Solarix is a science-fiction stealth/horror game.
User reviews:
Overall:
Mostly Positive (190 reviews) - 73% of the 190 user reviews for this game are positive.
Release Date: Apr 30, 2015

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January 28

Solarix Version 1.5 : Achievements!

New patch fixes various little bugs & improvements of performance..along with the long awaited Achievements!
Now, we have 20 steam achievements, all are related to background-story and are kind of achievements that require exploration.
Please do enjoy, and don't forget to give us feedback on our forums

13 comments Read more

Reviews

“Scary and delivers an incredible gameplay experience! Totally recommended it by me to all horror and sci-fi game lovers out there!”
8/10 – Grab The Games

“A big kudos to Pulsetense Games for following their dreams and robbing me of sleep.”
7.5/10 – Automaton

“If you enjoy being mentally scared rather than being made to jump at loud, sudden noises, Solarix is a god-send.”
4/5 – GameReviewsAU

About This Game

Solarix is a science-fiction stealth-horror game featuring open-ended levels for both combative and stealth-focused playstyles. Solarix combines old-school sci-fi horror with next-gen style and graphics. The story follows an electrical engineer desperately fighting for his life after an infection wipes out an interstellar research station. He must contain the disease, battling both the remnants of the crew and his own fracturing mind. Our goal is to go beyond jumpscares and cheap thrills. Solarix is about a world that overpowers you with unease, insecurity, and desperation, forcing you to confront your own role in the horrors to come.

Features:


  • 12 chapters with engrossing story line with lots of unique characters that provide psychological depth to player experience of survival horror.

  • Variety of weapons and hacking tools allowing the player to develop different strategies to overcome obstacles and progress for sneaking & combat & puzzle solving & environmental interaction.

  • Advanced Stealth A.I with varying voice sets & detection abilities and several other perceptive features.

    Here is a detailed description of Solarix Stealth A.I and its relation with the game-play mechanics:

    Solarix is a stealth game, and you can either use "stealth-based combat" or you can even finish the game without firing a bullet but knocking everyone out or you can even finish the game without alerting anyone.

    If you like stealth kills, explore for ammo, use your pistol carefully(=combat) and aim for headshots and move around...

    If you want to knock out enemies, don't use your pistol, use your tazer, observe their patrol points and knock them out one by one...

    If you want to create your own darkness, use your pistol on lights, not on enemies...

    If you want to "ghost" the entire game that is also possible, but you'll have to keep an eye your light meter and environment all the time...

    If you want to lure enemies around, use throwable objects, not any weapons...

    If you are around monsters and get caught, use your pistol to defend yourself until you find some cover/hiding spot...

    Further in the game, if you are bored of sneaking around, use your shotgun to blast enemies, but you have to explore around carefully to collect ammo first...


  • Unique puzzles in that require exploration and information gathering in classic adventure style.

  • Wide variety in environments...In Solarix, you'll travel from cramped corridors to vast exotic forests to giant space stations to ominous underground facilities. Each level has its own strategy; each strategy is created by you. Some levels you'll have to run away from monsters, in some levels you'll want to directly confront them. One level will require you explore around in classical-adventure style to solve puzzles, whereas another level will require you to sneak around carefully.

  • Rich in-game content – you’ll encounter not just human enemies and monsters but you’ll have to hack your way through turrets, security cameras, sniper-robots and flying drones. There is a different and unique type of enemy awaiting you around every corner.

  • Professional voice acting providing lots of depth to background

System Requirements

    Minimum:
    • OS: Windows XP and above
    • Processor: 3.0 GHz dual core or better
    • Memory: 1 GB RAM
    • Graphics: DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / Radeon HD 5850)
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Sound Card: Windows compatible sound card
    Recommended:
    • OS: Windows 7 / 8 - 64-bit
    • Processor: 2.4 GHz quad core or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 9 compatible with 1 GB video RAM or better (NVIDIA GeForce GTX 760 / Radeon HD 7950)
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Sound Card: Windows compatible sound card
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (190 reviews)
Recently Posted
TheVelourFog
( 0.7 hrs on record )
Posted: June 9
I couldn't get past all the invisible walls every where. In a stealth game...

And then I got bored. Moving on.
Helpful? Yes No Funny
AI_Apocalypse
( 0.3 hrs on record )
Posted: May 30
The game states partial controller support (which usually means that once you are in actual gameplay you can rely on the gamepad). However, it is very poorly implemented. There is no jump button, even though it is available on the keyboard. When went into keyboard customization it wouldn't let me map jump to my controller. I can't recommend this game, mainly because they claimed it was included, but the partial controller support claim is sketchy at best...
Helpful? Yes No Funny
CatInTheNads
( 31.4 hrs on record )
Posted: May 30
It's strangely engrossing! Once I started playing, I couldn't stop and just powered through it in a few days. This is one that focuses on story and atmosphere rather than run-and-gun. Refreshing game play! There are a few glitches but nothing that gets in the way. The musical score and sound in this game combined with it's environment make up the bulk of the gameplay. Sounds boring but it isn't. Don't try to do this game as a shooter. The guns are all but worthless. You play an engineer not a soldier as you are reminded repeatedly during the game. The stealth is easy enough to do. Kinda reminds me of Alien Isolation, where, if you are discovered, it's over man! Well done, let's hope there are more artful games like this.
Helpful? Yes No Funny
adriantheman
( 0.9 hrs on record )
Posted: May 25
I've been following Solarix and the team developing it for a while, and spoke with them on Twitter a couple of times about their influences and their goals for this game; nice people with rather lofty goals, especially when the game drops System Shock as a key source of inspiration. It took a little bit for me to pick it up, as I couldn't back them on Kickstarter and I also wanted to catch the game on sale because it was a little ambitious, and post release the feedback wasn't encouraging, to say the least. On sale, this game is well worth the price of admission, but not without its flaws.

Within the first hour of the game I found myself fairly immersed in the world of Solarix. The game is something of an amalgamation of a Giger-esque science fiction setting with stealth primarily rooted in the Thief series. I can feel notes of Dead Space in the story, as well as System Shock, but neither of these inspirations are truly borrowed from in full, and that serves to set it apart from those franchises. The game does a great job of setting up a very atmospheric and realistic world, oftentimes content with letting the player wander and see what they can see, but this is one of the aspects of the game that I feel is somewhat of a double edged sword.

When the player wanders away from mission goals, immersion begins to set in, especially in non linear games leaning on exploration. Solarix seems content to remind you that if you decide to leave an area and your minor objectives in that area have not been completed, the game reminds you aggressively with a pop up. This seems somewhat odd a problem when there are so many subtle but effective ways in the canon of game design to keep a player on task without pulling them out of the experience.

While It is fairly obvious where to go, it is difficult to follow an exact path because well lit areas more often than not serve as places to avoid, lest you get put down by a mercenary or one of the infected. Pulsetense had a huge opportunity there to add tension to these small moments, but instead I'm left feeling somewhat disappointed because the game requires you to spend your time on objectives that are vague about why they are treated with such importance. That broke the immersion quickly and unpleasantly for me in one instance when I found myself prodded to backtrack and explore two buildings that didn't necessarily serve a purpose other than to grab access cards and listen to an audiolog. Whether that series of events was important or not, I just wish I had a choice.

While I recommend playing the game for the sheer amount of effort you can see from a team that has never produced a finished title, I can only recommend this game with half of my heart. On one side, the game is beautiful to look at, even in Unreal Engine 3, and I admire the scale and ambition that Pulsetense accomplished with this title, but on the other hand, it hasn't truly brought anything new to the table to mix up the Looking Glass Studios formula, and I find that serves to lessen the impact of a title that could have been a bit better than just good; instead something much closer to remarkable.
Helpful? Yes No Funny
darkmagerubius
( 1.2 hrs on record )
Posted: May 24
This is not Deus Ex or System Shock 2 at all. This is a Horror Sci-fi game that is more akin to hide-and-seek. I am not saying it is bad, as I have not played it for more than an hour in. I am just putting this out there because I kept seeing critics and reviews calling out those two games and this is not what you are getting into here. It felt like the atmosphere is correct for the game I think it is trying to be. Oh and for the Dev's, I don't blame you for my poor purchase. I was taking a chance and unfortunately it was not what I thought it was. Seems like plenty of people like your game so that's good and here's to hoping your company/team lives on to make more games!
Helpful? Yes No Funny
jcenso
( 1.9 hrs on record )
Posted: April 29
I would like to write a fair review for this game but at this point the game doesn't play properly on my Dell Inspiron 15 3000 series Laptop. It is new and has Intel Core i3 2ghz 8 GB RAM and 1 TB hardrive. Has Intel everything (chipset & video) and haven't had any problems with games yet except this one. Game is choppy jerky and key mappings don't work right. If I change the key they don't reflect the changes and the defaults are hard to use on my PC.

For a game like this (indy title) the performance should be smoother and better responses to key input and mouse control. It is so hard to use that it is unplayable. There doesn't seem to be a way to make configuration changes to help improve game play.

The gameplay on my PC compared to the video samples on the Store page are so different as to be not the same game. It's like the game itself is a stripped down sample of the better finished game examples shown in sample videos.

I am not happy with this at all and am attempting to get a refund since there doesn't seem to be a solution to this for me.
Helpful? Yes No Funny
antocularis
( 5.5 hrs on record )
Posted: April 23
Solarix isn't bad for a crouching sim.

Nah, just kidding. It's actually pretty bad. This has got to be one of the all-time glitchiest, bugged out, and wonky games I have ever played. The developer and publisher must have spent like zero dollars on their QA testing Oompah Loompahs for this one and it really shows. You can literally crouch your way through walls and obstacles to areas on the map that you should never be able to access or see. For example in one of the beginning outdoor areas I was able to crouch walk through a wall to see the end of the map. And that was at the beginning of the map. I encountered numerous glitches with attempting to pick up items and move them. The best glitches are the ones where you can't pick up the item and move it even though you are supposed to. Really love those. Frequently you'll get jammed or completely stuck on the edge of a pathway or obstacle. The only way to get free is to restart the level. Very annoying. Super extra special bonus glitch- I shut off the background music in the main menu and when I play the game I have background music. That's glorious.

The game describes itself as a stealth combat shooter, with a bit of choice as to how you want to tackle it. I went into it expecting something along the lines of Hitman, and boy was I wrong. There isn't much of an option other than stealth as you rarely come across any ammunition for a weapon. Instead you get to use a goofy lookin zapper that will one-shot space suit nitwits from the back of their noggin. If you are into that sort of game play style then this one is definitely for you. I found it tedious and kinda boring quickly. Oh yeah and when that one-shot to the back of the head goes wrong- and it will a good portion of the time it will also become very frustrating. Once the bad guys are alerted to your presence from a botched attack you'll be blugeoned to death like a baby seal faster than you can say baby seal.

On the positive side Solarix does have a lot of atmosphere. It's got an interesting story line and decent voice acting. The graphics are not bad, even if some folks consider them dated.

Final verdict- if you are looking for a science fiction horror game that's slow paced and you prefer to crouch sneak around the majority of the time get this on a deep discount only. Be prepared to deal with a ton of bugs as you push through each area and get yourself killed up a bunch by spacemen polluted with interstellar Ebola. Otherwise I'd skip this entirely. For reals.
Helpful? Yes No Funny
merauder
( 12.5 hrs on record )
Posted: April 7
I wanted to really recommend this game but while it was decent enough of a game.. the bugs ruined it for me. You character must mainly sneak there way around the levels but the mechanism for being detected seems random and your character gets stuck on the envriornment obects quite often.
The combat mechanic is bad, as at times you can dispatch an enemy with a few shots and others requires you to unload more than a clip of ammo. I never knew why somtimes I could easily fell my enemies and other times there were immune to fire. The stun weapon is equally random, sometimes it completely fails on an enemy and after a reload i easily stun them.
I also lost all progress once due to a bug in the autosave feature that required the developer to send me a save file. The save file restored my progress but at the cost of all my healing packs and ammunition.
Unfortuntaly this game is more frustrating then fun.. and after running into a second save game bug, I could not be bothered to finish the game.
Helpful? Yes No Funny
TreyNutz
( 10.8 hrs on record )
Posted: March 29
Solarix's strength is it's story. It's a nicely woven tale with several layers that all come together at the end. Interspersed throughout are a few subplots told through PDA's and email. But it's the main story that really carries the game. The voice acting is surprisingly good.

I also liked the massive scale of structures both on the planet and of the ship itself. I found it fascinating, making my way around the environment, to wonder what everything was and how the colony originally operated. Lighting was always dark and oppressive, fitting for a stealth game with horror overtones.

Gameplay was ok. Not stellar but not bad either. I was instantly reminded of Thief: The Dark Project. Solarix is a stealth game and so confrontations with enemies tend to end badly and are best avoided. I played on medium difficulty and found the game fairly easy. The game uses checkpoint saves which are usually sufficient. There was only one point where I wished I could have saved progress due to a tricky area.

While Solarix succeeds in many ways, its low budget production values show. Complicated machinery constructed with different parts is often covered in a single texture (which isn't a big deal given how dark the game usually is). AI isn't very good. Enemies stick to the exact same patrols unless alerted. Enemies sometimes appear to get stuck. At least on medium difficulty detection distance is pretty forgiving. I also got stuck (i.e. immobile) on different maps 4 times and had to reload the game to continue.

But overall I thought the journey was worth the $10 I paid. I completed the game in about 11 hrs. If you are looking for a solid sci-fi/stealth experience with an engrossing story, Solarix delivers. Just don't expect AAA production values.
Helpful? Yes No Funny
slimak[PL]
( 11.5 hrs on record )
Posted: March 28
closest thing you can get to true fpp THIEF (the classic one) successor with lots of sneaking in the shadows in SYSTEM SHOCK'esque themed environment. techno-horror spooky/creepy mood. great ambient/music/sound design that gets into your head, really good voice acting! enough said. despite its technical flaws - its an awesome game.

oh, and the story: it's mature, totally on-par with system shock 2 if not better in some ways (not a ripoff tho, its diffrent enough!) equally dark. keept me wondering after finishing the game.

was is it worth it? damn straight it was.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
Recommended
0.9 hrs on record
Posted: May 25
I've been following Solarix and the team developing it for a while, and spoke with them on Twitter a couple of times about their influences and their goals for this game; nice people with rather lofty goals, especially when the game drops System Shock as a key source of inspiration. It took a little bit for me to pick it up, as I couldn't back them on Kickstarter and I also wanted to catch the game on sale because it was a little ambitious, and post release the feedback wasn't encouraging, to say the least. On sale, this game is well worth the price of admission, but not without its flaws.

Within the first hour of the game I found myself fairly immersed in the world of Solarix. The game is something of an amalgamation of a Giger-esque science fiction setting with stealth primarily rooted in the Thief series. I can feel notes of Dead Space in the story, as well as System Shock, but neither of these inspirations are truly borrowed from in full, and that serves to set it apart from those franchises. The game does a great job of setting up a very atmospheric and realistic world, oftentimes content with letting the player wander and see what they can see, but this is one of the aspects of the game that I feel is somewhat of a double edged sword.

When the player wanders away from mission goals, immersion begins to set in, especially in non linear games leaning on exploration. Solarix seems content to remind you that if you decide to leave an area and your minor objectives in that area have not been completed, the game reminds you aggressively with a pop up. This seems somewhat odd a problem when there are so many subtle but effective ways in the canon of game design to keep a player on task without pulling them out of the experience.

While It is fairly obvious where to go, it is difficult to follow an exact path because well lit areas more often than not serve as places to avoid, lest you get put down by a mercenary or one of the infected. Pulsetense had a huge opportunity there to add tension to these small moments, but instead I'm left feeling somewhat disappointed because the game requires you to spend your time on objectives that are vague about why they are treated with such importance. That broke the immersion quickly and unpleasantly for me in one instance when I found myself prodded to backtrack and explore two buildings that didn't necessarily serve a purpose other than to grab access cards and listen to an audiolog. Whether that series of events was important or not, I just wish I had a choice.

While I recommend playing the game for the sheer amount of effort you can see from a team that has never produced a finished title, I can only recommend this game with half of my heart. On one side, the game is beautiful to look at, even in Unreal Engine 3, and I admire the scale and ambition that Pulsetense accomplished with this title, but on the other hand, it hasn't truly brought anything new to the table to mix up the Looking Glass Studios formula, and I find that serves to lessen the impact of a title that could have been a bit better than just good; instead something much closer to remarkable.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
31.4 hrs on record
Posted: May 30
It's strangely engrossing! Once I started playing, I couldn't stop and just powered through it in a few days. This is one that focuses on story and atmosphere rather than run-and-gun. Refreshing game play! There are a few glitches but nothing that gets in the way. The musical score and sound in this game combined with it's environment make up the bulk of the gameplay. Sounds boring but it isn't. Don't try to do this game as a shooter. The guns are all but worthless. You play an engineer not a soldier as you are reminded repeatedly during the game. The stealth is easy enough to do. Kinda reminds me of Alien Isolation, where, if you are discovered, it's over man! Well done, let's hope there are more artful games like this.
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Most Helpful Reviews  Overall
188 of 225 people (84%) found this review helpful
6 people found this review funny
Not Recommended
12.2 hrs on record
Posted: December 9, 2015
This game
Hooooo boy, this game.

I got Solarix because I had just ran out of System Shock to play and was craving a sci-fi horror game in space to fill the void. And for the most part, that’s exactly what I got.

Solarix is a sci-fi horror game that is predominantly stealth based with a bit of FPS tacked on. Emphasis on stealth though. You literally cannot go guns blazing in this game as ammo is incredibly scarce. And even if you wanted to, it takes a lot of bullets to kill just one enemy and they are alerted to your presence the moment you shoot them, so good luck even trying.

Instead, you use your guns to shoot out lights to make the sneaky stealthing a lot easier. The stealth for the most part is well designed, combining both noise and sight into its mechanics. It's simple enough to intuitively understand and deep enough to get a good feel out of stalking, circumventing and taking out guards.

However, my biggest gripe with the game is its frankly bizarre hitboxes. I don't know how or why, but in the second half of the game, the electro-shocker became incredibly unreliable for taking out guards. I'd stand there blasting away at the back of their heads for ages until I accidently either shoot too high, too low or miss and they'd instantly be alerted to my presence. This made the game so much more difficult than it needed to be and was the cause for about 65% of my deaths. Even wose, sometimes I'd try for ages until saying "screw this" and just shooting them. Other times it'd work perfectly. I am convinced the game randomly decides to make the enemies immune to the electro-shocker for shiggles.

Likewise, even the shotgun lacked a lot of punch and didn't help much when I got caught in a bad situation. Really, your best bet when spotted is to run and hide in a dark corner until the enemy loses sight of you. I guess this works well for the stealth as it discourages you from trying to muscle your way through challenges, but I did not find it enhancing the game in any way.

The AI for the guards was also quite strange. It was not uncommon to see a guard walk into a doorway or a pile of boxes and get stuck there. Likewise, sometimes if they chased you and then stopped as you got away, they'd get stuck in your path and you'd be unable to progress. Another weird thing they do is that in darkness you can be right up in front of them and they won't notice, but god forbid you move in anything more than a crawl near them or they'll instantly know where you are.

Also, they appear to be afraid of stairs.

Another problem that I only really encountered at the beginning of the game was an overabundance of invisible walls. Sure, in some areas it'd robably be a stretch to fit through, but in other places it was a serious immersion breaker to see a large gap that you should by all means be able to fir through.

The games not all bad though. I gotta say, the voice acting in this game is quite sublime. Characters actually emote and you can really feel the fear in their voices. The lore too is very intricate and filled with all kinds of facets that add extra dimensions to the story. Mind you, sometimes the voices were too distorted or crackly and it became quite difficult to make out what they were saying. The UI is very good and the objective menu for the most part helped me out when I'd be otherwise stuck Graphically, the game looks impressive. Let me tell you, stepping outside the spaceship and into space, I was gobsmacked! The spaceship looked so good!

But what's a good horror game without a good story right? Ho boy...

This is without a doubt the most depressing game I have ever played. Basically, you play as Walter, an engineer who wakes up in a ruined base that’s gone to hell. With the help of the AI AMI and the enigmatic Betty, you try and find a cure for the mysterious and deadly infection that is decimating he colony all the while trying to deal with the ever watchful and threatening EYE. Without wishing to spoil too much, Murphy's Law is in full effect. Everything that can go wrong goes wrong. By the end of the game... Yeah. The ending in particular hammers home just how badly things went to hell.

People often praise a game for being depressing, as it is an incredibly potent emotional experience. For me though, I can't help but wonder what the point of it all was. At the end of the game, you've basically accomplished nothing. 12 hours I sunk into this game to beat it and coming out of it, I question whether or not it was worth it.

I suppose in a meta sense, this game shines with its oppressive atmosphere. You a far far away from home in an incredibly hostile and haunting environment with nothing but deranged guards and mindless zombies in your wake. And at the end of it all, that atmosphere stays with you as you wonder to yourself what the point of it all is and just how much it all really mattered.

At the end of it all, I'm really not sure whether I like this game or not. For all the dodgy hitboxes and spotty AI the game had, it also had well-designed environments and lore/story that really got to you both for the emotional gutpunch of an ending and for an interesting experience in futility. I guess I got what I was looking for with more sci-fi horror in space, but I like my games to feel as though I accomplished something. So in the end, I guess I've got a tentative no. If you're looking for a nice depressing story and can stomach the strange guard AI and hitboxes, then this game is for you. But honestly, you really can't appreciate a good depressing story without some happiness and things going right to put the misery into context. If everythings goes wrong, sure that's more fuel for drama, but it gets harder and harder to stay invested if you just know it's not gonna turn out ok. Perhaps I'm wrong and too idealistic, but I get my entertainment from games by seeking a sense of accomplishment. Without that feeling of triumphing over adversity, even if its at a great cost and even if it's not as grand as it should or could have been and EVEN IF it's not or the better that you succeeded, then the game loses its entertainment value to me and I come out of it feeling worse for the wear.
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236 of 296 people (80%) found this review helpful
4 people found this review funny
Not Recommended
5.5 hrs on record
Posted: May 1, 2015
I'm going to try and be constructive here and honestly I went into this game with an open mind, but it is a total let down. People who compare this game to System Shock, Deus Ex or Dead Space don't know what they're talking about. Solarix is a Science Fiction game with a Cyberpunk & Horror theme, that is where the similarities start and end.

This is a terrible mix of stealth, FPS and horror where you will spend 90% of the game crouching to avoid near sighted enemies who almost humorously go into an alert state from a single footstep the moment you leave the crouching position.

There is no customization or character skills, no inventory management and I counted all of 2 jump scares in the entire game. There is a total of 3 weapons, 1 of which is non-lethal and rarely works due to poorly coded hitboxes and the other 2 you're given very little ammo for. Lastly every single objective consists of going here or there, flipping switches and finding access cards.

Visually it looks like something from a decade ago, though maybe this was done ironically? And it is often choppy and stuttering for no apparent reason even on an i7 and 780ti.

I would call this a somewhat polished early access game at best. It supposedly has a length of about 7 or 8 hours, though I finished it in half that time even with numerous restarts due to glitches and bugs. There is a boring storyline here about a virus, engineers, corrupt AI systems, etc, with little to no character development and just on the whole everything feels very sloppy and unpolished.

I can see these guys (the developers) are fans of actual good games like System Shock 2 and so forth and you can see their influences, but Solarix can't even hold a candle to those games, try as it might.

Full video review:
https://www.youtube.com/watch?v=5a5c35N727k
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49 of 59 people (83%) found this review helpful
1 person found this review funny
Recommended
4.2 hrs on record
Posted: June 26, 2015
(Türkçe inceleme yazının devamında)

English:

As a fan of horror games, I bought this game soon after I discovered it on Steam. It has a dark, sci-fi setting where you need to figure out what happened that killed some of the people around you and turned others mad. While you can use your weapons or your shock device to kill or incapacitate enemies, stealth is what rewards you the most and what you should stick with to enjoy the horror aspect of the game. Besides, you won't have the ammo to shoot through every danger you encounter. If you're into exploring dark hallways with a flashlight in hand and paying attention to the sounds/noises to detect threats, this is the game for you.

As with any other game, Solarix has its downsides, too. For instance, you can sometimes have a hard time finding your way while searching large areas for your objective without a compass or map. Enemy AI could use some improvement and the areas you can't reach can be made more disctinct by re-positioning nearby objects to block that path. However, the best thing about the game is that the devs listen to the playerbase and roll out patches according to the feedback they receive.

Those who like sci-fi/horror genre should try out Solarix in my opinion and give feedback to the devs to make it even better.

Türkçe:

Korku oyunları hayranı biri olarak, Solarix'i Steam'de keşfettikten kısa bir süre sonra aldım. Karanlık, bilim kurgu temalı oyunda, etrafınızdaki insanların bir kısmını öldüren, diğerlerini delirten şeyin ne olduğunu anlamaya çalışıyorsunuz. Silah veya şok cihazıyla düşmanları öldürmek ya da bayıltmak mümkün olsa da oyunun korku yanından keyif almak için en faydalı ve en tercih etmeniz gereken yöntem gizlenme olarak öne çıkıyor. Zaten silahla tüm tehlikeleri yarıp geçecek kadar merminiz olmayacak. Karanlık koridorları elde fenerle keşfetmeyi, seslere dikkat ederek tehlikeleri sezmeyi seviyorsanız, bu oyun size göre.

Her oyunun olduğu gibi Solarix'in de eksikleri yok değil. Mesela hedeflerinizi ararken bir pusula ya da harita gibi yol gösterici olmadan geniş alanlar tararken bazen kaybolmak mümkün. Yapay zeka biraz daha geliştirilebilir, erişilemeyecek bölgeler eşyalarla kapatılarak daha belirgin hale getirilebilir. Bir de oyundaki hikayenin bir kısmı ses kayıtları ya da evraklarla değil de sinematiklerle aktarılsaydı büyük bir artı olurdu. Bütçeyle ilgili bir durum olabileceğini düşünüyorum. Öte yandan oyunla ilgili en iyi şey ise yapımcıların oyuncu kitlesini dinleyerek aldıkları geri bildirimlere göre yama çıkarmaları.

Bilim kurgu/korku tarzını sevenler bence Solarix'i denemeli, oyunu daha da iyi hale getirmek için fikirlerini yapımcılara iletmeliler. Türk yapımcılara vereceğimiz desteğin, yeni Türk oyunlarının çıkmasına yardım edeceğini düşünüyorum. Oyuna Türkçe yama çıkacağı söyleniyor, onu da söylemeden geçmeyeyim.
Aşağıdaki linkte Solarix oyunu için videolu incelememi bulabilirsiniz.

https://www.youtube.com/watch?v=pNwbAB3QjkQ
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78 of 110 people (71%) found this review helpful
4 people found this review funny
Recommended
52.5 hrs on record
Posted: April 30, 2015
Well... That was great experience. I haven't played a horror game like that for a long time. It has nice graphics and very interesting story. I felt playing Dead Space when i started to play Solarix first. But then i realise. It was deeper than DS. And lastly, it doesn't look like an indie game. Just play it, you won't regret it.

Edit: Now with the version 1.1 many bugs fixed! Thanx the devs!
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32 of 36 people (89%) found this review helpful
Recommended
5.4 hrs on record
Posted: July 4, 2015
Solarix has a deep lore and simplistic stealth system.

If you actually put in the time and complete this game the story has unpredictable turns and I highly recommend reading all materials as there are some serious secrets in this game which provide you more knowledge behind both the disaster and the protagonist.

The voice acting is professional and clear, something hard to find in indie games. You actually feel emotion from the vocals rather than a standard monotone voice. You feel like you know the personalities of Betty, AMI and EYE with each conversation uncovering more lore and a deeper understanding of each of their roles.

The monsters themselves are a variation on humanoids therefore not providing the full horrific feel which the developers are trying to pull off however the musicality is spot on for a horror game especially when entering a new area or turning a corner :).

The game astetics are wonderful, although the maps are linear. In terms of the objectives however, you do feel that the areas are open ended.

I played this game the first time on the hardest difficulty and in my opinion it was not too difficult, there are some areas which may take several attempts but the AI's tracking patterns become familiar therefore being able to avoid them becomes simple if you are patient. I would have liked it to be more challenging when there are difficulties involved.

The AI itself is not the most intelligent but when they do spot you their melee is unavoidable due to the flinch you take, in other words, if you get spotted you are most likely dead.

The weapons, shocker, pistol and shotgun are useful but ammunition is limited however this game is supposed to be played stealth not run and gun, if you do run and gun you will just get frustrated.

With the 1.2 update the developers resolved a lot of issues, bugs and complaints from their audience, you still need to crouch 90% of the time but at least you move faster. There are some areas in the maps which have invisible walls which seem like they can be passed and some boundary issues but no game is perfect.

In my opinion the cost of this game may be a bit pricey as the game can be completed within 5 hours with little replay value once you have discovered the plot.

I don't want to give too much away, but with clear cut environmental graphics, chilling music, a deep story and professional clear communications via Betty, EYE and AMI I do recommend the game.

Please see the video review here https://www.youtube.com/watch?v=rBzOhjBKPC8 related to our YT Channel for more information regarding Solarix.
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86 of 126 people (68%) found this review helpful
9 people found this review funny
Recommended
6.8 hrs on record
Posted: April 30, 2015
I haven’t played a good horror game for a long time! Since Outlast actually but everything changed! Everything changed when I tried Solarix, a game created by Pulsetense Games and published by KISS ltd! Solarix is a science-fiction horror game featuring open-ended levels for both combative and stealth-focused playstyles. The devs have managed to combine old-school sci-fi horror with next-gen style and graphics.


The story follows an electrical engineer desperately fighting for his life, after an infection wipes out an interstellar research station. He must contain the disease, battling both the remnants of the crew and his own fracturing mind. The goal of the devs is also to go beyond jump scares and cheap thrills. Solarix is about a world that overpowers you with unease, insecurity, and desperation, forcing you to confront your own role in the horrors to come. Solarix is definitely one of the good representatives of the horror genre games.

It features a lot of jump scares, like for example that zombie in the window that really scared the hell out of me in the beginning of the game. Another aspect I loved is the whole atmosphere the game creates. Dark, full of horror aspects but everything has such a unique feeling at the same time. Moreover, another aspect worth mentioning is that I liked the balance between stealth, FPS and horror.

Basically it is up to you to choose how you are going to play the game! Are going all stealth? Avoiding your enemies and try to hide in the darkness or just kill everyone? It up to you!

Also, a strong positive of the game is definitely the storyline. You try to understand what happened? Who are you and what you have to do to survive! However there are some negative aspects I should mention! Since I reviewed the beta version of the game! There were bugs in the gameplay and the music. Also, sometimes I felt a little bit lost inside the levels, I didn’t know what to do or go! Another thing that it should be improved a little bit is the dialogs. They should introduce better the characters to the player and who they exactly are and their role in the game. But that creates a sense of mystery which is great and you eventually learn more about them as you continue your journey.


To sum up, this game is a lot of fun, scary and delivers an incredible gameplay experience! Totally recommended it by me to all horror and sci-fi game lovers out there!




Verdict: 8/10

+ Atmosphere
+ Jump scares
+ Balance between stealth, fps and horror but play your way at the same time
+ Storyline


- A lot of characters in the game are left without a proper introduction to the player at first. Who they are etc...but that creates a mystery aspect since we are learning more as we play the game about them


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39 of 48 people (81%) found this review helpful
4 people found this review funny
Recommended
6.7 hrs on record
Posted: October 27, 2015
Solarix is a superbly atmospheric sci-fi horror game made by a dedicated crew who continue to support and update the game at the time of writing. What really grabbed me about this game after watching the trailers was the setting, atmosphere and overall uniqueness. It did not dissapoint.

If you are a fan of any of the older games like System Shock 1 & 2, Thief etc I think you will really appreciate the old-school feel this game provides, which I have not been able to find in any other game for years.

Stealth is definitely encouraged and the action is carefully limited, so it does not detract from the constant sense of threat. The story slowly unfolds and evolves into a suitably dark tale :)
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29 of 33 people (88%) found this review helpful
Recommended
2.1 hrs on record
Posted: July 4, 2015
Although there is some problems with monsters animations, atmosphere is creepy and and if you are fan of old-school stealth games you'll like this game. This is not like recent horror games where it relies on jump scares but rather the creepiness factors comes from mood and story. If you really pay attention to the story, the whole game will be more meaningful and fun just like in system shock and dues ex series. However, keep in mind Solarix is not "deep" like system shock series but in this age of copy-pasted survival-minecraft games, Solarix is refreshing and is as old-school as it can get. If you really dig solid sci-fi experience, It is totaly worth the money for 20 usd. Also there have been three patches already and A.I is getting better and better with every patch. Although there weren't any A.I bugs after patch 1.2, developers released another patch to make new additions to the A.I, which sounds good.
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