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A writer has died. His daughter seeks the help of you, Ord Salamon, to find his secret last novel. During the search, questions will emerge. Did her father really kill himself? What is the secret novel all about? What is going on at the island of Fardo?
Release Date: Mar 20, 2014
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Buy The Samaritan Paradox

$9.99

Reviews

“It's well worth a play for anyone looking for an intelligently told, challenging story”
4/5 – Telegraph

“Puzzle enthusiasts should definitely check the game out. The journey towards the finale is a very entertaining and interesting one”
8.5/10 – Capsule Computers

“A political thriller whose hardcore puzzling and mechanics will greatly appeal to old school adventure gamers”
79/100 – RageQuit (Greece)

About the Game

A writer has died. His daughter seeks the help of you, Ord Salamon, to find his secret last novel. During the search, questions will emerge. Did her father really kill himself? What is the secret novel all about? What is going on at the island of Fardo? Crack codes, decipher secrets & find a lost fortune in this exciting adventure for Windows PC.

+ Old-school style point & click adventure
+ Full English voice acting, 2000+ lines
+ Hand-drawn art & animation, 60+ rooms
+ Original soundtrack by Lannie Neely III, 45+ mins
+ Additional languages (text only) included, EFIGS

The Samaritan Paradox is set in Sweden in the 80's. Ord Salomon has agreed to help Sara Bergwall find the book her father, Jonatan Bergwall, wrote before he died. During the course of this treasure hunt, he learns that Jonatan was investigating the weapons industry, and more specifically some covert affairs with foreign dictatorships.

But more questions arise. What is the book about, and why does Sara want Ord to find it for her? Did her Alzheimer's-stricken mother know the secret before she grew too demented to share it? And how did Jonatan actually die?

PC System Requirements

    Minimum:
    • OS: XP
    • Memory: 500 MB RAM
    • DirectX: Version 9.0
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: XP, Vista, 7, 8
    • Memory: 1 GB RAM
    • DirectX: Version 9.0
    • Hard Drive: 500 MB available space

Linux System Requirements

    Minimum:
    • OS: Debian 7
    • Memory: 500 MB RAM
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: Debian 7
    • Memory: 1 GB RAM
    • Hard Drive: 500 MB available space
Helpful customer reviews
73 of 76 people (96%) found this review helpful
324 products in account
10 reviews
16.6 hrs on record
So I bought this game solely based on the fact that it was published by Screen 7, the same company that published The Cat Lady, a fantastic point and click adventure in the same vein as this one. Despite this my hopes weren't set too high. See, I don't play these puzzlegames very often. And if I do, I mostly look up solutions if I don't find them myself within a certain amount of time, depending on how patient I feel that day. I couldn't do that here, so at points it was a scramble to find somebody who could help me(which I am ever so grateful for, grateful to the ones that helped me in moments of desperation). At points it was mindlessly trying every possible combination of items and move-sets to get things to work. This game was hard. I mean, it switched between real world logic and videogame logic in a way that really kept you on your toes - or made you bash your face repeatedly into a wall. This game is intelligent, especially when it comes to puzzle design. Every puzzle I didn't get at first, but later figured out(when I did it on my own), made me impressed by the way the game designer set it up. It wasn't a case of finding out what you missed and then feeling like an idiot(not as much as some games make you feel, at least).

There are parts of this game where I felt the need to write down symbols to crack a code, in real life. One could say I got invested into my character, immersed, even! Although I am not too sure how necessary it was, but post-FEZ I have a tendency to write down ciphers games give me. I truly love how games give you a mindset that you can use throughout the whole game. Where there are audial timings, visual timings, that takes play in the puzzles. Which is useful to have in mind during the whole game. The Samaritan Paradox doesn't drop parts of itself. It's a neat parcel. Puzzlegames can easily feel contrived at points, but this game didn't suffer from that same nuisance. Everything felt organic and was explained through story and environment.

The story:
We play as the suitably named Ord(Ord means Word in Swedish). He is a cryptologist working on his Ph.D, only he's lost all momentum. His life is boring, he spends the days vacantly listening to the vapid, dull voices coming from the TV. As we get reign of his movement, we decide to check the newspaper. A famous author committed suicide! It happens to be the same author that our friend (Magnus) conveniently gave us a book from, making us recognize the name. We call Magnus and tell him about this code we found in the first page of the book, you know, being a cryptologist and all, it happens. Not contrived. He suggests we should contact the authors daughter and let her know of this amazing find! "There's one more", as in one more posthumous book from said author. Ord contacts her and with his trustful face, gets her(Sara) to hire him, as her very own professional puzzle solver. With a supportive friend, and his well-meaning wish to give us back our lack of momentum through deadly adventure, we are unstoppable.

The Samaritan Paradox, it's all in the name really. Being this righteous, ivory tower-moral guider, being this way because of guilt. Making it the Samaritan Paradox. One is only good because of the blood that has already been drawn. It takes an act of evil to become lawful good. And when this moral highroad is nothing but a series of half-baked ideas and semi-researched claims, what good is the actual good side? The game doesn't say much beyond this, I suppose it doesn't have to. The game does leave you with a lot of questions, is the momentum from this adventure enough to fuel his thesis? Will the emotional damage Sara runs away from never come back to haunt her? Will suppression and delirium make reality less pungent? What happened with Magnus and the dinner date? What about the thesis? And the unpayed bills? I guess thinking too much about it doesn't change what's actually there. In the games universe everything ended happily ever after. The mirror image of reality based gameplay with reality based story would be nice, to me. But then again, only for the sake of symmetry. At times things may work out, lives can be lived happily in worlds of violence and corruption. Just try not to be cognizant of them. Spewing vague criticism is so much more fun. It makes you a good person. Everything is starting to feel like a paradox now.

This game is a corroborative delight. A hard and frustrating delight. Piquant visual style and, in truth, at points beautiful. Clever writing and puzzles that are always challenging are to be expected. I was not let down by this purchase. It took me the whole day to complete, and what a day it's been. It was exciting, truly. An intriguing detective story mixed with a fantasy side-story paralleled with the real one. A metaphorical storyline beside the real, adding a whole new layer to the game. A nice escape from the mundane cityscapes, it kept the game fresh and provided some real nice landscapes.

Apart from some of the voice acting(which is to be expected from a lower-budget title), everything was excellent. If you are not too put off by the pixel art I would wholeheartedly recommend this game, it's cheap and it has at least 8 hours in it, if you solve puzzles quickly. Enjoy!

By the way, be aware of some bugs that could make progressing weird, save the game as often as conveniently possible, if things seem wrong, they probably are.
Posted: April 19th, 2014
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13 of 13 people (100%) found this review helpful
41 products in account
5 reviews
13.3 hrs on record
Good old fashioned pixel hunting game with some fiendishly difficult puzzles.

Story: The storyline is divided into two: you play as Ord, and as the heroine of the last book written by the writer. The first gets more and more complicated as you search for more book chapters and delve deeper into the writer's life. The part you play in the book has a fairy tale feel to it which offers a nice contrast. There were some surprising twists towards the end but I thought the game concluded with the loose ends tied up neatly.

Graphics: reminiscent of earlier LucasArts' titles.

Music: subtle and well-matched for the different sections of the game.

Voice acting: I thought this was very well done, as all the voices were convincing and no overacting. Ord Salamon sounds just like a mild-mannered cryptologist/PhD student who is described by his friend as "the police use the photo of your face to calm rioters".

Gameplay: I spent around 5 or 6 hours so far on this game and only just got to Day 3. But I am getting on in years so perhaps the whippersnappers will get through faster.

Overall: highly recommended if you like a good detective thriller with challenging puzzles.
Posted: April 22nd, 2014
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6 of 7 people (86%) found this review helpful
136 products in account
2 reviews
7.9 hrs on record
Great point and click detective puzzle adventure game. Very challenging, especially since it was just recently released and there are no game guides for it yet!!
Posted: April 23rd, 2014
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4 of 4 people (100%) found this review helpful
20 products in account
1 review
13.9 hrs on record
A very nice old-faschion adventure, I really like the story and how the McGuffin has been used. The graphics is a little bit too static, but very bound to the 90's! The riddles are good and not too hard to solve. I hope there will be a sequel, because I liked the idea of a cryptologist as main character.
Posted: May 3rd, 2014
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4 of 5 people (80%) found this review helpful
26 products in account
6 reviews
11.3 hrs on record
Start to finish a brilliant game; like playing a grea novel. Fantastic, gripping story that leaves you eager to see what will happen next. Absolutely recommend this shocking adventure...
Posted: May 23rd, 2014
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