A retro shooter with a new power: the power to become any ship. Lost in the depths of space, you are a being of pure psychic energy with the uncanny power to take over and control anything you see in order to survive. Built for PC, Enemy Mind lets you battle your way through 70+ waves of challenging enemies.
User reviews: Very Positive (162 reviews)
Release Date: Jun 6, 2014

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Recommended By Curators

"You can reach out and grab any ship in the entire game, so every new ship is like a new toy to play with. It keeps the game interesting and dynamic."
Read the full review here.

Recent updates View all (16)

March 10

Now with Trading Cards!

We're happy to announce the addition of Steam Trading Cards to Enemy Mind!

6 Cards, 3 Backgrounds, 6 emotes + the 6 badge levels.

You'll get some fun bits of back story from the card descriptions. Go get 'em!

Also, I'd like to plug our Kickstarter for our other GreenLit Game: Orion Trail

We're down to the last couple days! We need more Space Backers!


3 comments Read more

February 4

New Game from Schell Games

Hi Folks. I just wanted to let you know that Schell Games has launched a Kickstarter for a new game called Orion Trail. If you're thinking it's Oregon Trail in space, well, you're right!

The art is done by Evan Brown, the art director of Enemy Mind, and the design and writing is done by Dave Bennett, who was instrumental in getting Enemy Mind the green light at the here at Schell Games.

If you've got a second, go check it out. I think it's going to be great!



2 comments Read more


“Angry fun in local co-op with this side-scrolling shooter”

“I found the interesting parts of the game to be trying out and taking over all these new ships, and in chasing the narrative throughout this overarching space opera. I found all those things compelling enough to drive me through the experience. This week, James recommends Enemy Mind.”
Extra Credits

“The two and a half months of Early Access time saw tweaks, updates, and bug fixes, and the payoff is an Enemy Mind that’s had a nice polishing shine applied to the game from front to back.”
Hardcore Gamer

About This Game

A retro shooter with a new power: the power to become any ship.

Lost in the depths of space, you are a being of pure psychic energy with the uncanny power to take over and control anything you see in order to survive.

Built for PC, Enemy Mind lets you battle your way through 70+ waves of challenging enemies. Deftly maneuver over twenty unique ships, each with different abilities for you to harness. Backed by an all-new chip-emulated soundtrack by the psychoacoustic artist Rainbow Kitten, Enemy Mind features an adaptive story system as innovative as its gameplay. Are you ready to unlock the secrets of Enemy Mind?

  • 8 levels and 70 waves of challenge
  • Side-scrolling space shooter for PC
  • Classic 8-bit art-style
  • 20+ different ships, each with their own unique power and ability
  • Adaptive story system that changes with your individual play style
  • Multi-player co-op supports up to four players at once
  • Original Chiptune-inspired soundtrack by Rainbow Kitten

More Reviews

"It's incredibly addictive!" Indie Retro News March 2014

"The game really is the whole package. GameCola Score: 9 - Excellent" GameCola June 2014

"Overall I was very impressed by what Schell Games was able to achieve with a genre that is not really known for innovation. The game is addictive enough that you will want to complete it a few times in order to piece together the whole story and of course the co-op mode will also eat up a lot of your spare time if you have friends nearby. While shooter fans will obviously enjoy the game the most I urge anyone that has an interest in polished, unique titles to try it out as it is definitely worth the effort. Rating: 8/10" GAMERamble June 2014

"Enemy Mind is an excellent and unique take on the shooter genre. Definitely worth the price at full retail." Nerd Age June 2014

Check out our website: http://enemymindgame.com/
Listen to the full soundtrack on our Bandcamp Page!
This old-school arcade shmup is brought to you by Schell Games, an independent game studio based in Pittsburgh, PA.

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: Core 2 Duo 2.66Ghz
    • Memory: 2 GB RAM
    • Graphics: 256 MB Graphics Memory and Directx 9.0c Compatible gpu
    • Hard Drive: 200 MB available space
    • Sound Card: Onboard sound card
    • OS: Windows 7
    • Additional Notes: USB wired Xbox 360 controller recommended
    • OS: OSX 10.8+
    • Processor: 2.5GHz dual-core
    • Memory: 2 GB RAM
    • Graphics: 256 MB Graphics Memory
    • Hard Drive: 200 MB available space
    • Sound Card: Onboard sound card
    • Additional Notes: USB wired Xbox 360 controller recommended
Helpful customer reviews
28 of 30 people (93%) found this review helpful
3.5 hrs on record
Posted: January 25
Enemy Mind is a brilliant concept trapped in a game that's less interesting than it deserves.

The hook is simple, but oh so ingenious it begs the question why it hasn't been done before (the closest comparison that comes to mind is Driver: San Francisco): instead of playing as any specific ship, you have the ability to reach out and take control of any enemy ship you come in contact with, and it's just as cool as you'd imagine. Whizzing around as a tiny fighter and then jumping into a bombing tanker or alien starship creates a dynamic I haven't found in another game, one where enemies are less obstacles you need to remove but strategic pieces to manipulate the battlefield with. Prioritizing ships so as to save those with the most desirable features to take over later runs contrary to almost every traditional approach to shoot'em'up combat, and something that makes Enemy Mind feel so unusual to play beyond its novel mechanic.

It's rather a shame then that said mechanic is Enemy Mind's sole strength, and what it throws its entirety behind. Taking as just about every ship often feels weak, and unsatisfying, and though providing you with a finite amount of ammo keeps you from just sticking to a single ship for the entire game, it also becomes rather tiring having to constrain yourself so drastically in order to take enemies out as each shot needs to hit and that's not especially easy to do most of the time. As quickly and often as it comes, death is largely meaningless, with no penalty save the loss of your score and the requirement to replay a little before where you met your untimely doom. This caused the game to almost immediately lose all tension, and once the novelty of taking over enemies wore off I rather lost interest in what I was doing.

And I say this having completed Enemy Mind in a meager 2 hours, which is about twice as long as it has interesting things to show you. New enemy types are continually trickled in, but many of them were immediately written off as being rather a lot less functional than those I'd been using already. I wanted to become invested in the narrative, which pieces together the memories of the pilots you've taken over to try and give context to what exactly is happening, but it's so abstract and difficulty to piece together that I was all but entirely lost by the end and only had the haziest of ideas how I got there. I imagine there's a compelling story here, but it tries to tie itself into elements of gameplay that are more interesting in concept than ideal ways to tell a narrative.

Enemy Mind's genius mechanic is so strong that it's worth checking out for it alone, but it's telling that I'm more excited about its ideas being recreated and innovated on in other games than I am about the game itself. It's a solid curiosity and a great proof of concept, I just wish its broader foundation was as engaging.
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5 of 5 people (100%) found this review helpful
1.9 hrs on record
Posted: June 21
This is a fun game that is unique.

You possess enemy ships and attack the enemy with them. You can possess one ship at a time and change ships with a button press.

Each ship has a limited amount of weapons and damage it can take before being destroyed. If the ship you're possessing gets destroyed, you have to start the area over again.

The game progressively gets harder and has ways to prevent you from possessing ships. Sometimes you have to possess other objects like rocks, but you have to be careful not to go offscreen or you'll have to restart the section.

You have each ship's basic weapon and the button to switch to another ship.

I don't think its worth $10, but I gladly paid $1 for it during the summer sale. I have 1.5 hours into the game.

If its on a sale, consider getting it if you want a unique and challenging shooter.

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3 of 3 people (100%) found this review helpful
0.7 hrs on record
Posted: May 29
Written as of 0.7 hrs played - on Level 4 of 8

You're seperated from your fleet and are thrust into a cosmic dogfight. After having exhausted your ship's resources - the stream of hostiles only growing - you suddenly teleport to and take over another ship. Your ship fades, lifeless; your ship stays in the fight. You continue thusly, confounded; a new ship approaches. With half the Ammo reserves still remaining, you eject yourself towards and into that different ship; your previous host resumes assaulting you - what was its ally (but your enemy) not a second prior. How are you able to do this? What led to this state of conflict? Where are you? Slowly, revelations occur in the form of fragmented and disjointed memories - your thoughts are hard to discern from the cacophony that is apparent hive-mind...

Each Level is made up of seperate stages. It seems each subsequent Level has one more wave to it. Each Level ends with a unique boss fight. Between the stages and Levels, one or two slides of text. I won't spoil any more than I already have - the story is mainly bound to the intermissions between Levels; those between stages/waves serve as (")exposition(") behind the power you wield.

Of course, the main draw of the game is your power to hijack any celestial vehicle. I am very surprised at the story that is incorporated; I honestly expected none, just a basic "You are a being of pure psychic energy with the uncanny power to take over and control anything you see in order to survive. RT to shoot, LS to move, A to teleport."

(With such basic controls, I doubt playing with a KB+M would hamper in any way, contrary to the disclaimer upon starting the game)

Of course, people will play this FOR that interesting mechanic.
Enemy Mind maintains a good pace at introducing new ships; each is unique, whether in movement, firing rate/projectile motion, and/or capabilities (won't spoil). A sidescroller, except for a few rare instances, you are perpetually facing/shooting right. Certain ships are able to aim their fire at angles; (almost) all are able to turn around and shoot at you if you failed to destroy them while they were in range, as it were.
The shmup is borderline bullethell at times but there is almost always an easily identifiable path, however narrow - beware that precise movements ARE necessary and that certain ships - if even a minute (most would think negligible) amount of the ship is in the line of fire, you will take the hit (perhaps why "This game was designed with a controller in mind" is on the Start Screen).

There are Extras; unsure if they unlock gradually or after milestones, but at this point, I've two minigames: "Flappity Mind" and "Rock Simulator." Rock Simulator is interesting but a bit grating; I've never played Flappy Bird so I'm inclined to call Flappity Mind unfair/1+1twitchy76me.

"Enemy Mind features an adaptive story system as innovative as its gameplay. Are you ready to unlock the secrets of Enemy Mind?"
If ever there was a game that NEEDED to have Achievements implemented, it is apparently Enemy Mind; a way to know how much of the story one has unlocked. I just now read that quote in the Store Description - I initially read the exerpt at the top of the Store Page months ago and instantly wishlisted. Recently bought it and found more depth than expected. From the wording and tone, it leads me to believe that, perhaps if one plays as a pacifist it drastically changes (what of) the story (you get).

I was going to recommend this game. I now have to implore every reader to buy Enemy Mind. Please do.
It might not necessarily satiate those who seek gratuitously challenging shmups; the game is far too distinctive in every facet for it to be buried.
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4 of 5 people (80%) found this review helpful
1.9 hrs on record
Posted: January 14
So far, I really, REALLY love this game.

If you are looking for a nostalgia hit, you'll get it, but with some extra added in treats.

You get the best of both worlds, esplosive, lazer filled space battles and clever, tactical play.

Don't take the game too seriously, and you will have one hell of a time. :D
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2 of 3 people (67%) found this review helpful
4.0 hrs on record
Posted: January 10
You get to hop between all the different enemy ships and control them mid-fly in this inspiring and exciting retro space shooter in spirit of games like R-type. The challenge is spot-on and the levels and ships all look and control fantastically for a two-button shooter.

There's coop if you're into that but the single-player game is highly replayable. No achievements which puts you in complete control of what and how much you want to play whenever you want to. There are also fun yet useless side games (one immitates flappy bird with a spaceship and another has you going through an entire chapter as a floating meteor in space) as well as a boss rush mode. Oh and the graphics are sharp, detailed and the soundtrack is pitch perfect.

The only nag I have with the game is that although it has great variety in enemies, there isn't much in the bosses. The later ones are just stronger versions of the original with a new move.

The shooting is frantic and enjoyable and the story is vague enough to justify the happenings, although you're better off ignoring it altogether. Enemy Mind constantly puts you in a strategically action focused situation and all of it is exhillirating for such a small game. It will put a grin of satisfaction on your face the moment you start playing.
Buy this!
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