This compilation includes the entire RollerCoaster Tycoon 2 series, with the original game as well as the Time Twister and Wacky Worlds expansions.
User reviews: Very Positive (654 reviews)
Release Date: Oct 15, 2002

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Buy RollerCoaster Tycoon® 2: Triple Thrill Pack


Recommended By Curators

"RPS's 48th best strategy game ever"
Read the full review here.

About This Game

Stretch your imagination further to build bigger parks and higher coasters! Break ground and start from scratch, open the gates to a remarkable Six Flags park, or just create the most gut-wrenching roller coaster imaginable - now you can play your way! Choose and complete different scenarios accordingly to the experience and content you like. Satisfy the visitors by building various attractions and facilities.Wild new rides, exciting new themes, and improved easy-to-use building tools make creating the ultimate amusement park more fun than ever!

  • Test your Tycoon skills with 25 amazing Six Flags® coasters and 5 Six Flags® parks based on real-life places
  • Create incredible roller coasters using all-new Roller Coaster Designer!
  • Thrill your park guests with over 150 different rides and attractions
  • Customize your park with new and unique themes, including Giant Garden, Wild West, Pirates, and more!

System Requirements

    • OS: Windows XP or Windows Vista
    • Processor: 1.8 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card compatible with DirectX 7
    • DirectX: Version 7.0
    • Hard Drive: 2 GB available space
Helpful customer reviews
89 of 93 people (96%) found this review helpful
41.2 hrs on record
Posted: March 6
Welcome back to Roller Coaster Tycoon. If you remember anything about the first game, then you'll know everything about this version. Right off the bat, the only big difference is larger parks to put your fiendish death coasters into. Other than that, there are minor difference here and there such as now your patrons will take photos of cool stuff like coasters. They can now seek out a first aide station if they feel very sick and if they run out of cash, there's always an automatic teller machine! You'll also find a coaster designer out of game. Other than that, the difficulty seems to have gotten ramped up from the previous game. There are no easy victories here, but its not about the victory, since all 58 scenarios are unlocked from the start. Because this is Triple Thrill Pack, its not just RCT2, but its got all three expansion packs in one dirt cheap price.

For anyone that doesn't know, Roller Coaster Tycoon 1 and 2 are theme park management games that let you build roller coasters and plop down attractions in an isometric view. What really makes RCT stand out more than any other management game is the fact that you indeed design your own roller coasters! Its fun and easy, first select the type of attraction, then put down a platform and you can make it as long or short as you want. Then in most cases make a lift hill, then some turns, drops, ups and downs, spirals, loops, a helix, a cobra roll and so on. Every type of coaster has different trains, tracks, and specifics.

After you're done with your coaster, make an entrance and an exit. Don't forget a line cue to your entrance. This is for everyone waiting in line. A long line cue means boredom sets in and you might need to hire a mascot to entertain them as they wait. Having beautiful decorations also helps keep people entertained. There are many different themes to enable. Even more with the three expansion packs! Perhaps too many, but having so much lets you create something you want.

Rides get broken down into three ratings. Excitement, intensity and nausea. To boost excitement, add more decorations, set it next to another ride if not through another ride. Every visitor has their own preference. some can tolerate high nausea, others want low intensity and so on. The tighter the turns, the higher the nausea rating. When someone comes out of your ride they can be sick. So from there have benches waiting for them to rest and regain their composure otherwise they'll heave on the ground and then you'll need handymen tot clean it up.

You can hire an array of staff, handymen, mechanics, entertainers and security. Then assign them each to have a patrol. Its a nice system to cover a lot of ground. Handymen and other staff have check boxes to determine what you want them to do, stuff like water gardens, clear out trash and mow lawns. Its all your choice.

If you don't want to build coasters, there are pre-built designs that you can plop down, but you can reap the benefits by making your own custom coaster. You can make it dip down into the ground for a tunnel, hang over water and contour it to the hills and valleys of your land to save money.

There's even a new feature in RCT2 that will let you design your own coaster without needing to build it right there on the fly in a theme park. This is a money saving feature, because building one in your theme park still costs you money and you might run out. The only problem with using the design editor is that if you need to use the tool, you'll need to save your game, drop out of it, go back into the menu, select the design tool, open it up, make a coaster, save it, get out of the editor, jump back into your save game and then plop down your custom coaster as a pre-built. Some people just want to design coasters, they don't want all the frills of managing an entire park and the coaster designer lets you do that. RCT2 cares about those people.

I mentioned the 58 scenarios, each one puts you into a pre-existing area, such as a castle, an airfield, and yes even the moon itself. It definitely adds a lot of flair and character that the original game lacked without expansion packs. While these environments are big, detailed and beautiful on their own, I feel like its too much to just start out in. You've got dozens of paths going everywhere when all you need to start is a quarter of a gigantic park. So then to keep from having your visitors walk all over the place, you'll put down barricades over your paths that don't let them cross.

Each one of these scenarios has different conditions to win. Everything from get X amount of dollars in Y amount of years to having X amount of patrons in your park by year Y. There's a lot of variety and between the conditions and the environments, it keeps the game interesting and fresh from park to park. It gives me a reason to keep playing, because one year in the game is an hour in real life. These scenarios often last 3+ years, making for what could be a 175 hour game and that's assuming you stop playing a scenario when you complete it! You can keep going on and on to your heart's content.

The longer you go, the more your rides will break down. A new ride draws more people while an old ride, just feels stale and familiar. That's why you can save the ride, bulldoze it for some money and rebuild it again at full price! Its not just fictional parks in Africa or medieval times, there's a section of real life parks from the late 90s. Six real life parks including Magic Mountain and others owned by Six Flags.

Outside of roller coasters, log rides and anything else with a track, there are lesser rides that you can just plop down and make an entrance and an exit to. You can customize the entrances with themes and customize the paths, ground height, water, plants and so on. It all costs a price of course, but you can make exactly what you want to. Speaking of that, if you want to turn your roller coasters into death traps go for it! Its one of the fun things about the game. Make a power launch roller coaster shoot people off the rails sending them to their demise! Don't expect anyone to ever ride the coaster ever again, even after you fix it! Cowards.

Your guests will need to eat, drink and go to the bathroom, so don't forget to place vendors in strategic locations. They'll need places to sit and garbage cans too. There is a wide array of shops too, sunglasses, T-shirts, caps and balloons to sell. Place them where people are happiest and they'll spend for sure.

You'll get to manage the park's finances, but you won't get lost or overwhelmed. Its all pretty easy. You can quickly take out a cheap loan from the bank if you need money. You can spend money on advertising for the park, specific rides or other such things and they have a great impact on your visitors. To unlock new attractions, you'll need to put money into research. The more money per month, the quicker rides will be enabled in the scenario.

With everything said, RCT2 like its predecessor is a relaxing time sink that you can enjoy for decades like I did. I was still playing RCT2 on CD-ROM before it came to Steam! There's something here for management fans, coaster buffs and creation enthusiasts. While I feel like the vanilla version of RCT2 didn't have that many parks for the original price tag, the three included expansion packs make it a much better game.
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32 of 34 people (94%) found this review helpful
1 person found this review funny
35.8 hrs on record
Posted: February 26
This game. Oh man, this game. I got my first disk copy out of a box of Cheerios, and I played the absolute hell out of it. I easily poured about three thousand hours into that disk, and I loved every second of it. By the end of it I had well over 200 save files, some of which were actual serious parks and the rest simple sandbox parks where I had no objective and just ♥♥♥♥ed around with the patrons.
Then, the unthinkable happened. A virus destroyed the family computer, and when we got a new one, I found that the disk refused to install on it.
Fast forward ten or so years later. I was browsing steam out of boredom when I stumbled across Roller Coaster Tycoon 2 again, bundled together with its two expansion packs for a humble price of $11 CAN. Childhood memories came rushing back in a blur and I nearly fell off my bed in sheer excitement. A week later I got my hands on a copy of the game (Thank you, Jordy!!) and I was soon on my way to a serious nostalgia trip.

The Pros!
  • It is a legitimate challenge while still being fun! The game, yes, does get quite frustrating at times but there is never any disappointment in starting over. It just leaves you with a feeling of knowing you can do better in your next try. Plus there is nothing more satisfying than building a successful park and watching the money pour in.
  • Truly a game for all ages. Considering how far I managed to get as a kid, and how I still love it as an adult years later shows how easy it is to grasp and master by younger audiences, while still being challenging and entertaining enough to hold the attention spans of older gamers. It is because RCT2 can be as easy or as difficult as you want it to be, solely with the help of;
  • The scenario editor. It is a separate game mode accessed through the main menu screen, and it offers up a near endless stream of custom parks long after you have beaten the rest of the ones included in the game. You can customize things such as the guests' preference to less or more intense rides, the rules on the park property itself (IE; ride height and land modifying restrictions), hell, even the climate of the area itself. There is so much there that can be tweaked to your liking, so you are left with a park that is catered to your own unique sense of challenge.
  • Building Roller Coasters is awesome. There is a huge selection of ride types to work with, giving a lot of opportunity for creativity. Building the rides is strangely relaxing, too.

    Honourable Mentions:
    - Graphics and animations are awesome for a game from 2002
    - UI is simple and easy to navigate
    - Very minimal bugs and glitches

    The Cons!
  • Patron and Staff AI is simple, and not in a good way. It is quite stupid and can get frustrating at times. (Guests don't know how to use First Aid centres, or how to find the bathrooms/food stalls. They're like tiny, ant sized cattle, all aimlessly wandering around in circles.)
  • Game has some compatibility issues. Particularly with newer computers (Win 7 and on), but all of those problems can be easily fixed with these guides.
  • Game can get a little boring sometimes. especially during periods where you have no money to work with, and end up waiting for funds from rides and shops to stock you up again. It's a problem that veterans of the Sim City games will be familiar with. If you have a consistent stream of money coming in from those sources however, it won't be much of a problem.

    The Final Verdict!
    Despite its flaws, Rollercoaster Tycoon 2 is a solid theme park simulator that has aged well. And for under fifteen dollars, you really can't go wrong. I recommend it wholeheartedly with a 9/10.
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72 of 100 people (72%) found this review helpful
3 people found this review funny
294.1 hrs on record
Posted: February 23
Was this review helpful? Yes No Funny
30 of 35 people (86%) found this review helpful
1 person found this review funny
32.3 hrs on record
Posted: February 24
you can charge people to use the bathroom

Was this review helpful? Yes No Funny
21 of 23 people (91%) found this review helpful
1 person found this review funny
500.1 hrs on record
Posted: May 28
RCT2 will always be a part of my life. It is part of a select few that I can play at any point in my life and still enjoy it as much as the first time. All nostalgia aside, the game holds up extraordinarily well. It's an absolute blast to play and it will keep you wanting to come back for more.

The mechanics in the game are sound and fun. Speaking of sound, the soundtrack is one of a kind (looking at you Merry-go-Round). You can make realistic parks, to something straight out of your imagination for the possibilities are endless. The controls are straight forward, as well as the concept and goals so there is little to no difficulty curve. PLEASE give this gem a try if you haven't already. You deserve to experience this PC gaming classic!
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