Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. Keep your lines efficient by redrawing them as new stations open. Decide where to use your limited resources. How long can you keep the city moving?
User reviews: Overwhelmingly Positive (1,809 reviews) - 97% of the 1,809 user reviews for this game are positive.
Release Date: Aug 11, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Mini Metro has been in open development since September 2013. We've had such a positive experience throughout the alpha that we decided to continue development in Early Access.”

Approximately how long will this game be in Early Access?

“We expect to release the full version in late 2015.”

How is the full version planned to differ from the Early Access version?

“We would like to add the following features and content throughout the Early Access period:

  • procedural audio by Disasterpeace
  • the unlockable Rush Hour mode, for the ultimate challenge
  • achievements
  • trading cards

You can see the full list of tasks, including plans for possible post-release features, on our Trello board.”

What is the current state of the Early Access version?

“Both the classic scored game and endless zen mode is fully playable in ten cities, with leaderboards for each.

We'll be adding the remaining functionality and content, tweaking game balance, and fixing bugs (not that we plan on adding any, but ... you know) every week or two.”

Will the game be priced differently during and after Early Access?

“Mini Metro is now at the release price.”

How are you planning on involving the Community in your development process?

“We have an active community that we stay in touch with through Twitter, Facebook, and our own discussion forums. The community has already helped us shape the design of Mini Metro through the alpha, and we plan on continuing that through Early Access and post-release.”
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Recommended By Curators

"It’s my favourite game about stretchy lines in a very long time."
Read the full review here.

Recent updates View all (29)

August 30

Upcoming price increase!

We've just pushed beta33 with a few tweaks to the audio and a number of stability fixes. As of beta31 we've been getting automatic exception reports through Unity Cloud Services, which is making it much simpler to find and fix all sorts of issues—wish I'd known about it months ago! :)

Now that the audio is in and a release date is looking closer, we'll soon be increasing the price of Mini Metro. The original intention, back in August 2014, was to steadily increase the price until launch as the planned features were added. The first increase was always going to be happen when audio went in ... seemed like a good idea back when we expected it in after only a few months.

So, if you're waiting to pick up Mini Metro, now's your chance! If you already do (thanks!), tell your friends to get in while the going's good. Preferably all of them, repeatedly. Just keep at it until they cave.

15 comments Read more

August 28

Beta31: Audio!

After more than a year in Early Access (how did that happen!?), audio is now in on the main branch. We hope you enjoy it! We're working on a few issues, and Disasterpeace is busy perfecting it, so there may be some changes over the next couple of weeks.

In other news, we've redesigned the city selection screen to show a city preview again, as well as a short description of what to expect from each city.

12 comments Read more
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“Love it! Simple gameplay, deep tactics. Perfect casual game.”
MC Frontalot

About This Game

In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.

The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely.

Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.

Key Features

  • Compelling, constructive, hectic, relaxed gameplay. If that makes sense. It doesn't though, aye? You just gotta play it.
  • Three game modes: Normal for quick scored games, Endless for stress-free sandbox play, and Extreme for the ultimate challenge.
  • Eleven real-world cities to design subways for (London, New York City, Paris, Berlin, Hong Kong, Osaka, Saint Petersburg, Montreal, São Paulo, Cairo, and Auckland). Each has a unique colour theme, set of obstacles, and pace.
  • Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
  • Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off or make it your desktop background!
  • Soundtrack by Disasterpeace
  • Colorblind and night modes.
  • Trains! Did we mention them yet?


You can check out Mini Metro for yourself and play a game on the London map in the demo. The demo uses the Unity webplayer, so you'll need the Unity plugin (Windows and OS X only unfortunately).

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7, 8 or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    • OS: OS X 10.7 Lion or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 300 MB available space
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 300 MB available space
Helpful customer reviews
4 of 4 people (100%) found this review helpful
30.0 hrs on record
Posted: September 21
Early Access Review
Simple, accesible, fun.
Can be played in 5 minute spurts.
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4 of 5 people (80%) found this review helpful
7.7 hrs on record
Posted: September 5
Early Access Review
I ran into this at PAX and was smitten immediately. It is so hectic and yet Zen and peaceful. Like many of my favorite games, it's more about what's happening in your head than what's on the screen.

This is a traffic routing game where you draw subway lines to take little shape people to the matching station shape. People appear in real time, but you can pause and redraw your map at any time. You use little rectangular trains, a few colors, a few bridges to cross rivers.

The art is straight out of the classic London Underground map. But you get to make the map, in a stylized but real world city with its geography (eg London, Paris, Berlin, New York).

As you deliver more passengers, you meet the challenges of growth. New stations crop up in outlying areas, forcing you to take apart the ingenious system that worked so well before and think again. New shapes of passenger and station appear, making it impossible to service all shapes with any one line. But they will transfer along the shortest route, which means you want your trains to meet at some stations. Mix in a long haul train line? Maybe you want to add a passenger car to accommodate all the people that build up as it makes its slow way.

The stations and demand are randomly placed every time. The gameplay is the same every time, but the random map constantly challenges your understanding of these systems.

I'm having a great time with it.
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2 of 2 people (100%) found this review helpful
2.8 hrs on record
Posted: October 1
Early Access Review
kindergarten lied to me, squares, triangles and circles aren't easy!
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1 of 1 people (100%) found this review helpful
17.2 hrs on record
Posted: September 28
Early Access Review
Temporary Line & Pause are the points of this game, kind of unrealistic but I think it's a nice strategy game.
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6 of 11 people (55%) found this review helpful
1 person found this review funny
6.4 hrs on record
Posted: September 12
Early Access Review
Was this review helpful? Yes No Funny