The original video game femme fatale, Rayne, has returned to battle and feed in a brand new hack ‘n slash adventure. Slay ghastly enemies as Rayne, the sexy dhampir with superhuman strength, speed, and agility, recruited by the vampire hunting Brimstone Society for one last mission.
User reviews:
Mixed (475 reviews) - 65% of the 475 user reviews for this game are positive.
Release Date: Apr 30, 2014

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Buy Blood Rayne Betrayal



“ would be a mistake to ignore a game like this.”
9 out of 10 – IGN

“Bloodrayne Betrayal has enough style, substance and butter-smooth combat to pull me in for a sweet reprise.”
4.5 out of 5 – Joystiq

About This Game

The original video game femme fatale, Rayne, has returned to battle and feed in a brand new hack ‘n slash adventure. Slay ghastly enemies as Rayne, the sexy dhampir with superhuman strength, speed, and agility, recruited by the vampire hunting Brimstone Society for one last mission. The target is a lavish, yet sinister ball in a secluded castle with plenty of dark and gruesome surprises. With the help of a mysterious friend, and members of Brimstone, Rayne must infiltrate the manor, take out the fiendish horde, and stop an evil master plot once and for all.

  • Kill evil vampire scum in 15 challenging levels across multiple unique acts, including: The Forest, The Attic and The Freaky Ballroom.
  • Meet new characters along the way including a mysterious shape shifter.
  • Feed on enemies and refuel your blood reserves in gruesome new ways including the Blood Fountain.
  • Solve environmental puzzles including Blood Seal, Grinder Switch and Rising Blood Tower.
  • Punishing combat skills deliver Rayne’s intense brutal fatalities:
    Infection: Enemy vampires bloat and explode when triggered.
    Heel Stomp: Instant-kill enemies after laying them out.
    Drain: Bite and drain your enemy’s blood to restore your health.
  • Full arsenal of lethal weapons including Rayne’s signature arm blades and super guns.
  • Battle a variety of new enemies and deadly bosses including Flying Parasites, Blood Balloons, Elite Guards and more!

System Requirements

    • OS: Windows 7-32Bit or Windows 8-32Bit
    • Processor: AMD Athlon 64 X2 Dual Core Processor 4600+, 2.4GHz / Intel Pentium D 805 2.66GHz or higher
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 9600 GT 512 MB / ATI Radeon HD 4650 1GB or higher | Shader Model 3+
    • Storage: 3 GB available space
    • OS: Windows 7-64Bit or Windows 8-64Bit
    • Processor: AMD Athlon 7850 Dual Core Processor 2.8GHz / Intel Core 2 Duo E7500 2.93 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9600 GT 1GB / ATI Radeon HD 4650 1GB | Shader Model 3+
    • Storage: 3 GB available space
Helpful customer reviews
34 of 43 people (79%) found this review helpful
3 people found this review funny
11.2 hrs on record
Posted: November 27, 2015
With 3 video games and 3 movie tie-ins, BloodRayne is an unusual franchise in that it's recognizable without ever really meeting huge success. Set during World War II, it's sort of a grind house film of a game, where a sexualized half-vampire clad in skimpy leather kills Nazis and monsters. It's been a while since we've seen a new BloodRayne game, and for a while, it looked like the franchise might have gone to an early grave. WayForward, developer of fantastic titles like Shantae and Contra 4, were put in charge of reviving the franchise with the PSN and XBLA title, BloodRayne: Betrayal. The result is a game that is not only the best in the franchise, but also a fantastic platformer and action game in its own right.

The plot in BloodRayne: Betrayal is so light that you don't need to know anything about the BloodRayne universe to play and enjoy the game. Players are cast as Rayne, a half-human and half-vampire mercenary for hire. Betrayal focuses on her being hired to assault the castle of a vampire lord — who also happens to be her father. There aren't a lot of twists and turns here. Rayne is a very straightforward character, and you hardly see anyone human over the course of the game. It's more reminiscent of an old-school NES title than anything modern that's laden with cut scenes. This works in the game's favor, as it can be silly, campy and incredibly enjoyable without being bogged down in the characters or plot.

Combat is built around Rayne's twin blades and they are the only weapons you'll need. The combat system is simple but is surprisingly deep. While Rayne doesn't have a huge selection of attacks, each has a purpose. The default combo is fast and damaging. Adding an extra press to that causes Rayne to kick the enemy at a foe. Using different directions can allow Rayne to knock enemies at one another, sweep them off their feet to stun them, knock them into the air for longer combos or even bounce off them to remain in the air longer. There is no such thing as a useless move in Betrayal, and figuring out where to use which attack is a big part of combat. Defense, on the other hand, is relegated to a single move. Rayne has a dash move, which scoots her across the screen and renders her pretty much invincible for the duration. Use it wisely, and you can go through most enemy attacks. Time it poorly, and Rayne can be stunned by an attack and pounded into the ground.

Rayne is half-vampire, and with that comes the vampiric ability to suck blood. This is one of the more unique combat options at your disposal. As long as enemies are alive, Rayne can suck their blood. You do this by stunning an enemy with an attack and then tapping the Circle button. This is where things get interesting. Holding down the button lets Rayne suck the enemy's blood, instantly killing them and refilling some of Rayne's health. It's worth a minimal amount of points, though. On the other hand, tapping the button causes Rayne to bite but not kill the enemy. This "infects" them, represented by the foes turning a sickly shade of green. The next time Rayne taunts, the enemy explodes like a bomb. This does massive damage to anything nearby and can even trigger a chain reaction of explosions.

In addition to your swords and vampiric bite, you also have access to a couple of guns. By default, you have the Magnum, which has powerful shots that penetrate every enemy between you and the edge of the screen. This is balanced by the Magnum's limited ammo; you have five shots, and you're drained until enemies randomly drop more rounds. It's an incredibly effective crowd-clearing weapon, but you have to use it in the right place. Midway through the game, you get the Sun Gun, which is mostly a tool to solve puzzles but can also be used in combat. The Sun Gun has infinite ammo and fires a concentrated burst of solar energy at the target, like a sun-powered laser beam. If you hold the laser on enemies long enough, they'll heat up and explode. It's a tough weapon to use in combat, but it is better than nothing if you've exhausted your Magnum rounds. If you're careful, the Sun Gun can be used to hit certain tough-to-attack enemies.

BloodRayne: Betrayal has a pretty disappointing lack of variety when it comes to enemies. For the bulk of the game, you fight the same two enemy types over and over again. Occasionally, one of a handful of others will be thrown in, but can usually be taken down in one hit as long as you're close. As the game progresses, you encounter a few new types of enemies, but even they get repeated again and again. The combat system is fun enough that it isn't too frustrating to repeatedly fight the same guys, but some diversity would have been welcome.

While BloodRayne: Betrayal doesn't have a lot in the way of enemy variety, it makes up for it by having a bunch of different backdrops. Pretty much every other battle takes place in an arena with a different gimmick. You may be fight above a volatile pool of acid, while lasers shoot at you, fight in darkness with only enemy silhouettes to guide you, or fight entirely in mid-air over a bottomless pit. The fights are fast, frantic and interesting despite the limited variation in enemies because you have to learn how to best utilize the arena. You get more points for knocking enemies into traps or environmental hazards than you do by just stabbing them.

For the most part, the platforming is fair and fun. It's difficult but never feels cheap. You have to be fast and precise to make it across the acid pools, spike traps and bottomless pits that line the castle. It's reminiscent of a more smoothly controlled Castlevania game. There are times when it can feel more frustrating than fun, and even at the best of times, the game expects a lot from the players.The game is pretty lenient when it comes to death, so you'll simply respawn at the last blood fountain that you passed.

There is another style of gameplay, but it only appears briefly. At a certain point in the game, Rayne gets the ability to transform into a raven. In raven form, she can fly freely, knock enemies around with a supersonic caw and get through small passages. These areas focus on flying and dodging deadly obstacles. While these segments are fun, they feel a little forced and out of place, as they don't mesh with the rest of the gameplay. Areas where you use the raven form are basically worthless for her human form, and areas where her human form shines tend to have traps that disable the raven form. Compared to similar transformations in games like Castlevania, it feels too divorced from the main gameplay to feel natural.

BloodRayne: Betrayal is an absolutely fantastic-looking game. WayForward's usual high-quality sprites are present, and every bit of animation is stunning. Rayne's movements are fluid, and she attacks with a fantastic grace. The enemies are large, disgusting and have a surprising amount of detail. Some of the environments are used in extremely clever ways. There are a few really cool sequences that take place in total darkness, using the light of the moon or a small fire to turn the on-screen characters into silhouettes. The music is quite good, with fast pulse-pounding tunes setting the tone of the levels.

BloodRayne: Betrayal is one of the most enjoyable platformers I've played in a long time. Even if you didn't enjoy the previous BloodRayne titles, there is a lot to like here. There are a few minor complaints, but the high quality of the rest of the game more than compensates for it. The high difficulty level and relative lack of replay value prevent this title from being a must-have. It plays smoothly, looks fantastic and offers enough challenge for the most seasoned gamer, but it's still forgiving enough that casual players can muddle through it.
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6 of 7 people (86%) found this review helpful
4.1 hrs on record
Posted: November 25, 2015
alot of people say this game isnt worth it

let me tell you why it is.

its a fun game. granted, its not very deep. more akin to a flash game (back when flash games were good), but it does its job well at keeping you interested and wanting more. it doesnt have the deep complex fighting of say streetfighter or skullgirls, but its varied, fast paced and fun. the art is beautiful, no one has qualms about that.

the best way i can put this is, at its most its 10 bucks (on sale now for a dollar). for that 10, you get a good way to kill time. you get a game more akin to a game youd play on your snes back in the day. you get the game you play when you are waiting for the pizza, or the download to finish. 10 bucks doesnt get you alot anymore, and even the 60 buck games arent really too deep. but if you spend your 10 bucks here, youll have a game you can pick up whenever you want a light game to play "in the meantime" for everyone who understands what i mean.
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7 of 9 people (78%) found this review helpful
6.1 hrs on record
Posted: December 6, 2015
It's a cool little game but it could be better. Best to get it when it's on sale. What I like the most about this game is the artstyle/animations and soundtrack.

The good:
-Art style and animations are beautiful.
-Steam achievements/Trading cards
-Xbox360 controller works
-Good soundtrack, but could use more variety.
-Moderately satisfying combat system.

The bad:
-The combat system could use some more complexity.
-No voices during dialogues.
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2 of 2 people (100%) found this review helpful
6.0 hrs on record
Posted: December 30, 2015
This game has 6 QA staff and a full team of testers credited. Not a single one of those people seemed to notice that the difficulty is completely borked. Not one noticed that the majority of play time would come from repeatedly failing on one of the four or five ridiculously unfair platforming sections.

This game is a 3 hour game easily if you cut out the unfair garbage. And I do mean UNFAIR, not difficult, not challenging, the kind of unfair that leaves you drowning in a pit of despair wondering why the hell you even bother, the kind of unfair that doesn't leave you feeling satisfied when you eventually beat it (purely by chance of course), but rather just drained and disappointed with your life.

Not to mention that there are game design flaws left right right and centre. My favourite being a scenario where the game gives a player a new ability only to then immediately add a mechanic that makes that ability unusable.

I don't know why I finished this game. Out of spite? To prove some kind of gaming cred bull****?
Robocop references aside I would NOT buy this game for a dollar.

If you hate yourself / enjoy suffering / want to die : then this game is a solid 10
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2 of 2 people (100%) found this review helpful
4.6 hrs on record
Posted: April 17
If I made a list of things I think constitute bad video game controls, almost everything about BloodRayne Betrayal's controls would be on it. Confronted with every option of doing something to make the game flowing and fun, or making it feel numb and clunky, they seem to have opted for the latter.

It doesn't matter starting out. The game is gorgeous and has a modestly budgeted feel that makes it quite easy to forgive and even like initially. More maneuvers are introduced before long, and although it wears thin eventually, you have a decent amount of combat options to mix things up and express yourself with that stuff.

But when they take what is a fairly functional 2D brawler and apply it to platforming sections, it just turns into a miserable experience. Not miserable because it's impossible - it's not - miserable because there's absolutely nothing fun or stimulating about the arbitrary gameplay segments they force on you. They are just a chore. If you simply describe those sections to somebody - that you're asked to bounce on enemies to keep afloat while fighting other enemies - it sounds challenging and fun because you imagine that the controls are suitably responsive, but boy they sure aren't.

Truth is I really wanted to like this. It looks really, really cool and it's a fun and clever use of the license. There are plenty of moments when it's easy enough to gloss over its issues and enjoy, but when you first pick it up, the game immediately feels less snappy and responsive than you want a game like this to feel, and before it's over it asks you to perform precision movement that make its shortcomings impossible to ignore.
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