A retro shooter with a new power: the power to become any ship. Lost in the depths of space, you are a being of pure psychic energy with the uncanny power to take over and control anything you see in order to survive. Built for PC, Enemy Mind lets you battle your way through 70+ waves of challenging enemies.
User reviews: Very Positive (167 reviews)
Release Date: Jun 6, 2014

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"30fps lock. Genre: Sidescrolling shoot-em-up"

Recent updates View all (16)

March 10

Now with Trading Cards!

We're happy to announce the addition of Steam Trading Cards to Enemy Mind!

6 Cards, 3 Backgrounds, 6 emotes + the 6 badge levels.

You'll get some fun bits of back story from the card descriptions. Go get 'em!

Also, I'd like to plug our Kickstarter for our other GreenLit Game: Orion Trail

We're down to the last couple days! We need more Space Backers!


3 comments Read more

February 4

New Game from Schell Games

Hi Folks. I just wanted to let you know that Schell Games has launched a Kickstarter for a new game called Orion Trail. If you're thinking it's Oregon Trail in space, well, you're right!

The art is done by Evan Brown, the art director of Enemy Mind, and the design and writing is done by Dave Bennett, who was instrumental in getting Enemy Mind the green light at the here at Schell Games.

If you've got a second, go check it out. I think it's going to be great!



2 comments Read more


“Angry fun in local co-op with this side-scrolling shooter”

“I found the interesting parts of the game to be trying out and taking over all these new ships, and in chasing the narrative throughout this overarching space opera. I found all those things compelling enough to drive me through the experience. This week, James recommends Enemy Mind.”
Extra Credits

“The two and a half months of Early Access time saw tweaks, updates, and bug fixes, and the payoff is an Enemy Mind that’s had a nice polishing shine applied to the game from front to back.”
Hardcore Gamer

About This Game

A retro shooter with a new power: the power to become any ship.

Lost in the depths of space, you are a being of pure psychic energy with the uncanny power to take over and control anything you see in order to survive.

Built for PC, Enemy Mind lets you battle your way through 70+ waves of challenging enemies. Deftly maneuver over twenty unique ships, each with different abilities for you to harness. Backed by an all-new chip-emulated soundtrack by the psychoacoustic artist Rainbow Kitten, Enemy Mind features an adaptive story system as innovative as its gameplay. Are you ready to unlock the secrets of Enemy Mind?

  • 8 levels and 70 waves of challenge
  • Side-scrolling space shooter for PC
  • Classic 8-bit art-style
  • 20+ different ships, each with their own unique power and ability
  • Adaptive story system that changes with your individual play style
  • Multi-player co-op supports up to four players at once
  • Original Chiptune-inspired soundtrack by Rainbow Kitten

More Reviews

"It's incredibly addictive!" Indie Retro News March 2014

"The game really is the whole package. GameCola Score: 9 - Excellent" GameCola June 2014

"Overall I was very impressed by what Schell Games was able to achieve with a genre that is not really known for innovation. The game is addictive enough that you will want to complete it a few times in order to piece together the whole story and of course the co-op mode will also eat up a lot of your spare time if you have friends nearby. While shooter fans will obviously enjoy the game the most I urge anyone that has an interest in polished, unique titles to try it out as it is definitely worth the effort. Rating: 8/10" GAMERamble June 2014

"Enemy Mind is an excellent and unique take on the shooter genre. Definitely worth the price at full retail." Nerd Age June 2014

Check out our website: http://enemymindgame.com/
Listen to the full soundtrack on our Bandcamp Page!
This old-school arcade shmup is brought to you by Schell Games, an independent game studio based in Pittsburgh, PA.

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: Core 2 Duo 2.66Ghz
    • Memory: 2 GB RAM
    • Graphics: 256 MB Graphics Memory and Directx 9.0c Compatible gpu
    • Hard Drive: 200 MB available space
    • Sound Card: Onboard sound card
    • OS: Windows 7
    • Additional Notes: USB wired Xbox 360 controller recommended
    • OS: OSX 10.8+
    • Processor: 2.5GHz dual-core
    • Memory: 2 GB RAM
    • Graphics: 256 MB Graphics Memory
    • Hard Drive: 200 MB available space
    • Sound Card: Onboard sound card
    • Additional Notes: USB wired Xbox 360 controller recommended
Helpful customer reviews
6 of 6 people (100%) found this review helpful
3.7 hrs on record
Posted: June 21
This is a fun game that is unique.

You possess enemy ships and attack the enemy with them. You can possess one ship at a time and change ships with a button press.

Each ship has a limited amount of weapons and damage it can take before being destroyed. If the ship you're possessing gets destroyed, you have to start the area over again.

The game progressively gets harder and has ways to prevent you from possessing ships. Sometimes you have to possess other objects like rocks, but you have to be careful not to go offscreen or you'll have to restart the section.

You have each ship's basic weapon and the button to switch to another ship.

I don't think its worth $10, but I gladly paid $1 for it during the summer sale. I have 1.5 hours into the game.

If its on a sale, consider getting it if you want a unique and challenging shooter.

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3 of 3 people (100%) found this review helpful
1.2 hrs on record
Posted: May 29
Written as of 0.7 hrs played - on Level 4 of 8

You're seperated from your fleet and are thrust into a cosmic dogfight. After having exhausted your ship's resources - the stream of hostiles only growing - you suddenly teleport to and take over another ship. Your ship fades, lifeless; your ship stays in the fight. You continue thusly, confounded; a new ship approaches. With half the Ammo reserves still remaining, you eject yourself towards and into that different ship; your previous host resumes assaulting you - what was its ally (but your enemy) not a second prior. How are you able to do this? What led to this state of conflict? Where are you? Slowly, revelations occur in the form of fragmented and disjointed memories - your thoughts are hard to discern from the cacophony that is apparent hive-mind...

Each Level is made up of seperate stages. It seems each subsequent Level has one more wave to it. Each Level ends with a unique boss fight. Between the stages and Levels, one or two slides of text. I won't spoil any more than I already have - the story is mainly bound to the intermissions between Levels; those between stages/waves serve as (")exposition(") behind the power you wield.

Of course, the main draw of the game is your power to hijack any celestial vehicle. I am very surprised at the story that is incorporated; I honestly expected none, just a basic "You are a being of pure psychic energy with the uncanny power to take over and control anything you see in order to survive. RT to shoot, LS to move, A to teleport."

(With such basic controls, I doubt playing with a KB+M would hamper in any way, contrary to the disclaimer upon starting the game)

Of course, people will play this FOR that interesting mechanic.
Enemy Mind maintains a good pace at introducing new ships; each is unique, whether in movement, firing rate/projectile motion, and/or capabilities (won't spoil). A sidescroller, except for a few rare instances, you are perpetually facing/shooting right. Certain ships are able to aim their fire at angles; (almost) all are able to turn around and shoot at you if you failed to destroy them while they were in range, as it were.
The shmup is borderline bullethell at times but there is almost always an easily identifiable path, however narrow - beware that precise movements ARE necessary and that certain ships - if even a minute (most would think negligible) amount of the ship is in the line of fire, you will take the hit (perhaps why "This game was designed with a controller in mind" is on the Start Screen).

There are Extras; unsure if they unlock gradually or after milestones, but at this point, I've two minigames: "Flappity Mind" and "Rock Simulator." Rock Simulator is interesting but a bit grating; I've never played Flappy Bird so I'm inclined to call Flappity Mind unfair/1+1twitchy76me.

"Enemy Mind features an adaptive story system as innovative as its gameplay. Are you ready to unlock the secrets of Enemy Mind?"
If ever there was a game that NEEDED to have Achievements implemented, it is apparently Enemy Mind; a way to know how much of the story one has unlocked. I just now read that quote in the Store Description - I initially read the exerpt at the top of the Store Page months ago and instantly wishlisted. Recently bought it and found more depth than expected. From the wording and tone, it leads me to believe that, perhaps if one plays as a pacifist it drastically changes (what of) the story (you get).

I was going to recommend this game. I now have to implore every reader to buy Enemy Mind. Please do.
It might not necessarily satiate those who seek gratuitously challenging shmups; the game is far too distinctive in every facet for it to be buried.
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1 of 1 people (100%) found this review helpful
6.3 hrs on record
Posted: July 26
Very cool little game, I quite enjoyed it. I play a lot of shmups so it's getting more and more difficult to find one that really feels different, but this one with its awesome mind-taking-overing power really surprised and impressed me.
I thought it might be just a kinda gimmicky addition to a standard sidescolling shooter, but I was wrong.

You have the ability to take over the minds of enemy pilots, and that's your only ability. Once you do that you can fly their ship and use its weapon til ammo runs out (tightly limiting ammo forces you to always be on the lookout for a new ship, you can't find a favourite and just blast everything), or you get blown up.
If you jump out of your pilot's mind just before your death blow, you can get in a new mind and keep going if you've aimed/timed the jump properly. It's safer to get a new mind before that point though. Each ship has a different amount of armour, with the lightest crafts taking two hits to be destroyed, so you always have a low armour warning before you explode.
Each ship has its own unique weapon or playstyle or both, and trying them all was a lot of fun. Also the game is really built around the concept, so some levels and boss fights are really unique to this game and its mechanics. I was very happy with this. Happy is good.
I just finished the main story mode, and soon will have another go to re-read all the story bits now that I understand what's going on. The story is told in snippets of memories from the pilots you inhabit, and you piece things together as you go. I like that approach, and I think the story is actually pretty cool, but it may take some players more than once to get it.
There's also an extras menu that unlocks (I think? That or it's empty at first) after some progression, and as you get further through the game more things are added to it. There's alternate modes, a couple of mini-games, and more. I don't want to spoil the surprise, so I'll just say that one unlock is pretty much the most realistic simulation I've ever played.

So there you go, my first review. I hope it's helpful to somebody.
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2 of 3 people (67%) found this review helpful
2.4 hrs on record
Posted: March 1
Enemy Mind is an interesting take on the arcade style space shooter games like Galaga. In most arcade style space shoot-'em ups, you'll pilot your ship through a level, all the while collecting powerups or weapons that may make your craft stronger. In Enemy Mind, your ship has the ability to take over and "transfer consciousnesses" into any other enemy ship. Each craft also has a limited ammo supply, so you'll usually want to expend your entire ammo clip before transferring over to another ship. This creates a gameplay style where the optimal strategy is also the most fun one: blow all your ammo trying to kill everything on the screen, transfer to another ship, rinse and repeat

The playstyles and designs of the enemy ships are varied and interesting enough to make it exciting each time you encounter a new type of enemy craft. It makes the player want to take it over immediately and experiment around with how much armor the craft has and how its weapon systems work. Some craft are agile with fast firing, low damage weapons. Some craft are slower with huge area of effect damage style explosions. Some craft are themselves weapons and are designed to be torpedoed into other craft to drill through their hulls. There's also an accompanying story that is played after each stage in the single player campaign, but I almost entirely ignored it. It was doled out in little text lines one at a time and it seemed mostly forgettable and inconsequential.

Enemy Mind isn't a revolutionary arcade style shooter, but it's a lot of fun. If you like games like Galaga, you'll have a good time with Enemy Mind. Navigating the bullet hell that the enemies throw at you while throwing back a bullet storm of your own while simultaneously possessing and experimenting with new craft and different playstyles felt really good. The boss battles are challenging and unique. There's also a couch co-op multiplayer mode, but I unfortunately haven't gotten a chance to check it out yet. This seems like the kind of game that would be fun to screw around in for a little while with another friend. I wouldn't go out of your way to buy it immediately, but it's worth a look if you find it discounted on a Steam sale or something like that

For more game reviews, check out http://whatisjamesplaying.blogspot.com/
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2 of 3 people (67%) found this review helpful
3.8 hrs on record
Posted: March 13
Enemy Mind is a nifty creative twist on the side-scrolling shooter genre. Instead of controlling your own ship, you play as a psychic entity that can commandeer an enemy ship at will. Just press the button and you can swap into a different ship. It's a simple enough premise, and the game executes on it pretty well--well enough that it feels like a key piece of the gameplay rather than a gimmick.

Each ship has limited ammo, see, so you're forced to jump from ship to ship in order to keep fighting. Levels are designed to nudge you toward playing a wide variety of ships--when you run out of ammo, you won't always be able to hop right into a new copy of the same ship. And the boss fights of each level are built around the mechanic--for example, you might have to jump around a circle of stationary turrets to reach the boss's rotating weak point.

The story is interesting. It's not you against Bad Guy Aliens. You're dropped into the middle of a war between aliens and humans. (You'll get a different ending depending on which side's ships you use more frequently.) The two factions are, visually, very distinct, and when they're onscreen together they'll actually fight each other. Furthermore, both sides quickly become aware of your presence, and you get to hear them reacting to how you're taking over their minds, which is pretty cool.

So I like what they did, generally. That being said, there are some flaws. For one, it would be nice to have more variety in the ships. There are a decent amount to choose from, but a lot of them are just variations on "shoot forward in a straight line." Oh, and another thing, it's always forward. You can't turn around. This is definitely problematic, because the enemies CAN turn around, and they WILL come at you from both sides, and you'll just be, like, well, I can't turn around and shoot the guys behind me, so...bleh. Also, you supposedly have a limited numer of extra lives, but in practice, you get unlimited continues, and continuing puts you at the exact same place as respawning, so...what's the point of having lives, exactly?

In any case, it's a short game--I'm not very good at shooters and I beat it in 3 hours--so it doesn't wear out its welcome. You don't need to invest much time to enjoy this game. I don't know if it's worth $10, but if you have it in your backlog from some bundle or other, I definitely recommend giving it a look, just because it's interesting and it does something new and unique. It's short, it's sweet, and while it's not the best shooter you've ever played, you've probably never played another shooter like it.

P.S. Make sure to check out the Rock Simulator in the Extras section. It is glorious.
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