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4PM is a short, narrative driven game, made by one person as an attempt to tell a real, thriller story in the form of an interactive experience. It has high production values and a cinematic style. It is, with your support, a first in a series of smaller, narrative driven experiences, that spare no expense on audio-visual style.
Release Date: Jul 9, 2014
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Buy 4PM



“if you're wanting to have a short and dramatic interactive story, 4PM is a mature and refreshing story”
7/10 – Destructoid

“By showing a dark side, 4PM extends our contemporary obsession with troubled heroes”
Kill Screen

“a well-written, thoughtful short story in video game form that will intrigue fans of succinct narrative adventures such as Gone Home and Dear Esther”
4/5 – the Guardian

4PM wins indie showcase people's choice at Develop!

Some good news upon the release of the game, mainly that it won the award for people's choice at the Develop Conference in Brighton! A very pleasant surprise!

About the Game

Note of caution: 4PM deals with subjects of alcoholism and suicide

"You wake up, your flat is a mess, you have a terrible hangover, sounds of the city and police sirens outside. Another day in in a life of Caroline Wells and her dull, corporate job. You get up, thinking that this is going to be just another day on your downward spiral, but what lies ahead is a day of life changing, cathartic experiences"

4PM is a short, narrative driven game, made by one person as an attempt to tell a real, thriller story in the form of an interactive experience. It is, with your support, a first in a series of smaller, narrative driven experiences, that spare no expense on audio-visual style and try to tell believable, real stories through engagement, dark humor and fun.

- 4PM is a short experiential game, where you lead a character through several different scenes/locations during a day, each with its own, unique gameplay, adding to a bigger story

- 4PM is a cinematic experience aimed at people interested in interactive story-telling, but without the complexities and reflex based natures of classic games

- 4PM doesn’t have an inventory system, health bars, or any other distracting elements, it pulls you into this story and puts you in the shoes of the character. You are Caroline, you live her day, and you have to make some big decisions which will change the outcome of the game

- 4PM will try to create an interesting blend between linear, cinematic stories and interactive gameplay


This is not a typical, mechanics driven game, it is a short, interactive story with gameplay elements. If you are interested in something a bit different, experimental, then this is it, if you are looking for an open world, leveling up, puzzles and 10 hours of gameplay then this is probably not for you. I do appreciate amusing, negative comments though :D .

PC System Requirements

    • OS: Win 7
    • Processor: 2 Ghz
    • Memory: 4 GB RAM
    • Graphics: DirectX 9 compatible with 512MB of Ram
    • Hard Drive: 4 GB available space
    • OS: Win 7
    • Processor: 2.5 Ghz
    • Memory: 8 GB RAM
    • Graphics: DirectX 9 compatible with 2 GB of Ram
    • DirectX: Version 11
    • Hard Drive: 4 GB available space

Mac System Requirements

    • OS: Mac OS X
    • Processor: 2 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD/Nvidia card with 512MB of Ram
    • Hard Drive: 4 GB available space
    • OS: Mac OS X
    • Processor: 2.5 Ghz
    • Memory: 6 GB RAM
    • Graphics: AMD/Nvidia card with 2 GB of Ram
    • Hard Drive: 4 GB available space
Helpful customer reviews
167 of 224 people (75%) found this review helpful
711 products in account
53 reviews
0.6 hrs on record
4pm is something I first assumed would be along the lines of The Stanley Parable or Ether One, but I was very wrong. The game is advertised as a “short, narrative driven game” - that being quite literally all it is. I could say I wasn’t really impressed with 4pm, but that would be quite the understatement. Disappointment is all I really got from this title.

Overall the game is incredibly poor. With no replay value and such a short experience on top of a fairly poor execution, it will leave you wondering what you really played it for in the first place, that is, if you haven’t thrown up within the first five minutes due to the fuzzy and wobbly, low FOV camera. Perhaps if it had a little more polish, such as fixing the camera and not messing the player around with false choices, I might have been able to recommend it a little more as one to watch out for in a sale, but at the end of the day, the flawed design decisions are just too off-putting to recommend at all.

EDIT: And before anyone complains about the gameplay time (as that is normally critical in reviews) the game took 22 MINUTES to complete. The extra time was looking for different 'choices' but as shown in my review - there are none.

More information can be found in the video review which allows me to explain some technical points much easier, as well as the basic summary below. Hope this helps justify my opinion on this game.


+ Storyline has SOME engaging moments.
- Blurry and fuzzy camera can cause nauseating effects.
- Choices aren’t real “choices”.
- Game is incredibly short with no replayability.
- Poor design decisions throughout with no gameplay elements.
Posted: July 6
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27 of 35 people (77%) found this review helpful
1,178 products in account
68 reviews
0.8 hrs on record
Ok first things first this is painfully short,so short in fact that by the time i had gotten into it and was starting to enjoy it,it was all over.
This sort of game falls into the same catagory as GONE HOME but is no where near as good graphically as that game or no where near as interesting,to anyone who has played GONE HOME you will understand when i say that the game dealt with issues in its story that we dont see (if at all) in this medium and 4 AM also has this same approach in telling an adult and interesting story.
But and its a big "BUT" this is no where near as good as that story and has no where near the length to tell its interesting premise and comes up short,and like i say its all over before its begun.
Now before we go any further i know it hasent come from a big publisher or a huge team of developers,but neither have a lot of other games and they really do put this indie game to shame.
The graphics are ok,the sound is ok,the script is ok well lets just say this the game is "OK" but nothing special (not in this reveiwers eyes anyway) and that is a shame as it really wants to tell you a good story and really has a good story to tell but you can finish the whole experience in less than half an hour ("HALF AN HOUR" i hear you say) and thats another of its miss givings.
I sadly dont reccomend this game to anyone,during a price drop or in a bundle.
I can see what they wanted to do and where they wanted to take me,but it fell short of what i wanted it to be and that is a crying shame.
Posted: July 15
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37 of 53 people (70%) found this review helpful
409 products in account
58 reviews
0.5 hrs on record
4PM is a 'very' short, narrative driven game, and personally it's not a good one but it could have been. Clunky controls, ok voice acting, not that good looking, and overal the game feels kind of cheap (yea i know it's 5 dollars but still feels cheap). Don't expect Dear Esther, Stanely Parable, Dream, or Gone Home, those games in terms of their genre are way more higher quality in every aspect than what we got here. I'd tell you to get it when it's 1 dollar or less.
Posted: July 10
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78 of 127 people (61%) found this review helpful
97 products in account
46 reviews
0.6 hrs on record
Not a good game. Takes like 25 odd minutes to complete. But length really isn't an issue for me personally - everything else is.

Controls are way too heavy, the graphics are blurry as hell, and the game is just plain pointless (mind you, I'm one of those who does see value in games as a form of art). There are four scenes if I recount correctly - apartment, club, office and rooftop/bar. And when moving through each scene, I was hoping for something substantial...it never came.

I have played Gone Home. I have played Stanley Parable. I have played a few more of the "walking simulators" recently. I didn't like those all that much, and neither do I like this (it's really worse than all the rest). Much promise and anticipation, but alas, I say don't waste your time and money on this travesty of a game/art.
Posted: July 9
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7 of 9 people (78%) found this review helpful
1,684 products in account
30 reviews
0.7 hrs on record
I will give the developer credit where it is due; 4PM’s store page bills itself as a mature and unique, albeit short narrative promising an emotional ride on the subjects of alcoholism and suicide. Along with the trailer and screenshots, (that admittedly look pretty good), and a low, low price point, it seems a promising option among the rest of the junk that regularly pops up on steam. And that is where I must give the developer his due; he’s made a really good sell. And that’s the best I can say, because the game itself is a laughable experience, and for literally every wrong reason there could be.

First, the entire game is put through a ridiculously prominent fuzz filter, one that is evidently absent from the store’s trailer and screenshots, likely to better entice you into wasting your money. The filter itself is used to try and mask the horrid graphics underneath, but it doesn’t succeed. It loads slowly for no apparent reason, breaking up the many short mid-scene jumps with even longer loading freezes. Worse, the actual animations of the cast, particularly their faces, makes any attempt at creating an emotional resonance with the player fail miserably. Instead, the poor acting and bug eyed reactions will likely give you the same reaction as I had: loudly laughing your head off at the sheer stupidity at every attempt at “drama”.

And what little attempt at a story there is, happens almost entirely at the end. “The big reveal” that occurs near the end of every good drama is shoehorned in with only a couple minutes of ♥♥♥♥ poor dialogue, with virtually no real exposition or story prior. The absolute pretentiousness of it all is positively palpable throughout.

Despite how utterly trash this game is, I recommend it to a specific brand of person. Anyone who enjoyed the previous King to the Pretentious Kingdom, Dinner Date, is in for a real treat. Where I found DD to be comparably boring, 4PM offers several moments of gut wrenching hilarity, particularly during mid-game, where gears shift from pretentious slop to White Girl Simulator 2014. The entire thing lasts little more than around 25 minutes, and most of that time will be occupied wondering if something is ever going to happen. When something finally does, the credits come not 2 minutes later, and you’ll be left wondering how a single developer could create such an experience, let alone reach his keyboard, with his head so far up his own log cutter.
Posted: July 23
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