The hero loved by millions worldwide, TY the Tasmanian Tiger™, is back! Join TY on an exciting new adventure in the great Aussie Outback. Use your wits and boomerangs to find hidden treasures, help the colorful locals, and uncover the mysteries of the land Down Under.
User reviews:
Very Positive (153 reviews) - 90% of the 153 user reviews for this game are positive.
Release Date: Sep 17, 2015

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Buy TY the Tasmanian Tiger 4

Buy TY the Tasmanian Tiger 4 + Artbook & Soundtrack


About This Game

The hero loved by millions worldwide, TY the Tasmanian Tiger™, is back! Join TY on an exciting new adventure in the great Aussie Outback. Use your wits and boomerangs to find hidden treasures, help the colorful locals, and uncover the mysteries of the land Down Under.

  • 40 levels of adventures in the Australian Outback.
  • Multiple game modes: Adventure, Time Attack, Turkey Chase, and Danger Arena.
  • Defeat enemies by freezing, zapping, and more with many boomerangs to choose from.
  • Play as TY or his friends from Bush Rescue HQ.
  • TY the Tasmanian Tiger 4 soundtrack included in the purchase!

System Requirements

    • OS: Windows® 7 SP1, Windows® 8/8.1 (32bit and 64bit), Windows® 10 (32bit and 64bit)
    • Processor: 3.0 GHz Intel® Pentium® 4 or 1.8 GHz AMD Athlon™ 64 3000+
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 6800GT or AMD Radeon X1950 Pro (256MB VRAM with Shader Model 3.0 or higher)
    • DirectX: Version 11
    • Storage: 400 MB available space
    • Sound Card: DirectX 9.0c-compliant
    • Additional Notes: Windows-compatible keyboard and mouse, optional Microsoft XBOX360 controller or compatible
    • OS: Windows® 7 SP1, Windows® 8/8.1 (32bit and 64bit), Windows® 10 (32bit and 64bit)
    • Processor: Intel Core 2 Duo E4400 @ 2.0 GHz or AMD Athlon64 X2 3800+@ 2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 9600GT or higher, AMD Radeon HD3850 or higher (512MB VRAM with Shader Model 4.0)
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Sound Card: DirectX 9.0c-compliant
    • Additional Notes: Windows-compatible keyboard and mouse, optional Microsoft XBOX360 controller or compatible
Customer reviews
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Very Positive (153 reviews)
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133 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
280 of 313 people (89%) found this review helpful
26 people found this review funny
3.4 hrs on record
Posted: September 18, 2015
TY series is more fun
TY series is legend game
port 1,2 and 3 to PC please
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122 of 137 people (89%) found this review helpful
12 people found this review funny
1.7 hrs on record
Posted: September 17, 2015
I mean, I bought it in the hopes Krome could get enough money to port Ty 1 through 3. Had fun too. Good little game.
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201 of 248 people (81%) found this review helpful
9 people found this review funny
Not Recommended
5.1 hrs on record
Posted: September 20, 2015
The perfect word that comes to mind with TY 4 is the same word for the Rocket Knight reboot: Bittersweet.

If you are a die-hard fan, you'll probably put up with this game's more glaring issues. This game is not bad; it's very derivative of the genre and mediocre as a result, which is sad because I am going to suggest some ideas that might have had better execution.

At the end of the day, people will ultimately forget TY 4 now that Krome has started remastering the first three games on Steam. Funding TY 1 - 3 is what the game will be remembered for what it did right.

Proof of claim: (In response to a post about an HD collection. TY 1 is now put through Early Access on Steam.)

TY 4 Really Isn't the Next Sequel

This game was originally the Ty the Tasmanian Tiger (10th Anniv) on Windows 8's store and released in 2013. Why the devs decided to call this game the fourth game, I don't know. The cynic in me says hype and marketing.

They could've easily made this game a spin-off title. But that might confuse new people (and yet the plot and the title number 4 will confuse anyone who hasn't played the games). So, the only reason I can think of is because this game takes place after 3, thus it's called 4. (That or the GBA games.)

Looks the Same, But Doesn't Feel the Same

First off, I want to make this distinction: The art of Ty 4 is great, the animation is average. And I think a lot of the gameplay refinements are lacking because of the animation quality. Ty 4 keeps the aesthetics that fits the series.

However, unlike say the spin-off 2D Rayman games, the animation is (or looks like) tweening (moving parts of a still image). This is why the animation looks stiff when you throw your boomerangs or when you swim your whole character moves up and down, not rotating. It makes the game feel stiff when the controls are decent. As a result, the game plays like something I'd find on a site like Newgrounds.

If you don't know what I'm talking about, compare Ty 4 to Rayman here:

Of course UbiArt has a lot more production value behind them than Krome Studios nowadays. That is why the game was made in 2D. I'm not saying the game is bad because it's not pretty enough.

My point is that Ty 4 has competition that offers more visual fidelity, so if they want to grab people's attention they have to do something better, namely gameplay.

A Dimension Lost, Nothing Gained

Which leads me to my biggest problem of the game, there's nothing innovative of its gameplay to warrant a 2D return. There are no unique 2D mechanics or gameplay elements added in to Ty's formula. You still play the same character with the same glide and throw abilities, just in another dimension.

For some fans, that's enough to buy the game; for newcomers, it'll feel like a shallow experience and this game shouldn't be your first exposure to the series.

I don't want to keep mentioning Rayman, but I want to illustrate a point: When Rayman came back to 2D, they added in an ability he couldn't have in the 3D games, wall-running. Not only would that be a camera issue for 3D but it'd probably break the game as a result. In 2D, however, the mechanic was easily implented in the level-design.

This game needed to do something similar. Either new mechanics or make Ty fit a new genre to make his 2D re-debut familiar and interesting to fans, and something worth playing for new players. And what confuses me is that they didn't make this game into a Metroidvania title.

Take, for example, the boomerang system. You are given three plot-specific boomerangs that are needed for the main-fetch quests (Fire, Ice and Shock). They are used to break down their opposite-elemental barrier or interact with an object, and even then they're more often for extra collectables.

The only time this mechanic ever becomes interesting is when you use the Blizzard Rang to freeze a log on a waterfall to make a platform. The game needed more creative uses for these plot-boomerangs, as well as the other ones, if they wanted to make them more enjoyable.

Besides the given ones, there are also purchasable boomerangs (in-game purchases, not real) that give you some benefits. Some more useful than others, while others entirely useless.

You have four or five boomerangs for fighting. The Chaos Boomerang is my personal favorite as it explodes most annoying enemies and takes out multiple enemies with each throw. (It's also between Fire and Ice, which is easy to switch out.) Out of all of the bonus boomerangs, the Cryptic Boomerang is the only one you need to care about (if you want to 100% this game). It lets you find hidden platforms, which you cannot jump on without equiping them even if you know they are there.

All these boomerangs feel added in for flavoring, and you only need to buy them once. They're always in your inventory.

But imagine if the game had open-ended level-design on a 2D environment that required you to EARN those Boomerangs (like the Thundereggs in Ty 1) and then you needed to use those new boomerangs to unlock more with the rewards steadily getting better and more interesting. (Ex. Strider)

Or what if those extra boomerangs were purchasable and you could choose which ones you wanted and it'd shape your experience every time you played, and they had not one or two uses but influenced the bosses you fought or created new types of platforms as a result (i.e. the frozen log)? (Ex. Mega Man or Shovel Knight)

Or what if you had different playable characters (not skins for fans) that had unique abilities and the game required synergy between the team to get through tough obstacles or challenges, which could also be used to traverse the 2D open landscape? (Ex. Castlevania 3) [By the way, I liked all the skins they included; it's cool to have options, I just wished they added replayability.]

All of these ideas are off the top of my head, and any one of them could've made this game more memorable or worth the transition.

A Platformer By Any Other Name

I wasn't expecting anything genre-breaking or the second coming from this game, but I expected something to keep me going besides my nostalgia alone.

The game is a platformer without real punishment. You have infinite lives, you can take multiple hits, you get tons of spawn-points, and there's not even a score-system for superficial punishment. The only thing you lose is time, and the game likes to pad itself out in that regards.

The levels are always "Do Something" three times as separate areas with meaningless side-objectives and extra collectibles for only bragging rights. The collectibles do not unlock anything special, and they're not required unless it's the main objective.

The boss-fights are just there. First one had me stuck because I forgot about the power-attack, but the rest were more obvious. (That final room where you fight Cass is annoying because as the screen rotates you can't easily tell if you can stand where you are or if you'll just fall to the other side of the screen).

I won't touch on the story because it makes no sense to someone who has played only the first game. (Why does Boss Cass hire Kangeroos if he wants to destroy all mammals?)

Needs More Polish
  • Ty's hitbox is unclear at times. (Especially on the whale)
  • Stiff movement
  • If the platform moves fast enough, Ty will slide off his own.
  • When you pick stuff up, Ty can still be hit.
  • Enemies go through the walls on land and sea, sometimes hidden in the background. (Like NES games.) Your attacks do not.
  • SFX on Boomerangs and enemies can be ear-grating. (Same sound effect)
  • Crickey, Ty gets more knockback than me!
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67 of 71 people (94%) found this review helpful
3 people found this review funny
0.2 hrs on record
Posted: September 17, 2015
Brings back so many memories of TY from days on the Playstation 2. This is a must buy for anyone that played the original games and indeed anyone else interested in buying a truly fantastic 2D platformer. I hope you guys get the funding you need to port the original trilogy to PC so I can replay some of the best games I've ever played.

If for any reason you don't reach your goal please put this on kickstarter and I for one would gladly donate to it.
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45 of 49 people (92%) found this review helpful
5 people found this review funny
0.4 hrs on record
Posted: October 22, 2015
To put it simply, Its a good platformer for the price.

Buy it so we can have 1,2,3 Steam Release pls
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48 of 56 people (86%) found this review helpful
6.1 hrs on record
Posted: September 17, 2015
This is a great game! Although it lacks the 3D from the previous 3 games from the series, it makes up for it in fun and addictive gameplay. This is a great game to welcome TY to the new generation of gaming and will hopefully be a way to welcome the other 3 games into the digital age.
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33 of 35 people (94%) found this review helpful
2 people found this review funny
1.1 hrs on record
Posted: September 17, 2015
Great nostalgia right here! Not only does this serve as a great homage to the previes Ty Trilogy, but it also serves as a great standalone experience. Addictive gameplay and great music combine to make this brilliant for the price!
Hopefully it will comercially do reasonably well so to serve as a trigger to the release of the original trilogy on steam. As someone who grew up playing those games, it'd be amazing to get to experience them again (without having to rebuy a PS2).
Thanks a lot Krome Studios, not only for releasing this sleeper hit (for a great price), but also for creating my favourite games of my childhood.
Hopefully you will get the recognition you guys deserve!
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29 of 30 people (97%) found this review helpful
1 person found this review funny
12.2 hrs on record
Posted: September 21, 2015
I bought this game for two reasons. 1) I love Ty the Tasmanian Tiger, and 2) because I wanted to support the devs so they have the money to port over the first three Ty games to steam, which would then hopefully lead to a Ty 5.

This game isn't particularly long or overly difficult. However it's a very fun and beautiful platformer with a good little story. The background music is awesome as always. The controls are solid, the movements are nice and smooth. It's only crashed once for me, and besides that, no there have been no bugs that I've seen.

I've got about 12 hours on record, which is how long it took me to complete the overall story, then go back and get all collectables and achievements.

The art in this game is very nicely done. I love the art style. This is the reason I want to work with art in game design, because you can create endearing worlds and characters such as this.

I would recommend playing it, even if you're not a huge Ty fan or haven't heard of him. It's not a huge investment, only $6, so if it turns out it's not for you, not a huge loss.
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49 of 65 people (75%) found this review helpful
2 people found this review funny
4.2 hrs on record
Posted: September 17, 2015
TY is back! While keeping a very tongue in cheek nature, it's everything you might love about Australia. From crazy slang to key-taring Blue Tongue Lizards, Robot-Sharks and everything in between. It's not the 3d platformer you might recall but that doesn't stop it from being an absolute blast. Consider the transition Rayman made from 3d -> 2d, presentation and gameplay is close.
Screen resolution scales up to 4k+ while the hand drawn graphics stay crisp. Both kb+mouse & gamepad controls were responsive and all keys remappable. Entire game is spread across several acts containing larger levels with multiple segments, complete each and continue onward or leave and spend gems. Gems can used to obtain new boomerangs or different costumes & characters. One playthrough won't be enough, levels contain many hidden areas to discover and the game provided alternate modes of play such as time-attack.

Biggest downfall is the difficulty, little on the easier side and maybe aimed more at the younger generation. With it's uniquely Australian visuals and sound, decent amount of content and great price point, TY 4 gets an easy recommendation and a big thumbs up.

Issues with 120hz panels that requires a fix.
Will stall progress on some levels. eg, end of video.
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A developer has responded on Sep 17, 2015 @ 4:17pm
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19 of 19 people (100%) found this review helpful
1 person found this review funny
9.3 hrs on record
Posted: September 10
My Wife who recently passed away absolutely loved this game.

I want the devs to know that their hard work brought happiness into the short life of my beloved.
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Recently Posted
0.9 hrs
Posted: September 12
This game IS the best games I have EVER played in my life!
Helpful? Yes No Funny
0.5 hrs
Posted: September 9
Bought it to support the ports of Ty 1, 2 and 3 to PC. Its actually a pretty good game, too.
Helpful? Yes No Funny
0.9 hrs
Posted: September 2
Not as good as the first but still good :D
Helpful? Yes No Funny
1.8 hrs
Posted: August 26
A great game to join a great series. 7/10
Helpful? Yes No Funny
Serena The Unicorn
12.1 hrs
Posted: August 10
Product received for free
Though not as great and open world as the three preceding games before it, Ty The Tasmanian Tiger 4 is still a fun experience worth playing. If you're a fan of the originals, you may not find what you're looking for, but if you're a greenhorn into the series then you might enjoy this game. Ulimately I recommend this game, and for $5.99 you can't really go wrong.
Helpful? Yes No Funny
8.5 hrs
Posted: August 6
a pretty fun game. really, it doesn't hold up to the previous Ty games, but it's still a good bit of fun. It has that laid back kind of feel like the beginning of psychonauts. you won't be sitting on the edge of your seat waiting to see what happens next, but you'll have a fun little nostalgia fest. the one thing i wish they would change is how Ty glides. I wish they would give him a glider or soemthign instead of him magically floating by holding up his boomerangs.
Helpful? Yes No Funny
2.7 hrs
Posted: August 4
This game is so fun, I missed it and I'm glad it's finally making a comeback!
Helpful? Yes No Funny
5.6 hrs
Posted: August 2
Pretty decent game. It reminds me of when I played the older one. While I do like this game, it's extremly short. It took less than 6 hours to finish because there's really only 3 acts, and I'm sure it would only take me an additional hour to 100% it. I don't know if it's because I'm older, (spoiler alert) but the fight(s) with Boss Cas were extremely easy and the game went by quickly.

Reguardless, it's a wonderful game and I hope they can fully port the first three games to PC c:
Helpful? Yes No Funny
1.1 hrs
Posted: July 3
A servicable 2D platformer in a series of servicable 3D platformers. Nothing special, but not bad for a six dollar game, although I paid three for it.
Helpful? Yes No Funny