SuperPower 2 is the only global geopolitical simulation game which allows players to control entire countries. Players control countries in 3 major areas: political, economic and military, but this time, in a beautiful real-time 3D environment.
User reviews:
Recent:
Very Positive (32 reviews) - 87% of the 32 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (876 reviews) - 77% of the 876 user reviews for this game are positive.
Release Date: Oct 11, 2004

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Reviews

“Creating a superpower from Haiti isn’t an easy task but it sure was a fun run, I recommend SuperPower2 to people that like world simulations or to people that wish they could run any country on earth in anyway they see fit.”
81 % – Gamer's Hell

“The number of options, the good graphics for the globe and almost limitless gameplay adds up a game that is worthy of United Nations attention.”
76 % – GameZone

“The world is beautifully rendered and is capable of giving a wide variety of thematic maps and the capability to drill down into any region.”
85 % – Warcry

Steam Greenlight

About This Game

RULE YOUR COUNTRY, CONQUER YOUR ENEMIES, DOMINATE THE WORLD!

The Story:

SuperPower 2 is the only global geopolitical simulation game which allows players to control entire countries. Players control countries in 3 major areas: political, economic and military, but this time, in a beautiful real-time 3D environment. Players build up their own countries and increase their influence in the broader world while competing against sophisticated A.I. Along the way, gamers make use of economic sanctions, political alliances, and military actions to wage their battles. SuperPower 2 offers the ability to fine-tune each country's performance, from creating or breaking treaties, to making tactical decisions in particular military conflicts.

Key Features:

  • 193 real countries all playable & equipped with realistic data drawn from the CIA World Factbook, the United Nations and U.S. Military databases.
  • Sophisticated A.I. designed to realistically simulate each country.
  • Real-life combat situations, with multiple forces joining and leaving battles as the balance of power shifts.
  • Real-time gameplay and Modular units building.
  • Solo scenarios and "sandbox mode", as well as full Multiplayer support for up to 32 players in a variety of styles, including world domination, economic master, and many others

SuperPower 2 Steam Edition Features:

  • 14 steam achievements
  • New internet matchmaking library, and modified the UI flow in the multiplayer menus
  • Updated the code to support new OS
  • Widescreen Resolution support
  • Editor and Full SDK included

Gameplay Changes:

  • Capital ships needed for invasions from the sea. They need to be within 750km of the region you're trying to invade.
  • Enemy fleets must be further than 1500km of your invasion fleet when trying to invade a region from the sea.
  • The AI will take diplomatic relations into account and will decide whether or not to annex regions under it's military control now.
  • Economy: GTM limited to 30%, sectortax at 70%.
  • Diplomacy: embargo treaties result in a drop in relations.
  • Combat Radius has been enlarged to make frontlines easier to make.
  • AI: allies will make more rational decisions when there is war. If you can handle it yourself, they won't help.
  • Peaceful Annexation: depending on population support in both nations, you now have more or less chance of peacefully annexation a nation.
  • 95 and the nations involved need at least one religion or language in common.

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: 1.5 GHz CPU Processor
    • Memory: 256 MB RAM
    • Graphics: DirectX compatible graphic card with 64 MB
    • DirectX: Version 9.0
    Recommended:
    • OS: Windows XP, Vista, 7, 8
    • Processor: 2 GHz CPU Processor
    • Memory: 512 MB RAM
    • Graphics: DirectX compatible graphic card with 128 MB
    • DirectX: Version 9.0
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (32 reviews)
Overall:
Mostly Positive (876 reviews)
Recently Posted
Yaguitofenix
( 85.7 hrs on record )
Posted: June 24
Product received for free
if some day you feel frustated this game is one of the best because allow you to comite genocides ( with nukes) and kill more than half the wolrd population.
Helpful? Yes No Funny
Bleach Factory
( 62.3 hrs on record )
Posted: June 22
The game is very good after 12 years, though it has it's issues like path finding with armies and economies being hard to manage and balance out.
Helpful? Yes No Funny
Baumwollaugen Johannes
( 18.2 hrs on record )
Posted: June 21
best game since tetris
Helpful? Yes No Funny
TJ LAZER
( 46.1 hrs on record )
Posted: June 21
Good game
Helpful? Yes No Funny
ZohiusGaming
( 155.5 hrs on record )
Posted: June 20
Great classical geopolitical simulation game probably the best one on steam and i would highly recommend it to anypne who likes that genre of games
Helpful? Yes No Funny
CheekyCun7
( 2.5 hrs on record )
Posted: June 15
Game crashes after 5-10 minutes everytime. Don't buy this for windows 10, it doesn't work.
Helpful? Yes No Funny
jackmcgarrigle01
( 63.4 hrs on record )
Posted: June 9
This game is in fact incredible and i would recommend this to anyone how is big into strategy. the thing I really like about it is the fact that there is now turn base system so there no waiting for other countries turn

Kinnda annoying when countries just decide to invade other countries for the lols. And there is too many tool bars.

-8/10
Helpful? Yes No Funny
nerevarine
( 12.7 hrs on record )
Posted: June 7
Been a long time fan of the Superpower series.

First off, Superpower 1 was a very different game: focused on a 2D map, with the ability to create cities and bases anywhere you controlled. Combat was sending your army to another city or base where you could auto-resolve or watch/control in a (funky, crude) tactical RTS mode. The game was turn-based.

NOW came along SUPERPOWER 2, which basically through most of that out.

Superpower 2 plays in full RTS (pausable, with ability to slow/speed up) on a fully 3D globe.
Think "Google Earth" but with Armies and nukes.
The game retained much of it's complexities with domestic issues, economic controls, convert ops, research, unit design, etc.

You no longer build cities/bases, but rather control territories.
You can zoom on them as if from a satellite, and the resoluation updates and you can see more cities and roads.
Pretty cool considering the age of the game. You can put your units anywhere you want.
But the territories don't require any direct management, instead, you manage everything on an "empire"-sized level.
Quite nice, because it takes out tons of micro-management that would otherwise detract from the RTS experience

RTS-style combat was thrown out for a sort of RTS "Heroes of Might and Magic"-type "standoff" battle, where you have a single unit representing all of that type, and a number indicating how many of that type are in the battle.

Since the overall game is in real-time, when two armies meet on the globe, a dust-up of smoke appears representing a battle. You can have as many battles as you want raging all at once. If you want to see how the battle is going, you click on it and it will take you to the screen I just mentioned. You can watch them sit there shooting the air and occasionally taking damage (you see'll their numbers drop, a pop-up showing how much damage they took) or exit out.

After any battle is done, you'll get a notification in your in-game mailbox, you can click on to see the results to cheers/applause, or boos, depending on the outcome.

There is also an "event" box that reports any significant news of the world, color-separated into catagories like Military, Domestic, Economy, etc. which works very well in the game.

COMBAT:
There isn't too much strategy to combat.
The main thing I noticed, is whoever has the best units, and the best trained, best numbers, usually wins.
But way to increase victory and reduce losses is focus heavily on researching weapon RANGE.

You can research everything, from Gun/Cannon Damage, Missile Damage, Armor, Stealth, Countermeasures, Range, Speed, etc. All that. You can research everything simultaneously; how fast it goes, depends on how much funds you allocate. I love this! I hate games where you can only research one thing at a time. How dumb is that? SP2 gets it right.

You can custom-design your units, what points in each stat you want them to have (the max depends on how far you researched each stat). Focus on stealth? Focus on damage? Range? Up to you. How much you put into it, the more expensive it will be to upkeep.

My advice:
GROUND FORCES: focus on range. develop powerful, long-range artillery, anti-air, and that's it. Infantry is fodder, usually get chewed up before they can get in range to attack. AA will take down aircraft no problem. Artillery will chew everything up. Focus thirdly on tanks, and then MRLS units. I've had armies with massive artillery wipe out ones 5 times it's size.
AIRCRAFT: Useless, they die so fast no matter how good they are.
NAVY: Most critical in the game. Enemy nation will always attack your navy first, sending ALL of their ships to attack yours. Best to keep them in one place, and focus on building tons of Patrol Craft and ASW helicopters (range, damage research helps), and a few powerful larger ships. *ONCE YOUR NAVY IS DESTROYED* that's usually when the computer will invade. More on this later.

BUYING units: You can buy units on a sort of "game market" in the game, this is a good way to beef up your forces fast.
All units can be trained up to 3 levels: Recruit, Veteran, Elite. The higher the level, the better they perform.

NUKES: You can build nuke subs, and nuke missiles. No nuke bombers. I usually build nukes with maximum range, and minimal accuracy and damage. One nuke usually always wipes out an army, so better to build custom ones this way because they'll be cheaper and faster to build.
Becareful with nukes, your game can devolve into GLOBAL THERMONUCLEAR WAR, very fast.

***If you're playing to conquer the world, it's best to focus on taking out the nuclear powers first. Once that is done. You can nuke anyone without worrying about getting nuked back. This makes invading them EASY AS PIE. Nuke their military to pieces, and then roll in with a small army.****

An ABM system can be built and it greatly reduces effectiveness of nukes though.

LASTLY: The AI.
THE AI is: dumb, sneaky, weak, weasily, evasive, insane, antagonizing.
Don't expect anything to play out like it would in the real world. One day, Tongo might declare war on Syria. Or Seychelles, tries to invade China. The world is a wacky, wacky world in this game. Israel might join with Iran to conquer Australia. Japan might decide to ally with Paraquay to conquer the UAE.

DIPLOMACY: non-existent, mostly just making treaties to increase relations. If nations declare war on you, you can go to the WAR LIST screen and select you want PEACE, and sometimes they'll call it all off. Lol.

ECONOMY: You can let the AI run a lot of things in the game, but it never does them well. Economy: I recommed reading about it. You can manage funding for various programs, taxes, resource production, etc. Like a spreadsheet updating in real-time inside modest pop-up screens. The game's economy is really buggy, but sometimes it's not, if you can understand what's going on under the good.

DOMESTIC: you can ban abortion, ban religion, make child labor legal, polygamy ok, closes all the borders, make languages official, legal, or illegal, there are a lot of choices. They don't affect things too much except mostly how your people feel about you. If you conquer a Buddhist nation and make their religion illegal, it will affct your overall rating. If you're playing as a democracy, you might not get re-elected. On that note, you can suspend elections, ban rival political parties, or declare martial law, and change your government to dictatorship or whatever.

STEAM EDITION changes worth mentioning:
-You now need a capital ship to occupy water near where you want to land forces. Previously, you could send ground forces ANYWHERE, over the water no problem, making Navies totally useless. Now, there is at least SOME purpose to them.
-Enemies will not wait for it's navy to conquer yours before invading (used to do occasionally before). Now, they'll launch full, smarter invasions, form stacks, and go through weak points. HOWEVER, the computer can glide right across unguarded territories, whereas YOU can only take one at a time. This gives the AI a totally unfair advantage. Additionally, armies no longer are forced to engage, meaning the AI can pass through territory where you DO have an army, claim it, without having to fight your army, continuing on to seize more territory. When YOU invade, the claim is not given, unless you destroy the enemy army there. So it's very tedious now.

While the AI armies perform better, more believable, the unfair advantages they get, turn strategic combat into micro-management nightmare. Before, you could have a dozen big armies. Now, you need a plethora of smaller armies everywhere. Ugh!

-There was no fix for the "Autarky" economic bug/flaw. Google this to find out what I'm referring to.

Too much else to mention. So...FUN GAME!

9/10.
Helpful? Yes No Funny
SuperSerratos
( 37.3 hrs on record )
Posted: June 2
Superpowers 2 is an amazing sandbox game and goes really indept. It is a great game and you should try it. The only complaint is there are a few bugs and stability issues
Helpful? Yes No Funny
krabicezpapundeklu
( 9.7 hrs on record )
Posted: June 2
This could be easily one of my most favorite games... but it crashes every few minutes.
As a developer I know bugs happen and if the game crashes - let's say once per hour - I'm fine with it (as there are autosaves). But it seems to be worse and worse. Now it crashes almost immediately.

If it helps - I'm running Win10 64bit, I disabled firewall, Windows Defender (no other anti-virus installed), tried various compatibility settings but nothing works.
I also uploaded core dump when the game crashed: https://drive.google.com/open?id=0B27QN0TU2QUmYWpNd2ExNHdCZ00 if someone can get some info from it.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
43 of 55 people (78%) found this review helpful
35 people found this review funny
Recommended
62.8 hrs on record
Posted: May 25
> Plays as North Korea
> Invades South Korea
> Wins
> China Declares on me
> lose all my units to China
> Buy units on Black Market
> Sneak past China's forces in Pyongyang
> Take China's land
> Veitnam Joins China
> Send reinforments into China
> Beat back Veitnam's forces and take there land
> China comes out of hiding from Pyongyang
> Lose all my units to China
> Rebuild another army from the Black Market
> Engage China
> See that I might lose all my troops to China again
> Back to Black Market
> Drive myself deeper into debt
> Turns out I didn't need any reinforcements
> Wins war
> Annexation of China and Veitnam
> Everyone hates me
> Try balancing my trilion dollar expenses
> Put all my units up for sale
> Japan declares war on me
> Take all of my units off of sale
> See that Japan has a larger airforce and navy rank than me
> Goes to Black Market and buys anti aircraft guns and more ships
> Japan invades
> Wait until my new units are trained up before deploying any
> See that Japan might take all of my territory before my new units are trained
> Deploy my already trained units
> Look for my just deployed units
> Can't find my just deployed trained units
> Finds out Japan took all my regions
> Can't do anything
> Think about loading the autosave
> It autosaves
> Shut off my laptop and ragequit



Moral of the story?

Don't trust the autosaves.

Now like this review because of my cat photo ( ͡° ͜ʖ ͡°)
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
2 people found this review funny
Recommended
10.6 hrs on record
Posted: May 28
First thing first, I'm using Win7, and there's not too many crashes. However, one of my friends did have quite some crashes, for like every 10 minutes, and he's using Win8.

Hope that help.

And about the game, what can I say? It's great. Kinda out of date, of course, after all it's been made around 2004. But the game is still AWESOME. You can control any country, along with other 192 countries. And you can make your conutry better throughout developing the economic, or by conquering other countries. Either way it's too darn fun. Highly recommend it.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
12.7 hrs on record
Posted: June 7
Been a long time fan of the Superpower series.

First off, Superpower 1 was a very different game: focused on a 2D map, with the ability to create cities and bases anywhere you controlled. Combat was sending your army to another city or base where you could auto-resolve or watch/control in a (funky, crude) tactical RTS mode. The game was turn-based.

NOW came along SUPERPOWER 2, which basically through most of that out.

Superpower 2 plays in full RTS (pausable, with ability to slow/speed up) on a fully 3D globe.
Think "Google Earth" but with Armies and nukes.
The game retained much of it's complexities with domestic issues, economic controls, convert ops, research, unit design, etc.

You no longer build cities/bases, but rather control territories.
You can zoom on them as if from a satellite, and the resoluation updates and you can see more cities and roads.
Pretty cool considering the age of the game. You can put your units anywhere you want.
But the territories don't require any direct management, instead, you manage everything on an "empire"-sized level.
Quite nice, because it takes out tons of micro-management that would otherwise detract from the RTS experience

RTS-style combat was thrown out for a sort of RTS "Heroes of Might and Magic"-type "standoff" battle, where you have a single unit representing all of that type, and a number indicating how many of that type are in the battle.

Since the overall game is in real-time, when two armies meet on the globe, a dust-up of smoke appears representing a battle. You can have as many battles as you want raging all at once. If you want to see how the battle is going, you click on it and it will take you to the screen I just mentioned. You can watch them sit there shooting the air and occasionally taking damage (you see'll their numbers drop, a pop-up showing how much damage they took) or exit out.

After any battle is done, you'll get a notification in your in-game mailbox, you can click on to see the results to cheers/applause, or boos, depending on the outcome.

There is also an "event" box that reports any significant news of the world, color-separated into catagories like Military, Domestic, Economy, etc. which works very well in the game.

COMBAT:
There isn't too much strategy to combat.
The main thing I noticed, is whoever has the best units, and the best trained, best numbers, usually wins.
But way to increase victory and reduce losses is focus heavily on researching weapon RANGE.

You can research everything, from Gun/Cannon Damage, Missile Damage, Armor, Stealth, Countermeasures, Range, Speed, etc. All that. You can research everything simultaneously; how fast it goes, depends on how much funds you allocate. I love this! I hate games where you can only research one thing at a time. How dumb is that? SP2 gets it right.

You can custom-design your units, what points in each stat you want them to have (the max depends on how far you researched each stat). Focus on stealth? Focus on damage? Range? Up to you. How much you put into it, the more expensive it will be to upkeep.

My advice:
GROUND FORCES: focus on range. develop powerful, long-range artillery, anti-air, and that's it. Infantry is fodder, usually get chewed up before they can get in range to attack. AA will take down aircraft no problem. Artillery will chew everything up. Focus thirdly on tanks, and then MRLS units. I've had armies with massive artillery wipe out ones 5 times it's size.
AIRCRAFT: Useless, they die so fast no matter how good they are.
NAVY: Most critical in the game. Enemy nation will always attack your navy first, sending ALL of their ships to attack yours. Best to keep them in one place, and focus on building tons of Patrol Craft and ASW helicopters (range, damage research helps), and a few powerful larger ships. *ONCE YOUR NAVY IS DESTROYED* that's usually when the computer will invade. More on this later.

BUYING units: You can buy units on a sort of "game market" in the game, this is a good way to beef up your forces fast.
All units can be trained up to 3 levels: Recruit, Veteran, Elite. The higher the level, the better they perform.

NUKES: You can build nuke subs, and nuke missiles. No nuke bombers. I usually build nukes with maximum range, and minimal accuracy and damage. One nuke usually always wipes out an army, so better to build custom ones this way because they'll be cheaper and faster to build.
Becareful with nukes, your game can devolve into GLOBAL THERMONUCLEAR WAR, very fast.

***If you're playing to conquer the world, it's best to focus on taking out the nuclear powers first. Once that is done. You can nuke anyone without worrying about getting nuked back. This makes invading them EASY AS PIE. Nuke their military to pieces, and then roll in with a small army.****

An ABM system can be built and it greatly reduces effectiveness of nukes though.

LASTLY: The AI.
THE AI is: dumb, sneaky, weak, weasily, evasive, insane, antagonizing.
Don't expect anything to play out like it would in the real world. One day, Tongo might declare war on Syria. Or Seychelles, tries to invade China. The world is a wacky, wacky world in this game. Israel might join with Iran to conquer Australia. Japan might decide to ally with Paraquay to conquer the UAE.

DIPLOMACY: non-existent, mostly just making treaties to increase relations. If nations declare war on you, you can go to the WAR LIST screen and select you want PEACE, and sometimes they'll call it all off. Lol.

ECONOMY: You can let the AI run a lot of things in the game, but it never does them well. Economy: I recommed reading about it. You can manage funding for various programs, taxes, resource production, etc. Like a spreadsheet updating in real-time inside modest pop-up screens. The game's economy is really buggy, but sometimes it's not, if you can understand what's going on under the good.

DOMESTIC: you can ban abortion, ban religion, make child labor legal, polygamy ok, closes all the borders, make languages official, legal, or illegal, there are a lot of choices. They don't affect things too much except mostly how your people feel about you. If you conquer a Buddhist nation and make their religion illegal, it will affct your overall rating. If you're playing as a democracy, you might not get re-elected. On that note, you can suspend elections, ban rival political parties, or declare martial law, and change your government to dictatorship or whatever.

STEAM EDITION changes worth mentioning:
-You now need a capital ship to occupy water near where you want to land forces. Previously, you could send ground forces ANYWHERE, over the water no problem, making Navies totally useless. Now, there is at least SOME purpose to them.
-Enemies will not wait for it's navy to conquer yours before invading (used to do occasionally before). Now, they'll launch full, smarter invasions, form stacks, and go through weak points. HOWEVER, the computer can glide right across unguarded territories, whereas YOU can only take one at a time. This gives the AI a totally unfair advantage. Additionally, armies no longer are forced to engage, meaning the AI can pass through territory where you DO have an army, claim it, without having to fight your army, continuing on to seize more territory. When YOU invade, the claim is not given, unless you destroy the enemy army there. So it's very tedious now.

While the AI armies perform better, more believable, the unfair advantages they get, turn strategic combat into micro-management nightmare. Before, you could have a dozen big armies. Now, you need a plethora of smaller armies everywhere. Ugh!

-There was no fix for the "Autarky" economic bug/flaw. Google this to find out what I'm referring to.

Too much else to mention. So...FUN GAME!

9/10.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
155.5 hrs on record
Posted: June 20
Great classical geopolitical simulation game probably the best one on steam and i would highly recommend it to anypne who likes that genre of games
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
85.7 hrs on record
Posted: June 24
Product received for free
if some day you feel frustated this game is one of the best because allow you to comite genocides ( with nukes) and kill more than half the wolrd population.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Not Recommended
1.9 hrs on record
Posted: May 26
Superpower was one of the original grand strategy games that was in depth to the core. Superpower two you have almost no control over anything like you used to you cannot create cities. The battle scenes look rediculous now and seem too over the top and not as simple looking as the original. The original super power by far is the better version. I do recommend superpower not superpower 2.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
164 of 191 people (86%) found this review helpful
149 people found this review funny
Recommended
0.8 hrs on record
Posted: November 18, 2014
PLAYING AS UNITED STATES

1. Built large amounts of ground units and annexed most of Mexico.

2. Canada doesn't like it so they send some military to attack me.

3. Begin massive invasion of Canada.

4. United Kingdom joins forces with Canada and attacks me.

5. Launch small nuclear strike on Canada and order them to sign an annexation treaty.

6. United Kingdom nukes northeastern United States.

7. Launch rest of my nukes at United Kingdom. millions die. United Kingdom utterly destroyed.

8. Most of Europe begins to invade me. I get nuked by Germany and France. Have no missile defense systems or nukes with which to retaliate.

9. United States in absolute ruins. Invaded by conventional forces from all directions.

10. There is no more United States.

PLAYING AS INDIA

1. Build big army and place it on border to Pakistan.

2. Gain nuclear capability.

3. Nuke the ♥♥♥♥ out of Pakistan and send in my army to clean up the mess.

4. Pakistan also has nukes.

5. Pakistan and India both destroyed.


I'm thinking next I'm gonna play as China and invade Russia. See how that works out.
Was this review helpful? Yes No Funny
142 of 173 people (82%) found this review helpful
Recommended
0.6 hrs on record
Posted: April 18, 2014
I rarely write reviews, but I MUST contribute here.

Where to begin! Well... I’ve probably put in over 1000 hours of play into this glorious gem over the years. Incredibly detailed slider control over just about every relevant aspect of a country. You can micro-manage just about everything. Such as, determining exactly which natural resources to exploit, how much money goes into building infrastructure, and which religion you want to convert your population too. Not a big fan of micromanagement? No problem! let the AI handle the areas you don’t want to bother with. Every decision matters and can have huge consequences. Take control over military research, including nuclear arsenals, naval, and land. Battles on land and sea have neat little animation scenes.

Nuclear conflicts are VERY satisfying. Reminds me fondly of the War Games movie in the 90s.

The game is a bit dated now, but still looks and feels nice on a new PC. Unfortunately does not support high resolutions but, once you get past this, it’s worth every penny and every minute in playtime.

There is really something quite satisfying about turning Gaza Strip and the West Bank into a global superpower! Or perhaps you would like to nuke Canada? Then this is for you.
Was this review helpful? Yes No Funny
77 of 81 people (95%) found this review helpful
29 people found this review funny
Recommended
193.8 hrs on record
Posted: February 11, 2015
I love this game. The epitome of being simple yet complex featuring economic control, politics and a lot of military options. I think what makes it stand out from a lot of GeoSim games are the fact that you have so much freedom. From the tax rate, languages your people speak to how many kids they can have... it's up to you. Plus, ain't no country like my sweet, sweet Djibouti.
https://www.youtube.com/watch?v=I-o-7KYxi7Q
Was this review helpful? Yes No Funny
91 of 102 people (89%) found this review helpful
91 people found this review funny
Recommended
5.2 hrs on record
Posted: October 11, 2015
Started as USA

- Rebuild the economy , all the people like me
- Build more units , and design a few
- I think i can use Mexico , i annexed Mexico
- I think i can use Cuba , i annexed Cuba
- Everbody still like me , poltical power is trough the roof
- Destroyed and annexed a couple more countries in Central America
- Maybe we should attack Canada , because why not ?
- Europe starts to hate me , and starts sending troops
- Annexed Canada , and fire nukes on Great Britain
- Lots of units killed by nuke attack
- China declares war , nuked China
11/10 would start WW3 and WW4 again
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