Prepare yourself for an insatiable rain of bullets, bombs, and beams in Crimzon Clover. From Japanese indie developer Yotsubane, this retro top-down shooter is a wild ride you won't want to miss out on.
User reviews: Very Positive (360 reviews)
Release Date: Jun 6, 2014
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Buy Crimzon Clover WORLD IGNITION Deluxe Edition

Includes 2 items: Crimzon Clover WORLD IGNITION, Crimzon Clover WORLD IGNITION - Soundtrack


Recommended By Curators

"Marvelous manic shmup action! Steam version does not skimp on premium features from leaderboards to even TATE settings. DoDonPachi fans will be at home."

Recent updates View all (5)

February 16

V1.04: Small adjustments and fixes / 細かい修正と調整

v1.04 Patch Detail:

Pause Menu: Pause the BGM during pause menu
Name Entry Screen: Display the total Star Item picked up during play-through, as well as information relevant to the mode played : BREAK RATE MAX, BOOST COUNT, BREAK COUNT
Screen setting: Added a V sync option to screen setting, only available when playing in full screen
Bug correction: Bug where the game starts high res in a very small window on screens with a resolution of 1280×768 or lower corrected, the game should now first start in low res mode.
◆small fixes


◆ネームエントリー時、☆と、モードごとのプレイ情報(BREAK RATE MAX/BOOST COUNT/BREAK COUNT)
◆垂直同期のオプションをSCREEN SETTINGSに追加しました。

7 comments Read more


“Eye-meltingly ridiculous, and surprisingly enough that actually works. It's wild. This is really, really fun.”

“...when an indie developer [...] comes along and manages to out-shmup the King of shmups, people stop and take notice. That’s the case with Crimzon Clover.”

“Bullet Hell action at its best.”

About This Game

Prepare yourself for an insatiable rain of bullets, bombs, and beams in Crimzon Clover. From Japanese indie developer YOTSUBANE, AdventurePlanningService, this unique top-down shooter is a wild ride you won't want to miss out on.

Your first step in Crimzon Clover: World Ignition is as simple as choosing how you want to play, and which powerful ship will be yours to command. Choose your difficulty from ARCADE (true to the original arcade game) or NOVICE (better if these are your first step in the world of hardcode SHMUP) then choose your mode from Boost, Original, Unlimited, and Time Attack.

Original is THE main mode, where you blast your way through stage in search of the last boss. Boost Mode will adjust the difficulty based on how proficient you are at devastating your enemies. Unlimited turns each stage into an intense battlefield of bullets that only the most hardcore players will be able to survive. Time Attack pits you against the clock as you race to make the best score possible in about 3 minutes.

Take the role of a skilled pilot in the fight to destroy massive waves of enemies while dodging their unending rain of bullets. Each of the three ships has their own style of standard firing and a unique appearance. The firing style is translated beautifully as you amp your way into Break Mode and Double Break Mode! As you blast through your foes in each stage you can collect stars that will raise your score. Each enemy destroyed helps fill your Break Meter, which allows you to wipe the screen with powerful bombs or, if you have the patience, blast off into Break Mode to add a huge boost to your firepower and let you rip through enemies with ease. That's not the extent of your strength though, as having a full Break Meter while in Break Mode will allow you to enter the ultimately destructive Double Break Mode. Watch your enemies crumble in fear as you turn the tide and fill the screen with your own hellacious rain of firepower!

Having a tough time to clear the game using no continue? No worries. Hit up the Training screen to set up your own scenario using your choice of mode, ship, stage, and freely customize other variables to practice the fight for survival. Training doesn't seem like a bad idea after you see what the enemies are capable of. Can you pilot your craft through the bullet massacre the enemies have prepared for you? Find out as you play Crimzon Clover: World Ignition!

  • Refreshing Gameplay
    Crimzon Clover puts a much-needed polish on the classic Shoot 'Em Up genre.
  • Sky Blazing Graphics: Beautiful retro-inspired arcade graphics, revived for the modern gamer in HD (1280x768).
  • Super-Powered Challenges: Whether you are new to SHMUPs or an old pro, Crimzon Clover has something for everyone.
  • Cool Replays: Save your best plays to show off to your friends, or to check to see how you can get even better.

System Requirements

    • OS: Windows XP/vista/7/8
    • Processor: Pentium 4 2.80GHz or better
    • Memory: 512 MB RAM
    • Graphics: Direct3D support
    • DirectX: Version 9.0
    • Hard Drive: 800 MB available space
    • Sound Card: DirectSound-compatible sound card
    • OS: Windows XP/vista/7/8
    • Processor: Pentium 4 CPU 3.40GHz(2 CPUs) or better
    • Memory: 1 GB RAM
    • Graphics: GeForce7900 GS eq. or better
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    • Sound Card: DirectSound-compatible sound card
Helpful customer reviews
46 of 48 people (96%) found this review helpful
1 person found this review funny
617.7 hrs on record
Posted: November 19, 2014
Let's face it. This game is one of the very best in the modern shoot them up world. If you like Cave games, then you won't be disapointed. It's a sort of mixture between Ketsui (little timer while you have to score before it reach 0 again) Dodonpachi Daioujou or Saidaioujou (with a Break mode, similar of the Hyper system), 4 differents modes to play in Arcade version (harder), 2 in Novice version (easy).

Boost most is a mixture between super fast bullets like Mushihimesama Futari Original when you reach the highest rank, only the difference is, rank is at maximum already at stage 2 if you played good, didn't bomb or die. Adding super sonic fast suicide bullets on top of that.

Original would be a mixture of Mushihimesama Futari Maniac and Dodopachi Daioujou/Saidaioujou. Slower bullets but more busy partterns. In my opinion this is the "easiest" mode of the game.

Unlimited is not for beginner, extremely busy pattern all the time, nothing comparable to this, it's all about cancelling the bullet with your lock before the screen gots too busy. Euphoric, yet very very very hard.

A Time attack mode is also available, only one stage that you have to score as high as possible before the timer reach 0.

To resume, it's a fantastic game that you can play (sort of) cajually or with very complex strategy to optimise your score. Be warned, this game is really really difficult ;)
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47 of 62 people (76%) found this review helpful
3 people found this review funny
2.4 hrs on record
Posted: October 14, 2014
This is as about as CAVE as you can get without it being made by CAVE.
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24 of 26 people (92%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: October 8, 2014
Before I write anything else, I need to ask you a question: do you like bullet hell games?

If the answer to that is yes, stop reading, skip lunch, and buy Cimzon Clover. It's one of the best games in the genre I've ever played and I can think of no reason it isn't more than worth your money. But simply saying that doesn't make for a very compelling review, especially for the people that for whatever reason aren't already in love with the screen filling insanity of bullet hell games that no doubt take one look at an incomprehensible screenshot and pass it off as just not their thing.

And that would be a huge shame, as more than virtually any game in the genre (save Jamestown), Crimzon Clover is remarkably accessible so much that even a scrub like me was able to clear the game (in only several dozen continues). It's still not an easy game, but it offers a point of entry that's often completely forgotten and makes it immensely simple to enjoy regardless of your skill level, and gives a starting point for those new to bullet hell games to build off of before tackling the higher challenges (of which there are many, ready to break you).

The bread and butter of any bullet hell game though, is the feel of the composed chaos constantly happening on screen, which is something Crimzon Clover understands and executes to near perfection. You're ship moves with a swiftness and maneuverability to allow you to dodge any obstacle, regardless of how overwhelming things can get at times, and this is matched by the sheer power behind every shot which is nothing if not outrageously satisfying. Crimzon Clover also balances nondescript grunt hordes with memorable bosses, sub-bosses, and distinct enemies, leaving little time to get complacent or bored from fighting the same things again and again. It moves at a ridiculous speed and packs so much into every moment that it's almost draining to play for long periods of time. It demands your attention, so much that you almost need to rest between rounds to be able to take it all in.

And what a lot there is to take in. In every background shot, enemy design, bullet cascading across the screen, and even the menu designs there is a level of detail and distinction that almost seems unnecessarily robust, as it's hard to appreciate most of it with how quickly everything moves, but goes a very long way into making a stimulating and interesting visual experience that I kept finding new things in every time I revisited a scene.

Maybe I'm sounding a little overzealous, praising something high and low prior to playing I'd virtually no idea of, but Crimzon Clover is such an amazingly fun experience that it really requires no introduction. It's packed with so many modes, made with such a high level of polish, and fine tuned to near perfection that I can't help but sound so absurdly enthusiastic when I talk about it, nor spend anymore time doing so and continue being held up from playing more.

Full disclosure: Crimzon Clover was reviewed using a copy provided by the developer. You can read more of my writing on Kritiqal.
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16 of 16 people (100%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: March 10
As someone who likes shooters, but never really had a taste for bullet hell, this is the most mechanically friendly and outright fun genre example that I've played.

Shooters are always a hard recommend to anyone who isn't already looking for one. It's a very niche style of gameplay that tends to play to a very small but dedicated fanbase. However, Crimson Clover makes for a great game to dip your toes into. The mechanics are easy to understand, and the difficulty curve is nice enough that it let's you come to grips with the game you are playing before it starts turning the screws on you. Yet it doesn't feel like an entry level game.

The graphics, gameplay, presentation. and soundtrack are all great. Maybe the only thing this game actually lacks is a co-op mode, but that's just a personal preference. At the price point the game is going for, I'd say pick it up if you are even the least bit curious.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: November 29, 2014
Full disclosure - I am not an expert shmup player. I can't beat games on hard difficulties, or on only one continue, and I don't have a vertically oriented monitor/television to play them on. But there's something incredible about playing a great shmup, when everything comes together - great music, varied enemies and bullet patterns, and game mechanics/controls that just make you feel powerful and make everything fun. This is what Crimson Clover is to me: a fun, extremely difficult bullet-hell shmup, but one that can still be enjoyed by the casual fan. I probably had to use an average of 10+ continues each time I've played through the game so far, but it was still a fun and interesting experience. The three ships have different bullet patterns and stats (Type III moved around the screen quickly but has a narrow bullet spread), and it took me a few plays to even realize that you could press a button that not only narrows your bullet spread to help concentrate on a larger enemy/boss, but also locks onto a bunch of enemies and fires off some lock-on missiles (reminds me a bit of Panzer Dragoon, or maybe Raystorm? I think it's a fairly common feature in a lot of shmups - and speaking of powerful, Type II's lockon attack is badass) - I guess I would have known it earlier had I actually watched the tutorial but I really was able to just jump into the game without having done so and it was still fun as hell. Bombs erase all bullets on screen at the time and destroying certain enemies also removes their bullets from the screen, and you can (and must, in many cases) use these features in order to survive. The first I activated Double Break, wow, talk about a bulletstream. There is an arcade mode with an Unlimited Mode available, and should be perfect for veterans of the series who might find novice mode too easy (novice mode still has a ton of bullets on screen at once, but even after 3-4 playthroughs, and as someone who isn't all too good at the genre in general, I was starting to excel at dodging/memorizing certain patterns or using my bombs/destroying enemies to remove bullets). Most of the shmups I've played are on the Dreamcast or Xbox 360 (or Jamestown or other indie ones on PC) and I have to say that this one ranks up there with one of the most fun I've played (I'd have to put it up there with Jamestown and Deathsmiles). The framerate fluctuated between just under and just over 60 FPS no matter how much was going on on-screen (and with the amount of explosions, stars and bullet sprites that can be on screen at once, especially with double break activated, that's nice). The only real complaints I have are that it took me a little while to figure out how to get my controls working (I wanted to use a 360 controller and start is not mapped to start [it's mapped to Y, which is actually helpful if you need to pause in the heat of the moment, but the game doesn't have button prompts for the 360 controller, hence "partial controller support", but it works fine out of the box], so I had to press random buttons on the keyboard until it activated the menu, and it turned out I had pressed one of the second player keyboard buttons, so when I first started the game I had to select two ships and then just let the second player ship get blown up). It also took a few tries for the game to properly keep track of my video settings, and you need to tweak the stretch settings to get the game to fill the screen on 1920x1080 resolution. A patch to include native 360 controller support and to make the resolution settings a bit less cryptic would be cool, but are not really all that necessary since you'll probably get the hang of it quickly. Whether you're a casual fan of shmups or a hardcore bullet-hell player, I can't recommend the game enough. It is also forgiving enough with the continues that it could serve as a great introduction to the genre, mainly because it embodies much of what I like about any shmup (cool looking sprites, great music, varied ship types and the explosions, bullet sprites and the way the ships control and destroy everything in sight just makes you feel powerful).
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6 of 6 people (100%) found this review helpful
1 person found this review funny
18.8 hrs on record
Posted: February 12
My initial review was just basically a fly by -"Oh I played through the game using the infinite continues system. It was good. Let me write four sentences about it to let people know I checked it out." - After playing this game for an extensive amount of time, I feel like I've got to do a re-review on this title.

This is the first Shoot'em up that made me want to beat my old score. This is the first one to make me want to memorize bullet and enemy patterns. This is the first out of the genre to make me want to 1CC it.

Crimzon Clover is one of the best Shmups I've had the pleasure of playing in the last 24 years or so of me enjoying the genre. The game comes with necessities I feel that every Shmup should have this day in age. You've got training, local leader boards, online leader boards, multiple game modes, and play back. Along with viewing options for those who want to play in the TATE view.

The game's design is just amalgam of awesomeness. The art direction is fantastic and, in my opinion, blows anything since its inception out of the water. The ships and enemies look detailed and aren't static, characterless bullet sponges just floating across the screen. The bullet and enemy patterns are fun and actually interesting and aren't "impossible" for those who want to put in a reasonable amount of time at 1CCing this. The game does a fantastic job of making the player feel empowered with the use of BREAK and DOUBLE BREAK. Pair that with an addictive scoring system, and you get a damn fine shooter that I feel is the best Bullet Hell out of any platform.

The game is so good that I actually felt guilty afterwards only paying $9.99. If you see this game on sale you need to snatch it up if you'r even REMOTELY interested in this genre. You can really feel the passion that was put into this game from the single man developer, Yotsubane. Also, there's some DLC planned in the not too distant future that brings an arcade flyer (for those more serious about the genre than me), Superplay Demos, and NEW music by Gryzor87.

I really wish this game got more recognition for how awesome it is. This is definitely a hidden gem that needs to be brought to light for the masses.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: September 29, 2014
The lineage of this danmaku game is easy enough to trace - it shares the overwhelming speed and difficulty with the best of the Cave Co. Ltd. games. DoDonPachi seems to be the largest influence, from the enemy designs to your ship and its abilities.

Those are big boots to fill, certainly, and I'm happy to say that Crimzon Clover achieves it. For the particularly masochistic, its difficult modes offer screens filled with projectiles that you'd be hard-pressed to avoid, and, as with all shooters of this ilk, getting in 'the zone' and figuring things out elicits a warm, zen-like feeling that I don't seem to get with other genres of games.

The only thing I find problematic is the fact that I don't have a good arcade stick. The Xbox 360 controller, while usable, doesn't offer me much in the way of precision. As a result, I constantly found myself scrolling a little further than I wanted to and, inevitably, into a wayward blue or purple dot that ended my run prematurely. I don't know that this is particularly a fault with the game because the game itself is designed very well. I just feel as though there's nothing in the way of accomodation for users of joypads.

I do heartily recommend this game if you're a fan of the genre. There are a lot of similar looking games on the Steam Store, and this one seems to be the most polished out of the whole lot.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
2.1 hrs on record
Posted: October 3, 2014
Not a big SHMUP fan, but CCWI hit all the right notes for me. Its hard to beat the feeling of satisfaction when you enter Break/Double Break Mode and just fill the screen with lasers, explosions, and stars. You can also lock onto a bunch of enemies at once in your normal mode and fire away. There's like not a moment in this game where blowing up a bunch of stuff isn't an option.

There's 3-4 different ships to pick from and they all play differently. Another good thing, at least for me, is the game has an unlimited continue mode that lets you just play and explode stuff at your leisure, without worrying about getting a game over or necessitating the type of memorization needed to progress very far in most SHMUP's. I'm not very good at these types of games and this type of mode lets me have fun without putting a heavy investment into the game.

In short, CCWI is a fun, explosion-filled game that even those with casual interest in SHMUP's can enjoy.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
2.7 hrs on record
Posted: November 4, 2014
Bullets? We shoot that.
Hell? We reap that.

What started out as a guy trying to make it in the world, turned into one of the best SHMUPs of the modern century, and with the release of WORLD IGNITION, it only made it better. Better graphics, better replayability, better EVERYTHING. CCWI is punishing yet fair, and if you enjoy your Bullet Hell games bullet-y, then you'll enjoy Crimzon Clover WORLD IGNITION.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: November 28, 2014
A solid and satifying danmaku, with great systems that keep you fully engaged. Bosses are mechanically clear and interesting, and the burst mode provides an incredibly satisfying reward for playing effectively. In a sea of shmups that often fall short, Crimzon Clover may be one of the best of its genre on Steam today.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
17.7 hrs on record
Posted: November 20, 2014
one of the best shmups available on steam
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5 of 6 people (83%) found this review helpful
1 person found this review funny
14.5 hrs on record
Posted: October 19, 2014
Great gateway drug for the Bullet Hell genre. The game seems overwhelming at first but upon playing it all seems very manageable. After about ten tries I cleared the game on one credit. On novice mode, but still. I did it. And by now I'm good enough to do reasonably well in Arcade mode and improve further. I'm just not going to pretend to ever be able to clear Unlimited mode.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: November 25, 2014
So much love went into this game I don't even know where to begin

I'm a huge shmup fan -especially in the dojin bullet hell genre -this is truly the best one on steam I've come across so far (and there are a lot of good ones on steam)

This game is impressive and not just as an individual indie effort -this would be impressive work for a team of talented people.

That said, it's not perfect -but it's real close -and the pros far outweigh the cons.

- Amazing high detailed pixel crisp art -with a gorgeous color scheme
- Fantastic Soundtrack (at times it reminded me of musha which is a good thing)
- Relentless action
- Didn't waste my time with story line crap
- Went the extra mile with the bosses -they feel unique and require a bit of strategy
- The game will kick your ♥♥♥ unless you squash certain enemies before they are a problem -like spinning lasers
- Lock on feature that works while firing
- Excellent balance of break attacks with a gauge that simplifies bombing and super charging breaks into a single button which was a smart choice. I really liked this aspect as it rewards you for not relying on bombs heavily.
- Tons of unique enemy designs. It never felt repetitive.

- None.

Though there were a couple very small things that went outside my own personal preference...

- The movement should be just a little bit slower for the amount of bullets on the screen. However it seems this is a bit of a trade off depending on the ship you choose. Not exactly a con -but i wish there was a bit more control over that as I like very slow precise movement in these types of games.

- Later in the game some of larger bullets that spread fully across the field that require you to touch them without hitting their hitbox against your own were layered over the depth of ship making it very difficult to judge youhr position when weaving between them. This didn't happen often and could just as easily be considered a part of the challenge.

That said, I can't praise this game enough. It felt like a work of genuine passion for bullet hell games.

I'm glad I didn't wait for this one to go cheap on sale -the creator deserves to make a lot of money for this game and I hope he releases more games like this on steam!
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3 of 3 people (100%) found this review helpful
1 person found this review funny
8.5 hrs on record
Posted: February 7
strong Bullet Heck for ultranerds and normals alike
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3 of 3 people (100%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: February 19
This game is just overwhelming. It's one of those bullethells that goes out of its way to be over the top and flashy. It follows standard bullethell ideas, three ships, a stage where you go forward, shoot things, your overpowered, and everything explodes. What it does differently is that EVERYTHING IS BIG AND LOUD AND IN YOUR FACE! You can fire, shoot homing rockets, and do something called Boost Mode where you get even more overpowered and the screen becomes a deathtrap to increase your points. In the first stage alone there are almost 700 things to make boomies out of, and it has your fair share of difficulties. Well... 4 of them. You got Boost Mode which means infinite Boost Mode (Very Easy mode), Standard (Easy), Unlimited (♥♥♥♥ on a ♥♥♥♥ Extremely Hard), and Time (egh?).

Pros - Over the top madness mixed with standard bullethell ideas makes for a tasty treat of death and destruction. Very well made means good FPS, score is very large treating you with a nice 10 Billion points for no lifes lost so scores are more diverse, good fun all around.

Cons - Since everything is dying horribly it's hard to see your ship very well. Most of the time you caught up in killing everything that you commit suicide out of pure fun and it gets really annoying mixed with the very very tight controls. Recommend using something that will help movement, it's very wild and fast and sometimes unpredictable. Lack of settings mean smaller screens will be shot down, lack of settings to control to mass destruction of death from keeping you from suiciding, and last but not least only 4 modes and it wouldn't be so bad if the difficulty wasn't so wonky.

It has a lot of downfalls but the pros keep it standing firmly. Get it if it's on sale and your thing.
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2 of 2 people (100%) found this review helpful
0.8 hrs on record
Posted: November 27, 2014
Beautiful vertical scrolling bullet hell with a great sountrack, multiple modes and difficulties. If you play on original/arcade mode, you will die. Repeatedly. Don't worry though, you get infinite continues, which makes this a far better bargain than playing something like this in the arcade.

It's relatively short as well. It took me around 45 minutes to play through the standard mode, but there's loads of replayability with the different modes, and as you start seeing the patterns in enemy A.I., it will get easier. Very slightly.

Music is great, get the version with the soundtrack if you can.
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2 of 2 people (100%) found this review helpful
8.0 hrs on record
Posted: November 27, 2014
Very similar to Dodonpachi-series. Really good.
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2 of 2 people (100%) found this review helpful
0.5 hrs on record
Posted: November 28, 2014
Game plays very smooth and is quite fun... if you can survive long enough. As per usual bullet hell rules I'm not very good at it, but I enjoy the time I do get in.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: March 27
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1 of 1 people (100%) found this review helpful
5.9 hrs on record
Posted: February 15
Do you want to start hating cool things like spaceships and lasers? This might be the game for you.
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