Reunite the kingdom of Adventuria and defeat the evil Illusionist Miraj by recruiting Adventurers to send on Adventures for epic loot and rewards in this RPG/Management Sim with tons of depth, randomization, and customization options!
User reviews:
Mixed (407 reviews) - 63% of the 407 user reviews for this game are positive.
Release Date: Dec 4, 2014

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Recent updates View all (70)

January 3

2.1.1 Quick patch

Hi Everyone

Since we got so much feedback on it, I've readded Right-click functions, and made sure any instructions in game reflects that. Also added the version number to the bottom of the screen when loading the game.

I have also allowed quick salvaging with right click as well.

You can still perform the new alt/cmd click to perform the same functions as right clicking in game.

3 comments Read more

January 2

Patch 2.1.0

Additions / Changes:

  • Teleport system within the Endless Tower. You can pay a fee in certificates to go up every 5 levels you have made it previously.
  • Removed the need to right click all together. Anything you would do with right clicking before now takes alt-click if you’re on windows, and cmd-click if you’re on mac, with an exception to picking up items from the ground. That’s just a standard click.
  • Brought down mob health slightly. A little more significant on boss mobs
  • Rebalanced skills and ranks a bit, in order to make purchasing ranks feel more worthwhile. May fine tune more after community feedback.
  • Added a couple of low chance special floors to the Endless Tower with an achievement!
  • Crafted gear in the Endless Tower can go above ilvl 50 now -- if you have a maxed out party.

  • Mac clients were still having reported issues saving. I’ve fixed that now. Should be good to go.
  • Found a couple more sources where bad items could be generated and removed that. Hopefully this addresses the issue where the game was freezing up when loot was generated.
  • There was a couple of misplaced tutorials. They should happen in the proper order when you listen to the Jester.
  • Level Requirements can’t go above 50 now… That is unless I add a bit to the level cap ;)
  • Removed the Label rename for gear in the tower. I’ll have to readdress this later, but it was causing issues with crafted gear being saved properly in between game sessions.
  • The exit button was hidden for the endless tower shop in certain resolutions. moved that to an easier to find location.

What's Next:
More bugfixes, and getting steam offline mode to work a little more reliably. It is a single player game after-all.

4 comments Read more


“For a modest $9.99 on Steam, you can purchase a wonderfully original title that will guarantee dozens of entertaining hours.”
True PC Gaming

“If you want to buy a ticket to see a game get made in incremental stages and enjoy JRPGs, Adventurer Manager is the best choice on Steam today.”

“This game has the most absurd quest details and dialogue you will ever experience in your life, and it’s the best thing ever.”

About This Game

The evil Illusionist Miraj has murdered your parents, the King and Queen, and has taken control of the Kingdom of Adventuria. Playing as the King's sole heir, you must recruit local Adventurers to complete Adventures to regain the loyalty of the various races in the realm. Only through reuniting your kingdom will you have the power to defeat the evil Illusionist Miraj!

  • Create Your Ruler to begin your story!
  • Recruit Randomized Adventurers from 7 races and 13 classes each with their own bios, benefits, and drawbacks!
  • Unlock Secret Party Bonuses by organizing your Adventurers into 4 separate parties and arranging their formation front to back!
  • Send Your Adventurers on Adventures to over a dozen different locations on a large world map!
  • Automatically Complete Adventures and...
  • Manually Complete Adventures for bonus rewards!
  • Turn-based Combat with dozens of skills and spells!
  • Level Up your Adventurers with attribute points!
  • Tons of Skills from unique skill trees!
  • Endlessly Generated Loot to equip your Adventurers ranging from common, uncommon, rare, legendary, unique, and mythical items!
  • Dozens of Monsters each with...
  • Resistances and Weaknesses to exploit!
  • Rare Monsters and Monster Packs each with randomized mutators!
  • Unique Boss and Miniboss monsters to challenge your toughest Adventurers!
  • Craft and Salvage Equipment to create the perfect equipment!
  • Upgrade Your Castle to impart benefits to all of your Adventurers!
  • Monster Invasions where you must defend your subjects!
  • Gain Your Subjects' Allegiance to receive upgraded Adventurers and more!
  • Adventurer Endurance that needs time to recover!
  • Adventurer University where you can educate and train your Adventurers!
  • Bestiary that tracks your Monster kills to unlock information and gain bonuses against them!
  • Harsh Death Penalty where resurrecting your Adventurers isn't cheap!
  • Retire your Aging Adventurers to impart fantastic benefits to younger Adventurers!
  • Ironman Mode where when your Adventurers die, they stay dead!
  • Achievements to track all the things!
  • Original Retro-inspired Soundtrack to groove to!
  • Steam Trading Cards to collect!

System Requirements

Mac OS X
    • OS: WinXP or later
    • Processor: 1.8GHz
    • Memory: 512 MB RAM
    • Graphics: Direct3D/OpenGL compatible card with at least 128MB
    • DirectX: Version 9.0c
    • Storage: 150 MB available space
    • Sound Card: 2d sound compatible card
    • OS: OS X 10.5 or later
    • Processor: 1.8GHz
    • Memory: 512 MB RAM
    • Graphics: Direct3D/OpenGL compatible card with at least 128MB
    • Storage: 150 MB available space
    • Sound Card: 2d sound compatible card
Helpful customer reviews
34 of 41 people (83%) found this review helpful
260.0 hrs on record
Posted: December 9, 2015
Retro Turn-based, four members squads doing dungeon crawls...
Seems pretty blend BUT:
-You can send your squads in Auto-questing or send them manually.
-13 Classes and 7 Races give you plenty to work with.
-Upgrade you Castle to gain advantages (choices Do matter).
-Send your guys and girls to University to increase their stats.
-Use the weaponsmith near your Castle to craft gear which can be enhanced by rare stones...
If you like turn-based fighting: Get it!
If you like light story and plenty of characters in your rooster (48 Max): Pick it up!
Oh and the DLC Endless Tower rocks, adding new challenges through infinite randomly generated dungeon :)
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37 of 55 people (67%) found this review helpful
2 people found this review funny
0.4 hrs on record
Posted: January 16
If you're looking for a game where you manage adventurer's, send them off to do quests, manage multiple teams of heroes. Manage a kingdom. Then look elsewhere. This is just an RPG that tries to sell itself as a simulator/manager game. It feels like Knights of Pen and Paper without any of the charm, flexibility, and that fun factor. It's quite boring and it attempts progression by making you play as a single boring class and you must unlock other adventurers by grinding through boring dungeons [which are basically random battle simulator] to unlock more boring garbage.

It's just an rpg and it struggles to even do that.

Avoid this game unless you wanted a game like Tap Hero with bad art that pretends to be 'pixel' art, but it's really just like they hired Notch's ♥♥♥♥♥♥♥♥ cousin to do programmer-art. My god is this game boring.
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7 of 8 people (88%) found this review helpful
4.9 hrs on record
Posted: April 17
Inventory Manager 2016 is a fantastic concept, let down badly by the lack of automation options (such as auto-equipping the best loot, auto-levelling adventurers, etc.) which means that the game quickly becomes overwhelming due to masses of largely indistinguishable loot and an enormous adventurer roster to divide it between.

There are no obvious restrictions on recruiting adventurers other than a hard cap of 48 (it got completely overwhelming for me well before the time I reached 29 adventurers and stopped). Adventurers do not appear to need to get paid after recruitment, and I could see no other obvious restriction (such as adventurer boredom) on recruiting up to the cap. In fact, constant recruiting is encouraged as new adventurer classes are unlocked regularly as you play.

Each dungeon run is done by a roster of 4 adventurers and nets a minimum of 10-15 items, any of which might theoretically be a slight improvement for any one of your up to 48 adventurers. As a result, to genuinely min/max your roster you need to literally flick through each of your up to 48 adventurers every time you hit your inventory cap (which is constantly) or risk tossing potentially useful gear.

Furthermore, although there is a common/uncommon/rare etc loot system, and you can vendor all commons, uncommons etc. this is a blunt instrument because rarity seems largely related to the total number of stat boosts an item gives.

In practice, because of the usual adventurer stat system, you’re really only focusing on one or two stats per adventurer class anyhow (eg strength and constitution for warriors) and therefore most of the extra stats are largely useless. This means that even common gear can occasionally be better for your particular adventurer than rare.

In any case, as you’re constantly adding new adventurers to your roster, and these guys arrive with almost nothing, you really need to maintain a fairly large standing pool of basic gear to equip the new guys with.

All the above aside, the game could be a nice, casual game with some interesting progression, and I like the simple way that dungeon crawling is implemented. Unfortunately, the sheer volume of potential actions available at any one time, and the lack of any noteable quality of life automation, puts this game firmly in the category of games that are much more trouble than they are worth.
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8 of 12 people (67%) found this review helpful
25.1 hrs on record
Posted: December 8, 2015
Update: The more I play, the more I am really enjoying this game. There are some things that need work, but the game is loads of fun and definatly worth the money. Will be doing an in depth review once I have more playtime with it. My original review is below.

Bought this game on sale to support the devs.
The developer seems to really work with their fanbase, listen to feedback and produce new content based on that feedback, something that is rare in the industry today.

I've only played enough to get a glimpse of what the game has to offer so this wont be an in depth review right now, but will update as I play.

The art style and music is very reminiscent of old 8-Bit games and brings nostalgia for me.
Zone's/map size is pretty decent for this type of game, and the ammount of classes, item slots, and things to do gives the game a fair amount of content, and apparently with DLC coming and the developer's active with their community, its a safe bet that this game will evolve and grow.

So i bought this game on sale for less than 2$, and for me that was worth it alone to support these Dev's. Even at full price for 5$, this game seems to be worth it if you enjoy the game. If you like this style of game but have oppinions or objections with it, then commincate amongst the community and to the developers and maybe they'll just listen and create the game you always wanted. That's how the game industry should operate and supporting that idea to me is worth my money.

All in all the game is a good bit of fun, and perfectly worth the price as long as you can look past some bugs here and there which should be sorted out over time, as well as some features that need to be tweaked or adjusted. Bottom line: If your patient and you like turn based dungeon crawlers with a little bit of resource managment/party management thrown in, you'll enjoy this game.
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3 of 3 people (100%) found this review helpful
7.8 hrs on record
Posted: April 5
I seriously need to reccomend this game highly because I paid all of $0.49 for this thinking it was just a trading card freebie after looking at how negatively this title has been panned. The game is secretly amazing and the devs deserve more.

The largest flaw that this game suffers from is the title, which is misleading. You put 'manager' at the end of a video game title and people are going to expect some variant of glorified fantasy football. This game is not that. This game is essentially Darkest Dungeon with a healthy dosage of Knights of Pen and Paper sprinkled on top.

How the formula works is that there are seven distinct cities within the kingdom from which you can recruit adventurers, one for each predominant fantasy race. Each race is limited to their own preferred class, but as you complete tasks for that town or complete quests with their race's adventurers, your reputation within that city increases and your pick of the litter improves as well. You have your own castle as well, which you can construct upgrades onto which grant improvements to your characters across the board, and a university where you may send errant adventurers off to for training between missions, with several dozens of possible upgrade paths.

So you form your team of dudes and take them on a quest and engage in a series of turn based jrpg-styled battles where careful team planning and prioritized targeting can make the difference between life and death. If they survive then you get showered with the glorious Diablo looot fountain. If they die, well, they die. They can be revived later for a steep fee, or if you're not a baby ban and play on the ironman difficulty setting, death is permanent.

Even if you do survive, characters have a slowly recovering stamina bar which is exhausted with each door kicked down, and the lower it goes, the bigger a hit to their stats they take. In order to give them a chance to recooperate, you can hire a few entirely new teams of adventurers. One team goes out while another is resting while a third is studying at the university while a fourth fifth sixth and seventh are doing automated AI missions and the 8th is on standby for when the evil overlord tries to invade one of your cities, which is a thing that can happen and it will quickly undo all of your progress unless you can put a stop to it.

The 'manager' in Adventurer Manager comes from trying to juggle all these groups at once. Do you spend your cash augmenting and gearing up your highest level team, risking it all if they wipe? Do you put investments into low level recruits even though they have a higher mortality rate. Characters age in the game as well, and their stats deteriorate appropriately. Do you let your teams retire early rather than dump time and funds into sinking ships, or do you keep pushing grandpa sword n' board until he either collapses in a dungeon or dies of old age (or both?).

There's loads more I haven't even begun to touch upon, from the equipment crafting system to the lovingly crafted sprites to the generous effort thrown into the tongue-in-cheek quest dialogue to the excellent musical score. Do yourself a favor and pick up this woefully underrated gem.
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