Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. Keep your lines efficient by redrawing them as new stations open. Decide where to use your limited resources. How long can you keep the city moving?
User reviews: Overwhelmingly Positive (1,210 reviews)
Release Date: Aug 11, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Mini Metro has been in open development since September 2013. We've had such a positive experience throughout the alpha that we decided to continue development in Early Access.”

Approximately how long will this game be in Early Access?

“We expect to release the full version in early 2015.”

How is the full version planned to differ from the Early Access version?

“We would like to add the following features and content throughout the Early Access period:

  • procedural audio by Disasterpeace
  • the unlockable Rush Hour mode, for the ultimate challenge
  • achievements
  • trading cards

You can see the full list of tasks, including plans for possible post-release features, on our Trello board.”

What is the current state of the Early Access version?

“Both the classic scored game and endless zen mode is fully playable in ten cities, with leaderboards for each.

We'll be adding the remaining functionality and content, tweaking game balance, and fixing bugs (not that we plan on adding any, but ... you know) every week or two.”

Will the game be priced differently during and after Early Access?

“Mini Metro will be available at a reduced price while it remains in Early Access. The base price after release will be $8.99.”

How are you planning on involving the Community in your development process?

“We have an active community that we stay in touch with through Twitter, Facebook, and our own discussion forums. The community has already helped us shape the design of Mini Metro through the alpha, and we plan on continuing that through Early Access and post-release.”
Read more

Buy Mini Metro

 

Recommended By Curators

"It’s my favourite game about stretchy lines in a very long time."
Read the full review here.

Recent updates View all (18)

May 20

Beta 24

With beta24 we've added the first lot of achievements into Mini Metro. All cities past New York City have been locked off, with score goals to hit in other cities to unlock them. These first achievements aren't designed to be particularly difficult, especially to seasoned players, more to gently introduce the cities to new players. More involved achievements (including much more difficult conditions to unlock extreme mode for each city) will be coming soon.

Beta24 ended up on Steam before we made a post about beta23! The big new feature in beta23 is the statistics graph. You can find it from the game over screen after you end a normal or extreme game, or reach the city limits in an endless game. Finally, the greyed-out Statistics button does something!

10 comments Read more

May 5

Beta 22

After a few weeks of hard slog we can now unveil our brand spanking new user interface! We've aimed for a crisper and more elegant look, plus it also removes a screen from the flow into the game.

As well as that we also have new in-game icons, and have tweaked the interchange upgrade - it now has a capacity of 18 instead of unlimited.

12 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“Love it! Simple gameplay, deep tactics. Perfect casual game.”
MC Frontalot

About This Game

In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.

The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely.

Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.

Key Features

  • Compelling, constructive, hectic, relaxed gameplay. If that makes sense. It doesn't though, aye? You just gotta play it.
  • Three game modes: Commuter for quick scored games, Scenic for stress-free sandbox play, and Rush Hour for the ultimate challenge.
  • Ten real-world cities to design subways for (London, New York City, Paris, Hong Kong, Osaka, Saint Petersburg, Montreal, São Paulo, Cairo, and Auckland). Each has a unique colour theme, set of obstacles, and pace.
  • Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
  • Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off or make it your desktop background!
  • Soundtrack by Disasterpeace (well, not quite yet ... but he's working on it right now!)
  • Colorblind and night modes.
  • Trains! Did we mention them yet?

Demo

You can check out Mini Metro for yourself and play a game on the London map in the demo. The demo uses the Unity webplayer, so you'll need the Unity plugin (Windows and OS X only unfortunately).

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8 or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: OS X 10.7 Lion or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space
Helpful customer reviews
16 of 17 people (94%) found this review helpful
6.4 hrs on record
Posted: May 23
Early Access Review
Mini Metro is a game that allows the player to teach all those transportation moguls how to properly setup a metro grid, or how to properly fail at doing so. Odds are it will be the latter.
It's an incredibly fun and challenging game, that will leave the player looking for the best possible routes.


Transportation is the center of the world! It is the glue of our daily lives. When it goes well, we don't see it. When it goes wrong, it negatively colors our day, makes us feel angry and impotent, curtails our possibilities.

Robin Chase



Without any further delay, I present to you my review of Mini Metro.

Gameplay
If riding a metro is part of your daily routine, you'll either be extremely interested in trying Mini Metro out, or completely uninterested.
The goal is to "survive" as many days as possible by having customers happy, which means providing them transportation without having to spend much time waiting for it. As you can easily imagine, that's pretty simple to do, but as the game goes on, not only will the map increase, more stations will also start appearing, which can, sometimes, force the player to redo all the lines.
At the end of each week there will be a couple rewards, from more locomotives, to carriages, tunnels and extra lines, all of which can be used to make life easier. But choose wisely, as you may find yourself in need of either reward sooner than you think.
It's up to the player to make sure they don't end up like all the metro companies in the world, full of angry customers.

Pros
  • Really good concept;
  • Has a feel of progression looking at the map grow as the game goes on;
  • Minimalist UI, containing everything that's needed and nothing more;
  • Beautiful design;
  • If you ever get eye sore from all the white background, you can also change to night mode, and vice versa;
  • Doesn't get too repetitive, as the starting stations are randomized;
  • Various city maps;
  • Active development team;
  • Price.

Considering it's an Early Access (EA) game, I've decided to add a "Neutral" category, for details I consider important, but not gamebreakers, and could easily improve the gameplay if attended.

Neutral
  • Lack of a soundtrack/sound effects (which is already part of the developers' plan);
  • Would be nice to see different vehicle models, even if only for each country/city.

Not much to point out "Cons" wise, as the game is pretty solid.

Cons
  • Once you get the hang of it, it sort of becomes trivial.

Verdict
I'd give it a 9/10, as it offers the player a nice and relaxing experience, as well as a nice change from the current gaming trend.

***This review was written using a key provided by the Developer for review purposes***

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
Check out the Original Network Groups. Win free games, make new friends on Steam, & more! Original Curators Group, Original Traders Group, & Original Giveaways Group
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
7.7 hrs on record
Posted: May 8
Early Access Review
Minimalist, yet imaginative and fun to play. If you enjoy basic, yet thoughtful subyway planning on real-life maps, this is for you.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
22.7 hrs on record
Posted: May 23
Early Access Review
Addictive game. SImple, clean, fast.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
4.7 hrs on record
Posted: May 4
Early Access Review
Amazing concept and the developers exectuted it very well, I can't wait for future updates. Although a soundtrack would instantly make the game better, its still great and a fun way to waste time.
Was this review helpful? Yes No Funny
74 of 86 people (86%) found this review helpful
1 person found this review funny
6.2 hrs on record
Posted: November 25, 2014
Early Access Review
Mini Metro Review

Positives.
- Simple Artstyle
- Intresting Topic

Negatives.
-No Audio (Yet)
-Games Get Easy Really Fast.

Review :

Mini metro is a clean and interesting managing game, but at this moment it's missing a lot of feature... I really enjoy the interesting topic of the game and at a point a really starts caring about the little squares and circles in my Metro town, I really wanted to get my guys to there location as fast as possible, but the game fell short after about 15 minutes. the game become so easy i left it running for 10 minutes without problems or complications,

I Can't wait untill they add the audio to the game, the game feel really empty at times,
I found myself just running an Ambient radio station in the background to fill up my experiance...

Overall the game is Pretty good and i Really enjoyed almost every minute,
for 6,99 i find the game a bit overpriced... in my opinion the is worth more around 4,99
I'm Still going to Recommending the game.

Developer : Dinosaur Polo Club.
Publisher : Dinosaur Polo Club.
Category : Simulator, Indie
Website : http://dinopoloclub.com/minimetro

(Always do more research than just reading a review, to ensure that you get the right product.)

Thanks for Reading!

Follow my Curator page : http://store.steampowered.com/curator/6858371/
Was this review helpful? Yes No Funny
52 of 58 people (90%) found this review helpful
1 person found this review funny
13.1 hrs on record
Posted: December 27, 2014
Early Access Review
So I discovered Mini-Metro about a few months ago, and was following its progress since. I finally got around to purchasing it for myself, and in short, I haven't stopped playing! I never knew a game in such early stages and unfinished could provide sooo much fun and amusement.

Now on to a proper review:

Pro's:
> Simplistic, didn't have to overdo the features to get enjoyment
> Smooth Look: Not made poorly, very good aesthetics
> Non-Repeatitive: Always a different layout on every restart of a map
> Consistant New Features: The devs are actively adding / fixing stuff all the time
> Has a Night Mode, changes White to Black, much easier on the eyes!

Con's:
> No Sound: Atleast, not yet, I know its being worked on as the next feature
> Waiting Passengers sometimes are confusing as to where they want to go
> Trains sometimes skip stations

Well thats all I can think of for now. I am still enjoying the life out of Mini-Metro and am eagerly awaiting what the devs come up with next!

(wink wink nudge nudge: maybe some more maps to play on @devs? eh? hehe)

My overall rating: 9/10. Highly recommend the game, has a few minor issues, but thats expected in a Beta game. But hey, go grab a copy and play, you won't regret it!
Was this review helpful? Yes No Funny
35 of 42 people (83%) found this review helpful
1 person found this review funny
8.2 hrs on record
Posted: March 26
Early Access Review
I bought this game, installed it and then forgot about it.
Yesterday, I clicked 'play' to just have a look.
Played 8 hours straight.
This is basically like a smartphone game that gets more and more addicting but doesn't include pay to win/micro transactions... by the way, this game would probably go down really well on the app store. Just a thought.
ANYWAY....
Buy this game. Have Fun.
Was this review helpful? Yes No Funny
28 of 31 people (90%) found this review helpful
1 person found this review funny
10.3 hrs on record
Posted: January 3
Early Access Review
I remember discovering, and enjoying, this game back when it was a free alpha release. Now it is in a (more stable) beta form, even at this stage, I still consider DPC's efforts to be more than exceptional thus far. The gameplay is simplistic and easy to pick up, but difficult to master - and that is by virtue. I think this game has the most perfect difficulty curve of anything I have played - the start is pretty simple, however, over time, the game becomes a race between land-usage (represented by the different station icons) and line-deployment.

I will give this game a pass on a few things because of its beta state, so here are the pros and cons:

GOOD:

+ Great, simple graphics (will run on anything that can display a screen. And yes, 4K 60 FPS, okay guys?).
+ Easy-to-understand gameplay.
+ Addictive gameplay
+ Gentle difficulty curve
+ Fun-strating (FUN + FRUSTRATING! Or fun + menstrating, take your pick)
+ Great location design
+ Touchscreen support (it works better with a touchscreen than a mouse!)

BAD:

- Efficiency stage (items given per # of passengers as opposed to weekly) can get boring once you reach "peak" performance
- Menus do not use keyboard keys except Enter

Overlooking because beta;
? No sound (will be introduced later, but can be plus if you like the quiet environment while playing this game)
? Menus a bit glitchy

Overall: 9/10, waiting eagerly to see finished product.
Was this review helpful? Yes No Funny
25 of 28 people (89%) found this review helpful
1 person found this review funny
15.7 hrs on record
Posted: February 16
Early Access Review
Oddly relaxing, until suddenly it isn't. Why won't those damn triangle people stay home, you ask. And who asked the... what, pentagon?? octagon??? people to live way the hell out in Sainte-Dorothee? I don't think you really deserve subway service,

What I'd love to see is real time maps of various real-world subway stations but marked up in the Mini Metro graphical style. I could probably watch that all day.
Was this review helpful? Yes No Funny
21 of 24 people (88%) found this review helpful
26.5 hrs on record
Posted: February 23
Early Access Review
Mini Metro, currently available in Early Access (the game can be purchased but is still in development so some elements, such as sound in this case, are missing or unfinished), is a game about moving people. If this seems like an oversimplification, I can tell you with confidence that it is not. Where other games of this sort focus on such elements as budget and specific regions, population density and specific destinations of interest to that population, Mini Metro instead focuses on the general and the deliberately vague; and this works fantastically given the style of the game. There is no budget with which to be concerned, there are no apparent city divisions or districts. The placement of stations is random, and also out of the control of the player. In many ways, this almost makes the goal more true to life of a real world occupation, albeit without feeling like work: somebody is presenting the player with a scenario, and the goal is to make it work by connecting the stations, and keeping people moving.

The player begins the game by selecting one of three game types, and then the city that the player would like to play. These cities are mostly without features, save for waterways. The player looks upon either an off white void or sort-of-charcoal, if night-mode is turned on, with three subway stations to connect. Speaking primarily of the Commuter game mode (the one most likely to be played) the goal is to connect these stations in as efficient a manner as possible by drawing lines to connect them using the limited number of lines, cars and carriages that have been provided. With the initial three stations this is a simple task. More stations are added as the game progresses, which serves to complicate matters. Where the player may have easily begun using only a single line to connect all of the stations, this method will lead to disaster if it is maintained. The player will have to add new lines, new cars, add on carriages to those cars to ensure that no station overfills; and all of these are in limited supply. At the end of each week the player is granted an additional car, and then the choice between one other addition: tunnels, which are required to traverse through waterways, carriages, which extend the length of a train, lines, which adds a coloured line with which to connect stations, and interchanges, which increase capacity and speedily load and unload passengers. Only two of these additions are presented as options. The stations are randomly placed with each play through, as are the choices of additions, so memorization will not help the player. A set of options are presented, and the player has to make that work.
The stations themselves are without names, and are instead represented by shapes. Most commonly, these shapes are squares, triangles and circles, and occasionally 'other' shapes will appear that one could regard as special stations. The idea is that a "person" who boards at a circle station will never wish to travel to another circle shaped station. These individuals are also represented by shapes: a circle shaped passenger wishes to travel to a circle shaped station, a triangle passenger wishes to travel to a triangle station, and so forth. Therein lies the strategy: a line consisting of nothing but circle stations will lead to disaster as no passenger will wish to travel from one station to another. The player must try to connect as many differently shaped stations as possible. There WILL be some overlap and stations of the same shape connecting to one another; but the goal is to minimize those occurrences to maintain efficient routes and prevent overflow.
The game begins in a very calm fashion. Simply draw lines, add lines, extend lines, watch the trains pick up and deliver their passengers. It is that way for a while: calm. It does not take particularly long for that to change. All players will reach a point where chaos starts to creep in. Maybe entire lines, previously perfectly placed, are no longer efficient and have to be removed and rebuilt. As the player cannot control where new stations are placed, and what form those stations will be, new stations may spawn close to lines that already have a pair of stations that are the same shape on either side of the new addition; and that reduces the efficiency of the line. The alternative is to extend one of the other lines out to this new addition; but the player cannot cross the lines except by meeting them up at existing stations, which will make that extension even longer in the event that it does need to cross a line to access the new station. While such choices represent a challenge, that challenge never feels to me to be particularly stressful. The presentation of the game simply does not allow it.
The end result could be orderly, almost a work of art where transit maps are concerned; or it could look like a scattered mess of random connections; but so long as the stations never reach capacity then presentation hardly matters to the game. It may matter to the player, mind you. During one play through I had a well functioning three-lined transit system that crossed at odd intervals and zigzagged to and fro. It worked, and I hated it. It just didn't look proper. I had nobody to blame but myself: I COULD find another way for the system to work, but I had not looked for one.

The visual presentation is minimalistic. This is a good thing. Its appearance is that of a subway/metro map. The blank background populated only by single, thick lines that represent the metro rails that the player is placing and moving about serve well to illustrate the real transit maps that are out there in the world. The player is, in essence, painting the metro maps that one would see at subway stations. It is perfect, and immediately familiar to anybody who has found themselves staring at a map, plotting their subway route and transfers to progress from point A to point B. That said, those who have never ridden a subway, or are simply unfamiliar with subway/metro transit maps may be at a loss as to why this game's visuals are as they are, and it may look to such individuals as little more than lines on an empty space without knowing or appreciating the context as to why that look may be fitting. This is a fault of nobody, only the result of individual experiences.

Audio. There is none. There WILL be some; but at this stage of development it has not yet been implemented. If that's a turn off for you, then back away. Otherwise just fire up some music or background noise that you feel is appropriate, and enjoy the completed music and sound effects once they are added in.

Lack of audio aside, everything, for me, just felt right. The challenge is perfect, the visual style is appealing and fitting to the context of the gameplay, and the package as a whole has a polish to it, both because of and in spite of its minimalism. It is a game as casual as the player wants it to be with its difficulty settings, and as challenging as they can handle until the end finally comes as one station finally reaches over-capacity. I recommend it to anybody who is looking for something with few rules to remember, that is satisfying, and well put together.

Edit: one of the most recent patches (as of this writing) added interchanges as available possible options for upgrades at the end of each week. I added a description of these to the paragraph that detailed these add ons.
Was this review helpful? Yes No Funny
15 of 16 people (94%) found this review helpful
1 person found this review funny
46.7 hrs on record
Posted: March 29
Early Access Review
It's a fun strategy logic game. The price is right, and it needs some cleaning up (no sound track yet), but the premise of the game is solid, and the graphics are clean.
Was this review helpful? Yes No Funny
16 of 18 people (89%) found this review helpful
1 person found this review funny
9.7 hrs on record
Posted: February 5
Early Access Review
Light, fun, perfect to play at work !

Three game modes available for the moment, each offering different challenge. The game is easy to understand and the difficulty grows quickly while the fun stays.

Also while the game is in early access, for this price and the few bugs I've encountered it's still more polished than plenty of games being "fully" released (also there is not a single sound in the game at the moment, you might want to be aware of that)

Recommended if you like to kill some time with smoothly designed puzzles.

Tl;dr this game saved me from dying of boredom at work
Was this review helpful? Yes No Funny
16 of 18 people (89%) found this review helpful
1 person found this review funny
3.4 hrs on record
Posted: January 19
Early Access Review
An interesting wee sim which looks simple but once things get going it gets hard; fast! Trying to get an ever increasing and swarming maze of stations work in harmony is both fun and infuriating at the same time. I've kept coming back wtih new ideas on how to make my next play work.

What I liked most was how you I had to constantly think on my feet as to how to connect this new station in to my network but also how I could use it to ease pressure on other lines. Placing new trains required thought and adding carriages not just a straight forward decision. As the game develops I'm interested to see where this goes and what other real world locations will be included.

The game at this stage isn't without its faults. I've found it difficult at times to re-draw lines or disconnect them from stations but this is just nit-picking. Overall Mini Metro is a great game and a fantastic way to kill time, thoroughly recommended.
Was this review helpful? Yes No Funny
15 of 17 people (88%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: March 8
Early Access Review
Wonderful game! Great way to pass the time, frustrate the hell out of yourself and make you wonder why anyone ever decided that designing public transport was a brilliant career path. This game is perfect for you!

If you want a game with endless entertainment that concludes with you yelling at circles, that one guy that wants to go to the other side of the map and purple train lines, this is it!
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: February 21
Early Access Review
At first glance, this game may seem simplistic and easy. It really is "simple" in what you do, but in design, it's very complex. Start off with a few stations and link them with a subway line. As the game goes on, you get more stations and more congestion. Suddenly you're scrambing to work out where to place new trains, subway cars and lines before your system crashes.

Very addictive and very fun!
Was this review helpful? Yes No Funny
11 of 12 people (92%) found this review helpful
33.3 hrs on record
Posted: December 18, 2014
Early Access Review
Obviously — in its beta stages — Mini Metro is a work in progress by a hardworking, dedicated young company genuinely listening to the consumer. But I'm pleased beyond recognition to be part of its maturation. The concept is simple: Keep on top of a rapidly expanding metro system in a wide variety of maps (with more maps on the way) by drawing your own "map". As new stations pop up, extend lines, reroute lines, add trains and carriages to existing lines, or pause the simulation, delete the whole thing and start fresh. Each game is different, and each time you learn a little more to add to your burgeoning strategies.

My only fault is that the better you get and the longer the game goes, the tedium seeps in. But that's certainly no reason to choose a different map and see what new adventures await on that ever-so-tantalizing blank map.
Was this review helpful? Yes No Funny
18 of 25 people (72%) found this review helpful
1 person found this review funny
2.9 hrs on record
Posted: February 13
Early Access Review
I don't understand. I don't know where this game came from, why it was in my library or even why I started it up.

All I understand now is that shapes are in need of traversing and I am their savior.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
1 person found this review funny
4.0 hrs on record
Posted: February 7
Early Access Review
Tl;dr: 10/10, highly addicting, buy it (Also, I now have an irrational hate of simple geometric shapes).

Bought this game thinking that it would be a really simple, relaxing, time-killing game; and at first it was. Then, after losing a couple times I got into this "ok, wait, one more time, I can beat my previous score. Then I found myself looking up actual subway/metro line maps for some ideas; and the better I got, the more I wanted to beat my previous high-score.

The only thing that would make this game better (in my opinon) would be music/sound-effects (already being worked on) and some kind of steam achievements.
Was this review helpful? Yes No Funny
11 of 13 people (85%) found this review helpful
1 person found this review funny
38.8 hrs on record
Posted: April 17
Early Access Review
I used to play Transport Tycoon, Simcity, Traffic Giant and recently Cities in Motion. Mini Metro is something that's absolutely must-have for anyone, who finds any of the other games at least mildly amusing. Simplicity and cleaniness of this game is one of it's strongest sides. Be warned though - time FLIES whooshing away, way faster than even the in-game clock!
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
1.8 hrs on record
Posted: December 31, 2014
Early Access Review
I have a fairly low-spec laptop, and so when a friend recommended this to me, I was terrified it wouldn't run. Even with my crappy processor and such, Mini Metro is an absolute delight to play. It is very simple, yet beautifully complex, and as such I have really fallen for this little gem of a game. You start out with three stations, connect them up, and all of a sudden as soon as new stations come along the game begins to flower as its 'simple yet complex' gameplay unravels. Circle stations are all the more frequent as you progress on your map, and finding ways of connecting these to your busy metro without having two consecutive circle stations on one line quickly becomes a challenging task. (The words 'bloody circle stations' are frequently heard from my room)

As each 'week' passes, you gain a new locomotive and can then choose between a new line, tunnels or a carriage, with only a choice between two of the three each 'week'. This element of the game does rather force you to have a strategic approach to your map, and if you do not make a wise choice, you may soon find stations are becoming overcrowded with nothing you can do about it! I love that the way you route lines is not finite and you can rejig lines however you may like if things begin to get complicated. In an odd way, this game has rather given me a new respect for the rail network in real life and how difficult they must be to manage in terms of overcrowding.

A very smooth running, pretty game with all the (similar) technicality and strategy of managing a real Underground's overcrowding issues. My highest praise goes to the developers. :)
Was this review helpful? Yes No Funny