Solarix is a science-fiction horror game featuring open-ended levels for both combative and stealth-focused playstyles.
Release Date: Apr 30, 2015
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Available: April 30

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Recommended By Curators

"A stealth game with advanced AI and horror in space! Featured in an interview with game dev Mark Gregory in Ep. 28!"
Read the full review here.

Recent updates View all (9)

March 26

March 2015 Update & Release date

Hello Solarix fans!

Since we are gearing towards release on 30th April 2015, we wanted to inform you that we have been very busy digesting all sorts of feedback both from beta-testers and the press. We are very happy about the general positive feedback for Solarix and currently we’re working day and night to make our launch as smooth and as bug-free as possible. Below is a comprehensive list of what we have fixed and worked on in the last few weeks.

General Fixes:

Improved framerates: Most of the testers were happy with smooth framerates, however on some machines and on certain chapters, especially when there is heavy fog (particle FX) around, there were some framerate issues. We made sure this problem is gone, by optimizing the aforementioned particle FX.

More check points: Testers have found Solarix gameplay challenging but sometimes they expressed frustration due to lack of save check point systems at certain areas in some missions. We have added more check points throughout the game to help tackle this problem.

Smooth movement: Some testers have complained about getting stuck in various parts of levels. We went through the entire missions to fix all sorts of collision errors and we made sure players can now transit between crouching, sprinting and walking smoothly. By removing collisions from objects within the environments we have saved some framerates also.


Elevators: Perhaps some players see our elevators as panic rooms and they keep jumping up and down during an elevator ride, thus generating more collision problems. We made sure, the elevators are now less prone to collision errors.

More resolutions added: Now, players can enjoy even higher resolutions to absorb Solarix’s moody atmosphere in 2K.

Improved tutorials: After some initial feedback we have re-wrote and re-designed some of the tutorial sections in the first two chapters so that gameplay mechanics are explained better.

Added more hints: Some players wanted to have subtle hints when they get lost. We made sure this is as subtle as it can get since other players are happy with the “no-hand-holding” attitude of Solarix gameplay approach.

Toggleable mission maps: Again, this was requested by some players, to have better sense of direction. Therefore, some chapters now have “satellite imaging system”, courtesy of our in game artificial intelligence module - A.M.I

Slightly faster crouching speed: This was reported that it was necessary even by some experienced stealth-gamers, so we made sure that the player can move faster while crouching.

Tweaked A.I properties: This is a crucial one and hard to balance. Some less experienced players who do not understand “old-school stealth” gameplay, finds even the game’s easy mode very difficult. More experienced stealth players complain about how easy the A.I is on the easiest and medium difficulties. Based on the cumulative feedback, and thanks to our lead programmer (Iman Shabani) wonderful archetype system, we are able to change AI properties very easily.

Now, just a note, we encourage experienced stealth players try the medium and hard difficulty modes for a more challenging experience.

Some other fixes are as follows:
*Scrolling up and down options added to all readable windows.

*Balanced hacking tools to have infinite ammo.

*Balanced weapon ammo and health pack layouts in the entire game so that player won’t be over-powered. After all at its core Solarix is a stealth game.

*Added fire damage.

*Balanced Electro Shocker (tazer) to work at a further distance from enemy AI to ensure easier knocking down.

*Totally new loading screen videos.

*Fixed overlaying UI in the main menu.

*Improved main menu with more interactive decorative elements.

*Fixed the anomalies voices not cutting off when dead.

*Improved textures to certain items within the environments.

*Fixed health packs not being carried across missions (save bug).

*Fixed health of player not registering correctly during some re-loads and restarting chapters.

*Flashlight is brighter now and has bigger radius, as requested by some testers who want to find their way in the dark areas more easily.

*Improved interaction distance to all interactive objects.

*Added new volumes for the AI so that they hear player footsteps muffles when player is inside certain buildings.

Obviously, we will enjoy tweaking and polishing the game until release to ensure Solarix has a feature complete and bug free launch.
Pulsetense Games Team


Check the new trailer on our Steam store page and don’t forget to help spread the news about Solarix!

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February 28

Yogscast plays Solarix

Last week Hannah and Kim from Yogscast took a look at Solarix as part of their Fright Night series, and in case you missed the live show when it was broadcast live on Twitch, it’s now available in three videos. Watch as they traverse the first section of the game in our recently updated press demo.

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About This Game

Solarix is a science-fiction stealth-horror game featuring open-ended levels for both combative and stealth-focused playstyles. Solarix combines old-school sci-fi horror with modern style and graphics. The story follows an electrical engineer desperately fighting for his life after an infection wipes out an interstellar research station. He must contain the disease, battling both the remnants of the crew and his own fracturing mind. Our goal is to go beyond jumpscares and cheap thrills. Solarix is about a world that overpowers you with unease, insecurity, and desperation, forcing you to confront your own role in the horrors to come.


*12 chapters with engrossing story line with lots of unique characters that provide psychological depth to player experience of survival horror.

*Variety of weapons and hacking tools allowing the player to develop different strategies to overcome obstacles and progress for sneaking & combat & puzzle solving & environmental interaction.

*Advanced Stealth A.I with varying voice sets & detection abilities and several other perceptive features.

*Unique puzzles in that require exploration and information gathering in classic adventure style.

*Wide variety in environments...In Solarix, you'll travel from cramped corridors to vast exotic forests to giant space stations to ominous underground facilities.

*Professional voice acting providing lots of depth to background characters.

*Chilling atmosphere and sound design not just used for cheap jumpscares but to enhance the richness of background world and story

System Requirements

    • OS: Windows XP and above
    • Processor: 3.0 GHz dual core or better
    • Memory: 1 GB RAM
    • Graphics: DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / Radeon HD 5850)
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: Windows compatible sound card
    • OS: Windows 7 / 8 - 64-bit
    • Processor: 2.4 GHz quad core or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 9 compatible with 1 GB video RAM or better (NVIDIA GeForce GTX 760 / Radeon HD 7950)
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: Windows compatible sound card
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