Reunite the kingdom of Adventuria and defeat the evil Illusionist Miraj by recruiting Adventurers to send on Adventures for epic loot and rewards in this RPG/Management Sim with tons of depth, randomization, and customization options!
User reviews: Mixed (267 reviews)
Release Date: Dec 4, 2014

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"My little army of heroes, muwahahahahahahaha!"

Recent updates View all (62)

July 27

1.0.081 Emergency Quickfix

Hi everyone!

So, it looks like the previous developer (not the original guy, MajicPanda) had enabled a dev cheat for testing that would level everything in multiples of 99 depending on the stat, if you pressed the space bar.

I have contacted our orbital space cannons and commited that particular section of code into oblivion.

I apologize to anyone who was affected by this doing something cool, like an Ironman run. I'm sure there might be another bug or two still located out there left by the previous programmer (who we do not have contact with), and I'll make sure that further testing is done before any further releases.

0 comments Read more

July 26

1.0.08 Bugfix Patch

Hello everyone! We have released a patch for Adventure Manager which addresses the following:

- Invasions sometimes don't save boss completion data for turn-in
- When removing values for one party member, you can go to the next character and steal their stats (plus sign and available stats will still be there)
- Boss Main Health Bar Color doesn't match status bar health color.
- Invasion granting High Level items
- Bleed/DoT dmg killing mobs doesn’t give credit for quest

- Updated Music in game to bet a little less loud by default.
- Heals and Buffs should no longer fizzle out (miss).

2 comments Read more


“For a modest $9.99 on Steam, you can purchase a wonderfully original title that will guarantee dozens of entertaining hours.”
True PC Gaming

“If you want to buy a ticket to see a game get made in incremental stages and enjoy JRPGs, Adventurer Manager is the best choice on Steam today.”

“This game has the most absurd quest details and dialogue you will ever experience in your life, and it’s the best thing ever.”

About This Game

The evil Illusionist Miraj has murdered your parents, the King and Queen, and has taken control of the Kingdom of Adventuria. Playing as the King's sole heir, you must recruit local Adventurers to complete Adventures to regain the loyalty of the various races in the realm. Only through reuniting your kingdom will you have the power to defeat the evil Illusionist Miraj!

  • Create Your Ruler to begin your story!
  • Recruit Randomized Adventurers from 7 races and 13 classes each with their own bios, benefits, and drawbacks!
  • Unlock Secret Party Bonuses by organizing your Adventurers into 4 separate parties and arranging their formation front to back!
  • Send Your Adventurers on Adventures to over a dozen different locations on a large world map!
  • Automatically Complete Adventures and...
  • Manually Complete Adventures for bonus rewards!
  • Turn-based Combat with dozens of skills and spells!
  • Level Up your Adventurers with attribute points!
  • Tons of Skills from unique skill trees!
  • Endlessly Generated Loot to equip your Adventurers ranging from common, uncommon, rare, legendary, unique, and mythical items!
  • Dozens of Monsters each with...
  • Resistances and Weaknesses to exploit!
  • Rare Monsters and Monster Packs each with randomized mutators!
  • Unique Boss and Miniboss monsters to challenge your toughest Adventurers!
  • Craft and Salvage Equipment to create the perfect equipment!
  • Upgrade Your Castle to impart benefits to all of your Adventurers!
  • Monster Invasions where you must defend your subjects!
  • Gain Your Subjects' Allegiance to receive upgraded Adventurers and more!
  • Adventurer Endurance that needs time to recover!
  • Adventurer University where you can educate and train your Adventurers!
  • Bestiary that tracks your Monster kills to unlock information and gain bonuses against them!
  • Harsh Death Penalty where resurrecting your Adventurers isn't cheap!
  • Retire your Aging Adventurers to impart fantastic benefits to younger Adventurers!
  • Ironman Mode where when your Adventurers die, they stay dead!
  • Achievements to track all the things!
  • Original Retro-inspired Soundtrack to groove to!
  • Steam Trading Cards to collect!

System Requirements

Mac OS X
    • OS: WinXP or later
    • Processor: 1.8GHz
    • Memory: 512 MB RAM
    • Graphics: Direct3D/OpenGL compatible card with at least 128MB
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    • Sound Card: 2d sound compatible card
    • OS: OS X 10.5 or later
    • Processor: 1.8GHz
    • Memory: 512 MB RAM
    • Graphics: Direct3D/OpenGL compatible card with at least 128MB
    • Hard Drive: 150 MB available space
    • Sound Card: 2d sound compatible card
Helpful customer reviews
39 of 42 people (93%) found this review helpful
37.7 hrs on record
Posted: February 1
Honestly, I keep on forgetting there's an actual plot. I'm just having lots of fun managing the kingdom, going on adventures, getting loot.

Seriously, though, the loot in this game is not joking around. There's SO MUCH LOOT.

Fortunately, it's easy to manage all of that loot.

A lot of the game design is perfectly fine, in small numbers... but you can have up to 48 adventurers. 48! That's... like 12 parties of 4. I've only got... 20, I think? It's getting kind of ridiculous to manage it. This game could really, really use some better large-group management design.

Examples include, for instance, the university. You select an adventurer, and pick what he's going to learn. Easy, right? Yeah, it's fine if you've got like 4-8 people. At 20, I'm like... okay, someone finished the thing they were learning... who was it? Who's ready to learn something new? Wait, I have to go through this ENTIRE list, one at a time, to find the one guy who's ready to learn something?

I'm really at the point where I don't want to hire any more adventurers, because the management is getting crappy. I've got one favourite party, and the rest can go off with relatively random, fairly mismatched gear. Whatever. What would be nice? A big box, to put "Random Gear of Doom" into, and the adventurers can equip themselves however they damned well please, if you check an auto-equip box or something. Nice and easy! Dump in nice gear, forget about it, profit.

Anyway, aside from problems with scale, the game is just plain fun, and I'm really loving it. Hope you love it, too!
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44 of 57 people (77%) found this review helpful
29.0 hrs on record
Posted: February 5
Leaving this as a negative review for the moment, I may change it depending on future UI and game updates.

Major cons, personally-

- Tonnes of grinding- as stated, they intend for us to grind a party most of the time we play.
(this is not a manager game, this is a repetative dungeon crawler game at that point)

- The dungeons are bland even the first time they are played through (let alone the 10th), and while the story is quirky and kinda fun like Knights of Pen and Paper, there is not nearly as much of it, and it feels lackluster in parts.

- The tutorial is incomplete, never once mentioning the huge importance of reforging weapons.
(This seems to be a core mechanic, and for it to be left as an "advantage" for the players that go read the forum and know that it is a core mechanic... seems a little, eh, not good?)
(Will have to replay but I also don't believe it warns the player to use the fast forward VERY sparingly.)

- The invasions are very very very steep learning curves with a craptonne of luck involved in surviving without RNG blessings. Invasions also need to be sought out and clicked on the map, without it ever really telling the player about them (tutorial issue or much clearer identification, possibly a different color or pulsing aura?)

Overall, the generally clunky interface is not made up for with in game humor or the spark that makes indie games appealing, and the lack of really engaging, well, anything about the grinding, makes it a frustrating mess to me personally.

I can put up with a little grind for a fun story, and the reward of another new one liner or groanworthy pun every few minor tedius tasks (what made me spend so much time and money on Knights of Pen and Paper) can make up for a myriad of sins.

Even discounting the mix up between what I thought the game was, and some shaky wording from what I remember (something about avoiding grinding.) the lack of sufficient little QUESTS makes this game a meh at absolute best for me. Give us new bits of text, or, even better, new dungeon options or variety, and it would make grinding less of a chore or job. (Something I do NOT do for fun. As it stand I put this on the same tier as scrubbing a floor or cleaning the fridge in a dorm.)

The autoplay mechanic will definately salvage that, because I do not need to be bored to tears grinding the same exact layouts of 4 or 5 dungeons near endlessly to advance to the next dungeon... and do the same thing again there.

But as it stands? This makes it a negative review still, and a strong "Buyer really needs to be aware before buying" situation.

Saving original review so people can see it.------
I was incredibly frustrated, and, well,---------------
It felt like a bait and switch at the time.------------

It was pretty fun in alpha.
Now? Now it is horrible.
This is not what I wanted, this is the OPPOSITE from what I wanted.
Clunky mechanics, bugs everywhere, it forces you to micromanage every friggen aspect while doing all the tedious annoying grinding the game was supposed to avoid.

Best of all 9 times out of 10 at level 7+ you have absolutely no way to win if you accidentally trigger an invasion. Congrats, 45 hours in game for a town to be available to turn in this quest, because, whoops, all your adventurers died due to ♥♥♥♥♥♥ mechanics.

Oh, and don't bother trying to "retire" your adventurers or any ♥♥♥♥♥♥♥♥ like that- no reasonable bonuses till way late in the game, and if you made it that far, you don't NEED them anymore, because you obviously cheated, or are a god of patience.

Lame as hell.

Avoid this game at all costs unless you absolutely adore mindless grinding without any real chances of progressing regularly, and a sense of overwhelming frustration excites you.
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A developer has responded on Feb 5 @ 10:46pm
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33 of 44 people (75%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: February 2
Should be called "Adventurer Micromanager"

Seriously, guys, I was hoping for more of a "Majesty" level of management but you've got me checking each new loot item against my thousand equipped items to see if it's an upgrade for anyone. i'm not sure what the answer is but the filters seem to make it worse (rank 1 items are often more useful to me than rank 3 items). maybe some kind of an algorithm to consider what attributes each class wants and have it distributed giving priority to higher level heros? could be a cool "quartermaster" upgrade

also... the dungeon crawl gets tedious pretty quickly. how about giving my little heros some autonomy? i'd love to give them directives like "attack weakest" or "heal your buddies then attack" and just watch it unfold, intervening as necessary. also some way to speed up the walking sequences would make me smile, and clicking the map to run to a previously-explored room would give me great joy

overall thanks for all your work into this game it has a lot of great aspects and made me laugh more than once. i hate to not recommend it but i just can't
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A developer has responded on Feb 5 @ 12:23pm
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9 of 11 people (82%) found this review helpful
1 person found this review funny
11.2 hrs on record
Posted: February 4
I love turn based RPG's, this is no exception. Weirdly relaxing, and can be challenging when scrambling to find healthy characters to fight with when a friendly city is randomly invaded.
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5 of 5 people (100%) found this review helpful
13.4 hrs on record
Posted: January 30
Not a bad game, but I was hoping for something more like Towns, almost autonomous NPC that you sort loot for, build a base for and send on missions. This is more of a dungeon crawler than a management game. The management almost feels tedious actually, since you have to drudge through dungeons, sort items, then shift gear down so the parties you have automated (if you automate everything your allies get raided and you lose access to some classes temporarily) dont kill themselves while being able to progress. The dungeons are pretty bland too, weaknesses don't make sense to me either. They follow a lot of DnD feeling stat sorting (elves are good with bows, dark elves are best clerics, humans get boosted exp, but theyre greedy, etc), but then skeletons and other undead arent weak to holy. Everything I've fought I havent found a weakness for yet, just resisitances. It really feels like an early access game, but I don't think it is?

Overall it's not bad and I've only run into a few bugs where the UI sticks. If they make the actual dungeon feel more complete I would probably enjoy this game a lot more. Currently, if you go north, you move right. South, move right. West? Move right. Kind of kills the feel that you're actually controlling them.

I have played this game since the early stages of development, and all I got to say is that it only got worse, and worse.

- Lots of chances to micro manage things.
- LOTS of loot to sort through, makes you feel rich.
- Good variation of classes to build parties from
- Sems to be a lot of content to go through (though you will have to repeat some things)

- Not a very good UI. You have to click to access and exit everything. Hitting esc will only cause problems trying to clear your screen. Can be confusing when youre trying to leave a shop that doesnt have a door or when an NPC's hit box is bugged out.
- Dungeons can be long and boring. Some groups of mobs ahve taken me over 5 mins to kill because they dont seem to run out of energy, so they all heal one another over and over and over.
- Your own kingdom doesnt seem to matter aside from a passive bonus here and there.
- Remember the micro management and loot? You can have up to 48 heroes. You need to personally gear, choose stats, and skills for all of them. Every time they level, or they can't do anything new.
- Loot is unfortunately randomized with no way to salvage it. Example, scepters are cleric only, cleric wants wisdom, focus, maybe consitution. You can roll a Mythic sceptre with strength, intellect, and dexterity. The salvage and crafting system has felt really lack luster too so far unfortunately.
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A developer has responded on Jan 31 @ 12:01am
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