In the peaceful town of Reja there live three best friends: Hoston, Alina and Edessot. Young and curious, they want to go on a herb-seeking quest to help cure Hoston's father's illness. Little do they know ...
User reviews:
Mostly Positive (70 reviews) - 70% of the 70 user reviews for this game are positive.
Release Date: Sep 29, 2014

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About This Game

Being originally designed and developed for the SEGA Mega Drive & SEGA Genesis, Pier Solar is a turn-based RPG with state-of-the-art aesthetics about the journey of three young heroes from the town of Reja. In this prospered and peaceful town there live three best friends: Hoston, Alina and Edessot. Young and curious, they want to go on a herb-seeking quest to help cure Hoston's father's mysterious illness. Little do they know ... it will be the beginning of their lifetime journey where they will learn the true meaning of friendship and the thrill of adventure.

This journey will demand their courage and wisdom to solve a long-lost mystery while they face the forces of destruction dispatched by an evil man who is trying to change the world for his own good. Through this escapade, they will be reborn as great heroes to protect the universe from a mistaken purpose..

What makes Pier Solar so special?

Pier Solar was originally designed and developed for the SEGA Mega Drive and SEGA Genesis. Yes, you read that right!! It was actually the only newly developed game for SEGA's 16-bit system in the new millennium. It's not a port, fan translation, or a copy of any other game. Pier Solar is a 100% brand new, entirely original,16-bit RPG.

We'll get right in to what we think makes Pier Solar so special:
  • A 100% Original RPG! Pier Solar was developed from the ground up. An original world, storyline, soundtrack, characters, enemies, and battle style. No ports, translations or copying from any other game - it's all fresh! The first original 16-bit RPG to do this in over a decade!

  • A Massive World to Explore! Pier Solar has 50+ hours of gameplay, over 300 locations, nearly 500 unique treasure chests, and over 800 NPCs!

  • Director's cut! Pier Solar expands what was the biggest 16-bit RPG Ever! We released Pier Solar on a custom 64MEG cartridge (the average SEGA Mega Drive/Genesis game size is 12MEG), making it the biggest 16-bit RPG ever! This allowed us to push the 16-bit medium to a precedent setting level, with state-of-the-art aesthetics and things like full-screen cut scenes, background scaling and 3D modes. But Pier Solar HD is more than just a port, the game is getting a Director's cut, and includes an expanded story with new locations and challenges, that couldn't fit on its original Sega Genesis/Mega Drive release.

  • Epic Battle Tactics! We developed an innovative battle system that puts you in control of up to five characters and includes in-depth strategic moves such as counter-attacks and a special strategy called Gather, which stores energy to unleash even more powerful moves and spells!

  • Translated in 6 Languages! Pier Solar is translated in 6 languages: English, Japanese, Spanish, Portuguese, French, and German.

  • An Original Soundtrack! A beautiful soundtrack written just for Pier Solar that embodies everything great about a classic retro soundtrack!

  • There Are Surprises! We also packed-in many other surprises and secrets like hidden areas and mini-games!

Pier Solar truly is a love letter to the rich, imaginative 16-bit RPGs of a bygone era. We crafted Pier Solar in the same light - with an authentic adventure, that resonates deeply about life, death, love, family, and friendship. Remember the wonder you felt when immersed into your favorite retro RPG? Pier Solar captures that same wonder.

What the media says about Pier Solar

“...this is a game I'll be keeping on my radar. I love the style, the aesthetics, and the classic
JRPG feel.”


“ promising title to play next December.”
- Destructoid

“Pier Solar bears the distinct honour of being a Sega Mega Drive game”
- Eurogamer

“WaterMelon’s attention to detail is staggering…a community-based development team with a
track record of integrity and a proving capacity to deliver on promises made”


“With a lengthy script, impressive graphics, and a top-notch soundtrack, those that still hold the
flame for SEGA’s console will have something new to be nostalgic over.


“The game itself, which comes on a high-density, 64 Meg cartridge, is a well-crafted love letter
to the turn-based, role playing games of a bygone era. It’s evocative of the 16-bit classics
Phantasy Star II and The Secret of Mana, both in scope and design. Pier Solar also sports an
enhanced CD soundtrack that truly takes the overall experience to another level.”


“90% GOLD Award…the best RPG of Sega’s 16 bit…well developed [and] well written.”
- Games Tribune

In a nutshell

Pier Solar is a product of passion, done by individuals who love video games in it's most pure essence. It's made by players for players. Our team has absolute commitment to the quality of the game as well as the experience of the players.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP with SP2 or later
    • Processor: Intel Atom 1.6 GHz
    • Memory: 1 GB RAM
    • Graphics: Intel Graphics Media Accelerator 945GME
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • OS: Windows 7
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8800 GT
    • DirectX: Version 10
    • Storage: 3 GB available space
    • OS: OSX Snow Leopard
    • Processor: Intel Core Duo
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon X1600
    • Storage: 3 GB available space
    • OS: OSX Mavericks
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 7300GT
    • Storage: 3 GB available space
    • OS: Ubuntu 12.10
    • Processor: Intel Atom 1.6 GHz
    • Memory: 1 GB RAM
    • Graphics: Intel Graphics Media Accelerator 945GME
    • Storage: 3 GB available space
    • OS: Ubuntu 13.04
    • Processor: Intel Core 2 Duo
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8800 GT
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (70 reviews)
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54 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
99 of 117 people (85%) found this review helpful
2 people found this review funny
6.8 hrs on record
Posted: September 30, 2014
I'm not the type to really enjoy a JRPG, but there are a few that capture my attention. Pier Solar and the Great Architects is defintiely one of those games. I previously owned only on my Sega Genesis and I absolutely loved it. The visual appeal, the great music, and the immersive story. The turned-based combat is also pretty refined compared to others in it's genre. Pier Solar HD is essentially the same game but with better visuals, a remastered soundtrack, and beautiful backgrounds that bring the world to life. To cut to the chase, if you like JRPGs or are looking for an experience, check out Pier Solar HD. If you enjoyed Chrono Trigger, Earthbound, or Final Fanstasy VI, you will love Pier Solar.
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76 of 103 people (74%) found this review helpful
5 people found this review funny
13.5 hrs on record
Posted: September 30, 2014
THIS GAME IS AMAZING, Seriously, If you've ever played the Megadrive release you'd know that, I'm playing this baby on my Arch Linux system. Who says us linux users don't love games? It's a great RPG with witty dialogue and a great story. I've been playing this release so far and am loving the updated music (Which was available on the megadrive release if you had the CD addon) and the updated Graphics. They definitely add to the game, the combat system is tried-but-true with updated features, what else can I say about this game? BUY IT RIGHT NOW, BUY THE DREAMCAST RELEASE. BUY IT. 10/10 would buy again.
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45 of 58 people (78%) found this review helpful
2 people found this review funny
10.8 hrs on record
Posted: September 30, 2014
Reminds me a lot of Lunar: Silver Star Story, if you love old school JRPGs you will love this one for sure.
oh the battle system here is turn based and it is random encounters.

hope i helped, enjoy.
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43 of 56 people (77%) found this review helpful
2 people found this review funny
46.0 hrs on record
Pre-Release Review
Posted: September 30, 2014
This is a professional quality game. The amazing work of these guys at Watermelon is something everyone should be watching. In this particular piece, Hoston and his friends are set to a quest in a beautiful world with great graphics, great songs, great gameplay and awesome history. This is one that makes us find out why we love videogames. Thank you everyone involved.
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34 of 41 people (83%) found this review helpful
1 person found this review funny
26.3 hrs on record
Posted: October 11, 2014
I was keeping my eyes on Pier Solar ever since it was known under the "Tavern RPG" codename, as many of fellow JRPG genre fans. Unfortunately, due to many reasons I missed the opportunity to play original Sega Genesis release (as many of us too, I believe) and was pretty excited to hear that Pier Solar will be coming to more platforms, including PC, and even with enhanced graphics and CD-quality soundtrack! "Now, that's pretty awesome chance to finally get to play this game", I thought, and when it hit the Steam — the game was bought without a second thinking. Now, when the game is cleared, it is a good time to sum up my experience with it.

First of all, Pier Solar is a good game. I will not be original here, but if titles like Lunar Silver Star Story, Chrono Trigger, Final Fantasy IV-VI make echoes of nostalgic tremble in your hearth, then you should get Pier Solar. It has many qualities of a great game - wonderful characters, beautiful graphics and soundtrack, interesting story and an old-school JRPG charm.

You will be getting many random encounters with enemies (sometimes too many, he-he :D), looking for a treasure chests, crawl dungeons and oppose bosses. There's a bunch of fun dialogs out there, so keep talking with NPCs. Be aware that some of them have two and even three versions of replies to you, and sometimes it is necessary to talk with them three times to get an item or trigger some event.

Now for the part that is not so good with Pier Solar. There's a few flaws in the game that may poison your experience - nothing too major, but still the game would be definitely better without them.

Sometimes you will get stuck.

First of all, the environment design sometime will get you wondering where you should go. Yes, maze-like maps is classic for a JRPG, but there's more than that to well-designed map. I often caught myself missing the path to the next location or route to another area of current map just because it was looking like there's nothing interesting (dead end). Be prepared that if you feel that you got stuck and there's nowhere to go next - you should look more carefully for a path. Oh, and there's hidden paths inside the walls. Sometimes. Somewhere.

Second, the directions from the storytelling could be better. When you finish your quest in current location and should move to the next area, there was times for me when it was not so clear from the dialogs where should I go and what to do next. Most of the times you should just go to the next area, but there's few exceptions from this rule. Maybe I'm just getting too old...

Third, the Sanctuary and the damned platform behind the pillar. Seriously, I will be making a small spoiler here, but when you will get stuck at this point in Sanctuary (couple of hours from the start of the game), look for a moving platform that is hiding behind the pillar near the room entrance ladder. I do not understand what was the point of making such design decision, but I'm taking it as a bad idea.

In general, "getting stuck" was the most annoying thing that happened to me with Pier Solar. When you wander from corner to corner of the map and face endless random encounters, getting ambushed often and the game is not so quick in its battle system - it is not long when you will get bored from it. My advice is such — don't hesitate to look for a guide or ask a question in forums, you will get much more pleasuring experience from this game actually progressing through the story, and not from lurking in forest or dungeon.

Well, that's about it. I can recommend this game to any fan of JRPG genre.

Some tips for the game that may be useful:

  • There's a detailed walkthrough by Tim Maurer at GameFAQs for this game. As was mentioned above, I advise to everyone who got stuck to take a peek on it (just in case :D).

  • If you played Pier Solar on Sega Genesis you may notice minor differences with this version. Same goes for the Tim Maurer's walkthrough — it was written for Genesis version of Pier Solar and contain very minor differences with PC version (you should get the Beaver in the forest).

  • There's nothing inside the regular barrels and crates (apart from very few hidden items in some special places), do not waste your time on them.

  • Some walls can have hidden paths, look at the radar and to edges of the screen - if there's some graphics "in the middle of nowhere", most likely you can walk behind the wall to get there.

  • Sell unnecessary items (primary weapon and armor). The inventory system is very basic and you don't need a mess there.

  • Metal and Gold Coins, blocks, etc. is money. Do not look for them in your inventory, after finding something like this in a treasure chest it will just add to your wallet.

  • You will get new spells at higher levels. Some spells can be learned only from the books.

  • Look for the accessories that can halve elemental damage, they're very useful.

  • Have fun and enjoy this game! :)
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40 of 52 people (77%) found this review helpful
1 person found this review funny
4.1 hrs on record
Posted: September 30, 2014
The feeling, the enviroment, the world, the music, everything made by fans to fans Pier solar is a state of the art hand-draw made JRPG like the old classics like Lunar and Chrono Trigger, trully a piece of art waiting to be played!!! :D
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29 of 34 people (85%) found this review helpful
3.8 hrs on record
Posted: June 21, 2015
I've seen a few reviews on here that were a bit too critical. "I don't like the way the heal spell looks" is one of them, which is obviously just nitpicking. Anyway, I absolutely love and recommend this game if you like JRPG type games. I've listed what I liked and disliked, and will update as I get further into the game.

Good features:
+ Stylish graphics, switch between HD or classic 16 bit look
+ Great music, also able to switch to Sega Genesis sound
+ Quick to get you into the game, very fun upbeat story
+ Compatible with many controllers, even my SNES one!
+ Adjustable encounter rate: fight more or no enemies at all
+ Adjustable combat speed: great for when you're just training

Unappealing features:
- Steam overlay is bugged. Will move/select when typing.
- The controls can be strange. Not game breaking.*

* Holding a directional key seems to disable the use/talk button in the middle of dialog. When using a heal spell out of combat, there is a strange quirk where I have to hit the up button to scroll left, but the right button to scroll to the right. This is incredibly minor.
ALSO if you do have controller issues, right click the game on steam, go to properties, set launch options, and write dxjoy. This might make your controller more compatible. Be sure to map buttons once ingame of course.

I'd like to add that games of this nature are very rare. The HD graphics have incredible, well-detailed environments with some classic 16 bit sprites mixed in. It's a timeless work of art; these visuals don't age and are very pleasant to look at. Give the demo a try if you are interested, and take into account that the bad reviews are only from a handful of people. If more people decided to try this game out, the ratings would likely go way up. In an oversaturated indie market, where some of the most lazy looking, blocky games are highly praised, I find it hard to accept that Pier Solar gets hardly any attention; it provides beautiful visuals, great music, a lovely story and classic RPG mechanics that are both intuitive and pretty satisfying.

- Sarah
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36 of 46 people (78%) found this review helpful
1 person found this review funny
0.7 hrs on record
Posted: September 30, 2014
Pier Solar is an "old school" turn based RPG style game. What do I mean by old school? it is turn based instead of the newer versions where you wait for a bar to fill and use x number of different attacks to use the bar meter.

Although most people aren't here for the graphics, I would say they look fairly nice and updated which is always a plus.

The game works fine with the keyboard, but if you do plan on using a controller, I would suggest using the D-pad instead of the thumbsticks just because the movement seems a bit wonky with the thumbsticks.

Also just for anyone wondering, yes there are still black bars.

Feel free to watch my first impressions video here: (first 30 minutes of gameplay spoilers)
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20 of 22 people (91%) found this review helpful
1 person found this review funny
29.6 hrs on record
Posted: December 30, 2014
This game's a pretty decent old-school RPG. Characters are fun, environments are pretty, the new music is good (some of the old stuff is pretty rough, as are some of the sound effects). A few UI choices are a little wonky (like how you cast healing spells), but you get used to them pretty quick, though I did keep noticing my little gripes. All and all, pretty fun, I enjoy it. If it's on sale, give it a shot.

Though there is a timing/platforming section at the magic school which I hate, hate, hate. For that infurating section alone, this game might end up burning in video game hell. You'll get past it after a stressful hour or two, though.
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17 of 19 people (89%) found this review helpful
1 person found this review funny
27.4 hrs on record
Posted: January 29, 2015
Always wished there were more RPGs on the Genesis. I'm glad the guys at WaterMelon shared that opinion so strongly that they made their own. While the game suffered through development hell (the original Genesis version from my understanding... as well as this HD version which I feel like I waited a year after the scheduled release date to check out), it finally came. It managed to captivate me in the way RPGs did in my youth. I honestly didn't think I was going to enjoy it that much.

A few notes:
- Battles are reminiscent of Lunar both in the way of style and challenge. Areas can seem gimmicky and lack variety in fights up until a boss or change of region, however.
- Sound is wonderful and fitting of the game's environments and mood. Perfectly done in Genesis style. The HD music is even better.
- The options to swap between original graphics and HD, as well as original and HD sound are nice.
- Without listing all the reasons, I feel the game has some replay value (I can see 1 or 2 more playthoughs in the future for mehself). Obviously I'm not looking at it with nostalgia goggles either.
- The characters are likeable, which is good due to the fact you'll be spending quite a few hours with them.

Overall, I'd give it an 8 out of 10. There's not too many great RPGs on the Genesis, so this game is welcomed by me. I'd even go as far as to place it at my number three spot of favorite Genesis RPGs, falling short of only Phantasy Star IV and Shining Force II. If you're a fan of those titles and also Lunar, then definitely try to pick it up if ya see it on sale, and give it a shot.

Happy Gaming, friends!!
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Recently Posted
22.9 hrs
Posted: September 4
This is a very nice game. Don't go for the HD+ mode in this game, though, it makes everything look ugly.

The one thing I like about this is that there is the option to increase/decrease encounter rate. If you want to play the game naturally you would ignore this but for people who want to explore this option is right up their alley. However, should one turn off the encounters they would have to, at some point, do some extremely heavy grinding in order to reach a level for some bosses as they get progressively stronger.

The HD music is lovely to listen to. They put detail into bringing it up to remake specs.

However, one thing must be pointed out for this: Money will be a necessity and will also take lots of time to collect. Especially when you want to upgrade everyone's equipment and get a nice set of potions to go with it. That is if you haven't sold off everything else to buy them. So use your resources CAREFULLY.
Helpful? Yes No Funny
10.5 hrs
Posted: August 27
Tedious. That's how I'd describe this game. It seemed nice enough to start with, but I'm to the point where I keep running away from battles because they are so monotonous and boring, and I spent most of my time on each map running around in circles lost because each map is a maze-like affair that is very difficlut to navigate even though you're only trying to get from, one end to another.

If it was shorter, I might be okay with this, but I can't stand it any more. I regret wasting my money on this this thing. Nice try, but ambitious and boring with high production values is still boring.
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RPG Gamer Man
44.4 hrs
Posted: July 9
Hello everyone. First off, the time shown is wrong. I have at least 100+ hours in this game totally. Second off, let me mention the minor bugs with this game and the one bad one.

The worst bug is the Zephyr map bug. I wrote a short walkthrough that may bypass this bug. Please check the guide page for it. As for the other bugs, there minor and do not effect the gameplay very much. One of the minor bugs it has is the disappearing menu wheel, which happens sometimes during battles. The way to fix it is just push esc or some other button on your keyboard. This is probably has to do with the joypad on your pc.

Now, my Main review of this game pro's and con's:


`Interesting Storyline
`Unique Characters
`Skills and weapons differ for each characters
`Side quests!
`Mini Games!
`Some bosses have their own theme music
`A hardcore RPG. Some towns don't even have healing in them, and are few and far in between.
`Side Areas that are not relevant to the story, but are fun to explore!


`Grinding for levels and repition of this type...
`The storyline waits till practically at the end to actually tell you what the heck is going on..
`Some bugs effect gameplay, mostly small, but one big one at Zephyr map was game breaking..
`Sometimes it takes awhile for the characters to "talk" in the game and you have awkward pauses at some points
`No hints on what to do next...but as i said above, hardcore RPG. It does not hold your hand...this is not really a negative to me, but i know alot of people will want this, so i put it in con's for that reason..I actually like the exploring aspect of games like this and how you figure out stuff on the map yourself.

Final Thoughts:
All in all, a great example of a classic RPG from the late 1980's and early 1990's. Also, this maybe a harder rpg than younger people are used to nowadays. This is how the rpg's i played as were young, so now you know how easy the games are nowadays, you young people! This game does not hold your hand. It does have a tutorial library in the 1st village (like FF games).
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0.6 hrs
Posted: May 19
I was hoping to really enjoy this, but it's just so boring and it's a mess. I don't know how, but they were able to make the controls in a grid based RPG terrible. Why do I move to the left when I bump into the wall and end up going somewhere I don't want to. It's just frustrating and doesn't help in any way. Along with that, the combat is slow and unsatisfying with random advantage and disadvangates happening at the start of every battle (with a really loud freaking annoying sound effect.)

It's just not very good.

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35.3 hrs
Posted: April 21
As an old-school gamer back in the 8-bit/16-bit era, I never heard of this project until someone showed me their kickstarter page in 2012 to put it onto modern consoles and devices. The presentation video blew me away with their excellent HD art and audio, let alone the amazing quality of the standard Mega Drive graphics and FM music too. It's a great first impression and, despite some nuisances in the game design, I enjoyed the time I had playing Pier Solar and the Great Architects.

The good stuff about the game is pretty clear from the store page that you've just glanced over. It has some fantastic pixel art, presented in 3 different formats: 16-bit, HD, and HD+. I would recommend either 16-bit or HD. "HD+" looks just like HD but it smoothed over certain layers and doesn't seem to fit well with the other sprites. The animations are all well done for the most part too, considering this is a Genesis/Mega Drive title. Speaking of which, the music is equally satisfying in both the FM (Genesis/Mega Drive) and PCM (HD, dare I say it's MIDI?) formats. The music captures the mood fairly well in their respective sections of the game (jungle theme with repetitive drum beats and bamboo flute, check) and also have a catchy melody that you'll definitely be humming with. I initially disliked the music, but as I played more and did a quick 2nd play-through, I enjoyed it more. The boss battle themes are excellent!

Now, the "eh" section. The game draws some stereotypical cliches for JRPGs as you would expect. The main character, Hoston, is a 16 year old sword-wielding botanist, Alina is a 16 year old archer/mage elf(?) that happens to be the perky, older sister-like childhood friend, and Edessot, the 13 year old mad scientist that uses gadget-y weapons. He can also toss stones, bombs, and dynamites at enemies too. You'll meet three other characters along the way to help them fight the good fight. The story is quite interesting, but also confusing as well. A lot of questionable philosophical decisions will suddenly be thrust upon the characters later in the game that will make your head scratch. You can blame the poor pacing for that. The dialogue throughout the game was entertaining and even funny for the most part. I did have the issue of face-palming myself and saying "oh c'mon, it's so obvious who that person is..." a few times and when Alina, your childhood elf friend with point-y ears, suddenly announces that she and her parents, who are clearly human with their round ears, are unrelated and the rest of the party is shocked to hear about it.

The battles in this game are quite repetitive, but what RPG isn't these days, really? You have the typical attack, spells, defend/cover/counter, items, and a "Gather", which is like a power boost, maxing out at 5. The most powerful spells will require 5 gathers, but, not only that, the amount of Gathers also increases the character's power too. 5 Gathers grants a 4x damage increase to all attacks and healing abilities, so maxing that out in boss battles is crucial. Problem is, the characters will lose those Gathers as they are hit by enemy attacks and, if you happen to use a spell or attack that required 5, but they're at 4 after the attack, they just spin and do nothing that round. Characters also lose those Gathers after the battle is over, so you'll constantly have to build them up every battle. Overall, I found the battles to be rather easy due to the elemental attacks that most enemies have and the ability to equip elemental accessories to halve their damage throughout the game, including the bosses! Feathers, Towels, Dragon Tooth, and Weights are your best friend! (+ Vaccines in the end game)

Now the bad stuff...
-Unskippable opening & ending credits
The opening isn't a problem, but the ending credits....IT'S 30+ MINUTES LONG, HALF OF THAT IS KICKSTARTER BACKERS. You have to sit through this in order to do a New Game+ too!
The movement in this game pretty bad, so I can see why there's a "Path-finding" option available. Turned on, it automatically bypasses solid (non-passable objects) by going around them without you having to move around it yourself. The AI for this is a bit awkward to grasp, so I personally turned this off.
-Map layout + passable/non-passable objects
Another problem is the graphics. Wait, what!? I thought I said the graphics were fantastic?! Well, yes, but the problem is differentiating what is passable and what is not. If I see a small stone or flower on the ground that I believe should be passable, then that's what should happen. But guess what? It isn't. The game is FULL of these little nuisances, so you either deal with the awkwardness of enabling pathfinder or go around them yourself. Slow NPCs that move randomly in places with one tile width need to be passable, which they are, but only if they're going the opposite way from the direction you're going. Not to mention, the map design is cluttered everywhere you go, towns and dungeons alike. It's like the whole game is one huge maze for you figure out.
-Different option menus
There's technically 4 different option menus depending on where you're at. The title screen has the main option menu that allows the player to change controls and handle save files (copy-paste & delete), among other things. You can also do the majority of those in the game outside of battle, minus changing the controls, but you can change the encounter rate from 0 to 8 (1 is default). Once you get Edessot in your party, you can setup an auto-save function through ANOTHER option menu, plus enabling a chest radar, map, and even a warp back to the map entrance. Oh, there's also a different option menu in battles too! This one allows you to change the animation speeds (this is a must, max it out) and AI for the auto battle (BTW, read below on how that doesn't even work at all). Why not just make everything available in all menus?!
-Battle animation speed, outside spell animation speed, and auto battle AI
Remember the animation speed I mentioned just above? The default speed is horrendously long and drawn out, so you'll bump that to 4x after a couple of battles. Sadly, the spell animations OUTSIDE of battle cannot be sped up, but they're not too long, still annoying though when you're trying to use heal spells on your party.
Now, that AI for the auto battle? Some people say it's broken, but I've noticed some things they don't quite understand. The AI allows 4 settings on or off for auto battle: Attack, Spells, Gather, and Items. If you turn Gather off and turn Attack and Spells on, your characters will still Gather. Why? Because they have attacks and spells that require Gather in order to use. If you turn Items off and turn Attack on, Edessot will still use his throwing items to attack, because those items are required in order to use those attacks. So what's the point of allowing the players to enable or turn off certain actions when they won't work as it's stated? Why not have a option of "All Basic Attack only" so that the characters are not defending or gathering for a stronger attack type when I'm facing enemies that are all one-shots to defeat?
-Multiple items with the same effects
Don't do this in any RPG you create, please.
There are some I've heard from some users out there. I had one game-breaker in Assac when Zellini/"Bounty" is suppose to find a new boat to Ludon City and she gets caught in the way of a NPC, forcing me to restart the game from the last save.
-Eternal Slip
I may be an Eternal Slip god, but ♥♥♥♥ this mini-game. You've been warned. Prepare for many long hours to finish this.

When I began this game, I was looking at giving it a 5/10, but after finishing it 100%, I'm giving it a generous 7/10. I recommend it to old-school JRPG players that liked Lunar & Phantasy Star.
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51.3 hrs
Posted: March 10
I had high exepctations for this game, and it has failed to meet even the most basic of them. The encounters are very unbalanced, the environment is used to conceal critical paths and information, and the puzzles are unintuitive. The gameplay is depressingly linear, and uninteresting. You basically do the same thing each battle, with very little variety. The item progression is as expected from an RPG of this genre, but is still dissapointing. There are far better games to spend your money on than this one.
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0.6 hrs
Posted: February 22
Weird controls, weird camera, confusing or obscured maps. Boring combat, weird UI.

I didn't even make it to the cave before I gave up.
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0.3 hrs
Posted: January 29
Oh man where do I get started with this game.

First of all, the sound track is flat out obnoxious, it's actually painful to listen too.

The art style is to the point where the characters pretty much all look the same face-wise, and like theyre always smiling. As though someone took the same exact face and added maybe 1, maybe -2- small small edits to differentate emotion.

The writing is just, boring. It's a hard game to follow because you don't want too. The tropes are obnoxious with your superb male hero and that ONE mechanic nerd and that ONE gorgeous elven chick.
It's just...

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0.4 hrs
Posted: January 4
A couple of battles in and I found out the following:

1. You have to "gather" for a turn before casting offensive spells

2. Melee attacks can't hit flying enemies

3. Turns go very slowly

4. Your characters don't recover mana after/between battles

Unless old school RPG design is "the one true way", this game is not for you.
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7.3 hrs
Posted: November 7, 2015
I like Pier Solar a lot, after logging for four hours so far. It's absolutely a game which seeks to capture a simpler time in RPG history--games like Lunar for the SegaCD, and Final Fantasy IV for the Super Nintendo come to mind. This early-'90s period is my favorite for the RPG genre, and I still regularly play my old favorites from 1989 - 1994 via emulation. It's great to have a "new" game that hits the same notes, albeit, with some more panache in the graphics department.

Speaking of the new "HD" graphics, I have to say they are beautiful, and stylistically a good match to the pixel art of the 16-bit graphics set of this game, however, they often get in the way of my gameplay. I've gotten in the habbit of enabling the HD graphics for towns and then disabling them for dungeons because the pathways in dungeons are a lot harder to see with the paint-over versions of those backgrounds. This is even after the recent "pathway decluttering" that I see touted in the update notes.

In the case of both the 16-bit and "HD" graphics, pathways could still be a lot clearer, and there could be fewer obstacles to pathways around towns, etc. It's frustrating to realize that my character can't move forward because he is blocked by a flower, etc. There are also rare instances where a tile of the game is set to non-passable even though it is clearly a pathway tile, same as others in a series. Those instances are rare, and not hard to find my way around, but it's frustrating to navigate. Disabling the "auto-corner" behavior of characters actually made controls a lot easier for me. It used to be so frustrating that they'd hit a corner and then slip around it to someplace I didn't intend. If I had my ultimate way with things, I'd remove auto-cornering as a default behavior and clear a lot of obstacles from paths that are supposed to be passable. I think in that way I'd take this awesome game from a 80% enjoyment level to something like a 95%. The frustration in those cases I describe is not necessary, and doesn't seem like an intentional gameplay element.

Battles are pretty fun. I really like the "Gather" mechanic, as a whole. I like that characters can take and send each other's "Gather" energy as well. Leveling takes a while, but I'm okay with that. My old faves were also something of a grind.

Character art is definitely on tone for the period. I'm a fan of the '90s anime look, and the character art in Pier Solar hits that look very well, most of the time. The cinematic artist seems to have some hangups around cloth drapery and anatomy that rear up and get distracting from time to time, but I wouldn't have hired a different artist. I think the tone is dead-on and the little foibles are forgivable when they happen. I had some of the same misgivings about some of the cinematics in the original Lunar game for SegaCD. Interestingly, the pixel art versions of these assets seem to work better, as a whole.

The soundtrack by Zable Fahr, Tulio Adriano, and Tiido Priimägi is another case where I really appreciate the work that has gone into the "HD" version, akin to a CD audio soundtrack on a CD-ROM game, but there are times when I miss the crispness of the FM console synth version. There are times when the CD audio version sounds a little mushy where I don't think it's intentional.

This is all stuff you only really notice when you LOVE a game, so I'm pretty sure I LOVE 'Pier Solar and the Great Architects.' I intend to play it all the way through to the end.

It's easy to nitpick a game like this and hold it up against games built by much larger teams with a lot more money. That's a testament to how well Pier Solar hits that bar, even though it was largely a labor of love. That Kickstarter money they got was not at all a decent budget for a game of this scope, with all the intended target platforms. I'm glad we have the game, as is, on Steam.

I would easily recommend it to anyone who enjoys 16-bit RPGs. Bare in mind that you can flip back and forth between the 16-bit and HD versions of the game's visual and audo assets.
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