The original video game femme fatale, Rayne, has returned to battle and feed in a brand new hack ‘n slash adventure. Slay ghastly enemies as Rayne, the sexy dhampir with superhuman strength, speed, and agility, recruited by the vampire hunting Brimstone Society for one last mission.
User reviews: Mixed (226 reviews)
Release Date: Apr 30, 2014

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Recommended By Curators

"A stylised side-scrolling brawler perhaps best played with a controller. Visceral with fast-paced, dodge-reliant combat."
Read the full review here.


“ would be a mistake to ignore a game like this.”
9 out of 10 – IGN

“Bloodrayne Betrayal has enough style, substance and butter-smooth combat to pull me in for a sweet reprise.”
4.5 out of 5 – Joystiq

About This Game

The original video game femme fatale, Rayne, has returned to battle and feed in a brand new hack ‘n slash adventure. Slay ghastly enemies as Rayne, the sexy dhampir with superhuman strength, speed, and agility, recruited by the vampire hunting Brimstone Society for one last mission. The target is a lavish, yet sinister ball in a secluded castle with plenty of dark and gruesome surprises. With the help of a mysterious friend, and members of Brimstone, Rayne must infiltrate the manor, take out the fiendish horde, and stop an evil master plot once and for all.

  • Kill evil vampire scum in 15 challenging levels across multiple unique acts, including: The Forest, The Attic and The Freaky Ballroom.
  • Meet new characters along the way including a mysterious shape shifter.
  • Feed on enemies and refuel your blood reserves in gruesome new ways including the Blood Fountain.
  • Solve environmental puzzles including Blood Seal, Grinder Switch and Rising Blood Tower.
  • Punishing combat skills deliver Rayne’s intense brutal fatalities:
    Infection: Enemy vampires bloat and explode when triggered.
    Heel Stomp: Instant-kill enemies after laying them out.
    Drain: Bite and drain your enemy’s blood to restore your health.
  • Full arsenal of lethal weapons including Rayne’s signature arm blades and super guns.
  • Battle a variety of new enemies and deadly bosses including Flying Parasites, Blood Balloons, Elite Guards and more!

System Requirements

    • OS: Windows 7-32Bit or Windows 8-32Bit
    • Processor: AMD Athlon 64 X2 Dual Core Processor 4600+, 2.4GHz / Intel Pentium D 805 2.66GHz or higher
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 9600 GT 512 MB / ATI Radeon HD 4650 1GB or higher | Shader Model 3+
    • Hard Drive: 3 GB available space
    • OS: Windows 7-64Bit or Windows 8-64Bit
    • Processor: AMD Athlon 7850 Dual Core Processor 2.8GHz / Intel Core 2 Duo E7500 2.93 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9600 GT 1GB / ATI Radeon HD 4650 1GB | Shader Model 3+
    • Hard Drive: 3 GB available space
Helpful customer reviews
11 of 15 people (73%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: March 4
It's been since 2004 that the seductive yet deadly dhampir has seen the limelight in her own videogame. With a new developer at the helm, how does a 2D/anime/Arcade rendition fare?

It fares as much as you would expect.

Story...what story? I don't know, a couple of cutscenes with some soldiers and a guy trying to be some mysterious swoon bait that is really a bird...evil guy trying to take over the world and I think there may be a betrayal or two throw in for legal purposes. Honestly, the story is just there to drive the game and place you in the levels. I had little care on how the story progressed.

For the real (bloody) meat, we have the gameplay. Hack N' Slash that involves slight button mash, slight skill, and slight memorization. You have a blade attack that you can push to do simple combos, a jump, a shoot button, a dodge, a grab (bite) ability, and finally a button solely dedicated to making people explode. You can send opponents into the air, juggle them around cut them to pieces and suck their blood for health. Following up on that last bit about the explode button, yes you can bite a blood filled enemy to make them poisoned with explosive fluids. If you push the explode button then any poisoned baddie will ...



Most evil dudes follow the general same pattern: Try to get close and do a melee move, or use a simple ranged attack to knock Rayne off her guard. Almost all encounters can be bum rushed with little to no consequence. The dodge ability is where the skill comes in as with precise timing, Rayne will negate all damage done to her. There are a few bosses thrown in and all of them are actually pretty unique and fun in their own way. Finally your magnum is Rayne's trump card which decimates enemies. Most will be knocked down and killed in 2 shots and even the most toughest foes will go after 4+ shots. This leads to the upgrade system.

In each level you can find hidden skulls that when you collect enough allows you to upgrade your health or ammo. What I like about the upgrade system is you may find the game hard so you think health is the obvious choice, but later you will realize just how crucial an extra bullet can be. Considering most skulls are out of the way and dangerous to get, makes you decide which ones are worth searching for and which can be left behind. Without the upgrade system, this game would have fell flat.

I do have to discuss a really sore spot in the game however: Obligatory platforming

Think a dash of Super Meat Boy, only simplified and not with tight controls. Also if you slip up you may go back a couple of fights or annoying sections as opposed to just retrying from 20 seconds in the past. This was the worst part of the game and at one point I got close to leaving this game for dust. I am glad I continued but it is not too far away to say that the platforming can make players uninstall the game.

Always easy to go on and on but I'll end with replayabliity. You get graded (very strictly) for each level. Grading exclusively depends on how much health you lost, the time it took to beat the stage, hidden treasures found and how stylish you were in combat with the latter having the least impact. The grading is very unforgiving and on a normal playthrough you'll most likely see F grades across the board. Trying to get S ranks on all the levels may quite possibly be one of the toughest challenges to achieve in a game...good luck if you decide to go on that masochistic endeavor. I beat the game, looking for secrets and replaying a few levels to gather more skulls/up my grade finishing with about 5 hours of playtime.

If you can't get enough Blood Rayne or you want an old school 2D hack n slash then give this game a try. It's hard to recommend at the asking price of $10 but at $5 or less it is worthwhile!
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19 of 32 people (59%) found this review helpful
3.5 hrs on record
Posted: February 28
I personally got tired of the game at chapter 12 or 13 (of 15 i think) and must say that they had tons of great ideas but nearly all of them gone wrong...

- Nice artstyle, it reminds me a mix between the darkest dungeon and borderlands.
- Hack/Slash + Plataformer + Some light puzzles.
- The music fits with the game.

- Controlls feel weird and inaccurate.
(this killed the game for me)
- Repetitive enemies.
(too repetitive to be enjoyable)
- Lack of upgrades
(every 10 collectables or so, you will get an upgrade that won't alter the gameplay.

I dont like to say that, cuz its not a bad game at all... but there are tons of better options of the same genre for the same price or even cheaper.

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5 of 6 people (83%) found this review helpful
3.6 hrs on record
Posted: April 30
This is a game you'll either love or hate. I, I rather hate it.

- Cool art style
- Gore
- Blood sucking
- Enemy variety is ok
- Boss fights are kinda cool

Yea. That's about it.

- No difficulty setting
- Bad controls
- No story
- Boring gameplay
- Platforming is extremely annoying
- Not much original content
- Insta deaths

This game is only 10 dollars, so for that price I can kinda almost recommend it, but I won't, because I feel it's an extremely lazy attempt at a video game. The start of the game feels ok, the combat is more or less enjoyable at first, but after the first few levels it gets extremely repetitive. You will be presented with quite a few different enemies over the course of the game, some of them bosses. Those fights are somewhat cool, though you can feel overwhelmed by what is going on on the screen at first. You literally only have 2 attacks. Press X for melee combos and RT for a gun shot. You have limited ammo, but there are usually enough drops. You can also bite other vampires and either suck their blood for health (which I found extremely necessary and which makes you invulnerable for the duration) or infect them and detonate them with Y. That's about all you get with the combat. You can also jump and dash through most attacks, which is also required to survive.

Let's just say this game is not for casuals. I'm not bad at brawlers, but this one is just boring, because all combos are simply "press x". You can vary things up with the direction pad, but that's it. And at times you even need to to solve a "puzzle" (juggle an enemy and launch him into a grinder for example). I find it extremely boring. What's worse is that you can't dash out of a combo, meaning you mash the x button to kill enemies, but you can easily get hit by another attack, because your character does not accept the dash command while hitting someone, instead of cancelling the attack or transitioning to the dash action. Combine this with the fact that you fall to the ground when you get hit and that you can die really easily once you're on the ground since there does not seem to be any "quick get up" mechanic (or I've missed it) and you can quickly lose a battle against multiple foes.

The save points are also weirdly positioned. Often they are ok, but sometimes you have to complete a difficult fight and then complete an even more difficult platforming section or the other way around. And when you die, it's back to last checkpoint. That can be quite frustrating. That being said I am not at level 12 or 13 (of 15 I think), so you will get through sooner or later if you're not a hopeless case, but the amount of unncecessary frustration is high.

Platforming: Whoever designed the controls for this game needs to be punished. They are unprecise and the required backflip is executed by first running in one direction, quickly turning and pressing the jump button. This is infuriating throughout the game, because not only do you need some space to do this properly, you also need to judge where you will land. It is even a required mechanic during a boss fight, which can screw you over hard. You can also wall jump and dash in midair.
Later on there is also Flappy Bird in the game. Great. Just what I was looking for.
Oh and let's not forget the poison. The ♥♥♥♥ing poison, which kills you instantly and sends you back several minutes.

The art style looks pretty at first, but it gets so boring after a while, because you're only in this one big castle, going down, then up, then down again...the setting never really changes.

The story is presented in boring chat bubbles in game...the little there is of it. Meh. Forgettable. You can't skip that ♥♥♥♥ either, so if you die at some point it can happen that you have to watch the ♥♥♥♥♥♥ "cutscenes" over and over again.

How one is supposed to get a good score in the game is beyond me. It rates you at the end of the level. I have never even come close to even getting one extra point for time or health. I dunno. I'm apparently just "worm chow", yet worm chow can apparently beat the game. Meh.

There are also skulls to collect. You can upgrade health or ammo with them. Most of them I didn't even find, some I didn't try to reach, because the risk reward system is severely misjudged.

Conclusion: If you love Bloodrayne and 2D Brawlers and want a quick fix you may want to get this. Everyone else should stay's not expensive, but it's also not very good.
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1 of 1 people (100%) found this review helpful
1.6 hrs on record
Posted: May 5
Pros: Good art style. music is ok, despite the same track playing over and over again
presentation is decent enough for a middle market game... and that's about it

Cons: Samey environments; the first five levels are in what seems to be in a castle
Gameplay is EXTREMELY repetitive even for what it is. Level design is ♥♥♥♥ poor, the scoring system doesn't make any sense (how is it that i can get a f on one level and make sure i do well and play like crap on another and get a c?)
Enemy types are too repeated new enemies are added but by the time they do you've lost interest. Bloodrayne as a character is cool and she's overdue for a new proper game. But not like this. If you like these kinds of games (which i do btw), and don't mind the awkward jumping mechanics, the lack of a duck feature (because you know how much dhampirs can't duck) the pointless bird sections of the game and the difficulty of the game and the lack of options.. then yeah get it.. for cheap because it's not worth 10 dollars. i paid 2 for it and that was fair. By and large it's not horrible or broken, but too mediocre to matter.
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1 of 1 people (100%) found this review helpful
4.3 hrs on record
Posted: May 17
A great addition to the BloodRayne series especially since they are all old as dirt and don't hold up well today. A fun sidescroller with new-age retro graphics that make the game look nice. It surprisingly controls really well, nice and tight. The game is a good challenge however is somewhat short. It isn't the greatest game so its short length is actually fine. For a side scroller game like this, 5-6hrs is actually pretty long. The score system is pointless. The fact that after every single level the score system tells me I scored an "F - Worm Chow" is like a April fools joke. An F on every level because i didn't combo right or kill fast enough. lol who cares.

Pretty good but not stellar. It is a fun once-through.

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1 of 1 people (100%) found this review helpful
1.2 hrs on record
Posted: May 17
I wanted to like this game. I really did. I loved BR 1 and 2, but this... As everyone else who reviewed this game has said the art style is cool, combat LOOKS great, but there are literally 4 enemies by chapter 6, it's Dark Souls levels of hard, and super repetitive and button mashy, and controls are imprecise and hard to handle.

In conclusion whoever decided that down on the thumbstick didn't make you crouch needs to have their fingers cut off so they can never code another game...

You let me down, WayForward...
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2 of 3 people (67%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: April 17

Ever watched Hellsing's TFS voice over? Remember the enthusiastic walks of Alucard? Well this is a game which pretty much is about Alucard's enthusiastic walks.
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4 of 7 people (57%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: April 16
The long awaited sequel to BloodBorne™ -- BloodRayne: Betrayal™ introduces a new exciting feature to the series; you can now dash in the air
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4 of 8 people (50%) found this review helpful
1.6 hrs on record
Posted: January 17
While this game comes with a great OST, and some very nice graphical sprites.. It's possibly the worst Wayforward made game I have played.. The combat system is subpar at best.. and the game gets very boring and feels to just repeat itself over and over again.. Perhaps its the nostalgia of how Blood Rayne used to be that gets me, but I am not a fan of this installment to the series.. I Do think it has some greatness in it, but the combat system itself, the platforming being subpar.. The change of direction with the series.. I dunno.. Id give it maybe a 6.5/10.. The soundtrack alone is 10/10 though..
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1 of 2 people (50%) found this review helpful
2.7 hrs on record
Posted: April 20
Would really like to recommend this game, but the platforming is atrocious. The music, art style, and combat speak volumes, but there will be many times where you die because you hit a spike's square hitbox.
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1 of 2 people (50%) found this review helpful
1.0 hrs on record
Posted: April 15
Like Belmont meets Bayonetta, it's a very good platformer at a steal.
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68 of 78 people (87%) found this review helpful
1 person found this review funny
11.3 hrs on record
Posted: April 30, 2014
As a long time Bloodrayne fan I have been wanting and waiting to play this game since I first saw it announced for Xbox 360 and PS3 years ago. Not owning any consoles and being a PC gamer I thought I would never get the chance to play the next installment in the Bloodrayne series. So when I logged into Steam today and saw Bloodrayne: Betrayal had finally made it's way to PC at last, it was an instant purchase and I could not be more satisfied. This game is simply fantastic.

The art style is phenomenal and the soundtrack is perfect for the relentless action going down on screen as you mutiliate everything in sight. The game looks beautiful and runs flawlessly without a hiccup. I highly recommend the Xbox 360 controller which also works and performs flawlessly as expected. I think it would be a very difficult game to play with keyboard and mouse and have not even attempted such myself.

The controls themselves are pretty simplistic but seem to have a fair amount of depth to the different special moves and combos that you can perform. The game heavily encourages you to be stylistic and flawless in your execution with a grade scale for each level. It does not pull any punches and will force you to perfect your vampire slaying art, especially in the later stages. Nailing a fluid combination while dodging enemy attacks and dismembering and feeding on every enemy in sight is a thrill to see play out in perfect, gory animated detail.

Rayne looks as sexy and deadly as ever and with Steam Achievements, Trading Cards and solid performance, this appears to be a fantastic PC port of the console version. If you're a fan of 2D side scrolling hack 'n slash-beat 'em ups, Bloodrayne or both, you definitely do not want to miss this game. It's quite possibly the best Bloodrayne game yet and that's coming from a huge fan of the original two Bloodrayne games.

Simply put, this game kicks ♥♥♥! Then cuts off it's limbs and sucks the blood out of the remaining torso before carelessly tossing it aside to move onto the next victim. Rayne herself would be proud. Highly Recommended!
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42 of 50 people (84%) found this review helpful
4.8 hrs on record
Posted: May 2, 2014
Above is my video impression of the game.

Blood Rayne Betrayal is a great 2D beat'm up. It's a huge departure from it's original series, but for all the right reasons. The action is precise, responsive, and deep. You can button mash, but it will only take you so far. At a certain point of the game, it becomes a lot more demanding, and knowing your move set properly will be required. The game looks gorgeous, and the soundtrack compliment the action. A strong entry to the brawler genre.

- Fast, responsive combat.
- Unique "all offense" mechanics.
- Very good looking.
- Great soundtrack.
- Explodes with badassery.

- The menu looks generic.
- Might be too hard for some.
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42 of 58 people (72%) found this review helpful
10.7 hrs on record
Posted: April 30, 2014
I never played this on console but I just bought it today and so far I am really LOVING IT! I love a good 2-D hack & slash game and BloodRayne Betrayal really does rock when it comes to this genre.

I'm only an hour or two into the game so I can't write a full-fledged review on it yet but I imagine that I am going to be wanting more once I finish the game, it's just damn good (the music is awesome, there's lot of GORE! and who doesn't like plenty of gore? a wide variety of moves to deal damage to your enemies, bloodsucking vampire goodness (and not that baby vampire crap either!).
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17 of 18 people (94%) found this review helpful
1 person found this review funny
20.9 hrs on record
Posted: June 28, 2014
The atmosphere, music, style etc all are A+. I could not wait to play, and enjoyed the first half of the game.

Now for the bad. The game eats inputs. For a platforming game that eats your jump inputs when holding right half the time is unacceptable and becomes completely unplayable towards the end of the game when timing multiple jumps becomes necessary to complete the level. For the first half missing a jump isnt the end of the world, but still can be frustrating.

Second major issue is hitbox detection. Getting hit by things not touching your characters image, being able to stand half into spinning saws without being hurt, falling through platforms that you jump on, or even taking spike damage from the top edge of the platform, but not the spike part you can jump off of...

Third some of the abilities/moves not intuitive. The game also does not say a controller is recommended. I would argue its STRONGLY recommended. I may purchase on psn to see if using a controller solves this. Now doing a high jump involves running, releasing ALL keys, then pushing jump, but only if Rayne is sliding, if she just comes to a stop she will only do a regular jump. This mechanic is balls.

Lastly, I love the concept, music and its fun once you get used to the controls even on keyboard. It pains me to not recommend the game, but with the game eating your jump command, and it being necessary to do many timed jumps in succession to complete some levels, I just cant in good faith tell people to pay money for this. If they patch the game I could see this being a thumbs up, 9/10 or 10/10 Please buy now review.
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22 of 28 people (79%) found this review helpful
5.4 hrs on record
Posted: October 26, 2014
Great combat and level design. solid mechanics. fantastic OST. the only problem i had was on chapter 15 with the pulsing overlay making it hard to see what exactly was going on without dying to it first. making the entire chapter a nightmare. very solid otherwise.
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21 of 27 people (78%) found this review helpful
0.4 hrs on record
Posted: April 30, 2014
Probably obvious but worth noting for fans of the original BloodRayne games, this is a major departure in both gameplay and tone from the first and second in the series. That much is clear enough from the store description, but I'll say this: Learn your combos.

This was originally released for consoles some years ago, so a controller is the best fit for this title. I highly recommend this game for (as others have noted) an inspired and modern take on the Castlevania genre - there's a sharp learning curve to successful runs, but it's well worth it.

As a bonus, you can check out the full soundtrack by Jake Kaufman here for free. It alone justifies the price of admission!
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16 of 19 people (84%) found this review helpful
6.0 hrs on record
Posted: May 1, 2014
This is a 2D sidescrolling game that can be compared to Castlevania 1/3 on the NES. A controller is highly suggested for this.

This seems to be a perfect port from consoles as I own it on PS3 and have beaten it several times. I was very glad they brought it to Steam. It's nice to see the game up close and that's always enjoyable. The controls for this game may not seem responsive, but they are. It's not like Strider where you can press attack repeatedly and get results. Think of it more like the response of controlling a character from a fighting game. You'll have to learn the difference on how to execute a toe-tap vs a down-stomp after jumping. Once you launch an enemy in to the air, you can either jump up and pound on them, or you can send them flying. You have all the basic moves from the beginning, so you won't have to worry about learning them as you progress. There are, however, a couple of powers you do acquire later on in the game.

I've seen a couple reviews for this game on major gaming sites and they are overly harsh. This stems mostly from complaining about the difficulty. I can tell you right now that this isn't anywhere near as difficult as a lot of other games out there. At the same time, I can say that it'll only be easier while being enjoyable if you learn how to properly control BloodRayne.

The graphic style goes perfect with this game. The music is superb. The brain behind the music is Jake Kaufman. I highly recommend you google for him. The options screen has just about enough video options due to this being a 2D game. You only have resolution size, windowed/borderless/full screen, and vsync.

I highly recommend this game to anyone that's a fan of 2D side scrolling games.
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71 of 121 people (59%) found this review helpful
4.3 hrs on record
Posted: May 27, 2014
Far away from the teenage romance novels and goofy Dracula renditions that have come to be associated with vampires, Bloodrayne explores a darker take on the age old monsters, its titular femme fatale being something of a female counterpart to Van Helsing out to rid the world of the demons that threaten to destroy it. Betrayal from WayForward acts as a departure from prior games in the series and stands as a rather polarizing title from every angle; as instantly dismissible as it is alluring.

I won’t get into any story details because it’s entirely forgettable and even the little emphasis placed on it is more than it deserves, but in essence you are Rayne called in to deal with a demon infestation that’s been terrorizing the local towns people. That’s about all the story I needed and could have done without the melodramatic text bubbles, but as it stands it allows for a lot of people to die by your hand, which is ultimately the entire point of the game.

Betrayal is structured like a typical side scrolling brawler. You move from screen to screen clearing out hoards of monsters, taking part in occasional platforming segments or a larger than life boss fight. You have a modest but well rounded collection of moves, with nice touches like sucking blood from enemies to restore health or Rayne’s trademark pistol add a nice amount of personality to the otherwise routine fights.

On paper, Betrayal has everything in place for an excellent brawler, but when you actually get your hands on it it’s immediately clear that a lot has gone wrong in the translation to an actual game. Most unforgivable, WayForward commits a cardinal sin by constantly locking your character into animations. What this means in practice is combat feels slow and unresponsive, causing you to continually fail because it’s impossible to dodge mid-attack, and getting knocked down leaves you open for more attacks as you’re entirely helpless for a handful of seconds before you pick yourself back up (which as you can imagine creates a circle of falling down and getting kicked to death with no retaliation possible).

Even when you aren’t trapped in a string of animations, controlling Rayne is excessively clunky and unintuitive. Moves require precise inputs to execute, but these are commonly misread or ignored making anything beyond a basic attack unpredictable and more dangerous to attempt with a constant swarm of enemies around you than it’s worth.

What I’m getting at with all of this is Betrayal is a frustrating game; a VERY frustrating game, and one that shouldn’t be anywhere near as difficult as it is. It’s a contrived challenge, the combined result of poor controls, animation lockouts, and checkpoints that are placed almost intentionally to cause you to quit from having to replay huge chunks of a level each time you die (which will be often). It starts off hard and by the end raises the bar to an outrageous degree, to where I was gritting my teeth and praying I’d get through it so the game would finally end.

I wanted to love Betrayal, and for all its flaws I don’t regret playing it and even enjoyed portions of it a great deal, but any recommendation I could give it comes with so many connotations that I find it hard to say with any sincerity that it’s something you should spend your time with. Aside from its slick, hard drawn art style that looks absolutely stunning (especially in the dark, when all you can see are silhouettes against the background), it stumbles all the way from the start and had me questioning if it was really worth continuing with. In the end, I’m still not sure of my answer.

You can read more of my writing on Kritiqal.
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10 of 12 people (83%) found this review helpful
2.8 hrs on record
Posted: September 30, 2014
I really liked this game. Wayforward did a good job on having cool sprites going all over the place. As others have said, the story is forgetable. But for what it tries to be I think it is successful.

There are some parts in the game that are way too hard to get past though and the controls are a bit wonky for some things with the 360 controller I was using.

I think it is worth picking up during a steam sale though.
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