Reunite the kingdom of Adventuria and defeat the evil Illusionist Miraj by recruiting Adventurers to send on Adventures for epic loot and rewards in this RPG/Management Sim with tons of depth, randomization, and customization options!
User reviews: Mostly Positive (233 reviews)
Release Date: Dec 4, 2014

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"My little army of heroes, muwahahahahahahaha!"

Recent updates View all (60)

March 14

Sneak Peeks!

Hey All! I'm here to drop off some goodies from the current Development Pineline! Adventurer Manager certainly isn't abandoned, by any measure!

Remastered Version - New Models, Weapons, Animations, Sounds, Music and Backgrounds!

Sneak Peek at the Endless Tower DLC Cut-Scene!

We'll also be releasing some more news, this month, about the changes to the "Auto Adventure" System and University as well!

12 comments Read more

March 14

1.0.07 Hotfix - Save Issue Resolution on 3/13

Our apologizes for no initial notes regarding this update.

We addressed a situation that was causing games to not save correctly. This hotfix may require an extra steps if you notice that your save games are still not saving as they should be. We noticed this was mainly related to the Tutorial System and Quests. If you were already past the Tutorial, and saving fine, then you were likely unaffected.

You can visit this thread with the information on the *issue and the extra registry fix that resolves it:

*Players that reported the issue to us and helped troubleshoot were given a free key for Adventurer Manager and an "IOU" key on our upcoming DLC, The Endless Tower!

It's our super-main-priority-top-goal here at VAStudios to take care of our community to the fullest of our ability. We appreciate everyone that takes their personal time to assist us with the resolution of any issue. Special shoutouts to Dennipoo700 and jwillie_berg!

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“For a modest $9.99 on Steam, you can purchase a wonderfully original title that will guarantee dozens of entertaining hours.”
True PC Gaming

“If you want to buy a ticket to see a game get made in incremental stages and enjoy JRPGs, Adventurer Manager is the best choice on Steam today.”

“This game has the most absurd quest details and dialogue you will ever experience in your life, and it’s the best thing ever.”

About This Game

The evil Illusionist Miraj has murdered your parents, the King and Queen, and has taken control of the Kingdom of Adventuria. Playing as the King's sole heir, you must recruit local Adventurers to complete Adventures to regain the loyalty of the various races in the realm. Only through reuniting your kingdom will you have the power to defeat the evil Illusionist Miraj!

  • Create Your Ruler to begin your story!
  • Recruit Randomized Adventurers from 7 races and 13 classes each with their own bios, benefits, and drawbacks!
  • Unlock Secret Party Bonuses by organizing your Adventurers into 4 separate parties and arranging their formation front to back!
  • Send Your Adventurers on Adventures to over a dozen different locations on a large world map!
  • Automatically Complete Adventures and...
  • Manually Complete Adventures for bonus rewards!
  • Turn-based Combat with dozens of skills and spells!
  • Level Up your Adventurers with attribute points!
  • Tons of Skills from unique skill trees!
  • Endlessly Generated Loot to equip your Adventurers ranging from common, uncommon, rare, legendary, unique, and mythical items!
  • Dozens of Monsters each with...
  • Resistances and Weaknesses to exploit!
  • Rare Monsters and Monster Packs each with randomized mutators!
  • Unique Boss and Miniboss monsters to challenge your toughest Adventurers!
  • Craft and Salvage Equipment to create the perfect equipment!
  • Upgrade Your Castle to impart benefits to all of your Adventurers!
  • Monster Invasions where you must defend your subjects!
  • Gain Your Subjects' Allegiance to receive upgraded Adventurers and more!
  • Adventurer Endurance that needs time to recover!
  • Adventurer University where you can educate and train your Adventurers!
  • Bestiary that tracks your Monster kills to unlock information and gain bonuses against them!
  • Harsh Death Penalty where resurrecting your Adventurers isn't cheap!
  • Retire your Aging Adventurers to impart fantastic benefits to younger Adventurers!
  • Ironman Mode where when your Adventurers die, they stay dead!
  • Achievements to track all the things!
  • Original Retro-inspired Soundtrack to groove to!
  • Steam Trading Cards to collect!

System Requirements

Mac OS X
    • OS: WinXP or later
    • Processor: 1.8GHz
    • Memory: 512 MB RAM
    • Graphics: Direct3D/OpenGL compatible card with at least 128MB
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    • Sound Card: 2d sound compatible card
    • OS: OS X 10.5 or later
    • Processor: 1.8GHz
    • Memory: 512 MB RAM
    • Graphics: Direct3D/OpenGL compatible card with at least 128MB
    • Hard Drive: 150 MB available space
    • Sound Card: 2d sound compatible card
Helpful customer reviews
192 of 251 people (76%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: December 11, 2014
Adventurer Manager is a neat concept, but poor execution killed most of my joy. When you name a game "Adventurer Manager," my first thought is that my job would be to outfit the adventurers and let them go on their way.

I didn't do my due diligence before buying this game exactly for that reason.

Instead, most of your time in Adventurer Manager is spent locked in slow turn-based battles or an equipment management system that takes just a little too much effort.

I'd rather be handling diplomacy, town economics, or really anything other than having to do yet another dungeon crawl.

No one likes a micromanager, but Adventurer Manager forces you to be one.

Update following the developer's response:

Hi there,

I appreciate your response. First, I'd like to say that this review is a gut reaction. It's not a mechanical critique of the game.

I admitted that I didn't research the game to drive home the fact that my experience is based entirely around impulse buying your game. I'd read an article on either Rock Paper Shotgun or PC Gamer about Adventurer Manager, saw that it was on Steam, and picked it up without a second thought.

Many reviews come from members of a game's community that either love or hate it. I'm a guy who bought it, played it for a couple of hours, and didn't end up liking it very much.

I'm definitely not accusing you of false advertising. You explain exactly what the game is and what to expect on the store page. Most of my issues with the game stem from core mechanical problems that can't be expressed through screenshots or gameplay trailers. I'd have had to watch someone play the game to see the stuff that left a sour taste in my mouth.

Having bought the game, though, I've also bought my right to share my opinion about it. Steam only lets me give a game a thumbs up or a thumbs down, but in many cases I'd probably pick a middling option.

I decide by imagining if a friend — someone I know who likes this type of game — asked me what I thought. If I could imagine myself saying "You might like it" at some point, then it's a thumbs up. If I can't imagine myself suggesting it to anyone who I know, then I rate it negatively.

Here are some after-the-fact critiques:

I didn't feel like I was progressing very quickly. Most of why I play these lightweight, casual-ish games is to get the distilled seratonin that can only come with upgrading my dudes.

Tying class unlocks to reputation didn't feel fun. I'd rather just tell my rogue that he's going to be an assassin now.

I did some thinking during my commute this morning about what I actually meant by "slow" turn-based combat.

The auto-adventuring feature is a neat idea, but it's functionally identical to the vast majority of the dungeon crawling gameplay. I think my issue is that I'm only exerting agency over 4 of my 48 adventurers at any given moment.

Let's say that the game took a cue for FFVII's "active" turn-based battle system. The adventurers would handle the fights on their own, but the player's job would be to check in on them and reveal enemy weaknesses, give stat-boosting pep talks, and pull them out if the going gets too tough. The time-based turns combat would then give the player breathing room to swap between adventuring parties on the fly.

These automated parties could adventure simultaneously, and the total number of adventurers you could have in the world at one time would naturally be limited by your ability to multitask between however many parties were adventuring at any given moment.
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A developer has responded on Dec 11, 2014 @ 8:15pm
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40 of 49 people (82%) found this review helpful
30.9 hrs on record
Posted: December 6, 2014
Game promise Adventure Manager. Game delivers Adventure Manager.
Genre is unique and difficult to compare with other games. Pixel style is something you like or dislike.
This one is pixel heavy and I like because it's done clean, original and diverse.

For me it comes most close to the first and fine combination of RPG and rogue-like genre in one game.
Amount of loot is diverse and stats customization is deep.
Don't have too many hours in the game yet, but want to give my support already by rating the game positive.

For me personal I don't like playing on the same world map all the time.
Lot of things in the game are random, but the world map is the same every game.

Hopefully see the next game or DLC with an option to start on a random world map.
Where you have to conquer some cities before you can rent heroes from them or have more different caves, castles and other quest objects on different positions every time.

Very nice to see that the devs are very active on the forum and for almost every detail the players ask for improvement have intention to deliver. Tons of AAA games wich cost over 30 euro what are abandoned days after release.
Not this one.

While it may look casual it's not. I can imagine some people think of this game like the next tablet/mobile game on PC because of the graphic style used. It's not. It's a deep and diverse game with tons of customization and requieres some knowledge of classes and stats of other rpg's to take out the max from your characters.
But that's what it makes a management simulator. You need to take some time to learn, to read, to try and experiment the same way as your characters do.

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33 of 42 people (79%) found this review helpful
3 people found this review funny
38.9 hrs on record
Posted: January 18
One of the coolest RPG/Management Sim out on the market.

I did payed full price for this and to me its well worth it.

This game you create a ruler which you hire heros to go on adventures.
your heros do age in this one which older they get they have a chance
to die once they reach an older age.

It reminds me of an oldschool rpg games but this one is a RPG/Management Sim style.
nice music as well.
10 / 10 stars

Just to say this game is not in beta.
it was my mistake on saying so.
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26 of 31 people (84%) found this review helpful
25.4 hrs on record
Posted: December 3, 2014
Early Access Review
This game really deserves more attention. I didn't play that far. Actually I only reached ~ lvl 15 or so but I already spent 20h ingame and that's way more time than in most other games I own (and I own many). I am sure that I will sink more in it later when it released

The graphics are simple but noneless nice to look at. A feature that I think should be in every game is here: The characters appearence change depending on which equipment you wear.

The battle system seems deep for a indie game. There are a lot classes and races to choose from and combine. The bosses are unique and challenging (depening on the gear you have I suppose)

There is also a auto adventure mode, where you can train up to 4 parties at the same time and earn money/items.
The crafting feature wasn't fully functional when I played it in EA, going to check it out later. The management system (where you can extend your castle with various different stuff) is a nice addition.

If I had to rate this game I would give it a 8/10.

P.S. hope you don't mind my poor english. I am not native.
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27 of 36 people (75%) found this review helpful
5.2 hrs on record
Posted: December 4, 2014
Pre-Release Review
Fun game that's easy to get into. Don't look at my playtime, as I've played many more hours offline.

I greenlit this game a while back, and kept track of its progress. This game has lacked update for quite some time, but the devs at least claim to continue working on the project. The combat can be tedious at times, as there aren't THAT many things that make each character different, besides the 12 classes, but it is still unique in it's auto adventures, and has a nice Diablo-esq loot system that keeps you playing. The game's "story" actually will take a while to complete, which makes this game even better. There is also a good randomization system with many bosses and monsters.

8/10: Fun, unique, cheap indie game, but will get repetitive after time. Worth the $10.

Edit 1: Thanks, Strikes, I look forward to seeing what you guys come up with!
(Devs say that new content will "remove any potential crazy-repetitive-frusterations.")
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15 of 19 people (79%) found this review helpful
43.8 hrs on record
Posted: December 6, 2014
Probably the closest you'll get to Disgaea on the PC. Make tons of characters, level them up, give them awesome equipment, boost their power in various ways, and do this ad infinitum. The game is very much a manager game. While there are dungeons, a lot of your success depends on fielding as many parties as possible, sending them on auto-missions (while you do your own thing) and reaping the rewards. Without this support system, the game can turn into a bit of grind.

So don't expect to get into this game, and skimp on that aspect, it's very much 50% dungeon 50% manager, which entails a lot of menu and item shuffling. I would say, as of right now, this is the game's biggest flaw. The menus are not sufficient for managing (maximum) 48 seperate characters. Otherwise, the game works, and satisfies that obsessive compulsive power building, party constructing itch.

So if you're into that sort of thing, (I am!) the game is satisfying, and you could do a lot worse for the price.
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9 of 9 people (100%) found this review helpful
37.7 hrs on record
Posted: February 1
Honestly, I keep on forgetting there's an actual plot. I'm just having lots of fun managing the kingdom, going on adventures, getting loot.

Seriously, though, the loot in this game is not joking around. There's SO MUCH LOOT.

Fortunately, it's easy to manage all of that loot.

A lot of the game design is perfectly fine, in small numbers... but you can have up to 48 adventurers. 48! That's... like 12 parties of 4. I've only got... 20, I think? It's getting kind of ridiculous to manage it. This game could really, really use some better large-group management design.

Examples include, for instance, the university. You select an adventurer, and pick what he's going to learn. Easy, right? Yeah, it's fine if you've got like 4-8 people. At 20, I'm like... okay, someone finished the thing they were learning... who was it? Who's ready to learn something new? Wait, I have to go through this ENTIRE list, one at a time, to find the one guy who's ready to learn something?

I'm really at the point where I don't want to hire any more adventurers, because the management is getting crappy. I've got one favourite party, and the rest can go off with relatively random, fairly mismatched gear. Whatever. What would be nice? A big box, to put "Random Gear of Doom" into, and the adventurers can equip themselves however they damned well please, if you check an auto-equip box or something. Nice and easy! Dump in nice gear, forget about it, profit.

Anyway, aside from problems with scale, the game is just plain fun, and I'm really loving it. Hope you love it, too!
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13 of 17 people (76%) found this review helpful
7.6 hrs on record
Posted: December 6, 2014
Ok, it's fun and I would recommend it to others. Getting your heros and raising them from nothing gives some satisfaction, and its not like you are left twiddling your thumbs while you wait for your heroes to return. But there is one thing that does get to me, and its the silliness. You see, there is silliness and then there is 'Oh god' silliness. Sometimes the encounters and the quests has the latter and it can get old real quickly.

But if you can overlooked that, I give it a thumbs up.
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10 of 12 people (83%) found this review helpful
1.8 hrs on record
Posted: December 7, 2014
If you like adventuring funny stories lots and LOTS of loot. You'll absolutely love this game. There's a lot going on and there is even a semi persistant battle between the towns. Which is kinda interesting. I like the customization too.
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A developer has responded on Dec 7, 2014 @ 10:57am
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8 of 9 people (89%) found this review helpful
18.3 hrs on record
Posted: December 9, 2014
Old school graphics and the feel of being a dungeon master for your adventurers, all while completing a quest to save the world from an invading lunatic, as usual. The devs are super responsive on the forums, and in recent patches to the game. this one is a definite must play! Micromanage your adventurers, equip them, send them on automatic adventures, all with humorous requests. Tons of items in loot to sort through and use on all of your styles of adventurers. Several races, classes with special bonuses or penalties for using certain gear. Very nicely done!
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A developer has responded on Dec 10, 2014 @ 8:26pm
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8 of 9 people (89%) found this review helpful
0.8 hrs on record
Posted: December 11, 2014
Don't let the name fool you! Altough a decent Turn-based RPG, the "Manager" part is not as prominent as you'd think! It is a fun, silly and cute RPG but the management part is just a sticker slapped on above the RPG-part.
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166 of 307 people (54%) found this review helpful
1 person found this review funny
111.1 hrs on record
Posted: December 4, 2014
I have played this game since the early stages of development, and all I got to say is that it only got worse, and worse.

- Lots of managing (Training, Equipment, Stats, Skills, Crafting), if you want managing overkill, this is the game you want.
- Infinite amount of loot (Only a few items are fixed).
- Many classes
- Playing through the game will take you quite some time (There is a grindy nature to the game, so while it does take some time, expect to repeat stuff).
- Atleast it does not have the option to pay instead of waiting, like many of these games would have had.

- A lot of microing and clicking deep through menues (Could have been made more accessable, easier to navigate).
- Where to click sometimes needs some getting used to, the answer is not always super obvious.
- The pacing of the dungeons are dreadfull. (Clearing higher level dungeons can take a lot of time).
- Getting levels on your Kingdom still has no effect to my knowledge. (Has an effect, but not visible enough)
- Some missing icons, some bugs.
- Town reputation bonus is not visible enough.
- Having 48 adventurers, training them all, having them all on adventures, while doing dungeons will give you a strain injury, before breakfast, twice. (Seriously, this game has you move the mouse as much as possible, think playing Minesweeper on a 4k Screen in a cinema, with very low mouse speed)
- When you get your first Mythical Bow, it WILL have Strength, I guarantee it. (Make it possible to change stats on items?).
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A developer has responded on Dec 4, 2014 @ 5:51pm
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7 of 8 people (88%) found this review helpful
9.7 hrs on record
Posted: November 24, 2014
Early Access Review
Certainly worth the cheap price it is asking. Kind of like "Final Fantasy Crystal Chronicles: My Life as a King" but a pixel-art, retro version with silly/goofy humor and the ability to control parties on quests if you want to. It's still pretty early access and needs a bit more in the way of an in game manual or tutorial but otherwise it's a fun little RPG/Management combo.
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8 of 10 people (80%) found this review helpful
25.3 hrs on record
Posted: December 9, 2014
This has to be one of the best games ive played.
Id even pay 30bucks and still be very happy, so its worth every penny.

(This got patched and is in game)
I miss a few things, like able to fast inspect and entire party group ( you can group 4 of your adventures into a party). A tool that would give me a better and faster overlay of all the party (total of 8).

But I suspect it will be added, this game is addictive, fun and overall a great way to spend my (and yours) time.

Edit, many of the small issues ive had got patched now.
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5 of 5 people (100%) found this review helpful
11.2 hrs on record
Posted: February 4
I love turn based RPG's, this is no exception. Weirdly relaxing, and can be challenging when scrambling to find healthy characters to fight with when a friendly city is randomly invaded.
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6 of 7 people (86%) found this review helpful
37.5 hrs on record
Posted: December 14, 2014
Adventure Manager is easily one of the funnest and most addicting games I've played in a while. If you're old like me (and I know I am) you will appreciate the old school look and feel of the game. It's easy to learn, but not a simple game. I really like that you can be hands on, choosing your groups, leveling them (with skill trees and attribute points). You can guide a group through a dungeon AND you can have groups "auto-adventure", so other groups can gain loot and XP while you run another group. There is tons of loot, and crafting using said loot.

It takes some getting used to, but once you get a few fights under your belt, and you start building multiple groups, the fun really starts! You can have up to 48 adventurers (in groups of 4). I currently have 4 groups (20 peeps) and I'm thinking about adding more. Honestly, I've lost myself for hours in this game, but not feeling like I'm grinding toward an end-game. Just enjoying the journey.

The devs are very active in the community (which is quite refreshing these days) and they listen to the player base!

I cannot recommend this game enough, especially for the price. You'd pay more to see a 2 hour movie, and I've already gotten almost 40 hours of pure enjoyment from this phenomenal game.

10 out of 10, and personally, my favorite game of the year!

*EDIT: spelling
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6 of 8 people (75%) found this review helpful
2.7 hrs on record
Posted: December 30, 2014
A fun little RPG with heavy looting elements where you can create and customize your own characters of different classes and send them on quests. It's like Legend of Grimrock, but with more of a classic/nostalgic look to it. To be fair, it isn't the best RPG I've ever played, but it's simple, easy to understand, and doesn't require some super high-tech $1,000 computer to run.
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6 of 8 people (75%) found this review helpful
29.0 hrs on record
Posted: February 5
Leaving this as a negative review for the moment, I may change it depending on future UI and game updates.

Major cons, personally-

- Tonnes of grinding- as stated, they intend for us to grind a party most of the time we play.
(this is not a manager game, this is a repetative dungeon crawler game at that point)

- The dungeons are bland even the first time they are played through (let alone the 10th), and while the story is quirky and kinda fun like Knights of Pen and Paper, there is not nearly as much of it, and it feels lackluster in parts.

- The tutorial is incomplete, never once mentioning the huge importance of reforging weapons.
(This seems to be a core mechanic, and for it to be left as an "advantage" for the players that go read the forum and know that it is a core mechanic... seems a little, eh, not good?)
(Will have to replay but I also don't believe it warns the player to use the fast forward VERY sparingly.)

- The invasions are very very very steep learning curves with a craptonne of luck involved in surviving without RNG blessings. Invasions also need to be sought out and clicked on the map, without it ever really telling the player about them (tutorial issue or much clearer identification, possibly a different color or pulsing aura?)

Overall, the generally clunky interface is not made up for with in game humor or the spark that makes indie games appealing, and the lack of really engaging, well, anything about the grinding, makes it a frustrating mess to me personally.

I can put up with a little grind for a fun story, and the reward of another new one liner or groanworthy pun every few minor tedius tasks (what made me spend so much time and money on Knights of Pen and Paper) can make up for a myriad of sins.

Even discounting the mix up between what I thought the game was, and some shaky wording from what I remember (something about avoiding grinding.) the lack of sufficient little QUESTS makes this game a meh at absolute best for me. Give us new bits of text, or, even better, new dungeon options or variety, and it would make grinding less of a chore or job. (Something I do NOT do for fun. As it stand I put this on the same tier as scrubbing a floor or cleaning the fridge in a dorm.)

The autoplay mechanic will definately salvage that, because I do not need to be bored to tears grinding the same exact layouts of 4 or 5 dungeons near endlessly to advance to the next dungeon... and do the same thing again there.

But as it stands? This makes it a negative review still, and a strong "Buyer really needs to be aware before buying" situation.

Saving original review so people can see it.------
I was incredibly frustrated, and, well,---------------
It felt like a bait and switch at the time.------------

It was pretty fun in alpha.
Now? Now it is horrible.
This is not what I wanted, this is the OPPOSITE from what I wanted.
Clunky mechanics, bugs everywhere, it forces you to micromanage every friggen aspect while doing all the tedious annoying grinding the game was supposed to avoid.

Best of all 9 times out of 10 at level 7+ you have absolutely no way to win if you accidentally trigger an invasion. Congrats, 45 hours in game for a town to be available to turn in this quest, because, whoops, all your adventurers died due to ♥♥♥♥♥♥ mechanics.

Oh, and don't bother trying to "retire" your adventurers or any ♥♥♥♥♥♥♥♥ like that- no reasonable bonuses till way late in the game, and if you made it that far, you don't NEED them anymore, because you obviously cheated, or are a god of patience.

Lame as hell.

Avoid this game at all costs unless you absolutely adore mindless grinding without any real chances of progressing regularly, and a sense of overwhelming frustration excites you.
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A developer has responded on Feb 5 @ 10:46pm
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7 of 10 people (70%) found this review helpful
8.1 hrs on record
Posted: December 15, 2014
Not bad, but it feels rather unpolished for what it is. Great amounts of customization and decent graphics but combat, at least early on, is long and repetitive. progress choices are very limited, it plays more like a linear JRPG than a standard 'manager' game. this probably more for Pokemon fans than fans of the secondary assassin metagame mechanics from Assassin's Creed II.2 and on.
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8 of 12 people (67%) found this review helpful
3.4 hrs on record
Posted: December 8, 2014
Lots of customization.
Some of the managment aspects.
Small Learning curve
Easy to use Interface

Not enough micro management.
UI interface I find slow to use
Finding things on my map can be discombobulating, when first opened.
Not Enough Management to be considererd a Management Game
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A developer has responded on Dec 9, 2014 @ 6:30am
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