Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. Keep your lines efficient by redrawing them as new stations open. Decide where to use your limited resources. How long can you keep the city moving?
User reviews: Very Positive (395 reviews)
Release Date: Aug 11, 2014

Sign in to add this game to your wishlist or mark as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Mini Metro has been in open development since September 2013. We've had such a positive experience throughout the alpha that we decided to continue development in Early Access.”

How long will this game be in Early Access?

“We expect to release the full version in November 2014.”

How is the full version planned to differ from the Early Access version?

“The following features and content will be added throughout the Early Access period:

  • the full complement of cities (see the list and discussion here)
  • procedural audio by Disasterpeace (he scored the trailer!)
  • Scenic mode, for endless sandbox play
  • the unlockable Rush Hour mode, for the ultimate challenge
  • achievements
  • trading cards

You can see the full list of tasks on our Trello board.”

What is the current state of the Early Access version?

“The classic, scored game is fully playable in three cities (London, Paris, and New York City), with leaderboards for each.

We'll be adding the remaining functionality and content, tweaking game balance, and fixing bugs (not that we plan on adding any, but ... you know) every week or two.”

Will the game be priced differently during and after Early Access?

“Mini Metro will be available at a reduced price while it remains in Early Access. The base price after release will be $8.99.”

How are you planning on involving the Community in your development process?

“We have an active community that we stay in touch with through Twitter, Facebook, and our own discussion forums. The community has already helped us shape the design of Mini Metro through the alpha, and we plan on continuing that through Early Access and post-release.”
Read more

Buy Mini Metro

 

Recommended By Curators

""This is a Harry-Beck-them-up!""
Read the full review here.

Recent updates View all (6)

September 29

Beta 7

Beta 7 is here, and with it comes flexible railcars. Locomotives and carriages can now be dragged onto new lines and trains, as appropriate, once they've been placed.

Changes:

  • Locomotives and carriages can be dragged from their current position and attached to other lines and trains.
  • Passenger and station icons have been cleaned up.
  • Passengers are packed more closely together at stations, and kerned.
  • São Paulo is playable.
  • Each link displays only one tunnel, even if multiple crossings are made.
  • Game interface is scaled correctly at very low resolutions.

9 comments Read more

September 28

IndieCade

We're thrilled and honoured to say that Mini Metro has been selected as a finalist at this year's IndieCade. We'll be at Culver City Firestation One demoing the game on 11th & 12th of October. If you're at IndieCade, or just in the area (entry to play the finalist games is free!), please do stop by and have and chat.

4 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“Love it! Simple gameplay, deep tactics. Perfect casual game.”
MC Frontalot

About This Game

In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.

The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely.

Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.

Key Features

  • Compelling, constructive, hectic, relaxed gameplay. If that makes sense. It doesn't though, aye? You just gotta play it.
  • Three game modes: Commuter for quick scored games, Scenic for stress-free sandbox play, and Rush Hour for the ultimate challenge. (only Commuter is in so far, Scenic will follow soon)
  • Three real-world cities to design subways for (London, New York City and Paris), with many more being added before release. Each has a unique colour theme, set of obstacles, and pace.
  • Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
  • Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off or make it your desktop background!
  • Soundtrack by Disasterpeace (well, not quite yet ... but he's working on it!)
  • Colorblind and night modes.
  • Trains! Did we mention them yet?

Demo

You can check out Mini Metro for yourself and play a game on the London map in the demo. The demo uses the Unity webplayer, so you'll need the Unity plugin (Windows and OS X only unfortunately).

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8 or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: OS X 10.6 Snow Leopard or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space
Helpful customer reviews
122 of 134 people (91%) found this review helpful
16.5 hrs on record
Early Access Review
Mini Metro is a zen-like strategy experience with pleasing minimal visuals that utilizes the real-world simulation of public transit and the growing system of subways that various corners of the world have come to know. The simple metro-line style of the game is not only a minimal aesthetic, but a symbol of civilization that is powerful to those who have relied on it for a better portion of our lives.

Although simple in appearance Mini Metro is nothing short of a complex affair with lots of little mechanics to learn as you delve deeper. The game is easy enough for players of any level to hop into but offers layers upon layers of choice and consequence that you will need to learn and master through hours of your own planning of expansive transit systems. You begin by connecting differently shaped metro stations to other stations with similarly shaped passengers, which gets complicated as you notice your limit on Metro lines you're able to make and the amount of trains you're able to have carrying passengers. Without an even balance between how much load each of your lines have you'll quickly have a station overcrowd leading to a Game Over.

Overcrowding can be avoided through careful planning as well as the help of upgrades you get to choose between at the end of each week. These can be very hard decisions as you'll be deciding between the ability to build another carriage to hold more of your overflowing passengers, extra bridges to allow you more tactical planning under rivers and other tracks, or a new line giving you a new color-coordinated track to work with on the constantly expanding map. Only one of these upgrades can be chosen and not using the chance efficiently will end your reign as a metro tycoon much quicker.

The game is currently undergoing some extremely ambitious and promising sound work, including a soundtrack being composed by the legendary Disasterpeace. Sound is a feature I am greatly anticipating, because while the silence serves the minimalistic approach to the aesthetics of the game it could really use a bit of atmosphere. Until then I can easily throw on any appropriate Brian Eno record and bliss-out to the creation of my own Metro system, And as Eno himself wrote, "I lose control and at last I am part of the machinery." Mini Metro does its part well in capturing the machine driven lifestyles of the modern world and infusing it with a tactical and addictive interactive twist that anyone from casual strategy fans to serious transit geeks can get excited about.

There's already a good selection of real-world maps allowing you to construct and plan anywhere from London to Hong Kong, as well as more than enough features like Leaderboards and alternative Nightmodes to play around with. Its state in Early Access is merely a sign of great things to come for an already blissful strategy game. I'm extremely excited for what's in store and can't wait for the upcoming procedural soundtrack, additional features, and very hopefully some new maps. Two cities I'd personally love to see are Tokyo and Prague (Hi Timmy!) and with enough support Mini Metro is sure to deliver on fresh content.
Posted: August 11
Was this review helpful? Yes No
62 of 69 people (90%) found this review helpful
25.2 hrs on record
Early Access Review
I love this game. Oh many hours have gone to getting those darn circles and squares and triangles connected. Down with Circles! Great game for mass transit fans and casual gamers alike!
Posted: August 5
Was this review helpful? Yes No
41 of 47 people (87%) found this review helpful
5.0 hrs on record
Early Access Review
When you take a first look at Mini Metro it all looks incredibly easy and simple. But underneath this deceivingly simple exterior lies a deep and complex, although minimalist, puzzle/simulation game where you’re given the task of moving as many people as you can between huge amounts of subway stations.

You start off by connecting a couple of shapes together and each separate line you create next will have a different color. There are 3 colors when you begin; blue, red and yellow. So it’s not unlimited, you only have limited resources. More colors can be unlocked weekly at random.
The more you play the more stations will eventually randomly pop up. At the beginning you can manage things relatively easily, but when you’re trying to connect your tenth station or so, things can become (more) hectic. It’s your job to create and manage the lines as efficient as possible; if too many people are waiting for a train a circle will start to fill up and once it’s filled up it is game over. Should you get there in time and at the same time take a couple of passengers with you then this meter will decrease again.
Thankfully, at the end of the week you’ll earn a random award. This can be a tunnel (for crossing water) or an extra train, carriage or rails (i.e. extra color) and you can remove some of the current workload by using these items strategically.
And despite all these hectic situations Mini Metro can still feel sort of relaxing. The reason for that is probably because it looks so simple and is intuitive to control. You just grab a line and drag it to the station and if there are no conflicts (like missing bridges or weird (intersecting) lines) the game will automatically readjust the rails for you. Easy as pie !

This Early Access edition is missing a couple of things that will be available in the final version of the game. The music is the most important thing that’s missing and it’s something that I sorely missed. It feels weird having no sounds at all while playing. Still, you can always play your own music on the background. And it’s really not that big of a deal anyway; I’m sure once the music is fully integrated it will be just lovely and make the game that much better. It’s just a matter of time. And just check out the trailer, it gives a taste of what’s to come. Exciting stuff !
Some extra modes still have to be added as well. But the default mode is there (and still being worked on) for those that want to set a high score.

I don’t think the game really needs a tutorial but a simple explanation would be appreciated and I think it’s a smart idea to add it anyway. You’ll get the hang of the game soon enough, but it might seem daunting at first. It requires a bit of trial and error but it’s certainly more satisfying if you set a good score later on, knowing that you did it all by yourself.
And it would be nice to see a better alert if a station gets added. Later in the game when things are too hectic and you’re too focused you won’t always notice that one or more stations are still unconnected. It’s just a minor flaw/complaint and I hope there’s a way to improve this, if only for a tiny bit because the alert is definitely noticeable as long as you pay enough attention to your surroundings.

Mini Metro is an excellent game and a mighty fun one. If you like simulation (not just the ones that are too realistic) and puzzle games then you practically can’t go wrong with this game. And for this price it’s an absolute steal. Highly recommended !

[Rating: 82/100]
Posted: August 8
Was this review helpful? Yes No
39 of 44 people (89%) found this review helpful
2.0 hrs on record
Early Access Review
“Mini Metro” (not to be confused with the popular “Metro” series mod that turns protagonist Artyom into Tyrion Lannister) is the latest in a long line of ingenious, unique puzzlers to come out in 2014. Why then, you might ask, would “Mini Metro” be worth your time and money? How, you might muse, does “Mini Metro” stand out from the rest of the pack? Well I'll tell you why and how if you would just stop posing these hypothetical questions.

“Mini Metro” is a metro designing simulator, putting you in the shoes of the world's most unfortunate subway planner. You're just sitting in your cramped office when word comes down from the top that you have to connect stations, plan lines, tunnels, and bridges, and deal with overcrowding. On the fly. By the seat of your pants. OH, and like all things in life, it is a pointless struggle. Eventually the city will be overwhelmed, the denizens of the metro spilling out into the street when the system can no longer handle it, consuming the weak, tired, and old, and converting the strong into public transit enthusiasts. At least that's what I tell myself the fail state is.

But you will fail, eventually. The key is to juggle your increasing geometric crowds, linking corresponding triangles and circles to their stations, cutting corners and making gaps to accommodate the load. And when you're finally defeated you'll get a final score denoting the days you lasted and your busiest numbers. It's very rewarding and, at least initially, somewhat relaxing.

Right now there are a number of cities to choose from and one mode, classic, to test your skills. As this is EARLY ACCESS there are some features missing, namely two upcoming modes, zen and EXTREME, and a soundtrack. I recommend putting this in window mode and blasting your favorite music for the time being.

This is a fun, chill puzzler. No bells and whistles, no gimmick. Just a sleek, minimalistic take on being a municipal planner who's getting too old for this ♥♥♥♥.
Posted: August 11
Was this review helpful? Yes No
31 of 34 people (91%) found this review helpful
11.0 hrs on record
Early Access Review
Nice and addictive puzzle indie game. Easy to get started but hard to master.

+Simple and clean UI
+Random map and gameplay
+Real world city maps
+Leaderboards to compete with friends
+There's "Taiwan Traditional Chinese" language option!


有趣又吸引人的益智小遊戲,非常容易上手但是卻要花點心思才能獲得高分。

+簡潔的介面
+隨機地圖和遊戲內容
+真實世界城市地形
+排行榜與好友競賽
+有「台灣正體」中文!
Posted: August 11
Was this review helpful? Yes No