Pixel Puzzles: UndeadZ is a traditional style jigsaw puzzle game with top down shooter gameplay throw in to ruin your day and peaceful puzzling experience.
User reviews: Mostly Positive (143 reviews)
Release Date: Jun 6, 2014

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Recommended By Curators

"Good ZOMBIE hunting"


“If you are one of those people who think jigsaw puzzles are boring, this might just be the game to change your opinion. Pixel Puzzles: UndeadZ is every bit as addictive as the first game”
9/10 – GAMERamble

“A game to have, that not only maintains a good price but above all allows you to take a break from the usual repetitive survival”
8.5/10 – GameSource

“What delighted me most about Pixel Puzzles was the gentle reminder of how much I actually missed doing a jigsaw puzzle”
4/5 – CalmDownTom

About This Game

Pixel Puzzles: UndeadZ is a traditional style jigsaw puzzle game with top down shooter gameplay thrown in to ruin your day and peaceful puzzling experience. Dead things want to eat you whilst you puzzle. You'll have to keep the dead dudez at bay with a mixture of mines, barricades, bullets and nades.

You'll need to spend Zombucks on defences to help you keep back them shamblers. Barricade the roads, line the floor with mines, do anything you can to fortify the path before the hoards of reanimated reach you (an mess up all your pieces).


  • Traditional puzzle gameplay mixed in with some top down shooter action.
  • Intense gritty atmosphere.
  • 19 puzzles in a range of sizes from 60 to 350 pieces.
  • Multiple FREE DLC bonus puzzles.
  • 34 Steam Achievements.
  • Awesome fully hand-draw images.
  • Interactive play environment.
  • Horrible dead things to shoot at whilst you puzzle.
  • Perks & equipment.

System Requirements

    • OS: Windows 7, Vista
    • Processor: Core 2 Duo
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0 Compatible
    • Hard Drive: 150 MB available space
    • Sound Card: Generic Sound Device
    • OS: Windows 7, Vista
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0 Compatible
    • Hard Drive: 150 MB available space
    • Sound Card: Generic Sound Device
Helpful customer reviews
17 of 21 people (81%) found this review helpful
9.2 hrs on record
Posted: January 2
It's kind of hard to ruin a proven forumla like that of a jigsaw puzzle game, but some people manage to do it. The result is a mixture of half-baked ideas that could have been so much better.

Mixing an action minigame with the patience-driven puzzle game just doesn't work. It doesn't help that the Tower Defense-esque portion is mediocre at best. You have a single straight lane were a few Zombies at a time come out and you can either place barricades to slow them down, mines to kill them or shoot/throw grenades to kill them. One problem here is, that you get the money to buy this stuff not from killed zombies but at random for correctly places puzzle pieces another, that as soon as a timer runs out, more and more Zombies come down the lane and you don't have much time to concentrate on the actual puzzle anymore.
On the bright side, you don't have to play in this mode and can enjoy the puzzles taking all the time you want.
That would be nice, if the actual puzzle game would be good.

First the mechanics are totally off - it only checks the position of the tile against its right spot on the canvas and there's no possibility to connect tiles and move them around. Either you find the right spot and it gets locked or not. That's acceptable for minigames in larger games, but not for a standalone jigsaw game.
Finding the right tiles is made ridiculously hard with all of them floating and moving around the edge all overlapping each other and not respecting screen borders. The tiles are a fraction of their actual size and the elaborated shapes are barely visible. If you finally spot a piece you want, the game does its very best to make it as hard as humanly possible for you to actually grab it. Even if the cursor is right over it and it's not overlapped itself or overlapping you will most likely grab another, presumably warped in from the other side of the screen.
Apart from that the actual puzzles are too easy. The last one only has 350 pieces, the tiles can't be rotated and like mentioned before will just snap on get locked if they're in the right spot.

If you're on the brink of frustation due to chasing a tile for literally a minute, you will start to notice something else. The badly looped, too short single piece of background music, the clunky controls of the action mini game and the uninspired pictures themselves.

And then there is a third game within the game. The main menu is kind of a twin stick shooter zombies ... for whatever reason. But this comes with its own problems, like imbalances, weird hitboxes and a delay between triggering an action and the actual action, leading to you firing shots in whatever direction you're facing while it's performed and not the one where it it's supposed to go.
Oddly enough the developer honours that gimmick with a good portion of the achievements, one for surving 60min and one for killing 5000 zombies - in one life, in one sitting, without pause - which takes around 100min. The actual distinguishing feature of the game - the tower defense - meanwhile only gets a total of 3 achievements, one of them for failing. The elephant in the room: is this reflectory of their priorities for this game?

Anywho, if you enjoy jigsaw puzzles it might still be worth it for you. I spent around 6h on the 20 puzzles and did get some enjoyment out of it.
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12 of 12 people (100%) found this review helpful
1 person found this review funny
10.1 hrs on record
Posted: April 11
This game is awesome! I love jigsaw puzzles and the zombies coming at you while solving and placing them adds a nice twist!
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12 of 18 people (67%) found this review helpful
14.5 hrs on record
Posted: February 23
The programming is godawful (see "menu slowdown"), while the non-pausable zombie murder minigame with its related achievements should be called the Unjolly Carpal Tunnel Challenge.

As for the main game, timed puzzle games are a bad idea to begin with, and this adds an additional awkward defensy aspect to it that solely forcefully distracts from the actual puzzling without being any fun.
Fortunately you can play the puzzle mode (complete with its curiously shaped pieces) without those distractions as well. That's about the only way to make a human being voluntarily play this for more than ten minutes.

It's so shoddy that after my initial few minutes of playing, I immediately uninstalled it, and only reinstalled it when asked by a friend if I could reproduce some of the many bugs they were plagued by.

(They don't even save any of your game options. Just none. It's that sad. Anybody can program better data retention in a few minutes.)
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5 of 5 people (100%) found this review helpful
1.0 hrs on record
Posted: March 7
It's a lot of fun, an interesting mix of zombies and puzzles.

The PP Japan game is also fun!
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4 of 4 people (100%) found this review helpful
13.3 hrs on record
Posted: June 27
While the game itself, like it's predecessor Pixel Puzzles Japan, is quite enjoyable, it still has the same key issue: you cannot save the puzzles, a thing you can do with real life puzzles even. It is also somewhat easier than the Japan version due to using drawings instead of photographs.

There's a tacked on "survival mode" with a shooting game going on in the lower part of the screen, as a kind of hard mode. A nice idea, but mediocre in execution.

Images vary from good with funny motifs to half amateurish, which is a shame. There's fifteen puzzles in total, if they had gone with their better illustrator for all of them it would have uplifted the whole game.

What finally prompted me to go for a negative rating (instead of saying it's mediocre and still giving it a thumbs up) has to be that one last achievement though. Completionists, stay away from this unless you are prepared to suffer!
There's a menu mini game, which has several achievements tied to it. Some of them are for killing a certain amount of menu zombies. The first ones stack, the last one apparently doesn't. So essentially I'd have to start all over again for that last one, because I was tricked into believing I could give my eyes a rest after over an hour of the most boring(!) achievement hunt period.
Doing hard achievements is one thing (and welcome), but this was simply a sadistic and dirty move from the devs on behalf of hunters. So, to return that "favor": here you go, Decaying Logic, while being overall not very much disappointed by the game, I choose to make that one, tiny last bit under my review a big thumbs down. Feels good, feels right, doesn't it?
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