Comprehensive, in-depth video review:
(written review below)https://www.youtube.com/watch?v=yZXEu7xzLcA
First of all, let’s delve into the graphical fidelity
of Fearless Fantasy and let me be frank with you here, this game looks rubbish. Two-dimensional artwork that has a varying degree of texture resolution ranging from low to incredibly low. The characters are disconnected from the world due to a lack of shadows. The spell effects trot along the same lines. Honestly, the only good thing I can say about the aesthetics of Fearless Fantasy is that at least the enemy design is creative and even wackier than Dark Scavenger.
The sound design
of Fearless Fantasy also has a huge variance in terms of quality. While the sound effects and music are decent, though highly forgettable, the voice actors on the other hand, oh boy. It has to be said though, that these voice actors had to work with possibly the worst dialog I have ever had the pleasure to witness. Just have a listen for yourself.
And “Jimmery biscuits.” Is not even the worst thing you will hear while playing this game. There is such an obnoxious amount of “something something … NOT” jokes in Fearless Fantasy, that I probably should go see my dentist due to all the cringing that I was forced to conduct while playing. So while the art style evokes possible humoristic influences of Terry Pratchett or the hitchhiker’s guide to the galaxy, the game instead throws boring and repetitive low-blow jokes into your way. Disappointing.
Now, let’s get to the gameplay
and the core innovative idea of Fearless Fantasy. The combination of turn-based combat with timed mouse gestures. Honestly, the idea is actually really good. The first few combat scenarios are interesting, require some getting used to in terms of timing, and are genuinely refreshing to play. Sadly, the fun only lasts for so long, as a ton of problems surface very soon. First of all, every ability and every attack each has its same pattern, so that sooner or later you will know exactly what is coming up and start mindlessly gesturing across the screen. I would have highly preferred to have a randomised pattern to keep things constantly interesting. To make matters even worse, sometimes my mouse clearly went through one of the arrows, for example in a straight line, however for whatever reason, one of the arrows was not registered and therefore the attack had a significant lower damage amount. Which brings me to my next point in combat. Even though I really do like that hitting the timing perfectly empowers your ability and matching the timing of enemy’s attacks reduces their effectiveness, this while system is incredibly inconsistent. I did several tests, restarting the same level over and over again and found that even if I managed to get a flawless block, I sometimes ended up getting no damage or 20 damage, which is a huge difference. The same is true for attacking, rendering the whole reward of actually hitting the timing naught and destroys the satisfaction of playing. Speaking of the non-existence of satisfaction while playing Fearless Fantasy, the cherry on-top of all the previously mentioned frustration is the grinding. As you can see, there are set stages in Fearless Fantasy, with a set amount of waves of enemies that are meant to be defeated. Once a stage was completed, you can proceed to the next level. You will soon hit a point, where a level is unbeatable because your party has not reached a certain experience point yet, thus requiring you to go back and replay previous stages, with the exact same enemy setups, abilities, waves, everything just to grind your way to a higher level. I am aware that grinding is a vital part of a lot of RPG games, especially for the JRPGs Fearless Fantasy is inspired by. The difference to those being though, that in these traditional JRPGs, your party usually went from A to B to complete a certain task, while on the way you had to encounter random monsters, which you then defeated and gained rewards from. The important point here being that you had a target. You were meant to be going someplace and this encounter just stood in your way, however to proceed in your mission, you had to defeat it. In Fearless Fantasy, there is literally no incentive to go anywhere, as the world is split up in levels and thus going back to previous levels just for the mere sake of gaining experience is incredibly tedious and frankly dull.
Now, I did not even mention all the little gripes I have with Fearless Fantasy. For example, the skill system poorly explains what happens after you upgrade an ability, only for you to find out later that due to the latest upgrade and the attached increase in energy cost, you now can only cast a spell once instead of twice, thus ruining the whole plan you had laid out previously.All in all, I am honestly sad to see that such a promising idea was wasted with poor execution on all fronts. Low-fidelity aesthetics, horrible writing and voice acting, failures in multiple game design choices and overall a really repetitive experience. If you are interested in the gameplay, do only get Fearless Fantasy at a heavy discount.