Gameplay: 9/10 - Simple and complex political-combat-economic action which is realistic yet playable.
Combat: 8/10 - Very basic combat mechanics which require the construction of units, from Land, Sea, Air and Infantry. Many unit types are customizable for better battle performance and outcomes for the selected state. However in battle the player can not perform direct actions in the battle screen and is mearly the observer to the battle.
Politics: 9/10 - Limited in political details compared to games like Ruler of Nations and Masters of the Universe. But the game provides very indepth fields around the countries language and religious demographics, laws and government types. Although little is made in the changing of demographics, laws and governments except from saying Yes, No or Maybe. It does allow for a detailed and easy way for you to create your nation.
Economics: 9/10 - Amazing, indepth field of economics which allows the player to experience how the economics of any nation works. Through trading, diplomacy and domestic taxes, you can influence how your economy sways. Managing the budget can be tricky and challenging in various states, it is exciting and sometimes thrilling to compare various strategies and tactics which can improve the states economy.
Audio: 9/10 - Dynamic music to the situation, losing, winning and nuclear war are the main music types.
UI: 5/10 - Beautiful UI for the game type, however can be a bit quirky in situations. Where the movement of troops can be difficult and unpredictable where the units move several miles from the intended location.
Technical Side: 7/10 - Editor fails in stability and many stability and technical issues arise in the main game. Sometimes with many players experiencing game crashing on high-spec scenarios like nuclear war, dramatic economic changes or huge wars.
Moddability: 6/10 - Various mod types are available from historical scenarios to gameplay changes/additions to some fantasy and hypothetical scenarios, you can experience a game where Hitler wins or Communism is supreme. However the poor score is detailed because of its poor modding methods and editor, with its poor technical stability on modern computers and the extent of the moddability to scenarios only, it can limit potential and the lifespan of the game.
Community: 5/10 - Although this is not directly affected by the game, there is a large community atlarge in this game. However do expect a lot of bitter members which vary.
Servers & multiplayer: 2/10 - I honestly enjoy Roleplaying servers and messing around with servers. But it is so difficult and awkward to start a server, it is not worth the trouble. And starting a public server risks potential hackers, trolls and generally unwanted visitors. Although you can enforce passwords and friends only, those threats can exist still.
This game was made back in 2004, making the technology behind the game pretty old compared to modern standards, but with the games potential it proves superior among many other titles. But before considering buying the game, make sure to get into contact with other players to compare specs and computer technology to make sure the game will work on your machine.
Great Gameplay for a Political Simulation game which extends to Combat, Politics and Economy which can diversify depending on the nation you play as.
Amazing dynamic audio which changes depending on the current situation of your state or the global situation.
Stability can be poor on modern computers and the modding editor will not work on Windows 8.
Servers can be hard to set up and not advisable for quick games with friends.
Improve upon the modding capabilities to allow for modern computers to be accepting to the capability. Meaning modern computers can use the editor or an alternative means to mod the game. And making sure the player can mod anything in the game, from scenario to UI to menus.
Improve the servers by making sure a anti-cheat/hack system is installed and allowing for every player to create their own servers with players capable of joining.