Solarix is a science-fiction stealth/horror game.
User reviews:
Mixed (173 reviews) - 69% of the 173 user reviews for this game are positive.
Release Date: Apr 30, 2015

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September 10

De-Void released

Hello everyone;
For those who missed the exciting news, we'd like to remind you that our new game, De-Void has been released. De-Void, although it is a different game in terms of gameplay, shares the same literary universe and background lore.

If you enjoyed Solarix's story and would want to dig for more, perhaps you might want to check out De-Void;

1 comments Read more

June 30

Solarix Version 1.6 : Achievements Hotfix and Restart Chapter Add-on

Hello everyone;
Though we are very busy with our upcoming exploration/adventure game De-Void, we wanted to fix few problems regarding Solarix;

First the issue of two achievements "Failing at Biology" and "P.E.X.T." that were not unlocking to some users should be fixed now.

We also added a "Restart Chapter" option to the UI window when you are dead, giving the player option to restart the current chapter. This should help to cure "corrupt save game issues". Now, when you are dead or loading out of world, as it happens sometimes due to a corrupt save game, you can either load your last save or restart that chapter save.

Also clipping issues for both Chapter_2 and Chapter_3 are fixed as well.

As always we love your feedback, stop by our forums.

Don't forget to check our upcoming exploration/adventure game DE-VOID, it is a must for story-driven sci-fi fans!

1 comments Read more


“Scary and delivers an incredible gameplay experience! Totally recommended it by me to all horror and sci-fi game lovers out there!”
8/10 – Grab The Games

“A big kudos to Pulsetense Games for following their dreams and robbing me of sleep.”
7.5/10 – Automaton

“If you enjoy being mentally scared rather than being made to jump at loud, sudden noises, Solarix is a god-send.”
4/5 – GameReviewsAU

About This Game

Solarix is a science-fiction stealth-horror game featuring open-ended levels for both combative and stealth-focused playstyles. Solarix combines old-school sci-fi horror with next-gen style and graphics. The story follows an electrical engineer desperately fighting for his life after an infection wipes out an interstellar research station. He must contain the disease, battling both the remnants of the crew and his own fracturing mind. Our goal is to go beyond jumpscares and cheap thrills. Solarix is about a world that overpowers you with unease, insecurity, and desperation, forcing you to confront your own role in the horrors to come.


  • 12 chapters with engrossing story line with lots of unique characters that provide psychological depth to player experience of survival horror.

  • Variety of weapons and hacking tools allowing the player to develop different strategies to overcome obstacles and progress for sneaking & combat & puzzle solving & environmental interaction.

  • Advanced Stealth A.I with varying voice sets & detection abilities and several other perceptive features.

    Here is a detailed description of Solarix Stealth A.I and its relation with the game-play mechanics:

    Solarix is a stealth game, and you can either use "stealth-based combat" or you can even finish the game without firing a bullet but knocking everyone out or you can even finish the game without alerting anyone.

    If you like stealth kills, explore for ammo, use your pistol carefully(=combat) and aim for headshots and move around...

    If you want to knock out enemies, don't use your pistol, use your tazer, observe their patrol points and knock them out one by one...

    If you want to create your own darkness, use your pistol on lights, not on enemies...

    If you want to "ghost" the entire game that is also possible, but you'll have to keep an eye your light meter and environment all the time...

    If you want to lure enemies around, use throwable objects, not any weapons...

    If you are around monsters and get caught, use your pistol to defend yourself until you find some cover/hiding spot...

    Further in the game, if you are bored of sneaking around, use your shotgun to blast enemies, but you have to explore around carefully to collect ammo first...

  • Unique puzzles in that require exploration and information gathering in classic adventure style.

  • Wide variety in environments...In Solarix, you'll travel from cramped corridors to vast exotic forests to giant space stations to ominous underground facilities. Each level has its own strategy; each strategy is created by you. Some levels you'll have to run away from monsters, in some levels you'll want to directly confront them. One level will require you explore around in classical-adventure style to solve puzzles, whereas another level will require you to sneak around carefully.

  • Rich in-game content – you’ll encounter not just human enemies and monsters but you’ll have to hack your way through turrets, security cameras, sniper-robots and flying drones. There is a different and unique type of enemy awaiting you around every corner.

  • Professional voice acting providing lots of depth to background

System Requirements

    • OS: Windows XP and above
    • Processor: 3.0 GHz dual core or better
    • Memory: 1 GB RAM
    • Graphics: DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / Radeon HD 5850)
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Sound Card: Windows compatible sound card
    • OS: Windows 7 / 8 - 64-bit
    • Processor: 2.4 GHz quad core or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 9 compatible with 1 GB video RAM or better (NVIDIA GeForce GTX 760 / Radeon HD 7950)
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Sound Card: Windows compatible sound card
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (173 reviews)
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Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
2.9 hrs on record
Posted: October 5
its a pretty good game
creepy atmosphere and good stealth
the story is ok
only issue i had is that it autosaved right before i died so i had to start a new game
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Most Helpful Reviews  Overall
235 of 277 people (85%) found this review helpful
6 people found this review funny
Not Recommended
12.2 hrs on record
Posted: December 9, 2015
This game
Hooooo boy, this game.

I got Solarix because I had just ran out of System Shock to play and was craving a sci-fi horror game in space to fill the void. And for the most part, that’s exactly what I got.

Solarix is a sci-fi horror game that is predominantly stealth based with a bit of FPS tacked on. Emphasis on stealth though. You literally cannot go guns blazing in this game as ammo is incredibly scarce. And even if you wanted to, it takes a lot of bullets to kill just one enemy and they are alerted to your presence the moment you shoot them, so good luck even trying.

Instead, you use your guns to shoot out lights to make the sneaky stealthing a lot easier. The stealth for the most part is well designed, combining both noise and sight into its mechanics. It's simple enough to intuitively understand and deep enough to get a good feel out of stalking, circumventing and taking out guards.

However, my biggest gripe with the game is its frankly bizarre hitboxes. I don't know how or why, but in the second half of the game, the electro-shocker became incredibly unreliable for taking out guards. I'd stand there blasting away at the back of their heads for ages until I accidently either shoot too high, too low or miss and they'd instantly be alerted to my presence. This made the game so much more difficult than it needed to be and was the cause for about 65% of my deaths. Even wose, sometimes I'd try for ages until saying "screw this" and just shooting them. Other times it'd work perfectly. I am convinced the game randomly decides to make the enemies immune to the electro-shocker for shiggles.

Likewise, even the shotgun lacked a lot of punch and didn't help much when I got caught in a bad situation. Really, your best bet when spotted is to run and hide in a dark corner until the enemy loses sight of you. I guess this works well for the stealth as it discourages you from trying to muscle your way through challenges, but I did not find it enhancing the game in any way.

The AI for the guards was also quite strange. It was not uncommon to see a guard walk into a doorway or a pile of boxes and get stuck there. Likewise, sometimes if they chased you and then stopped as you got away, they'd get stuck in your path and you'd be unable to progress. Another weird thing they do is that in darkness you can be right up in front of them and they won't notice, but god forbid you move in anything more than a crawl near them or they'll instantly know where you are.

Also, they appear to be afraid of stairs.

Another problem that I only really encountered at the beginning of the game was an overabundance of invisible walls. Sure, in some areas it'd robably be a stretch to fit through, but in other places it was a serious immersion breaker to see a large gap that you should by all means be able to fir through.

The games not all bad though. I gotta say, the voice acting in this game is quite sublime. Characters actually emote and you can really feel the fear in their voices. The lore too is very intricate and filled with all kinds of facets that add extra dimensions to the story. Mind you, sometimes the voices were too distorted or crackly and it became quite difficult to make out what they were saying. The UI is very good and the objective menu for the most part helped me out when I'd be otherwise stuck Graphically, the game looks impressive. Let me tell you, stepping outside the spaceship and into space, I was gobsmacked! The spaceship looked so good!

But what's a good horror game without a good story right? Ho boy...

This is without a doubt the most depressing game I have ever played. Basically, you play as Walter, an engineer who wakes up in a ruined base that’s gone to hell. With the help of the AI AMI and the enigmatic Betty, you try and find a cure for the mysterious and deadly infection that is decimating he colony all the while trying to deal with the ever watchful and threatening EYE. Without wishing to spoil too much, Murphy's Law is in full effect. Everything that can go wrong goes wrong. By the end of the game... Yeah. The ending in particular hammers home just how badly things went to hell.

People often praise a game for being depressing, as it is an incredibly potent emotional experience. For me though, I can't help but wonder what the point of it all was. At the end of the game, you've basically accomplished nothing. 12 hours I sunk into this game to beat it and coming out of it, I question whether or not it was worth it.

I suppose in a meta sense, this game shines with its oppressive atmosphere. You a far far away from home in an incredibly hostile and haunting environment with nothing but deranged guards and mindless zombies in your wake. And at the end of it all, that atmosphere stays with you as you wonder to yourself what the point of it all is and just how much it all really mattered.

At the end of it all, I'm really not sure whether I like this game or not. For all the dodgy hitboxes and spotty AI the game had, it also had well-designed environments and lore/story that really got to you both for the emotional gutpunch of an ending and for an interesting experience in futility. I guess I got what I was looking for with more sci-fi horror in space, but I like my games to feel as though I accomplished something. So in the end, I guess I've got a tentative no. If you're looking for a nice depressing story and can stomach the strange guard AI and hitboxes, then this game is for you. But honestly, you really can't appreciate a good depressing story without some happiness and things going right to put the misery into context. If everythings goes wrong, sure that's more fuel for drama, but it gets harder and harder to stay invested if you just know it's not gonna turn out ok. Perhaps I'm wrong and too idealistic, but I get my entertainment from games by seeking a sense of accomplishment. Without that feeling of triumphing over adversity, even if its at a great cost and even if it's not as grand as it should or could have been and EVEN IF it's not or the better that you succeeded, then the game loses its entertainment value to me and I come out of it feeling worse for the wear.
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248 of 313 people (79%) found this review helpful
5 people found this review funny
Not Recommended
5.5 hrs on record
Posted: May 1, 2015
I'm going to try and be constructive here and honestly I went into this game with an open mind, but it is a total let down. People who compare this game to System Shock, Deus Ex or Dead Space don't know what they're talking about. Solarix is a Science Fiction game with a Cyberpunk & Horror theme, that is where the similarities start and end.

This is a terrible mix of stealth, FPS and horror where you will spend 90% of the game crouching to avoid near sighted enemies who almost humorously go into an alert state from a single footstep the moment you leave the crouching position.

There is no customization or character skills, no inventory management and I counted all of 2 jump scares in the entire game. There is a total of 3 weapons, 1 of which is non-lethal and rarely works due to poorly coded hitboxes and the other 2 you're given very little ammo for. Lastly every single objective consists of going here or there, flipping switches and finding access cards.

Visually it looks like something from a decade ago, though maybe this was done ironically? And it is often choppy and stuttering for no apparent reason even on an i7 and 780ti.

I would call this a somewhat polished early access game at best. It supposedly has a length of about 7 or 8 hours, though I finished it in half that time even with numerous restarts due to glitches and bugs. There is a boring storyline here about a virus, engineers, corrupt AI systems, etc, with little to no character development and just on the whole everything feels very sloppy and unpolished.

I can see these guys (the developers) are fans of actual good games like System Shock 2 and so forth and you can see their influences, but Solarix can't even hold a candle to those games, try as it might.

Full video review:
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53 of 64 people (83%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: June 26, 2015
(Türkçe inceleme yazının devamında)


As a fan of horror games, I bought this game soon after I discovered it on Steam. It has a dark, sci-fi setting where you need to figure out what happened that killed some of the people around you and turned others mad. While you can use your weapons or your shock device to kill or incapacitate enemies, stealth is what rewards you the most and what you should stick with to enjoy the horror aspect of the game. Besides, you won't have the ammo to shoot through every danger you encounter. If you're into exploring dark hallways with a flashlight in hand and paying attention to the sounds/noises to detect threats, this is the game for you.

As with any other game, Solarix has its downsides, too. For instance, you can sometimes have a hard time finding your way while searching large areas for your objective without a compass or map. Enemy AI could use some improvement and the areas you can't reach can be made more disctinct by re-positioning nearby objects to block that path. However, the best thing about the game is that the devs listen to the playerbase and roll out patches according to the feedback they receive.

Those who like sci-fi/horror genre should try out Solarix in my opinion and give feedback to the devs to make it even better.


Korku oyunları hayranı biri olarak, Solarix'i Steam'de keşfettikten kısa bir süre sonra aldım. Karanlık, bilim kurgu temalı oyunda, etrafınızdaki insanların bir kısmını öldüren, diğerlerini delirten şeyin ne olduğunu anlamaya çalışıyorsunuz. Silah veya şok cihazıyla düşmanları öldürmek ya da bayıltmak mümkün olsa da oyunun korku yanından keyif almak için en faydalı ve en tercih etmeniz gereken yöntem gizlenme olarak öne çıkıyor. Zaten silahla tüm tehlikeleri yarıp geçecek kadar merminiz olmayacak. Karanlık koridorları elde fenerle keşfetmeyi, seslere dikkat ederek tehlikeleri sezmeyi seviyorsanız, bu oyun size göre.

Her oyunun olduğu gibi Solarix'in de eksikleri yok değil. Mesela hedeflerinizi ararken bir pusula ya da harita gibi yol gösterici olmadan geniş alanlar tararken bazen kaybolmak mümkün. Yapay zeka biraz daha geliştirilebilir, erişilemeyecek bölgeler eşyalarla kapatılarak daha belirgin hale getirilebilir. Bir de oyundaki hikayenin bir kısmı ses kayıtları ya da evraklarla değil de sinematiklerle aktarılsaydı büyük bir artı olurdu. Bütçeyle ilgili bir durum olabileceğini düşünüyorum. Öte yandan oyunla ilgili en iyi şey ise yapımcıların oyuncu kitlesini dinleyerek aldıkları geri bildirimlere göre yama çıkarmaları.

Bilim kurgu/korku tarzını sevenler bence Solarix'i denemeli, oyunu daha da iyi hale getirmek için fikirlerini yapımcılara iletmeliler. Türk yapımcılara vereceğimiz desteğin, yeni Türk oyunlarının çıkmasına yardım edeceğini düşünüyorum. Oyuna Türkçe yama çıkacağı söyleniyor, onu da söylemeden geçmeyeyim.
Aşağıdaki linkte Solarix oyunu için videolu incelememi bulabilirsiniz.
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83 of 116 people (72%) found this review helpful
5 people found this review funny
52.5 hrs on record
Posted: April 30, 2015
Well... That was great experience. I haven't played a horror game like that for a long time. It has nice graphics and very interesting story. I felt playing Dead Space when i started to play Solarix first. But then i realise. It was deeper than DS. And lastly, it doesn't look like an indie game. Just play it, you won't regret it.

Edit: Now with the version 1.1 many bugs fixed! Thanx the devs!
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35 of 40 people (88%) found this review helpful
5.4 hrs on record
Posted: July 4, 2015
Solarix has a deep lore and simplistic stealth system.

If you actually put in the time and complete this game the story has unpredictable turns and I highly recommend reading all materials as there are some serious secrets in this game which provide you more knowledge behind both the disaster and the protagonist.

The voice acting is professional and clear, something hard to find in indie games. You actually feel emotion from the vocals rather than a standard monotone voice. You feel like you know the personalities of Betty, AMI and EYE with each conversation uncovering more lore and a deeper understanding of each of their roles.

The monsters themselves are a variation on humanoids therefore not providing the full horrific feel which the developers are trying to pull off however the musicality is spot on for a horror game especially when entering a new area or turning a corner :).

The game astetics are wonderful, although the maps are linear. In terms of the objectives however, you do feel that the areas are open ended.

I played this game the first time on the hardest difficulty and in my opinion it was not too difficult, there are some areas which may take several attempts but the AI's tracking patterns become familiar therefore being able to avoid them becomes simple if you are patient. I would have liked it to be more challenging when there are difficulties involved.

The AI itself is not the most intelligent but when they do spot you their melee is unavoidable due to the flinch you take, in other words, if you get spotted you are most likely dead.

The weapons, shocker, pistol and shotgun are useful but ammunition is limited however this game is supposed to be played stealth not run and gun, if you do run and gun you will just get frustrated.

With the 1.2 update the developers resolved a lot of issues, bugs and complaints from their audience, you still need to crouch 90% of the time but at least you move faster. There are some areas in the maps which have invisible walls which seem like they can be passed and some boundary issues but no game is perfect.

In my opinion the cost of this game may be a bit pricey as the game can be completed within 5 hours with little replay value once you have discovered the plot.

I don't want to give too much away, but with clear cut environmental graphics, chilling music, a deep story and professional clear communications via Betty, EYE and AMI I do recommend the game.

Please see the video review here related to our YT Channel for more information regarding Solarix.
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40 of 49 people (82%) found this review helpful
4 people found this review funny
6.7 hrs on record
Posted: October 27, 2015
Solarix is a superbly atmospheric sci-fi horror game made by a dedicated crew who continue to support and update the game at the time of writing. What really grabbed me about this game after watching the trailers was the setting, atmosphere and overall uniqueness. It did not dissapoint.

If you are a fan of any of the older games like System Shock 1 & 2, Thief etc I think you will really appreciate the old-school feel this game provides, which I have not been able to find in any other game for years.

Stealth is definitely encouraged and the action is carefully limited, so it does not detract from the constant sense of threat. The story slowly unfolds and evolves into a suitably dark tale :)
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85 of 124 people (69%) found this review helpful
9 people found this review funny
6.8 hrs on record
Posted: April 30, 2015
I haven’t played a good horror game for a long time! Since Outlast actually but everything changed! Everything changed when I tried Solarix, a game created by Pulsetense Games and published by KISS ltd! Solarix is a science-fiction horror game featuring open-ended levels for both combative and stealth-focused playstyles. The devs have managed to combine old-school sci-fi horror with next-gen style and graphics.

The story follows an electrical engineer desperately fighting for his life, after an infection wipes out an interstellar research station. He must contain the disease, battling both the remnants of the crew and his own fracturing mind. The goal of the devs is also to go beyond jump scares and cheap thrills. Solarix is about a world that overpowers you with unease, insecurity, and desperation, forcing you to confront your own role in the horrors to come. Solarix is definitely one of the good representatives of the horror genre games.

It features a lot of jump scares, like for example that zombie in the window that really scared the hell out of me in the beginning of the game. Another aspect I loved is the whole atmosphere the game creates. Dark, full of horror aspects but everything has such a unique feeling at the same time. Moreover, another aspect worth mentioning is that I liked the balance between stealth, FPS and horror.

Basically it is up to you to choose how you are going to play the game! Are going all stealth? Avoiding your enemies and try to hide in the darkness or just kill everyone? It up to you!

Also, a strong positive of the game is definitely the storyline. You try to understand what happened? Who are you and what you have to do to survive! However there are some negative aspects I should mention! Since I reviewed the beta version of the game! There were bugs in the gameplay and the music. Also, sometimes I felt a little bit lost inside the levels, I didn’t know what to do or go! Another thing that it should be improved a little bit is the dialogs. They should introduce better the characters to the player and who they exactly are and their role in the game. But that creates a sense of mystery which is great and you eventually learn more about them as you continue your journey.

To sum up, this game is a lot of fun, scary and delivers an incredible gameplay experience! Totally recommended it by me to all horror and sci-fi game lovers out there!

Verdict: 8/10

+ Atmosphere
+ Jump scares
+ Balance between stealth, fps and horror but play your way at the same time
+ Storyline

- A lot of characters in the game are left without a proper introduction to the player at first. Who they are etc...but that creates a mystery aspect since we are learning more as we play the game about them

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30 of 34 people (88%) found this review helpful
2.1 hrs on record
Posted: July 4, 2015
Although there is some problems with monsters animations, atmosphere is creepy and and if you are fan of old-school stealth games you'll like this game. This is not like recent horror games where it relies on jump scares but rather the creepiness factors comes from mood and story. If you really pay attention to the story, the whole game will be more meaningful and fun just like in system shock and dues ex series. However, keep in mind Solarix is not "deep" like system shock series but in this age of copy-pasted survival-minecraft games, Solarix is refreshing and is as old-school as it can get. If you really dig solid sci-fi experience, It is totaly worth the money for 20 usd. Also there have been three patches already and A.I is getting better and better with every patch. Although there weren't any A.I bugs after patch 1.2, developers released another patch to make new additions to the A.I, which sounds good.
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26 of 30 people (87%) found this review helpful
10.2 hrs on record
Posted: May 9, 2015
English and italian.

Solarix is probably a missed opportunity and a sketch of a beautiful product. Apparently you should completely give up because in front of a number of bugs, defects and, in general, lacks for a game released in 2015. Gets instead sufficiency because, in the end, if you are a player who enjoy the challenge and do not give up to early frustrations, you will find in the title Pulsetense a good entertainment, with unexpected moments of hilarity because of bugs, for about 6-8 hours of play at the normal level and an interesting story, told in an original but a lot "inspired "to System Shock 2, which deserves to be discovered or, if you will, rediscovered.

Solarix ha tutte le carte in regola per definirsi un’occasione mancata e un abbozzo di un bel prodotto. Apparentemente dunque è un titolo da scartare completamente per via di una serie di bug, difetti e, in generale, mancanze per un gioco rilasciato nel 2015. Ottiene invece la sufficienza perché, alla fine dei conti, se siete dei giocatori che amano la sfida e non si arrendono alle prime frustrazioni, troverete nel titolo Pulsetense un valido intrattenimento, con momenti inattesi di ilarità a causa dei bug, per le circa 6-8 ore di gioco a livello normale e un’interessante storia, raccontata in modo originale ma parecchio “ispirata” a System Shock 2, la quale merita di essere scoperta o, se vogliamo, riscoperta.

Recensione completa:
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Recently Posted
Rax Cypher
3.4 hrs
Posted: September 23
The story and concept of this game really interested me and when I started playing the game, I thought it could work but the game mechanics just don't work properly and it is not as polished as it should be. For this day and age, it looks pretty poor and plays like a bag of nails.

Good effort but it could be much better, it's like the developers thought they couldn't be bothered to finalise the game properly before release, it feels rushed.

The story could be good but I will never be able to play this broken game enough to find out how good it is.
Helpful? Yes No Funny
Charming Cthulhu
0.7 hrs
Posted: September 17
It seemed to be a good game in the beginning, but the stealth mechanics are broken. Sometimes enemies don't see you when you're standing right in their face, sometimes the see you when you're standing in the shadows 10m behind them. Sneaking past enemies or taking them out is basically trial & error and due to the checkpoint saving system that isn't fun.
Helpful? Yes No Funny
2.6 hrs
Posted: September 11
I give this a real thumbs down. A boring piece of crap game where you can only spend most if not all your time hiding from your enemies in the shadow. Too monotonous to be really interesting or stimulating.
They should have made it a shooter game or given you a choice of using a knife or melee weapon to take down an enemy from behind. It would have made the game more interesting to play. The map doesn't give any clue as to your location in reference to any nearby landmarks making it impossible to navigate to an objective.
You therefore end up going around in circles and losing your patience.
It wasted mine.
Helpful? Yes No Funny
10.5 hrs
Posted: September 4
This game reminds me of the System Shock and Thief games sort of mashed together, and that's awesome - they are two of my favorite game series. This has all the tension and atmosphere of those games, if maybe not being as intricate or refined as they are.

The game mechanics rely heavily on stealth - you don't want to be seen or heard by your enemies, at all. Being spotted by an enemy is very, very bad. You will never have much in the way of weapons or ammo, so your best bet is to avoid enemies altogether, or take them out by stunning them from behind undetected. Failing to do so results in a brutal death. The best method I found for taking enemies out is to watch their movements in order to plan the right moment to attack - get in a dark nook, wait for your moment, follow them close while crouching, look up and zap them right at the back of their skull with the tazer. Any other method I tried resulted in missing most of the time and being detected.

The sci-fi elements here are spot on for me - they hit all the right notes. The level design is pretty good, conveying the sense of actual places, but come off as not being as sophisticated and clever as any of the Thief or System Shock games (secrets, alternate routes, etc.). In fact, the levels, being generally expansive, seem to encourage exploration, but VERY rarely reward you for it. And after mapping out the entire map you realize how generally shallow the maps feel - just not much depth to most.

The story and voice acting are pretty good. Some of the bugs left in the game are not - like reloading a save and finding yourself stuck in level geometry, constant sound glitches, inexcusably poor framerate, etc.. Quite awhile back I posted feedback to the developers in the hopes that they might address some of the things I felt would improve the game, but they've apparently moved on to other projects. That's very disappointing. As is the very ♥♥♥♥♥♥ FPS I get on this 3 ghz dual-core machine. This is an Unreal engine game - so why is it so poorly optimized?

Yes, I recommend this game for Thief and sci-fi fans, but with caveats.
Helpful? Yes No Funny
2.6 hrs
Posted: August 3
What a disappointment this was. A homage to System Shock with elements from Deus Ex. Failed to recieve funding and was left half-baked. Some aspects are great and it shows that they really wanted to make something. Doesn't make me angry. Makes me sad. :( I really wanted this to be good. Most important reason to avoid this game is at the bottom.

Things that function as expected:
► Rebindable controls
► Field of view adjustment
► Scarce ingame resources. Survival horror 101.
► Light-based stealth, with ability to destroy light sources
► Functional, mostly predictable stealth AI

Things that exceed expectations
▲ Fantastic horror atmosphere
▲ Great ambient soundtrack
▲ Decent texture- and animation quality for low budget
▲ Immersive amount of player control. No cutscenes, no contextual actions that alter the controls.
▲ Good voice acting

Things that fail to meet expectations
▼ Sometimes clunky interface. Interaction prompt misleads the player regarding interaction distance.
▼ Can't drop items, duplicates clutter inventory.
▼ Some problems with sound processing. Doesn't fade properly in distance occasionally.
▼ Amateur-level modeling mistakes in some meshes. Vertex normals calculated incorrectly. (not important really)
▼ Physics glitches (nothing major)
▼ Fairly linear level design
Common save glitch that spawns player underneath the level. Lack of manual saves means that you need to restart an entire chapter if you want to continue.

TL;DR Please, next time these guys want to make an awesome game, give them enough money to make it happen. I know they can do it. Good effort, bad result. A tragedy indeed.
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11.4 hrs
Posted: July 15
The good
Occasionally awesome level design
Maintains a consistent creepy atmosphere
Great lighting and fog/mist
Story is engaging once you get into it
Great stealth mechanics
Trading cards and achievements
I got it cheap as part of a bundle

The bad
Highly derivative of other games, namely Dead Space and System Shock 2
No quick-save
Animations are awkward
Some samey-looking levels and areas
Limited weapon variety
Not enough ammo for the weapons
Combat can be a pain
Too short
Helpful? Yes No Funny
0.2 hrs
Posted: July 15
I'm sure this game is good.

Unfortunately my GeForce 980 Ti SLI rig that can handle 144fps on Witcher 3 on ultra settings can't seem to run this thing at more than a slideshow (20~ FPS).
Helpful? Yes No Funny
0.8 hrs
Posted: July 5
I wanted to like this game, but its too far behind for me to stick with it. The issues are with glitches it wont allow iteraction with objects at times, other times it will. In turn you miss key points and end up wandering around aimlessley. By this point in gaming developers need to have rectified simple game killers like that. Sadly they have not and although this in theory hits all the things I looke for in a sci fi, that one issues renders it unplayable.
Helpful? Yes No Funny
3.0 hrs
Posted: July 2
3hrs or so in, I'm stuck in the refinery level and running around in circles retracing my steps. The map is useless. I really wanted to like this game as I have been a big fan of Thief, System Shock, Dead Space, etc. but at this point, I think I'm giving up and moving on to something else.
Helpful? Yes No Funny