4PM is a short, narrative driven game, made by one person as an attempt to tell a real, thriller story in the form of an interactive experience. It has high production values and a cinematic style. It is, with your support, a first in a series of smaller, narrative driven experiences, that spare no expense on audio-visual style.
User reviews:
Mostly Negative (208 reviews) - 31% of the 208 user reviews for this game are positive.
Release Date: Jul 9, 2014

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“if you're wanting to have a short and dramatic interactive story, 4PM is a mature and refreshing story”
7/10 – Destructoid

“By showing a dark side, 4PM extends our contemporary obsession with troubled heroes”
Kill Screen

“a well-written, thoughtful short story in video game form that will intrigue fans of succinct narrative adventures such as Gone Home and Dear Esther”
4/5 – the Guardian

4PM wins indie showcase people's choice at Develop!

Some good news upon the release of the game, mainly that it won the award for people's choice at the Develop Conference in Brighton! A very pleasant surprise!

About This Game

Note of caution: 4PM deals with subjects of alcoholism and suicide

"You wake up, your flat is a mess, you have a terrible hangover, sounds of the city and police sirens outside. Another day in in a life of Caroline Wells and her dull, corporate job. You get up, thinking that this is going to be just another day on your downward spiral, but what lies ahead is a day of life changing, cathartic experiences"

4PM is a short, narrative driven game, made by one person as an attempt to tell a real, thriller story in the form of an interactive experience. It is, with your support, a first in a series of smaller, narrative driven experiences, that spare no expense on audio-visual style and try to tell believable, real stories through engagement, dark humor and fun.

- 4PM is a short experiential game, where you lead a character through several different scenes/locations during a day, each with its own, unique gameplay, adding to a bigger story

- 4PM is a cinematic experience aimed at people interested in interactive story-telling, but without the complexities and reflex based natures of classic games

- 4PM doesn’t have an inventory system, health bars, or any other distracting elements, it pulls you into this story and puts you in the shoes of the character. You are Caroline, you live her day, and you have to make some big decisions which will change the outcome of the game

- 4PM will try to create an interesting blend between linear, cinematic stories and interactive gameplay


This is not a typical, mechanics driven game, it is a short, interactive story with gameplay elements. If you are interested in something a bit different, experimental, then this is it, if you are looking for an open world, leveling up, puzzles and 10 hours of gameplay then this is probably not for you. I do appreciate amusing, negative comments though :D .

System Requirements

Mac OS X
    • OS: Win 7
    • Processor: 2 Ghz
    • Memory: 4 GB RAM
    • Graphics: DirectX 9 compatible with 512MB of Ram
    • Storage: 4 GB available space
    • OS: Win 7
    • Processor: 2.5 Ghz
    • Memory: 8 GB RAM
    • Graphics: DirectX 9 compatible with 2 GB of Ram
    • DirectX: Version 11
    • Storage: 4 GB available space
    • OS: Mac OS X
    • Processor: 2 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD/Nvidia card with 512MB of Ram
    • Storage: 4 GB available space
    • OS: Mac OS X
    • Processor: 2.5 Ghz
    • Memory: 6 GB RAM
    • Graphics: AMD/Nvidia card with 2 GB of Ram
    • Storage: 4 GB available space
Customer reviews
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Mostly Negative (208 reviews)
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127 reviews match the filters above ( Mostly Negative)
Most Helpful Reviews  Overall
211 of 275 people (77%) found this review helpful
Not Recommended
0.6 hrs on record
Pre-Release Review
Posted: July 6, 2014
4pm is something I first assumed would be along the lines of The Stanley Parable or Ether One, but I was very wrong. The game is advertised as a “short, narrative driven game” - that being quite literally all it is. I could say I wasn’t really impressed with 4pm, but that would be quite the understatement. Disappointment is all I really got from this title.

Overall the game is incredibly poor. With no replay value and such a short experience on top of a fairly poor execution, it will leave you wondering what you really played it for in the first place, that is, if you haven’t thrown up within the first five minutes due to the fuzzy and wobbly, low FOV camera. Perhaps if it had a little more polish, such as fixing the camera and not messing the player around with false choices, I might have been able to recommend it a little more as one to watch out for in a sale, but at the end of the day, the flawed design decisions are just too off-putting to recommend at all.

EDIT: And before anyone complains about the gameplay time (as that is normally critical in reviews) the game took 22 MINUTES to complete. The extra time was looking for different 'choices' but as shown in my review - there are none.

More information can be found in the video review which allows me to explain some technical points much easier, as well as the basic summary below. Hope this helps justify my opinion on this game.


+ Storyline has SOME engaging moments.
- Blurry and fuzzy camera can cause nauseating effects.
- Choices aren’t real “choices”.
- Game is incredibly short with no replayability.
- Poor design decisions throughout with no gameplay elements.
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54 of 69 people (78%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: July 15, 2014
Ok first things first this is painfully short,so short in fact that by the time i had gotten into it and was starting to enjoy it,it was all over.
This sort of game falls into the same catagory as GONE HOME but is no where near as good graphically as that game or no where near as interesting,to anyone who has played GONE HOME you will understand when i say that the game dealt with issues in its story that we dont see (if at all) in this medium and 4 AM also has this same approach in telling an adult and interesting story.
But and its a big "BUT" this is no where near as good as that story and has no where near the length to tell its interesting premise and comes up short,and like i say its all over before its begun.
Now before we go any further i know it hasent come from a big publisher or a huge team of developers,but neither have a lot of other games and they really do put this indie game to shame.
The graphics are ok,the sound is ok,the script is ok well lets just say this the game is "OK" but nothing special (not in this reveiwers eyes anyway) and that is a shame as it really wants to tell you a good story and really has a good story to tell but you can finish the whole experience in less than half an hour ("HALF AN HOUR" i hear you say) and thats another of its miss givings.
I sadly dont reccomend this game to anyone,during a price drop or in a bundle.
I can see what they wanted to do and where they wanted to take me,but it fell short of what i wanted it to be and that is a crying shame.
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35 of 42 people (83%) found this review helpful
2 people found this review funny
Not Recommended
0.5 hrs on record
Posted: January 17, 2015
Well, this was a solid half hour of WTF. This was loosely a story about alcoholism and suicide, but not really, since the ending is so vague that who knows what the real message was, other than not lying to yourself. The gameplay, such as it was, wasn't terrible. Obviously it was lo-fi in every way, but it wasn't so relevant since all you do is walk from point A to point B, pick up a few objects along the way, and listen to some tired dialogue. All of that would have been forgiven if the story was better, but it wasn't. It was sparse, uninspired, and lackluster at best. Also, edit your damned text. Seriously, I get that people don't seem to know the difference between lose and loose, but don't let that sort of thing make the final cut.

You know, I've played far worse, but these uninspired games that should be better really aggravate me a bit. This clearly meant something to the developer, and yet he/they couldn't be moved to write a better script?

Anyway, I wouldn't spend money on this other than as part of a bundle, which is how I got it. Normally I would say to see for yourself, but this time, I would just take the reviews to heart. Not the best first foot forward for the developer. Hopefully, he/they learn from this and put something better out next time if there is a next time.

p.s. 4 gb file! Seriously!
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32 of 37 people (86%) found this review helpful
5 people found this review funny
Not Recommended
0.7 hrs on record
Posted: July 23, 2014
I will give the developer credit where it is due; 4PM’s store page bills itself as a mature and unique, albeit short narrative promising an emotional ride on the subjects of alcoholism and suicide. Along with the trailer and screenshots, (that admittedly look pretty good), and a low, low price point, it seems a promising option among the rest of the junk that regularly pops up on steam. And that is where I must give the developer his due; he’s made a really good sell. And that’s the best I can say, because the game itself is a laughable experience, and for literally every wrong reason there could be.

First, the entire game is put through a ridiculously prominent fuzz filter, one that is evidently absent from the store’s trailer and screenshots, likely to better entice you into wasting your money. The filter itself is used to try and mask the horrid graphics underneath, but it doesn’t succeed. It loads slowly for no apparent reason, breaking up the many short mid-scene jumps with even longer loading freezes. Worse, the actual animations of the cast, particularly their faces, makes any attempt at creating an emotional resonance with the player fail miserably. Instead, the poor acting and bug eyed reactions will likely give you the same reaction as I had: loudly laughing your head off at the sheer stupidity at every attempt at “drama”.

And what little attempt at a story there is, happens almost entirely at the end. “The big reveal” that occurs near the end of every good drama is shoehorned in with only a couple minutes of ♥♥♥♥ poor dialogue, with virtually no real exposition or story prior. The absolute pretentiousness of it all is positively palpable throughout.

Despite how utterly trash this game is, I recommend it to a specific brand of person. Anyone who enjoyed the previous King to the Pretentious Kingdom, Dinner Date, is in for a real treat. Where I found DD to be comparably boring, 4PM offers several moments of gut wrenching hilarity, particularly during mid-game, where gears shift from pretentious slop to White Girl Simulator 2014. The entire thing lasts little more than around 25 minutes, and most of that time will be occupied wondering if something is ever going to happen. When something finally does, the credits come not 2 minutes later, and you’ll be left wondering how a single developer could create such an experience, let alone reach his keyboard, with his head so far up his own log cutter.
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47 of 69 people (68%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: July 10, 2014
4PM is a 'very' short, narrative driven game, and personally it's not a good one but it could have been. Clunky controls, ok voice acting, not that good looking, and overal the game feels kind of cheap (yea i know it's 5 dollars but still feels cheap). Don't expect Dear Esther, Stanely Parable, Dream, or Gone Home, those games in terms of their genre are way more higher quality in every aspect than what we got here. I'd tell you to get it when it's 1 dollar or less.
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18 of 19 people (95%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: March 8
Uh... what the ♥♥♥♥ just happened.
There are a number of confronting and dense ideas explored within this game, as it is based on alcoholism and suicide which are extremly SERIOUS topics. Although the whole story took approximately 20-30 minutes to complete, it fills you with feelings of negativity and sadness (basically makes you feel like absolute ♥♥♥♥). If the game explored these topics differently or sought to overcome these issues through empowering people, then it would have been recommended. However the player controls a character who consistently drinks, careless about their job and participates in scandalous relationships.

Personally, this game doesnt seem to be solving the problems explored, it is simply depicting the lives of people who endure through these tough times :(

✿ ❀ ❁ Hope these individuals gain the strength to overcome these problems <3
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22 of 29 people (76%) found this review helpful
2 people found this review funny
Not Recommended
0.4 hrs on record
Posted: January 6, 2015
This game if you care to classify it as a game is very hard to recommend or even review. First off the game is very short, in fact I'll probably spend more time writing this review than I did actually playing the game. The game ultimately comes down to a five minute segment at the end which makes up the meat of the gameplay if you can call it that. You pick a few choices and the story finishes from there.

For it's five dollar price tag I wouldn't recommend it, this is more or less something you would find as a tech demo to a much larger game. Heck I would expect to find something like this as a student thesis.

The positives of this game are it deals with subject matter that is very rarely ever touched in video games, alcoholism, divorces, suicide, but it's done in such a short span that you really don't care one way or the other about the main character or any of the supporting characters....

If you want an interactive Sunday school special like we saw in the 80's, this may be the game for you. If you want gameplay, graphics, a comprehensive story, or generally a game, this probably won't be for you.
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15 of 20 people (75%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: December 20, 2014
The thought I had after I 'played' this: Why is this on Steam?

I don't mind 'games' as interactive stories, but this is badly done. The writing/story is very poor and cheapens the whole experience... which isn't much. With some effort people could write a better short story in an hour and be more satisfied.
The whole handling is like you are wailing through jelly. All wobbly, off center, slow and unresponsive.

So I really wonder where the focus was because in my opinion it wasn't on anything.

A very poor cash grab.
Avoid it like the plague.
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15 of 20 people (75%) found this review helpful
1 person found this review funny
Not Recommended
0.5 hrs on record
Posted: June 16, 2015
Drunken girl simulator that is mehhhhh..
The gameplay is bad and the story is so-so.

The game is quite big 3GB in size and took you only 30 minutes to finish the game.
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94 of 168 people (56%) found this review helpful
0.9 hrs on record
Pre-Release Review
Posted: July 2, 2014
The game is almost exactly what it says it is, if you can call it a game. Its a short film animated and made to be interactive. The only part that I don't see as very true in the desciption is the "Change the Outcome of the Game" part. I mean there are 2 different endings from what I found but until the end I found that the wrong choices just result in a fail, in which they just put you right back at the point of the game where you made the decision, pretty much making you choose 1 path until the end where it actually matters what you choose. I played through it 3 times. It is a pretty good story though and the ending is quite a shocker. The graphics are very blurry at times but it is that way for a reason, and once you start playing, you figure out why. It is definitley something new, I've never played anything like this before and I am a fan of short films so I actually enjoyed this. There is a note at the bottom of the store page stating that this is not a game of intense action, free roaming, or leveling up, and you shouldn't expect to log very many hours on it. That statement is very true so please take this into consideration before purchasing and crying about how short it is. All in all i give it a 7/10 for being unique and the first of its kind that I have played.
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Recently Posted
0.5 hrs
Posted: September 24
The screenshots and trailers of this game all looked gorgeous, and despite the length issues I'd heard about, the subject matter interested me in game-form. It was an honest-to-gosh original concept that I hadn't experienced or seen tackled in any of the dozens of games I've tackled to beat over the last half-decade or so. So, despite the immense negativity surrounding this title, I opted to pick it up on deep discount.
I really wanted to give this game a chance, I did! I played through multiple endings over the course of ~1-2 hours. The length wasn't the issue for me, as I think it's perfectly reasonable to try and tell an interesting story for a cheap enough price tag with a short run time (the length of time I spent on this title is approaching industry standard for a full-on film, I wonder why an hour in a game seems so much shorter?). Unfortunately, the game gets in its own way more times than I was comfortable with. Some of the characters' vocal delivery might be fine...or it might not be? It could be an artifact of sketchy lip synching, or just poor voice over work in the first place, or poor script writing, or poor direction of decent talent, or some chimera-beast of an issue involving all of the aboveproblems. Either way, a lot of the dialog comes off as choppy and ill-timed.
Graphically the game IS beautiful, but probably more-so in still format than anything else. I had several issues in my playthroughs with models not loading and characters flat out being invisible during cut scenes (even the BIG cut scene at the end of one of the possible story forks). I gave up and resorted to YouTube playthroughs to get a sense of what I was missing.
Control-wise, the game handles like a drunk, which I guess is the point for many of the scenes, but it just felt so unresponsive and not something I dictated as the player so much as I casually suggested and sometimes the player character would listen. Very odd handling, this is one of those games that makes you aware of the character having two separate legs and can throw you off entirely from what you're expecting with tighter WASD handling in FPS style games.
The one thing this game does do right is the soundtrack, I'd love a copy of the credits song and the club banger toward the beginning of the story, but haven't had any luck tracking down those songs online. If any game could benefit from having soundtrack DLC, this would be it.
Overall, the game feels very much like an art-house film or a student project. I love the idea, and what the developers were trying to convey, though the lack of support to fix the technical issues really hurts their credibility in my eyes. Games are not films, if you want the player to be able to experience the art you've created, you have to attend to technical issues or risk alienating your audience entirely on this product and future ones. Subject-matter-wise, this is a step in the right direction, but the execution is so lacking I can't reccomend it unless if you find it on sale for a huge discount beyond the $3 asking price of the store as of this writing.
Helpful? Yes No Funny
0.9 hrs
Posted: September 18
Product received for free
Genre : Adventure - Walking Simulator

I paid for this game but it was in a bundle a long time ago, or maybe I traded for it. But obviously whatever I might have paid for this has been long forgotten at the time of writing this.

Is this a good game? No

The game controls like ♥♥♥♥, looks grainy and blurry, and you often feel like an oversized toddler just bumbling through. The game hints at medication and alcohol use by the protagonist. But given the limited display of skills, and the mention of a school of filming in the opening credits, I would not be surprised if the narrative fit around the technical skill of the dev, rather than the other way around.

Is this a good piece of art? ... Probably not...

The voice acting is alright, but feels a bit scripted and forced at times. The camera angles, and filters on sound effects and voices do provide the right emotional reaction intended by the dev, but the surface deep dialogue and disjointed plot hardly hides the lack of substance here

Is it a good experience regardless of what it is... Hmm maybe... by the right person at the right time.
However for most people in most circumstances : No

The game is incredibly short, very corridor like, you get no real attachment built to any character, and just as you start learning about the character's backround the game ends. Its almost like the game kills off the plot rather than have to deal with the elements it brings forwards and see if it can remain credible.

As a teacher in a film school I might have graded this with an okay grade, I am sure whichever student made this displayed some level of competency for whomever he made this. For the steam audience however, this is a pass and would make a better offer as a free product.
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H.S Sarina
0.6 hrs
Posted: September 6
With an extremely vague title and misleading visuals, it'd put one into perspective that it might be a good game. Although I see it as something of mild entertainment, it unfortunately doesn't last the quid's worth of it. You're essentially a depressed alcoholic by the name of Caroline who "supposedly" makes decisions throughout the game that would forever change your life and the story you're in. And yes, this all happens in about 30-40 minutes.

When they said "short", they really meant short. Usually when the term "short" is used to define a game's length, it often means a few hours worth of gameplay, not breaking the half hour mark. Some demos for other similar indie games manage to surpass such a time limit and offer even more content. The game itself in my honest opinion isn't bad though it throws you into such odd situations without any consistency that you're basically left sitting there wondering how you ended up where you did. I'm aware that it's a narrative story and you're just in the shoes of Caroline and how she goes through this specific day but there's a lot to work with when it comes to such serious topics of impairment and death.

You're pretty much paying around 10 cents for every minute that passes with this game and for what it is as a whole, isn't worth it for any price tag. It qualifies more as a college experiment or a school assignment in media arts, but not a game. If we were to categorize this as a "game", then it's no better than a demo.

It's not bad in my opinion but I'm not a picky gamer, as for the price tag, unacceptable. Do not recommend unless it's free and you have the bandwidth to download it.
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1.4 hrs
Posted: July 23
This is the sort of thing I like, but it was done poorly. Sloppy narrative writing - I find irritating.

Great idea, though!

I think there are narrative mystery games that do it better. I did, however, play it to the end, so I that must mean it wasn't so bad.
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22.0 hrs
Posted: May 16
Well, i could not advise to buy this game.
Even if depicted story is very uncommon in the video game, this is a far too short.
30 min of game... And even the main character story is barely evocated.

My main const on this game is that it could has been really more developped.
for example playing several days instead only one, with increasing loose of caroline (first days could be quite good, and the things could go worse).
And also it would be possible to have Jame story from his mind. Here also having several days to let the things go bad.
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0.1 hrs
Posted: May 15
Art game that I might like if the controls weren't so slow.
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Master Indigo
0.5 hrs
Posted: March 13
Interesting idea, but needed much more polishing. It's a short story about an alcoholic woman, and the story is really simple, so I won't spoil more.

It could've been alright with some more work, but it isn't really enjoyable as it is. Buggy, and messy unfinished turd.

First person camera with wonky camera will most likely make you feel nauseous. Field of view is also really low.

Took me 22 minutes to finish. There were multiple dialogue choices, don't know if they affect the length, I don't want to play it again. Not worth your time.
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One Man and his Droid
0.4 hrs
Posted: January 17
...some kind of badly-made art-house kind of game? very basic adventure game (terrible screen tearing), poor controls and it lasts less than the 30 minute reviews I'd set myself for each game... some kind of social commentary / look at issues kind of thing? It's so badly done that you won't care... abysmal and ultimately completely pointless
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0.3 hrs
Posted: January 4
I dont even want to........ terrible
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