Our object of interest is Mini Metro, a charming Simulation game in which you take control of a metro and oversee how the lines connect, making tracks with the click and drag of a cursor. The game starts you off in London, a simple town with one obstacle in the middle. If everything goes smoothly, by the end of the week, you gain access to more supplies in the forms of a new locomotive and the choice between another line besides your existing yellow, red and blue ones, or a carriage to add on to an existing locomotive. It’s simple, but charming.
The gameplay is enamorating and captivating, albeit simple. People (I assume they’re people) arrive at one station, and their shape determines where they go. If a triangle person arrives at a circle station, the train picks it up and brings it to a triangle station. The fact that is uses shape-people instead of real people is a good choice. The game never tells you where the people need to go, but you can figure it out on your own. The only thing it tells you is that you click and drag to create a line from station to station. I’m drawn to the minimalist graphics and the fluid look, but what takes the cake is how the game balances your situation. There is never a moment you feel that this is too easy, nor do you feel pressured that your metro will shut down. Oh yeah, if you leave too many people at a station, your metro gets shut down. That’s how you lose.
When the game starts, you are given three separate lines and three stations you need to connect. You might feel drawn to use all three lines, but wait it out and just use one at the beginning. The things you need to worry about most are that you have to have every station covered well, and you have to be efficient. That’s why it is a good idea to never have too sharp of a turn in your line, it slows the locomotives down. I like to have fluid lines that never make a rapid stop. If a new station appears, either use another line that you have been saving, or completely redesign your track as you can delete all of it at once, or take tracks off the edges of a line. That’s the only thing that has annoyed me about this game so far- you can’t take away a track in the middle. If you don’t want your line to stop at that track, but it isn’t on the edge, you have to delete the whole thing.
Overall, I really enjoy Mini Metro. A charming, bright, minimal indie game with just enough challenge to keep me coming back, and just enough variety to keep me playing. I would highly recommend this game to anyone who likes a game that can relax you, but also offers a challenge. If I were to give it a score, I’d say an 8.5/10. I would like more features implemented as the game improves throughout early-access. It’s a great game for a good price, but I wish there was a little more to do. The only gameplay drawback is it is a little awkward to re-route or get rid of metro railways without deleting your entire rail.
So all in all, it's a great game for a great price. I implore you to pick it up and I can't wait to see new content added.