - I actually have a framed map of Tokyo's network hanging on a wall. As such, I love the look of Mini Metro, and how quickly the network of tracks builds up.

Mini Metro is a fine puzzle strategy game that has just the right balance of a quick turnaround of gameplay to maintain attention and enough depth of gameplay, gradually scaling as you play, to keep things interesting. The demands of your various stations are modest and managing the flow of traffic is basic enough. But then, as midnight on Sunday rolls around, you have to choose your tools for expanding and responding to new challenges in the coming week.

There's actually not that much more to the game; as I mentioned, it's really quite simple in execution. But it is tightly balanced, elegant, and nearly perfect in execution. I think this game should be on iPad, 3DS or Vita, as I do believe it's the perfect way to get through a real train trip, but regardless, it is a brilliant example of minimalist design.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
Recommended
2.5 hrs on record
Posted: May 4
Product received for free
I've played this game a ton ever since an early browser based build popped up on these guys websites, and I must say: this game is addictive, yet very relaxing at the same time. One thing that particularly stood out to me on the steam version was the sound design - holy crap it's good.

Seriuosly, this is a good game. Get it.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
Recommended
19.8 hrs on record
Posted: May 2
I fell in love with Mini Metro from the first time I saw it, when it was the result of the Ludum Dare compo. It had a brilliant strategy of releasing a web-playable demo (RIP Unity Web Player), a demo so good that you could simply play it there and not buy the game.

But the guys at Dino Polo Club announced the Early Access, which I propmptly bought, as the potential with this game was really visible. And it did not disappoint. I am someone that is not much into narratives, but rich gameplay, and this is what this game offers: rich, profound gameplay.

In Mini Metro, you are the planner of the transportation system of a very abstract city. Stations with specific shapes will pop up all around the city, and characters will pop up in those stations. These characters will wait in the station for a train to pick up them, and the characters's destination matches their own shape. You will be able to lay down the train tracks and, depending on the mode you're playing, you will be able to change them to accomodate a bigger volume of people. If too many people remain in the station, however, the station will overcrowd and a timer will start. If the timer completes, you lose.

The best part of this game, though, is the soundtrack. You will not find it anywhere, except on Gameplay videos, as it is generated for all the action that is happening in the level: when characters pop up, when you change the lines layout, etc. The music is composed by the great Disasterpeace, so if you like his music, you'll love Mini Metro's music for sure.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
13.8 hrs on record
Posted: May 27
Product received for free
ESPRESSO SHOT REVIEW
Mini Metro is a wonderfully addictive game that involves strategy and quick planning to run a metro transit service on the fly. Deal with making tunnels, crowded connections, weird layouts, and of course keeping all the people going from one place to the next. In a seemingly endless combination of options, your goal is to move as many people as possible before your mass transit system overcrowds. Even for those who don’t like management games, this is a gem of game to play through.

PROS
- well thought mechanisms to create your metro
- re-playability with high scores
- a real metro look to the maps and layout, beautifully simple and modern

CONS
- slightly repetitive
- can be a game you enjoy, but end up leaving after awhile

FRENCH PRESSED FULL CUP REVIEW

I look down and all I see are triangles, circles, squares, and lines. Yep, just triangles, circles, squares, and lines. I’m looking at my breakfast. It looks like my Mini Metro transit map of Melbourne. Not that Mini Metro has gotten to me, naaaah. But look, the toast triangles are so far across my plate that if someone wanted to get to the orange juice glass, they’d have to go right through the eggs. That’s not going to work. Especially with my eggs making a river of yolk. And then, how is my coffee going to get around the bacon? I’d have to go across the butter dish with a …butter knife bridge, of course. Wait up, what if I just re-arrange my orange juice with some straws so that it goes through the eggs without messing them up? Boy, next time I’m just having a breakfast burrito.

Welcome to Mini Metro, the seriously competent micro-management strategy transit simulation. You start with three basic stops in a variety of geographic situations, including several international cities to unlock. London is one of the first maps and that is where I started. Your first three stops - circle, square, and triangle - are unfortunately expanding to locales on both sides of a river. Well, hurry to it, there are passengers waiting already. Connect the transit lines as efficiently as you can to keep the stations from overcrowding. People will line up, and they are represented by the shape of the station they are headed to. Easy enough, right? Except more connections keep popping up and you have to connect them as soon as possible or it will overcrowd on you. Then, trouble begins. Lots of people want to connect to the square location, but all the stations on that line are triangles or circles for several stops. Pretty soon it snowballs into a screen teaming with passengers wanting to go to a station is that is nowhere near the next several stops. So, then comes the strategy bit. How do you maintain these metro lines?

You have the following to work with: metro lines, tunnels, carriages, stations, and later some specialty trains like bullet trains for Osaka and trams for Melbourne. Unfortunately, you don’t get all of those at once and even what you have is a finite amount. It comes down to managing resources while you wait for the clock to pass in the hopes of another train to add to the map and relieve some overcrowding. Connect too many stations and you may make the metro line unnecessarily long, or don’t have enough connections on the wrong side of the map and you’ll be overcrowding quickly with no relief in sight.

The rivers can also be tricky. You get across one, only to run out of tunnels. Multiple tunnels can relieve a lot of stress on the lines, but at the expense of spreading your resources very thin. I’d find myself with a few lines across the river, only to have a station point pop on the wrong side of the river where I don’t have a good layout of my lines. Sometimes, you have extra metro lines to take care of those stations on the opposite side of the river, but only if you didn’t opt for more transit cars.

You can stop and redo the entire map, though. That’s the beauty of it. There are endless amounts of ways to correct the map midway. Just pause, and retract all the lines. You can then stop and stare at the screen a bit to see the best way to change it up. Next, put it all back together and see if it’s better off than before. I love this part. I’ve got total control to rethink my strategy.

FINAL THOUGHTS

I sit back and enjoy the screen once I have a good map in motion – it’s a bit like looking at a fish tank. The map is alive, moving to and fro in it’s busy, independent life of it’s own. And yet it’s got to be maintained, just like an encased ecosystem. My mini metro fish tank. The slightest stress on it, and you have a tank of overcrowded fish dying on you. It’s this quality that makes the game rather relaxing, despite the endless hordes of passengers.

I enjoyed the Osaka station the most, with the bullet trains involved. Hong Kong was also quite frantic as it tended to overcrowd very quickly. You may find one particular city appeals to you more than others. It’s an aesthetically pleasing, calming strategic game. I honestly, never play these type of games but I can see this being something I leave on my PC to calm my nerves after a frantic shooter game. Perhaps it will come out on a phone app so I can play this on my phone too. Wonderful game if you like high score games with an intelligent strategy design, feel no hesitation is grabbing it when you can. Rate 8.5/10.

Disclaimer: I was provided a review key from the developer.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
1 person found this review funny
Recommended
18.7 hrs on record
Posted: May 5
Mini Metro is a great game that has given me hours of fun. I bought it in a recent Humble Bundle for it specifically and after a few hours I'm comfortable giving it a thumbs up, despite the criticisms that I am now about to lay out.

My first caution is that, while the game is well designed and enjoyable, its content is a little thin for the sticker price of $10. There are 12 cities, and while there are some unique quirks between them, the only other practical difference is where the rivers are located. Most end up playing pretty close to the same way. It will still take you a while to invent and explore all the possible strategies for building your metro, but after about 10 hours I found my interest waning as there wasn't much else to spice things up. The three game modes help in this regard.

That said, what content is there makes for quite a challenge. It's a perfect example of a game that gives you a small set of tools that can be combined to make incredibly complex systems.

I also see some room for improvement with the UI. I like the game's minimalist graphics, but the interface takes this a shade too far. There were a few things that bothered me:

1. Trains/carriages are a bit hard to see, being the same color and only slightly larger than the tracks, and often obscured by other objects. It's very difficult to see where everything is at a glance. Something to help them stand out, like a black outline, would be a big help.
2. The stations have the opposite problem. They stand out well, but they're all the same color, differentiated only by shape. It's easy to lose track of where specific stations are since many look alike.
3. Some more feedback in the UI would be nice (at least in sandbox mode, if it would make things too easy). Perhaps some summarized info about each line, like number of passengers waiting, number of trains/carriages active, average wait time. There's a stats page that has some of this info, but it's on a separate screen several clicks away.
4. Speaking of the stats page, some axis lines would be veeeery nice. Having to mouse over each data point to see numbers does not for easy reading make.

In conclusion, Mini Metro is a simple but deep game that plays pretty much as advertised. Perhaps a bit lacking in content for full price, but still a solid pick for anyone who likes puzzle/strategy type sims.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
3.4 hrs on record
Posted: May 6
Worths it at > -50% or get it from bundles. It is good but the fun exhausts fast.

Pros
- Elegant design
- Language options and translations are good. Appreciated that there is Chinese (Hong Kong) for selection. They do realise all those who live with metro in their cities will play this game!
- I can't even notice the map is zooming out! This is some kind of magic I appreciate.
- Attention to real life details. Being a Hong-Konger, this game surprised me with all the colors of lines taken from real life railways we have here, they even put the colors of the major lines first.

Cons
- Lack of instructions and descriptions for some choices
- Stations randomly pops up at locations unreachable e.g. requires bridge, highly relys on luck esp. in early games
- Kind of frustrating when you fail: there is almost nothing you can do to save a station from overcrowd
- Reconstructing lines could make you fail almost immediately if you don't have spare cars to handle the rush of passengers right after re-drawing the lines
- not much difference in strategy for different maps
- music is annoying in late games
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4 of 5 people (80%) found this review helpful
Not Recommended
5.2 hrs on record
Posted: May 19
I wish I liked this more than I do. I sort of get the basics but I feel like the RNG is too random to the point of just creating unfair situations you simply don't have the resources to deal with. There's an endless sense of hopelessness underlying this game and it just ends up really frustrating and unfun to play. No mater what you do you're going to fail eventually, and sometimes it'll be your fault, but most other times it'll be the game refusing to give you bridges or spawning 6 circles in the same corner of the map.
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2 of 2 people (100%) found this review helpful
Recommended
12.0 hrs on record
Posted: May 6
A very addicting game. The game is balanced on Chance.

The station that spawn are at random location and at random shapes, you can't create a perfect line to accomodate the ever growing stations. Some say it is part of the challenge, I say it limits the fun factor a bit.

You also have limited control on your weekly upgrades, you only have two choices from four, the game is not smart enough to give you a choice that matters because it is also random. I don't understand why the player can't choose from the four upgrades since it is a vital part of the game. Often times you are at the mercy of the game to give you the upgrades you really need.

This game is also rage inducing.

I will recommend this game though, even if its random half of the time it is still fun to play.

Which reminds me, I mostly said bad things about the game.
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2 of 2 people (100%) found this review helpful
Recommended
6.8 hrs on record
Posted: May 7
Mini Metro is a beautiful game to experience. In gameplay terms, it's easy to pick up but hard to master. For good 'runs', you'll need forward-thinking, adaptability and a bit of luck, which gives it a perfect one-more-try feel. Achievement-wise, it rewards both newbies and masters: half are devoted roughly to "beating" certain maps by reaching certain passenger counts, the rest toward map-specific challenges involving one bridge or limited lines/locomotives, some of which border on fiendish.

With Workshop support promised by the devs in the near future, Mini Metro also benefits from frequent updates and a small but dedicated community. I'd comfortably recommend this at full price, and implore you to buy at any less.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
14.7 hrs on record
Posted: May 7
Very nice little optimization puzzle game. The screenshots alone don't really do it justice. Each level starts off easy but then gets gradually harder when more and more stations pop up and passengers start to appear in a quicker pace. After each in-game week you get to pick one of two perks, such as tunnels or a new locomotive. These choices are interesting, there's no right answer that works all the time. The game also forces you to make interesting choices all the time in the name of optimization. Shorten that crowded line, but make another one longer? Add a carriage here or a locomotive there? Recommended, especially right now when you can get it in the Humble Eye Candy Bundle along with some other nice games. :)
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2 of 2 people (100%) found this review helpful
Recommended
9.8 hrs on record
Posted: May 12
10/10 - Simple, yet challanging.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
6.7 hrs on record
Posted: May 4
Simple yet effective. Beautiful presentation and implementation. A game that everyone should have in their library.
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1 of 1 people (100%) found this review helpful
Recommended
0.7 hrs on record
Posted: May 12
Nice quick to pick up and harder to master simulation game. The mechanics are wonderfully straight forward and simple, but the complexity of managing the lines with limited resources leads to a hectic micromanagement game very rapidly.

The only drawback is that there seems to be a bug with the sound where various sound effects can end up looping and will require restarting the game.
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1 of 1 people (100%) found this review helpful
Recommended
2.3 hrs on record
Posted: May 8
Got it of this weeks Humblebundle after having it on my wishlist for quite some time.

I really like the atmosphere delivered with this game. Lovely sound-design and beautiful minimalistic visuals. Even though, from an outside point of view, it seems to get boring quickly it really manages not to when playing. Different levels, challenges & difficulties make it quite addicting due to the effort that has to go in planning your metro-systems. Fantastic job DPC, never thought I'd spend so much time in a simulation game!

How long can you keep the city moving?
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1 of 1 people (100%) found this review helpful
Recommended
20.6 hrs on record
Posted: May 15
Simple rules, challenging game, beautiful art.
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1 of 1 people (100%) found this review helpful
2 people found this review funny
Recommended
7.5 hrs on record
Posted: May 9
I must warn you against purchasing this game. It is addictive. It is narcotic. I do not know where the last five hours went. I sat down a short while ago and drew lines on an exessively simple map and watched basic geometric shapes move from one spot to another. I have no idea what happened to those hours. But the clock confirms they are gone. You, my friends, have been warned.

Seriously though. For a pretty darn simple game, this has been awesome. Two purrs and a tail twitch.
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1 of 1 people (100%) found this review helpful
1 of 1 people (100%) found this review helpful
1 of 1 people (100%) found this review helpful
Recommended
3.4 hrs on record
Posted: May 22
This game has everything: it's easy to learn but hard to master, it has a lot of varienty (different maps, trains, etc.), and also the musics are amazing. I particularly enjoy it as a casual game, but that has also challenging elements that keep you coming and play it.
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1 of 1 people (100%) found this review helpful
Recommended
10.2 hrs on record
Posted: May 22
This is beautiful. How can such a frenetic game be so relaxing? Perhaps the disasterpeace [of Fez fame] has something to do with it.
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