SuperPower 2 is the only global geopolitical simulation game which allows players to control entire countries. Players control countries in 3 major areas: political, economic and military, but this time, in a beautiful real-time 3D environment.
User reviews:
Mostly Positive (29 reviews) - 75% of the 29 user reviews in the last 30 days are positive.
Mostly Positive (884 reviews) - 77% of the 884 user reviews for this game are positive.
Release Date: Oct 11, 2004

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“Creating a superpower from Haiti isn’t an easy task but it sure was a fun run, I recommend SuperPower2 to people that like world simulations or to people that wish they could run any country on earth in anyway they see fit.”
81 % – Gamer's Hell

“The number of options, the good graphics for the globe and almost limitless gameplay adds up a game that is worthy of United Nations attention.”
76 % – GameZone

“The world is beautifully rendered and is capable of giving a wide variety of thematic maps and the capability to drill down into any region.”
85 % – Warcry

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About This Game


The Story:

SuperPower 2 is the only global geopolitical simulation game which allows players to control entire countries. Players control countries in 3 major areas: political, economic and military, but this time, in a beautiful real-time 3D environment. Players build up their own countries and increase their influence in the broader world while competing against sophisticated A.I. Along the way, gamers make use of economic sanctions, political alliances, and military actions to wage their battles. SuperPower 2 offers the ability to fine-tune each country's performance, from creating or breaking treaties, to making tactical decisions in particular military conflicts.

Key Features:

  • 193 real countries all playable & equipped with realistic data drawn from the CIA World Factbook, the United Nations and U.S. Military databases.
  • Sophisticated A.I. designed to realistically simulate each country.
  • Real-life combat situations, with multiple forces joining and leaving battles as the balance of power shifts.
  • Real-time gameplay and Modular units building.
  • Solo scenarios and "sandbox mode", as well as full Multiplayer support for up to 32 players in a variety of styles, including world domination, economic master, and many others

SuperPower 2 Steam Edition Features:

  • 14 steam achievements
  • New internet matchmaking library, and modified the UI flow in the multiplayer menus
  • Updated the code to support new OS
  • Widescreen Resolution support
  • Editor and Full SDK included

Gameplay Changes:

  • Capital ships needed for invasions from the sea. They need to be within 750km of the region you're trying to invade.
  • Enemy fleets must be further than 1500km of your invasion fleet when trying to invade a region from the sea.
  • The AI will take diplomatic relations into account and will decide whether or not to annex regions under it's military control now.
  • Economy: GTM limited to 30%, sectortax at 70%.
  • Diplomacy: embargo treaties result in a drop in relations.
  • Combat Radius has been enlarged to make frontlines easier to make.
  • AI: allies will make more rational decisions when there is war. If you can handle it yourself, they won't help.
  • Peaceful Annexation: depending on population support in both nations, you now have more or less chance of peacefully annexation a nation.
  • 95 and the nations involved need at least one religion or language in common.

System Requirements

    • OS: Windows XP, Vista, 7, 8
    • Processor: 1.5 GHz CPU Processor
    • Memory: 256 MB RAM
    • Graphics: DirectX compatible graphic card with 64 MB
    • DirectX: Version 9.0
    • OS: Windows XP, Vista, 7, 8
    • Processor: 2 GHz CPU Processor
    • Memory: 512 MB RAM
    • Graphics: DirectX compatible graphic card with 128 MB
    • DirectX: Version 9.0
Customer reviews
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Mostly Positive (29 reviews)
Mostly Positive (884 reviews)
Recently Posted
( 1.0 hrs on record )
Posted: July 1
Eh. I do not really enjoy it. Not very "pretty" And most wars result in nukes and the destruction of all nations involved. You would be better off playing Hearts of Iron 4, or if you like modern times, the Geopolitical Simulator series.
Helpful? Yes No Funny
( 2.3 hrs on record )
Posted: June 27
This game's premice is fun while it laste. Controllign world tention etc.
But it then at a point stopped working... on the same pc with same OS... tried everything to get it to work and no support from developers...
Helpful? Yes No Funny
( 85.7 hrs on record )
Posted: June 24
Product received for free
if some day you feel frustated this game is one of the best because allow you to comite genocides ( with nukes) and kill more than half the wolrd population.
Helpful? Yes No Funny
Bleach Factory
( 62.9 hrs on record )
Posted: June 22
The game is very good after 12 years, though it has it's issues like path finding with armies and economies being hard to manage and balance out.
Helpful? Yes No Funny
Baumwollaugen Johannes
( 18.2 hrs on record )
Posted: June 21
best game since tetris
Helpful? Yes No Funny
( 46.2 hrs on record )
Posted: June 21
Good game
Helpful? Yes No Funny
( 155.5 hrs on record )
Posted: June 20
Great classical geopolitical simulation game probably the best one on steam and i would highly recommend it to anypne who likes that genre of games
Helpful? Yes No Funny
( 2.5 hrs on record )
Posted: June 15
Game crashes after 5-10 minutes everytime. Don't buy this for windows 10, it doesn't work.
Helpful? Yes No Funny
( 63.4 hrs on record )
Posted: June 9
This game is in fact incredible and i would recommend this to anyone how is big into strategy. the thing I really like about it is the fact that there is now turn base system so there no waiting for other countries turn

Kinnda annoying when countries just decide to invade other countries for the lols. And there is too many tool bars.

Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
1 person found this review funny
12.7 hrs on record
Posted: June 7
Been a long time fan of the Superpower series.

First off, Superpower 1 was a very different game: focused on a 2D map, with the ability to create cities and bases anywhere you controlled. Combat was sending your army to another city or base where you could auto-resolve or watch/control in a (funky, crude) tactical RTS mode. The game was turn-based.

NOW came along SUPERPOWER 2, which basically through most of that out.

Superpower 2 plays in full RTS (pausable, with ability to slow/speed up) on a fully 3D globe.
Think "Google Earth" but with Armies and nukes.
The game retained much of it's complexities with domestic issues, economic controls, convert ops, research, unit design, etc.

You no longer build cities/bases, but rather control territories.
You can zoom on them as if from a satellite, and the resoluation updates and you can see more cities and roads.
Pretty cool considering the age of the game. You can put your units anywhere you want.
But the territories don't require any direct management, instead, you manage everything on an "empire"-sized level.
Quite nice, because it takes out tons of micro-management that would otherwise detract from the RTS experience

RTS-style combat was thrown out for a sort of RTS "Heroes of Might and Magic"-type "standoff" battle, where you have a single unit representing all of that type, and a number indicating how many of that type are in the battle.

Since the overall game is in real-time, when two armies meet on the globe, a dust-up of smoke appears representing a battle. You can have as many battles as you want raging all at once. If you want to see how the battle is going, you click on it and it will take you to the screen I just mentioned. You can watch them sit there shooting the air and occasionally taking damage (you see'll their numbers drop, a pop-up showing how much damage they took) or exit out.

After any battle is done, you'll get a notification in your in-game mailbox, you can click on to see the results to cheers/applause, or boos, depending on the outcome.

There is also an "event" box that reports any significant news of the world, color-separated into catagories like Military, Domestic, Economy, etc. which works very well in the game.

There isn't too much strategy to combat.
The main thing I noticed, is whoever has the best units, and the best trained, best numbers, usually wins.
But way to increase victory and reduce losses is focus heavily on researching weapon RANGE.

You can research everything, from Gun/Cannon Damage, Missile Damage, Armor, Stealth, Countermeasures, Range, Speed, etc. All that. You can research everything simultaneously; how fast it goes, depends on how much funds you allocate. I love this! I hate games where you can only research one thing at a time. How dumb is that? SP2 gets it right.

You can custom-design your units, what points in each stat you want them to have (the max depends on how far you researched each stat). Focus on stealth? Focus on damage? Range? Up to you. How much you put into it, the more expensive it will be to upkeep.

My advice:
GROUND FORCES: focus on range. develop powerful, long-range artillery, anti-air, and that's it. Infantry is fodder, usually get chewed up before they can get in range to attack. AA will take down aircraft no problem. Artillery will chew everything up. Focus thirdly on tanks, and then MRLS units. I've had armies with massive artillery wipe out ones 5 times it's size.
AIRCRAFT: Useless, they die so fast no matter how good they are.
NAVY: Most critical in the game. Enemy nation will always attack your navy first, sending ALL of their ships to attack yours. Best to keep them in one place, and focus on building tons of Patrol Craft and ASW helicopters (range, damage research helps), and a few powerful larger ships. *ONCE YOUR NAVY IS DESTROYED* that's usually when the computer will invade. More on this later.

BUYING units: You can buy units on a sort of "game market" in the game, this is a good way to beef up your forces fast.
All units can be trained up to 3 levels: Recruit, Veteran, Elite. The higher the level, the better they perform.

NUKES: You can build nuke subs, and nuke missiles. No nuke bombers. I usually build nukes with maximum range, and minimal accuracy and damage. One nuke usually always wipes out an army, so better to build custom ones this way because they'll be cheaper and faster to build.
Becareful with nukes, your game can devolve into GLOBAL THERMONUCLEAR WAR, very fast.

***If you're playing to conquer the world, it's best to focus on taking out the nuclear powers first. Once that is done. You can nuke anyone without worrying about getting nuked back. This makes invading them EASY AS PIE. Nuke their military to pieces, and then roll in with a small army.****

An ABM system can be built and it greatly reduces effectiveness of nukes though.

THE AI is: dumb, sneaky, weak, weasily, evasive, insane, antagonizing.
Don't expect anything to play out like it would in the real world. One day, Tongo might declare war on Syria. Or Seychelles, tries to invade China. The world is a wacky, wacky world in this game. Israel might join with Iran to conquer Australia. Japan might decide to ally with Paraquay to conquer the UAE.

DIPLOMACY: non-existent, mostly just making treaties to increase relations. If nations declare war on you, you can go to the WAR LIST screen and select you want PEACE, and sometimes they'll call it all off. Lol.

ECONOMY: You can let the AI run a lot of things in the game, but it never does them well. Economy: I recommed reading about it. You can manage funding for various programs, taxes, resource production, etc. Like a spreadsheet updating in real-time inside modest pop-up screens. The game's economy is really buggy, but sometimes it's not, if you can understand what's going on under the good.

DOMESTIC: you can ban abortion, ban religion, make child labor legal, polygamy ok, closes all the borders, make languages official, legal, or illegal, there are a lot of choices. They don't affect things too much except mostly how your people feel about you. If you conquer a Buddhist nation and make their religion illegal, it will affct your overall rating. If you're playing as a democracy, you might not get re-elected. On that note, you can suspend elections, ban rival political parties, or declare martial law, and change your government to dictatorship or whatever.

STEAM EDITION changes worth mentioning:
-You now need a capital ship to occupy water near where you want to land forces. Previously, you could send ground forces ANYWHERE, over the water no problem, making Navies totally useless. Now, there is at least SOME purpose to them.
-Enemies will not wait for it's navy to conquer yours before invading (used to do occasionally before). Now, they'll launch full, smarter invasions, form stacks, and go through weak points. HOWEVER, the computer can glide right across unguarded territories, whereas YOU can only take one at a time. This gives the AI a totally unfair advantage. Additionally, armies no longer are forced to engage, meaning the AI can pass through territory where you DO have an army, claim it, without having to fight your army, continuing on to seize more territory. When YOU invade, the claim is not given, unless you destroy the enemy army there. So it's very tedious now.

While the AI armies perform better, more believable, the unfair advantages they get, turn strategic combat into micro-management nightmare. Before, you could have a dozen big armies. Now, you need a plethora of smaller armies everywhere. Ugh!

-There was no fix for the "Autarky" economic bug/flaw. Google this to find out what I'm referring to.

Too much else to mention. So...FUN GAME!

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4 of 4 people (100%) found this review helpful
155.5 hrs on record
Posted: June 20
Great classical geopolitical simulation game probably the best one on steam and i would highly recommend it to anypne who likes that genre of games
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3 of 3 people (100%) found this review helpful
1 person found this review funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
85.7 hrs on record
Posted: June 24
Product received for free
if some day you feel frustated this game is one of the best because allow you to comite genocides ( with nukes) and kill more than half the wolrd population.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Most Helpful Reviews  Overall
166 of 193 people (86%) found this review helpful
151 people found this review funny
0.8 hrs on record
Posted: November 18, 2014

1. Built large amounts of ground units and annexed most of Mexico.

2. Canada doesn't like it so they send some military to attack me.

3. Begin massive invasion of Canada.

4. United Kingdom joins forces with Canada and attacks me.

5. Launch small nuclear strike on Canada and order them to sign an annexation treaty.

6. United Kingdom nukes northeastern United States.

7. Launch rest of my nukes at United Kingdom. millions die. United Kingdom utterly destroyed.

8. Most of Europe begins to invade me. I get nuked by Germany and France. Have no missile defense systems or nukes with which to retaliate.

9. United States in absolute ruins. Invaded by conventional forces from all directions.

10. There is no more United States.


1. Build big army and place it on border to Pakistan.

2. Gain nuclear capability.

3. Nuke the ♥♥♥♥ out of Pakistan and send in my army to clean up the mess.

4. Pakistan also has nukes.

5. Pakistan and India both destroyed.

I'm thinking next I'm gonna play as China and invade Russia. See how that works out.
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142 of 173 people (82%) found this review helpful
0.6 hrs on record
Posted: April 18, 2014
I rarely write reviews, but I MUST contribute here.

Where to begin! Well... I’ve probably put in over 1000 hours of play into this glorious gem over the years. Incredibly detailed slider control over just about every relevant aspect of a country. You can micro-manage just about everything. Such as, determining exactly which natural resources to exploit, how much money goes into building infrastructure, and which religion you want to convert your population too. Not a big fan of micromanagement? No problem! let the AI handle the areas you don’t want to bother with. Every decision matters and can have huge consequences. Take control over military research, including nuclear arsenals, naval, and land. Battles on land and sea have neat little animation scenes.

Nuclear conflicts are VERY satisfying. Reminds me fondly of the War Games movie in the 90s.

The game is a bit dated now, but still looks and feels nice on a new PC. Unfortunately does not support high resolutions but, once you get past this, it’s worth every penny and every minute in playtime.

There is really something quite satisfying about turning Gaza Strip and the West Bank into a global superpower! Or perhaps you would like to nuke Canada? Then this is for you.
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77 of 81 people (95%) found this review helpful
29 people found this review funny
193.8 hrs on record
Posted: February 11, 2015
I love this game. The epitome of being simple yet complex featuring economic control, politics and a lot of military options. I think what makes it stand out from a lot of GeoSim games are the fact that you have so much freedom. From the tax rate, languages your people speak to how many kids they can have... it's up to you. Plus, ain't no country like my sweet, sweet Djibouti.
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91 of 102 people (89%) found this review helpful
91 people found this review funny
5.2 hrs on record
Posted: October 11, 2015
Started as USA

- Rebuild the economy , all the people like me
- Build more units , and design a few
- I think i can use Mexico , i annexed Mexico
- I think i can use Cuba , i annexed Cuba
- Everbody still like me , poltical power is trough the roof
- Destroyed and annexed a couple more countries in Central America
- Maybe we should attack Canada , because why not ?
- Europe starts to hate me , and starts sending troops
- Annexed Canada , and fire nukes on Great Britain
- Lots of units killed by nuke attack
- China declares war , nuked China
11/10 would start WW3 and WW4 again
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72 of 75 people (96%) found this review helpful
4 people found this review funny
552.4 hrs on record
Posted: November 25, 2015
This game is unique to the genre because it has an Evolutionary Human Emulator (EHE). This is the name given to the game's AI. Each country in the game has it's own unique AI system, which evolves the more you play the game. Each country has certain priorities and takes actions according to the perceived outcome of its actions. As you play, the EHE "learns" new behaviors, drawing connections between actions it didn't know existed and updates previous connections. This EHE makes for very thrilling and unique situations the more you play.

There is a dedicated community that has been keeping the game up to date for the last 12 years. Taking into account the community mods available: the game is set in 2015, practically every nation in the world has updated GDP, population, military values, treaties and diplomatic relations. Also with mods, you can now fight Hezbollah, Taliban, Daesh/Islamic State, etc. There's also mods that set the world in WW2 or the Cold War, all these are also turned into multiplayer sessions.

Play in multiplayer matches with your friends and conquer the world together. Or play peacefully and manipulate the world through proxy-wars, espionage, subterfuge, black market funding, economic exploitation and diplomatic cunning.

Play in multiplayer matches with 20+ other world leaders and roleplay an international community as you wage cold wars, forge alliances and strive to develop into superpowers. In multiplayer matches, it is common for the host to set "rules" for the lobby to abide by, which keeps order and stability to the game world. When you have a good server with a good host, this game rivals that of any strategy multiplayer experience. If you're into geography, history, politics or current events, you'll love this game.

Play in singleplayer sandbox mode: design your own military units, transform the economy of Malawi to have the largest share of fruits and vegetables in the world, become a monarchy and ally with the royal families of the Arab world, start a pan-African/Middle-East Alliance to counter the global North, create covert ops cells to steal military secrets from China, research nuclear weapons, deploy and launch your ballistic missile subs off the coast of India, declare war and conquer your neighbors, then trade conquered territory to your allies, give money to the poorest nations of the world and watch them develop into regional powers, build attack helicopters and put them up for sale, force Israel to annex the West Bank and then watch WW3 unfold.

In terms of gameplay, you can set your own game speed. The pace really depends on you. The game technically never ends. So you can choose to get to year 2100 in two hours, or you can play for hours and only get to year 2030.

The learning curve is not as hard as you might think. It's way easier to learn than Europa Universalis or Dominions, if you ask me. It's not nearly as buggy as it is made out to be. Judging by its low-scores on IGN and Gamespot, you'd think this game would be unplayable; it's a complete exaggeration. The game is very much alive through its Steam and Gog communities. It also has fantastic modular support that allows many new features, such as changing your country's name in-game.

This game is actually one of the most powerful pieces of educational software available. If you're an educator, I highly recommend this game to you. Supposedly, this game has been used by governmental agencies worldwide. If you're a parent, buy this game for your children. I know of countless people who grew up with Civilization I & II or approached the game later in life and learned so much about history from it. This game has a very similar effect on people. Don't know the population of Bangladesh? Not for long. When you play this game, you'll learn quickly where all of the most populous countries are, who produces all of the world's tobacco, as well as the difference between Bahrain and Brunei. It's worth more than its price on Steam for just the reference/educational value alone. It's like a digital encyclopedia.

The depth of this game is a bit difficult to explain:
There's 193 default countries,
each with up to ~30 territories/provinces,
each territory/province has a production value for 24 different resources,
each territory/province has a population that is divided into under 15, 15-65 and 65+,
each of these population categories contributes to the territories consumption of resources,
each of the resources is listed in the world market and traded with all of the other territories from all of the other countries in the world,
each of the resources have a tax rate that is adjusted by the player,
each of the countries have a dynamic economic ranking that id based upon them meeting their production/consumption ratio, political stability, human development level, etc. that determines their priority in the world trading list,
each territory/province also has its own infrastructure and telecommunications level that is influencable by the player, each country in the world has it's own budget sliders for ~12 different spending options (health care, military research, education, tourism, etc.)
each country has its own expenses based on debt, political corruption, imports, budget sliders, etc.
each country has its own inflation rating, interest level, GDP/per capita, personal income tax
....that's just economic

When it comes to politics:
Each of the 193 countries has its own approval, stability and corruption rating
Internal laws (illegal/legal freedom of speech, child labour, polygamy, abortion, etc.)
Government type (democracy, communist, theocracy, dictatorship, monarchy, etc.)
Capitol city (can be relocated)
Immigration and Emigration
Political parties
Treaties which are divided into ~15 types
Diplomatic relations with every other nation in the game (from -99 =biggest enemy, 99=best ally)
These diplomatic relations are influenced by the similarity between their religions, languages, government type and treaties.
These diplomatic relations determine everything from who the AI chooses to trade with, goes to war with, builds military units from, etc.

The military side of things are equally compelling...
~12 unit designs (infantry, bombers, tanks, fighter jets, artillery, etc.)
~12 stats for each unit (speed, stealth, missile damage, gun precision, armor, etc.)
~10 levels of military technology (i.e. stealth 1, stealth 2, stealth 3, stealth 4, etc.)
Each country has an infrastructure level that determines how many units it can build concurrently (infrastructure is determined on a territory/province basis and influencable by player decisions)
Each country is automatically ranked for its worldwide competitive compared to every other country in the world
Each type of unit can be named by the player
Each unit can be sold to the world market
Each unit can be trained up to three times
Each unit can be build domestically or outsourced (built by an ally)
Each unit can be merged into army stacks and moved anywhere on earth that you have military access to (regions you control or that of military allies)
Each army stack can be sent into a battle

I disagree that this game has a bad community, as other reviewers have said. I also disagree that the political, military and economic spheres lack depth.
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