A retro shooter with a new power: the power to become any ship. Lost in the depths of space, you are a being of pure psychic energy with the uncanny power to take over and control anything you see in order to survive. Built for PC, Enemy Mind lets you battle your way through 70+ waves of challenging enemies.
User reviews: Very Positive (175 reviews)
Release Date: Jun 6, 2014

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"30fps lock. Genre: Sidescrolling shoot-em-up"

Recent updates View all (17)

August 17

Major Game Update (Windows Only)

Hi folks. It’s been way too long! I’m very excited to tell you that I’ve been working on Enemy Mind for many late nights for some time now and I have a new build to share with you. See Patch Notes below

First, let me just level with you. This is no longer a paid gig for me. I’m working on the game in my free time because I love it. If there are a few of you out there that are into it, that’s really all I need. That said, I don’t have the resources to work on the mac port and so we will be officially dropping support for it, at least for the foreseeable future. If you already have the game on your mac, don’t worry, it’s not going anywhere. You’re just not going to get this update or, most likely, any future updates. I wish the game had been a big success and this wouldn’t have become necessary, but that’s just not what happened.

Now, if you’re still with me, I would also like to say that I consider this version of the game to be much more complete and quite a bit better than what was released way back when. The following list is not complete. There are lots of tweaks, plenty of polish, and a few surprises to be found. I’d love it if you’d go into the options menu and reset your game data so you can give it a go from scratch. No pressure, but if you do that, you’ll make me a very happy programmer indeed. You'll also get an achievement for it!

I’d love to know what you think of the changes. Feel free to yell at me on here or on twitter or wherever you can find me.

Thanks for playing!

-MikeT @viTekiM

Patch Notes
New Features:
  • Steam Achievements are in! 34 of them, in fact.
  • Certain player controlled craft can turn and fire backwards. If you see it flip, you can flip it too. Press R1 (default mapping).
  • The dreaded Wave 8-9 missile barrage is gone. I’m sorry it was ever a thing.
  • New credits music from the amazing Mega Beardo (megabeardo.com)
  • Destroyed human craft now have a random chance at throwing dangerous shrapnel.
  • Transports can now shoot fire out of their exhaust, which can kill enemies at close range.
  • Title and menu screens now have high scores at top. (friends-only)
  • Cheats Menu - Unlocks on game completion.
    • Unlimited ammo - so you don’t run out.
    • Infinite lives - play forever, if you want!
    • Take no damage - No stress, just pew pew pew!
    • Spawn lock - choose your faction, useful for viewing story.
    • Psychedelic mode - ...will blow you mind, man!
    • Big Head Mode - Makes sprites big and weird. I just think it’s funny.
    • Show Hitboxes - For the bullet hell enthusiast.
  • In-game browseable leaderboards (Friends-Only and Global Top 10).
  • Secret Codes in menus - I can’t tell you any more about those, good luck.
What’s Different:
  • Changed kills required for next multiplier from 20 to 10.
  • Doubled speed of all environments.
  • Leaderboards display before game over screen, so players don’t have to quit to see them.
Fixed:
  • Multiplier blast no longer kills enemies not yet visible.
  • Enemies will not spawn into multiplier blast.
  • Multiplier blast no longer causes field generators to drift. They explode immediately.
  • Fixed bug preventing ships left with ammo from shooting.

10 comments Read more

March 10

Now with Trading Cards!

We're happy to announce the addition of Steam Trading Cards to Enemy Mind!

6 Cards, 3 Backgrounds, 6 emotes + the 6 badge levels.

You'll get some fun bits of back story from the card descriptions. Go get 'em!



Also, I'd like to plug our Kickstarter for our other GreenLit Game: Orion Trail

We're down to the last couple days! We need more Space Backers!

http://steamcommunity.com/sharedfiles/filedetails/?id=354517562&searchtext=orion+trail


3 comments Read more

Reviews

“Angry fun in local co-op with this side-scrolling shooter”
Polygon

“I found the interesting parts of the game to be trying out and taking over all these new ships, and in chasing the narrative throughout this overarching space opera. I found all those things compelling enough to drive me through the experience. This week, James recommends Enemy Mind.”
Extra Credits

“The two and a half months of Early Access time saw tweaks, updates, and bug fixes, and the payoff is an Enemy Mind that’s had a nice polishing shine applied to the game from front to back.”
Hardcore Gamer

About This Game

A retro shooter with a new power: the power to become any ship.

Lost in the depths of space, you are a being of pure psychic energy with the uncanny power to take over and control anything you see in order to survive.

Built for PC, Enemy Mind lets you battle your way through 70+ waves of challenging enemies. Deftly maneuver over twenty unique ships, each with different abilities for you to harness. Backed by an all-new chip-emulated soundtrack by the psychoacoustic artist Rainbow Kitten, Enemy Mind features an adaptive story system as innovative as its gameplay. Are you ready to unlock the secrets of Enemy Mind?





  • 8 levels and 70 waves of challenge
  • Side-scrolling space shooter for PC
  • Classic 8-bit art-style
  • 20+ different ships, each with their own unique power and ability
  • Adaptive story system that changes with your individual play style
  • Multi-player co-op supports up to four players at once
  • Original Chiptune-inspired soundtrack by Rainbow Kitten

More Reviews

"It's incredibly addictive!" Indie Retro News March 2014

"The game really is the whole package. GameCola Score: 9 - Excellent" GameCola June 2014

"Overall I was very impressed by what Schell Games was able to achieve with a genre that is not really known for innovation. The game is addictive enough that you will want to complete it a few times in order to piece together the whole story and of course the co-op mode will also eat up a lot of your spare time if you have friends nearby. While shooter fans will obviously enjoy the game the most I urge anyone that has an interest in polished, unique titles to try it out as it is definitely worth the effort. Rating: 8/10" GAMERamble June 2014

"Enemy Mind is an excellent and unique take on the shooter genre. Definitely worth the price at full retail." Nerd Age June 2014

Check out our website: http://enemymindgame.com/
Listen to the full soundtrack on our Bandcamp Page!
This old-school arcade shmup is brought to you by Schell Games, an independent game studio based in Pittsburgh, PA.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo 2.66Ghz
    • Memory: 2 GB RAM
    • Graphics: 256 MB Graphics Memory and Directx 9.0c Compatible gpu
    • Hard Drive: 200 MB available space
    • Sound Card: Onboard sound card
    Recommended:
    • OS: Windows 7
    • Additional Notes: USB wired Xbox 360 controller recommended
Helpful customer reviews
9 of 10 people (90%) found this review helpful
1 person found this review funny
3.8 hrs on record
Posted: June 21
This is a fun game that is unique.

You possess enemy ships and attack the enemy with them. You can possess one ship at a time and change ships with a button press.

Each ship has a limited amount of weapons and damage it can take before being destroyed. If the ship you're possessing gets destroyed, you have to start the area over again.

The game progressively gets harder and has ways to prevent you from possessing ships. Sometimes you have to possess other objects like rocks, but you have to be careful not to go offscreen or you'll have to restart the section.

You have each ship's basic weapon and the button to switch to another ship.

I don't think its worth $10, but I gladly paid $1 for it during the summer sale. I have 1.5 hours into the game.

If its on a sale, consider getting it if you want a unique and challenging shooter.

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3 of 3 people (100%) found this review helpful
9.3 hrs on record
Posted: August 7
Enemy Mind is a 2d arcade style shoot 'm up video games.

I think this is one of the games you need to have if you like the genre.
It haves a very special way of gameplay because you can transfer youself into enemie ships.
You take control and try to survive long as possible this way.
It's a co-op multiplayer game game and that is a really nice because a lot of shoot 'm ups are single player.
I love games you can play together on the couch like old times.
Looks good... great soundtracks and very good / easy controls to pick up.

This game belongs in my top 10 steam shoot 'm up video games.

I give this game a 9/10 score.
Because it is something unique compare to other games.
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4 of 5 people (80%) found this review helpful
2.1 hrs on record
Posted: May 29
Written as of 0.7 hrs played - on Level 4 of 8


You're seperated from your fleet and are thrust into a cosmic dogfight. After having exhausted your ship's resources - the stream of hostiles only growing - you suddenly teleport to and take over another ship. Your ship fades, lifeless; your ship stays in the fight. You continue thusly, confounded; a new ship approaches. With half the Ammo reserves still remaining, you eject yourself towards and into that different ship; your previous host resumes assaulting you - what was its ally (but your enemy) not a second prior. How are you able to do this? What led to this state of conflict? Where are you? Slowly, revelations occur in the form of fragmented and disjointed memories - your thoughts are hard to discern from the cacophony that is apparent hive-mind...

Each Level is made up of seperate stages. It seems each subsequent Level has one more wave to it. Each Level ends with a unique boss fight. Between the stages and Levels, one or two slides of text. I won't spoil any more than I already have - the story is mainly bound to the intermissions between Levels; those between stages/waves serve as (")exposition(") behind the power you wield.

Of course, the main draw of the game is your power to hijack any celestial vehicle. I am very surprised at the story that is incorporated; I honestly expected none, just a basic "You are a being of pure psychic energy with the uncanny power to take over and control anything you see in order to survive. RT to shoot, LS to move, A to teleport."

(With such basic controls, I doubt playing with a KB+M would hamper in any way, contrary to the disclaimer upon starting the game)

Of course, people will play this FOR that interesting mechanic.
Enemy Mind maintains a good pace at introducing new ships; each is unique, whether in movement, firing rate/projectile motion, and/or capabilities (won't spoil). A sidescroller, except for a few rare instances, you are perpetually facing/shooting right. Certain ships are able to aim their fire at angles; (almost) all are able to turn around and shoot at you if you failed to destroy them while they were in range, as it were.
The shmup is borderline bullethell at times but there is almost always an easily identifiable path, however narrow - beware that precise movements ARE necessary and that certain ships - if even a minute (most would think negligible) amount of the ship is in the line of fire, you will take the hit (perhaps why "This game was designed with a controller in mind" is on the Start Screen).

There are Extras; unsure if they unlock gradually or after milestones, but at this point, I've two minigames: "Flappity Mind" and "Rock Simulator." Rock Simulator is interesting but a bit grating; I've never played Flappy Bird so I'm inclined to call Flappity Mind unfair/1+1twitchy76me.

"Enemy Mind features an adaptive story system as innovative as its gameplay. Are you ready to unlock the secrets of Enemy Mind?"
If ever there was a game that NEEDED to have Achievements implemented, it is apparently Enemy Mind; a way to know how much of the story one has unlocked. I just now read that quote in the Store Description - I initially read the exerpt at the top of the Store Page months ago and instantly wishlisted. Recently bought it and found more depth than expected. From the wording and tone, it leads me to believe that, perhaps if one plays as a pacifist it drastically changes (what of) the story (you get).


I was going to recommend this game. I now have to implore every reader to buy Enemy Mind. Please do.
It might not necessarily satiate those who seek gratuitously challenging shmups; the game is far too distinctive in every facet for it to be buried.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
7.4 hrs on record
Posted: March 18
I received Enemy on sale for 4 dollars. I remember thinking it looked interesting, a nice game to play when Im bored or just want to turn my brain off and focus on the pretty wetty patterns that the enemy bullets made. Poor little me did not do nearly enough research. The game is broken into 8 levels, I have only beaten 5 but I feel like I have gotten far enough to write this review. This game is filled with terrible, terrible flaws and great high points. Unfortunately I feel the negatives outweigh the positives. But I will try my hardest to stay positive for this review.

1. Neutral, The Major Mechanic is the ability to switch between ships at the press of a button and a steady aim. This makes this game quite unique and stand out and is great fun. "Oh no I'm out of ammo and have no health! Never fear now I control an even better ship with more helth more ammo and blah blah blah" You basically capture the enemy and take its abilities... Except thats not exactly what happens. Some enemies have different powers or health when you switch to them as opposed to when you play as them which sometimes really really sucks. And is incredibly stupid in some boss fights.

2. Negative, The length of the levels and more than two handfuls of waves are just tooo long. Its incredibly annoying dying right at the end of a wave and having to travel back 2 minutes.

3. Posit-treul, Dying is handled pretty well. If you die you start back at the beginning of the wave. If you game over tho same thing happens. Which kinda makes lives kinda pointless.

4. Positive, The game looks very nice. Everything feels detailed and beautiful. That is all I have to say. Seriously. If you want proof just look up some screenshots.

5. Positive-Super Negative, There are two kinds of bosses in the game: formations and bosses.(wow that was a weird sentence) The formations are a collection of ships all trying to murder you all at once, generally varying in different types, generally this fights are a mad dash to grab the ship you wan without being killed, then trying to take out as many as you can before your ship is spent, then trying to get a new ship before they kill you. These fights are super fun. On the other side of the coin you have general bosses. These. Guys. Suck. SO! MUCH! Lemme just say I threw myself at the level six boss for an hour and ragequited after making 0 progress. The other ones didn't fare much better.

Final Thoughts: the main part of the game is super fun and exactly what I hoped and expected. Unfortunatley the INFURIATING bosses and the occasionally really long waves. Kinda ruined it for me (One waaaaaaay mre than the other) If I were to make any changes to the game It would be to cut boss fights all together. And tweak the length of a couple waves.

If you see this game on sale I would recommend it. But as of Its normal price I don't recomend it.
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1 of 2 people (50%) found this review helpful
6.3 hrs on record
Posted: July 26
Very cool little game, I quite enjoyed it. I play a lot of shmups so it's getting more and more difficult to find one that really feels different, but this one with its awesome mind-taking-overing power really surprised and impressed me.
I thought it might be just a kinda gimmicky addition to a standard sidescolling shooter, but I was wrong.

You have the ability to take over the minds of enemy pilots, and that's your only ability. Once you do that you can fly their ship and use its weapon til ammo runs out (tightly limiting ammo forces you to always be on the lookout for a new ship, you can't find a favourite and just blast everything), or you get blown up.
If you jump out of your pilot's mind just before your death blow, you can get in a new mind and keep going if you've aimed/timed the jump properly. It's safer to get a new mind before that point though. Each ship has a different amount of armour, with the lightest crafts taking two hits to be destroyed, so you always have a low armour warning before you explode.
Each ship has its own unique weapon or playstyle or both, and trying them all was a lot of fun. Also the game is really built around the concept, so some levels and boss fights are really unique to this game and its mechanics. I was very happy with this. Happy is good.
I just finished the main story mode, and soon will have another go to re-read all the story bits now that I understand what's going on. The story is told in snippets of memories from the pilots you inhabit, and you piece things together as you go. I like that approach, and I think the story is actually pretty cool, but it may take some players more than once to get it.
There's also an extras menu that unlocks (I think? That or it's empty at first) after some progression, and as you get further through the game more things are added to it. There's alternate modes, a couple of mini-games, and more. I don't want to spoil the surprise, so I'll just say that one unlock is pretty much the most realistic simulation I've ever played.

So there you go, my first review. I hope it's helpful to somebody.
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