Solarix is a science-fiction horror game featuring open-ended levels for both combative and stealth-focused playstyles.
User reviews: Mostly Positive (91 reviews)
Release Date: Apr 30, 2015
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"Solarix is horror game set in space that allows for stealth or combat based gameplay and you can tell it's influenced by the great System Shock 2."
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Recent updates View all (14)

July 3

Solarix's third patch is out! Version : 1.3

Hello Solarix fans!

We are happy to inform you about our latest patch which brings our sci-fi stealth horror game Solarix to version 1.3

Here are the patch notes:

  • We have added more check points to the overall of each chapter since even on easy difficulty, the game is now more challenging

  • Pistol crosshair is now in red color, as requested by some players to improve aiming in brighter areas.

  • Added auto-weapon switch functionality, when you pick up weapons and items for the first time, to focus better on the related tutorial
    Increased flash-light radius and brightness to see in the dark areas better

  • Miner-Zombies have much better sight radius and vision abilities now to detect the player, even on easiest difficulty. This would add extra tension and challenge in the related chapter.

  • Alert periods are increased for some of the soldiers, in a randomized manner. Some of the guards are more paranoid now, they will insist in searching for the player “more” when they become suspicious. We haven’t applied this to whole of the guards to balance “randomization” of A.I and some “unexpected” behavior will now add more tension. Be even more careful now, about not to alert them, since some soldiers might not give up until they search every near nook and cranny once they are suspicious.

  • Soldiers now have limited clip-ammo size for the machine guns. This means that when you are caught, they will still try to hunt you down mercilessly but when they run out of ammo for each clip, they will play reloading animation. Because of this, players will have a bit more “extra time” to manage their escape when they are caught.

  • One of the criticism to the A.I was that their patrol routes were easy to detect and memorize. Now, we added some randomization to patrol routes of certain guards. Some of them will randomly switch to alternate paths while patrolling. Now, players have to be more careful if they want to knock them out during their patrol routes because it is more “randomized”.

  • Some of the soldiers & cyborgs now work in teams, alert one, he might "notify" his closest buddy. However, we randomized this feature to add more realism to the A.I. Some of them would prefer to investigate "solo" when they sense danger, some of them would want to work in teams all the time.

  • Some of the cyborgs have better sight radius and vision abilities now to detect the player, even on easiest difficulty. This would add extra tension and challenge in the related chapters.

  • Fixed A.I Pathing problems around crew quarters in chapter 7 by adding a sound proof volume.

  • Fixed some collision problems & A.I Pathing issues in chapter 4 and chapter 5

  • Fixed A.I Pathing around crew quarters in chapter 7 by adding a sound proof volume.

  • Added more easy-to-understand objective descriptions to chapter 2 and chapter 7

As usual, we'd be more than happy to hear your feedback, so head over to the forums leave your comment here

0 comments Read more

May 15

Solarix's second patch is out! Version : 1.2

Hello everyone;

As we have stated, we'll keep on patching Solarix and making every possible improvement based on the whole feedback we have received. Keep on giving us feedback please!

Here are the patch notes :

  • Increased player interaction distance: Now players can pick up throwable objects and items and interact with doors more easily.

  • Increased crouching speed: In all difficulties crouching speed has been increased, as expected you’ll have slower crouching speed on harder difficulties.

  • Major overhaul to the electro shocker/tazer gun: Now both aiming and hitbox detection of the tazer gun has been improved, which should be easier and more reliable. You still have to aim from behind and you still have to be careful not to alert guards by making noise when approaching them from behind.

  • Added more check points all across chapters and allowed multiple saves to certain check points.

  • Fixed certain key items not being pick-upable on medium and hard difficulty.

  • Extra improvements & also fixed terrain collision problems. Player should move more smoothly over terrain now both in running and crouching mode.

  • Removed keycard access to Mines entrance in chapter 3. Now that door doesn’t need keycard, in case people forget about it and don’t want to backtrack.

  • Adjusted player’s jump height to avoid collision problems on certain world objects.

4 comments Read more


“Scary and delivers an incredible gameplay experience! Totally recommended it by me to all horror and sci-fi game lovers out there!”
8/10 – Grab The Games

“A big kudos to Pulsetense Games for following their dreams and robbing me of sleep.”
7.5/10 – Automaton

“It’s definitely worth looking into if you love sci fi games and horror games as the atmosphere is very well done.”
7.2/10 – Universal Gaming Reviews

About This Game

Update (Patch 1.3)
We're happy to let everyone now, that the third patch is out, which fixes many bugs and issues reported, and adds quite a few more settings and also improves the AI. Make sure to have a look at patch notes, as most reviews so far are from the game before this patch:

Solarix's third patch is out! Version : 1.3

Solarix is a science-fiction stealth-horror game featuring open-ended levels for both combative and stealth-focused playstyles. Solarix combines old-school sci-fi horror with next-gen style and graphics. The story follows an electrical engineer desperately fighting for his life after an infection wipes out an interstellar research station. He must contain the disease, battling both the remnants of the crew and his own fracturing mind. Our goal is to go beyond jumpscares and cheap thrills. Solarix is about a world that overpowers you with unease, insecurity, and desperation, forcing you to confront your own role in the horrors to come.


  • 12 chapters with engrossing story line with lots of unique characters that provide psychological depth to player experience of survival horror.

  • Variety of weapons and hacking tools allowing the player to develop different strategies to overcome obstacles and progress for sneaking & combat & puzzle solving & environmental interaction.

  • Advanced Stealth A.I with varying voice sets & detection abilities and several other perceptive features.

    Here is a detailed description of Solarix Stealth A.I and its relation with the game-play mechanics:

    Solarix is a stealth game, and you can either use "stealth-based combat" or you can even finish the game without firing a bullet but knocking everyone out or you can even finish the game without alerting anyone.

    If you like stealth kills, explore for ammo, use your pistol carefully(=combat) and aim for headshots and move around...

    If you want to knock out enemies, don't use your pistol, use your tazer, observe their patrol points and knock them out one by one...

    If you want to create your own darkness, use your pistol on lights, not on enemies...

    If you want to "ghost" the entire game that is also possible, but you'll have to keep an eye your light meter and environment all the time...

    If you want to lure enemies around, use throwable objects, not any weapons...

    If you are around monsters and get caught, use your pistol to defend yourself until you find some cover/hiding spot...

    Further in the game, if you are bored of sneaking around, use your shotgun to blast enemies, but you have to explore around carefully to collect ammo first...

  • Unique puzzles in that require exploration and information gathering in classic adventure style.

  • Wide variety in environments...In Solarix, you'll travel from cramped corridors to vast exotic forests to giant space stations to ominous underground facilities. Each level has its own strategy; each strategy is created by you. Some levels you'll have to run away from monsters, in some levels you'll want to directly confront them. One level will require you explore around in classical-adventure style to solve puzzles, whereas another level will require you to sneak around carefully.

  • Rich in-game content – you’ll encounter not just human enemies and monsters but you’ll have to hack your way through turrets, security cameras, sniper-robots and flying drones. There is a different and unique type of enemy awaiting you around every corner.

  • Professional voice acting providing lots of depth to background

System Requirements

    • OS: Windows XP and above
    • Processor: 3.0 GHz dual core or better
    • Memory: 1 GB RAM
    • Graphics: DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / Radeon HD 5850)
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: Windows compatible sound card
    • OS: Windows 7 / 8 - 64-bit
    • Processor: 2.4 GHz quad core or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 9 compatible with 1 GB video RAM or better (NVIDIA GeForce GTX 760 / Radeon HD 7950)
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: Windows compatible sound card
Helpful customer reviews
13 of 14 people (93%) found this review helpful
7.8 hrs on record
Posted: July 1
Please allow me to explain, in a mere 5,095 words, why I genuinely like this ambitious indie game. Link follows>

Warning #1: Every game discussed on my blog includes ONE MASSIVE SPOILER AFTER ANOTHER, so take heed.

Warning #2: TLDR folks will involuntarily implode at their computers if they click on the link above due to the word count…oh, dear God, so many words…

Instead, those with ADHD can read the following excerpt:

“Sure, Solarix includes alien planets and space stations and viruses and monstrosities, but ultimately these are just stage dressing. Instead, this surprisingly serious game is actually about five doomed characters—Walter, AMI, Gregory, Betty, and The Eye—all of whom are hopelessly stranded in the midst of a terrible tragedy. Play this? Yes, play this. Just keep your expectations in check (actually, ALWAYS keep your expectations in check regardless of what you’re playing). While Solarix most assuredly is a study in depress-o-vision, it delivers an interesting tale with sad, quirky characters who just might visit your darkest dreams when you least expect it."
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9 of 9 people (100%) found this review helpful
6.2 hrs on record
Posted: June 10
I've never been one for horror style games, but it really is rather fun. It can feel a bit slow paced at times, but that's entirely down to your playstyle.

Since I'm a horrible scaredy cat, I prefer to mostly sneak everywhere and take my time. It pays off rather well, as the story expands through the normal playthrough and also through emails, and audio logs you come across. There's also a somewhat deranged woman trying to track me down with the promises of having "fun".

The story might feel familiar at first, as there are only so many ways to write these; but it does so extremely well. I've always liked games with good lore, and a decent story and I rather enjoy it.

Stealth games rarely appeal to me, especially suspenseful ones that keep you on your tiptoes, but Solarix is fun.
You can't simply run and gun, you're horribly outmatched and need to outsmart opponents at every turn. Especially since ammo is scarce, and unless you've got aimbot skills you're going to have some issues.

The audio is really what makes the game. It creates an atmosphere of slight dread, and fear, with copious amounts of suspense. So much so that any sudden loud noise in the game can give you a start. Hearing someone's heavy slogging footsteps come closer and closer as you sneak around the dark is fantastic, and unnerving.

Now the graphics aren't anything special, nor do I feel they need to be. The game is well crafted, runs really well, and conveys the story and gameplay the way I feel does it justice.
Sure everyone would want Crysis levels of detail, and I'm rather fussy with games always trying to max them out. Solarix though really doesn't need it. The Unreal 3 engine does them fine, runs well, and is stable.

I should note that no matter what, the game framerate was always capped at 62 for me. The developers say there are no caps for it, but despite my monitor's refresh rate of 144Hz it refused to go higher. I also have two GTX 980Tis powering it.
It's honestly not an issue, but I feel it worth mentioning.

There are also some slight movement, and pathing issues here and there for enemies. Especially if you distracted them from their patrol or area by creating noise through throwing objects. Although these are rare. I've only seen one enemy get slightly stuck at a barrel.

The areas are quite varied, going from a patchy forest, to foundries and even space ships. Although due to the nature of the game, it's always rather dark, and corridor like. I did get a bit of a Doom 3 vibe at parts, but thankfully the game doesn't rely on jump scares.

Now, considering what's been said in in-game dialogue and messages there is plenty for the developers to expand on their game universe. I certainly hope they do.

I would easily recommend the game for folks that like Sci-Fi and stealth.

PC Gameplay Footage
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5 of 5 people (100%) found this review helpful
4.2 hrs on record
Posted: June 26
(Türkçe inceleme yazının devamında)


As a fan of horror games, I bought this game soon after I discovered it on Steam. It has a dark, sci-fi setting where you need to figure out what happened that killed some of the people around you and turned others mad. While you can use your weapons or your shock device to kill or incapacitate enemies, stealth is what rewards you the most and what you should stick with to enjoy the horror aspect of the game. Besides, you won't have the ammo to shoot through every danger you encounter. If you're into exploring dark hallways with a flashlight in hand and paying attention to the sounds/noises to detect threats, this is the game for you.

As with any other game, Solarix has its downsides, too. For instance, you can sometimes have a hard time finding your way while searching large areas for your objective without a compass or map. Enemy AI could use some improvement and the areas you can't reach can be made more disctinct by re-positioning nearby objects to block that path. However, the best thing about the game is that the devs listen to the playerbase and roll out patches according to the feedback they receive.

Those who like sci-fi/horror genre should try out Solarix in my opinion and give feedback to the devs to make it even better.


Korku oyunları hayranı biri olarak, Solarix'i Steam'de keşfettikten kısa bir süre sonra aldım. Karanlık, bilim kurgu temalı oyunda, etrafınızdaki insanların bir kısmını öldüren, diğerlerini delirten şeyin ne olduğunu anlamaya çalışıyorsunuz. Silah veya şok cihazıyla düşmanları öldürmek ya da bayıltmak mümkün olsa da oyunun korku yanından keyif almak için en faydalı ve en tercih etmeniz gereken yöntem gizlenme olarak öne çıkıyor. Zaten silahla tüm tehlikeleri yarıp geçecek kadar merminiz olmayacak. Karanlık koridorları elde fenerle keşfetmeyi, seslere dikkat ederek tehlikeleri sezmeyi seviyorsanız, bu oyun size göre.

Her oyunun olduğu gibi Solarix'in de eksikleri yok değil. Mesela hedeflerinizi ararken bir pusula ya da harita gibi yol gösterici olmadan geniş alanlar tararken bazen kaybolmak mümkün. Yapay zeka biraz daha geliştirilebilir, erişilemeyecek bölgeler eşyalarla kapatılarak daha belirgin hale getirilebilir. Bir de oyundaki hikayenin bir kısmı ses kayıtları ya da evraklarla değil de sinematiklerle aktarılsaydı büyük bir artı olurdu. Bütçeyle ilgili bir durum olabileceğini düşünüyorum. Öte yandan oyunla ilgili en iyi şey ise yapımcıların oyuncu kitlesini dinleyerek aldıkları geri bildirimlere göre yama çıkarmaları.

Bilim kurgu/korku tarzını sevenler bence Solarix'i denemeli, oyunu daha da iyi hale getirmek için fikirlerini yapımcılara iletmeliler. Türk yapımcılara vereceğimiz desteğin, yeni Türk oyunlarının çıkmasına yardım edeceğini düşünüyorum. Oyuna Türkçe yama çıkacağı söyleniyor, onu da söylemeden geçmeyeyim.
Aşağıdaki linkte Solarix oyunu için videolu incelememi bulabilirsiniz.
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5 of 7 people (71%) found this review helpful
7.0 hrs on record
Posted: June 5
From my review of Solarix at Paste Magazine (6.5/10, with a 5/10 as "average").

"Pulsetense seemingly designed [SOLARIX] to satiate people starved of immersive simulators. It tries to combine the original Deus Ex with the light-and-sound stealth of Thief and System Shock’s space ship of horrors."
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2 of 2 people (100%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: June 30
I liked the atmosphere of the game, everything is nice, and the story is strong. It is much better than those ful list of other early access games.
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