Prepare yourself for an insatiable rain of bullets, bombs, and beams in Crimzon Clover. From Japanese indie developer Yotsubane, this retro top-down shooter is a wild ride you won't want to miss out on.
User reviews: Very Positive (386 reviews)
Release Date: Jun 6, 2014
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Buy Crimzon Clover WORLD IGNITION Deluxe Edition

Includes 2 items: Crimzon Clover WORLD IGNITION, Crimzon Clover WORLD IGNITION - Soundtrack

 

Recommended By Curators

"Marvelous manic shmup action! Steam version does not skimp on premium features from leaderboards to even TATE settings. DoDonPachi fans will be at home."

Recent updates View all (5)

February 16

V1.04: Small adjustments and fixes / 細かい修正と調整

v1.04 Patch Detail:

Pause Menu: Pause the BGM during pause menu
Name Entry Screen: Display the total Star Item picked up during play-through, as well as information relevant to the mode played : BREAK RATE MAX, BOOST COUNT, BREAK COUNT
Screen setting: Added a V sync option to screen setting, only available when playing in full screen
Bug correction: Bug where the game starts high res in a very small window on screens with a resolution of 1280×768 or lower corrected, the game should now first start in low res mode.
◆small fixes

v1.04の追加機能・修正点のまとめ

◆ポーズ時にBGMを一時停止するようにしました。
◆ネームエントリー時、☆と、モードごとのプレイ情報(BREAK RATE MAX/BOOST COUNT/BREAK COUNT)
を表示するようにしました。
◆垂直同期のオプションをSCREEN SETTINGSに追加しました。
フルスクリーン時のみ有効です。
◆1280×768を未満のモニタで起動した時は、低解像度モードで起動するように修正しました。
◆その他、表示の細かい調整

7 comments Read more

Reviews

“Eye-meltingly ridiculous, and surprisingly enough that actually works. It's wild. This is really, really fun.”
TotalBiscuit

“...when an indie developer [...] comes along and manages to out-shmup the King of shmups, people stop and take notice. That’s the case with Crimzon Clover.”
HardcoreGamer

“Bullet Hell action at its best.”
Computerspiele

About This Game

Prepare yourself for an insatiable rain of bullets, bombs, and beams in Crimzon Clover. From Japanese indie developer YOTSUBANE, AdventurePlanningService, this unique top-down shooter is a wild ride you won't want to miss out on.



Your first step in Crimzon Clover: World Ignition is as simple as choosing how you want to play, and which powerful ship will be yours to command. Choose your difficulty from ARCADE (true to the original arcade game) or NOVICE (better if these are your first step in the world of hardcode SHMUP) then choose your mode from Boost, Original, Unlimited, and Time Attack.

Original is THE main mode, where you blast your way through stage in search of the last boss. Boost Mode will adjust the difficulty based on how proficient you are at devastating your enemies. Unlimited turns each stage into an intense battlefield of bullets that only the most hardcore players will be able to survive. Time Attack pits you against the clock as you race to make the best score possible in about 3 minutes.



Take the role of a skilled pilot in the fight to destroy massive waves of enemies while dodging their unending rain of bullets. Each of the three ships has their own style of standard firing and a unique appearance. The firing style is translated beautifully as you amp your way into Break Mode and Double Break Mode! As you blast through your foes in each stage you can collect stars that will raise your score. Each enemy destroyed helps fill your Break Meter, which allows you to wipe the screen with powerful bombs or, if you have the patience, blast off into Break Mode to add a huge boost to your firepower and let you rip through enemies with ease. That's not the extent of your strength though, as having a full Break Meter while in Break Mode will allow you to enter the ultimately destructive Double Break Mode. Watch your enemies crumble in fear as you turn the tide and fill the screen with your own hellacious rain of firepower!


Having a tough time to clear the game using no continue? No worries. Hit up the Training screen to set up your own scenario using your choice of mode, ship, stage, and freely customize other variables to practice the fight for survival. Training doesn't seem like a bad idea after you see what the enemies are capable of. Can you pilot your craft through the bullet massacre the enemies have prepared for you? Find out as you play Crimzon Clover: World Ignition!

Features:
  • Refreshing Gameplay
    Crimzon Clover puts a much-needed polish on the classic Shoot 'Em Up genre.
  • Sky Blazing Graphics: Beautiful retro-inspired arcade graphics, revived for the modern gamer in HD (1280x768).
  • Super-Powered Challenges: Whether you are new to SHMUPs or an old pro, Crimzon Clover has something for everyone.
  • Cool Replays: Save your best plays to show off to your friends, or to check to see how you can get even better.

System Requirements

    Minimum:
    • OS: Windows XP/vista/7/8
    • Processor: Pentium 4 2.80GHz or better
    • Memory: 512 MB RAM
    • Graphics: Direct3D support
    • DirectX: Version 9.0
    • Hard Drive: 800 MB available space
    • Sound Card: DirectSound-compatible sound card
    Recommended:
    • OS: Windows XP/vista/7/8
    • Processor: Pentium 4 CPU 3.40GHz(2 CPUs) or better
    • Memory: 1 GB RAM
    • Graphics: GeForce7900 GS eq. or better
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    • Sound Card: DirectSound-compatible sound card
Helpful customer reviews
51 of 53 people (96%) found this review helpful
1 person found this review funny
617.7 hrs on record
Posted: November 19, 2014
Let's face it. This game is one of the very best in the modern shoot them up world. If you like Cave games, then you won't be disapointed. It's a sort of mixture between Ketsui (little timer while you have to score before it reach 0 again) Dodonpachi Daioujou or Saidaioujou (with a Break mode, similar of the Hyper system), 4 differents modes to play in Arcade version (harder), 2 in Novice version (easy).

Boost most is a mixture between super fast bullets like Mushihimesama Futari Original when you reach the highest rank, only the difference is, rank is at maximum already at stage 2 if you played good, didn't bomb or die. Adding super sonic fast suicide bullets on top of that.

Original would be a mixture of Mushihimesama Futari Maniac and Dodopachi Daioujou/Saidaioujou. Slower bullets but more busy partterns. In my opinion this is the "easiest" mode of the game.

Unlimited is not for beginner, extremely busy pattern all the time, nothing comparable to this, it's all about cancelling the bullet with your lock before the screen gots too busy. Euphoric, yet very very very hard.

A Time attack mode is also available, only one stage that you have to score as high as possible before the timer reach 0.

To resume, it's a fantastic game that you can play (sort of) cajually or with very complex strategy to optimise your score. Be warned, this game is really really difficult ;)
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16 of 16 people (100%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: March 10
As someone who likes shooters, but never really had a taste for bullet hell, this is the most mechanically friendly and outright fun genre example that I've played.

Shooters are always a hard recommend to anyone who isn't already looking for one. It's a very niche style of gameplay that tends to play to a very small but dedicated fanbase. However, Crimson Clover makes for a great game to dip your toes into. The mechanics are easy to understand, and the difficulty curve is nice enough that it let's you come to grips with the game you are playing before it starts turning the screws on you. Yet it doesn't feel like an entry level game.

The graphics, gameplay, presentation. and soundtrack are all great. Maybe the only thing this game actually lacks is a co-op mode, but that's just a personal preference. At the price point the game is going for, I'd say pick it up if you are even the least bit curious.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
18.9 hrs on record
Posted: February 12
My initial review was just basically a fly by -"Oh I played through the game using the infinite continues system. It was good. Let me write four sentences about it to let people know I checked it out." - After playing this game for an extensive amount of time, I feel like I've got to do a re-review on this title.

This is the first Shoot'em up that made me want to beat my old score. This is the first one to make me want to memorize bullet and enemy patterns. This is the first out of the genre to make me want to 1CC it.

Crimzon Clover is one of the best Shmups I've had the pleasure of playing in the last 24 years or so of me enjoying the genre. The game comes with necessities I feel that every Shmup should have this day in age. You've got training, local leader boards, online leader boards, multiple game modes, and play back. Along with viewing options for those who want to play in the TATE view.

The game's design is just amalgam of awesomeness. The art direction is fantastic and, in my opinion, blows anything since its inception out of the water. The ships and enemies look detailed and aren't static, characterless bullet sponges just floating across the screen. The bullet and enemy patterns are fun and actually interesting and aren't "impossible" for those who want to put in a reasonable amount of time at 1CCing this. The game does a fantastic job of making the player feel empowered with the use of BREAK and DOUBLE BREAK. Pair that with an addictive scoring system, and you get a damn fine shooter that I feel is the best Bullet Hell out of any platform.

The game is so good that I actually felt guilty afterwards only paying $9.99. If you see this game on sale you need to snatch it up if you'r even REMOTELY interested in this genre. You can really feel the passion that was put into this game from the single man developer, Yotsubane. Also, there's some DLC planned in the not too distant future that brings an arcade flyer (for those more serious about the genre than me), Superplay Demos, and NEW music by Gryzor87.

I really wish this game got more recognition for how awesome it is. This is definitely a hidden gem that needs to be brought to light for the masses.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: November 29, 2014
Full disclosure - I am not an expert shmup player. I can't beat games on hard difficulties, or on only one continue, and I don't have a vertically oriented monitor/television to play them on. But there's something incredible about playing a great shmup, when everything comes together - great music, varied enemies and bullet patterns, and game mechanics/controls that just make you feel powerful and make everything fun. This is what Crimson Clover is to me: a fun, extremely difficult bullet-hell shmup, but one that can still be enjoyed by the casual fan. I probably had to use an average of 10+ continues each time I've played through the game so far, but it was still a fun and interesting experience. The three ships have different bullet patterns and stats (Type III moved around the screen quickly but has a narrow bullet spread), and it took me a few plays to even realize that you could press a button that not only narrows your bullet spread to help concentrate on a larger enemy/boss, but also locks onto a bunch of enemies and fires off some lock-on missiles (reminds me a bit of Panzer Dragoon, or maybe Raystorm? I think it's a fairly common feature in a lot of shmups - and speaking of powerful, Type II's lockon attack is badass) - I guess I would have known it earlier had I actually watched the tutorial but I really was able to just jump into the game without having done so and it was still fun as hell. Bombs erase all bullets on screen at the time and destroying certain enemies also removes their bullets from the screen, and you can (and must, in many cases) use these features in order to survive. The first I activated Double Break, wow, talk about a bulletstream. There is an arcade mode with an Unlimited Mode available, and should be perfect for veterans of the series who might find novice mode too easy (novice mode still has a ton of bullets on screen at once, but even after 3-4 playthroughs, and as someone who isn't all too good at the genre in general, I was starting to excel at dodging/memorizing certain patterns or using my bombs/destroying enemies to remove bullets). Most of the shmups I've played are on the Dreamcast or Xbox 360 (or Jamestown or other indie ones on PC) and I have to say that this one ranks up there with one of the most fun I've played (I'd have to put it up there with Jamestown and Deathsmiles). The framerate fluctuated between just under and just over 60 FPS no matter how much was going on on-screen (and with the amount of explosions, stars and bullet sprites that can be on screen at once, especially with double break activated, that's nice). The only real complaints I have are that it took me a little while to figure out how to get my controls working (I wanted to use a 360 controller and start is not mapped to start [it's mapped to Y, which is actually helpful if you need to pause in the heat of the moment, but the game doesn't have button prompts for the 360 controller, hence "partial controller support", but it works fine out of the box], so I had to press random buttons on the keyboard until it activated the menu, and it turned out I had pressed one of the second player keyboard buttons, so when I first started the game I had to select two ships and then just let the second player ship get blown up). It also took a few tries for the game to properly keep track of my video settings, and you need to tweak the stretch settings to get the game to fill the screen on 1920x1080 resolution. A patch to include native 360 controller support and to make the resolution settings a bit less cryptic would be cool, but are not really all that necessary since you'll probably get the hang of it quickly. Whether you're a casual fan of shmups or a hardcore bullet-hell player, I can't recommend the game enough. It is also forgiving enough with the continues that it could serve as a great introduction to the genre, mainly because it embodies much of what I like about any shmup (cool looking sprites, great music, varied ship types and the explosions, bullet sprites and the way the ships control and destroy everything in sight just makes you feel powerful).
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6 of 6 people (100%) found this review helpful
5.0 hrs on record
Posted: April 25
I hadn't intended on reviewing Yotsubane's very first release, Crimzon Clover. My experience with shmups has been hindered by living in a PAL territory and lacking the means to hit the import scene hard enough to be worthwhile. I'm an absolute genre fanatic and I've always snatched up the few titles available but I'll always be envious of the lists reeled off by true diehards containing titles I can't even pronounce let alone experience for myself. Worried that my opinion might lack merit, I decided to play CCWI recreationally instead.

However, something unexpected occured that made me reconsider; Crimzon Clover ended up being one of my favourite shmups in a very, very long time.

Don't get me wrong when I say I've not played as many titles as the wisest of genre gurus, it doesn't mean I've little experience to draw from. Since my very first contact with Gates of Zendocon on the Atari Lynx, the scrolling shooter has resonated with me. I've played through some of the most revered names; Ikaruga, Radiant Silvergun, R-Type, Gradius, DoDonPachi, Mushihimesama, and Espgaluda to name a few. When lucky enough, I've even devoured lesser known titles like Guwange, Trouble Witches, Akai Katana and Blood Money. I might have been hindered by my home country's region standard but I'd like to think I know my Twinbees from my Winbees despite that.

Crimzon Clover World Ignition, as you may have gathered, is a vertical-scrolling bullet hell shmup. It fits comfortably into all the traditions you've come to expect, with your main task being to down an inordinate number of foes while dodging an over-whelming flurry of pink and blue projectiles. If you know the genre tropes and conventions, then chances are you won't find many surprises but for once, I mean this in the most positive sense. What Crimzon Clover does that you've seen done a dozen times over, it does it well enough to make seem fresh. The areas in which it falters are concerns you can address to the genre as a whole. Yotsubane doesn't try to revolutionise things, but simply embody the best of what you expect and it largely accomplishes that goal.

I was genuinely surprised to learn that Crimzon Clover isn't even five years old; it's so convincingly arcadey that I immediately placed it in my mind as one of the cabinet classics. The movement is tight and as pixel perfect as it utterly needs to be. Even on keyboard controls which aren't my preferred choice, I found myself able to maneuver more expertly than I do on many others. The Break Meter is a fantastic and unique mechanic that inspires a really intense action as well. A bar fills as you tally kills that can be drained incrementally for bombs or filled entirely to trigger a Break state where your shots become screen-encompassing salvos of death. It's a welcome break from the traditional pick-up method for bombs and keeps your eye flitting across the screen, watching intently for the right moment.

There's a nice selection of modes and crafts that offer various ways to modify the game. Unlike some shmups, I found that the extra ship types actually provided enough of a contrast to enjoy the multiple playthroughs as their own experiences. The same is true of the modes, with Boost being a personal highlight. It's great to play a shmup where the reason to keep coming back isn't simply to try and finally "one credit clear" it.

The pixelated style of the sprites is attractive, with the models being surprisingly detailed. I would occasionally lose my ship to the commotion but that could be down to my colour-blindness and I obviously can't fault a game for my own defect. The music is a typical pumping techno that really suits the mood and while the sound effects lack a little creativity, it's hard to deny that the endless explosions aren't weirdly satisfying. For me, at least, the sound design rarely needs to be much more than adequate and, like the plot, blurs into the background once I'm fully immersed in the action. If you find yourself worrying about your characters motivations in the middle of a boss fight then the developer has done something very wrong!

Overall, I've actually found it a little difficult to write this review. It would be so quick and clean-cut to say nothing more than if you love the genre then this is an absolute must-buy but that would do a disservice to the hard work and love invested. Possibly the most convincing statement I can make in its favour, and something I think only a genre lover will truly relate to, is that I spent ten minutes upon finishing my first playthrough reclined in my chair, exhausted from the ordeal. My hands were cramped into a hook-like shape and my throat hoarse from cheering and *ahem* making my own sound effects. Crimzon Clover is everything I adore about the genre and with this style of game, that's as good as calling it perfect.

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5 of 5 people (100%) found this review helpful
1 person found this review funny
2.7 hrs on record
Posted: November 4, 2014
Bullets? We shoot that.
Hell? We reap that.
Bosses? DOUBLE BREAK!

What started out as a guy trying to make it in the world, turned into one of the best SHMUPs of the modern century, and with the release of WORLD IGNITION, it only made it better. Better graphics, better replayability, better EVERYTHING. CCWI is punishing yet fair, and if you enjoy your Bullet Hell games bullet-y, then you'll enjoy Crimzon Clover WORLD IGNITION.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: November 28, 2014
A solid and satifying danmaku, with great systems that keep you fully engaged. Bosses are mechanically clear and interesting, and the burst mode provides an incredibly satisfying reward for playing effectively. In a sea of shmups that often fall short, Crimzon Clover may be one of the best of its genre on Steam today.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: November 25, 2014
So much love went into this game I don't even know where to begin

I'm a huge shmup fan -especially in the dojin bullet hell genre -this is truly the best one on steam I've come across so far (and there are a lot of good ones on steam)

This game is impressive and not just as an individual indie effort -this would be impressive work for a team of talented people.

That said, it's not perfect -but it's real close -and the pros far outweigh the cons.

PROS:
- Amazing high detailed pixel crisp art -with a gorgeous color scheme
- Fantastic Soundtrack (at times it reminded me of musha which is a good thing)
- Relentless action
- Didn't waste my time with story line crap
- Went the extra mile with the bosses -they feel unique and require a bit of strategy
- The game will kick your ♥♥♥ unless you squash certain enemies before they are a problem -like spinning lasers
- Lock on feature that works while firing
- Excellent balance of break attacks with a gauge that simplifies bombing and super charging breaks into a single button which was a smart choice. I really liked this aspect as it rewards you for not relying on bombs heavily.
- Tons of unique enemy designs. It never felt repetitive.

Cons
- None.

Though there were a couple very small things that went outside my own personal preference...

- The movement should be just a little bit slower for the amount of bullets on the screen. However it seems this is a bit of a trade off depending on the ship you choose. Not exactly a con -but i wish there was a bit more control over that as I like very slow precise movement in these types of games.

- Later in the game some of larger bullets that spread fully across the field that require you to touch them without hitting their hitbox against your own were layered over the depth of ship making it very difficult to judge youhr position when weaving between them. This didn't happen often and could just as easily be considered a part of the challenge.

That said, I can't praise this game enough. It felt like a work of genuine passion for bullet hell games.

I'm glad I didn't wait for this one to go cheap on sale -the creator deserves to make a lot of money for this game and I hope he releases more games like this on steam!
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3 of 3 people (100%) found this review helpful
1 person found this review funny
8.5 hrs on record
Posted: February 7
strong Bullet Heck for ultranerds and normals alike
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: February 19
This game is just overwhelming. It's one of those bullethells that goes out of its way to be over the top and flashy. It follows standard bullethell ideas, three ships, a stage where you go forward, shoot things, your overpowered, and everything explodes. What it does differently is that EVERYTHING IS BIG AND LOUD AND IN YOUR FACE! You can fire, shoot homing rockets, and do something called Boost Mode where you get even more overpowered and the screen becomes a deathtrap to increase your points. In the first stage alone there are almost 700 things to make boomies out of, and it has your fair share of difficulties. Well... 4 of them. You got Boost Mode which means infinite Boost Mode (Very Easy mode), Standard (Easy), Unlimited (♥♥♥♥ on a ♥♥♥♥ Extremely Hard), and Time (egh?).

Pros - Over the top madness mixed with standard bullethell ideas makes for a tasty treat of death and destruction. Very well made means good FPS, score is very large treating you with a nice 10 Billion points for no lifes lost so scores are more diverse, good fun all around.

Cons - Since everything is dying horribly it's hard to see your ship very well. Most of the time you caught up in killing everything that you commit suicide out of pure fun and it gets really annoying mixed with the very very tight controls. Recommend using something that will help movement, it's very wild and fast and sometimes unpredictable. Lack of settings mean smaller screens will be shot down, lack of settings to control to mass destruction of death from keeping you from suiciding, and last but not least only 4 modes and it wouldn't be so bad if the difficulty wasn't so wonky.

It has a lot of downfalls but the pros keep it standing firmly. Get it if it's on sale and your thing.
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3 of 3 people (100%) found this review helpful
0.8 hrs on record
Posted: November 27, 2014
Beautiful vertical scrolling bullet hell with a great sountrack, multiple modes and difficulties. If you play on original/arcade mode, you will die. Repeatedly. Don't worry though, you get infinite continues, which makes this a far better bargain than playing something like this in the arcade.

It's relatively short as well. It took me around 45 minutes to play through the standard mode, but there's loads of replayability with the different modes, and as you start seeing the patterns in enemy A.I., it will get easier. Very slightly.

Music is great, get the version with the soundtrack if you can.
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4 of 6 people (67%) found this review helpful
1 person found this review funny
17.7 hrs on record
Posted: November 20, 2014
one of the best shmups available on steam
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1 of 1 people (100%) found this review helpful
31.6 hrs on record
Posted: November 18, 2014
A must have for every shmup-fan!

Reasons:

music-game-choreography/presentation:
The music perfectly hits the point of the game and synergizes with some events happening in the game

music:
As stated before pure shmup-like music. Loved it so much that I needed the soundtrack as well. For all guys listening to music this might be interesting enough to catch your eye.

gameplay:
easily learnable. I have never been truely frustrated so far. It is like pure fun.

different mods:
-you get novice which includes burstmode and the original mode
-arcade includes some other harder challenges like unlimited mode, where EVERYTHING fires back. In novice mode there
are some enemies who doesn't shoot at you. In arcade the number of them grows up to unlimited mode which is pure suicide imo(so far ;) )

different ships:
you get 3 ships by default and one unlockable ship each with their own playstyle

achievement:
I like the idea of achievement bound to parts of bosses
this is a nearly unique game including bosses, where you can destroy parts of them( e.g. cannons etc.)

Facit:
An overall score of 24 locked on enemies out of 20( would be too high with 10 ^^ )
Definetly worth the buy! I would describe CCWI as the best shmup on steam so far.
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1 of 1 people (100%) found this review helpful
4.3 hrs on record
Posted: November 15, 2014
If you like shmups you have to try this one. It reminds me of DonPachi and DoDonPachi with vivid colors and huge amount of things on the screen - bullets, enemies, stars, explosions. It's fast paced and fun.
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1 of 1 people (100%) found this review helpful
2.2 hrs on record
Posted: November 30, 2014
Beautiful...just beautiful!

If you like shmups especially Cave style shmups then buy this game right now. This is an amazing retail quality bullet hell shooter. Instant classic.
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1 of 1 people (100%) found this review helpful
30.4 hrs on record
Posted: February 3
Clover Tac is the Da Vinci of the 21th century.
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: February 10
This game ROCKS!!!, best SHMUP i ever played, fast-paced, rewarding, so much FUN.
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1 of 1 people (100%) found this review helpful
12.5 hrs on record
Posted: February 22
You can 'beat' it in a half hour, it is intimidating and unbearably difficult with little story to speak of.

Just shmup fans left? Good. Crimzon Clover is perfectly tuned and intensely rewarding. The novice difficulty is immediately accessible and the scoring system favors a style of play that keeps you holding on just a bit longer to deploy break mode, then double breaking at the perfect moment, causing the sky to erupt in awesome. Arcade mode is arcade hard, but not cheap. Your hitbox is a glowing jewel a few pixels wide, and the screen will fill with bullets, but nothing is unavoidable. Still, good luck with that 1cc. Unlimited mode is beatable by Yotsubane only, but is included as a bonus.

This is top tier goodness, pick it up.
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1 of 1 people (100%) found this review helpful
94.2 hrs on record
Posted: December 30, 2014
Continue Button Simulator 2015
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1 of 1 people (100%) found this review helpful
8.0 hrs on record
Posted: February 18
A love letter to shmups everywhere, and it shows. All aspects of the game - from the graphics and music to scoring and boss mechanics - were lovingly crafted in a way that I haven't seen in many other shmups. Welcoming to newcomers and veterans alike, this is easily one of the best in the genre.

SHOOTING GAME NEVER DIE
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