Ghostship Aftermath takes survival horror to a new level with random events and multiple story-lines. Your survival skills will be put to the test on a huge open-world military spacecraft with limited light and oxygen as you struggle to discover what happened, and fight to stay alive!
User reviews:
Mostly Negative (83 reviews) - 39% of the 83 user reviews for this game are positive.
Release Date: Jul 18, 2014

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Includes 2 items: CDF Ghostship, Ghostship Aftermath



“I can't stress enough how canonical to the genre it looks, so if you’ve ever wanted to take a stroll in a sci-fi movie set here’s your ticket.”

“The lack of hand-holding makes the game much more fun, adding to the sense that this is a survival game, not an action game”
7/10 – TheRiftArcade

“Ghostship also has some amazing acoustics that will chill your bones and a narrative that offers a nod to B-movies style”
4/5 – Region2Show

New DLC Available

The Hassle Free DLC is FREE and is now included with the game!

Explore the ship at your own pace with no enemies, objectives and pressure! Ideal for getting used to the layout of the ship for the Ghostship Aftermath game as well as the first VR full open world spaceship!


Latest News

The VR version is now available! If you have VR, be sure to check it out! Or when you get VR! You will already have one of the first sci-fi games made for VR! The VR Version has now been updated to 1.3 and is now a big improvement over the launch version.


Just Updated

UPDATE 1.5 now available!

The new update features some improvements and and a bunch of free content!

15 New achievements!
1 New Weapon
4 New Enemies
Instant Action Mode (No Perma Death)

About This Game

Ghostship Aftermath - the game that takes SCI-FI SURVIVAL HORROR to a new level. Prepare for a new breed of survival horror with rogue-like elements!

Over 350 years in the future mankind has embraced space travel and exploration. We have colonized many worlds and spread ourselves across the galaxy. The Colonial Defense Force (CDF) is responsible for the security of Earth and her colonies, and our only line of defense against the unknown.

On March 1st 2368 contact was lost with our most distant colony, located in the Icarus System. The Dreadnought class spaceship CDF Goliath was dispatched on March 3rd 2368 to investigate. The CDF lost contact with the Goliath not long after it entered the Icarus System on March 12th 2368. She is now presumed a Ghostship!

Before sending any more CDF forces it is common practice to send in an Advance Scientific Evaluation Team (ASET) comprised of 2 specialists from the Colonial Science Division (CSD) to determine if there are any biological or scientific threats which would impede a salvage operation.

You play the part of Dr. Jake Abbots who boards the CDF Goliath while your partner, Dr. David Riggs, stays behind on the CSD Alexis as mission control. You have radio contact with Dr. Riggs and he will give you objectives, advice, and help you along the way. Or at least that was the plan. As you will soon find out, anything can happen aboard the Ghostship...

Your actions will decide your fate in this non-linear sci-fi survival horror game with real consequences. You have limited oxygen and sprinting uses it 4x as fast, while your helmet has a non-rechargeable, non-replaceable 1 hour flashlight battery. So manage them well to avoid suffocation, or dying to unseen horrors lurking in the dark. After all, dead is dead is dead. With permadeath there are no do-overs, when you die you have to start a new game, but with random events and multiple story-line branches death is just a new beginning, and every game will offer something new!


- Instant Action Mode, get into the action faster with a few weapons and no permadeath in this gamemode included in the Halloween update.
- Random events and multiple story-line branches - no two games will be the same.
- Survival horror - not a regular FPS, so choose your fights carefully.
- Huge focus on atmosphere and immersion, on a huge and mostly functional military spacecraft.
- Open world - explore and uncover secrets and clues to find weapons, shields, and medikits.
- Roguelike-like - with elements such as Permadeath and random enemy spawns.
- Survival elements - limited flashlight battery and oxygen management.
- Signature Helmet View - a living in-game hud with no artificial overlay. (see screen shots)
- Physics - Normal gravity and zero-G.
- Hassle Free DLC - allows you to free roam with no enemies or objectives to hassle you. Plus it's free.
- Free additional content scheduled for release Oct 30, 2014 for Halloween.
- Made for virtual reality (VR), you get both the non-VR version and VR version so when Oculus Rift becomes available in 2015 you'll be ready!


System Requirements

    • OS: Windows 7
    • Processor: 2.3ghz
    • Memory: 4 GB RAM
    • Graphics: 1gb Shader 3 compatible graphics card
    • DirectX: Version 9.0c
    • Storage: 18 GB available space
    • OS: Windows 7/Windows 8
    • Processor: 3.3Ghz
    • Memory: 6 GB RAM
    • Graphics: 2gb Shader 3 compatible graphics card
    • DirectX: Version 9.0
    • Storage: 18 GB available space
    • Additional Notes: This is the recommended minimum for VR
Customer reviews
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Mostly Negative (83 reviews)
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Most Helpful Reviews  Overall
295 of 387 people (76%) found this review helpful
2 people found this review funny
Not Recommended
6.7 hrs on record
Posted: July 19, 2014
<edit - Update for release 1.5. I give up, I don't think Ghostship Aftermath can be fixed to a playable state. There are more issues being introduced than fixed. I'm actually not certain that any of the issues I've logged have been addressed with anything other than condescenion or censor (screenshots of deleted threads below).

This game is extraordinarily broken both technically and gameplay-wise Avoid. /edit>

<edit - response to developers comments:
I'm glad you're still taking the time to respond, not a lot of developers do. However you must remember I'm not a developer on Ghostship Aftermath and that I have no vested interest in seeing it succeed. I have no desire to see it fail either - I do like the idea and want to play it.

Pushing work out to the community is not going to garner the responses you'd like because you're going to be asked why - having paid for a product - must we now help fix it?

Consider your comment "confirm any Current issues in your review". That's a lot of work. I don't want to spend hours reproducing the issues in my review - having been a professional game tester I'm well aware that that can be an arduous process. The onus is on you - who sold me the product - to tell me exactly which issues have been fixed and the circumstances for which they've been fixed.

Unfortunately the 1.1 update broke mouse inversion and at this is the point I edited my review to "I give up". I hate playing with an un-inverted mouse. Nevertheless I still played for about an hour more but noticed nothing obviously resolved.

As it stands I believe my review is still current but that it's not my job to discover when it's not. /edit>

First off, I actually quite like Ghostship Aftermath but I'm giving it a thumbs down because it's been released too early.

Kenuty's review is pretty accurate and you should read it. However for those - like myself - with shorter attention spans I'm going to briefly summarise the issues I had <edit - this has since become a fairly sizeable list, I've removed the suggested fixes to the Bug Reports pages as asked however as those bug reports have since been deleted you'll have to follow the imgur links to find them:

* View clips outside of the ship when jumping.

* Couldn't go down a ramp in zero-gravity.

* Stuck in the Storage A door and had to restart.

* The screen jitters and jerks when I walk into objects.

* 'F' for sprint? And 'L' for light is hard to reach.

* Escape ends the game without warning.

* The players view 'sticks' when verically centered.

* Stuck in HQ Window and had restart the checkpoint.

* The lights stobe so fast I thought it was z-fighting.

* Climbing stairs happens in nausea inducing hops.

* I've never been able to change weapons.

* Crouching doesn't seem to affect the players viewpoint.

* Couldn't fire weapon after simulation stage.

* Helmet light illuminates objects erratically.

* Corpse shadows are cast where there are no corpses.

* There is no pause button.

* The map is too zomed in

* Motion blurs the HUD even though it's relatively not moving.

* It's not readily apparent what options are selected.

* Controls locked up after dying including 'esacpe'.

* Game crashes on exit.

* Simulation door only half-opened once.

* Reloading caused view to tilt right permanently once.

* Helment light is pushed 'though' surfaces.

* z-fighting in the intro movie.

* Cold storage airlock wouldn't activate though online.

* Resuming game after immiediately kills you again.

* Stuck in a corpses head and had to restart.

* Jumping forward causes the sprint bob animation.

* Enemies can get stuck in doors and on boxes

* Enemies sometimes attack when too far away.

* Gun fires at a downward angle no matter where I aim.

* Can no longer invert the mouse.

* Some aliens seem to take no damage.

* Intro cannot be skipped when starting a new game.

* Alien animation 'snaps' between frames.

I did think fairly hard about whether or not I should have posted this as a review or in the forums; but finally decided that the issues are big enough that someone considering buying Ghostship Aftermath should know about them.
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A developer has responded on Aug 1, 2014 @ 7:33am
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84 of 93 people (90%) found this review helpful
1 person found this review funny
Not Recommended
1.7 hrs on record
Posted: November 22, 2014
UPDATE: I played the game again and to see if there were any changes and was killed twice in utterly nonsense ways. Once by a noclipping stiffy mode zombie and another time because aliens and zombies dropped through a solid ceiling to land on top of me and swarmed me

*Solid Atmosphere

The sounds of metal creaking and the quiet breathing of your character as he runs is very intense and can give you a deep sense of immersion when nothing else is going on. You find yourself checking corners and worrying when the next enemy will pop up. Sounds will echo throughout the ship and have you looking around wondering what could possibly be doing that. Sometimes the ship will make no sounds and the silence itself then becomes eerie. Very well done.

*Innovative Design

The whole "No playthrough is the same" concept is really really cool. My first playthrough the ship's AI was very helpful and gave me weapons, warnings, and helped me detect enemies. My second playthrough the ship's AI was deranged and crazy and barred my way. My third playthrough the AI was completely dead and I had to go through the whole ship with no backup power or systems and many areas were closed off. That is just one storyline aspect that changes the game. There are hundreds of those kinds of things that make each playthrough unique and throw you curveballs as to what you expect.

*Interesting Weapons

Okay so you have your standard rifles, pistols, and submachine guns. But with the fact that some weapons can replenish their ammo supply infinitely but take a long time to charge, and some weapons can reload fast, but magazines are limited, really changes the game. If you get down to a laser rifle and no other weapon you can probably do okay against a small group, but a large group could easily kill you because it only holds 80 shots and then it takes about 2 minutes to recharge. Minutes you really don't have. This really ramps up the difficulty and intensity of the game when the going gets rough and can make you have to strategize on the fly.

*Decent Story

Okay so I know the story changes based on how the playthrough goes, but I really got into it when I started finding out why the ship was infested. Knowing what I know in one storyline adds a huge sidelight to the others, and makes the storyline fairly intriguing.

Alright now time for the cons. =(

*Erratic Controls

They say it is controller compatible, but they kind of lie. The controller works, sure, but sometimes it won't sprint on controller anymore after certain storyline events. Sometimes your aim gets twitchy and wierd and you can't really lock on an enemy because your gun sight aims too far right if you even slightly tap right and too far left if you even slightly tap left basically forcing you to use the mouse and keyboard. Even after I switched I found it clunky and difficult to hit enemies even when they were right in front of me. Not good guys. This is 90% of the reason I died every time I did. Oh yeah and invert Y turns on when it wants. You don't get a choice in the matter.

*Little to no Graphics settings

Its okay to make a polished game and all and I've got a decent computer, but I'm the type that will turn down the graphics even if I CAN run it on the best just so I can crank out a little bit more FPS. Thats kind of important to me, and I'm certain it would be more important to someone who is using a potato computer. The fact that you only have 2 resolutions, little to no particle effects options, and absolutely no bloom or dynamic lighting options really limits how people can customize their graphics to suit the game. Which leads me to my next point

*NEEDS to be optimized

Alright, they are trying to make it look pretty but fact is that the graphics in this game are decent at best. But hey, its an indie game. Whatever gets the job done works you know? But come on guys, I can run Planetside 2 on high graphics with no lag and the same deal with Bioshock Infinite, Rage, Far Cry, ect. So I can play some games with high graphics and have little to no lag. Yet your game with meh graphics lags like a tired horse in a caravan the moment a large group of enemies shows up. This is rather irritating and can easily get you killed as that is the WORST time for the game to lag. I don't need pretty, I need playable. That is what is MOST important about a game and needs to be put on a higher priority.

*Enemies move in glitchy movements, sometimes slide on surfaces.

I was fighting some aliens and I jumped over some boxes and kept running. What does the alien do? It flips sideways in the air and slides THROUGH me to land in front of me and kill me. Um. What?
Yeah that kind of garbage shouldn't happen. Its one thing if an alien crawls on the roof all scary like to jump in front or something like that. However, unless the alien is also a ghost, it shouldn't be phasing through objects and people. Many times aliens would appear out of an area I just cleared through the floor or something and attack and left me wondering wtf just happened. I died early game my first run because of that floor effect. Very frustrating I assure you. Especially when the enemies get trapped in the floor and run around underneath the map freaking you out by making attack sounds, which leads me to my next point.

*Wierd glitched sound FX

I killed some zombies and expected the sounds of them attacking to end. Nope. Kept hearing moaning all throughout Deck 4 until I left which made it hard to detect when other zombies attempted to attack me because I couldn't hear them. Sometimes enemies will make no noise and instead just soundlessly attack me while I shoot at them. Sometimes my guns would make no noise. Occasionally both gun and enemy sounds would be delayed and would happen all at once after I killed the last one. Yeah it was wierd and kinda broke the immersion. A game based on atmosphere needs sound to be top notch in order to really keep the player into the game.

*Terrible, TERRIBLE voice acting

Look, I know this is an indie title but there are plenty of talented voice actors out there. I've done voice acting work before, as have many of the people on newgrounds who are hurting for recognition and I'm absolutely certain you could find a guy who would be willing to work for free just to have his name out there. This guy you hired to be the foil for the main character is not an actor. As a matter of fact I'm going to go out on a limb here and assume he is a programmer who just is doing it because you guys needed one.
When you first enter the ship he laughs this awful fake laugh like a million times that reminds me of Tommy Wiseau from The Room (Nothing should EVER remind me of that) and his line reading is both annoying and without much emotion or tone. The character he plays isn't much better considering he makes fun of you being in danger constantly and it made me want to hit him. I'm always happy when he shuts up even when he is giving me pertinent information because his false emotion and wooden acting hurt my ears to listen to.

However, I will concede you this. I don't know if the AI is a programmed voice or a real person simulating one, but she is actually okay. She seems as robotic as she is supposed to be. Thats good. She isn't bad to listen to and whenever she gave me orders I was okay with listening to them, mostly because I didn't want to roll my eyes whenever her vocals played.


So overall this game has some very good ideas and would have potential if there weren't so many things that hold it back. I wish you guys spent a lot more time fixing bugs on this game and making it playable, reducing clunkiness, and making the game have more actual gameplay to give you. If someone is looking to purchase this game, I'd reccomend they wait until version 2.0+ is out and then see where the game stands. Until then, this isn't really worth 12 bucks.
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41 of 45 people (91%) found this review helpful
3 people found this review funny
Not Recommended
0.5 hrs on record
Posted: September 18, 2015
This is one of the most interesting indie games I've come across in my Steam adventures. It's very clearly a passion project that pushes some major boundaries, but also suffers for its ambition. Strap in 'cause I'm going over this one in meticulous detail. It deserves the attention.

Ghostship Aftermath is the story of a two-man crew that comes across a huge derelict spaceship in the middle of nowhere. You are the adventurous one, donning a bulky spacesuit and delving into the ship only to very quickly discover that things have gone terribly wrong. Your partner stays behind to guide you in his impossibly snarky way, but is soon cut off by the ship's AI who warns you that your partner may not be who you think they are. Your job, then, is to survive the perils of the derelict while siding with either the man or machine to bring an end to the deadly infestation aboard. It's an interesting premise, and feels heavily informed by 2001: A Space Odyssey.

The ship itself is a labyrinthine mess of halls and hatches. Much of it is locked down in the wake of the disaster that left it drifting, but it is so huge that the parts still open feel overwhelming. The ship is split into four sections, each with seven decks and plenty of elevators, stairs, and sublevels between them. Here the game feels like an open-world System Shock, with armories and medbays and cargo holds and engineering compartments to explore. Fortunately your allies provide you verbal guidance to your objectives, which you REALLY need to pay attention to because it is quite easy to get lost.

There's a remarkable level of detail in parts of the ship, as well. The halls and chambers can get a bit samey, but smaller elements like debris and signage are worth paying attention to. Of particular note are the computer displays around the ship, which ALWAYS feature readable information. I'm not sure how useful any of it is, but it's a fantastic addition. You also experience the entire game through your suit, which has a HUD reminiscent of the cockpit in Descent. It's a little distracting, but once you get used to the size and locations of useful info it's good for immersion.

Once you get the AI switched back on and the ship warms up, you find out this has roused the monsters that killed the crew as well. You're directed to a weapon which is effective but has VERY little ammo available. While combat is an option, you really need to run from what you can and save your shots for the things you CAN'T run from. I encountered three kinds of enemies as I played. One was slow but prevalent, easy to escape but I always had to be on the lookout for. Another was small and fast but easy to dispatch. And the third was quick and dangerous and had to be dealt with before it tore me apart. The creatures are scattered around the ship, just common enough to keep you on edge every time you turn a corner. I had a fantastic experience after I grabbed the weapon and was moving to another part of the ship. As I got to the airlock to the next section, I heard some kind of creature behind me. I ran and triggered the doors, and when I turned to look I saw the shadows of something lumbering down the hall. The airlock shut just as they were about to cross the threshold. The whole thing gave me shivers.

All of this combines into a package that should rival the likes of Alien: Isolation... A huge open ship, a variety of monsters roaming the decks, NPCs you can't fully trust, and an atmospheric, immersive environment. And maybe if it was made by a AAA studio it would have been. But as I said, this was very clearly a passion project, and in this case that sadly takes more from the game than it adds.

The game's engine is terrible. There's really no getting around this one, I'm afraid. It looks good to be sure, but everything outside the graphical polish is clunky to the point of being unworkable. The first warning sign was the options. Instead of a menu, it is a QUESTIONNAIRE, to be completed one option at a time. You can only pick one of two resolutions, neither of which were optimal for my display (1680x1050). Furthermore, the controls cannot be rebound. If you want to change something that isn't on the quiz, you're out of luck, and anytime you want to change one of those options you have to go back through and make all your choices again.

Within the game, movement is the biggest problem. I know you're supposed to be in a clunky space suit and all, but this ship is HUGE and you tromp around at less than human walking speed. There is a sprint but you run out of stamina quickly and the view shakes so much that I literally got motion sick and had to stop playing. It's surprisingly easy to get hung up on geometry, and walking over debris on the floor can make you pop into the air or wiggle up and down like the game doesn't know where to settle you. The worst part is that this can affect the monsters as well, killing any sort of horror or tension they impart. Remember I mentioned a quick, deadly enemy that attacked me? The first time it pounced at me, it got stuck in the wall and stayed there for a whole 30 seconds, swinging at me impotently until it dislodged itself. All the terror I felt when it first attacked evaporated instantly.

There are other annoyances, like strangely sticky mouse controls that slow way down as you move the view across eye level. Your weapon has a fixed aim at a point that is NOT the center of the screen and that you have to hold RMB to display the actual reticule for. There's no indication of what items can be picked up and interacted with, which can lead to some serious DOOM-style-secret-door-hunting wall humping. The writing is extremely amateurish and the voiceovers do it no favors, taking a lot of wind out of the interesting setup between your partner and the AI (the AI isn't bad though, having a cold, mechanical delivery to very clinical lines).

But perhaps most damning of all is how the huge, open-world nature of the game actually works against itself. For as huge and detailed as the ship is, you're stuck traipsing through it at a snail's pace, struggling to remember where you're going or figuring out how to get there, and desperately looking for things to interact with because they are few and far between. Your first task for the AI is to get one of the ship's reactors online. If you take the most direct route, you discover that the stairs in the Engineering section are blocked and you have to backtrack to another section to get into the sublevel access. This is after walking the length of the ship and waiting through 3-4 loading screens as you traverse each section. There are entirely too many loading screens as you play, having to sit through one every time you move between sections, decks, or key areas. I think there's something like 4 load screens just getting from your ship to the derelict in the intro, where all you do is put on your suit and exit the airlock.

I honestly wish this was a better game. I think there's a good game in here, buried under a bad engine and suspect design choices. But this goes beyond something like The Witcher 1 or the original S.T.A.L.K.E.R., where a little patience will reward you with a deep and fascinating game. I just can't imagine putting the time in to learn the lay of the ship and how to deal with all the janky creatures. Not when Alien: Isolation hits all the same notes and does them so much better.
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141 of 229 people (62%) found this review helpful
1 person found this review funny
Not Recommended
2.0 hrs on record
Posted: July 18, 2014
The game could have been good for an indie release lots of potential but it was quickly hindered when encountering enemies :( they suck and the AI sucks both need MAJOR work maybe even would been better left out of the game completely. The game is riddled with bugs, glitches, poor audio, lack of options, and things that just plain dont make sense.

~Update on patch 1.2

This has been the most frustration biggest pile of ♥♥♥♥ game iv ever had the misfortune of wasting my time, money and hope on.

For real from the opening horrible audio dialog from your copilot to the non stop glitches getting stuck on everything. The textures are horrible the lighting is garbage, the menu and options are next to non existent. Seriously its as if the devs dont even play real games to have some real inspiration from and compare to the standered we as gamers expect in 2014.

Last time i was this let down and ticked off was WarZ we all remember that game and the road it went down. Iv been patient waiting for fixes and updates but its to little to late this game should be taken off Steam or lowered to a price of $1.99.


Got into it with the devs, they don't like criticism they lock, edit, delete comments and threads that go against there game. You have an issue with the bugs and glitches? Well that's your own fault not the game it self you need to read the manual according to the devs. They are actively trying to sway reviewers opinions and block people who tell the truth about the game.

My advice do not support this game or MAG studios!
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A developer has responded on Aug 9, 2014 @ 6:57pm
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24 of 28 people (86%) found this review helpful
2 people found this review funny
Not Recommended
1.1 hrs on record
Posted: January 18, 2015
So what is Ghostship Aftermath?

It is basically somekind of a mix between the good old System Shock 2 and Dead Space. You play as some "dude" that has to board a ship where something "good"? has happened. Oh I meant bad! Its always something bad happening! So once you do board, you gotta follow some directives from you partner and not long after, you get cutoff from him and some A.I. takes over the coms and directs you to a list of objectives. It all seems cool doesn't?

I'll sum up the pros and cons so you can get a better overview and decide for yourself whether or not to get this game.

+Solid Atmosphere (ships noise reminiscent of System Shock 2)
+Cool Design concept (This is where the game shines the most: Every playthrough is different. At one pt, the A.I. can be helpful, the next pt it hinders your progress and on another pt, it can even be dead so you're all alone trying to figure out what to do).
+Infinity ammo for weapons but takes time to recharge
+Story is predictable but serviceable nonetheless. Some elements do change between each playthrough which keeps things interesting.
+Price drop of the game. Kudos to the devs 'cause when I got this game, it was very overpriced.

-Technical glitches (it says on the game page that this game release many patches concerning the pletora of bugs and glitches but it is still infested by them. On instances, I kept getting stucked on items and couldn't move. I saw enemies going through walls also.
-Truly bad controls and aiming mecanism is very flawed (THIS IS MY MAIN GRIPE OVER THIS GAME: The aiming is very pathetic. Even when an enemy is right in front of you and aim at the head, you're missing the target anyway).
-False controller support (It's mentioned that the is controller compatible, but they kind of lie. The controller works, sure, but sometimes it won't sprint on controller anymore after certain scripted event).
-Weak graphical settings (Little to no graphical options. Only two resolutions available. No eye candy as you are used to in any modern games. Can't even change game settings when in-game. Also the visuals are quite bad, even on their aleged graphical patch. I know this is an indie game and its easy to pick negatively at the graphics. But honestly, the graphics could have really been more improved. At least, the game was playable on my end, compared to other gamers that seemed to have difficulty running the game).
-Auto save only. Can't save the game manually.
-Zombie sound glitch that can still be heard after you killed the zombie. Only way to make it stop was to quit and reload the game.
-Same enemies throughout the whole game. Same twitchy movements and even walk/crawl through walls.
-Mostly average and at times, terrible voice acting. (Granted this is an indie game but whoa, at times, it was really awful; especially the voice of your ally. The A.I. is quite fine by me though. It actually sounds like a computerized AI voice! Surely doesn't sound like SHODAN but it is decent!).

This game has a good concept and some very good ideas. Sadly, many things hold it back. It is still a commendable work the developers did on this project and hopefully you guys can only improve on a potential sequel. I truly wish you up your game next time, especially on the glitches, bugs, voice acting and my biggest irritant, the poor aiming mechanism. The graphics can always get better and hopefully on a potential sequel, they'll be more optimized and up-to-date to modern gaming standards.

I can't reccommend this game at this time. Cool concept but marred with inconsistencies, bugs and glitches. I did read on the reviews section of this game store page that Ghostship Aftermath did improved on the glitches and bugs so that is something to keep in mind. The devs are working on their project and that is noteworthy. Sadly, the game lost my attention with all the numerous cons I've mentioned earlier. The game did got a price drop recently but even so, I still wouldn't advise anyone to get this game. Wait up for a potential sequel when aspects of this game should (hopefully) be fixed by then.

5.0 / 10

PS. I do not own any VR equipment at the moment so I cannot comment on that matter here.
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96 of 160 people (60%) found this review helpful
1 person found this review funny
6.4 hrs on record
Posted: July 22, 2014
Updated comments based on latest big patch: Much, Much Improved!

I'm really enjoying the tension and uncertainty the atmosphere of the CDF Goliath gives out. The game reminds me of System Shock which is no bad thing at all. Each run through the Goliath is different due to the randomization of story elements and encounters which takes the sting of perma-death away somewhat. The sounds and lighting are spot on for how i imagine a spooky derelict to be and i really am conflicted between exploring and staying safe.

However there is still work ahead. The game is playable enough but it doesn't feel smooth and polished yet, which is to be expected. I still bob up and down when climbing stairs, you still judder against some smaller objects and i have been trapped between a strut and a shelf in one of the storerooms requiring a restart but the list of bugs and annoyances has shrank something fierce in the latest round of patches. I would like a way to push myself back to the deck in Zero-G areas as i was stuck floating against the ceiling in one room in Engineering and Crouch just seems to wibble the camera a little too rather than actually crouching.

I am confident these issues will be dealt with as the devs appear very commited to making your scary experience on the Goliath as pleasant as possible.

Great idea, great atmosphere but it needs a final fit and finish before she can drift the stars. Seriously though, i think this will be an awesome ghost ship story generator when it's done and It's getting closer and closer all the time.
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27 of 38 people (71%) found this review helpful
2 people found this review funny
17.8 hrs on record
Posted: November 13, 2015
I think people are attrociously biased and wholly unreasonable with their expectations for this game. Yes, the game has flaws.

The game is clunky in areas, a little loading screen heavy, some of the choices are questionable (totally silent enemies bum rushing you from behind with the only warning being a big chunk of your ♥♥♥♥ missing), moving around can be a little difficult.

No, this game isn't going to be Deadspace or System Shock 2. It was cobbled together by a single person who had nothing but fumes for funding, and holy ♥♥♥♥ is it impressive for that. Not just impressive, but ambitious.

I feel that most of the negative opinions are falling prey to two things. Firstly the game's rather odd graphics, it's designed for VR, and holy hell does it look good in that - but it looks a little blocky in a traditional display. Secondly, the absolutely brutal difficulty curve. This game starts off at 9 and ramps things upto 11 pretty quickly, and doesn't bother to explain anything along the way. If you're looking for something which will scare you but not even remotely challenge you along the way, this is definitely not the game. My opinion in this regard is backed up by the fact that most (not all) negative reviews have very little playtime. An hour, tops.

Anyway, in short I feel people are walking into this game with the wrong expectations. The guy who made this game (solo) could have made a godly 2d / side scroller / what have you with how dedicated and driven he is, but he didn't sell himself short and went for the gold instead and made the game he wanted to make. The result is spectacular but not without flaws, though given the origins it's extraordinary.

.. Honestly though, your partner's V.O. is god awful. There's absolutely no justification for how badly delivered the lines are. I feel that improving that would be one of the best things that could be done. But like I said, not perfect!
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85 of 144 people (59%) found this review helpful
1 person found this review funny
9.9 hrs on record
Posted: July 19, 2014
I think its about time we get this out of the way off my review list.

Ghostship Aftermath is one of the better indie horror titles of this year. It even took me back a bit with the way the game feels from other games such as system shock 2. Now I understand that many people don't recommend this game due to higher expections or *too much money* or not finished. So really quickly, I wanna get the pro's and con's out of the way before I write a long paragraph.

A good horror elemnt, aka The fear of the unknown.
A wide range of weapons.
It is different each playthrough.
A huge open world ship *Though the missions kinda make it hard to roam.*
A good nostalgia factor of both Dead Space and System shock 2.
VERY innovative, which is what helps with the horror.
All the features listen on the store page, are actually in the game, whether or not it's buggy, it's still listed.

Poor AI
Poor voice acting *I know it's one guy but eh, Im greedy.*
Average story.

So heres where the paragraph comes in, lemme start with the pros once more. In this game, while still using Jumpscares*Not loud noises though, so BIG bonus.* it creates the sort of feel of the unknown, especially when you are first trying the game. And while you may get used to the enemy encounter, you never know what to expect with each playthrough. You may have to go though the game without a single important chracter, or some missions are different, or even random encounters with things OUTSIDE the ship. My point is, this guy knows what makes good horror, and thats the fear of the unknown.

So while all that is nice and dandy, there are some flaws that may concern the audience, and that may be its AI. While the gameplay itself is really slow, the ai is VERY basic. Pretty much the ai does nothing but go at you, and once you touch the hitbox, you take damage, and that is it. No pathing, or anything really smart. On the bright side though, you get a wide range of enemies to deal with, whether it be big or small, they still proove to be a challenge to kill, especially in groups.

So I think that pretty much sums up the game in general. I hope this review helps your thinking of the game.

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72 of 125 people (58%) found this review helpful
1 person found this review funny
6.6 hrs on record
Posted: July 22, 2014

All right so I've played this to the point that I died. Watched a few hours worth of gameplay and so forth.

So I'm going to start with this. If you enjoy a Survival Horror game that can take up to ten hours to complete one of the many different stories (Note: The game starts you off differently each time, you might have a gun, you might not have a gun. Also gives you different objectives) and you have to maintain ammo usage and a lot of the time, run for your life.

You can ♥♥♥♥ off the AI protagonist that's telling you what to do.
You only have a specific amount of light and oxygen to maintain.

Any how to the pros and the cons.
- Immersive Environment and Gameplay
- Keeps you on edge
- AI (although buggy) is unique to the point that even
the guy who coded it still can't judge the AI movement
- Not overly graphical intense
- Doesn't hold your hand
- Different to the horror genre
- Riddles
- Exploration that actually can help you in the end, or even make you lose
- You actually have to be careful
- You need to remember the environment
- You have to listen
- You have to read
- You have to be cautious
- When you are dead, you're dead
- Easy to learn controls
- Enemies toy with you

- A few bugs here and there that don't affect gameplay much
- Aiming the weapons is a little difficult
- Doesn't have a proper pause menu (You can click pause on the keyboard to pause the game but not many people are that bright)
- Can't currently modify key mapping
- Doesn't support a wide range of resolutions
- A lot of loading
- A few sounds gets irritating (When you step on a box)

Well thats all from me, try the game out. It's really worth your time!
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73 of 128 people (57%) found this review helpful
1 person found this review funny
17.0 hrs on record
Posted: July 22, 2014
I seriously don't get why so many people are complaining about this game. Ok yes it has some bugs but that's allowed in my opinion (think of SimCity when it launched).

The graphics are pretty awesome and so far, from what I streamed last night, the game is immersive and the story is very gripping. Yes the creatues have some issues but they will be fixed when the patches start rolling out.

Highly recommended for people that love survival horror games with gun action. Also for those that like Rogue-like elements, this game always starts differently and came have some very major impacts on the game itself.

Video review will be forth coming as I have to sit down and script it, but it's an awesome INDIE game for what it's worth and I loved every second of playing it.

-EDIT as of VERSION 1.2-

This game has only gotten smoother since the latest update went live. So many more startings and scenarios have been included and someone just blow my mind (no giving any away). I streamed this a few nights back and actually managed to finish one of the story branches (videos currently uploading to youtube) and I have to say, the amount of thought that went into each story is breath taking.

Don't believe what the haters have said (yes they came in troves simply to make the game look bad). If you want to see the game in action don't hesitate to message me on steam. Be happy to point you in the right direction.
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Recently Posted
0.3 hrs
Posted: October 2
In three words - No No No
Helpful? Yes No Funny
0.1 hrs
Posted: September 4
ALL DEVELOPERS TAKE NOTE (not just who made this game): Anything that doesn't give you absolute control over keybinds and lighting is dead to pc gamers ..

Ghostship GDF was okay, but this, this belongs in the garbage shoot; of forever 'Aftermath' ..
Helpful? Yes No Funny
0.6 hrs
Posted: June 5
same review terrible graphics and gameplay.
Helpful? Yes No Funny
10.3 hrs
Posted: May 31
I never really had fun whit is game ,

Something missing in game .

Should do new space shipp game,
Can connect other player in is space shipp,

Player can help ohter player online in game,

Shuold open big space shipp online server for 1000 player one server,
Runing togheter or some place must walking slowing speed ,

Let player feel are together on is dead space shipp!

Black market , bed room . much more add in to is dead space ship.
Helpful? Yes No Funny
0.2 hrs
Posted: April 9
Helpful? Yes No Funny
0.7 hrs
Posted: February 25
This game has so much promise and potential but it just cant deliver it. Its a great game dont get me wrong but it does have its problems. from randomly crashing to a very slow character this game offers little to no horror and a lot of boredom. now i havn't tried the VR version but can imagine it being just as bad. all in all this game is ok but i just couldn't recommend this due to those two problems (but im not stoping you either).

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the cursed
32.2 hrs
Posted: February 7
Bought both aftermath and cdf in a game bundle on steam last week although it was released long ago I was shocked by how hard on both the senses and the sensibility aftermath really was.It has a pretty brutal learning curve,if like I did, you thought you were pretty good already and began in the normal mode first.Bad error of judgement on my part to disregard the advice of the dev to'look and learn' first in instant action mode.

Do not buy this game if you have very little patience or attention span,also do not like a challenge,and want spoon feeding with dayglow health packs and ammo on auto pickup.I found in normal mode if you are unprepared you will only last in this game until your first encounter with THEM whereupon you appear to die amidst lots of screaming and thundering of hooves and wondering wtf.
THEM being not the shambling friendly Zombies who you can be picked off easily with your pistol but the quick moving battle hardened soldiers who seem to frequent any corridor with your objective at the other end.
The moody lighting, the flickering and clipping, plus the sound being all over the place,lack of a decent sprint and glitchy ai will soon irritate the hell out of most gamers.And that is normally before they realise like me that NORMAL means permadeath in this game.I sat dumbstruck at first.Irritated that I had died so quickly in my first real encounter, but more so when the 'You Died ' screen kept popping up every time I pressed the escape key.Yes I had to go right back to the very start,which in my case was often not very far at all thankfully.

I eventually relented and went the way the dev had assumed you would go in the first place and used the instant action mode to teach myself not only the layout of the ship,but also where the weapons,ammo and aliens would be.After I did this I feel it became the game the dev wanted you to think it was all along.Once I had a decent weapon,I could push on past the screaming hordes to the objective.Not only that but I would often get an award along the way to butter me up as well.It was never easy however once you moved back to normal mode.The dev was most likely a hard core gamer who loved to show you the carrot while hiding the big stick he was eventually going to hit you with.It grew such that I hated the dev more than the aliens at the finish.

He had obviously put a lot of his heart and soul into this game and when I realised he had done it all on his own, my hatred turned to admiration.That did not last long however as I died from lack of oxygen soon after by not realising the audio countdown started at 9 minutes and not 10 when I was still 10 minutes from a replenishment station.I did eventually finish all the stories and marvelled at his ability to add even more to those same stories,just when you thought you were done and dusted.Your instinct to conserve your 1 hour of torch battery often falls short because the dev has already thought of that and tacked extra time on so you still finish up blundering round in the dark.Decent advice like using the light of the muzzle flash does not help when you don't know where the heck they are coming from in the first place because what you've just fired at has lit up precisely nothing.I would recommend this game to all my fiends who have a sense of humour rather than a sense of self importance,simply because this game will soon slap you down,unless you bother learning the basics to start with. My opinion is was still a great first attempt for someone without any assistance.

The old cliche "Fail to prepare,prepare to fail"sounds great but in this game the preparation can often only be done in 'instant action mode' first which always leaves you with a save game to fall back on.Ignoring this advice and starting in normal often leaves you dead,and looking to blame the dev for everything thats wrong with the world,let alone the game?Still it will help when I come to play CDF I suppose?I liked the depth of the stories and the sheer volume of content alone for one man.A lot of what I disliked would surely have been sorted, given the time and money,as it was all in the lack of polish folder.Being two years ago now money was obviously an issue cos it had a lot of good ideas going for it.
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8.2 hrs
Posted: January 25
Ghostship Aftermath:

All contact with the Icarus colony has been lost! The Colonial Defence Force (CDF), who is in charge of protecting earth and its colonies has sent the spaceship “CDF Goliath” to investigate. Strangely enough, CDF lost contact with the “Goliath” as soon as it reached the Icarus system. It is now up to you to find out what happened to the “Goliath”. CDF needs answers and sent a team of two to look into it. Well, it is your lucky day! You are the one who will step on the “CDF Goliath”.

Ghostship Aftermath is an adventure/horror/survival/action game where you play Dr. Jake Abbotts, who is going to enter the spaceship “Goliath” and hopefully find out what happened to it. While your colleague, the fearless Dr. David Riggs, will stay put and secure on the CSD Alexis as mission control.

This game will provide you with a slightly different scenario at the start of each game. For example, the courageous Dr. Riggs might keep the working gun within his reach and be more than happy to send you to the abattoir without anything to defend yourself, or he might be happy to actually give you a gun and tell you to pick up further ammunition nearby. Thank god the Goliath is a military vessel. As events change the course of the story, this game will give you great re-playability. Plenty of weapons to find on the Goliath; some will be effective at close range, but you will aim to get the ones effective in long range, especially against these giant cockroach thingies. They are fast, come in groups, and are very difficult to kill. On top of that, you will have several types of zombie coming at you - a rather dangerous encounter, I must say!

I really enjoy the comments and hints on the wall; they will help you find weapons and get to your next objective in one piece. One more thing about finding weapons - some are easy to spot and others are lying around on the floor, but not obviously. Medic boxes, ammunition and amour will be lying around the vessel. Make sure to remember where the medic boxes are so you can go back there to heal yourself.

The graphics are good but the animation could have been better in my opinion. One thing I found a bit annoying at the start was the rather frequent loading between ship decks. Controls are fine and easy to use. One aspect the game portrays very well is the chilling and scary atmosphere - it is absolutely brilliant.


- Events change the course of the story
- Good graphics
- Scary atmosphere extremely well portrayed
- Challenging
- Achievements & Trading cards


- Animation could have been better
- Voice over could have been better

Ghostship Aftermath is an interesting FPS/survival/horror game that creates an exquisite scary and chilling atmosphere!


Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own!


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0.7 hrs
Posted: November 22, 2015
Ok, let's just get this over with!

The person, who made this had a brilliant Idea, this could actually be something, "oh my ♥♥♥♥ing do no way". Now this game, is not popular. I got the game because it looked intrested, I turned out it was ♥♥♥♥, I spent 10 Minutes, trying to understaand what the ♥♥♥♥ was going on. And 5 Minutes, the game ketp ♥♥♥♥ing up as in the story line ♥♥♥♥ed up!

I give this reveiw a 3/10 You had something brilliant, and ♥♥♥♥ed up!

If your a person who likes playing with ♥♥♥♥ and has a lot of spare time, go get this!
For the rest, don't bother!
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