As Leon, the world’s most dangerous bounty hunter, you embark on a mission to slay the world’s weirdest creatures, and save a girl from an awful marriage.
User reviews: Very Positive (98 reviews)
Release Date: May 15, 2014
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"Showed at Gamescom 2014."

Recent updates View all (4)

October 6

Fearless Fantasy 2.0: New Engine, Survival Mode

Today's update is a big one. It's been in the works since the original release and is based on the enormous amounts of feedback we gathered at Casual Connect USA, Gamescom, PAX Prime, and EGX London. It sports a completely new engine, a new game mode, and numerous tweaks, making Fearless Fantasy a much better game!



The Changelog:

  • Added a completely new engine - steady 60fps
  • Redid all animations to fit said engine, reworked some of them
  • Reworked battle system (arrows), it's now timing based. It's more intuitive, more skill based, and also plays better with a mouse.

  • ADDED SURVIVAL MODE (and will be expanded on continuously).

  • Added 3 new monsters and a number of updated ones.
  • Went to Casual Connect's Indie Prize, won the Best Art Award, made this sweet video:
    http://www.youtube.com/watch?v=cNOEYEqgv9s
  • Rebalanced the game 380 times
  • Went to Gamescom
  • Discovered that girls really like playing this game for some reason. Some would sitdown for hours to play it.
  • Rebalanced the game 80 more times
  • Went to PAX Prime, changed 50 more little things. Same after EGX London. Balance should be good now. Play Veteran, I dare you!
  • Lost the full changelog. In general the game has countless improvements on UI and usability, and looks much better.
  • Made game touchscreen-ready. All UI elements are now touch friendly and will adjust to touch-friendly behaviour when used with fingers. Try it on your touch-screen laptop!

7 comments Read more

September 24

Fearless Fantasy at EGX London

Hi everyone! We'll be showcasing the latest version of Fearless Fantasy at EGX London this weekend! Stop by the Rezzed area if you're around!

This latest version runs at a steady 60fps, has plenty of reworked design and visuals, and is shaping up very nicely.

We'll be showing touch-enabled versions as well, so definitely check it out!

Before doing the update, we decided to invest more time and resources into making the game properly. Looking forward to seeing you there!

0 comments Read more

Reviews

“Fearless Fantasy Shows No Fear In Its Condensed RPG Design”
Hardcore Gamer

“It’s a strange, silly game that just so happens to also have a unique and unexpectedly challenging battle system.”
VGBlogger

“A compact adventure with a focus on turn-based skill, a notion as unique as the whole game itself.”
9/10 – GameGrin

About This Game

As Leon, the world’s most dangerous bounty hunter, you embark on a mission to slay the world’s weirdest creatures, and save a girl from an awful marriage.

Fearless Fantasy is probably the weirdest RPG you’ll play this year. It’s a turn-based game that deeply involves players during every turn. You use gestures (with the mouse) to score critical hits, resulting in very involved and interesting gameplay on every turn.

  • Use gestures to score critical hits in a turn-based RPG
  • Most original character designs you’ll see this year
  • A full-on story with animated cutscenes and voice-overs
  • Upgrades and progression systems
  • Boss fights
  • RPG stuff and dances!

About the developers


tinyBuild GAMES Partnered up with Enter Skies to bring Fearless Fantasy to life. tinyBuild is an indie-friendly publisher and game developer. This is Enter Skies' first commercial game.

System Requirements

    Minimum:
    • OS: Windows XP and up
    • Processor: 1Ghz and up
    • Memory: 1024 MB RAM
    • Graphics: A toaster
    • Hard Drive: 200 MB available space
    • Sound Card: An average one
    • Additional Notes: The game might run slow in power saver mode on laptops, be sure to disable visual effects if you experience that
    Recommended:
    • OS: Windows 7 and up
    • Processor: 2x 1Ghz and up
    • Graphics: A shiny toaster
    • Sound Card: A good one
    • Additional Notes: The game might run slow in power saver mode on laptops, be sure to disable visual effects if you experience that
Helpful customer reviews
3 of 3 people (100%) found this review helpful
6.6 hrs on record
Posted: October 7
v2.0 (see v1.0 below )
Pros
Improved up on a lot of things
The menus of the game look a lot nicer then the previous version
Story is basically the same
The battle system greatly improved. the timing was responsive and it was easier to controll
Voice acting is nothing special to be honest though the sounds when using an item in battle are a bit annoying
cons
He took away the difference between the weapons when buying them. Though i remember reading something about the dev saying he is improving the way it was so it wil probebly be back in the next update

v1.0
Pros
Had stats differeance between weapons (developers says) hes working on improving what it was)
a small short story that simple yet entertaining.
Game is challenging yet fun and that is hard to do
cons
Jimmery biscuts (you hear this a lot) :P
Animation was barly viewable though it was good it just seemed like it could be a lot better
Timing of the actions where sometimes off and sometimes did not respond at all to what i was doing.


all in all worth the money 8/10
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1 of 1 people (100%) found this review helpful
5.3 hrs on record
Posted: October 11
Interesting game, with unique gameplay. It's hard to describe what other games it is similar to. It's a turn-based RPG, but you have to use timing and mouse movements to get the most out of your attacks (which reminds me a bit of the Penny Arcade games). Your skill/armor upgrades are somewhat basic. There's no exploration, you just follow a path set for you. I actually think it would be more fun with a touch screen than a mouse.
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1 of 1 people (100%) found this review helpful
3.1 hrs on record
Posted: October 12
Overall:
The game was a great time, the characters were enjoyable, and the combat was good.
The game has some quirks, but don't let that deter you away, if you are a turn-based combat fan.

PRO's:
Fun combat.
Funny characters.
Amazingly unique art style.
Challenging on the hard setting (3 stars)
Price Tag. ($7 full price, i bought it at $3.50)

CON's:
Feels like a online flash game/ mobile game. (With the 1-3 star system)
Short game (I beat the game in 3.1 hrs)
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1 of 1 people (100%) found this review helpful
1.1 hrs on record
Posted: October 6
Fearless Fantasy is a fantastic little turn based RPG- but it is only a turn based RPG! Don't be expecting a new Skyrim, or Final Fantasy!

I have played but 20 minutes and I have already fallen in love with the serene voice acting, the odd and intreaging art style- and especially Alice <3
When diving head first into this sweet game, provided you enjoy it for what it is, is an adorable and enjoyable game- I am excited to see development and maybe some more customisable outcomes in gameplay.
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2 of 3 people (67%) found this review helpful
4.5 hrs on record
Posted: October 30
https://www.youtube.com/watch?v=Ll8uk628ATo&list=UU7_-PLIhjsEBwIQXqKxmNpA

Fearless Fantasy is an adventure game similar to a JRPG in its combat
element. To start with, the music in this game is wonderful; it does an
amazing job of propelling the atmosphere and the combat. The art style is
distinctive, and may not appeal to everyone, but for what it is, it is well
done. The game does implement a star system to encourage replay-ability
to see how fast you can complete each level.

You have the choice of three characters with a variety of different
strengths and weaknesses. You level up abilities as a team, and each team
member has abilities that can be used to regain energy or mitigate attacks
not only to that character, but across to other characters.

The story is what ties the game together; it propels you forward, and
the cut scenes are not overdone. You can choose your difficulty level for
each mission, and the combat is done on a turn-based basis. You attack by
drawing a line, and the quality of how seamlessly you attack will affect
how much damage you do. Each ability has a unique way on how you attack,
requiring that you learn exactly what your abilities do, and think out how
you will be attacking each turn.

The game accomplishes what it set out to do very well. The story
is entertaining, and the art style is unique. The game provies incentives
to play it again through its' star system and plenty of achievements. I
enjoyed playing this game, and can easily recommend it.

This is a summary of my review video, which I encourage you to
watch if you are looking for a more in-depth review.

Thanks for your viewership and support; for more videos check click here.

http://www.youtube.com/user/SocioPyscho
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1 of 2 people (50%) found this review helpful
3.8 hrs on record
Posted: October 9
Wow this game is fun, short but worth it! 8/10
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
1.3 hrs on record
Posted: October 29
played this game when im high : "looks like im already sober"
played this game when im sober : "what did i drank last night"


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1 of 3 people (33%) found this review helpful
4.8 hrs on record
Posted: October 9
Like fruit ninja on steroids.


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1 of 3 people (33%) found this review helpful
0.3 hrs on record
Posted: October 11
Very casual game reminiscent of most turn based RPGs with a fun game mechanic and a certain comfort quality that makes it an excellent addition to any collector's library.

I look forward to seeing more from this developer, and hopefully another Fearless Fantasy with their creativity expanded from the original to create even more fun.
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1 of 3 people (33%) found this review helpful
3.3 hrs on record
Posted: October 16
Comprehensive, in-depth video review: (written review below)
https://www.youtube.com/watch?v=yZXEu7xzLcA
First of all, let’s delve into the graphical fidelity of Fearless Fantasy and let me be frank with you here, this game looks rubbish. Two-dimensional artwork that has a varying degree of texture resolution ranging from low to incredibly low. The characters are disconnected from the world due to a lack of shadows. The spell effects trot along the same lines. Honestly, the only good thing I can say about the aesthetics of Fearless Fantasy is that at least the enemy design is creative and even wackier than Dark Scavenger.

The sound design of Fearless Fantasy also has a huge variance in terms of quality. While the sound effects and music are decent, though highly forgettable, the voice actors on the other hand, oh boy. It has to be said though, that these voice actors had to work with possibly the worst dialog I have ever had the pleasure to witness. Just have a listen for yourself.
And “Jimmery biscuits.” Is not even the worst thing you will hear while playing this game. There is such an obnoxious amount of “something something … NOT” jokes in Fearless Fantasy, that I probably should go see my dentist due to all the cringing that I was forced to conduct while playing. So while the art style evokes possible humoristic influences of Terry Pratchett or the hitchhiker’s guide to the galaxy, the game instead throws boring and repetitive low-blow jokes into your way. Disappointing.

Now, let’s get to the gameplay and the core innovative idea of Fearless Fantasy. The combination of turn-based combat with timed mouse gestures. Honestly, the idea is actually really good. The first few combat scenarios are interesting, require some getting used to in terms of timing, and are genuinely refreshing to play. Sadly, the fun only lasts for so long, as a ton of problems surface very soon. First of all, every ability and every attack each has its same pattern, so that sooner or later you will know exactly what is coming up and start mindlessly gesturing across the screen. I would have highly preferred to have a randomised pattern to keep things constantly interesting. To make matters even worse, sometimes my mouse clearly went through one of the arrows, for example in a straight line, however for whatever reason, one of the arrows was not registered and therefore the attack had a significant lower damage amount. Which brings me to my next point in combat. Even though I really do like that hitting the timing perfectly empowers your ability and matching the timing of enemy’s attacks reduces their effectiveness, this while system is incredibly inconsistent. I did several tests, restarting the same level over and over again and found that even if I managed to get a flawless block, I sometimes ended up getting no damage or 20 damage, which is a huge difference. The same is true for attacking, rendering the whole reward of actually hitting the timing naught and destroys the satisfaction of playing. Speaking of the non-existence of satisfaction while playing Fearless Fantasy, the cherry on-top of all the previously mentioned frustration is the grinding. As you can see, there are set stages in Fearless Fantasy, with a set amount of waves of enemies that are meant to be defeated. Once a stage was completed, you can proceed to the next level. You will soon hit a point, where a level is unbeatable because your party has not reached a certain experience point yet, thus requiring you to go back and replay previous stages, with the exact same enemy setups, abilities, waves, everything just to grind your way to a higher level. I am aware that grinding is a vital part of a lot of RPG games, especially for the JRPGs Fearless Fantasy is inspired by. The difference to those being though, that in these traditional JRPGs, your party usually went from A to B to complete a certain task, while on the way you had to encounter random monsters, which you then defeated and gained rewards from. The important point here being that you had a target. You were meant to be going someplace and this encounter just stood in your way, however to proceed in your mission, you had to defeat it. In Fearless Fantasy, there is literally no incentive to go anywhere, as the world is split up in levels and thus going back to previous levels just for the mere sake of gaining experience is incredibly tedious and frankly dull.

Now, I did not even mention all the little gripes I have with Fearless Fantasy. For example, the skill system poorly explains what happens after you upgrade an ability, only for you to find out later that due to the latest upgrade and the attached increase in energy cost, you now can only cast a spell once instead of twice, thus ruining the whole plan you had laid out previously.

All in all, I am honestly sad to see that such a promising idea was wasted with poor execution on all fronts. Low-fidelity aesthetics, horrible writing and voice acting, failures in multiple game design choices and overall a really repetitive experience. If you are interested in the gameplay, do only get Fearless Fantasy at a heavy discount.
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0 of 2 people (0%) found this review helpful
0.3 hrs on record
Posted: October 14
Totally superb! Modern amazing voice acting in a fantasy setting, rpg turn based with gesture combat! <3

Everything worked great for me, gameplay was smooth, controls fine and easy, art-style unique and strange (no bad thing), so far on giving it a first time play, it's easily a 7/10 casual game.
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0 of 3 people (0%) found this review helpful
4.0 hrs on record
Posted: October 6
Who said a game needed to be good or have any kind of logic?
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0 of 4 people (0%) found this review helpful
0.8 hrs on record
Posted: October 20
like it
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26 of 29 people (90%) found this review helpful
2.5 hrs on record
Posted: June 13
+ Different (casual) take on the turn-based RPG genre
+ The continuous action keeps you alert
+ Humor
+ Special powers are a joy to watch

+/- Battle system is nice but flawed, sometimes you have no clue what is happening or has happened
+/- Graphics have a certain charm but are also a bit ugly
+/- Voice acting is cheesy but fits the game

- You won't lose many battles but still; grinding isn't fun

[Rating: 71/100]
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29 of 39 people (74%) found this review helpful
18.6 hrs on record
Posted: May 21
Thanks to you I am glued to my computer playing this game. IT'S SO GOOD.
SERIOUSLY. Sound design, Music, Monsters, Characters, Battle System... just WOW!

The 'weird' kind of look to the enemies really make the game unique!!!

The only thing i'm going to "complain", is that I am a grindy type of person, and I love to level up, a lot.
It's not a bad thing that the game doesn't have grinding! It's just a thing i really like in rpgs.

Anyway, this game gets a 912837918237 out of 10 from me.

On a last note, just so you know, I threw my money at the screen the second I saw the game.
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19 of 24 people (79%) found this review helpful
2.1 hrs on record
Posted: May 16
Do not come into this game expecting the next final fantasy and you will be okay. It is more or less a straight grind of challenges of enemies. The battle system is fun and different, the characters are entertaining and the voice acting is adequate enough for the game. Its not the next big RPG but it is entertaining and fun
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12 of 14 people (86%) found this review helpful
2.4 hrs on record
Posted: June 2
This game is a trip! Real good and funny story.It has a unique battle system that is very addictive and engaging! Its a action 2D with old school turn base RPGish mixed in. I think i read this is the publishers first game and so for the Dev's if so, hats off good people you have a winner here !! A very enjoyable game! Give this one a try!!
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14 of 20 people (70%) found this review helpful
0.8 hrs on record
Posted: May 17
Satisfying and gorgeous. And very, very funny. Great voice cast and super weird (yet coherent) art direction.
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5 of 6 people (83%) found this review helpful
6.2 hrs on record
Posted: June 13
Funny, nice voice acting and fun to play. Filled with interesting monsters and an interesting story to go along with it. The cutscenes were kinda meh. but after awhile they grow on you and fit the style they were going for. I like how this is set up in waves. I dont believe i've had that before. So its kinda nice for some change. So far 10/10 - this is a game you want to finish and keep playing after.
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18 of 32 people (56%) found this review helpful
2.0 hrs on record
Posted: May 13
I'm not sure if this game was made with touch screens in mind, but it certainly feels like it. The interface works well with one and I quickly switched back when I tried using the mouse method. Sure a mouse does work, but the touch screen jsut feels better. I'd say this is more strategy game with some RPG elements and a clearly pardoesque sotryline. The humour is decent and the game forces some actual thought on the best way to approach different levels rather than blind grinding. The downside is that often you have to play and fail a level first to know what's coming in order to then plan your strategy accordingly. I guess the game might be simpler if played on the casual settings, but I'm a completionist, so the hardest setting it is!

A good game so far given that I knew what it was going in, a casual riff on RPGs with an active battle system that keeps me engaged.
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