Reunite the kingdom of Adventuria and defeat the evil Illusionist Miraj by recruiting Adventurers to send on Adventures for epic loot and rewards in this RPG/Management Sim with tons of depth, randomization, and customization options!
User reviews: Mostly Positive (124 reviews)
Release Date: Apr 23, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“VAStudios mission is to maintain development transparency while involving the player and their feedback throughout our games' development cycles. Early Access allows us to deliver our games to you at a discounted rate while also enabling us to also generate some development revenue. We are a small team working on Adventurer Manager and we opted out of traditional crowd-funding methods in favor of the direct feedback and transparency that Early Access allows. While those methods allowed us to make money, it prevented us from having direct and meaningful interactions with our players. Many player suggestions have already made it into the game as we make concerned efforts to work with our players to develop an incredible game that we all want to be playing.”

Approximately how long will this game be in Early Access?

“We expect Adventurer Manager to release sometime in Fall 2014.”

How is the full version planned to differ from the Early Access version?

“The full version of Adventurer Manager will include as many of our Planned Features as possible as well as probably some exciting extras!”

What is the current state of the Early Access version?

“Adventurer Manager is fully playable with Adventurer levels 1-50 obtainable with all 7 Races and 13 Classes available. We have dozens of weapons and armors types, each with their own unique appearances. There are currently over a dozen unique dungeons with dozens of nodes to explore full of random events, mini-bosses and bosses. The game receives regular updates with improvements to all existing systems as well as the introduction of brand new content. Many of our players have already put in tons of hours so there is plenty to keep you busy!”

Will the game be priced differently during and after Early Access?

“During Early Access, Adventurer Manager will be priced at 4.99USD and we expect at release it will increase to 9.99USD to reflect the many new features that will be introduced.”

How are you planning on involving the Community in your development process?

“We check our Steam and Studio discussion boards daily to answer questions and elicit feedback and suggestions from our players. Tons of player feedback and suggestions have made it into the game thus far and we expect more to come. We even work more directly with our most committed players by chatting with them daily on all aspects of the game. We respect and appreciate our community's involvement in Adventurer Manager the same as we respect and appreciate our internal team.”
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Recommended By Curators

"An RPG and Simulator all wrapped into one. This Alpha game has alot of potential with a nostalgic graphic style."
Read the full review here.

Recent updates View all (46)

November 20

Build 0.9.01 - Pre-Release Patch: Miraj's Castle, Epic Mode, and Tutorials

We made it! We are happy to release our final pre-release build that contains many new gameplay adjustments.


  • Miraj's Castle is now open! With this release, the entire game is available for play.
  • Upon defeating Miraj a new Epic mode is made available allowing you to send your Adventurers into any previous dungeon in the game with the monster level set to 55. This allows farming bosses for iLVL 55 Uniques! (possibly of Mythical quality!)
  • All new Tutorials have been added to the game to help new and old players alike! Disclaimer, some odd ones may fire for our seasoned EA players so please disregard. A new game ensures you receive the most up-to-date tutorials.
  • Achievements are in and obtainable! All Steam Achievements are now available in game on both PC and OSX. Please note that a few of these are not retroactive and may require starting a new game to complete.

  • Story Adventures are now received from their respective town NPCs.
  • Game years advance at a much faster rate now to allow for proper aging of Adventurers.
  • Manual encounter time decreased to 1 game hour each, down from 3.
  • Resting increased to 30 Endurance per game hour, up from 15. This allows a full Rest with Fast Forward when completing a dungeon and exiting with 300 Endurance left (before any Castle and University upgrades).
  • Seasons reduced to 24 hour intervals to address aging mechanic issues. Adventurers should age from 18-60 over the course of an average playthrough of dungeon farming and Fast Forwarding.
  • 4 more Party Presets are now available for a total of 8 in the Party scene.
  • Removed the pause after entering a room that had already been cleared. You may now quickly choose a new direction for travel.
  • Added the ability to sort the main Adventurer list by name, gearscore, class, and level.
  • Adventurers now complain about being low on Endurance while in dungeons.
  • Using the Defend skill now automatically triggers on the current Adventurer's turn without having to click the Adventurer.
  • Unique items now have the chance to roll Mythical stat bonuses and are prefixed with Mythical when dropped.
  • Item rewards and gold are now given for successfully completing dungeons.
    • Bonus gold is awarded for each Miniboss defeated.
    • Successfully defeating the Boss grants a Rare item reward, defeating the Boss and one Miniboss guarantees a Legendary item reward, and defeating the Boss and both Minibosses guarantees a Mythical item reward.
  • Un-equippable equipment now shows as red for the selected Adventurer if they are not eligible to equip it.
  • Monsters are now numbered to better understand which is attacking in what order.
  • The Fast Forward button changes to a Stop button when Active.

  • All dungeons now have a unique set of statues on both sides of the UI.
  • Hover text added to buildings in the University and Blacksmith.
  • Level-up visual effect added.
  • Gnomes now wear glasses.
  • Animations were added to many scenes, particularly the world map.
  • Jeff no longer has his old (really old) art in conversations and he's finally decided on a universal appearance.
  • Improved the Druid Grove and Mountain Pass Dungeon art.
  • Randomly generated tombstone epitaphs are now visible on Gravestones.
  • The Main Map button in the Dungeon now has its own art and is now called "World Map."
  • Many sprites and UI elements were cleaned up.
  • Edited the text on buttons and made the Auto Adventure scroll more intuitive.

  • Added more SFX.

  • Fixed a bug in Auto Adventures allowing Adventurers to survive even if sent into a Suicide rated Adventure.
  • Many other minor bug fixes than you could shake a Jeff at.

5 comments Read more

November 18

AM Devlog #10


Welcome to the 10th and last edition of AM Devlog prior to launch! AM Devlogs are weekly updates on the development progress of Adventurer Manager. These Devlogs highlight our philosophy of the importance of development transparency and player feedback.

The time is nigh! Adventurer Manager releases in just over two weeks! It's been a long and sometimes bumpy journey to get here but we're incredibly excited to release out of Early Access. Sometime later this week there will be our final content patch that will put us very close to v1.0. After this patch, we will be only updating with small hotfixes to address any outstanding issues before launch on December 4th.

Upcoming Patch

In the upcoming patch you can expect a brand new Tutorial! It will outline most of the game's basic functions and include many one-off Tutorials to explain menus. There will still be some things you will have to figure out on your own, but that's part of the fun! In addition to the Tutorial, all storyline quests have been moved to their respective NPCs in each town. The mission boards will only be used for Clear Adventures and possibly future DLC Adventures. We also are introducing a sortable Adventurer List to make managing many Adventurers a little easier.

Even more exciting is that you will finally be able to finish the game's story by facing and hopefully defeating Miraj in his Castle in the sky. The final dungeon has many mini-boss encounters and a tough final battle! Miraj also drops a lot more loot than a normal Boss so I would encourage you to try and fight him a few times!

With this final content patch, I'd like to humbly request that, if you have purchased the game in Early Access and are able, that you come back and play AM for a little while to help us catch any last-minute and glaring issues. We are a small team and you are our QA department! We are looking for any significant game breaking issues or freezes as well as minor things like typos and odd oversights. Thank you in advance!

Special Thanks

Since this will be the last Devlog before launch I want to take a moment to do some shout-outs and thanks. Firstly, a huge thank you to all of our Greenlight voters. We would never have been able to even release in Early Access if it weren't for you all. Secondly, another huge thank you to our Early Access purchasers. You all were and are our crowd-funding since we opted out of more traditional methods. Even more important than that, your tireless efforts in helping us fix and improve the game through your suggestions have been paramount to getting to the point where we are now. Thirdly, I'd like to thank our family and friends who have supported the project and our dreams while suffering late night, weekend, and even holiday meetings and work. Finally, I'd like to thank the team and mention everyone by name here along with how they've been invaluable to this project.

Tyler Sabos (MajicPanda) - As most of you know, he is the main and only programmer on this project. His commitment to you all is tireless and he somehow manages to balance responding to almost all of your Steam Discussion posts and then patch every other week. That doesn't even include all the times I've kept him up late and away from his family to work on the game. He is truly player committed with an astounding work ethic and skill level.

Amy Martins - Almost everything in the game has Amy's artistic hand in it. She drew most of the wonderful Dungeon backgrounds and interesting monsters. She is also responsible for many of the towns, skill icons, adventurer equipment, and all of the forthcoming Achievement icons. Having worked with us on our first project, Gobbo, she continues to be a great and adaptable artist and I believe her work speaks for itself.

Alannah Linkhorn - Alannah joined the team a few months into the project due to the intense art demands that arose. Alannah provided essentially every animation in the game along with concepting and drawing the UI for nearly all of the menus. I would call her our Utility team members as she is always quickly able and willing to fix minor issues or draw an entire town in just a few days. Alannah helped fill holes on dungeon background art, monsters, towns, skill icons, and many, many other things. Like Amy, if you're seeing art on the screen, Alannah's hand is there. She is also responsible for the entire University appearance and layout.

Daniel Lopatka - Dan was featured a few months ago on our featured team member section on an earlier Devlog but he deserves mentioning again. All of the music in the game is original and created by Dan. In my opinion we have one of the best retro soundtracks among any recent indie game due to Dan's passion and expertise. He has risen to the occasion after our first musician departed in the middle of development and creates lengthy and compelling tracks for all of our Dungeons.

A special mention goes to Ray Legg. While not officially a team member, he has been our main QA for almost the entirety of the project. A supporter from early Alpha, Ray has been instrumental in making sure that the game is stable and bug-free. Without his feedback and testing, the game would not be in such a good shape today.

Other persons worth mentioning are Studio Director Kelin Webb (VAStrikes), Assistant Design & Artist Michael Walker, and Website Developer Michael Melssen. While these three were less involved in the day-to-day of AM, their work and efforts are no less vital to the game's current state and success.

Just a reminder that our Release Date is December 4th! So tell everyone you know to come out and play Adventurer Manager! Thanks as always for your support of our project and us!

Happy Adventuring
Thomas Spradling
Game Designer & Producer
VA Studios

8 comments Read more
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“This game has the most absurd quest details and dialogue you will ever experience in your life, and it’s the best thing ever.”

“If you want to buy a ticket to see a game get made in incremental stages and enjoy JRPGs, Adventurer Manager is the best choice on Steam today.”

“Adventurer Manager (which we first glimpsed last August) is going to kick us all upstairs into the castle corner office we so richly deserve after our long toil.”
Pocket Tactics

About This Game

Welcome to the Early Access for Adventurer Manager where the game is ONLY $4.99USD! Buy now before the game releases at its FULL PRICE of $9.99! We're thrilled to be at this stage in development and to share it with you!

Why are we so thrilled?! It's because Early Access is where a lot of the boring base systems are now in place and we are going content heavy! That means that nearly every major patch will include new content and new systems and boy do we have a lot of them planned! You can see a running list in our Planned Features list at the bottom of our Store Page and expect it to change frequently. We will try our hardest to be transparent in our development process so you know what we're working on before we've released it. Also, what's more exciting is the ability for you, the player, to help shape and mold Adventurer Manager into the game you really want to be playing!

Thanks for supporting Adventurer Manager!

The evil Illusionist Miraj has murdered your parents, the King and Queen, and has taken control of the Kingdom of Adventuria. Playing as the King's sole heir, you must recruit local Adventurers to complete Adventures to regain the loyalty of the various races in the realm. Only through reuniting your kingdom will you have the power to defeat the evil Illusionist Miraj!

  • Create Your Ruler to begin your story!
  • Recruit Randomized Adventurers from 7 races and 13 classes each with their own bios, benefits, and drawbacks!
  • Unlock Secret Party Bonuses by organizing your Adventurers into 4 separate parties and arranging their formation front to back!
  • Send Your Adventurers on Adventures to over a dozen different locations on a large world map!
  • Automatically Complete Adventures and...
  • Manually Complete Adventures for bonus rewards!
  • Turn-based Combat with dozens of skills and spells!
  • Level Up your Adventurers with attribute points!
  • Tons of Skills from unique skill trees!
  • Endlessly Generated Loot to equip your Adventurers ranging from common, uncommon, rare, legendary, unique, and mythical items!
  • Dozens of Monsters each with...
  • Resistances and Weaknesses to exploit!
  • Rare Monsters and Monster Packs each with randomized mutators!
  • Unique Boss and Miniboss monsters to challenge your toughest Adventurers!
  • Craft and Salvage Equipment to create the perfect equipment!
  • Upgrade Your Castle to impart benefits to all of your Adventurers!
  • Monster Invasions where you must defend your subjects!
  • Gain Your Subjects' Allegiance to receive upgraded Adventurers and more!
  • Avoid Deadly Traps or don't!
  • Adventurer Endurance that needs time to recover!
  • Adventurer University where you can educate and train your Adventurers!
  • Bestiary that tracks your Monster kills to unlock information and gain bonuses against them!
  • Harsh Death Penalty where resurrecting your Adventurers isn't cheap!
  • Retire your Aging Adventurers to impart fantastic benefits to younger Adventurers!
  • Ironman Mode where when your Adventurers die, they stay dead!
  • Adventurer Appearance Customization to allow you to customize your Adventurers!
  • Achievements to track all the things!
  • Original Retro-inspired Soundtrack to groove to!
  • Steam Trading Cards to collect!

(in no particular order!)

We have gone gold and all planned features are now implemented!

System Requirements

Mac OS X
    • OS: WinXP or later
    • Processor: 1.8GHz
    • Memory: 512 MB RAM
    • Graphics: Direct3D/OpenGL compatible card with at least 128MB
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    • Sound Card: 2d sound compatible card
    • OS: OS X 10.5 or later
    • Processor: 1.8GHz
    • Memory: 512 MB RAM
    • Graphics: Direct3D/OpenGL compatible card with at least 128MB
    • Hard Drive: 150 MB available space
    • Sound Card: 2d sound compatible card
Helpful customer reviews
3 of 3 people (100%) found this review helpful
50.2 hrs on record
Posted: November 3
Early Access Review
Im stocked, this game is just fun. It plays a little like Final Fantasy, but you choice who your heros are, name them, arm them and send them out to fight for your kingdom. You can choose to control the battles or you can have your heros auto quest. You can try and make better armor and weapons or loot it. There are a good amount of classes to pick from.

Some you have to earn. Its a fun relaxing game and for $4.99 its a steal. Its in beta so I hope there are more to come.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
21.6 hrs on record
Posted: November 17
Early Access Review
This game is fun
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
48.9 hrs on record
Posted: November 3
Early Access Review
+ pixel style graphic
- low quality graphic

+ classic style RPG
- too simple old RPG

+ roguelike random system
- not too much randam

+ many classes and races
- not much difference

+ castle upgrade
- not so special thing

++++++++++++++++++ It's cheap

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1 of 2 people (50%) found this review helpful
16.6 hrs on record
Posted: October 30
Early Access Review
Definitely not the best game. But fun for a few hours of stupidly humour, grinding fun. If that isn't your thing you wont like it.
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0 of 6 people (0%) found this review helpful
7.1 hrs on record
Posted: November 7
Early Access Review
looks like im the first to write a negative review. Well I'll keep it short and to the point: in its current state it is completely unplayable. completely 100% unplayable. The mobs are getting ridiculously strong due to some super weird bug, i've no idea whats going on. invasions are bugged. everything is bugged. o.0 cant play this anymore sad to say. I mean literally I can't.... im basically trapped in a bug that wont let me fight even the weakest monsters, they become unkillable literally even with super good gear, even the same ones i could just beat moments ago, i mean its like they're using a buff abillity that isnt getting turned off and keeps stacking. it doesnt make sense and its game breaking. :(
game dev plz fix this ♥♥♥♥ dude. o.0
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A developer has responded on Nov 10 @ 8:13pm
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1 of 17 people (6%) found this review helpful
0.4 hrs on record
Posted: October 25
Early Access Review
Ehhhhhhhhh I just can't get past the silly forced humor, not my style. This might be a great game, but I'll never know, because the dialog just annoys me to no end, and there is too much of it.
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A developer has responded on Nov 2 @ 10:17pm
(view response)
68.7 hrs on record
Posted: November 14
Early Access Review
This is a friggan addictive little game. The dungeons get a little tiresome and advancing to the next teir of enemies can hold you up if you don't pay attention to what gear you give to your adventurers. But that challnge is also what makes it addictive, trying to hire more adventurers and getting more loot makes you want to play a few more hours and make some more money.
Was this review helpful? Yes No
30.7 hrs on record
Posted: November 21
Early Access Review
This is a very great game, If you love the Diablo series item style then youll love this game. If you love turn based d&d style gameplay youll love it. You can manage several characters, share weapons, destroy stuff you do not need to create better items you can use or pass the weaker items to your low lvl characters, you also have the ability to have each character personally trained to better himself/herself on the battlefield or train the characters to have better gold/magic find, exp quicker etc,etc. Anyway Great overall game do not pass on this one.

This review has been brought to you by Grower the Bane of games.
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41.4 hrs on record
Posted: November 15
Early Access Review
A modern hack 'n loot with a retro twist. A lot of features have been implemented so far and for an Early Access title it's definitely got some punch, but a few things still need some attention. The user interface, while reasonably complete, still feels a bit kludgy:

-When dealing with sixteen or more characters at the same time some ease of use functionality like a 'Next' and 'Previous' button for sliding between them would make life much nicer instead of having to repeatedly back in and out of menus to deal with them.

-On the subject of characters, two words: Party Management. The ability to group them out and sort them manually instead of the game's auto sort process which is a constant hindrance to things like University training and gearing them out. Some fashion of control over the list at the very least would go a long ways.

-A way to speed the crafting process (read:salvaging, which is super speedy with greens and greys but takes aeons with yellows and purples) would be dandy. Perhaps a 'Salvage All' option with a confirmation box to make sure you don't accidentally torch something you wanted?

-On the subject of confirmation boxes one would certainly be welcome with castle upgrades, I can't tell you how many times I've accidentally torched a section because the game's mouse settings don't align with my system's setting.

Again, I realize we're still in Early Access but these are definitely things that need addressing.

That said I've gotten a lot of entertainment out of this one and consider it well worth the five or six bucks spent, and with 1.0 in the not too distant future I've hope that what is all ready entertaining will become even more so. Definitely recommended.
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4.5 hrs on record
Posted: November 23
Early Access Review
Really fun i love it so much.I have been playing since their was no acheivements
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6 of 6 people (100%) found this review helpful
10.6 hrs on record
Posted: July 7
Early Access Review
I have to admit that this game is waaaay more fun that I imagined and I got addicted to it.

The good things:

I really like the idea of being a king that rules over a little army of heroes that have to loot dungeons for me while I sit on my comfortable throne and plan my revenge on the evil guy, wich works actually pretty good, as far as I have played it now. (3 groups of heroes around lvl 12-14).

The dungeon crawling itself is done well enough. Most enemies have a weakness against certain attacks or elements and sometimes have special effects or buffs like vampirism or things like that. The loot from chests and monsters is motivating for more and the fact that every class has it's own skill tree offer different strategies to make the dungeon runs more interesting.

Auto save- a lot of early access games and betas that I have played until now suffered of bugs that made the games crash a lot...and they did not automatically save the progress, so I was often thrown back many hours, which is god damn frustrating. Not with this game, It may crash from time to time and it has its bugs...but I never lost much because of that.
I also really like the humor of the game.

The not so good/bad things:

The game in its current state is not really pretty, but the Ui does it job and the gameplay can make up for it.
The crafting system does not seem really that interesting, same with the vendors because I almost always find equipment in
the dungeons that are way better than the things that I can buy or craft.

At the moment the game still suffers from a lot of bugs, which is probably to be expected from an early access game.
For example, I once entered a dungeon and the navigation buttons on the Ui just disappeared, so I could not move through the dungeon, nor could I escape it - a restart fixed it and it only happend once and almost no progress was lost thanks to the autosave option.
Another bug that appears more frequently is that sometimes when a hero has had a level up, the game is not showing the stat points that I had already invested or the bonuses from the current equipment, which made it appear as if the character was completely broken and useless - which is luckely not the case, a computer restart always helped and sometimes it's just enough to enter a dungeon and teleport back to the city.

Aside from those points, I really like and appreciate the information that the developers are giving potential customers on the steam page before buying the game.
They make it absolutely clear, that the game itself is still very far from being complete and they also make clear which features are already working and what they still want to add. Also, the game seems to be updated frequently. That is sadly not as common as one might think it should be with Early Access games, so well done devs.

To be perfectly honest, when I bought this game I was not really expecting much of it, it was more like a "it's only 5 euro, it won't hurt me that much"- decision.
But, until now I have not regretted it. The game delivered everything the devs promised and I really want to dive into more dungeons, grab loot and level up my characters and I really want to see the game getting big, because it has a lot of potential and can already be quite entertaining.

5.5-6 out of 10 for the game for now, because it still needs work to make the dungeons less repetitive and for the grafics.

I forgot to mention some bugs that I have found.
For once, sometimes when I revived a hero from the graveyard, the message that pops up won't dissapear. If I hit escape the menu will pop up behind that message and I have to restart the game (the hero will still be alive after doing that)

You can actually put four heroes into a group and can save that group in one of 4 slots, so you don't have to make a new group before entering a dungeon over and over again. BUT the game allways overwrites all my save slots with the last group that I have saved, which is annoying because of if you have almost 30 heroes things get really confusing.

Which brings me to my last point, the Ui in the Adventurer menu really needs something to filter the hero list for level, classes or maybe equipment. My suggestion would, to let the player put their heroes in groups on the main/map screen. I think that would help a lot.
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6 of 6 people (100%) found this review helpful
46.3 hrs on record
Posted: October 7
Early Access Review
My halfling whirlwind barbarian named Chet, who only wanted to retire to be a duck watcher, died permanently in Ironman mode to a Crazed squatter. 10/10

This is a great little game that can be played in small chunks that quickly ramp up if you have a taste for roguelikes, old school jrpg dungeon fighting, and outrageous humor. This isn't a game that takes itself too seriously, and endears itself in so many ways. Every adventurer has his/her own bio that is completely randomized (and I do mean randomized. You may laugh at some of the combinations that crop up). The automatic questing system is a bit slow, but it's meant to be used alongside the manual dungeons where you can control toons actually fighting your foes, picking and choosing from dozens of abilities to win each fight.

There is much to do here besides dungeon fighting. You can meltdown gear you find, crafting the leftovers along with gems to tailor the optimum suit for your adventurers. You can build your castle up with a handful of improvements, send adventurers to University to earn dozens of powerups, and when they are ready to collapse, send them to the Inn to rest up for more dungeoneering.

If paper-dolling is your thing, you'll like this game as well. There's a great variety of different graphics to dress up your adventurers, along with several races that become available who have their own distinctive appearance.

It's in early access at the moment, but very playable, although there will probably be a wipe or two that will remove your progress. However, if any of the above mentioned features appeal to you, you'll be having enough fun not to care about progress. Losing is as spectacularly fun as winning in this game. If you miss any of your fallen adventurers, you can always visit them at the graveyard...
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5 of 5 people (100%) found this review helpful
89.6 hrs on record
Posted: July 10
Early Access Review
Simple but addictive game.

I bought this during the summer sale, thinking it looked like a decent game to pick up every now and then for an hour or so. It's incredibly addictive if you enjoy manager games. The turn based manual combat is OK, with new features being implemented often it is getting better as time goes on, the combat is surprisingly in depth.

The classic RPG character classes, combined with different races give plenty of room for character customisation, whilst randomly generated loot will make a fun challenge for collecting and creating your ultimate party!
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5 of 5 people (100%) found this review helpful
53.5 hrs on record
Posted: October 11
Early Access Review
Adventurer Manager is an entertaining and promising mix of retro-style RPG and city manager. Yes, some elements feel redundant and grind-y after a while, but the game, even as it stands, contains plenty of other features to play with if boredom kicks in. The gear-forging system is fun, and the mad lib-style generation of auto-quests and character bios is a cute touch. I also enjoy the way skill points are distributed. Rather than gaining a tree of progressively awesome skills, you're allowed a certain number of skills to drop points into as you please. The number of skills allowed (as well as proficiency in those skills) progresses with level. It isn't without flaws; the gold-earning system is a little unbalanced, and as others have mentioned, the combat gets repetitive pretty quickly. However, considering the depth of the game in its current unfinished state, I'm excited to see how it develops.
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4 of 4 people (100%) found this review helpful
6.0 hrs on record
Posted: September 29
Early Access Review
Pretty fun little game if you enjoy(ed) playing RPG games that have the 8-bit look and feel to it. Fairly simple to get a grasp on and a good little time waster if nothing else.
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3 of 3 people (100%) found this review helpful
1.5 hrs on record
Posted: October 14
Early Access Review
A very charming game, with a pretty good sense of humour.
However it's chosen a pixel style graphic scheme, which really doesn't suit it.
The retro music is good, and insanely catchy.
I'd be much more interested in this if it had a fresher graphic style, I'm over pixel style games.
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3 of 3 people (100%) found this review helpful
33.9 hrs on record
Posted: September 28
Early Access Review
I love this game. I've put up with restarting with each new build because the new features are worth it. It's low stress and interesting enough to keep bringing me back -- I feel that even if I only have a short amount of time ready, I can do something meaningul, whether it is character / gear management, party assignments for auto-questing, or taking charge of a group and running through a dungeon myself.

A surprisingly deep turn-based combat system with interesting abilities and a push-your-luck element to dungeon exploration as you try to best manage your group's health and energy. Good variety of different classes and it's fun organizing parties to auto-quest, seeing which combinations work well together, or if you can tackle a high risk dungeon run with lower level characters to try and level them up quickly. Good variety of choices both in and out of the dungeon mode keeps the management aspect from getting too repetitive.

It's less a game to focus on intently and more of something to have on in the background. It's the perfect complement to a lazy weekend afternoon spent watching baseball, or having the auto-quests progress while working on another project, or toggling back and forth to the game while playing something else. But even with that, it's still worth it -- especially for the price.

That said, I would have liked a bit more variety among the classes / race combos, so that once you unlock a new race (like elves) there was a greater incentive to create new PCs using those races. If you play for a long stretch at once, the gameplay and your decisions can feel like you might as well be on auto-pilot.

Ultimately, I think the game delivers what it says it will. The publisher has shown a commitment to improving the game and has done a great job providing value in a pre-launch title. I cannot wait to see what the final game has in store.
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3 of 3 people (100%) found this review helpful
18.2 hrs on record
Posted: September 6
Early Access Review
I've had a few bugs pop up, only one that impacted gameplay and a developer chimed in immediately to fix it.

Overall, I've found the game pretty fun - and the developers more than worth investing in.
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3 of 3 people (100%) found this review helpful
295.0 hrs on record
Posted: July 20
Early Access Review
Fun for those who dont mind old style turn based games. This allows me to use all Dream Warriors in it, so i am having a blast.
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3 of 3 people (100%) found this review helpful
60.2 hrs on record
Posted: July 1
Early Access Review
Wonderful $5 spent! It's an enjoyable take on JRPGs with a little sim/management to boot. Adventurer Manager is a refreshing change of pace that blends Suikoden's town improvement with a character/party managment system with equippable item levels akin to Diablo's.
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