As Leon, the world’s most dangerous bounty hunter, you embark on a mission to slay the world’s weirdest creatures, and save a girl from an awful marriage.
User reviews: Very Positive (346 reviews) - 84% of the 346 user reviews for this game are positive.
Release Date: May 15, 2014

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Recommended By Curators

"Showed at Gamescom 2014 - This game has the most insane and creative monster designs this side of a mid-90s JPRG."
Read the full review here.

Recent updates View all (5)

May 6

Huge 2.6 update live, iOS coming May 14th

Super exciting news everyone! Fearless Fantasy is coming to iOS (universal iPhone/iPad app) on May 14th!

The game has been almost rebuilt from scratch. About two months ago we were ready to release, and then decided to redo the artwork. And the months before that Daniel spent reworking the shop, the balance, adding new gestures, and more. This a very big update.

The big update log!


  • Complete overhaul of the trial system! This is now more skill based, more meaningful, and offers a lot more variety.
  • Custom trials for all enemies.
  • Ability trials become more complex with increasing levels.
  • Difficulty selection now only effects the complexity and difficulty of the trials.
  • Added a new trial element: The tap circle.
  • Added "dodge" effect when an attack is completely evaded (for both heroes and enemies).
  • Leon's Crimson Rush is now called Cloud Breaker and changed to a powerful AOE attack.
  • Various passive abilities and status effects have been tweaked to interact better with the trial system.
  • Enemies now don't attack without confirmation, so you can take a bite of your sandwich in-between a long series of enemy attacks.

  • Completely new background graphics and world map!
  • Increased resolution for all characters.
  • Added a simple soft shadow under characters.
  • Updated a few monster designs.

  • The achievement bugs have been fixed. Most missing achievements should be awarded as soon as the eligible save slot is loaded.
  • The game now saves in-between battles. When you load a game which was interrupted during battle, it will restart from the last wave.

  • Updated shop UI, with a much cleaner layout and better usability.
  • Trial elements have a much clearer look and feel.
  • Improved audio feedback.
  • Improved battle gauge, which now also shows which character is taking action and if they are blinded.
  • Colour coded hero selection markers for faster recognition.

We've also removed the challenge mode for now, it will be back in a later update.

Let us know what you think in the comments!

10 comments Read more


“Fearless Fantasy Shows No Fear In Its Condensed RPG Design”
Hardcore Gamer

“It’s a strange, silly game that just so happens to also have a unique and unexpectedly challenging battle system.”

“A compact adventure with a focus on turn-based skill, a notion as unique as the whole game itself.”
9/10 – GameGrin

About This Game

As Leon, the world’s most dangerous bounty hunter, you embark on a mission to slay the world’s weirdest creatures, and save a girl from an awful marriage.

Fearless Fantasy is probably the weirdest RPG you’ll play this year. It’s a turn-based game that deeply involves players during every turn. You use gestures (with the mouse) to score critical hits, resulting in very involved and interesting gameplay on every turn.

  • Use gestures to score critical hits in a turn-based RPG
  • Most original character designs you’ll see this year
  • A full-on story with animated cutscenes and voice-overs
  • Upgrades and progression systems
  • Boss fights
  • RPG stuff and dances!

About the developers

tinyBuild GAMES Partnered up with Enter Skies to bring Fearless Fantasy to life. tinyBuild is an indie-friendly publisher and game developer. This is Enter Skies' first commercial game.

System Requirements

    • OS: Windows XP and up
    • Processor: 1Ghz and up
    • Memory: 1024 MB RAM
    • Graphics: A toaster
    • Hard Drive: 200 MB available space
    • Sound Card: An average one
    • Additional Notes: The game might run slow in power saver mode on laptops, be sure to disable visual effects if you experience that
    • OS: Windows 7 and up
    • Processor: 2x 1Ghz and up
    • Graphics: A shiny toaster
    • Sound Card: A good one
    • Additional Notes: The game might run slow in power saver mode on laptops, be sure to disable visual effects if you experience that
Helpful customer reviews
30 of 43 people (70%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: June 26
Rating: 2/10

This is not the kind of turn-based RPG you'd expect. It's got the soul of a mobile game whereby you swipe, tap and do other gestures for successful attack/defense moves. And this is a really bad idea when your finger is replaced by a mouse, which makes the game feel clunky and awkward. The art style of the game sure is bizzare, but not in a good way. Sure I appreciate the surreal feel of the game, but the artist didn't do the best job with the main characters - They look like an anime-crazy 10 year old drew them. The voice acting is cheesy at best, and the script matches it perfectly - Again not in a good way. I would only recommend playing this on a mobile device. Avoid playing this on PC unless you are okay with the controls and all the things I complained of.
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13 of 14 people (93%) found this review helpful
11.3 hrs on record
Posted: September 27
I'll hold this little crud as a perfect example of a bad port from mobile platforms.

You see, it is a decent game, by indie standarts. It is working, there are no bugs, it has start and end, and there are even a challenge of some kind! Like in the famous Osu! title.
But, just like with Osu! and even worse... it's main part, the battle system, is strongly tied to touchscreens. You just can't do same shift with mouse, and don't even try to use joysticks, trackballs or something like that.
I repeat again - this game is designed to mash and sweep your finger via screen, back and forth. And it is quite good only in that.
But here we are - at PC station. I know, somebody might have a notebook with touchsreen, but statistically it is an imperceptible minority among usual mouse+keyboard users. And there that game fits as well as a fifth wheel.

I see that almost a quarter of my friends already bought it, probably in some bundle, or with 90% discount. And ALL of them either not touched it at all, or idled for 5 hours, to get all cards. Well, that's the way to go! To beat it and get all achievements... too much honor for that cheapshot.

Avoid. My mark is 5/10.
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9 of 10 people (90%) found this review helpful
4.8 hrs on record
Posted: July 29
Fearless Fantasy does well at what it sets out to do, offering a weird but likable aesthetic backed by a whimsical premise and quirky cast of characters. The streamlined design works to its advantage with a hands-on battle system that does a nice job of getting the player more involved. While the software itself is soundly designed, however, the omission of touchscreen technology support is quite glaring and would have enhanced the game’s tightly focused battle engine. The use of mouse, while functional and serviceable, takes away from the true potential of the gesture-heavy gameplay. As it stands now, though, Fearless Fantasy is still a nicely streamlined role playing battle marathon.

Look to the "Troll" move, which attracts the enemies' attention by performing signature dance moves from Gangnam Style.
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8 of 9 people (89%) found this review helpful
1.0 hrs on record
Posted: August 9
Fearless Fantasy is a RPG that seemingly tripped, fell down the rabbit hole and landed somewhere in an anime universe. There are strange creatures, over the top dialogue, and some interesting reactive based combat. One thing I will say about Fearless Fantasy is it doesn't really hold back, it wears what it is on its sleeve. This is very obviously meant for a mobile device but nonetheless finds itself on Steam. To be frank, Fearless Fantasy is like a funny tasting alcohol, it is unique but definitely an acquired taste. One that certain people may like, others not so much.

The reason for that is Fearless Fantasy goes against the grain in most regards of traditional RPGs. The art style is what caught me off guard the most. The monsters in Fearless Fantasy are not your typical, orcs, goblins, and oozes that we have all grown up with. These nightmarish creatures seemingly stepped out of a Dr. Seuss book. With strange vibrant colors and wicked smiling faces coming out of other wicked smiling faces. This sets the tone for the game and lets you know that this isn't your standard RPG. On top of the onslaught of twisted creatures, Fearless Fantasy has a bit of an anime edge in the character design.

The story of Fearless Fantasy is very simplistic and very light on plot. There is a Princess, Hero/Mercenary, evil fiance, giant monster that can eat everybody. It's story, in my opinion, is not really the main focus but it is present and quirky. In between missions you are occasionally gifted with slight animations that give some personality to the characters. The characters have a light-hearted tone that is reminiscent of anime, this makes the characters seem somewhat vapid in nature. This will throw some people off but I didn't mind it all too much. The scenes are voiced acted well but sadly they lack any color, which takes a bit away from the scenes and also some footage is reused in certain situations.

To shake things up even more is Fearless Fantasy's combat. Again this is where this game holds its heart on its sleeve. The combat is completely meant for a mobile platform, you poke, swipe, and swish for all your abilities and attacks. On the Steam version, your mouse replaces your finger and this is quite jarring at first. I love the idea of the combat system as it keeps the player involved in a way that traditional turn based RPG's don't. If you miss an attack there is no one else to blame but yourself, if you critical hit, you did well. Where the problems begin is that there is no time given for you to practice your skills. You essentially learn the combination of swipes and taps as you play. This leads to wasted attacks and some grinding just so you can figure out what you're doing. On higher difficulties? Forget it!

While I cannot comment on the mobile version of the game, I can say that on PC the mouse feels somewhat clunky in combat. Lacking the swishing grace that a finger has as the attacks get more complicated and faster as you progress through the game. There is other minor issues with combat, while the tutorial does explain the basics. Things like enemy status ailments are never explained, it was only until my fifth mission I realized I could click on my party and see what the negative buff was. Despite the issues though the combat can be fun and highly reactive. I should mention there is also a shop with items and upgrades. The shop fills in the required RPG aspects and gives that grinding a point, and lets you spend gold.

Other areas of the game do what they can for being a mobile heavy game. The options menu is somewhat bare. The map which contains your levels is drawn well but static. On the other hand, the audios of Fearless Fantasy are fantastic. The music never got dull for me and was exciting and fun when it needed to be. The sound effects having the necessary oomph when a critical hit landed or swish of a dodged blow. The attack animations themselves while eventually repeated, looked fantastic the first time I used them. Dazzling the screen with effects I wasn't expecting.

Replay value and length are up to the player. The game includes the standard 3 star achievement hunt. This is divided by difficulty per area/scene of the game. Increasing the difficulty of the reactive combat. This feels a little grindy but still adds welcomed replay value. The story mode can probably be beaten in about two to three hours. The higher difficulties will take much longer.

To sum up, Fearless Fantasy is not everyone's cup o' tea, but I was surprised and interested to see how different the game was. I think some bold moves and design decisions were made here and I think the good far outweighs the bad. Even if you're not a fan of the art decisions and story. The combat is unique. I would love to see what this kind of combat could be like in a dedicated PC title and made a little bit more friendly for the mouse.

As always I encourage you to do a bit more research, but the game isn't overwhelmingly priced at $6.99. You could always catch it on sale but I think the game offers more then enough even at its base price. Especially if you are looking for something that dares to try something a little new and a little weird.
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9 of 12 people (75%) found this review helpful
1.8 hrs on record
Posted: June 29
A lot of people claim that it feels as though it was desinged for mobile and ported over. The dev stated in another review that it in fact was originally designed with pc in mind, and personally I really like the feel of it. If you've ever heard of, or played OSU!, it's very similar in terms of gameplay. Only here you're slaying monsters instead of playing songs.
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